Are Photorealistic Video Games Possible? - Reality Check

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  • เผยแพร่เมื่อ 18 ต.ค. 2014
  • The Vanishing of Ethan Carter uses photogrammetry to achieve a near-perfect game world. How does it work, and can we ever get a photorealistic video game? Reality Check has the answers!
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ความคิดเห็น • 1.5K

  • @ESOdanny
    @ESOdanny 8 ปีที่แล้ว +130

    This is actually called a "point cloud" It's actually scanned by a laser that creates billions of points in space to build an environment. I did some work for the university college of london a while back where we scanned a shopping center and recreated it using the point cloud data. I was building a 3d model of the shopping center, while another team was developing a code that would allow you to automatically build a mesh from the point cloud data. What this would mean is that you could scan an environment in real life and then create a photorealistic model of it very quickly. Very exciting for video games.

    • @ottokoit
      @ottokoit 8 ปีที่แล้ว +3

      cool!

    • @mrme1396
      @mrme1396 8 ปีที่แล้ว +2

      Hi ESO love your videos

    • @pfj7819
      @pfj7819 8 ปีที่แล้ว +15

      +ESO - Fallout & Elder Scrolls Guides
      Laser point clouds are just one way to create 3D models. The technique they mention in the video is in fact just relying on images. There are basically two ways of computing a 3D model: with or without orientation information of the camera, i.e. the recording location is known.
      When the camera position is not known, a method called Structure from Motion (SfM) can be used, which first identifies common features between two images first (algorithms capable of doing that are e.g. SIFT, KAZE, ORB, SURF etc.). After these points have been identified (feature detection), they need to be unambiguously described within the context of neighbouring pixels (feature description), thus you can find the same point in the other image again (feature matching). Once you did that with a couple of points, you can infer the relative position between the cameras; this information gives you the translation and rotation between the recording locations. Than you continue doing that with the other images; step by step. By knowing the image coordinates in every image for a specific object coordinate in the real world, you can build a 3D model. This is the method which probably has been used for Ethan Carter.
      When you know the relative orientation between the cameras already, thus their so called baseline, you can use classic photogrammetry. By exploiting the so called coplanarity between the cameras and the object, it is simple geometry to derive a 3D point from 2D image information.
      Interestingly, both methods do more or less the same, but have different origins. Structure from Motion has been developed by the computer vision community, and is mostly used indoors where you do not have direct georeferencing capabilities, such as GPS (so you have no idea where your cameras are). It is mainly used for close-range applications, i.e. robotics.
      Photogrammetry, however, is older than that. It has been developed in the late 1900s by geodesists to measure distances and areas in aerial photographs. Originally, it was a military technology. Nowadays, it is a standard technique in earth observation and geoinformatics. Many 3D models of the earth are created with satellite images using that technique.
      In the last couple of years, these two domains seem to merge, and benefit from each other, which is a great thing. It also becomes increasingly important and exciting since these techniques are desperately needed for things like autonomous driving.
      I hope that helps to demystify this topic a bit :)

    • @Berelore
      @Berelore 8 ปีที่แล้ว +1

      +ESO - Fallout & Elder Scrolls Guides Was about to tell you that you were wrong and explain but it seems Phil beat me too it.

    • @ESOdanny
      @ESOdanny 8 ปีที่แล้ว

      Berelore There was nothing wrong about what i said. It was expensive to produce the first car and it was deemed unnecessary but now look where we are. Just because it is an expensive process does not mean it is not good for video games, its simply more available technology that we have at our disposal.

  • @FiNiTe_weeb
    @FiNiTe_weeb 8 ปีที่แล้ว +235

    We NEED a S.T.A.L.K.E.R.-like game with the graphics of The Vanishing Of Ethan Carter.

    • @Anniemax1
      @Anniemax1 8 ปีที่แล้ว

      +deathdude282 Star wars battlefront uses this technique

    • @Anniemax1
      @Anniemax1 8 ปีที่แล้ว

      +FiNiTe Star wars battlefront uses photogrammetry

    • @TheLuckyday11
      @TheLuckyday11 8 ปีที่แล้ว +1

      +FiNiTe I'd buy a new PC just for that.

    • @FiNiTe_weeb
      @FiNiTe_weeb 8 ปีที่แล้ว

      Rubert max I mean, S.T.A.L.K.E.R with an environment from this game, so photorealism would help out for the game's theme. Or atleast insanly high res textures xd

    • @Anniemax1
      @Anniemax1 8 ปีที่แล้ว

      +FiNiTe Yeah that would be awesome, so far theonly two games using this technology are the vanishing of ethan carter and star wars battlefront 3, we need to see more games using photogrammetry

  • @ProperJudgment
    @ProperJudgment 8 ปีที่แล้ว +164

    I want a ww2 photo realistic game.... that would be a masterpiece

    • @Ihaunter
      @Ihaunter 8 ปีที่แล้ว +2

      If it existing, would you play the campaign or multiplayer

    • @Ihaunter
      @Ihaunter 8 ปีที่แล้ว

      +Mr.miner The Arc Hunter existed*

    • @jacobsabastian3871
      @jacobsabastian3871 8 ปีที่แล้ว +6

      Check out battalion 1944 currently in development

    • @ShadowMentor
      @ShadowMentor 8 ปีที่แล้ว +6

      +Jacob Sabastian That game has shit graphics tho.

    • @mik0186
      @mik0186 8 ปีที่แล้ว +3

      +Jacob Sabastian game looks like shit, and looks nothing like games in this current gen.

  • @MyLittleMagneton
    @MyLittleMagneton 8 ปีที่แล้ว +95

    So.. Are Photorealistic Video Games Possible?

    • @SprayedToTheBone2
      @SprayedToTheBone2 8 ปีที่แล้ว +20

      +Scias yes... star wars battlefront is.

    • @MiataDriverX
      @MiataDriverX 8 ปีที่แล้ว +75

      +SprayedToTheBone2 that's the best joke I read today. Thank's for the laugh

    • @justinkousemaker2769
      @justinkousemaker2769 8 ปีที่แล้ว

      +Toppromotions Kartracing Team (Kevin) lol ikr it has the best graphics in a game(with SweetFX). But if you stand still and look to the textures you really see the pixels

    • @bullpupbaggins5070
      @bullpupbaggins5070 8 ปีที่แล้ว +3

      +Chairdolf Sitler Yea, the Witchers graphics aren't that good. Geralt's face looks weird at some angles

    • @GtaRockt
      @GtaRockt 8 ปีที่แล้ว +1

      +Chairdolf Sitler witcher 3 is the way better game but with mods swbf looks fucking mindblowing, nothing comes near it

  • @GG-bq3un
    @GG-bq3un 9 ปีที่แล้ว +259

    Artstyle > Graphics

    • @fkr9032
      @fkr9032 9 ปีที่แล้ว +53

      +Gaming guy Both? Yes. Both are nice.

    • @rocksteel9238
      @rocksteel9238 9 ปีที่แล้ว +10

      +Ferdi Krist Yeah though I will say that art style is more important than graphics I must admit that when certain games come out that have both great art style and graphics they are often times gorgeous examples include batman arkham knight (console version at least) and alien isolation

    • @jnperez01
      @jnperez01 9 ปีที่แล้ว +3

      +Gaming guy Most devs only stylize their games in order to hide imperfect graphics.

    • @MrSecretMansion
      @MrSecretMansion 8 ปีที่แล้ว +1

      +jperez Not really, some games will just look much nicer stylized like tf2, tf2 just wouldn't be the same if it were photorealistic.

    • @jnperez01
      @jnperez01 8 ปีที่แล้ว +1

      Xpry Ofcourse the graphics need to complement the rest of the game. But that doesn't change the fact that stylized is cheaper to produce than photorealism.

  • @scottdolan201
    @scottdolan201 8 ปีที่แล้ว +10

    So GTA will eventually be just Google street view?

  • @matt4045
    @matt4045 9 ปีที่แล้ว +25

    I would like to see photorealism, but that isn't all I want to see in gaming.
    I want just as many games with creative art styles as I do games with photorealism, maybe more.

  • @RowanJColeman
    @RowanJColeman 8 ปีที่แล้ว +29

    I wonder if you could use drones to take photos of entire mountains etc

    • @tsunamiscrub3109
      @tsunamiscrub3109 8 ปีที่แล้ว

      +Rowan J Coleman mad ting

    • @KiwiPowerNZ
      @KiwiPowerNZ 8 ปีที่แล้ว +6

      +Rowan J Coleman You could but for a mountain they'd use a full size helicopter or plane to do it.

  • @Ionic0
    @Ionic0 9 ปีที่แล้ว +176

    Fun gameplay > graphics any day of the week.
    even holidays...

    • @Ionic0
      @Ionic0 9 ปีที่แล้ว +27

      *****
      we don't speak of that day around here...

    • @rocksdanister
      @rocksdanister 9 ปีที่แล้ว +24

      here is a crazy idea...why not both -_-

    • @Ionic0
      @Ionic0 9 ปีที่แล้ว +4

      Dani John I knew you'd say that. theres always that one predictable guy... No ones saying both isn't possible but game-play is far more important.

    • @VideoGameFreakW97
      @VideoGameFreakW97 9 ปีที่แล้ว +16

      Dani John Yes, this.
      Video gameing is a visual medium and as such graphics DO MATTER to the experience quite alot.
      Saying graphics don't matter is like saying the amazing cinematography and style og Sin City doesn't matter for the film (it obviously does, it's what MAKES it amazing).

    • @Ionic0
      @Ionic0 9 ปีที่แล้ว +1

      KC
      Who said graphics don't matter?

  • @hibernate44
    @hibernate44 9 ปีที่แล้ว +11

    In starwars Battlefront they are using this technique on the actual Props used in the movie, most of the sets and costumes... Someone hold me while I cry

  • @Rogue9
    @Rogue9 8 ปีที่แล้ว +10

    This is going to make for some awesome looking games in the future!

  • @swedneck
    @swedneck 8 ปีที่แล้ว +41

    I think star wars battlefront looks pretty damn real. I mean it's honestly like running through google street view.

    • @GamingWimpGW360
      @GamingWimpGW360 8 ปีที่แล้ว

      Lmao

    • @slayer25-97
      @slayer25-97 8 ปีที่แล้ว +2

      +Eddie Adams The Order: 1886 has WAY better graphics

    • @BucketOfCreeper
      @BucketOfCreeper 8 ปีที่แล้ว +7

      +slayer25-9 No duck hunt has better graphics.

    • @slayer25-97
      @slayer25-97 8 ปีที่แล้ว

      BucketOfCreeper yeah, duck hunt's are better than 1886 and battlefront combined

    • @shady8099
      @shady8099 8 ปีที่แล้ว +4

      That game used photogrammetry from the movie itself

  • @log1x07
    @log1x07 8 ปีที่แล้ว +97

    UNHEIMLICH junge, so siehts aus

    • @arutzuki2491
      @arutzuki2491 8 ปีที่แล้ว +2

      +log1x07 hahaha unheimlisch

    • @exphila
      @exphila 8 ปีที่แล้ว +2

      +log1x07 New kids, junge?

    • @blokebmx
      @blokebmx 8 ปีที่แล้ว

      +log1x07 Brutal Doom FTW!

    • @neddersass8439
      @neddersass8439 8 ปีที่แล้ว +5

      +agil gila Dass deine Mutter fett ist.

    • @Quasihamster
      @Quasihamster 8 ปีที่แล้ว

      +agil gila UNCANNY dude, so sees out!

  • @zoomxdude1999
    @zoomxdude1999 9 ปีที่แล้ว +59

    For PC: Yes
    For Consoles: a BIG no

    • @marlinkeller5730
      @marlinkeller5730 9 ปีที่แล้ว +3

      If your talking about now, yeah. You never know what is going to happen in the future, so consoles in 20+ years might be able to do it.

    • @MultiMarvelGeek
      @MultiMarvelGeek 9 ปีที่แล้ว

      What about the PS4 and Xbox One? They'll handle photorealistic games at maybe 45-60 frames per second. Look at Division and Call of Duty: Advanced Warfare. They look insane even though they've mainly been demonstrated on the next-gen consoles.

    • @SteelWool91
      @SteelWool91 9 ปีที่แล้ว +1

      Fish Man At 1080p 25 FPS while PC is doing possible 12k 60 FPS

    • @SteelWool91
      @SteelWool91 9 ปีที่แล้ว

      Jack Nack I was just making a statement that PCs will be far more capable than just 4k today. Especially in 20 years.

    • @zoomxdude1999
      @zoomxdude1999 9 ปีที่แล้ว

      Jack Nack bro, you can't see more then 24 fps /s

  • @canadiangopher4443
    @canadiangopher4443 8 ปีที่แล้ว +7

    I don't think i want photorealistic games, then it takes the art part out of it and just makes it like a movie that you control, i like the artstyles of games, even if the artstyle is trying to create a realistic look, the fact that it looks not quite realistic is neat, games to me are an escape a fantasy, and thats how I prefer it.

    • @Smusette
      @Smusette 8 ปีที่แล้ว +1

      I agree! Photorealism creeps me out for some reason. In my case, immersion is story based, not graphics based.

    • @Spacecoke
      @Spacecoke 8 ปีที่แล้ว

      It all depends on the game. For example, if vanishing of Ethan carter or Layers of fear did not look how they do then they would not have the same atmoshphere or immersion. Realism is also an art style.

  • @uetzel
    @uetzel 8 ปีที่แล้ว +13

    there should be an open database of those objects

    • @keith5524
      @keith5524 8 ปีที่แล้ว

      That's an outstanding idea.

    • @lordvivec9896
      @lordvivec9896 8 ปีที่แล้ว +5

      So your competitors can profit off of your hard work? Not wise from a business standpoint.

    • @Nukahwhat
      @Nukahwhat 8 ปีที่แล้ว

      I want to play gta on a 1:1 scale of the world

    • @Arch3an
      @Arch3an 7 ปีที่แล้ว

      +uetzel I think then maybe games might become repetitive feeling. Seeing the same buildings, trees, even rocks in 2 different games wouldn't be very good either.

  • @Eysc
    @Eysc 9 ปีที่แล้ว +208

    Yes but consoles hold back the tech to do it. because devs prefer to milk the peasants on shitty "next-gen" hardware.

    • @MorningVegas
      @MorningVegas 9 ปีที่แล้ว +20

      It's because there's a huge market in the console industry

    • @sandwich1601
      @sandwich1601 9 ปีที่แล้ว +15

      Well they are the ones supposedly buying the majority of their games at retail price or at least a much higher price than what Steam generally offers.
      This industry thrives on money.

    • @Tekanova
      @Tekanova 9 ปีที่แล้ว +2

      You do realise that PCs hold back the industry just as much as consoles do, right?

    • @Eysc
      @Eysc 9 ปีที่แล้ว +53

      Tekanova your ignorance its funny

    • @sandwich1601
      @sandwich1601 9 ปีที่แล้ว +12

      E SC
      *Your ignorance, *it's funny.

  • @AUniqueBot
    @AUniqueBot 9 ปีที่แล้ว +25

    The best game? Graphics=Gameplay. Not Graphics>Gameplay, or Graphics

  • @J0NNYJ0NSEN
    @J0NNYJ0NSEN 8 ปีที่แล้ว +35

    nobody in Germany says "Das Unheimlich" ^^

    • @annoyingboi
      @annoyingboi 8 ปีที่แล้ว +2

      +S Collin rather "Das ist unheimlich"

    • @J0NNYJ0NSEN
      @J0NNYJ0NSEN 8 ปีที่แล้ว +2

      +moinsenman :D

    • @monumentalbasser
      @monumentalbasser 8 ปีที่แล้ว +1

      +S Collin I speak German, and I was trying to figure out what the fuck he was saying for like ten minutes through his accent.

    • @monumentalbasser
      @monumentalbasser 8 ปีที่แล้ว

      bartsshorts Brilliant! How did you come up with such genius on your own? Did you have a quantum supercomputer craft such a witty joke for you? I just can't comprehend it!

    • @StingrayMM20
      @StingrayMM20 8 ปีที่แล้ว

      +90ItsYaBoii90
      Lol
      Not quite, no. :D Kudos for the effort you put into it, though. Not so much for the sexism.

  • @Diggy246
    @Diggy246 9 ปีที่แล้ว +2

    How come this is the first time I know all about this photogammetry technuque. It is impressive!

  • @mikvance
    @mikvance 8 ปีที่แล้ว +5

    Am I the only one who never finds any video game looking real? The closest I've seen are the house levels in Uncharted 4. Nothing else really comes close. It still looks like polygons.

  • @yourlocalm1404
    @yourlocalm1404 9 ปีที่แล้ว +8

    Does no one remember the Command and Conquer games. That was photorealistic in those cutscenes

    • @thepianoist
      @thepianoist 9 ปีที่แล้ว

      Haha. I can only hope you're being clever and not oblivious.

    • @jasonlisonbee
      @jasonlisonbee 5 ปีที่แล้ว

      Stephen Anderson, maybe (s)he meant the later games in the series. The cut scenes were live action with actors who already had some fame doing movies and TV series'. Aside from not being the best video compression, it was nearly the best photo realism that could be part of a game then. Anything better was still photographs of live actors dressed as characters or pre-rendered scenes output as probably png files.

  • @jerkchickenblog
    @jerkchickenblog 8 ปีที่แล้ว +1

    I really dislike game sites and think reviews are such crap, but this i really enjoyed. Shocking but well done. Thanks for not talking down to me or pandering too much. Informative and not insulting.

  • @notfound3089
    @notfound3089 7 ปีที่แล้ว +2

    I would like to see a game that provides full interaction, like being able to pick up a rock, break down a door, throw a rock at a window, trip and fall, having your gun jam, EVERYTHING. Real life, and instead of making models for guns, the world, make a campaign, just make an amazing mod engine, along with amazing props, effects, and let users make pieces of art. This would be "Endless." And adapt to a larger player base, and spark ideas that the developers would've never intended the game for. Anyone else?

    • @barefoot_ty
      @barefoot_ty 7 ปีที่แล้ว

      Star 2500 I was thinking the same thing

  • @MrGrassam
    @MrGrassam 9 ปีที่แล้ว +4

    For a video series focused on the technical aspects of things, they talk about photogrammetry and not the big elephant in the room, aka memory. It works for a linear game like Etahn Carter to "scan" everything in and have every object use a unique texture set, but this is expensive as fuck and prohibitive (especially for consoles) in more open games like say Skyrim or Far Cry.
    The other aspect they gloss over is that the method covered in this video captures ultra realistic textures for your assets, but with the lighting information baked into the assets. It's not usable if you want an environment with dynamic lighting or time of day changes, or environments with lots of moving elements.
    Good luck "scanning" the Notre Dame and every single bldg in Paris for your assassins game and having it run on any console this generation or the next.

    • @MrGrassam
      @MrGrassam 9 ปีที่แล้ว

      Superblaster Megamaster I think you need to revisit the definition of open world, especially if compared to ACU or any other massive game with dynamic time of day and many other systems running in the background.

    • @CRileymcr
      @CRileymcr 9 ปีที่แล้ว +1

      Greg Rassam Wouldnt say its open world but its not that linear either

  • @elecarno
    @elecarno 4 ปีที่แล้ว +3

    It's 2020 and we have photorealistic games with raytracing

  • @oliverwaite7963
    @oliverwaite7963 3 ปีที่แล้ว

    Was not expecting that music shift at 1:02. Nice ambient synth business goin on

  • @RobertF-
    @RobertF- 8 ปีที่แล้ว

    I don't know anything about programming video games, but what about using gifs? Is there a way to program gifs as the character movements? If someone made a whole bunch of gifs of someone as a character and programmed it into a video game, could the video game show the appropriate gifs for the movement commands and show that as the characters movement? For example, walking forward would be a simple gif repeated on a loop of someone walking forward, and then if you press to go right it could change to the appropriate gif showing the character moving to the right, etc. Would that be possible to do?

  • @BUSeixas11
    @BUSeixas11 9 ปีที่แล้ว +5

    Silent Hills teaser is the most realistic game of all time

  • @100vasiliy
    @100vasiliy 9 ปีที่แล้ว +21

    the bigger question is, is it possible to return to the time when gameplay and story were more important than graphichs

    • @JacksOLantern
      @JacksOLantern 9 ปีที่แล้ว +1

      Nope

    • @100vasiliy
      @100vasiliy 9 ปีที่แล้ว

      :"(

    • @ekulerudamuru
      @ekulerudamuru 9 ปีที่แล้ว +2

      ah yes those where the good days..and ofcourse when you buy a game its the full game! not needing any bullcrap pass and stupid DLC..ah damn it what has the world become..

    • @MrStuartantony
      @MrStuartantony 9 ปีที่แล้ว +1

      I'd at least like to see a time where they're equally important. Given how well the games in which they are tend to do, you'd think more devs would take that on board.

    • @yourlocalm1404
      @yourlocalm1404 9 ปีที่แล้ว

      Agreed with you. One reason I like pc exclusives, they can put a lot of time In the story and the graphics are ready taken care of because they dont have to worry about same hardware like the ps4s or xbones.
      Oblivion is one of the best TES games and on pc its amazing because thr modding community brought it to 2014 standards.
      Im not an elitist. PC, PlayStation, Nintendo FTW

  • @kerrybaldino8826
    @kerrybaldino8826 9 ปีที่แล้ว

    These are really awesome videos. Thanks. Now I am going to try PhotoScan.

  • @Bedsize
    @Bedsize 7 ปีที่แล้ว +2

    2 years later, and we are still waiting for the industry to catch this ball :(

  • @CDelasaux
    @CDelasaux 9 ปีที่แล้ว +3

    I like it when a game stops me frequently mid-play to admire the scenery but I think the push for better graphics has alienated a lot of skilled developers who can't keep up with the extreme budgets needed to make modern AAA titles. Creativity has also grinded to a halt. Remember when new ideas were being pushed out all the time back in the late 90's. Now there's a big gap between big budget AAA games and cheap indie games and no healthy in-between like there used to be.
    TLDR: Graphics are an important element in gaming, but it's damaged the creativity the industry used to have.

    • @lesleymitchell1024
      @lesleymitchell1024 9 ปีที่แล้ว

      You are a bit out of touch with today's PC market, what you said was valid 5 years ago but times have changed drastically and engines like unity etc allow small teams to produce at any level they wish

    • @Samota0
      @Samota0 9 ปีที่แล้ว +1

      The thing is, a lot of what developers do have deferred options. No level designer is going to set the entire scene to be at it's highest setting because that's obviously inefficient. For character design, you're usually doing things in iterations. It's not much of an issue unless you don't have the Memory to multitask in-between software because that voids your workflow and leads to crashes.
      As far as damaging the industry, I'd kind of think that were a 50/50 scenario by both company and consumer. You deliver it and they'll expect more of it because you're a AAA developer. With the introduction of PBR into game development, things get a hell of a lot simpler and that literally becomes a next step that will force consumers to purchase new hardware and draw a line on system requirements.

  • @smokedout9
    @smokedout9 9 ปีที่แล้ว +3

    Yes it can, and for those who say it can't happen on consoles clearly have no idea how game programming works.

    • @iownalx23
      @iownalx23 9 ปีที่แล้ว

      dont mind them. just trolls.

  • @jorismerckx
    @jorismerckx 9 ปีที่แล้ว

    Brilliant video Seb, nice work. Fantastic looking games being released nowadays.

  •  9 ปีที่แล้ว

    These videos are some of the most interesting i watch on youtube :) if only they werent mixed with all the crap i dont care about... i probably miss many of them

  • @MenderSlen579
    @MenderSlen579 9 ปีที่แล้ว +8

    its possible just take the peasant station 4 and skrubox jwan and throw them in the trash

    • @splashproductions9340
      @splashproductions9340 8 ปีที่แล้ว

      +MenderSlen579 how about the pc suck box?

    • @sebsstudios644
      @sebsstudios644 8 ปีที่แล้ว

      +MenderSlen579 i cant belive this pc gamer shit people have their opnions plus i bet you have a crappy pc

    • @MenderSlen579
      @MenderSlen579 8 ปีที่แล้ว +1

      +Godd Howard nope i have a high end pc but not top of the end pc but pretty high end

  • @SuperBearPoo
    @SuperBearPoo 9 ปีที่แล้ว +7

    I'll take a good art style over photorealism any day.

    • @brynhusband1793
      @brynhusband1793 4 ปีที่แล้ว

      Same Dishonored and bioshock are my favorite looking games

  • @GamingAndTechReview
    @GamingAndTechReview 7 ปีที่แล้ว +2

    What is the background music in the end ?

  • @jeffc1986oh
    @jeffc1986oh 8 ปีที่แล้ว

    awesome video, very informative hopefully points to the future of gaming.

  • @teoferrazzi
    @teoferrazzi 9 ปีที่แล้ว +21

    the question isn't 'can we' but 'should we'. and the answer is no.
    not until we get to AI, physics, complexity to match. which the industry doesn't care about.
    maybe we will get it one day: we'll get a photorealistic hero who still runs in place when he's in front of a wall.
    yawn.

    • @gilless429
      @gilless429 9 ปีที่แล้ว +11

      Gotta agree. I love graphics that look good, but for now optmization, AI, physics, etc., should be favored. We've gone forward quite a lot in graphics and all, but some of the rest of games' important parts are just lagging behind like hell.

    • @holben27
      @holben27 9 ปีที่แล้ว

      tell intel to lower their cpu prices then.

  • @RaouTV
    @RaouTV 9 ปีที่แล้ว +2

    Yes.Photorealistic Video Games are already coming for PS4 only The Order 1886 for example

    • @zacharymollohan3346
      @zacharymollohan3346 9 ปีที่แล้ว +2

      Oh that's funny! :') you made me laugh!

    • @cristian-si1gb
      @cristian-si1gb 9 ปีที่แล้ว

      Zachary Mollohan Why? Have you even seen how that game looks? It's incredible!

  • @CHAPI929292
    @CHAPI929292 8 ปีที่แล้ว

    so what game was that you showed in the video?

  • @ryan35278
    @ryan35278 9 ปีที่แล้ว +1

    I myself like art styles like borderlands and team fortress 2 the most, but all games are art and this concept sounds and looks cool

  • @xXpivotzXx1
    @xXpivotzXx1 8 ปีที่แล้ว +5

    Instead of creating awesome graphic games we need to work on making virtual reality a thing. the oculus rift and other "vrs" are just screens optimized for your eyes. Sword Art Online made the idea popular and is definitely worth the time to make it.

    • @BryanAM7
      @BryanAM7 8 ปีที่แล้ว

      +xXpivotzXx1 with microwaves incluided? :v

    • @AwsomeSackBoy
      @AwsomeSackBoy 8 ปีที่แล้ว +1

      +xXpivotzXx1 Search up the Valve HTC Vive and watch jackfrags video. It's like one step closer to SAO :D

    • @BryanAM7
      @BryanAM7 8 ปีที่แล้ว

      SAO
      its like matrix O.o

    • @Equinoksl
      @Equinoksl 8 ปีที่แล้ว +4

      +xXpivotzXx1 Wasn't .hack// before SAO? How come it's never referenced everytime someone talks about VR? That's like saying: "There are no MMO'S, only WOW".

    • @AwsomeSackBoy
      @AwsomeSackBoy 8 ปีที่แล้ว +2

      Equinoksl My guess is more people know about SAO :/

  • @ImASillyName
    @ImASillyName 9 ปีที่แล้ว +24

    Stylised graphics are always better than photo realism. You can say what you like but Van Gogh was known for his colourful impressionistic art style and not hyper realism so why cant a game be the same?

    • @Litany_of_Fury
      @Litany_of_Fury 9 ปีที่แล้ว +3

      darude sandstorm

    • @gilless429
      @gilless429 9 ปีที่แล้ว +14

      Woh, woh woh... You jumped from "are always better" to arguing about the fact that they can be good too. Not the same at all mate.
      Also just looking at art, and playing in it aren't the same anyway.

    • @ImASillyName
      @ImASillyName 9 ปีที่แล้ว +1

      gilless429
      I should add " in my preference" .

    • @Litany_of_Fury
      @Litany_of_Fury 9 ปีที่แล้ว

      darude sandstorm

    • @ImASillyName
      @ImASillyName 9 ปีที่แล้ว

      gilless429 "Woh, woh woh... You jumped from "are always better" to arguing about the fact that they can be good too." What? I came back because I re read this and it confused me. Also games, can be considered art.

  • @Gtx970benchsG1gaming
    @Gtx970benchsG1gaming 7 ปีที่แล้ว

    GameSpot What is the background relaxing tune/music from 1:01 to 2:32 ??? Please if anyone knows.

  • @Skulletor
    @Skulletor 8 ปีที่แล้ว

    The back of my Call of Duty 4: Modern Warfare case says " The most photo-realistic video game we've ever seen - Game Informer" lol

  • @Jarl_69
    @Jarl_69 9 ปีที่แล้ว +3

    Why don't more games feature photogramatry? Looks amazing to my eyes...

    • @CallmeWilliam88
      @CallmeWilliam88 9 ปีที่แล้ว +1

      Because it is right now apparently not cost effective as explained in the video. A developer may take much much longer to polish the graphics quality of the game, while sacrificing much needed time that could have gone to story development and character design which requires a large number of individuals capable of doing so (which means means more cost to pay those same people).

    • @Neutrinoce
      @Neutrinoce 9 ปีที่แล้ว +5

      Because consoles...

    • @joeyclemenza7339
      @joeyclemenza7339 9 ปีที่แล้ว

      most games are built for immersion, not nature walks.

    • @cristian-si1gb
      @cristian-si1gb 9 ปีที่แล้ว

      It's not good for the gameplay, art design and even overall graphics. It's much easier to just build the world yourself. But many developers started photographing textures. Ready at Down photographed different materials for their game (The Order 1886) under different lighting conditions and the results are far more impressive and easier to use in-game than TVOEC.
      In this game the lighting is static and very dull. The player's interaction to the environment is also very minimal. Compare that with The Order 1886, which looks far better and every scene can be lit realistically by the player's torch and geometry can be changed, objects can be moved, and materials react to your presence.

    • @Jarl_69
      @Jarl_69 9 ปีที่แล้ว

      ***** The Order was a huge disappointment...

  • @10goni
    @10goni 9 ปีที่แล้ว +3

    das unheimlich 10/10 german skillz

  • @basletGrenetpro
    @basletGrenetpro 9 ปีที่แล้ว

    very well said! the other term is feeling the world they created, being realisting isnt only about textures and photorealistics..the world have to feel alive

  • @wildehilde5744
    @wildehilde5744 3 ปีที่แล้ว +1

    Also: What always breaks the immersion for me personally is that I can't interact with any object I want :-D I just know that I could never do it. I could never destroy that house, I could never kiss that woman, I could never grab this TV and put it into another room, you know, just all these things :-D

  • @quasidgen-2574
    @quasidgen-2574 9 ปีที่แล้ว +5

    Why would you want photo-realism in video games? Gaming is supposed to be an all out escape from REALITY itself. Gaming is supposed to invoke FANTASY, not realism.

    • @MrStuartantony
      @MrStuartantony 9 ปีที่แล้ว +3

      A photo realistic Dragon is still fantasy, but there's plenty of folks working hard to create them.

    • @quasidgen-2574
      @quasidgen-2574 9 ปีที่แล้ว

      Mr Stuart Antony
      You mean kimono dragon?

    • @gilless429
      @gilless429 9 ปีที่แล้ว

      Uhm... That's... adressed in the video.

    • @MrStuartantony
      @MrStuartantony 9 ปีที่แล้ว +3

      Never heard of Kimono Dragon, Komodo maybe. But no dude, the point is people want those Avatar, Lord Of The Rings type graphics in their games as much as anything else (and even they are not totally realistic). Art styles will never die, but realism has always been at least one of the major goals

    • @quasidgen-2574
      @quasidgen-2574 9 ปีที่แล้ว

      Mr Stuart Antony
      Why? You can't realistically interact with that software, so what does it matter?

  • @Josh20777
    @Josh20777 8 ปีที่แล้ว +5

    Then you get stuff like fallout 4...

  • @clshanley
    @clshanley 9 ปีที่แล้ว

    Really interesting, excellent video! Like this guy, seems to know his stuff.

  • @Mikelectric
    @Mikelectric 8 ปีที่แล้ว +1

    the title should be, photogrammetry, a method for making photorealistic games

  • @cristian-si1gb
    @cristian-si1gb 9 ปีที่แล้ว +3

    Honestly, the game they showed at the begging doesn't even look that good... Very dull. That's actually the opposite of a good looking game.

    • @Litany_of_Fury
      @Litany_of_Fury 9 ปีที่แล้ว

      darude sandstorm

    • @Chaw2789
      @Chaw2789 9 ปีที่แล้ว

      Darude sandstorm

    • @LOKIISLOCO
      @LOKIISLOCO 9 ปีที่แล้ว

      Jelly xbot

    • @cristian-si1gb
      @cristian-si1gb 9 ปีที่แล้ว

      Yeah, but there's nothing really special about it. And I just played it maxed out...

  • @Sjono
    @Sjono 9 ปีที่แล้ว +2

    Realism doesn't hold up as much as its stylistic contemporaries

    • @Litany_of_Fury
      @Litany_of_Fury 9 ปีที่แล้ว

      darude sandstorm

    • @Chaw2789
      @Chaw2789 9 ปีที่แล้ว

      ***** darude sandstorm

    • @Chaw2789
      @Chaw2789 9 ปีที่แล้ว

      Recon Novahkiin Blackdude-snowstorm

    • @hellseagle21
      @hellseagle21 9 ปีที่แล้ว

      Well unless it's a game going for a realistic immersion.

  • @sharpenedge
    @sharpenedge 8 ปีที่แล้ว

    What's the name of the song playing at the end?

  • @Gotrek65
    @Gotrek65 8 ปีที่แล้ว

    Where is the clip from at 2:44 ?

  • @topkek5164
    @topkek5164 8 ปีที่แล้ว +58

    Question is - Do we need photorealistic games ?

    • @MadDeuceJuice
      @MadDeuceJuice 8 ปีที่แล้ว +4

      +Raziel is Love - Raziel is Life no

    • @cyberschn1tzel997
      @cyberschn1tzel997 8 ปีที่แล้ว +1

      Not only... But its nice

    • @cyberschn1tzel997
      @cyberschn1tzel997 8 ปีที่แล้ว +2

      Or in other words, u either need a good artstyle or perfect photorealism

    • @NoFunney
      @NoFunney 8 ปีที่แล้ว +20

      Need? No, Prefer? Yes.
      I mean its one step further to a virtual reality.
      Pretty much right now its the apple watch, its a nice thought, but its not needed. yet.

    • @cyberschn1tzel997
      @cyberschn1tzel997 8 ปีที่แล้ว +1

      +Ryuo but as i said... Virtual reality also works with a good artstyle... Just no bad photorealism

  • @hollowkid97
    @hollowkid97 9 ปีที่แล้ว +6

    PC MASTER RACE

    • @shadowstrangler1
      @shadowstrangler1 9 ปีที่แล้ว +1

      Your kind are cancer to the gaming community.

    • @hollowkid97
      @hollowkid97 9 ปีที่แล้ว +1

      shadowstrangler1 thats fine. The pc master race does not suffer from illness only peasents do

    • @hollowkid97
      @hollowkid97 7 ปีที่แล้ว

      ***** this is a three year old joke

  • @phichau90
    @phichau90 9 ปีที่แล้ว +6

    The fox engine kojima production and maybe the snowdrop engine from division, I think these two engine look effing realistic

    • @AlcorSalvador
      @AlcorSalvador 9 ปีที่แล้ว +1

      Fox Engine uses Photorealism, but they do it for the characters instead, then drop a few layers of transparency and throw all the little details on top :3

    • @cristian-si1gb
      @cristian-si1gb 9 ปีที่แล้ว

      Engines don't make the game... Engines are just sets of tools for making the production easier, but it's not like there are effects or shaders that can't be done on any engine.

    • @TheKestevon
      @TheKestevon 9 ปีที่แล้ว

      ***** I couldn't agree more on that.KONAMI studio is using fox engine to develop their PES games but didn't look great because they didn't utilize it well enough that even Kojima himself didn't like how they used it for PES 2014

    • @powerstaticxinfinity3394
      @powerstaticxinfinity3394 8 ปีที่แล้ว +1

      +TheKestevon The only realistic looking games from the Fox Engine are MGS 5 and Slient Hill P.T

  • @jaredmayer8837
    @jaredmayer8837 9 ปีที่แล้ว

    What is the music at the end of this video?

  • @biggayal187
    @biggayal187 9 ปีที่แล้ว +9

    Yes its called the last of us

    • @alek1321
      @alek1321 9 ปีที่แล้ว +67

      It looks nothing like photorealistic.

    • @biggayal187
      @biggayal187 9 ปีที่แล้ว

      Pole Ale you haven't played the game I take it

    • @Nick-rd6qr
      @Nick-rd6qr 9 ปีที่แล้ว +23

      I have it for PS4 and you are god damn wrong. It's not even the best looking game on the PS4...

    • @EdgeOf1996
      @EdgeOf1996 9 ปีที่แล้ว +9

      No....

    • @biggayal187
      @biggayal187 9 ปีที่แล้ว

      It looks more next gen than some current gen games do

  • @SEBZxELITE
    @SEBZxELITE 9 ปีที่แล้ว +5

    "Are Photorealistic Video Games Possible?"
    YES? NO? Wtf - give me an answer

    • @markostamenkovic8350
      @markostamenkovic8350 9 ปีที่แล้ว

      Possible? Yes....BUT! Should we really use that in games?

    • @Neutrinoce
      @Neutrinoce 9 ปีที่แล้ว +2

      Only on PC

    • @JunKurosu
      @JunKurosu 9 ปีที่แล้ว

      If you have a supercomputer than yes

    • @Neutrinoce
      @Neutrinoce 9 ปีที่แล้ว

      Davor Basic You don't need a supercomputer...

    • @JunKurosu
      @JunKurosu 9 ปีที่แล้ว

      Neutrino If you want photo realism like the real world than yes you do the graphics are far from realistic

  • @joeblack4436
    @joeblack4436 8 ปีที่แล้ว

    Have you seen Euclideon's solidscan tech?
    I revisited their channel out of curiosity a while back. Seems they've been quite successful with GIS applications that deal with cloud point data, but solidscan... It's altogether amazing.
    The problem is of course that they cannot (yet) animate it realistically and they cannot really influence the shading and lighting. But... I can think of some solutions to create animated environments.

  • @dantealighieri536
    @dantealighieri536 8 ปีที่แล้ว

    The thing about the point cloud system is that you get an entirely different feeling out of it than compared to a game created with traditional methods. It's much more immersive and deep and kind of hits you harder than just regular old models and textures.

  • @mrdarkmans8151
    @mrdarkmans8151 9 ปีที่แล้ว +2

    This game looks like that in a high-end PC, most PC players won't achieve those graphics with their machines so stop comparing PC to consoles, every comparison on youtube puts the PC version at ultra, so of course it will look better than a console, but in reality, a not too big % of gamers will run the game at ultra

    • @Ct_00
      @Ct_00 9 ปีที่แล้ว +4

      They showcase the ultra settings on PC so they can compare the best a PC can show in a game to what the consoles can do. Also, if you really consider yourself a PC gamer, you are probably going to have a rig that will allow you to play games at ultra.

    • @gawee08
      @gawee08 9 ปีที่แล้ว +2

      metang800 What about true gamers that can't afford great rigs? I have a gaming computer but it still has trouble running some games on ultra and I consider myself a PC gamer.

    • @Ct_00
      @Ct_00 9 ปีที่แล้ว

      Okay, that's fine. I'm just speaking from my knowledge, considering you can build an amazing PC that outperforms the new-gen consoles for about the same price.

    • @gawee08
      @gawee08 9 ปีที่แล้ว

      metang800 Indeed.

    • @Ct_00
      @Ct_00 9 ปีที่แล้ว +1

      Think about it like this. A Bugatti and a 1998 Chevrolet Blazer both have engines, tires, require fuel, have headlights, and can even drive on the same roads. My question to you is: which would you rather drive? Which one is clearly the superior vehicle? They do the same job, but it's clear as day which is better. That is essentially an analogy as to why I am a PC Ultra graphics "purist."

  • @CommodoreMudkip
    @CommodoreMudkip 9 ปีที่แล้ว +18

    its so sad that PC fanboys care more about consoles than... well... PCs lol

    • @Draycko
      @Draycko 9 ปีที่แล้ว

      I don't think talking shit about something correlates with the definition of the word: "care"

    • @cristian-si1gb
      @cristian-si1gb 9 ปีที่แล้ว

      They do talk more about consoles than their own platform... If you go to /r/PS4 they only talk about PS4 games and PS4 related things. If you go to /r/PCMasterRace, half of the posts there are just stupid things about consoles. If that's not ''obsession'', than I don't know what it is.

  • @18T220
    @18T220 9 ปีที่แล้ว +1

    I've tried photorealism before in CryEngine, It's not possible without realtime ray tracing and that is maybe 15 years away.

  • @lidge1994
    @lidge1994 8 ปีที่แล้ว

    A dream of mine is to become a game designer, most likey not so much programming as much as enviroments, levels, characters, mechanics and so on. Photogrammetry seems like an amazing tool to take yout favorite, real world places, places that may have beautiful, treasured, sad, happy, tragic or otherwise important memories and let other people experience those feelings, maybe by the game including it, or, for example, using it to bring some beautiful, diffetent parts of my city into one, small town, building a fantasy town on top of the real world locations and objects

  • @AdamRozza
    @AdamRozza 9 ปีที่แล้ว +52

    I have lost all faith in the gaming community.
    Especially PC gamers, tey are the most annoying people here.

    • @sanderdullaert
      @sanderdullaert 9 ปีที่แล้ว +6

      Not all pc gamers, some just enjoy playing with keyboard and mouse and dont have the money for 60$ games.

    • @AdamRozza
      @AdamRozza 9 ปีที่แล้ว +1

      sander dullaert
      That's because they spent so much money on their '4K Dual-Screen, ultra powered' PC.
      They basically won't play anything unless it's 4K and running at over 200fps

    • @sanderdullaert
      @sanderdullaert 9 ปีที่แล้ว +12

      ***** most gamers are fine with 1080p 60fps(which is possible on a $500 pc), something consoles struggle to achieve. 

    • @AdamRozza
      @AdamRozza 9 ปีที่แล้ว +1

      sander dullaert
      The PS4 can do 1080p and 60fps though.
      It's just the game devs deciding to stick with 30fps.

    • @sanderdullaert
      @sanderdullaert 9 ปีที่แล้ว +9

      ***** okay maybe it can.
      i just dont agree with you saying that the pc gamers in general are annoying, a group of irritating gamers that take the pc masterrace too serious are annoying.

  • @puente512
    @puente512 9 ปีที่แล้ว

    Looked very nice! Photorealistic Video Games really do increase the realistic look of the worlds in all games, well at least the one's that include this type tech. Hope more and more games start using this type of tech and like all other techs it will become inexpensive as more hardware and software come out to the point not only big companies can afford to use but smaller game companies will be able too.

  • @thischannelhasaclevername5481
    @thischannelhasaclevername5481 8 ปีที่แล้ว

    2:42 what was that video? Omg I saw that years ago but can't remember the name...

  • @ibeenthere
    @ibeenthere 9 ปีที่แล้ว

    I think this was one of the most interesting and informative episode yet! (Sorry Cam...^_^)

  • @sasuke09871
    @sasuke09871 9 ปีที่แล้ว +1

    Yes,realistic graphics are good for certain games,but I enjoy games with style,like borderlands,the walking dead ,and cell shaded,just sometime when games are realistic it can be a little boring,but I still enjoy them

  • @NordicGameplays
    @NordicGameplays 9 ปีที่แล้ว +1

    omg, those 3D models look totally amazing! When will we have machines that can run these assets uncompressed?

  • @68SSCAM
    @68SSCAM 8 ปีที่แล้ว

    I don't know much about games, but I assume it'll happen as storage space on hdd's and disks increase. The graphics in PT on the PS4 were very, very realistic and I thought it was because it was a trailer where the whole game took place in small area meaning that they could use an extreme amount of detail without having to worry about saving disk space. That's what I think anyway, I could be wrong.

  • @lateralpazwalk
    @lateralpazwalk 9 ปีที่แล้ว

    Sorry for the dumb question, but what game is that at 2:47?

  • @vikrraal
    @vikrraal 8 ปีที่แล้ว

    What's the background music playing all along the video? So soothing it is

  • @Domzdream
    @Domzdream 8 ปีที่แล้ว

    HAHA - I've done some Photogrammetry work here in London. It was a movie background set.

  • @flyhunterz
    @flyhunterz 9 ปีที่แล้ว

    Now, the thing I hope for is that there's a breakthrough in that technology, so that it allows for moving objects to look as good.

  • @MrMightyZ
    @MrMightyZ 9 ปีที่แล้ว

    But wouldn't it be more difficult to affect assets created using photogrammetry? If I need to damage a photogrammetric house or burn landscape I'll have to artificially paint the damage on, which could look very jarring, or I'll have to damage the real asset and re-photograph it, then decide on how to implement the damage. A masking explosion or clearing dust cloud to mask the transition would be the first choice but that might look canned or hokey as well as it can on fully generated assets. Maybe slowly damage the real asset and have many photo sessions as I go, al-la stop motion? I'm thinking whatever power it takes to present an environment created using photogrammetry, it'll take much more power to affect it beyond just lighting and flora waving in the wind. Even picture a computer generated hand grasping a photogrammetric rock, the hand will appear extra false. The beautiful landscape shown here seems to be mostly static. You can look all you want but you can't touch much.

  • @andres24x
    @andres24x 9 ปีที่แล้ว

    what is the name of that game on first person ?

  • @GlitcherSparta
    @GlitcherSparta 8 ปีที่แล้ว

    3:18
    what game is that?

  • @Daniel_V_
    @Daniel_V_ 8 ปีที่แล้ว +1

    Star Wars Battlefront uses Photogrammetry as well

  • @antonchigur4299
    @antonchigur4299 7 ปีที่แล้ว

    What games are shown in the video?

  • @kain0067
    @kain0067 8 ปีที่แล้ว

    Man, I wish GameSpot still made videos like these.

  • @KrzysztofKotarba
    @KrzysztofKotarba 9 ปีที่แล้ว

    there is also free to use program autodesk 123D where you can make 3D models from pictures with your phone, it's very cool

  • @kevo1978
    @kevo1978 8 ปีที่แล้ว

    what game is that at 3:19?

  • @Ag3nt_Stampe
    @Ag3nt_Stampe 8 ปีที่แล้ว

    what is the name of the game at 2:49

  • @x2x3456
    @x2x3456 9 ปีที่แล้ว

    Really good series

  • @MrALenCar321
    @MrALenCar321 4 ปีที่แล้ว

    what game was that @ 3:21?

  • @jimmysgameclips
    @jimmysgameclips 8 ปีที่แล้ว

    Up and coming photoscanning specialist over here. I can tell you it being faster is not entirely true, it can be in some cases but in others cases it can be quite tedious and with a high failure rate if you don't entirely know what you're doing and it all depends on what you can afford to do as well. If you had thousands to blow on a setup with 150 cameras or so that would do the high res instantly for anything you can place in the studio (you could do objects too with that setup). If you are a small studio and can't afford that you're probably using one camera each time, like they did in the vanishing of ethan carter which involved taking tens-hundreds of photos of one thing (and probably never tens of photos...) , then working with the high res, creating the game model, and voila. An experienced artist can do the same in less time or about the same when you consider logistics for certain things like outdoor only objects, but the realism factor is through the roof so it is totally bitchin to do it if possible and does become faster if you are able to use a studio setup

  • @MCPaddingtonMoFo
    @MCPaddingtonMoFo 9 ปีที่แล้ว +1

    I don't know why, but I fucking love this show's intro music. Does anyone know what it is, or if there's a full version?

  • @jimmyreynolds3062
    @jimmyreynolds3062 9 ปีที่แล้ว

    what's the game in 3:17 please?

  • @andreasmoyseos5980
    @andreasmoyseos5980 8 ปีที่แล้ว

    Excellent video, thank you.

  • @edgeArchitect
    @edgeArchitect 9 ปีที่แล้ว

    We do this at Scanlab Photogrammetry in Vancouver BC!

  • @gessler555
    @gessler555 8 ปีที่แล้ว

    So what about moving/dynamic objects? Like flowing water? Is that also possible in this way?