@@reaIixx They do have a perk for new game plus which increases both damage dealt and damage received. Fights are over much faster but stakes are higher in my opinion.
Yeah it's in the area where you first discover Koboh matter right before awakening Dagan I think. I remember beating that specific Mogu by jumping to my death and force pulling him so he'd die with me without even thinking about using force push instead
Late to comment here, but I tried this stance on Rancor (Grand Master Difficulty) and it was so much difficult to inflict damage although its technically two blades with high damage. Tried multiple times until I gave up and tried the double bladed lightsaber, and to my surprise killed the Rancor on first try because it deals insane amount of DPS.
Thank you guys for the love I appreciate it and will be dropping more content later on today, might be some Star Wars gameplay, might be another game hope you guys enjoy🎉, like, comment, and hit that subscribe button ✊🏽
Man they really ruined the lightsabers. I seem to remember Luke cutting the arm off of a frozen version of this guy no problem but this guy tanks a dozen slices like nothing.
@@Horchata44 It being a videogame is not an excuse. Jedi Academy is also a videogame but it didn't have spongy enemies, despite it being known for its difficulty. It's not that hard to understand... There are different ways to improve the gameplay to prevent spongy enemies and balance everything out while retaining the fun mechanics. In Jedi Academy you were just as vulnerable as your enemies when it came how much health you had compared to them, and how much raw damage weapons do. But you still felt like a powerful Jedi if you knew how to use the tools at your disposal. It's called "skill", something that modern single player games don't seem to demand of the players anymore (funny that anyone would compare fallen order and survivor to souls like games when all it has in common is the basic ideas behind the combat mechanics...). There are so many ways to make the game feel fun to play as well as making it challenging without making enemies feel spongy. For example, make it so that each saber stance has a different blocking capability and damage. The faster a stance is able to lay blows on your enemies, the less damage it does but the faster you should be capable of moving the blade to block attacks. Boom, now, as simple as that you have introduced style switching mechanics orders of magnitude more rewarding and deep than what Jedi survivor has... Rather than artificially upping the difficulty by making enemies have more health, make it so that the player has to work harder to not get hit and to hit the enemies. It looks like that's what the game was going for with its attempt at a soulslike combat, but it clearly failed misserably at it when the only way to make each difficulty harder is by giving enemies more health. That's what made the combat so interesting in Jedi Academy. When it came to defeating blaster users, it was easy to block the shots of a few enemies shooting at you at a time, but the more enemies are thrown at you, the more you need to actually learn how to properly block. In survivor all you have to do is press the block button and reflect back shots. Wow, such skill, so much fun! With a system like that, it makes sense why the only way to up the difficulty is to make enemies more spongy lol... As for light saber duels in Academy, if you have just as much health as your enemies, then it all comes down to how you block their swings, how you use your force powers and how many times you manage to poke them. In short, you don't depend on damaging a magic bar that makes your enemy stumble back so that you can lay a few hits on their spongy ass. You actually are moving a blade, and wherever it goes, it will either land and hurt them, or get blocked and give them an opening... My point is that they knew how to balance a game 20 years ago. Why can't modern game devs do that? There are infinitely many ways to balance a game without making enemies spongy. As a matter of fact, the games with the best balance and most challenging gameplay out there tend to allow the player to 1 shot enemies if they are skilled enough.
@@tiranito2834 "It's called "skill", something that modern single player games don't seem to demand of the players anymore " You just summed it up here. Skilled player are actually a very low percentage of the playerbase. Most people are casual players and don't want something taht challenging on "hard" and that is the reason why modern games would rather increase combat duration with healthpool rather than actual skill requirement. Souls are an exception, not the rule. They are MEANT to be hard and when you buy a Soul game you know where it is going. Star Wars is meant for the bigger audience.
@@tiranito2834 okay… Same thing should be said about storm trooper blasters. Typically that would only take two shots to kill your ass. wouldn’t that make the game a lot harder? It’s called balancing.
I never understood why they did this the lightsaber? Lightsabers would cut that creatures flesh through and through easily. With in 2 or maybe 3 strikes of the blade the creature would easily be put down. Stop making Starwars Games, souls likes. Just stop.
@@Anareohi don't agree with them but this is a stupid response. you think people rightfully criticizing badly made products are not allowed to do that just because they aren't specialized in making said things themselves. stfu
@@Anareohi don't fully agree with them but this is a smooth brain pre school level response. you really think people aren't allowed to criticize a product they don't like just because they aren't specialized in making said product themselves? so we're just all not allowed to dislike mcdonalds just because we're not exactly keen on starting a fast food chain ourselves or something? ok bro
@@braevinmaund1210 you had a point in the first half but I don’t think anyone who criticizes anything have to respond if you don’t like it we’re free to express our own opinions but if one’s interest isn’t Star Wars why talk shit about a game that you will never play ? Simple you as well don’t take an idiots side 😂😂
@@Anareoh what tf exactly tells you op isn't a star wars fan. because i definitely am and to me the combat in this game is janky af. maybe not the sliding around like a hockey puck thing but it has a lot of other problems, especially with these beast fights. sure, you have a lot of skill, but not everybody has the patience to learn this janky shit. the criticism is very fair, especially BECAUSE you're a star wars fan and are frustrated and wish the game was better
I love the dual wield so much. Glad they introduced it to the series
lol this guy always scary me. I try to run from him always
Yeah he’s a teddy bear to me now😏
Same
fr😭
@@AnareohSame 😂
Force push him off the ledge 🤡
theoretically, shouldnt the lightsaber kill after 2 good hits?
These creatures on the hardest difficulty are sponges 🧽
Yes but that doesn't make for good game play in most cases
It’s a video game, if everything dies in one hit then the game won’t last long.
@@reaIixx They do have a perk for new game plus which increases both damage dealt and damage received. Fights are over much faster but stakes are higher in my opinion.
@@reaIixxwould be a terrible game if I could cut through anything.
I just use double bladed and the attack "Vortex," and with it, I use evade a lot.
Fire
What planet are you at?
Koboh near the temple
Yeah it's in the area where you first discover Koboh matter right before awakening Dagan I think. I remember beating that specific Mogu by jumping to my death and force pulling him so he'd die with me without even thinking about using force push instead
good
I wanna see you try that against the Rankor😅
I still can’t beat him because on grandmaster he basically one hits
@@Anareoh Man, GM rancor is easy as it moves realllly slow, howerver spawn of oggdo was brutal as fk
Late to comment here, but I tried this stance on Rancor (Grand Master Difficulty) and it was so much difficult to inflict damage although its technically two blades with high damage. Tried multiple times until I gave up and tried the double bladed lightsaber, and to my surprise killed the Rancor on first try because it deals insane amount of DPS.
Thank you guys for the love I appreciate it and will be dropping more content later on today, might be some Star Wars gameplay, might be another game hope you guys enjoy🎉, like, comment, and hit that subscribe button ✊🏽
Man they really ruined the lightsabers. I seem to remember Luke cutting the arm off of a frozen version of this guy no problem but this guy tanks a dozen slices like nothing.
It’s a video game
Made like this for gameplay reasons
@@Horchata44 It being a videogame is not an excuse. Jedi Academy is also a videogame but it didn't have spongy enemies, despite it being known for its difficulty. It's not that hard to understand...
There are different ways to improve the gameplay to prevent spongy enemies and balance everything out while retaining the fun mechanics. In Jedi Academy you were just as vulnerable as your enemies when it came how much health you had compared to them, and how much raw damage weapons do. But you still felt like a powerful Jedi if you knew how to use the tools at your disposal. It's called "skill", something that modern single player games don't seem to demand of the players anymore (funny that anyone would compare fallen order and survivor to souls like games when all it has in common is the basic ideas behind the combat mechanics...).
There are so many ways to make the game feel fun to play as well as making it challenging without making enemies feel spongy. For example, make it so that each saber stance has a different blocking capability and damage. The faster a stance is able to lay blows on your enemies, the less damage it does but the faster you should be capable of moving the blade to block attacks. Boom, now, as simple as that you have introduced style switching mechanics orders of magnitude more rewarding and deep than what Jedi survivor has...
Rather than artificially upping the difficulty by making enemies have more health, make it so that the player has to work harder to not get hit and to hit the enemies. It looks like that's what the game was going for with its attempt at a soulslike combat, but it clearly failed misserably at it when the only way to make each difficulty harder is by giving enemies more health.
That's what made the combat so interesting in Jedi Academy. When it came to defeating blaster users, it was easy to block the shots of a few enemies shooting at you at a time, but the more enemies are thrown at you, the more you need to actually learn how to properly block. In survivor all you have to do is press the block button and reflect back shots. Wow, such skill, so much fun! With a system like that, it makes sense why the only way to up the difficulty is to make enemies more spongy lol... As for light saber duels in Academy, if you have just as much health as your enemies, then it all comes down to how you block their swings, how you use your force powers and how many times you manage to poke them. In short, you don't depend on damaging a magic bar that makes your enemy stumble back so that you can lay a few hits on their spongy ass. You actually are moving a blade, and wherever it goes, it will either land and hurt them, or get blocked and give them an opening...
My point is that they knew how to balance a game 20 years ago. Why can't modern game devs do that?
There are infinitely many ways to balance a game without making enemies spongy. As a matter of fact, the games with the best balance and most challenging gameplay out there tend to allow the player to 1 shot enemies if they are skilled enough.
@@tiranito2834 "It's called "skill", something that modern single player games don't seem to demand of the players anymore " You just summed it up here. Skilled player are actually a very low percentage of the playerbase. Most people are casual players and don't want something taht challenging on "hard" and that is the reason why modern games would rather increase combat duration with healthpool rather than actual skill requirement.
Souls are an exception, not the rule. They are MEANT to be hard and when you buy a Soul game you know where it is going. Star Wars is meant for the bigger audience.
@@tiranito2834 okay… Same thing should be said about storm trooper blasters. Typically that would only take two shots to kill your ass. wouldn’t that make the game a lot harder? It’s called balancing.
Outlaws is a shit game compared to this masterpiece
You butchered that thing lol
I never understood why they did this the lightsaber? Lightsabers would cut that creatures flesh through and through easily. With in 2 or maybe 3 strikes of the blade the creature would easily be put down. Stop making Starwars Games, souls likes. Just stop.
boring af
@@wzielak sorry my lord and savior that I’m not badass as you my fellow Star Wars king
This game looks trash. Character model sliding about like an air hockey puck.
@@boneroaster88j7 😟sorry to hear that bro maybe when you make a game better I’ll be sure to try it out
@@Anareohi don't agree with them but this is a stupid response. you think people rightfully criticizing badly made products are not allowed to do that just because they aren't specialized in making said things themselves. stfu
@@Anareohi don't fully agree with them but this is a smooth brain pre school level response. you really think people aren't allowed to criticize a product they don't like just because they aren't specialized in making said product themselves? so we're just all not allowed to dislike mcdonalds just because we're not exactly keen on starting a fast food chain ourselves or something? ok bro
@@braevinmaund1210 you had a point in the first half but I don’t think anyone who criticizes anything have to respond if you don’t like it we’re free to express our own opinions but if one’s interest isn’t Star Wars why talk shit about a game that you will never play ? Simple you as well don’t take an idiots side 😂😂
@@Anareoh what tf exactly tells you op isn't a star wars fan. because i definitely am and to me the combat in this game is janky af. maybe not the sliding around like a hockey puck thing but it has a lot of other problems, especially with these beast fights. sure, you have a lot of skill, but not everybody has the patience to learn this janky shit. the criticism is very fair, especially BECAUSE you're a star wars fan and are frustrated and wish the game was better