New VERTICAL Load Balanced Method - Satisfactory tips and tricks!

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 35

  • @darkehartplays
    @darkehartplays หลายเดือนก่อน +29

    Music is much too loud, especially compared to the voice over. Neat beltwork, though. 👍

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +3

      Thanks for the advice! I will make sure and turn it down next video!!

  • @SIDEKICKONYOUTUBE
    @SIDEKICKONYOUTUBE หลายเดือนก่อน +4

    i made this Vertical Load balancing method 2 years ago and everybody was criticizing it. they prefer manifold system.

  • @koolkevin2357
    @koolkevin2357 หลายเดือนก่อน +1

    I really like the way you did this, Compact and Cool at the same time. I think I'll even try to deliver the goods overhead when possible! Thanks for sharing! Edit: And by goods, I mean fluids.

  • @EZLogikal
    @EZLogikal หลายเดือนก่อน +6

    I was skeptical, but that’s actually new to me. Clever and compact… probably not my go-to but something to keep up the sleeve

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +1

      I was a skeptic myself until I started searching for something like this and never found anything. I think I will expound on this creation and see if I can clean it up even more.

    • @EZLogikal
      @EZLogikal หลายเดือนก่อน +3

      @@theinsuredgamer3200 well good luck with that, this is already quite an achievement if you consider how much real estate balancing typically requires. Any time I need balancing I’m looking this video up!

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +1

      Thanks my friend! Glad I could help!

  • @Nemesis-pe7mw
    @Nemesis-pe7mw หลายเดือนก่อน +4

    Wait, what??? You can place a splitter on the end of a lift? Now that's awesome, wish I would've known that before!

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +3

      Yep! The key is you have to look "into" the end of the lift or it wont work.

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard 21 วันที่ผ่านมา

      Allow me to make this even clearer for those that still struggle. This will 'exploit' the game to allow an 'illegal' placement. Here is how. When facing the 3 sides that are not open your cursor 'targets' the side of the lift, BUT if you look 'into' the lift the cursor 'focuses' further 'inside' the unit, just enough to get a 'semi-legal' placement, and Wala!

  • @Jonas_Fox
    @Jonas_Fox หลายเดือนก่อน +1

    Really love this idea since I'm setting up in the forest with limited space. I couldn't get this to work, unfortunately. You jump-cut before I can see and confirm correct placement, and whatever trick you used to get the alignment I don't know. I tried nudging and hologram, I tried extending or building vertically against smelters, but nothing worked. 😢
    Thanks for all you put out there.

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard 21 วันที่ผ่านมา

      To check alignment, press the SHIFT key and it will display that alignment indicator.

  • @dndhatcher99
    @dndhatcher99 หลายเดือนก่อน +1

    Have you thought about doing a similar stacked balancer for under the floor conveyors?

  • @ironpegasus6380
    @ironpegasus6380 19 วันที่ผ่านมา

    Good design, I think its footprint is even smaller than the manifold

  • @polyacov_yury
    @polyacov_yury หลายเดือนก่อน +3

    There are some extraneous splitters in there, otherwise - neat

  • @techman24
    @techman24 หลายเดือนก่อน +3

    I know it's been mentioned, but I also agree the music(although great!) is a bit loud and overpowering your voice

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +2

      Hey, the more feedback the better! I appreciate it. I will make sure and turn it down next vid!

  • @Lorifel0
    @Lorifel0 หลายเดือนก่อน +4

    Not bad!
    Although I prefer hiding my conveyer belts under the floors.

    • @EZLogikal
      @EZLogikal หลายเดือนก่อน +2

      Same, and this looks like it would invert just fine, but would take a taller logistics floor. I think I’d probably still manifold. Clever tho

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +1

      Good idea! I think the same principles would apply going downward. But your right, you can just negate all look by going under the floor for logistics.

  • @daveboard7496
    @daveboard7496 หลายเดือนก่อน +2

    Slight space saving and nicer looking, but damn thats a lot more splitters and lifts than the simple version

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +1

      Completely agree. It can be real finicky to try and get the splitters in the right place too. I think 1.0 will help to visualize what direction each will be going in.
      I think this build would be better suited for later game design because your right, it's not practical in early game.

    • @dasschmidthaus
      @dasschmidthaus หลายเดือนก่อน +2

      @@theinsuredgamer3200 these techniques are very useful with blueprints also.

  • @ahilton12384
    @ahilton12384 2 หลายเดือนก่อน +3

    Nice

  • @Frohoth
    @Frohoth หลายเดือนก่อน +1

    Are we watching tutorial or going to a rave?

  • @lupusk9productions
    @lupusk9productions 11 วันที่ผ่านมา

    trying to figure out how to do this with assemblers. as i also have a row of 9, but the two inputs kinda block eachother on this design? or im just overthinking it.

  • @mockingbirdeffectxx
    @mockingbirdeffectxx 2 หลายเดือนก่อน +3

    What kind of Skyrim mod is this?

    • @RonaldHuckaby
      @RonaldHuckaby หลายเดือนก่อน +2

      Lmao this is a game called satisfactory I don’t know if you are trolling or being serious but it made me laugh

  • @LevTheLurker
    @LevTheLurker หลายเดือนก่อน +2

    genius

  • @gerrmance
    @gerrmance หลายเดือนก่อน +2

    WHAT IS THAT MUSIC

    • @theinsuredgamer3200
      @theinsuredgamer3200  หลายเดือนก่อน +1

      It's stock music from my video editor (Capcut). It's called "Happiness."

  • @flirtyshirty9040
    @flirtyshirty9040 หลายเดือนก่อน +2

    sgood