Can't get over how big your base is now. You've expanded a lot in the past couple weeks. Love that you're finishing rooms though. It's something I always feel the need to do (walls, lights, floor) :)
Speaking as a Canadian, there is a difference between a Beanie and a Toque. Beanies are light weight wool hats worn in warm weather. Usually by kids/skaters, and by longshoremen etc. toques are heavy weight or tight nit wool hats that are warm in winter and can often fold down over the ears or forehead.
7:18: Thinking about it, you _do_ have a free temperature differential... inside your greenhouse vs. outside, because of how windows generate heat and walls are perfect insulators. I'm not experienced enough in Stationeers to know if that's enough to generate power, though, and it's kind of cheesy... but since you're planning to use it for furnace heating already, it's not really worse than that. 1:09:50: Ooh, a strange mood, you must be about to produce a legendary artifact!
@Splitsie, Planet Crafters didn’t *fight* you on the ‘optimize this’ loop, and didn’t drag it out. That was the key difference. If things got destroyed by the meteor showers you’d have dumped it before rockets because you’d have felt like you needed to meta the meta to make progress. And we love when you repeat yourself. A personal favorite is, “Oh, no. No! No! Bad wrong! Bad wrong!” 🤣
I can understand not being into the customization on games like Stellaris, but I am the type of person who ABSOLUTELY does design all the ships I use, usually 2-3 types of each of the main hulls for various roles. It is by far the least efficient way to build a navy in the game, cause it definitely rewards just Battleship Spam and nothing else of certain weapon types more, but for me I find it logical so I do it. An older RTS I played, Earth 2150, also gave you the option to customize your units. I loved it. E2150 also was a game that all your individual units had ammo counts and you needed supply ships to rearm them in prolonged combat. XD Rimworld I have a hard time getting into because it's so combat heavy. People whine about killboxes and such, but I'm like 'Whatever ends the combat and gets to the good stuff more quickly.' I don't want it GONE, since it is a part of the game and there are aspects with it I appreciate, but I do enjoy looooong periods of peaceful violations of humanity on my colony. I don't play Factorio or Satisfactory myself, but I do enjoy watching them. I enjoy the gameplay loop, but I hate rebuilding without good reason. I would be making sure to build for end game right at the beginning. Everything would have its spot. It's why I wouldn't do well with Stationeers and don't do well with Space Engineers myself.... Other than the lack of plot of guide me. I would be unable to do intermediate building. I would be building everything as if that is the permanent spot, nothing will ever change.
For your question about small transformers, and setting them to full. I think there would be an over estimation of what's the potential draw on the system if you used the cable monitor thing to see your power consumption. If you crank all of the light circuits and whatnot up to 5k, then the total potential load is # of transformers x 5k; overestimating your possible electrical needs. Might also be related to wasted wattage for the throughput, higher setting might cost more "transfer tax" if they have that sort of thing implemented. If it is a thing, I don't normally care about it since it's so small compared to say running one of the production machines. In power sparse situations, usually only early game, every watt counts.
The transformer consumes a flat amount of 10W all on its own, regardless of how much power flows through it. The knob only controls the maximum amount of power that flows through; it's smart enough to only consume enough power off the upstream network to feed the downstream network. The main purpose of the transformer is to prevent the downstream cable from burning out. The only reason I could see for not setting it to max is to give yourself a maximal budget for the downstream network.
For organization, you might try a commonplace book approach: roughly alphabetical. The ideal version would have five banks of five shelves: one for each letter of the alphabet if you combine Y and Z on the last one. Then you'd store items on the shelf that matches the first letter of their names. But obviously you'd end up with some shelves overflowing while others stay empty. The practical version uses groups of letters that consume about the same amount of space: A-M and N-Z, for instance. Even that reduces the amount of space you have to search by half. A-D, E-M, N-S, and T-Z also works. If you generally try to keep A to the upper left and Z to the lower right, it works. If you're looking for a gas cylinder and see a filter, you know you need to look to a bit to the right. When you need to expand, add space in the middle.. or more accurately, add a new shelf on one end and fill it with items from that end of the alphabet. Try not to pack things tightly, but to intersperse empty slots every five items or so. You don't have to be religious about keeping things in order. You can shove things wherever there's room if you're busy with something else. But the system tends toward order if you swap things around once in a while.. don't leave wall frames among the chutes, but don't stress about keeping filters ahead of floor sections.
An idea for the elevator. Since you need to leave room open for the cables, why not add a ladder in the same space as the cables? That way you have both access to the cables and an emergency access way to the lower area from the hallway.
@Splitsie - You mentioned that Charli may have been cold overnight as she didn't sleep with her coat on. My Dad's Great Dane x Greyhound sleeps in front of the fire. He will wake Dad up if the fire starts getting too low overnight to put more wood on it.
interesting thought on the alien that has a narrow crossover with humans. It would be interesting if there was 3rdr alien that had crossover with the current alien, and a 4th that had a narrow crossover with both of the new therorized aliens. And this could be quite interesting with the (extreme long term, planned) hotel based gameplay
Must say, I think I'd have preferred the flooring in the manufacturing area, done the same was as your air con, with the floor under the machines one colour and the walking area a different one.
I remember I did 105 hours in a Monday-Saturday. My co-workers couldn't believe I don't drink caffeinated drinks at all. No Coffee, no Red Bull, no Pepsi/Coke, no Monster, or any other brand.. Literally just water and Spotify (at the time) kept me through those hours.. Oh, and the manager ordering Pizza's/take-aways to the office..
Food can make an enormous difference in those situations (especially for those of us who don't do the caffeine thing). My preference went toward something light and a little bit salty most night shifts
Talking about phase change for a moment: CowsAreEvil did a build on one of the hot planets (forget which) where a volume pump would take in night-time temp air into a pipe that was restricted by a series-arranged one-way valve pipe (where the excess would just vent back to atmosphere a ways away so it wouldn't take it back in). The pressure buildup inside the pipe would just cross the point where liquid pollutant could be extracted at a reduced temperature (specific heat and all that coming into play). Have you tried a system like that to get a temp differential or is the planet's temp to high that it never hits that liquid-crossover point?
Sorry I had a nightmare-ish connection from my vacation site and was forced to drop from the stream (and i have trouble catching replays in time). By "to counter" I meant the overhead one.
So a bit of context on Lets Game It Out. The host Josh was a freelance bug hunter at one point and enjoyed it enough to do dumb stuff with it on youtube.
I seen the news that frames will no longer expel random gasses when being deconstructed.. How does that make you feel after you have already removed so many blocks? Or are you just happy that it's fixed? or are you indifferent? I personally hope it lowers the pressure of the room that you are in. Because if you are in an single 1x1 space and you remove a frame next to you and suddenly you are in a 2x1 space now, I would expect the room pressure to be halved..
I used to play Omega from in game grind, was about 500k isk iirc, until they split the plex and became almost impossible. Don't know what it's like now, been a while. Toying with trying it again now though.
@@Flipsie yep I can understand that! Not entirely sure how but my comment was actually meant for a Eve steam, must have posted after next in queue started. Its a toss-up between going back to eve or trying this one.
Shows intended for a younger audience also like to repeat things. So brace yourself for that. Also, Charli, even if she isn’t being our agent, is a perfect dog. I don’t know how dogs do that.
The idea of running combusted gas through the hot house or outside depending on temperature (assuming combusted gases are above ambient) is appealing from shiny toys point of view but not so much from a reliability point of view.
@1:10 ..."what the heck is a Bob and Doug?" Really??? You poor child, having missed out on some comedy gold there. I expect someone in the chat fixed that for you...
Cool thing about Stationeers is that it allows (nay, ENCOURAGES!) you to overthink everything, then hide your mess under the rug.
Can't get over how big your base is now. You've expanded a lot in the past couple weeks. Love that you're finishing rooms though. It's something I always feel the need to do (walls, lights, floor) :)
Speaking as a Canadian, there is a difference between a Beanie and a Toque. Beanies are light weight wool hats worn in warm weather. Usually by kids/skaters, and by longshoremen etc. toques are heavy weight or tight nit wool hats that are warm in winter and can often fold down over the ears or forehead.
7:18: Thinking about it, you _do_ have a free temperature differential... inside your greenhouse vs. outside, because of how windows generate heat and walls are perfect insulators.
I'm not experienced enough in Stationeers to know if that's enough to generate power, though, and it's kind of cheesy... but since you're planning to use it for furnace heating already, it's not really worse than that.
1:09:50: Ooh, a strange mood, you must be about to produce a legendary artifact!
@Splitsie, Planet Crafters didn’t *fight* you on the ‘optimize this’ loop, and didn’t drag it out. That was the key difference. If things got destroyed by the meteor showers you’d have dumped it before rockets because you’d have felt like you needed to meta the meta to make progress.
And we love when you repeat yourself. A personal favorite is, “Oh, no. No! No! Bad wrong! Bad wrong!” 🤣
Yeah, planet crafters also is a lot of "just do more" not "optimize this math"".
I can understand not being into the customization on games like Stellaris, but I am the type of person who ABSOLUTELY does design all the ships I use, usually 2-3 types of each of the main hulls for various roles. It is by far the least efficient way to build a navy in the game, cause it definitely rewards just Battleship Spam and nothing else of certain weapon types more, but for me I find it logical so I do it. An older RTS I played, Earth 2150, also gave you the option to customize your units. I loved it. E2150 also was a game that all your individual units had ammo counts and you needed supply ships to rearm them in prolonged combat. XD
Rimworld I have a hard time getting into because it's so combat heavy. People whine about killboxes and such, but I'm like 'Whatever ends the combat and gets to the good stuff more quickly.' I don't want it GONE, since it is a part of the game and there are aspects with it I appreciate, but I do enjoy looooong periods of peaceful violations of humanity on my colony.
I don't play Factorio or Satisfactory myself, but I do enjoy watching them. I enjoy the gameplay loop, but I hate rebuilding without good reason. I would be making sure to build for end game right at the beginning. Everything would have its spot. It's why I wouldn't do well with Stationeers and don't do well with Space Engineers myself.... Other than the lack of plot of guide me. I would be unable to do intermediate building. I would be building everything as if that is the permanent spot, nothing will ever change.
Nooo, not the Floorage...
RIP Floorage
*2024 †2024
May the venusian atmosphere sustain you forever!
F
For your question about small transformers, and setting them to full. I think there would be an over estimation of what's the potential draw on the system if you used the cable monitor thing to see your power consumption. If you crank all of the light circuits and whatnot up to 5k, then the total potential load is # of transformers x 5k; overestimating your possible electrical needs.
Might also be related to wasted wattage for the throughput, higher setting might cost more "transfer tax" if they have that sort of thing implemented. If it is a thing, I don't normally care about it since it's so small compared to say running one of the production machines. In power sparse situations, usually only early game, every watt counts.
The transformer consumes a flat amount of 10W all on its own, regardless of how much power flows through it. The knob only controls the maximum amount of power that flows through; it's smart enough to only consume enough power off the upstream network to feed the downstream network.
The main purpose of the transformer is to prevent the downstream cable from burning out. The only reason I could see for not setting it to max is to give yourself a maximal budget for the downstream network.
For organization, you might try a commonplace book approach: roughly alphabetical.
The ideal version would have five banks of five shelves: one for each letter of the alphabet if you combine Y and Z on the last one. Then you'd store items on the shelf that matches the first letter of their names. But obviously you'd end up with some shelves overflowing while others stay empty.
The practical version uses groups of letters that consume about the same amount of space: A-M and N-Z, for instance. Even that reduces the amount of space you have to search by half. A-D, E-M, N-S, and T-Z also works. If you generally try to keep A to the upper left and Z to the lower right, it works. If you're looking for a gas cylinder and see a filter, you know you need to look to a bit to the right.
When you need to expand, add space in the middle.. or more accurately, add a new shelf on one end and fill it with items from that end of the alphabet. Try not to pack things tightly, but to intersperse empty slots every five items or so.
You don't have to be religious about keeping things in order. You can shove things wherever there's room if you're busy with something else. But the system tends toward order if you swap things around once in a while.. don't leave wall frames among the chutes, but don't stress about keeping filters ahead of floor sections.
An idea for the elevator. Since you need to leave room open for the cables, why not add a ladder in the same space as the cables? That way you have both access to the cables and an emergency access way to the lower area from the hallway.
How can someone not know Bob and Doug MacKenzie?! "Strange Brew" is the greatest reinterpretation of Hamlet to involve Mel Blanc EVER!
@Splitsie - You mentioned that Charli may have been cold overnight as she didn't sleep with her coat on. My Dad's Great Dane x Greyhound sleeps in front of the fire. He will wake Dad up if the fire starts getting too low overnight to put more wood on it.
Lol that's amazing 😂
nice prooooduction Room
Also the Cooooorridoooooor looks sleek too
interesting thought on the alien that has a narrow crossover with humans. It would be interesting if there was 3rdr alien that had crossover with the current alien, and a 4th that had a narrow crossover with both of the new therorized aliens.
And this could be quite interesting with the (extreme long term, planned) hotel based gameplay
Must say, I think I'd have preferred the flooring in the manufacturing area, done the same was as your air con, with the floor under the machines one colour and the walking area a different one.
this underground structures are a breading ground for xenomorphs, i tell you ...
If you didn't have the elongated vowel naming scheme I would have recommended Manufactorium, I just find using ium to tickle me.
I remember I did 105 hours in a Monday-Saturday. My co-workers couldn't believe I don't drink caffeinated drinks at all. No Coffee, no Red Bull, no Pepsi/Coke, no Monster, or any other brand.. Literally just water and Spotify (at the time) kept me through those hours..
Oh, and the manager ordering Pizza's/take-aways to the office..
Food can make an enormous difference in those situations (especially for those of us who don't do the caffeine thing). My preference went toward something light and a little bit salty most night shifts
Talking about phase change for a moment: CowsAreEvil did a build on one of the hot planets (forget which) where a volume pump would take in night-time temp air into a pipe that was restricted by a series-arranged one-way valve pipe (where the excess would just vent back to atmosphere a ways away so it wouldn't take it back in). The pressure buildup inside the pipe would just cross the point where liquid pollutant could be extracted at a reduced temperature (specific heat and all that coming into play). Have you tried a system like that to get a temp differential or is the planet's temp to high that it never hits that liquid-crossover point?
That was Vulcan. Venus has a constant temp day/night. Which is kind of the particular challenge; you can't do a timed thing like Vulcan.
Hey Splits Abiotic Factor is getting its new content August 12th so get excited 😁
Sorry I had a nightmare-ish connection from my vacation site and was forced to drop from the stream (and i have trouble catching replays in time).
By "to counter" I meant the overhead one.
So a bit of context on Lets Game It Out. The host Josh was a freelance bug hunter at one point and enjoyed it enough to do dumb stuff with it on youtube.
For "fixing" the letter spacing of the letter 'I' you could try the letter 'H' and turn it 90°
Interesting thought, I wonder if the H is as wide as it is tall
I seen the news that frames will no longer expel random gasses when being deconstructed..
How does that make you feel after you have already removed so many blocks? Or are you just happy that it's fixed? or are you indifferent?
I personally hope it lowers the pressure of the room that you are in. Because if you are in an single 1x1 space and you remove a frame next to you and suddenly you are in a 2x1 space now, I would expect the room pressure to be halved..
was totally not waiting for this 😂
The thing i find weird is the medium transformers capping at 10k but we don't have a "medium cable"
I used to play Omega from in game grind, was about 500k isk iirc, until they split the plex and became almost impossible. Don't know what it's like now, been a while. Toying with trying it again now though.
I managed to get away from Eve once, never again will I return :P
@@Flipsie yep I can understand that! Not entirely sure how but my comment was actually meant for a Eve steam, must have posted after next in queue started. Its a toss-up between going back to eve or trying this one.
Shows intended for a younger audience also like to repeat things. So brace yourself for that.
Also, Charli, even if she isn’t being our agent, is a perfect dog. I don’t know how dogs do that.
Bob and Doug!
One by one the bingos fall
The idea of running combusted gas through the hot house or outside depending on temperature (assuming combusted gases are above ambient) is appealing from shiny toys point of view but not so much from a reliability point of view.
@1:10 ..."what the heck is a Bob and Doug?" Really??? You poor child, having missed out on some comedy gold there. I expect someone in the chat fixed that for you...
Time to label the COOOOOOOOOOOOOOORRIDOR?
woot!
So much white walls.