As a die hard Cyberpunk 2077 fan, I can say that Cloudpunk really captured my imagination and is one of the best companion games I have for CP77. I can't wait for Nivalis (yes it's the name of the city in Cloudpunk), a standalone game from the same devs that is being marketed as a life-simulator in a cyberpunk world. This genre is so good. I hope you'll make a video on ANNO: Mutationem as well.
I love cloudpunk, I played it about a month ago and fell in love with the mechanics, the driving and the story of Nivalis. Best of all they're making a second game set in the city!
this feels so weird, because right before I watched this video I was playing control and watched the jacob geller video about haunted houses. What a weird coincidence.
i finished cloudpunk and its DLC (which is honestly more like an entire second game if you ask me) in like 2021 and it's on my list of favourites watching this video was insane because before there was any mention off the sounds and the music, it rushed back to me as if i was playing again for myself (and then you went on to mention haven briefly, your tastes are insane)
when i played Cloudpunk a while ago first person view wasn't an option, but i loved the gameplay and enjoyed the story. though the voices tended to ramble a bit when even my quick but casual had me waiting for it to wrap up. i also wish there was more packages to deliver after the story, so i could have just kept flying around the city, they may have added that now, i don't know.
I remember playing the first game on a rainy day deep into the night and I think that added to the immersion because I loved the atmosphere then. But I definitely agree with everything you said. The game is a very good home cooked meal.
I honestly never realized that it is all meant to take place in one night... I mean it's always night in the game, I haven't played it through to the end and I think it was over a year ago since i played it, but i thought that was just the game world being overcast with polluted clouds and maybe deep in theearth (the city has a LOT of vertical depth so i assumed it was just like in a deep hole in the ground or from the city being the only light upwards) also i wasn't clear if it was even on earth, or if it was the moon or mars or if it is earth if it had been reshaped (like actually reshaped, not just had the tiniest scratches like IRL 2024), I mean with digging out parts of it launching them into orbit or digging into he mantle and living there but within an environment that mimics real weather shield I feel a bit mixed about cloudpunk I want to love it for it's very realistic service worker's perspective and there are some fun and interesting deliveries, and i do like the general idea of the game as a cyberpunk city uber driver... it's a good way to do a story i do not like the voxel style at all though, but i also don't care about that too much. What i don't like is that it feel it's a bit preachy, like "look the struggles of the common working man (or woman in this case)"... but it's a bit heavy handed and nagging... i want to say "No shit, i know! I too work one of those jobs and have done this for most of my adult life, I get the point! i'm on your side! Stop blasting me with this!" but they keep hammering this to the point that makes too long and it's a bit insulting, i don't think the people who'd play such a game are that stupid..
very much agree! while my play through was years ago before first person was an ootion, i feel like the setting of a city run by a mad AI who was making obviously insane ideas (like an escalator to nowhere) and the structure is actively having large chunks fall from time to time was all undermined by the rambling of the protagonist. even worse was the times when you got to a place and just were stuck listening to some of it. overall a great game with great atmosphere that was just a bit to preachy and sadly had no post game content (at least when i played it)
I can't decide if I prefer Cloudpunk's sky or Sea of Thieves' water. Considering Rare made the correct choice to limit server size so their sea kept looking good, that's high praise.
It's a visual novel, but I've always felt like NeoCab was a precursor to Cloudpunk, probably because of the similar situation (only instead of a delivery system, you're essentially an Uber version of Delamain).
Camus is, I presume, named after Alfred Camus (it’s pronounced correctly Cam-oo). He’s the guy who wrote the “one must imagine Sisyphus happy” line in an essay and was a big proponent of absurdism. The belief that accepting the absurdity of searching for meaning in a world devoid of it and that really doesn’t care about us is the first step to doing anything meaningful at all. May have interesting implications on the meaning of Cloudpunk’s narrative but I’m not sure.
when I finished cloudpunk I thought it was just average overall, though maybe just because I haven't always played story games. this makes me reconsider at least a little bit
I like that in cloud punk u act a lot more like gandalfs version of a hero, the everyday little things that people do, we’re not taking down the corporations and we’re not getting rid of corruption but we did save three people in a dying city and there may be a thousand dead but you saved some from it
Remind me of Georges Lucas said on democracy and not taking cares of democracy, and let democracy rots until it's collapse and takes society, which stops taking cares of democracy down with it's.
I had this game installed in my PS5 for a while and this made me want to finally give it a try, but it looks nothing like this. The city looks way more empty and dull, and the sky is just grey and flat, no clouds or lights like in this video. I suppose it was poorly ported to console? Well I'm still gonna give it a shot, but I was a bit disappointed.
I haven't watched this yet specifically because I haven't beat phantom liberty yet and I don't want to be spoiled, can anyone confirm or deny if there's PL spoilers?
Good video but sorry I keep getting distracted by the character portraits. They kinda look AI generated, but I’m a little sleep deprived at the moment sooo. Pretty sure it’s just the mixed media making it stand out more, and my cynical world view…
The character portraits in game? I think it's just a stylised portrait because the game came out before AI art was really popular. It was probably created in that way that it's the most human looking element while also not looking human
"I'm Thane Bishop and I just can't help myself when it comes to making videos about literally all the best games which exist."
still waiting for his Spiritfarer video now that you’ve spoken it into existence LMAO
Lovely video! Thanks for covering our game.
Thank you for being involved with this thing I loved!
Your metaphor of a home-cooked meal perfectly captures my love for Cloudpunk
I Cannot WAIT for Nivalis. Absolutely delighted to see this developer make more games in this world.
As a die hard Cyberpunk 2077 fan, I can say that Cloudpunk really captured my imagination and is one of the best companion games I have for CP77. I can't wait for Nivalis (yes it's the name of the city in Cloudpunk), a standalone game from the same devs that is being marketed as a life-simulator in a cyberpunk world. This genre is so good. I hope you'll make a video on ANNO: Mutationem as well.
I love cloudpunk, I played it about a month ago and fell in love with the mechanics, the driving and the story of Nivalis. Best of all they're making a second game set in the city!
The fact you’re doing Videos to exactly the games I love is crazy
this feels so weird, because right before I watched this video I was playing control and watched the jacob geller video about haunted houses. What a weird coincidence.
i finished cloudpunk and its DLC (which is honestly more like an entire second game if you ask me) in like 2021 and it's on my list of favourites
watching this video was insane because before there was any mention off the sounds and the music, it rushed back to me as if i was playing again for myself
(and then you went on to mention haven briefly, your tastes are insane)
when i played Cloudpunk a while ago first person view wasn't an option, but i loved the gameplay and enjoyed the story.
though the voices tended to ramble a bit when even my quick but casual had me waiting for it to wrap up.
i also wish there was more packages to deliver after the story, so i could have just kept flying around the city, they may have added that now, i don't know.
Well this game will be going on my Steam Wish List as a reminder to pick it up when I have time to play.
cloudpunk needs more eyes on it fr
banger game
Haven also W game
The most immersive cyberpunk experience ever!
I remember playing the first game on a rainy day deep into the night and I think that added to the immersion because I loved the atmosphere then. But I definitely agree with everything you said. The game is a very good home cooked meal.
also the Control guys is the goat
Cloudpunk is beyond amazing, and once I finish Cory of Ghosts, I will be discussing myself. Nivalis is going to be a great game as well.
Essays that make me check my bank account to see if I can pick up a new game.
I honestly never realized that it is all meant to take place in one night... I mean it's always night in the game, I haven't played it through to the end and I think it was over a year ago since i played it, but i thought that was just the game world being overcast with polluted clouds and maybe deep in theearth (the city has a LOT of vertical depth so i assumed it was just like in a deep hole in the ground or from the city being the only light upwards) also i wasn't clear if it was even on earth, or if it was the moon or mars or if it is earth if it had been reshaped (like actually reshaped, not just had the tiniest scratches like IRL 2024), I mean with digging out parts of it launching them into orbit or digging into he mantle and living there but within an environment that mimics real weather shield
I feel a bit mixed about cloudpunk I want to love it for it's very realistic service worker's perspective and there are some fun and interesting deliveries, and i do like the general idea of the game as a cyberpunk city uber driver... it's a good way to do a story i do not like the voxel style at all though, but i also don't care about that too much.
What i don't like is that it feel it's a bit preachy, like "look the struggles of the common working man (or woman in this case)"... but it's a bit heavy handed and nagging... i want to say "No shit, i know! I too work one of those jobs and have done this for most of my adult life, I get the point! i'm on your side! Stop blasting me with this!" but they keep hammering this to the point that makes too long and it's a bit insulting, i don't think the people who'd play such a game are that stupid..
very much agree! while my play through was years ago before first person was an ootion, i feel like the setting of a city run by a mad AI who was making obviously insane ideas (like an escalator to nowhere) and the structure is actively having large chunks fall from time to time was all undermined by the rambling of the protagonist.
even worse was the times when you got to a place and just were stuck listening to some of it.
overall a great game with great atmosphere that was just a bit to preachy and sadly had no post game content (at least when i played it)
I’ve had my eye on this game for awhile but haven’t picked it up yet. I think that’s going to change soon.
I can't decide if I prefer Cloudpunk's sky or Sea of Thieves' water. Considering Rare made the correct choice to limit server size so their sea kept looking good, that's high praise.
It's a visual novel, but I've always felt like NeoCab was a precursor to Cloudpunk, probably because of the similar situation (only instead of a delivery system, you're essentially an Uber version of Delamain).
Camus is, I presume, named after Alfred Camus (it’s pronounced correctly Cam-oo). He’s the guy who wrote the “one must imagine Sisyphus happy” line in an essay and was a big proponent of absurdism. The belief that accepting the absurdity of searching for meaning in a world devoid of it and that really doesn’t care about us is the first step to doing anything meaningful at all. May have interesting implications on the meaning of Cloudpunk’s narrative but I’m not sure.
when I finished cloudpunk I thought it was just average overall, though maybe just because I haven't always played story games. this makes me reconsider at least a little bit
A g-police mod would be rad
I like that in cloud punk u act a lot more like gandalfs version of a hero, the everyday little things that people do, we’re not taking down the corporations and we’re not getting rid of corruption but we did save three people in a dying city and there may be a thousand dead but you saved some from it
Remind me of Georges Lucas said on democracy and not taking cares of democracy, and let democracy rots until it's collapse and takes society, which stops taking cares of democracy down with it's.
Bright Lights and Dark Secrets
is like a name of The Weeknd Song bro lol
Algorithm pleasing comment
Algorithm pleasing response
HELL YEAH CLOUDPUNK
Huh, didn't realize it but yeah, buzzy dead channel is a thing of the past now.
7:38
Great video for a great game!
I had this game installed in my PS5 for a while and this made me want to finally give it a try, but it looks nothing like this. The city looks way more empty and dull, and the sky is just grey and flat, no clouds or lights like in this video. I suppose it was poorly ported to console? Well I'm still gonna give it a shot, but I was a bit disappointed.
I haven't watched this yet specifically because I haven't beat phantom liberty yet and I don't want to be spoiled, can anyone confirm or deny if there's PL spoilers?
It does talk about one of the Phantom Liberty endings, yeah
Good video but sorry I keep getting distracted by the character portraits.
They kinda look AI generated, but I’m a little sleep deprived at the moment sooo. Pretty sure it’s just the mixed media making it stand out more, and my cynical world view…
The character portraits in game? I think it's just a stylised portrait because the game came out before AI art was really popular. It was probably created in that way that it's the most human looking element while also not looking human