I really like the way you did this, Compact and Cool at the same time. I think I'll even try to deliver the goods overhead when possible! Thanks for sharing! Edit: And by goods, I mean fluids.
I was a skeptic myself until I started searching for something like this and never found anything. I think I will expound on this creation and see if I can clean it up even more.
@@theinsuredgamer3200 well good luck with that, this is already quite an achievement if you consider how much real estate balancing typically requires. Any time I need balancing I’m looking this video up!
Allow me to make this even clearer for those that still struggle. This will 'exploit' the game to allow an 'illegal' placement. Here is how. When facing the 3 sides that are not open your cursor 'targets' the side of the lift, BUT if you look 'into' the lift the cursor 'focuses' further 'inside' the unit, just enough to get a 'semi-legal' placement, and Wala!
Really love this idea since I'm setting up in the forest with limited space. I couldn't get this to work, unfortunately. You jump-cut before I can see and confirm correct placement, and whatever trick you used to get the alignment I don't know. I tried nudging and hologram, I tried extending or building vertically against smelters, but nothing worked. 😢 Thanks for all you put out there.
Good idea! I think the same principles would apply going downward. But your right, you can just negate all look by going under the floor for logistics.
Completely agree. It can be real finicky to try and get the splitters in the right place too. I think 1.0 will help to visualize what direction each will be going in. I think this build would be better suited for later game design because your right, it's not practical in early game.
trying to figure out how to do this with assemblers. as i also have a row of 9, but the two inputs kinda block eachother on this design? or im just overthinking it.
Music is much too loud, especially compared to the voice over. Neat beltwork, though. 👍
Thanks for the advice! I will make sure and turn it down next video!!
i made this Vertical Load balancing method 2 years ago and everybody was criticizing it. they prefer manifold system.
I really like the way you did this, Compact and Cool at the same time. I think I'll even try to deliver the goods overhead when possible! Thanks for sharing! Edit: And by goods, I mean fluids.
I was skeptical, but that’s actually new to me. Clever and compact… probably not my go-to but something to keep up the sleeve
I was a skeptic myself until I started searching for something like this and never found anything. I think I will expound on this creation and see if I can clean it up even more.
@@theinsuredgamer3200 well good luck with that, this is already quite an achievement if you consider how much real estate balancing typically requires. Any time I need balancing I’m looking this video up!
Thanks my friend! Glad I could help!
Wait, what??? You can place a splitter on the end of a lift? Now that's awesome, wish I would've known that before!
Yep! The key is you have to look "into" the end of the lift or it wont work.
Allow me to make this even clearer for those that still struggle. This will 'exploit' the game to allow an 'illegal' placement. Here is how. When facing the 3 sides that are not open your cursor 'targets' the side of the lift, BUT if you look 'into' the lift the cursor 'focuses' further 'inside' the unit, just enough to get a 'semi-legal' placement, and Wala!
Really love this idea since I'm setting up in the forest with limited space. I couldn't get this to work, unfortunately. You jump-cut before I can see and confirm correct placement, and whatever trick you used to get the alignment I don't know. I tried nudging and hologram, I tried extending or building vertically against smelters, but nothing worked. 😢
Thanks for all you put out there.
To check alignment, press the SHIFT key and it will display that alignment indicator.
Have you thought about doing a similar stacked balancer for under the floor conveyors?
Good design, I think its footprint is even smaller than the manifold
There are some extraneous splitters in there, otherwise - neat
I know it's been mentioned, but I also agree the music(although great!) is a bit loud and overpowering your voice
Hey, the more feedback the better! I appreciate it. I will make sure and turn it down next vid!
Not bad!
Although I prefer hiding my conveyer belts under the floors.
Same, and this looks like it would invert just fine, but would take a taller logistics floor. I think I’d probably still manifold. Clever tho
Good idea! I think the same principles would apply going downward. But your right, you can just negate all look by going under the floor for logistics.
Slight space saving and nicer looking, but damn thats a lot more splitters and lifts than the simple version
Completely agree. It can be real finicky to try and get the splitters in the right place too. I think 1.0 will help to visualize what direction each will be going in.
I think this build would be better suited for later game design because your right, it's not practical in early game.
@@theinsuredgamer3200 these techniques are very useful with blueprints also.
Nice
Are we watching tutorial or going to a rave?
trying to figure out how to do this with assemblers. as i also have a row of 9, but the two inputs kinda block eachother on this design? or im just overthinking it.
What kind of Skyrim mod is this?
Lmao this is a game called satisfactory I don’t know if you are trolling or being serious but it made me laugh
genius
Thanks!
WHAT IS THAT MUSIC
It's stock music from my video editor (Capcut). It's called "Happiness."
sgood
Thanks!