This is because in mmo before WoW most dungeons were ran once and the original WoW Devs built them around that but then found players don't do that and run them more than once so after vanilla they made smaller dungeon
The fact that I could pull up thottbot, do ST with it up the whole time, complete it, then go right back in it and immediately have no fucking clue what was going on is a testament to how complicated that place was.
It was hella confusing, Took a dozen or so times before I got the hang of it without a guide. It also helped there was always one person who knew most of the time.
I actually ended up having a landmark for that, if I saw the first spiral stairs going up to the right, take it one floor up, I got way less lost that way.
I mapped out each floor, in my head, pretty fast, but how to get to each floor never stuck with me. Which stair leads to which floor is always a surprise for me.
You should have done a "Longest dungeon of each expansion". "10 Longest Dungeons in World of Warcraft" is pretty much a love letter to the Classic dungeons.
@@Arian545 Except it is, the majority of the Classic/Vanilla dungeons were never meant to be done in 1 go, they are meant to be done in wings. That's why you got Ring of Law runs for BRD or Emperor Runs and more. Or for Maraudon Purple/Orange runs and more. Just because they are interconnected doesn't mean you're meant to do it all in 1 go.
He did explain why that video would make no sense. Oh here is megadungeon from each expansion after legion. And here is the 5 boss dungeon that's tied with the other 5 5 boss dungeons from that expansion. Pretty boring video imo
I am with you 110%! Anything and everything in that ol' Blackrock Mountain is good shit. LBRS/UBRS and BRD. Just on such a grand scale that hasn't really been matched (just my opinion, yo) to this day. Like, yea, there _are_ good dungeons... but, this place you had to go inside a mountain and fight your way to the dungeon entrance before entering... and then once you're inside ANY of the dungeons there, its shortcuts and secrets, locked doors and hidden quests, optional bosses and rare recipes... know what I mean? Was kinda what made them special, but on the other hand, if I had any criticisms (ofc I do, I'm a whiney old fart) it'd be that streamlining it down to the fastest method for that _one guy_ in your group, you know the type... "gogogogogog" before pulling the next trash pack on behalf of the tank. It's always one person who dictates where. No chance you're doing that optional boss for the amazing bearform trinket, no way you're going through the respawning dark iron dwarf room with the torches, not a chance in hell you're going _that way_ for your quest. But other than that... my personal favourite place.
I love large dungeons. The best part of classic was running multiple groups through the massive ones, showing them all the pulls and bosses. You spent like 2 hours with these people, it was great!
not until you meet a group that wipes like mofo. People drop and spend 30 minutes refilling a spot while waiting for the guy running across the map on a 60% mount.
WoWs social environment is a shell of it's former glory. I miss this, too. Now they just blast through 3 bosses, silently, on full tilt. It's boring af.
Don't forget the Grim Guzzler deep inside BRD, where you had the Thorium Brotherhood faction vendor and several quests, just getting there many times was time consuming
@@brendolee4257 Well, every last few weeks of subscription before taking a break from WoW I liked to go solo old dungeons and just visit them without rushing. I remember one time I was on a DK reroll in its 60's farming the Thorium Brotherhood quests around 1a.m. and I bump upon a roleplayer, level 60 mostly geared in greens and blues, the guy never bought an expansion and was just enjoying the game like that, so we decided to go into BRD, the two of us roleplaying along the way to just have a beer at the Grim Guzzler. It was a memorable experience :) I'm nostalgic of those days in my 20's when I spent my sunday crawling through those giant dungeons with my guildmates and it seems we are a few like that :p
Most of my time was spent lightly roleplaying doing what you two did...and mostly being at grim guzzler. Whether it be the dwarf alts, a few other alliance alts, or trolls/orcs and few other horde alts, spending time in da mountain was probably my favorite. Time was better spent with the experience vs short rushing through small dungeons for me. And then they completely failed to use the area for darkirons... We "few" are merely the most (or very much close to) quiet ones.
I think it should've replaced Zul'Farak. Just my personal experience - Zul Farak, even with graves for XP, all bosses and quests, is usually over in shortly above 1 hour. Maraudon is a Multi-Wing Dungeon and doing everything there takes forever! Everything else looks very accurate though!
Maraudon is fucking collosal in it's size but a majority of the time you're just fighting generic idiots, getting to the goblin boss has you fight like 13 packs of mobs and walk for like 7 minutes just for him to be shoved into the corner
@@markospiranovic7213 Gnomeregan has very few bosses. I think there is like ~5. The trogg boss. The elemental. I think 2 meca and Thermaplugg (+ somtime a rare dwarf elite in the hall before Thermaplugg). Like Maraudon a lot of trash mob, a big place but very few bosses.
I love how old dungeon told a story through questing in and around the instance. Setting the tone at first with some quests or maybe promise of good loot says an other adventurer. Then once you'e there the rooms, the layout, the enemies and to a bigger extend the bosses tell a story both about the place you are in but the events that lead to you the player coming in there. Hopefully acheiving some goal that's moraly good.
I actually did BRD all the way through during BC as a newbie. The final boss room had skull mobs to me, and it took my team (A PUG, believe it or not) eight hours to clear it out. Best time of my life.
11:35 it was confirmed by john staats in the "wow diary" book that they had planned to put an extra "wing" with more bosses behind bael'gar but they stopped themselves because they thought it had too many bosses already
I wish they would have, would've been cool for sure! Miss WoW classic the initial experience of it back then was unlike anything else. Incredible game in its day.
That was so fun. I would wake up Saturday morning, find a BRD group and be in that dungeon until 3 or 4pm with players coming and going. So satisfying to complete it to the end and pick up everyones little side chain quests they needed like smelting the dark iron ore or picking up the MC attunement. Current Classic is different in that aspect from old vanilla because nowadays everyone just wants to quickly push through and put it in the rear view mirror. I really miss that experience.
Calling the horses in Shadowfang Keep a boss is quite the stretch, also the ghost soldier is a rare that does not always spawn guaranteed. So there are 8.5 bosses max.
The Sunk Temple was the first reason i ever looked up something about WoW on line. Some one in my guild had mention there was a certain order needed to click the statues and funny enough i still have the note book i wrote it down on in my desk all these years later. Black Rock Depths used to be my guilds end game back in the day we would spend hours upon hours in there fun times
The first time I ever completed every quest and explored every part of that dungeon was well after I had cleared MC. That first full run took 4 hours cuz no one knew where to go. It was kinda awful but so memorable. I then started running all my guildies who hadn't done a full run and I was so well acquainted with the place I'm actually nostalgic for it. So much so (I'm retired now) for the free WoW weekend earlier this month, the first thing I did was do a full BRD solo run (other than Ring of Law cuz ain't nobody got time for that) and kinda enjoyed it. Note I already had Ironfoe years ago from all the runs thru there 😁
People seem to dislike Sunken Temple in my experience, but I love it... Kind of long-winded, but it truly feels like a DnD-type of WoW dungeon, similar to BRD in a way. Zone in to this city/temple, and you are given a mysterious sandbox to explore. I prefer the mystique of Sunken Temple to BRD.. a much more alien and hostile atmosphere.
I remember doing Temple of Atal'Hakkar ONCE during WotLK, and I thought it was so epic since it lasted over an hour to do. Sadly I only ever did it once before it was changed in Cata. For a long time though I thought that the dungeon was super secret because no matter how many dungeons I did I never saw the long dungeon again, until I realized that the shortened Sunken Temple was the dungeon I was remembering.
5:51 you don't get the Malet of Zul'Farak from a quest chain or from from Arathi Highlands. You just loot it in Hinterlands and ring the gong atop Jintha'alor. It's an unmarked quest.
And worth doing as a leveling tank (post 1.13) even if you have no plans to do the dungeon. It’s just a really nice +8 str +8 sta mace for prot warriors
@@ZinFaysFury This happens because he looks up the material for his Classic videos instead of just playing the game. He made a bunch of obvious mistakes in this video.
@@albinotangerine5556 you don't even wanna know how many mistakes were on the original draft. Hiru does not have time to play classic so he has to research it.
Then don't be that guy lol u totally wanted to be that guy an probably in real life face to face aren't that guy that's y you did it on the internet bud
I really love Dire Maul after playing vanilla and going and exploring it with my friends. It's so huge but the atmosphere is just really cool and there's a whole lot of little details if you go explore there. Like I wish there was an mmorpg out there tailored to people who just wanna go out and go into massive complexes to explore or enjoy immersive gigantic instanced experiences . As I've gotten older I just like that sort of thing in MMOs while I get my mechanical mastery kicks from Roguelikes.
Hi Hiru, I have some interesting fun facts and/or correction about this topic: - Blackrock Spire actually used to be one instance with a single instance portal at the place BEFORE the square-shaped room which splits up into the upper and lower portions. It is very unique in that, the same instance had two sections, one tuned for 5, the other for 10 people (with a limit of 15 people who could enter, later lowered to 10 in patch 1.10). - Stratholme is still a single instance, despite the two sections being physically separated by the lowered gate now after the Cataclysm revamp. You can see through the gate, and if you clear one part, then enter the other one, you can still see the results of your work. - Minor thing, but the Blackwing Lair instance portal was in Upper Blackrock Spire, not BRD. Actually I'm pretty sure the green instance portal that leads to BWL is still there after the revamp in WoD, but the area is gated off. Not 100% sure though. And just an opinion, what they did to Sunken Temple is a disgrace. There was no reason to remove over half of it, they could have just cut it into parts for the dungeon finder like they did with Baraudon and BRD. I wish they added back its full version, maybe as a revamped max level mega dungeon.
Naxx was originally meant to be accessed via the locked gate behind the last area of dead strath. The art assets are still there in retail, and the gate ìs unlocked in the open world copy of instance. A demon hunter uploaded a video exploring the place, and you can see untextured Naxx floating above a portal ziggurat. Interesting early raids were supposed to be hidden inside dungeons.
Man great video. Spent soo much time in these places in Vanilla. These old dungeons were adventures inside the game that could take literal days if you didn't have a good group of people to run them with. And even then if you were just plain unlucky the run back was painful. Today's dungeons are super quick speed runs in the hope they drop gear. Though they still look great none will ever have that "Oh crap I'm never leaving this place - its 3am and I really either need to give up and sleep or push through" And MBB addon is your friend. It hides all the mini buttons on the mini map and puts them into one button.
Love BRD. Back in day it never feel long because it was fun to play with People who talk and dont rage quit after you pull extra group of mobs or onlye come for one boss I stil love how old BRD look
waking up on a saturday to think BRD full run yes man those were the days. Might not need any loot but I loved that place and the respawning room in vanilla was so funny. It also had a shortcut with dropping off the platform and firewalking to go straight to the iron forge. So much nostalgia
What made me fall in love with BRD was the amount of shortcuts in there. An insanely huge dungeon, but once you got the key there isnt a single boss thats more then 20-25min away if you want to go straight to it. Level design at it's finest.
I'm still salty about how they butchered Sunken Temple, it was and still is one of my favorite dungeons. I gladly revisited it in Classic a few times, before I dropped the game for various reasons.
The crux of using some sort of metric to measure "dungeon length" - Everyone who has played Scholo knows that it's not as long as it seems from the boss count, as 6 of the bosses are minibosses that drop less / sometimes no loot before the final boss appears. Yes, they have their own room, but there is very little trash to clear before them.
Yeah honestly boss count isnt a good way to measure dungeon length. Some dungeons have certain mechanics that literally take longer than beating those classic "bosses". Like in wrath the time between portals in violet hold, defending brann in halls of stone, making it to the infinite corrupter in culling while having to sit through dialogue. Ive cleared sunken temple and stratholme faster than those 3 dungeons i mentioned
Yeah, Scholo was really fast when you had a group who knew the dungeon. Same with Strat. Maraudan was freaking forever in comparison, even with a group who knew what they were doing.
@@bugrayaman9301 true whatever makes you wait an arbitrary amount of time automatically scales bad with your party power lvl. The higher you are the more you sit and wait and bore yourself to death for the stupid spawn/mechanic to happen...
I can see how logically Blizzard moved away from large dungeons after Vanilla but they are super cool, and I enjoy most of them in Classic. I can't say I like sunken temple that much, that one can be really confusing, and also the gear is mostly trash.
I agree that Sunken Temple is on this list of long dungeons, both boss count and size. But i must add that it kinda has 11 if you count that tiny hole in the large room before the final boss. It killed atleast 1 per run, and yes, i have fallen into it multiple times.
Its been so long since i played wow. And i never rly look at New content no more.. except from these videos you make. I listen to them as a mini podcast when im relaxing. Thanks again for another great video👌
The most annoying part of the dungeons with the pre-dungeon “maze” is that if you’re the last person and you’re not the healer, people will do what was intended and start grinding elite packs while waiting....and eventually getting into the dungeon while you’re alone and gotta try and make it to the instance solo. BRD...the only dungeon you gotta clarify which bosses you’re gonna kill, the path you’re taking to those bosses, and if others need certain loot to decide if you are interested.
Classifying the size based on boss numbers is a bit awkward. Wailing Caverns is giant compared to Shadowfang keep and is essentially a maze that you have to clear both sides of the dungeon to get all the bosses. Shadowfang is just a straight forward run that is much shorter even with it being more bosses.
I remember in BC when I was new to WoW, I spent a whole day with a group doing Blackrock depths. Was such a great experience a dungeon can have so much content
I remember I talked the main shaman and warrior from my guild to do BRD with me and we were in there for literally 7 straight hours trying to clear alone. Fun times
I remember the one with the trees and the ogre taking a long time to beat. I'm not sure how many bosses they were but I remember they're were so many, that I only got the end twice I think.
We used to say "Baron Run" and "Scarlet Side" for Stratho. Here's the thing: you didn't have to do everything. This is especially the case of BRD. Once you geared up a little, you could also go and do stuff in two people, especially stealth with Rogues and Druid. I helped a friend getting a tier 1.5 piece and we did the boss only 1 druid 1 rogue (we had purples). I think it was Dire Maul. And more importantly, these places felt "real". BRD felt like an evil drwarf city, not a place arranged to make your boss killing as comfortable as possible.
I love the mega dungeons. Try to image a wow where the last couple of level was gain by doing theise dungeons up til max lvl and beyound ash a appetizer toward raiding. I find that there is a lot of ways the history of wow could had played out differently.
I did to. I think this was one of the big reasons to play classic wow. Although wrath still had them all in there as well, except for the original naxxramas and onyxias lair.
Blackrock Depths.. god the first weeks in this Dungeon where magical. Discovering more and more pushing deeper and deeper. And then developing skips and "speedrun strats" to make it less annoying after 20 clears :D
Brd is legendary. I HATED it back in the day because of how confusing it was. But after private server and classic play throughs, it holds a special place in my heart.
That was a point he wanted to make. Also funny enough, even pulling all of Scarlet Monestary together, you still don't get enough bosses to make the list (7, if you include the secret boss.) Future dungeons drew a lot of inspiration from SM, as it was generally the most liked.
@@Preacher_. This is debatable. So, there were definitely good classic dungeons, and I paint classic Stratholme out as perhaps the best dungeon of all time. Dungeon is laid out in such a way that it can accommodate both farming players and grinding players, and gives a good experience. Very crucial to Strat live is the checkpoint in the middle, where groups can disband and rejoin later if needed. This is super important to good design of any team based game, since schedule conflicts and emergencies happen all the time. Blackrock Depths is sort of a good example how to not design a dungeon. It's large, laid out in a confusing and non-distinguishable manner, and has lots of corridors to nowhere. On top of this, it has no checkpoints, so if you are committing to it, it's an all day affair, which makes it a difficult dungeon to run without a dedicated group.
I remember the first time I was able to do a full BRD sweep with a group of rando's back in the day, a little over 6 hours. Kinda bothers me attacking a dungeon from a decade and a half ago felt more like storming a city than Ny'alotha ever could.
BRD is definitely one of my favorite dungeons. Back in the day when you had to actually look for groups manually going there was an absolute massive adventure. I remember spending many days in there and whilst it was exhausting I still have very fond memories of it. So much so that I'd be very much willing to go back to that time and do it all over again just for that feeling.
Molten Core was originally meant to just be another wing of Blackrock Depths, all within the same map/instance, so it's wild to consider the fact the massive 20 boss version of BRD was massively cut down from the potential 30 boss version that included a 40 person raid wing.
I played back then and a lot of these were full day events and it’s something I miss about retail. The instant gratification of downing boss after boss and then queuing for a new dungeon is great short term, but nothing will beat the sense of pride we all got when we beat Strat for the first time.
The Playerbase grew older and the causal player for whom most of wow is designed since it's inception doesn't have time to sit inside a dungeon for a day.
2:40 I was today years old when I learned that some mushrooms, ... (as one might find in a cave and not think about a second time until 16 years later) ... indicated a path.
You've definitely got me all misty-eyed watching this. The dungeons used to be an experience, in many cases a culmination of a long quest chain, dripping in game lore. Don't get me wrong I love the new style 3 bosses , minimal trash but the feeling of going through somewhere like BRD , or Dire Maul, even places like Gnomeregan, exploring all the nooks and crannies is what made wow vanilla what it was.
Classic brd Tbc any 5 boss dungeon Wrsth any 5 boss dungeon Cata halls or origination Mop any 5 boss dungeon Wod any 5 boss dungeon. Legion Kara megadungeon Bfa mechagon megadungeon Shadoelands taz megadungeon. See a theme?
@@OneOfTheLoveless Well, those five boss dungeons may or may not have extra difficult trash, or bonus bosses, or some other trickery. Megadungeons do make things a bit too obvious, admittedly
In theory I like them better, but in reality I prefer smaller dungeons, because taking 1 hour to finish a dungeon is kind of tiresome, and the novelty of them wears out pretty fast.
@@RazanaArcclaw I generally liked it a lot, but I did feel like some of the text went by too quickly a few times. Maybe it's because hiru speaks fast though I dunno.
As someone that playef from Vanilla to the start of Cata he has zero idea what he is talking about. He is so focused on "bosses" and the size of the dungeon that he ignores the number of mobs and how hard the fights are. TBH it reminds me why i unsubbed from him.
@@OneOfTheLoveless My dude, clearly your eyes and ears don't work, you didn't even read the title of the video. This entire list is crap, mara, basically the largest dungeon IN THE GAME isn't even on here. He's a hack.
@@RazanaArcclaw no i meant the text in the video which compared raids to stratholme it was naxx with 15, SoO with 14 and karazhan with 13 which shouldve been ulduar with 14
They aint bad at all imo... savage... but not bad lol. Like i remember back before TBC getting lost in Maraudon and BRD at first -_- needed a day easily to clear it all. Think i only did Theredras like 3-4 times. Every other run would get disbanded after an hour or 2
I used to run it constantly to get two of the blue 1H axes that dropped there for my Hunter. At the time I wasn't confident enough to do the questline for the Hunter Staff and it was really one of the very few end game melee weapons other players/classes were mostly cool with Hunters taking.
Either my memory is fuzzy but I could of sworn that early on back in the day scholo was a 10-man and UBRS could be done with 15? Then they soon turned scholo into a 5-man and UBRS into a 10man.
I remember back in the days entering BRD around 10 pm and we wanted to clear the dungeon. We came out at 5 am and probably did not clear it entirely. Good times !
You were able to raid all the dungeons when Wow launched. Thats why alot of these places are so huge. My first raid was Scholomance at level 42 on my warlock. The agro range was ridiculous XD
Dire Maul made my Leatherworking Hunter rich. The day DM opened I got the Hide of the Wild recipe, the first one on the server, I believe. I made a LOT of them over the next few months.
To be honest, I love long dungeons. It feels like a territorial area owned by the villains with ACTUAL resistence. Dungeons with low amounts of bosses feel like you're just going in and clobbering everything. I like long dungeons that make you go through lots of things to accomplish a goal, and raids are also a part of that. It feels like challenging territory against this faction/team of bosses.
i just loved BRD, i boosted so many randoms there, just so i had a reason to do it :D first time i did part of it i was amazed, it was like a game inside a game!
it was large, but a LOT of the map was literally useless, reason its seen as large is cause of these useless areas, and being such an easy to acsess low level dungeon, that for the level it was, was hilairiously big. but once you knew the path, it was pretty quick as there were few bosses.
Yup. Gnomer only has 6 bosses (1 is a rare spawn). Gnomer is the AQ40 of Classic dungeons...absolutely massive in size while still managing to feel completely empty.
Oh I remember that dungeon. The bosses were fun but it was hell figuring out how it worked. I only got to the end like 3 times out of all the times I did it. I think the mob enemies gave more exp than usual, so I did it a lot to lvl up.
I remember when I played wow years ago, my dungeon finder would only let me play these dungeons. I had no idea they were some if the longest in the game. My favorite was wailing caverns. Thought it was cool. And my least favorite was spire because it did take all day to beat it. Tons of exp tho so worth it.
Quit wow long ago. I had no idea they scalped so much vanilla dungeon content in cata. Some of my fav memories were the hours grinding ZF and ST. 6 boss ZF? ST turned into Sarth? If I hadnt quit in wrath i wouldve definitely quit in early cata.
@@ShyShaymini literally worst version of the game. Doesn't even start to get good until cata. Vanilla-wrath you have to literally no life to get geared up.
The problem with these dungeons wasn't the number of bosses but the amount of trash that you had to do or had to redo on whipes. I don't remember ever doing a full ST clear in vanilla. When your group decided to do the whole upper section with the corridors and all the weird stuff or the lurker. A whipe meant that you were guaranteed to have a full trash respawn so parties just broke up on a whipe. Most dungeons had a kind of wings or subtracks which would limit the amount of trash that would respawn. Or the difference between min and max level enemies were pretty ok meaning a party that did ok at the start would be able to get to the end. But places like ST, Uldaman, WC or DM were horrible long corridor dungeons where your party could be fine but then at the end keep whiping and unable to handle the final mobs.
That bit with hearthstone in scholomence how theres a demon hunter with a bow and is essentially illidan makes me think that if they get a 3rd spec itll be a ranged in somewhat contrast to how regular hunters have a melee spec
the culling of stratholme feels like the longest dungeon in retail in length (not bosses), walking, waiting and waves Getting it while queueing random lich is just painful
Could probably cut out a huge amount of time by skipping the "roleplay" but if you had to do the quest at the start then you couldn't do that and I'm not sure if it was always even an option...it's the main thing I hate about Culling of Stratholme also in response to Hiru saying "Poor Sunken Temple" when talking about it being gutted I say "POOR SUNKEN TEMPLE!?...how about Poor players?" I would've never stepped foot back into Sunken Temple had they not changed it, I'm all for puzzles and everything but having a bunch a statues that had to be clicked in a certain order, the statues seeming to be miles away from each other (in terms of how long it takes you to get from one to another), and a group of 5 people with no communication skills and trigger fingers...yeah no
You forgot to add the shaman/paladin summon boss for scholomance. Just pointing it out since you added Vectus and his lackey(a boss the majority of dungeon groups skip, the first group I went with skipped them even though I specifically told em I will willingly pass on all gear if we do Vectus as well, me passing gear was the only reason they even took me)
ZF didn't really take that long thankfully. It was pretty cramped. And although rare spawn bosses are fun, if I recall correctly, the ones in ZF literally didn't have mechanics so it was often hard to tell if you'd even pulled one.
Fact: In Vanilla people would start raid groups (20-30 people) and farm out the upper level dungeons like scholo, strath, and brd because on top of the content being incredibly difficult with limited game knowledge, people would disconnect and make it nearly impossible to finish. After blizzard found out about this they put a cap on the upper level dungeons so that only 5 people could enter. This is also when they added the MC attunement as before hand you used to run allllll the way through BRD to get to MC with you entire raid before the raid itself.
Only the first few patches maybe. They set the dungeon cap to 10 pretty quickly. And even then most good groups were small because less people = more loot.
"Dungeons were ment to only visited once." "Scholomance is the only place to craft Flask until BWL" makes perfect sense :p
Classic game design at its best
or uldaman as well. those damn crystals
then again if you think about it people didn't really bring flask and shit to raid
This is because in mmo before WoW most dungeons were ran once and the original WoW Devs built them around that but then found players don't do that and run them more than once so after vanilla they made smaller dungeon
higher level dungeons were meant to be repeated to get tier 0 gear
The fact that I could pull up thottbot, do ST with it up the whole time, complete it, then go right back in it and immediately have no fucking clue what was going on is a testament to how complicated that place was.
It was hella confusing, Took a dozen or so times before I got the hang of it without a guide. It also helped there was always one person who knew most of the time.
greg sheppard “this way guys”
I actually ended up having a landmark for that, if I saw the first spiral stairs going up to the right, take it one floor up, I got way less lost that way.
I mapped out each floor, in my head, pretty fast, but how to get to each floor never stuck with me. Which stair leads to which floor is always a surprise for me.
It definitely took me a few times to get the pattern down... Even then, it's easy to get turned around.
You should have done a "Longest dungeon of each expansion".
"10 Longest Dungeons in World of Warcraft" is pretty much a love letter to the Classic dungeons.
It is only a love letter if you think long dungeons are a good thing
@@Arian545 Except it is, the majority of the Classic/Vanilla dungeons were never meant to be done in 1 go, they are meant to be done in wings. That's why you got Ring of Law runs for BRD or Emperor Runs and more. Or for Maraudon Purple/Orange runs and more. Just because they are interconnected doesn't mean you're meant to do it all in 1 go.
@@veritasabsoluta4285 What?
He did explain why that video would make no sense. Oh here is megadungeon from each expansion after legion. And here is the 5 boss dungeon that's tied with the other 5 5 boss dungeons from that expansion. Pretty boring video imo
@@Arian545all of that made sense, what do you need explained
Blackrock Depths is hands down my all time favorite dungeon.
It felt so massive and important some real lord of the rings stuff
It was beautifully made in perfect bite sized segments.
Yes it is a very long dungeon, but it is VERY easy to navigate once you know the layout. It is probably my favorite classic dungeon.
Ya, it was an actual city
I am with you 110%! Anything and everything in that ol' Blackrock Mountain is good shit. LBRS/UBRS and BRD. Just on such a grand scale that hasn't really been matched (just my opinion, yo) to this day. Like, yea, there _are_ good dungeons... but, this place you had to go inside a mountain and fight your way to the dungeon entrance before entering... and then once you're inside ANY of the dungeons there, its shortcuts and secrets, locked doors and hidden quests, optional bosses and rare recipes... know what I mean?
Was kinda what made them special, but on the other hand, if I had any criticisms (ofc I do, I'm a whiney old fart) it'd be that streamlining it down to the fastest method for that _one guy_ in your group, you know the type... "gogogogogog" before pulling the next trash pack on behalf of the tank. It's always one person who dictates where. No chance you're doing that optional boss for the amazing bearform trinket, no way you're going through the respawning dark iron dwarf room with the torches, not a chance in hell you're going _that way_ for your quest. But other than that... my personal favourite place.
The bosses look like they're taking a class picture on school picture day
lol
Wait... there’s mushrooms that guide the way in Wailing Caverns?
They tried that originally.
Blizz: "Hey let's make mushrooms so people can find the way!"
Also Blizz: "Let's make them seem like part of the foilage so nobody notices."
lmao
First time i hear about that as well .. LMAO
I love large dungeons. The best part of classic was running multiple groups through the massive ones, showing them all the pulls and bosses. You spent like 2 hours with these people, it was great!
I did these dungeons a lot when lvling and they were a lot of fun in a group. Anytime we had a new or lazy priest. It lead to a lot of rage quits.
not until you meet a group that wipes like mofo. People drop and spend 30 minutes refilling a spot while waiting for the guy running across the map on a 60% mount.
@@qijia3707 or you get a tank with grey gear on and half allocated skill points in a dps tree , and the other half is unallocated
WoWs social environment is a shell of it's former glory. I miss this, too. Now they just blast through 3 bosses, silently, on full tilt. It's boring af.
Good for you man, every time I run wailing caverns or BFD I have a hard time keeping my eyes open by the halfway point lol.
I will never forget the day we went Blackrock Depths and cleared it for the first time completely, this was just wonderful.
Don't forget the Grim Guzzler deep inside BRD, where you had the Thorium Brotherhood faction vendor and several quests, just getting there many times was time consuming
And don't forget the band that played in there at a certain time of day!
No one does that stuff anymore, not even since Classic launched. Everyone is just on a zergfest to eat as much content as fast as possible.
@@brendolee4257 Well, every last few weeks of subscription before taking a break from WoW I liked to go solo old dungeons and just visit them without rushing. I remember one time I was on a DK reroll in its 60's farming the Thorium Brotherhood quests around 1a.m. and I bump upon a roleplayer, level 60 mostly geared in greens and blues, the guy never bought an expansion and was just enjoying the game like that, so we decided to go into BRD, the two of us roleplaying along the way to just have a beer at the Grim Guzzler. It was a memorable experience :)
I'm nostalgic of those days in my 20's when I spent my sunday crawling through those giant dungeons with my guildmates and it seems we are a few like that :p
Hence we had a nickname for them . The Thorium Bastardhood. 😅
Most of my time was spent lightly roleplaying doing what you two did...and mostly being at grim guzzler. Whether it be the dwarf alts, a few other alliance alts, or trolls/orcs and few other horde alts, spending time in da mountain was probably my favorite. Time was better spent with the experience vs short rushing through small dungeons for me. And then they completely failed to use the area for darkirons...
We "few" are merely the most (or very much close to) quiet ones.
i'm kind of surprised maraudon didn't make the list.
I mean, I think maraudon is mostly trash mobs, but also has 8 bosses.
I think it should've replaced Zul'Farak. Just my personal experience - Zul Farak, even with graves for XP, all bosses and quests, is usually over in shortly above 1 hour. Maraudon is a Multi-Wing Dungeon and doing everything there takes forever! Everything else looks very accurate though!
Im suprised Gnomeregan didnt
Maraudon is fucking collosal in it's size but a majority of the time you're just fighting generic idiots, getting to the goblin boss has you fight like 13 packs of mobs and walk for like 7 minutes just for him to be shoved into the corner
@@markospiranovic7213 Gnomeregan has very few bosses. I think there is like ~5. The trogg boss. The elemental. I think 2 meca and Thermaplugg (+ somtime a rare dwarf elite in the hall before Thermaplugg). Like Maraudon a lot of trash mob, a big place but very few bosses.
I much prefer longer dungeons with optional bosses.
My all-time favourite dungeon is Blackrock Depths because of this
Yeah, lets be honest BRD is essentially a 5 main raid. More bosses and lore than most raids.
I was with you until you mentioend BRD haha!
I love how old dungeon told a story through questing in and around the instance. Setting the tone at first with some quests or maybe promise of good loot says an other adventurer. Then once you'e there the rooms, the layout, the enemies and to a bigger extend the bosses tell a story both about the place you are in but the events that lead to you the player coming in there. Hopefully acheiving some goal that's moraly good.
I actually did BRD all the way through during BC as a newbie. The final boss room had skull mobs to me, and it took my team (A PUG, believe it or not) eight hours to clear it out. Best time of my life.
11:35 it was confirmed by john staats in the "wow diary" book that they had planned to put an extra "wing" with more bosses behind bael'gar but they stopped themselves because they thought it had too many bosses already
I wish they would have, would've been cool for sure! Miss WoW classic the initial experience of it back then was unlike anything else. Incredible game in its day.
@@BetterYouNowcome back now and do it on HC. It is a totally new experience.
I remember spending like 8 hours clearing BRD in vanilla, WC used to take like 3-4 hours lol
One day on a horde alt i ran WC like 5 times in a row and since then the layout of that place had been burned into my brain.
That was so fun. I would wake up Saturday morning, find a BRD group and be in that dungeon until 3 or 4pm with players coming and going. So satisfying to complete it to the end and pick up everyones little side chain quests they needed like smelting the dark iron ore or picking up the MC attunement. Current Classic is different in that aspect from old vanilla because nowadays everyone just wants to quickly push through and put it in the rear view mirror. I really miss that experience.
Calling the horses in Shadowfang Keep a boss is quite the stretch, also the ghost soldier is a rare that does not always spawn guaranteed. So there are 8.5 bosses max.
The Sunk Temple was the first reason i ever looked up something about WoW on line. Some one in my guild had mention there was a certain order needed to click the statues and funny enough i still have the note book i wrote it down on in my desk all these years later.
Black Rock Depths used to be my guilds end game back in the day we would spend hours upon hours in there fun times
BRD is hands-down my favourite dungeon.
Must have been in there 100 times, still feels cool ^^
The first time I ever completed every quest and explored every part of that dungeon was well after I had cleared MC. That first full run took 4 hours cuz no one knew where to go.
It was kinda awful but so memorable. I then started running all my guildies who hadn't done a full run and I was so well acquainted with the place I'm actually nostalgic for it.
So much so (I'm retired now) for the free WoW weekend earlier this month, the first thing I did was do a full BRD solo run (other than Ring of Law cuz ain't nobody got time for that) and kinda enjoyed it.
Note I already had Ironfoe years ago from all the runs thru there 😁
People seem to dislike Sunken Temple in my experience, but I love it... Kind of long-winded, but it truly feels like a DnD-type of WoW dungeon, similar to BRD in a way. Zone in to this city/temple, and you are given a mysterious sandbox to explore.
I prefer the mystique of Sunken Temple to BRD.. a much more alien and hostile atmosphere.
I remember doing Temple of Atal'Hakkar ONCE during WotLK, and I thought it was so epic since it lasted over an hour to do. Sadly I only ever did it once before it was changed in Cata. For a long time though I thought that the dungeon was super secret because no matter how many dungeons I did I never saw the long dungeon again, until I realized that the shortened Sunken Temple was the dungeon I was remembering.
5:51 you don't get the Malet of Zul'Farak from a quest chain or from from Arathi Highlands. You just loot it in Hinterlands and ring the gong atop Jintha'alor. It's an unmarked quest.
Thanks for writing my comment for me.
i got it as a quest chain. was told specifically to go to hinterlands and get it from the Troll dude. this is in TBC original, years ago.
And worth doing as a leveling tank (post 1.13) even if you have no plans to do the dungeon. It’s just a really nice +8 str +8 sta mace for prot warriors
5:51 Not the Arathi Highlands. It takes place in the Hinterlands.
I heard that to! As a guy who got his mallet it was annoying me a bit XD
@@ZinFaysFury This happens because he looks up the material for his Classic videos instead of just playing the game. He made a bunch of obvious mistakes in this video.
@@albinotangerine5556 you don't even wanna know how many mistakes were on the original draft. Hiru does not have time to play classic so he has to research it.
@@RazanaArcclaw Tell him to send me his scripts and ill be happy to review them for him :P
@@RazanaArcclaw Hey I actually look that one up! I must have wrote down the wrong zone anyway though, I'm not sure how I made that mistake.
5:55
Don't want to be that guy, but quest chain for mallet of zul'farak is in hinterlands and not in arathi highlands
Then don't be that guy lol u totally wanted to be that guy an probably in real life face to face aren't that guy that's y you did it on the internet bud
We all knew what number one was gonna be.
getting to the last boss of brd felt more epic than modern day raids.
I really love Dire Maul after playing vanilla and going and exploring it with my friends. It's so huge but the atmosphere is just really cool and there's a whole lot of little details if you go explore there. Like I wish there was an mmorpg out there tailored to people who just wanna go out and go into massive complexes to explore or enjoy immersive gigantic instanced experiences . As I've gotten older I just like that sort of thing in MMOs while I get my mechanical mastery kicks from Roguelikes.
Hi Hiru, I have some interesting fun facts and/or correction about this topic:
- Blackrock Spire actually used to be one instance with a single instance portal at the place BEFORE the square-shaped room which splits up into the upper and lower portions. It is very unique in that, the same instance had two sections, one tuned for 5, the other for 10 people (with a limit of 15 people who could enter, later lowered to 10 in patch 1.10).
- Stratholme is still a single instance, despite the two sections being physically separated by the lowered gate now after the Cataclysm revamp. You can see through the gate, and if you clear one part, then enter the other one, you can still see the results of your work.
- Minor thing, but the Blackwing Lair instance portal was in Upper Blackrock Spire, not BRD. Actually I'm pretty sure the green instance portal that leads to BWL is still there after the revamp in WoD, but the area is gated off. Not 100% sure though.
And just an opinion, what they did to Sunken Temple is a disgrace. There was no reason to remove over half of it, they could have just cut it into parts for the dungeon finder like they did with Baraudon and BRD. I wish they added back its full version, maybe as a revamped max level mega dungeon.
Naxx was originally meant to be accessed via the locked gate behind the last area of dead strath. The art assets are still there in retail, and the gate ìs unlocked in the open world copy of instance. A demon hunter uploaded a video exploring the place, and you can see untextured Naxx floating above a portal ziggurat.
Interesting early raids were supposed to be hidden inside dungeons.
Man great video. Spent soo much time in these places in Vanilla. These old dungeons were adventures inside the game that could take literal days if you didn't have a good group of people to run them with. And even then if you were just plain unlucky the run back was painful.
Today's dungeons are super quick speed runs in the hope they drop gear. Though they still look great none will ever have that "Oh crap I'm never leaving this place - its 3am and I really either need to give up and sleep or push through"
And MBB addon is your friend. It hides all the mini buttons on the mini map and puts them into one button.
Love BRD. Back in day it never feel long because it was fun to play with People who talk and dont rage quit after you pull extra group of mobs or onlye come for one boss
I stil love how old BRD look
waking up on a saturday to think BRD full run yes man those were the days. Might not need any loot but I loved that place and the respawning room in vanilla was so funny. It also had a shortcut with dropping off the platform and firewalking to go straight to the iron forge. So much nostalgia
What made me fall in love with BRD was the amount of shortcuts in there. An insanely huge dungeon, but once you got the key there isnt a single boss thats more then 20-25min away if you want to go straight to it. Level design at it's finest.
@@bmack1708 yeah there was a shortcut to everywhere if you played it enough and fell off enough times to find them
I'm still salty about how they butchered Sunken Temple, it was and still is one of my favorite dungeons. I gladly revisited it in Classic a few times, before I dropped the game for various reasons.
I miss being young... playing this game. It was so beautiful :')
Classic and som are so a thing tho.
The crux of using some sort of metric to measure "dungeon length" - Everyone who has played Scholo knows that it's not as long as it seems from the boss count, as 6 of the bosses are minibosses that drop less / sometimes no loot before the final boss appears. Yes, they have their own room, but there is very little trash to clear before them.
Yeah honestly boss count isnt a good way to measure dungeon length. Some dungeons have certain mechanics that literally take longer than beating those classic "bosses". Like in wrath the time between portals in violet hold, defending brann in halls of stone, making it to the infinite corrupter in culling while having to sit through dialogue. Ive cleared sunken temple and stratholme faster than those 3 dungeons i mentioned
yeah when I run scholo with geared guildies in Classic, we regularly clear scholo in 30 minutes or less.
Yeah, Scholo was really fast when you had a group who knew the dungeon. Same with Strat.
Maraudan was freaking forever in comparison, even with a group who knew what they were doing.
@@bugrayaman9301 true whatever makes you wait an arbitrary amount of time automatically scales bad with your party power lvl. The higher you are the more you sit and wait and bore yourself to death for the stupid spawn/mechanic to happen...
@@ReikaLady Oh dear GOD now I remember Maraudon
I can see how logically Blizzard moved away from large dungeons after Vanilla but they are super cool, and I enjoy most of them in Classic. I can't say I like sunken temple that much, that one can be really confusing, and also the gear is mostly trash.
I agree that Sunken Temple is on this list of long dungeons, both boss count and size. But i must add that it kinda has 11 if you count that tiny hole in the large room before the final boss. It killed atleast 1 per run, and yes, i have fallen into it multiple times.
Maraudon? I don't know how that isn't on the list I spent literal hours in that place. Traumatic
Farming poison resist gear for AQ40...
I don’t even play wow, but I still love watching your videos. Keep up the great work dude!
Its been so long since i played wow. And i never rly look at New content no more.. except from these videos you make. I listen to them as a mini podcast when im relaxing.
Thanks again for another great video👌
The most annoying part of the dungeons with the pre-dungeon “maze” is that if you’re the last person and you’re not the healer, people will do what was intended and start grinding elite packs while waiting....and eventually getting into the dungeon while you’re alone and gotta try and make it to the instance solo. BRD...the only dungeon you gotta clarify which bosses you’re gonna kill, the path you’re taking to those bosses, and if others need certain loot to decide if you are interested.
Top 10 raid bosses with the most /least amount of changes.
A history of world bosses.
Classifying the size based on boss numbers is a bit awkward.
Wailing Caverns is giant compared to Shadowfang keep and is essentially a maze that you have to clear both sides of the dungeon to get all the bosses. Shadowfang is just a straight forward run that is much shorter even with it being more bosses.
I remember in BC when I was new to WoW, I spent a whole day with a group doing Blackrock depths. Was such a great experience a dungeon can have so much content
i remember the day i never played the game. 20 years later and i still wont play it
I remember I talked the main shaman and warrior from my guild to do BRD with me and we were in there for literally 7 straight hours trying to clear alone. Fun times
I remember the one with the trees and the ogre taking a long time to beat. I'm not sure how many bosses they were but I remember they're were so many, that I only got the end twice I think.
Best parts of these videos: listening to Hiruma say "fustrated" and "foilage".
I second this.
Misusing then and than, too. So annoying.
@@SanMartianRover BAAAAAAW
We used to say "Baron Run" and "Scarlet Side" for Stratho.
Here's the thing: you didn't have to do everything. This is especially the case of BRD. Once you geared up a little, you could also go and do stuff in two people, especially stealth with Rogues and Druid. I helped a friend getting a tier 1.5 piece and we did the boss only 1 druid 1 rogue (we had purples). I think it was Dire Maul.
And more importantly, these places felt "real". BRD felt like an evil drwarf city, not a place arranged to make your boss killing as comfortable as possible.
I love the mega dungeons. Try to image a wow where the last couple of level was gain by doing theise dungeons up til max lvl and beyound ash a appetizer toward raiding. I find that there is a lot of ways the history of wow could had played out differently.
I did to. I think this was one of the big reasons to play classic wow. Although wrath still had them all in there as well, except for the original naxxramas and onyxias lair.
Blackrock Depths.. god the first weeks in this Dungeon where magical. Discovering more and more pushing deeper and deeper. And then developing skips and "speedrun strats" to make it less annoying after 20 clears :D
A DnD channel, a WoW channel, a Yugioh channel....this guy puts in the work.
Brd is legendary.
I HATED it back in the day because of how confusing it was.
But after private server and classic play throughs, it holds a special place in my heart.
I like how this is just classic dungeons
That was a point he wanted to make.
Also funny enough, even pulling all of Scarlet Monestary together, you still don't get enough bosses to make the list (7, if you include the secret boss.) Future dungeons drew a lot of inspiration from SM, as it was generally the most liked.
*The best dungeons
@@Preacher_. This is debatable. So, there were definitely good classic dungeons, and I paint classic Stratholme out as perhaps the best dungeon of all time.
Dungeon is laid out in such a way that it can accommodate both farming players and grinding players, and gives a good experience. Very crucial to Strat live is the checkpoint in the middle, where groups can disband and rejoin later if needed. This is super important to good design of any team based game, since schedule conflicts and emergencies happen all the time.
Blackrock Depths is sort of a good example how to not design a dungeon. It's large, laid out in a confusing and non-distinguishable manner, and has lots of corridors to nowhere. On top of this, it has no checkpoints, so if you are committing to it, it's an all day affair, which makes it a difficult dungeon to run without a dedicated group.
No.
@@Preacher_. ah yes, the "best" dungeons with bosses that have 2 mechanics
I remember the first time I was able to do a full BRD sweep with a group of rando's back in the day, a little over 6 hours.
Kinda bothers me attacking a dungeon from a decade and a half ago felt more like storming a city than Ny'alotha ever could.
We tried to stop it, but the lazy dummies won.
BRD is definitely one of my favorite dungeons. Back in the day when you had to actually look for groups manually going there was an absolute massive adventure. I remember spending many days in there and whilst it was exhausting I still have very fond memories of it. So much so that I'd be very much willing to go back to that time and do it all over again just for that feeling.
It was trash, hate it
Molten Core was originally meant to just be another wing of Blackrock Depths, all within the same map/instance, so it's wild to consider the fact the massive 20 boss version of BRD was massively cut down from the potential 30 boss version that included a 40 person raid wing.
I played back then and a lot of these were full day events and it’s something I miss about retail. The instant gratification of downing boss after boss and then queuing for a new dungeon is great short term, but nothing will beat the sense of pride we all got when we beat Strat for the first time.
The Playerbase grew older and the causal player for whom most of wow is designed since it's inception doesn't have time to sit inside a dungeon for a day.
2:40 I was today years old when I learned that some mushrooms, ... (as one might find in a cave and not think about a second time until 16 years later) ... indicated a path.
Hiru, make more vids they are all excellent.
they’re only excellent because he takes his time and doesn’t pump them out every other day.
Wow classic was a lot of fun, especially earlier on when dungeons were run like dungeons between 5 struggling heroes and not just “WTS BOOST” spam
Well. In both regards the answer would have been get friends.
You've definitely got me all misty-eyed watching this. The dungeons used to be an experience, in many cases a culmination of a long quest chain, dripping in game lore.
Don't get me wrong I love the new style 3 bosses , minimal trash but the feeling of going through somewhere like BRD , or Dire Maul, even places like Gnomeregan, exploring all the nooks and crannies is what made wow vanilla what it was.
I love Fel's editing 💚
That clip of Black Burrow in EverQuest just made me super nostalgic...
2004: "Quantity over quality."
2020: "No quantity but also no quality."
What's wrong with today's dungeons?
@@AkiRa22084 your mother
@@hacklbarry5365 reported
@@AkiRa22084 bold move
@@ingoknito5268 Trolls and liars need to be taken care of.
How about "the longest dungeons of each expansion (+Classic)"?
Classic brd
Tbc any 5 boss dungeon
Wrsth any 5 boss dungeon
Cata halls or origination
Mop any 5 boss dungeon
Wod any 5 boss dungeon.
Legion Kara megadungeon
Bfa mechagon megadungeon
Shadoelands taz megadungeon.
See a theme?
@@OneOfTheLoveless Well, those five boss dungeons may or may not have extra difficult trash, or bonus bosses, or some other trickery. Megadungeons do make things a bit too obvious, admittedly
May we add Uldaman, Maraudon, and Gnomeregan as runner ups, those take forever 😭
I love big dungeons, it feels like you are exploring and not just wandering down a corridor shooting gallery.
In theory I like them better, but in reality I prefer smaller dungeons, because taking 1 hour to finish a dungeon is kind of tiresome, and the novelty of them wears out pretty fast.
@@Arian545 Eh, no point in even having dungeons if they're over in 15 minutes.
@@sarkaztik3228 I don't think it has to go that far necessarily, but i think an hour is too much in the other direction
I love felplague's editing style she has made me laugh multiple times with her silly jokes!
@@RazanaArcclaw I generally liked it a lot, but I did feel like some of the text went by too quickly a few times. Maybe it's because hiru speaks fast though I dunno.
*ACTUALY 3. HIRU CANT READ. I actualy did laugh quite hard at that one.
@@greensofa5643 yeah that is usually hiru changing subjects super quick.
was expeting Halls of stone :D That tribunal takes.....AGES! :D
As someone that playef from Vanilla to the start of Cata he has zero idea what he is talking about. He is so focused on "bosses" and the size of the dungeon that he ignores the number of mobs and how hard the fights are. TBH it reminds me why i unsubbed from him.
@@chrisjackson1215 he did say at the beginning he'll measure by boss count
@@chrisjackson1215 as a person with functioning ears and eyes. You have zero idea what the premise of this video was.
@@OneOfTheLoveless My dude, clearly your eyes and ears don't work, you didn't even read the title of the video. This entire list is crap, mara, basically the largest dungeon IN THE GAME isn't even on here.
He's a hack.
Hope you all like the video!
See you in the shadowlands!
amazing video!
not trying to be a negative andy here just a super minor mistake at 8:46 u forgot best raid ever ulduar with 14 boss
@@valik7907 This is dungeons, not raid.
@@RazanaArcclaw no i meant the text in the video which compared raids to stratholme it was naxx with 15, SoO with 14 and karazhan with 13 which shouldve been ulduar with 14
This video was super 👍 Can't wait for top 10 longest raids
Blackrock Depths were sort-of split into Outer BRD and Inner BRD (everything after the locked door close to the portal)
And holy crap, BRD was epic.
Holy shit.. you made me remember the wailing caverns, feels like ages ...well about 10 years since I've done it
Vanilla dungeons are pure savage - Maraudon, BRD, the full sunken temple, etc
I guess they just don’t seem that bad after having done like 100s of times at this point although I hate strat
They aint bad at all imo... savage... but not bad lol. Like i remember back before TBC getting lost in Maraudon and BRD at first -_- needed a day easily to clear it all. Think i only did Theredras like 3-4 times. Every other run would get disbanded after an hour or 2
Man I loved Stratholme so much, i grinded that thing for 6 months for the mount, so good for gold aswell. BRD was a love-hate relationship.
BRD is good when u hear about it years after, but when u had to farm this shit for your loot, it wasnt.
I used to run it constantly to get two of the blue 1H axes that dropped there for my Hunter. At the time I wasn't confident enough to do the questline for the Hunter Staff and it was really one of the very few end game melee weapons other players/classes were mostly cool with Hunters taking.
Either my memory is fuzzy but I could of sworn that early on back in the day scholo was a 10-man and UBRS could be done with 15? Then they soon turned scholo into a 5-man and UBRS into a 10man.
You are correct. Stratholme was also 10 player til patch 1.09 as well.
I remember back in the days entering BRD around 10 pm and we wanted to clear the dungeon. We came out at 5 am and probably did not clear it entirely. Good times !
You were able to raid all the dungeons when Wow launched. Thats why alot of these places are so huge. My first raid was Scholomance at level 42 on my warlock. The agro range was ridiculous XD
BRD is/was my favorite dungeon. Felt so epic back in the day
Hiru please, "than" not "then"
Dire Maul made my Leatherworking Hunter rich. The day DM opened I got the Hide of the Wild recipe, the first one on the server, I believe. I made a LOT of them over the next few months.
To be honest, I love long dungeons. It feels like a territorial area owned by the villains with ACTUAL resistence. Dungeons with low amounts of bosses feel like you're just going in and clobbering everything. I like long dungeons that make you go through lots of things to accomplish a goal, and raids are also a part of that. It feels like challenging territory against this faction/team of bosses.
Wow I completely read the title as 'Top 10 Longest *DRAGONS* in WoW' - I was expecting this to be a much more interesting video because of that! XD
SHADOWFANG KEEP DOES HAVE A RARE YOU COMPLETE joy to watch. The deathsworn captain :D
kill the horses in the stable for a potentially free 10slot bag, very valuable at lv20
He had the Captain, dude in the back left with the 2-hander. He did omit the Abomination that later showed up though.
@@Ashannon888 he said there wasn't any rares, did have it in the background tho yes
I haven't even started watching this, and I already can tell, what would be number one
i just loved BRD, i boosted so many randoms there, just so i had a reason to do it :D first time i did part of it i was amazed, it was like a game inside a game!
HIRU, I love your videos they’re so good
I thought Gnomeregan would make it to this list. I don't know how many bosses it had, but it seemed enourmous and was infamous for it.
it was large, but a LOT of the map was literally useless, reason its seen as large is cause of these useless areas, and being such an easy to acsess low level dungeon, that for the level it was, was hilairiously big. but once you knew the path, it was pretty quick as there were few bosses.
@@RazanaArcclaw ok
Yup. Gnomer only has 6 bosses (1 is a rare spawn). Gnomer is the AQ40 of Classic dungeons...absolutely massive in size while still managing to feel completely empty.
Oh I remember that dungeon. The bosses were fun but it was hell figuring out how it worked. I only got to the end like 3 times out of all the times I did it. I think the mob enemies gave more exp than usual, so I did it a lot to lvl up.
Maraudon deserves at least an honorable mention. "Only" 8 bosses, but it was one giant, sprawling, compliex instance in vanilla.
I remember when I played wow years ago, my dungeon finder would only let me play these dungeons. I had no idea they were some if the longest in the game. My favorite was wailing caverns. Thought it was cool. And my least favorite was spire because it did take all day to beat it. Tons of exp tho so worth it.
Mallet of Zulfarrak is obtained in The Hinterlands, not arathi
Quit wow long ago. I had no idea they scalped so much vanilla dungeon content in cata. Some of my fav memories were the hours grinding ZF and ST. 6 boss ZF? ST turned into Sarth? If I hadnt quit in wrath i wouldve definitely quit in early cata.
just play the classic version and you are good to go with old memories ^^
@@ShyShaymini literally worst version of the game. Doesn't even start to get good until cata. Vanilla-wrath you have to literally no life to get geared up.
The problem with these dungeons wasn't the number of bosses but the amount of trash that you had to do or had to redo on whipes.
I don't remember ever doing a full ST clear in vanilla. When your group decided to do the whole upper section with the corridors and all the weird stuff or the lurker. A whipe meant that you were guaranteed to have a full trash respawn so parties just broke up on a whipe.
Most dungeons had a kind of wings or subtracks which would limit the amount of trash that would respawn. Or the difference between min and max level enemies were pretty ok meaning a party that did ok at the start would be able to get to the end. But places like ST, Uldaman, WC or DM were horrible long corridor dungeons where your party could be fine but then at the end keep whiping and unable to handle the final mobs.
I miss the BRD runs. One evening, 2 hours with friends, that was cool
That bit with hearthstone in scholomence how theres a demon hunter with a bow and is essentially illidan makes me think that if they get a 3rd spec itll be a ranged in somewhat contrast to how regular hunters have a melee spec
"Strat Scarlet" and "Strat Baron" were how we used to call the sections of Stratholme back in the day. Good old times.
On my server it was called Living side and UD Side (UnDead side)
the culling of stratholme feels like the longest dungeon in retail in length (not bosses), walking, waiting and waves
Getting it while queueing random lich is just painful
Could probably cut out a huge amount of time by skipping the "roleplay" but if you had to do the quest at the start then you couldn't do that and I'm not sure if it was always even an option...it's the main thing I hate about Culling of Stratholme
also in response to Hiru saying "Poor Sunken Temple" when talking about it being gutted I say "POOR SUNKEN TEMPLE!?...how about Poor players?" I would've never stepped foot back into Sunken Temple had they not changed it, I'm all for puzzles and everything but having a bunch a statues that had to be clicked in a certain order, the statues seeming to be miles away from each other (in terms of how long it takes you to get from one to another), and a group of 5 people with no communication skills and trigger fingers...yeah no
When I first played WoW in the original beta ST was the highest level content available at one point. We farmed it endlessly until BRD was released.
Thank you for EQ Blackburrow at 1:11 :)
You forgot to add the shaman/paladin summon boss for scholomance. Just pointing it out since you added Vectus and his lackey(a boss the majority of dungeon groups skip, the first group I went with skipped them even though I specifically told em I will willingly pass on all gear if we do Vectus as well, me passing gear was the only reason they even took me)
Well then he should've agreed the boss you Summon in strat for the atiesh quest too.
Wasn't the mallet from The Hinterlands not Arathi Highlands?
Next do a raid one!
"Coming in at number one, Siege of Orgrimmar, taking anywhere between 8 to 10 service days to clear!"
ZF didn't really take that long thankfully. It was pretty cramped. And although rare spawn bosses are fun, if I recall correctly, the ones in ZF literally didn't have mechanics so it was often hard to tell if you'd even pulled one.
Fact: In Vanilla people would start raid groups (20-30 people) and farm out the upper level dungeons like scholo, strath, and brd because on top of the content being incredibly difficult with limited game knowledge, people would disconnect and make it nearly impossible to finish. After blizzard found out about this they put a cap on the upper level dungeons so that only 5 people could enter. This is also when they added the MC attunement as before hand you used to run allllll the way through BRD to get to MC with you entire raid before the raid itself.
Only the first few patches maybe. They set the dungeon cap to 10 pretty quickly. And even then most good groups were small because less people = more loot.