Slay the Spire: Metrics Driven Design and Balance

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 มิ.ย. 2019
  • In this 2019 GDC session, Mega Crit Games' Anthony Giovannetti discusses how the dev team approached balancing for Slay the Spire.
    Register for GDC: ubm.io/2yWXW38
    Join the GDC mailing list: www.gdconf.com/subscribe
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 87

  • @ocdashi5333
    @ocdashi5333 ปีที่แล้ว +107

    16:27 "Players will naturally gravitate to the ascension level that make sense for them" no we will always play the top unlocked level and take our ass beatings thank you.

    • @TheOnlyFeanor
      @TheOnlyFeanor 5 หลายเดือนก่อน +9

      Yeah i THOUGHT I’d stick around 14/15 ascension max, because after that it’s just unfair. However, turns out I’m playing all 4 characters at ascension 20 with a heart kill try every single time. I love pain and suffering and low win ratios…

    • @tomekk.1889
      @tomekk.1889 12 วันที่ผ่านมา +1

      ​@@TheOnlyFeanor You're crazy

    • @Bhit_Whyz
      @Bhit_Whyz 6 วันที่ผ่านมา

      @@TheOnlyFeanor I'm in the middle of doing the same minus the heart kill because there's no record of it haha. Gotta race the release of Slay the Spire 2

  • @jonathandorozowsky4005
    @jonathandorozowsky4005 2 ปีที่แล้ว +141

    I love how this dude briefly summarizes questions asked in Q&A before answering. Not only does it ensure everyone heard the query, but it gives the questioner a chance to clarify if necessary. I feel like it's somehow a living example of improvement via iteration and feedback.

    • @9695tommy
      @9695tommy 2 ปีที่แล้ว +18

      Fun fact: I always volunteer at GDC (I was at this talk and asked the 2 questions at the 26:53 mark), and we are always remind the speakers to repeat the question, mainly for audio reasons (it wasn't always the case that the actual questions are recorded). So not really an example of iteration haha but still nice for sure.

  • @PetitAmiral
    @PetitAmiral 5 ปีที่แล้ว +77

    Laughed out loud when I saw Corruption and Dead Branch pop out in the "warping" discussion :)

  • @PurpleFreezerPage
    @PurpleFreezerPage 2 ปีที่แล้ว +102

    Ok I know this is random but the first thing that comes to mind for why I love this game is the speed of every action in combat. There's no Pokémon style slow attack animations - you can go PAP PAP POW WAM in 2 seconds if you want.

  • @metalmonster9536
    @metalmonster9536 4 ปีที่แล้ว +53

    "How do you manage emotional feedbacks?" "Delete it" they nailed it.

  • @aenpien
    @aenpien 5 ปีที่แล้ว +89

    I was impressed by the balance of this game. It's cool to hear an explanation.

  • @ryanbrothers5377
    @ryanbrothers5377 3 ปีที่แล้ว +27

    This is one of the most successful indie games ever, a true success story. Cool to hear from the dev.

  • @samliveshere88
    @samliveshere88 4 ปีที่แล้ว +30

    250 hours later I absolutly love this game and still find myself going back to playing it

  • @antondovydaitis2261
    @antondovydaitis2261 2 ปีที่แล้ว +22

    It's extremely heartening to see competent and ethical development. Every programmer on Earth would do well to follow this role model.

  • @rubenzs3161
    @rubenzs3161 2 ปีที่แล้ว +10

    One of the most valuable GDC talks for sure

  • @Bhit_Whyz
    @Bhit_Whyz 6 วันที่ผ่านมา

    It's interesting that some of the design processes they went through resulted in a default decision, with relics or mechanics that kept other iterations of the design in place. Like discarding your hand at the end of your turn is default, but they have Runic Pyramid and the retention mechanic to enable holding onto cards. The enemy intents are visible by default (but some are ambiguous, like buffs and debuffs), but Runic Dome reverts it to that random state. The whole balance between ascension difficulty and daily wackiness. A super interesting lesson in how to capitalize on ideas that can be situationally interesting, but not suitable for basic play.

  • @hibryd7481
    @hibryd7481 3 ปีที่แล้ว +5

    They did such a fantastic job. I enjoy GDC talks conceptually, but most people have worked on games I haven't played or even heard of. But I've got 245 hours logged on STS. Love this game, best thing to come along in years.

  • @benedict6962
    @benedict6962 4 ปีที่แล้ว +16

    Max respect for everyone in that session. Good questions, good answers.

  • @MopeyN
    @MopeyN 5 ปีที่แล้ว +35

    Bought this game 2 weeks ago (Switch release which I've waited for ages) and got 50 hours, so far. Excellent game, it has so many good different card game aspects. I didn't finish the video (yet), but as soon as it popped up as a new video on my playlist, I was smiling, already :)

    • @MopeyN
      @MopeyN 4 ปีที่แล้ว +7

      In case you cared: 6 months later, I'm around 220 hours of playtime in and at around Ascension level 10~11. I'm still playing. I'm still in love. Thanks for the thumbs up and kudos to you, guys!

    • @kevinmoo9902
      @kevinmoo9902 4 ปีที่แล้ว +1

      cool bro
      planning on picking it up on the switch aswell

    • @MegamanX195
      @MegamanX195 24 วันที่ผ่านมา +1

      4 years later now: how long did you play for? Ever beat A20?

    • @MopeyN
      @MopeyN 23 วันที่ผ่านมา +1

      @@MegamanX195 Funny you'd ask! In about a week, it'll be three years since I claimed 100% achievements in this game (yes, I marked my calendar for that 🥳). I played with each character up to and through A20 and had a really good (and frustrating, of course) time 😀 I accumulated more than 500 hours playtime

  • @Bradbradhehe
    @Bradbradhehe 5 ปีที่แล้ว +20

    Awesome talk, always appreciated the way StS is balanced

  • @yourMoonstone
    @yourMoonstone 5 ปีที่แล้ว +13

    This is SO good!!! The insight here is immeasurably valuable as I'm working on my own card game. Thank you so much for uploading this and thanks to the Mega Crit team for sharing their process!

    • @Bretinator
      @Bretinator 2 ปีที่แล้ว +4

      How is it going, 2 years later? ;)

    • @bluehome8193
      @bluehome8193 3 หลายเดือนก่อน +1

      How is it going, 4 years later? ;-)

  • @Mattball82
    @Mattball82 หลายเดือนก่อน

    You and your partner made the best strategy game ever, sir, thank you 👍

  • @RglMrn
    @RglMrn 8 หลายเดือนก่อน +1

    Incredible game and great talk. Thanks!

  • @lukascook8477
    @lukascook8477 4 ปีที่แล้ว +1

    What a great talk!

  • @jMattMorians
    @jMattMorians 3 ปีที่แล้ว

    Awesome. I was just talking with my friends about the main strength of this game and here it is a video about it.

  • @notrab13
    @notrab13 4 ปีที่แล้ว

    Fantastic talk.

  • @yrussq
    @yrussq 5 ปีที่แล้ว

    Really nice talk!

  • @brucebrenneise430
    @brucebrenneise430 4 ปีที่แล้ว +10

    Ironic that Anthony mentions Bob Ross as an example of happy accidents and spontaneity when it's known that Ross painted 3 iterations of every painting he did for his PBS show. So, ultimately, further proof of the point being made here.

  • @mario_actually
    @mario_actually 4 ปีที่แล้ว

    Great talk!

  • @CE-ot1ni
    @CE-ot1ni 4 ปีที่แล้ว +7

    That smirk and "no comment" when the co-op question came up... you know they gotta be working on it.

    • @TZerot0
      @TZerot0 3 ปีที่แล้ว +3

      I mean the game is based on netrunner, so something involving a second player has to have been considered from the start.

    • @whatdothlife4660
      @whatdothlife4660 2 หลายเดือนก่อน +1

      No

  • @Lunareon
    @Lunareon 4 ปีที่แล้ว +10

    Great talk, great game! Even if there's no actual co-op mode (yet?), it was a fun game to play with friends, just chilling out and making collective decisions. :)

    • @solsystem1342
      @solsystem1342 2 ปีที่แล้ว +2

      There's a fun coop-ish challenge you can do. You have two people play on the same seed with different characters. Whenever you enter an event you must make the same choice, whenever you get card rewards you have to take the same card slot (ie both take left, middle, or right), and you must take the same path on the map. Basically, anything that happens in menus outside of battles and shops has to be done together. No other constraints apply in battles or in shops. Also, the real kicker. If one player dies the other must immediately abandon their run. We never made it very far but I'm sure better players could do a lot better.
      It's quite fun when you both get good cards and it's like "do you REALLY need to take the left card though? I'd kinda like an inflame on the right".

    • @ahuman7027
      @ahuman7027 14 วันที่ผ่านมา

      There is a mod now available on Steam, Together in Spire, you play the same fight, but choose your own reward

  • @studiojavakhan9547
    @studiojavakhan9547 4 ปีที่แล้ว +2

    Hellow ! I was wondering, what where the metric tools/library where you using ? (PS : Really love the game, still need to finish ascension level 20 on the defect)

  • @LaurentLaborde
    @LaurentLaborde ปีที่แล้ว +1

    listening to it while playing slay the spire :)

  • @johnhobbes2268
    @johnhobbes2268 4 ปีที่แล้ว +9

    Slay the spire has one of the best adjusted fights that I've ever seen. For every powerful combo which is possible there is one enemy which is designed to counter this combo.
    (the death branch+ corruption combo maybe one of the few exemptions.)
    And it is a good game for ever statistic nerds :-)

    • @lupeters213
      @lupeters213 4 ปีที่แล้ว +5

      There is a curse card, which makes you lose 1 hp for every card played. The timekeeper heart boss only allows you to play 12 cards per turn. The heart deal damage to you for every card played.

    • @sirhasslich536
      @sirhasslich536 4 ปีที่แล้ว +6

      @@lupeters213 the punishment is incomparable to the advantage. Sure, these cases require you to play carefully instead of just picking a card any card, but the reward is way above the skill floor even there. Most of my heart kills were with a DB, even on other classes.

  • @SpaceDodo
    @SpaceDodo 3 ปีที่แล้ว

    Thanks!

  • @FinetalPies
    @FinetalPies 4 ปีที่แล้ว +4

    Dang, makes a great game and is a charismatic talker? Too good

  • @quizzer
    @quizzer 4 ปีที่แล้ว +1

    My favourite game of the year.

  • @goncaloferreira6429
    @goncaloferreira6429 3 ปีที่แล้ว +3

    6:09 same thing aplies to limited play mtg and the whole reason why cards have diferent rareties

  • @andrewg3196
    @andrewg3196 4 ปีที่แล้ว +12

    Excuse me while I go get 5 flexes and whirlwind

  • @Oscar-xt8hm
    @Oscar-xt8hm ปีที่แล้ว +1

    I'm really curious of how they sort the feedback they received on discord

  • @Brodysseus113
    @Brodysseus113 2 ปีที่แล้ว +2

    he didn't talk about MATH, I wanted MATH REEEEE

  • @meathir4921
    @meathir4921 3 ปีที่แล้ว +3

    24:20 I assume this means Creative AI?

  • @IkomaTanomori
    @IkomaTanomori 4 ปีที่แล้ว +2

    31:15 - I recognize that voice asking the question! Hi Alexis!

  • @MehYam2112
    @MehYam2112 4 ปีที่แล้ว

    Fantastic content and delivery, thank you.
    Also, looks like four viewers are stuck on A20.

  • @MartinGP_3dfxlegacy
    @MartinGP_3dfxlegacy 2 ปีที่แล้ว

    Hello! What tool is Ascension? Thanks

    • @austeyen5628
      @austeyen5628 ปีที่แล้ว +4

      ascension is their ingame difficulty level if thats what youre asking

  • @RDonSCom
    @RDonSCom 4 หลายเดือนก่อน

    Who's asking the question at 25:00? It's such a familiar voice and it's bothering me that I can't pin exactly who it is.

  • @miguelcampillos
    @miguelcampillos 5 ปีที่แล้ว

    Hola Finn, espero que te guste el video :)

  • @jesusmcastillo8306
    @jesusmcastillo8306 4 ปีที่แล้ว +1

    Is it Yahtzee the dude who asks the question about "too many feedback"?

    • @mohandasjung
      @mohandasjung 2 ปีที่แล้ว

      Just watched at 1.5x, its just like him!

  • @MattyCakez18
    @MattyCakez18 8 หลายเดือนก่อน

    Picasso’s 500th iteration painting: Still wrong

  • @orelyosif5852
    @orelyosif5852 4 ปีที่แล้ว +2

    " *Every* card sholud have a place" *Setup crying intesefies*

    • @eldritchemissary4718
      @eldritchemissary4718 4 ปีที่แล้ว +3

      Sometimes you can set up an expensive card like nightmares or wraith form

    • @solsystem1342
      @solsystem1342 2 ปีที่แล้ว +1

      Setup into finnaly (I think it's called. It's the silent card that does like 50 damage for free if but is only playable if your draw pile is empty) is completely busted when used in a cycling deck.

  • @magnusjakobsson7163
    @magnusjakobsson7163 5 ปีที่แล้ว

    Was that Rami Ismail asking the first question?

    • @mario_actually
      @mario_actually 4 ปีที่แล้ว

      Magnus Jakobsson definitely not.

  • @denisbachman8159
    @denisbachman8159 2 ปีที่แล้ว

    😎💪

  • @misomiso8228
    @misomiso8228 3 ปีที่แล้ว

    0:30 netrunner :-( F

  • @marksmod
    @marksmod 4 ปีที่แล้ว

    telemetry... yess... hahah!

  • @artificialbox
    @artificialbox 5 ปีที่แล้ว +3

    i think EA could learn a lesson here

  • @goncaloferreira6429
    @goncaloferreira6429 4 ปีที่แล้ว +1

    so the game sold 1.5 milion copies? are these 2 guys set up for life?

  • @chuckm1961
    @chuckm1961 3 ปีที่แล้ว +1

    There is no “X” in the words “et cetera”.

  • @misterbeach8826
    @misterbeach8826 4 ปีที่แล้ว +2

    it is interesting, of course, but bear in mind that slay the spire was unique when it came out. everything he said many other devs did too, i.e. subnautica, yet subnautica zero is a commercial fail with almost no active players... contrary to subnautica. what i'm saying is: IF you have a unique yet mainstreamy enough game to be commercially interesting, then it works. IF not, then all your data will not help you, even if you were successful before with another game and did 5 gdc talks about how clever you are.

    • @jigartalaviya2340
      @jigartalaviya2340 4 ปีที่แล้ว

      Unlike u at least they did something with their lives.Think about that.

  • @IstyManame
    @IstyManame 10 หลายเดือนก่อน +1

    - "Let's talk about balance" - "the game is single player so we don't really care"

  • @mtaur4113
    @mtaur4113 4 ปีที่แล้ว

    ok but y shiv so bad

  • @anazron805811
    @anazron805811 4 ปีที่แล้ว +1

    *Sniffs, snorts, slaps lips together, breaths hard into mic*
    Great talk, but this video hurts me.

    • @meathir4921
      @meathir4921 3 ปีที่แล้ว +6

      He’s a developer, not a public speaker.

    • @jaredarmstrong7403
      @jaredarmstrong7403 5 วันที่ผ่านมา

      At least he’s not as bad as Zizek. My goodness.

  • @desertwater8445
    @desertwater8445 5 ปีที่แล้ว +2

    First?

  • @DavidGuild
    @DavidGuild 4 ปีที่แล้ว +1

    Talk was good. Constantly swaying back and forth, not so much.

    • @meathir4921
      @meathir4921 3 ปีที่แล้ว +9

      Why does that matter? Your eyes are meant to be on the power point and he’s not exactly a public speaker.

  • @danikpri50
    @danikpri50 2 หลายเดือนก่อน

    Great talk!