First Impressions: Warparty

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  • เผยแพร่เมื่อ 11 พ.ย. 2024
  • Some preliminary thoughts on Warparty, a new RTS game currently in early access on Steam.
    Licensed by Creative Commons

ความคิดเห็น • 16

  • @KaiserMattTygore927
    @KaiserMattTygore927 5 ปีที่แล้ว +2

    On air units, I find that even in my favorites I don't really like how they function, frankly, I find the air units in C&C Generals (not counting generals abilities) to be the best way to handle them.
    mostly because they are limited in some way, which traditional RTS don't seem to want to do.

  • @GeneralsGentlemen
    @GeneralsGentlemen 5 ปีที่แล้ว +4

    Nice video. I personally really hated the global ability system. There was some obnoxious "Click here to kill stuff" abilities with large AOE that were just overly frustrating. Lots of potential for micro and positioning is thrown out the window when those abilities make too much of a difference and are so easy to use. I really don't think any RTS game does global abilities like that well, the only ones I actually like are Company of Heroes because of how incredibly telegraphed and delayed they are.

  • @vantom9836
    @vantom9836 5 ปีที่แล้ว +6

    I hate when one side of an RTS has a different cost to their tech tree just to 'spice up' the variety. Necrons in Dark Crusade is another one. It just defeats the purpose of economic balance.

  • @stooge_mobile
    @stooge_mobile 5 ปีที่แล้ว +3

    Hey man, love all your content. Just played 0AD and I was wondering if you'd played it as well. Would be cool to hear your thoughts on it!

  • @gooberstankable
    @gooberstankable 5 ปีที่แล้ว +2

    Like the channel but how have you not reviewed They Are Billions yet ?

    • @OneOxone
      @OneOxone 5 ปีที่แล้ว

      Probably because its not a pvp style rts game but more of a tower defense kinda game

    • @gooberstankable
      @gooberstankable 5 ปีที่แล้ว +1

      @@OneOxone Valid point on the first half of the comment, but I would contend that TAB is not a tower defense kind of game. It has base building, units and map clearing and involves deeper strategy than a mere tower defense but agree with the 1st part :)

  • @Hopesedge
    @Hopesedge 5 ปีที่แล้ว +2

    Ey a video

  • @jessezeller-davis7699
    @jessezeller-davis7699 5 ปีที่แล้ว +1

    Hey, you should check out O A.D. it's an open-source game inspired by the Age-of series, but it has some unique mechanics that I bet you would find interesting.
    play0ad.com/

  • @ArawnOfAnnwn
    @ArawnOfAnnwn 5 ปีที่แล้ว

    Err...so this is the last vid? You've uploaded nothing for over 3 months, dude. What happened? :/

  • @Robert-vk7je
    @Robert-vk7je 5 ปีที่แล้ว +1

    I don't like the setting and the art style. But i comment on this video anyways for the youtube algorythm. ;)

  • @NakamuraRTS
    @NakamuraRTS 5 ปีที่แล้ว +9

    Although I really like your content, you should really stop with this "Egypt in Age of Mythology is unscoutable" nonsense, and educate yourself about how it works rather than presenting false views as facts. Like I explained it in the other video, you count workers per resource. That alone tells you whether they are going fast age 3 or boom - scouting for TC grabs confirms this if you're a less experienced player.
    Same case with the Dwarfs' gold cost for Norse/ other unique worker costs. Resources don't have to have a set-in-stone role, especially not when it comes to asymmetric factions. They ARE and CAN BE a readable, but flexible mechanism for limiting spending. It works well with fishing ships, does it not? Sure, it's different, because it allows for a booming economy via multiple docks, etc. But similar principle - you put workers on other (non-food) resources, then spend on economy. You scout to confirm where the spending goes, and interpret what you see.
    Flexible resource roles may be something you dislike, but it does work despite your disapproval.
    You meet a similar concept in Warparty with a separate style of economy for different factions. The power resource is map control/power generation building based, and so allows both passive/contained) and active players to interact with the power economy. In the case of the Vithara, your power is consumed when producing higher tech units/upgrades, so the "farm" buildings producing power is a natural compensation that makes good sense, particularly when you consider that they don't get creep food from the dinos. Sure, they could have separated it into a second type of farm for diversity to further drive economic decision making in that area, but that would make Vithara significantly more difficult to play than the other two races - one needs to consider here that Vithara has the fastest production cycle out of most RTS races out there.

    • @Fingolfin_the_Warden
      @Fingolfin_the_Warden 5 ปีที่แล้ว +7

      You call his views "false" and accuse him of presenting his own opinions as facts, then you do exactly that same thing in the rest of your post. There's no need to be so combative.

    • @NakamuraRTS
      @NakamuraRTS 5 ปีที่แล้ว +6

      @@Fingolfin_the_Warden You're right, I can see how for an outsider it might look like that. I was too aggressive, definitely. However, spending some time investigating AoM and Warparty in detail would teach him these concepts he overlooked and are common knowledge for more experienced players.

    • @KaiserMattTygore927
      @KaiserMattTygore927 5 ปีที่แล้ว

      This didn't really convince me that HBD is wrong on this game's system, having a resource work in a totally different way for one faction is needlessly confusing and inconsistent.