Great video, great format and pace. Keep doing what you're doing. I skipped turbo fuel and im working on nuclear now. I just made a factory making 2400 cat wire per minute for the alt recipe for encased uranium cells. Im surprised to see tou at under 9k MW. Ive been at about 19k MW since my first fuel gen setup and after placing a few geothermals. I think 2400MW is coming from coal still.
Since you have access to blenders a rocket fuel factory would have been way easier to make. With the rocket fuel factory I made recently it only took 10 refineries making heavy oil residue going into 8 blenders for diluted fuel into 8 blenders for nitro rocket fuel. Then I used 115 fuel generators overclocked to 250% and that whole set up made over 70k mw and was a whole lot easier to build. 345 power crystals for the overclocking sounds like a lot but you can get an insane amount in a short period of time from the spire coast and then double them up with some somersloops.
Hey there, I did consider making a rocket fuel setup. The main reason why I didn't is because there wasn't any sulfur, coal, or nitrogen gas near where I wanted to build a power plant and all of those things are necessary to make rocket fuel. So it was easier for me just to stick with the regular diluted fuel recipe. Also its worth mentioning that I could have fully overclocked the refineries and blenders so I only needed 24 refineries and 19.2 blenders but I'm pretty picky with how I use my power shards. Anyways hope this helps.
@@CanadianIdiot1 Funny enough where I built my rocket fuel spot was just east of where you built your fuel factory. There's a canyon in the NW dune desert that you can actually see from your factory that has 2 pure sulfur nodes, a nitrogen gas node a few coal nodes and then the oil from the spire coast all around it. It's legit maybe 20 seconds east from where you built. As for power shards I used to be like you and was super picky how I used them but with the launch of 1.0 with being able to double the creation of them by running them through a constructor with a somersloop attached and then being able to eventually produce synthetic power shards in tier 9 made me realize that there wasn't any reason to be super picky anymore so for space/time saving I went with the overclocking. I was actually really surprised how small the factory was after making it considering how much power it produced.
Hey there, I don't think fluid buffers would have helped with the piping for the blenders. The only place I can see where fluid buffers may have helped is if I placed fluid buffers on the heavy oil residue intake lines to help saturate the system faster when first starting it up. Other then that I don't think they would have done much. Anyways I hope this answers your question.
fantastic video. Great commentary. All around enjoyable watch. Keep up the good work man
This is the first time I’ve seen this game played legitimately, I’ve only seen Let’sGameItOut satisfactory content
Great video, great format and pace. Keep doing what you're doing.
I skipped turbo fuel and im working on nuclear now. I just made a factory making 2400 cat wire per minute for the alt recipe for encased uranium cells. Im surprised to see tou at under 9k MW. Ive been at about 19k MW since my first fuel gen setup and after placing a few geothermals. I think 2400MW is coming from coal still.
Thanks, newish player and was needing ideas for making power factory and this hit perfect for what I was looking for.
Might wanna check out the turbofuel option from the mam
Since you have access to blenders a rocket fuel factory would have been way easier to make. With the rocket fuel factory I made recently it only took 10 refineries making heavy oil residue going into 8 blenders for diluted fuel into 8 blenders for nitro rocket fuel. Then I used 115 fuel generators overclocked to 250% and that whole set up made over 70k mw and was a whole lot easier to build. 345 power crystals for the overclocking sounds like a lot but you can get an insane amount in a short period of time from the spire coast and then double them up with some somersloops.
Hey there,
I did consider making a rocket fuel setup. The main reason why I didn't is because there wasn't any sulfur, coal, or nitrogen gas near where I wanted to build a power plant and all of those things are necessary to make rocket fuel. So it was easier for me just to stick with the regular diluted fuel recipe. Also its worth mentioning that I could have fully overclocked the refineries and blenders so I only needed 24 refineries and 19.2 blenders but I'm pretty picky with how I use my power shards.
Anyways hope this helps.
@@CanadianIdiot1 Funny enough where I built my rocket fuel spot was just east of where you built your fuel factory. There's a canyon in the NW dune desert that you can actually see from your factory that has 2 pure sulfur nodes, a nitrogen gas node a few coal nodes and then the oil from the spire coast all around it. It's legit maybe 20 seconds east from where you built. As for power shards I used to be like you and was super picky how I used them but with the launch of 1.0 with being able to double the creation of them by running them through a constructor with a somersloop attached and then being able to eventually produce synthetic power shards in tier 9 made me realize that there wasn't any reason to be super picky anymore so for space/time saving I went with the overclocking. I was actually really surprised how small the factory was after making it considering how much power it produced.
Wouldn't fluid buffers make the piping easier for the blenders?
Hey there,
I don't think fluid buffers would have helped with the piping for the blenders. The only place I can see where fluid buffers may have helped is if I placed fluid buffers on the heavy oil residue intake lines to help saturate the system faster when first starting it up. Other then that I don't think they would have done much.
Anyways I hope this answers your question.