IMPORTANT EDIT: I just got confirmation Future Tech and Future Civic is meant to be repeatable, and the fact it wasn't in this game is a bug. As a quick note, starting in Antiquity Age can potentially make this strategy even more potent, because you can then get golden age amphitheaters, some ageless unique tile improvements from suzerain bonuses, etc. (but I wanted to showcase advanced start in exploration age, plus I'm limited in how much gameplay footage I can show) Also, if you're interested in a video covering basic game mechanics instead, I have one here: th-cam.com/video/lSJZHQDZHQU/w-d-xo.html
Thank you for your continued (and informative) coverage of Civilization VII. As always, you keep your content information-based and data-driven rather than speculative and opinionated. Keep up the good work!
From what I can see here (and that I experienced in Humankind), the meta here will develop on 2 axis - first ordering how to develop (the normal civ stuff - optimal policy/time to expand etc.), while the other axis will be to stack bonuses in unbalanced ways. And since there is practically going to be no way to keep all combinations balanced unless everything is nerfed into the ground, I expect the next few months (or years) to show us ever-more increasing ridiculous bonus stacking that all but trivializes gameplay on any difficulty.
I think this is likely too, but a big thing to note is that you lose anything not marked as 'Ageless' when going into the next Age. So stuff like military to hinder your opponents, relics, codices, etc etc are all going to get a very sharp power spike the moment you go to the next Age. I think due to Cities being downgraded automatically this will make heavy stacking of production and Gold to be the best. Obviously military to just wipe everyone out or hinder their progress is potent too
It seems like hard pushing either culture or science will only result in hitting the end of the tech tree quicker and triggering the crisis sooner. You're probably want to try and balance it somewhat better unless your game requires you to get to the modern age sooner to leap-frog a winning AI. I'm wondering if it's not best to treat those stacking bonuses as a reason to ease off that tree, freeing you up to focus on the other instead. So in this game for example, use the culture bonuses to save you having to build so many culture buildings, putting your production into science instead to balance the two tree's out. A number of creators have recognised that it's not actually an advantage to beeline the end of the tree's and that in some cases it could actually hurt you long-term.
It’s ironic that this is shaping up to be the most unbalanced Civ game since they seem to be making a push towards the competitive esports scene. Personally I find unbalanced games to be fun but it’s just another example of how oxymoronic the design of Civ 7 is
@@trancehuman1063 I agree on the balanced approach. Just stacking one ressource, like culture, is comparatively easy. I think the best players in the future will be the ones who can reliably finish all objectives in every age to maximize the bonuses, especially the attribute points. For this it's seems very important to time your milestones correctly to not get pushed into the next age too soon and/or involuntarily.
To which the'll likely nerf the stacking as time goes by which leaves us to the method you didn't state which is "Constantly dealing with the AI Dowing you and consuming their cheat production via defensive combat." The way we won at Civ 5 and Civ 6 after they removed stacking.
So I just got confirmation Future Tech and Future Civic is meant to be repeatable, and the fact it wasn't in my game, is a bug. That makes this strategy considerably more powerful.
Was looking for someone to make a Hawaii Gameplay, as a pacific Islander its the Civ Im most curious about and wanted to play the most even tho its not my own. thanks for the showcase mate.
Starting in Exploration Age looks like it makes it easier to end up with combinations that would be very difficult to qualify for in the Antiquity Age based on the starting Civ.
i think a mod that merges all the ages into one would make VII more palatable to a lot of older civ fans, it would be a good bit of work though since a lot of the cool content that i want to keep in is very much built with the assumption that it won't interact with things from different ages, now i'm starting to see why they split the ages in the first place, there's so many ways to get special rules-bending bonuses and it probably made balancing/testing simpler to place hard limits on what could interact with what
There was so much culture in this video that all my houseplants spontaneously sprouted new leaves and flowers around the end of the age. And half of them are plastic.
Note that canceling the denouncements could make the AI love you (Amina and Himiko), since there is no negative diplo modifier to level out positive ones. I think it kind of represents using influence to support the pro-Your Empire party in the foreign political circles.
So either culture or science have a cap on their utility because you can´t research further at some point. Gold would loose its utility if you have bought everything but i almost believe it would break the game more than culture or science. Or actually, it might be food, because of specialists.
I assume the Denounce cancel thing is essentially you using your influence to say to all the other leaders, "Who are you going to believe? Me or them?"
Thanks for posting this. I think the era-locked tech limits is definitely a deal-breaker for me but it is still interesting to see how things work. Can you say how big the map can get compared to Civ 6? Is it still the same number of hexes as before or did they increase huge or install sizes beyond it? If you can't say, that's cool. Also I noticed some leader slots were empty during game start. Are leaders unlocked by play or were those just not available early build or part of the ransomed leaders to force people to register accounts on different sites/buy the super-wallet-breaker edition?
I think the era-limited tech/civic tree is good. It forces you to actually play the game, instead of just "I broke this yield, got way ahead, gg". You do get advantages from being ahead but it's not game-ending; you still have to engage with the other parts of the game to win.
Yeah, like Khaim said above, the circles were edited in by me, since we're not supposed to show certain leaders. I know multiple previews already leaked them, but I'm still doing my best to respect the preview conditions. 😅
I'm surprised that Future Tech and Future Civic aren't repeatable, but I guess it does make sense-they wouldn't want players starting with 5+ free techs or civics in the next age, and rightly so.
I just got confirmation they ARE meant to be repeatable, and the fact they weren't in my game(s), is a bug. That makes this strategy considerably more powerful.
Could you add video resolution settings used, +map size and Vram+Swap ram usage? I touched 50Gb out of ram usage yesterday in Civ 6 in a Huge Earth Map...
Battuta is 2 per age at the start of the age, so that's 4 here. (very strong leader for many different strategies because of this) You also get a few points to spend if you use Exploration Age advanced start to reflect the fact you would have already had some points spent if you played through Antiquity Age normally.
@@dechet8805 yeah this is the biggist thing Id like to see in the civ franchise, I think it was there in four maybe but none of the recent ones. Humankind had a version of this and I kinda liked it. I hope they do it some they or someone mods it in.
I'm really disappointed to see Civ 7 not being a strategy game, but another combo game, like Civ 6 was. This seals my decision of not buying Civ 7 on start which I already considered due to the disgusting pricing policy which I do not want to encourage. I guess your streams Marbs will be enough. ;)
Aaaah, the Civ Grandmaster :) I am not sure if I like CIV VII. I find the switching of Civs very un-appealing. We will see. I will watch you a while to get more informed. :)
I'm technically not supposed to review the game yet, but I'll probably make a separate video discussing my overall opinion of the game after review embargo drops.
Call me a dumb old coot but boy the game pros like Marbozir are just moving so fast and exploiting the game in so many ways that I cannot fathom how I can in any way approach their performance, let alone comprehend all their many their strategic tips. I guess I'll just have to settle for poking along and learning as I go along, with the occasional hint from these videos when I can manage to figure out how it all hangs together 😵💫.
@@etherd I published a separate, hour long video, where I focused entirely on explaining basic game mechanics. There's no reason to do the same exact thing for the second time, especially when everyone is currently limited to only 120 minutes of gameplay channel-wide.
They really only need to fix the AIs a bit, arming them with good strategies From what I have seen so far, every kind of specialized build is strong, so it's overall quite balanced. Why not deity btw?
Civ 6 is looking somehow quite good compared to this. Also, is like making a historic game when, in recent years, it has been a considerable boom of competion in the 4X genre, instead of making something more original (even a Alpha Centauri/similar) is a bad idea.
I do think it will be the most divisive mainline Civ game by far. I'll probably make a separate video discussing my opinion(s) about the game as a whole after review embargo drops (3rd February).
They're so bad though. It's just a couple of freeze-frames of construction progress, which is _backwards_ from the full construction animation they had _over a decade ago._
IMPORTANT EDIT: I just got confirmation Future Tech and Future Civic is meant to be repeatable, and the fact it wasn't in this game is a bug.
As a quick note, starting in Antiquity Age can potentially make this strategy even more potent, because you can then get golden age amphitheaters, some ageless unique tile improvements from suzerain bonuses, etc. (but I wanted to showcase advanced start in exploration age, plus I'm limited in how much gameplay footage I can show)
Also, if you're interested in a video covering basic game mechanics instead, I have one here: th-cam.com/video/lSJZHQDZHQU/w-d-xo.html
Nice video Marbozir
Are you enjoying Civ 7?
Wow, I wonder how fast you could have pushed the end of the Age . . . didn't each completion advance the game?
I find myself instinctively raising my pinky while sipping my tea with so much culture
Now that's a man of culture!
“Man of culture” has a different meaning on YT…
Thank you for your continued (and informative) coverage of Civilization VII. As always, you keep your content information-based and data-driven rather than speculative and opinionated. Keep up the good work!
Good to see this Marbs! Keep it up!
Marbozir casually beating PotatoMcWhiskey to the zero day exploit
From what I can see here (and that I experienced in Humankind), the meta here will develop on 2 axis - first ordering how to develop (the normal civ stuff - optimal policy/time to expand etc.), while the other axis will be to stack bonuses in unbalanced ways. And since there is practically going to be no way to keep all combinations balanced unless everything is nerfed into the ground, I expect the next few months (or years) to show us ever-more increasing ridiculous bonus stacking that all but trivializes gameplay on any difficulty.
I think this is likely too, but a big thing to note is that you lose anything not marked as 'Ageless' when going into the next Age.
So stuff like military to hinder your opponents, relics, codices, etc etc are all going to get a very sharp power spike the moment you go to the next Age.
I think due to Cities being downgraded automatically this will make heavy stacking of production and Gold to be the best. Obviously military to just wipe everyone out or hinder their progress is potent too
It seems like hard pushing either culture or science will only result in hitting the end of the tech tree quicker and triggering the crisis sooner. You're probably want to try and balance it somewhat better unless your game requires you to get to the modern age sooner to leap-frog a winning AI. I'm wondering if it's not best to treat those stacking bonuses as a reason to ease off that tree, freeing you up to focus on the other instead. So in this game for example, use the culture bonuses to save you having to build so many culture buildings, putting your production into science instead to balance the two tree's out.
A number of creators have recognised that it's not actually an advantage to beeline the end of the tree's and that in some cases it could actually hurt you long-term.
It’s ironic that this is shaping up to be the most unbalanced Civ game since they seem to be making a push towards the competitive esports scene. Personally I find unbalanced games to be fun but it’s just another example of how oxymoronic the design of Civ 7 is
@@trancehuman1063 I agree on the balanced approach. Just stacking one ressource, like culture, is comparatively easy. I think the best players in the future will be the ones who can reliably finish all objectives in every age to maximize the bonuses, especially the attribute points. For this it's seems very important to time your milestones correctly to not get pushed into the next age too soon and/or involuntarily.
To which the'll likely nerf the stacking as time goes by which leaves us to the method you didn't state which is "Constantly dealing with the AI Dowing you and consuming their cheat production via defensive combat." The way we won at Civ 5 and Civ 6 after they removed stacking.
Enemy Civ: I want to go to war with you.
Marb: [drops some influence] No, you don't.
this video yields enjoyment
I like all the options for stacking bonuses, culture seems reslly important, thanks for the ahowcase.
I am a yield enjoyer!! Thank you so much!!
34:15 Marb: "So I'm done with the civic tree, culture is now useless"
Also Marb: "Oooh 20% more culture!"
So I just got confirmation Future Tech and Future Civic is meant to be repeatable, and the fact it wasn't in my game, is a bug.
That makes this strategy considerably more powerful.
@Marbozir Interesting. Of course repeating it would push you rapidly towards age end, so maybe that's worse.
Was looking for someone to make a Hawaii Gameplay, as a pacific Islander its the Civ Im most curious about and wanted to play the most even tho its not my own. thanks for the showcase mate.
Pre Forbidden City: 787 culture, post Forbidden City: 563 culture - that's a wild swing from what I assume is the celebration ending O_O
Impressive stuff.
Very well done,can't wait to watch the complete LPs that challenge game mechanics🎉
Starting in Exploration Age looks like it makes it easier to end up with combinations that would be very difficult to qualify for in the Antiquity Age based on the starting Civ.
This video is much more interesting than the initial one
i think a mod that merges all the ages into one would make VII more palatable to a lot of older civ fans, it would be a good bit of work though since a lot of the cool content that i want to keep in is very much built with the assumption that it won't interact with things from different ages, now i'm starting to see why they split the ages in the first place, there's so many ways to get special rules-bending bonuses and it probably made balancing/testing simpler to place hard limits on what could interact with what
There was so much culture in this video that all my houseplants spontaneously sprouted new leaves and flowers around the end of the age. And half of them are plastic.
Finally some Ibn Battuta gameplay.
Note that canceling the denouncements could make the AI love you (Amina and Himiko), since there is no negative diplo modifier to level out positive ones. I think it kind of represents using influence to support the pro-Your Empire party in the foreign political circles.
So either culture or science have a cap on their utility because you can´t research further at some point. Gold would loose its utility if you have bought everything but i almost believe it would break the game more than culture or science. Or actually, it might be food, because of specialists.
Learning Civilization Vll from Father Guido Sarducci, epic.
Ai: We are denouncing you!
Me: I implore you to reconsider.
Ai: Hmm, Okayyy.
Enjoyed this video!
civ 7 is a perfectly balanced game, as expected. thank you marbs :D
I assume the Denounce cancel thing is essentially you using your influence to say to all the other leaders, "Who are you going to believe? Me or them?"
Perfectly balanced.
Thanks for posting this. I think the era-locked tech limits is definitely a deal-breaker for me but it is still interesting to see how things work. Can you say how big the map can get compared to Civ 6? Is it still the same number of hexes as before or did they increase huge or install sizes beyond it? If you can't say, that's cool. Also I noticed some leader slots were empty during game start. Are leaders unlocked by play or were those just not available early build or part of the ransomed leaders to force people to register accounts on different sites/buy the super-wallet-breaker edition?
The black circles were edited in, those were leaders blocked by preview embargo that he wasn't supposed to show.
I think the era-limited tech/civic tree is good. It forces you to actually play the game, instead of just "I broke this yield, got way ahead, gg". You do get advantages from being ahead but it's not game-ending; you still have to engage with the other parts of the game to win.
@@Khaim.m If you like it then more power to you. It just really bugs me.
Yeah, like Khaim said above, the circles were edited in by me, since we're not supposed to show certain leaders. I know multiple previews already leaked them, but I'm still doing my best to respect the preview conditions. 😅
@ That's fair. While I think the conditions are silly, I understand that you are bound by them.
Break the game before it is even fully released so that they can break it more before releasing it.
I hope they do something for when you run out of techs and civics in an age
"Civ 7 is one of the Civilization games of all time."
It sure is
For men of culture especially.
@@Marbozir In the top 10 for sure.
I'm surprised that Future Tech and Future Civic aren't repeatable, but I guess it does make sense-they wouldn't want players starting with 5+ free techs or civics in the next age, and rightly so.
I just got confirmation they ARE meant to be repeatable, and the fact they weren't in my game(s), is a bug.
That makes this strategy considerably more powerful.
Marbozir already broke the game 😁I hope balance patches are coming because it is kind of insane
Could you add video resolution settings used, +map size and Vram+Swap ram usage? I touched 50Gb out of ram usage yesterday in Civ 6 in a Huge Earth Map...
is there any drawbacks to trade routes? it seems insane that u just get a bundle of resources with seemingly no strings attached
There's no drawback. You can also increase the trade route limit per leader/civ, by spending influence.
Why did the culture drop from +358 to +280 at 17:43 after building the serpent mound?
Probably from the celebration bonus expiring.
Might have been the end of a celebration? They give 20% extra culture for some turns
Marbs VII - The Undenouncable
It does crack me up a bit. I imagine it goes something like this:
"- I denounce you!"
"- No you don't"
"- Understandable, have a nice day"
@@Marbozir"I denounce your denouncement!"
So you can't infinitely research future tech/civic?
I just got confirmation they ARE meant to be repeatable and the fact I couldn't repeat future civic in my game(s), was a bug.
Can somebody explain why he has 10 wildcard points? Battuta does not give 10 points or does he?
Battuta is 2 per age at the start of the age, so that's 4 here. (very strong leader for many different strategies because of this)
You also get a few points to spend if you use Exploration Age advanced start to reflect the fact you would have already had some points spent if you played through Antiquity Age normally.
is there capitulation and vassality in civ 7 ?
There isn't. The losing side can give up cities as part of the peace deal, that's about it.
@@Marbozir Oh no i'm so disappointed 😢 Thank for answering marb
@@dechet8805 yeah this is the biggist thing Id like to see in the civ franchise, I think it was there in four maybe but none of the recent ones. Humankind had a version of this and I kinda liked it. I hope they do it some they or someone mods it in.
@@bonnieamof7033 yes it was possible in civ 4 and it was ok... i dont understand , it is so unrealistic, i will definitly try humankind
I'm really disappointed to see Civ 7 not being a strategy game, but another combo game, like Civ 6 was. This seals my decision of not buying Civ 7 on start which I already considered due to the disgusting pricing policy which I do not want to encourage.
I guess your streams Marbs will be enough. ;)
wypasana? :D
So you already broke the game before it came out 😂
Aaaah, the Civ Grandmaster :)
I am not sure if I like CIV VII.
I find the switching of Civs very un-appealing. We will see.
I will watch you a while to get more informed. :)
Marbozir, do you think civ7 is an upgrade or an downgrade from civ5 and civ6 ?
I'm technically not supposed to review the game yet, but I'll probably make a separate video discussing my overall opinion of the game after review embargo drops.
@ shall be awaiting for that
Call me a dumb old coot but boy the game pros like Marbozir are just moving so fast and exploiting the game in so many ways that I cannot fathom how I can in any way approach their performance, let alone comprehend all their many their strategic tips. I guess I'll just have to settle for poking along and learning as I go along, with the occasional hint from these videos when I can manage to figure out how it all hangs together 😵💫.
Yeah this video didn't do much for me either. It's like hes jumping around explaining things like everyone has the game already.
@@etherd I published a separate, hour long video, where I focused entirely on explaining basic game mechanics. There's no reason to do the same exact thing for the second time, especially when everyone is currently limited to only 120 minutes of gameplay channel-wide.
@@Marbozir I dont think youtube put that in my feed. dang. Or maybe i missed it.
They really only need to fix the AIs a bit, arming them with good strategies
From what I have seen so far, every kind of specialized build is strong, so it's overall quite balanced.
Why not deity btw?
This game already feels like a disaster…
Civ 6 is looking somehow quite good compared to this.
Also, is like making a historic game when, in recent years, it has been a considerable boom of competion in the 4X genre, instead of making something more original (even a Alpha Centauri/similar) is a bad idea.
I do think it will be the most divisive mainline Civ game by far.
I'll probably make a separate video discussing my opinion(s) about the game as a whole after review embargo drops (3rd February).
This game doesn't feel like a Civ game :( It feels like a "Civ Killer Game" which most of them don't even close
Great video! But don’t skip the wonder construction clips! The people want to seeee 🩷
They're so bad though. It's just a couple of freeze-frames of construction progress, which is _backwards_ from the full construction animation they had _over a decade ago._