(Sorry for re-upload, had to fix the weapon titles) If you know others that like this sort of content (animations comparisons etc.), sharing with them helps a lot! My Playlist with Game Finishers & Takedown Animations: th-cam.com/play/PLHIRd7nyZ1j1sWy6BW_CyuC36PsQwryCY.html My Playlist with Weapon Animations: th-cam.com/play/PLHIRd7nyZ1j3DGEiCf4kMfTRCnizDpufV.html
Something no one ever mentions, but i love how each and every gun has a different color scheme, like you can get the same make and model but instead of grey its green, or pink, or red, or whatever, its really small but it makes each weapon feel slightly different
Of course the negative of that is you have people like me who pay a lot of attention to fashion and we have our character decked out in black and red, but then you whip out an AR in obnoxious shades of neon yellow, green, blue, and pink and you’re just like “Bruh”
Before 2.0 each color actually meant that the gun had a different damage type such as doing bonus fire damage or poison, I remember being able to get the same gun but the different color meant it did a different kind of damage, now it doesn’t seem to be the case anymore though
They have a different color scheme depending on where you get it from, like if you pick up an overture or liberty from the valentinos it'll be golden or have golden patterns, tyger claws will have bright neon colors, 6th street will have camo patterns, maelstrom will have scuffed blacks and reds, and arasaka and militech will have their own color schemes. But if you buy the weapons from stores they're more likely to be the stock factory color scheme.
I love how every weapon has multiple reload animations. Makes the game feel more real and immersive since you're not just seeing the same reloads over and over
Each weapon has 3 reload animation variants, some are quite different from each other, and others have the weapon in different angles, and move the magazine in a different way or throw it away etc.
The funny thing is that the warning label tells you that you will lose your warranty if you fire more than 20 rounds, yet it comes with a 36 rounds mag. No wonder why this thing has the reputation to explode in people hands
There is also a gig where you help a kang tao corpo try to retrieve data stolen from him. A Tao liquidation team comes in to kill him. There is also a random downed kang tao av that's crashed into a factory too.
A few patches and updates and this game ended up being something really special. I don’t regret paying full price for this masterpiece. So many hours of fun gameplay. I’m SUPER hyped for Phantom Liberty!
I can't help myself but notice the major mistake with all guns V making a MP5 slap on. You see, the cocking handle groove on MP5 is made upwards, so when you place the handle in there, you can slap to move it down, what then leads to sending a cartridge into the chamber. However, the groove on CP2077 guns is made downwards, so it's literally impossible to do so
This is a futuristic game, maybe that's how guns work with that type of system in this game. let your state of disbelief work for a second & not bring IRL reasons why the funny mp5 slap doesn't work in a game where you can get a talking gun or something,
there's like 4 animations for reload animations are reused for basically the same type/model of weapons but it's the viewmodel that makes them different and unique that is the infamous "unplayable" cyberpunk never seeing the same reload twice in a row only comparable with killing floor 2 and weapons having 6 reload animations depending on perk level
Cyberpunk : So the guns have a really cool reload animation but , unlike ratchet and clank or quake or unreal 2 awakening and other games ... They all mostly do the same thing ...
The animators are the only people that gave an ounce of crap into the game on release. I gotta say that the animations' style are not consistent. Some animations are _ridiculously_ exaggerated while some doesn't carry that same exaggeration.
what about level design? world building? the ai and npc are brain dead, yes! but you cant tell me that the world design is not given enough attention as animations, also character designs, music, etc,...
As a proud owner of an airgun variant, the Tsunami Nue seems to be based on the PX4 a little bit in design. I can approve - low recoil and smooth feeling firearm.
apart of me wanted for every weapon to have the same damage value so we could see them all none of that RPG bs the game plan would have worked better if it had the same stats layout as bioshock infinite
there's mod that removes all level scaling and damage scaling so weapon and health goes max to 100 or something around that, forgot the name but i think it was hardcore22 overhaul or realistic22 overhaul in nexus mods
If you chose to simply not include the recolors(most of which are as ugly as the game on first release)you could have cut down this video to be like 5 minutes while also triggering the entire Cyberpunk 2077 fan base 😂
(Sorry for re-upload, had to fix the weapon titles)
If you know others that like this sort of content (animations comparisons etc.), sharing with them helps a lot!
My Playlist with Game Finishers & Takedown Animations: th-cam.com/play/PLHIRd7nyZ1j1sWy6BW_CyuC36PsQwryCY.html
My Playlist with Weapon Animations: th-cam.com/play/PLHIRd7nyZ1j3DGEiCf4kMfTRCnizDpufV.html
Something no one ever mentions, but i love how each and every gun has a different color scheme, like you can get the same make and model but instead of grey its green, or pink, or red, or whatever, its really small but it makes each weapon feel slightly different
yeah, but its a shame that we can't customize them by ourselves
Of course the negative of that is you have people like me who pay a lot of attention to fashion and we have our character decked out in black and red, but then you whip out an AR in obnoxious shades of neon yellow, green, blue, and pink and you’re just like “Bruh”
i like how some weapons have different colored magazines.
Before 2.0 each color actually meant that the gun had a different damage type such as doing bonus fire damage or poison, I remember being able to get the same gun but the different color meant it did a different kind of damage, now it doesn’t seem to be the case anymore though
They have a different color scheme depending on where you get it from, like if you pick up an overture or liberty from the valentinos it'll be golden or have golden patterns, tyger claws will have bright neon colors, 6th street will have camo patterns, maelstrom will have scuffed blacks and reds, and arasaka and militech will have their own color schemes. But if you buy the weapons from stores they're more likely to be the stock factory color scheme.
I love how every weapon has multiple reload animations. Makes the game feel more real and immersive since you're not just seeing the same reloads over and over
also a commendable amount of work other devs wouldn't even "waste time" on
Each weapon has 3 reload animation variants, some are quite different from each other, and others have the weapon in different angles, and move the magazine in a different way or throw it away etc.
Do you know what makes the the changes apply? My theory rn is the life paths but idk
Might just be random tbh
@@PINESMALL_NOTREALits random. It just adds variety
@@friccle_ very cool. Wish more games had that.
I know about the bugs in this game but I absolutely love it. Awesome to see all the weapons thanks for showing all of them
2.0 is immaculate!
@@NickHunter But 2.1 isn't 😅
Budgets Arms be like: time to make chainsword from 41th millenium
I still like the fact that they have a Vending Machine that dispensed a budget disposable pistol
The funny thing is that the warning label tells you that you will lose your warranty if you fire more than 20 rounds, yet it comes with a 36 rounds mag. No wonder why this thing has the reputation to explode in people hands
2:58 basically if dr. seus created a shotgun
The M-76e is probably my favorite reload
Kang tao may not be that prevelent in game, only hqving that one mission with panam, but man are their guns sick with the psuedo automated reloads
There is also a gig where you help a kang tao corpo try to retrieve data stolen from him. A Tao liquidation team comes in to kill him. There is also a random downed kang tao av that's crashed into a factory too.
I like how Malorian Arms remains one of the most stylish pistol reloads in video game
Ignoring the way this game launched they really nailed it with the weapons.
A few patches and updates and this game ended up being something really special. I don’t regret paying full price for this masterpiece. So many hours of fun gameplay. I’m SUPER hyped for Phantom Liberty!
I can't help myself but notice the major mistake with all guns V making a MP5 slap on. You see, the cocking handle groove on MP5 is made upwards, so when you place the handle in there, you can slap to move it down, what then leads to sending a cartridge into the chamber. However, the groove on CP2077 guns is made downwards, so it's literally impossible to do so
This is a futuristic game, maybe that's how guns work with that type of system in this game. let your state of disbelief work for a second & not bring IRL reasons why the funny mp5 slap doesn't work in a game where you can get a talking gun or something,
@@lambobambo2586 WRONG
if it goes up instead of down you can't slap it down PERIOD
This game has seriously improved,not like I would know,I only paid 60 bucks for the preorder and then never got the game
How those that work? You got scammed or something?
@@gabrielchin4161 no,I pre-ordered it on the XBOX store and then was never given the game
Do you still have a email receipt or proof of purchase
@@AngelOfDC Bro did you demanded a fucking refund?
@@jeremyadams7872Lol no reply
Finally !!!
Now make ASMR gun reload .
Damn most of those weapons look inconvenient as hell.
Its the rule of cool
there's like 4 animations for reload
animations are reused for basically the same type/model of weapons
but it's the viewmodel that makes them different and unique
that is the infamous "unplayable" cyberpunk
never seeing the same reload twice in a row
only comparable with killing floor 2 and weapons having 6 reload animations depending on perk level
Most weapons have 6 reload animations 3 for tac and 3 for empty
Sound design team did well.
Malorian arms got the jive of reloading
3:11 reminded me of Becca.
It's the exact same shotgun
RIP in peace you precious gremlin :( To think they didn't want to have you in Edgerunners, but you were one of the best parts of the anime.
Welcome back, again and again
Me prepairing to deal with Adam Smasher for what he did to my protaganist.
These look interesting… . Can’t wait to get this game soon
It's been 3 years
@@halocraze9839 I know… . And I haven’t got it yet due to it being full priced
Does Anyone know if the game still sucks balls?
@@eatanotherzio6811 there’s improvements, but I don’t know…
@@eatanotherzio6811 obv not
I forgot how neon these guns are
Awesome!
Omg do Titanfall 2 next the greatest FPS ever created!
I'm still mad that the Unity doesn't get the same reload as the Liberty, with the magazine trick and all...
Please provide videos of all weapons including updates.
the multiple types is neat but some of them feel off and a bit wonky and others are smooth as titanfall
cyberpunk is older than starfield and has better reloads and this is cd project's first fps game lol
Is there not a cyberpunk reload video that only has 1 animation and not every reload animation?
Cyberpunk : So the guns have a really cool reload animation but , unlike ratchet and clank or quake or unreal 2 awakening and other games ... They all mostly do the same thing ...
なんだか変な所に肉を挟みそうなデザインばっかで草
The animators are the only people that gave an ounce of crap into the game on release. I gotta say that the animations' style are not consistent. Some animations are _ridiculously_ exaggerated while some doesn't carry that same exaggeration.
what about level design? world building? the ai and npc are brain dead, yes! but you cant tell me that the world design is not given enough attention as animations, also character designs, music, etc,...
Malorian still the best!
As a proud owner of an airgun variant, the Tsunami Nue seems to be based on the PX4 a little bit in design.
I can approve - low recoil and smooth feeling firearm.
3:01 isnt that Rebeccas shotgun
nice
Animations may not be up to par with Modern Warfare but man, Cyberpunk really nailed its reloading animations...
Not everything has to be milsim. These are amazing
i dont know what youre talking about.. the animation quality is definitely comparable, it's just different style.
apart of me wanted for every weapon to have the same damage value so we could see them all
none of that RPG bs
the game plan would have worked better if it had the same stats layout as bioshock infinite
there's mod that removes all level scaling and damage scaling so weapon and health goes max to 100 or something around that, forgot the name but i think it was hardcore22 overhaul or realistic22 overhaul in nexus mods
Request Rainbow Six Siege
America in 2084
Me and boys preparing for exterminate the toxic Most Wanted & Underground fanboys:
:(
Those weapons probably don’t work that well in game.
If you chose to simply not include the recolors(most of which are as ugly as the game on first release)you could have cut down this video to be like 5 minutes while also triggering the entire Cyberpunk 2077 fan base 😂
Im still pissed that I spent money on this game on first drop and played over 2 hours and can’t refund it this game still sucks
@@thegreatcloaker7497sounds like a you problem
bro he didnt include any recolors