Frost Giant Part 1: Overview + Some Thoughts On Economy

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 47

  • @chrism1966
    @chrism1966 3 ปีที่แล้ว +2

    Starcraft 2 “well we can’t compete with that”. That made me laugh it’s so true and I never thought about it that way.

  • @Mactakun
    @Mactakun 3 ปีที่แล้ว +8

    This man is playing like 7 different rts at the same time. Incredible.

    • @Tin98Tin
      @Tin98Tin 2 ปีที่แล้ว

      alt+tab going hard

  • @go00o87
    @go00o87 3 ปีที่แล้ว +2

    Comment on resources: SC2 has at least 3 resources, the third one being time. WC3 has at least 5, i.e. additionally hero experience (and e.g. mana of the heroes, ...). Not every resource needs to be like wood stone, gold, or gas, it can come in a variety of shapes, e.g. also space can be one as well (think of the board game GO)

  • @TheoEvian
    @TheoEvian 3 ปีที่แล้ว +1

    Surprising that if I am not mistaken you have not mentioned the IMMORTAL: Gates of Pyre project, it seems pretty good as a StarCraft spiritual successor even though some of the design decisions in their current game version might be too simplistic, I am afraid.

  • @Smelly13
    @Smelly13 3 ปีที่แล้ว +1

    A third resource can always be something more eclectic, like generated through buildings passively or some kind of point /level up system. Someone on their reddit mentioned time etc as a resource. APM is also a resource.

  • @gravity111587
    @gravity111587 3 ปีที่แล้ว +1

    Nice video, I subbed. Looking forward to part 2.

  • @untyrhallsprung569
    @untyrhallsprung569 3 ปีที่แล้ว +1

    SC2 actually has additional resources, although of a different kind: Supply capacity and Energy (e.g. on unit and orbitals). These are 'localized' in the sense that they are tied to destructable infrastructure which makes them counterable by a focus attack of your opponent, rather then minerals/gas which are global and can, once aquired, only be countered by an attack on the production.
    I wonder if/to what extend they are going to experiment with that global/local distinction.
    E.g. have a global energy/mana resource for commander spells or localise something like minerals (don't think I like either of those specifically though ^^').
    The consequence of a resource being directly interferable vs indirectly is somewhat similar to dotas direct creep denying vs LOLs indirect denying via zoning.

  • @moreish7193
    @moreish7193 3 ปีที่แล้ว

    Dream haven are now involved with the development of frost giants new game, which is so exciting.

  • @fraserc.4866
    @fraserc.4866 3 ปีที่แล้ว +3

    Good video

  • @taylormartell967
    @taylormartell967 3 ปีที่แล้ว

    This was a great commentary. Glad I found it. Thanks.

  • @PKAnon
    @PKAnon 3 ปีที่แล้ว +2

    Very dense, very good.

  • @liptoncockton
    @liptoncockton 3 ปีที่แล้ว +2

    Could you make a video about stealth and espionage mechanics in RTS games?

  • @frogbonegames5175
    @frogbonegames5175 3 ปีที่แล้ว +1

    Cool video, hope to see part 2, you bring up points I would never have thought about the genre.
    Also, are there any news about the Frost Giant game?

  • @blinky042002
    @blinky042002 3 ปีที่แล้ว +3

    Starcraft and most RTS' has 3 resources Min/Gas/Supply. 3 I think is a good balance and adding a 4th might be a little much... Unless maybe you could consider towers as resource

  • @thecanadiankiwibirb4512
    @thecanadiankiwibirb4512 3 ปีที่แล้ว +2

    I’d like to point out that vehicles in CoH2 are somewhat comparable to heroes in other RTS games

  • @erichtofen2992
    @erichtofen2992 3 ปีที่แล้ว +1

    speaking of a third resource, i like how it is in company of heroes 2.

  • @flavorgod
    @flavorgod 3 ปีที่แล้ว +1

    How do you feel about universal mechanics like in Fighting Games super meter which is used for universal mechanics on each character?

  • @MrTripleAgamer
    @MrTripleAgamer 3 ปีที่แล้ว

    really good job on the video

  • @Red-wb5jj
    @Red-wb5jj 3 ปีที่แล้ว +1

    Changed my mind. "split minerals in two with food and wood" is absolutely not true. The difference between food and minerals is huge! The first thing is there are many ways of getting food, but just 1 in getting minerals. Hunting animals, invest micro to get more efficient food sources like boars, building farms wherever you want!, buy food in the marketplace whenever you want!, build water farms with ships where they are more save against land units etc. give food a much more diversity than minerals ever give, even with yellow minerals! And even wood is a better resource concept than minerals, because wood give you a natural wall you can harvest so new possibilties for base entries could arise during 1 game which keeps the game more dynamic. And on many maps there are a lot more places for wood than for minerals in SC. So you have a lot of options for new bases and therefore for points of interest that can even change multiple time during one match! So these resources have a totally different quality in terms of diversity and dynamic in a rts!

  • @k0rus
    @k0rus 3 ปีที่แล้ว +1

    something i hope they keep in mind when developing this game is lackluster computer hardware. i really like the way spellforce 3 looks but i could never buy it because i cant run it AT ALL. i hope if they make a banger game, it doesnt crutch itself on heavy graphics and post processing.

  • @Eckendenker
    @Eckendenker 3 ปีที่แล้ว

    5:50 there is also a new classic style settlers game on the horizon

  • @calvinchan3028
    @calvinchan3028 3 ปีที่แล้ว

    When’s part 2 coming??

  • @kylekafka6636
    @kylekafka6636 3 ปีที่แล้ว +2

    Just want to say out front 4.7 million is not AAA money, I don't think you can expect the next SC2 coming from them. You'd need about ten times the investment for that to happen, which is possible but I don't know how likely.

  • @TremereTT
    @TremereTT 3 ปีที่แล้ว +2

    Why not go to an economy that works without Vespin-gas or Minerals?
    In reality SC2 has in fact 3 resources allready Vespin-gas, Minerals and Time!
    A war economy be modelled taking only time in account. So your economy could entirely run on time!
    Different built times of buildings and units.
    Your workers built units and building in a certain time. That's it.
    It's your strategic decision how you use the workforce and in what factories to invest.
    Also it is importan take supply in account. A supply limit forces macroplayers to engage!
    And suply can be made a more interesting game mechanic if units would need to be resuplied every 5 minutes or so. You could cut units of supply lines and besiege bases that can't supply all units inside...&c.

    • @adams13245
      @adams13245 3 ปีที่แล้ว +1

      Without resources, unless you can only build one unit/ building at a time, the player's default would be to expand their workforce like crazy, then build as many buildings absolutely everywhere, then have those buildings pump out units day and night. It would essentially devolve into constantly making sure everyone of your hundreds of production structures was constantly producing to smash two enormous armies into each other unless some massive changes were made to building and training. What would stop players from building one structure of each tech tree node, then, once they get the production facility for the flying death fortress 5,000 building as many of them as possible and smashing two giant death swarms of flying death fortresses together?

  • @Red-wb5jj
    @Red-wb5jj 3 ปีที่แล้ว +2

    "gold approximately corresponds with vaspin gas" Absolutely not. You have a big range of workers you can put on gold than you can put on vaspin gas which makes the gold resource more flexible, dependings on what you need more from time to time. In addition also here are a lot more possibilities to get gold like selling food, wood or stone, collecting relicts, research some technologies, building market cart or a more efficient variant of it on water. So to say these resources are like minerals or vespin gas is like to say a trabant is more or less the same like a porsche. The resource design of age 2 is just better than in starcraft in every case! So making the resource system of a new rts more like age 2 means the same like make it better. There are absolutely no advanteges of minerals and vespin gas resources in age 2 don't have!

    • @florentradakichenane8435
      @florentradakichenane8435 3 ปีที่แล้ว

      i love how u wrote a giant paragraph explaining that gold and vespene gas are not comparable, and, even though u tried two different words (vaspin and vespin respectively), u didnt spell vespene correctly once

  • @gutaishot2363
    @gutaishot2363 3 ปีที่แล้ว

    I wish they added flow economy like Supcom

  • @adultjames3097
    @adultjames3097 3 ปีที่แล้ว

    Just subscribed bro

  • @tytar1037
    @tytar1037 2 ปีที่แล้ว

    Isn’t supply a resource?

  • @alexanderormwiklund
    @alexanderormwiklund 3 ปีที่แล้ว

    "rise of nations 2" *cries in rise of legends*

  • @jonathanbravozulu7601
    @jonathanbravozulu7601 3 ปีที่แล้ว

    Genioo

  • @petarpetrov5856
    @petarpetrov5856 3 ปีที่แล้ว

    I hope for a warcraft 4 type of game, and not a Starcraft 3!

  • @lordtraxroy
    @lordtraxroy 3 ปีที่แล้ว

    I dont like age of empires because of to much focus on economics StarCraft is for me better but yea i think worker Produktion should be automadet and increasing supply should be replaced through buildings or what zergs to with the Overlord

  • @KaiserMattTygore927
    @KaiserMattTygore927 3 ปีที่แล้ว +4

    #1 Do not make blob pathing like SC2, i'm tired of every RTS since then having units all move in a giant gross easily dismantled mindless tight blob of insta-kill. be smart with unit movement, no more of this unified blob bullshit.

    • @adams13245
      @adams13245 3 ปีที่แล้ว

      You should see the pathfinding of StarCraft 1. StarCraft 2 is an improvement!

    • @spysc2721
      @spysc2721 3 ปีที่แล้ว

      Then how should be the pathing be lol

    • @KaiserMattTygore927
      @KaiserMattTygore927 3 ปีที่แล้ว +1

      @@adams13245 I started with sc1. Sc1 is still the greatest RTS ever made and it's not even close
      Sc2 pathing is a total downgrade turning the game onto a hyper volatile snowball blob fest where it's all about playing a wow style active ability minigame in addition to clickity clack macro """mechanic""" busy work

    • @KaiserMattTygore927
      @KaiserMattTygore927 3 ปีที่แล้ว

      @@spysc2721 like sc1 but without the goofy dragoon and goliath errors
      Really not at all difficult to understand

  • @TremereTT
    @TremereTT 3 ปีที่แล้ว

    The values where feedback is important from the start is not a good value!
    You can't pick the people that give feedback!
    It might be these peoples feedback will make your game sell bad!
    Better to create a game envisioned by one or a small group of people!

  • @krisjanisblums8768
    @krisjanisblums8768 3 ปีที่แล้ว

    3 months late but ok

    • @sleenis
      @sleenis 3 ปีที่แล้ว +11

      games not out yet so really he is 5 years early