Awesome tutorial, learned so much about blueprints in general... wish I had your blueprint prowess!! - super impressive. Gonna go play with some blueprints now !! 😄
I do not know of any videos like that, but I am making something similar. My video schedule is pretty backed up as I have a video I need to edit and post but after that I’m starting a “how to make a horror game” tutorial series which will have similar movement.
Adding a box collision to the door actor and checking if the player is within the boxes radius for a kick is how you would solve that. If you need more in depth details I can help you out!
@@1027Studio First thank you for answering my question, and very fast at that! I was able to sort of get it to work... I added a box collision to one side of the door, added a new variable for IsOverlappingCollision, added an on event begin and on event end overlaps to set that variable to true or false depending on if you're in the box, then on the door kick added an and bool after the = going into the branch that has the is overlapping var condition and it does work where it only kicks open on one side but if you try to kick it from the wrong side first the correct side doesn't work. also if you enter then leave the box sometimes it wont kick and sometimes it will. I'm new to Blueprints so I'm not really sure what is breaking it.
@@1027Studio So grateful you offered to hop on a call. I don't have a lot of free time to work on stuff, so after 2 days I finally did figure it out after trying some stuff and rewatching your vid. I would love to chat or DM just to pick your brain on things, or even simply to make a friend in the dev community. All I see in your link tree is IG and YT, where could I hit you up at some time?
Nice video! Will try to implement this into my game.
This is insanely well crafted, thanks for sharing!
Glad you enjoyed it!
Awesome tutorial, learned so much about blueprints in general... wish I had your blueprint prowess!! - super impressive. Gonna go play with some blueprints now !! 😄
I’m so glad! That was exactly what I was going for in this tutorial! Thank you for your kind words
Thanks for sharing, awesome tutorial!
Instantly subscribed, awesome tutorial
Thank you I appreciate it!
awesome tutorial bro
Thank you I appreciate it
Cool video, i will try it tomorrow! I let you know
Just watched out of curiosity! Very good video!
I really appreciate it!
Looking great 😃 any chance you can do a tutorial on how to do rail movement for rail shooters type games?
I’ll look into it
Thanks 👍 @@1027Studio
Awesome video, by chance, can you make a video on Outlast main character movement/control? or have any good video recommendations?
I do not know of any videos like that, but I am making something similar. My video schedule is pretty backed up as I have a video I need to edit and post but after that I’m starting a “how to make a horror game” tutorial series which will have similar movement.
Gonna def watch this later! Just wanted to say this is amazing!!!
Thank you! I really appreciate it!
nice
Hey, i Nice vídeo always but i need help with the Sprint Opening the door, i did everything but only the sprint open doesnt work
If your doors only open in one direction, how would you make it so you could only kick/ bash the door from one side?
Adding a box collision to the door actor and checking if the player is within the boxes radius for a kick is how you would solve that. If you need more in depth details I can help you out!
@@1027Studio First thank you for answering my question, and very fast at that! I was able to sort of get it to work... I added a box collision to one side of the door, added a new variable for IsOverlappingCollision, added an on event begin and on event end overlaps to set that variable to true or false depending on if you're in the box, then on the door kick added an and bool after the = going into the branch that has the is overlapping var condition and it does work where it only kicks open on one side but if you try to kick it from the wrong side first the correct side doesn't work. also if you enter then leave the box sometimes it wont kick and sometimes it will. I'm new to Blueprints so I'm not really sure what is breaking it.
If you would like I can hop on a discord call and help!
@@1027Studio So grateful you offered to hop on a call. I don't have a lot of free time to work on stuff, so after 2 days I finally did figure it out after trying some stuff and rewatching your vid. I would love to chat or DM just to pick your brain on things, or even simply to make a friend in the dev community. All I see in your link tree is IG and YT, where could I hit you up at some time?
@ I’m glad you figured it out! Hit me up anytime on discord at 1027Studio
How hard would this be to replicate?
I’m not super familiar with replication as I have only worked on single player games but I can’t imagine it’s that hard
Do you have a discord account I need help.