I remember how shocked i was when seeing the post-cata Sunken Tempel. I loved the old dungeon as it as well as BrD were the definition of DnD like dungeons in WoW.
I only didn't liked the start of this instance with 4 entrances and literally not a single singpost But after you started killing some mobs, it was soo nice
It's funny to see everyone's different opinions, I HATED original Sunken Temple. The first half was incredibly boring, since you basically had to fight like 6 of the same generic Troll boss in repetitive, boring rooms until you finally got to the dungeon proper.
@@gneissisnice100 true by todays definition it can be considered boring/repetetiv but in 2004 it almost felt like a DnD dungeon just like BrD. It was from an early time of experimentation and much more heavely leaning towards the RPG and exploring part than the straight tunnels of today
@@TheHorreK2 See, I play D&D too and I'd be disappointed if my DM gave us a string of nearly identical rooms and bosses. I think the second half (which is what we have now) was the most compelling part of the dungeon and where it really felt like it began. BRD is not one of my favorites, but that's more because it was just so incredibly long. I once spent 9 hours in there and we still didn't finish all the bosses (that bad experience is probably why I dislike it). But at least BRD was this sprawling adventure with a ton of different areas. Original ST was just kinda boring.
BRD is such a well designed dungeon because it can function as both, or anywhere inbetween. You can do short tight runs of specific bosses and parts of full clears with quests events have exploration and have it take hours - all within the same dungeon
@@url4345 Yea, BRD might as well be the best dungeon (or one of) in WoW. Going from dungeons like that (brd, mara, strat) to TBC's dungeon is sort of underwhelming.
The Caverns of Time dungeons were always my favorite. However, I realize now I’m just a lore nerd lol. Sunken Temple was my favorite classic dungeon before they changed it.
He's talking about the general community's views on the dungeons which he's pretty spot on. Story they're not bad at all, but layout and gameplay they were completely trash dungeons where you sat and waited for the most part to wait for ads (or in the last case the stupid bugs that I never knew about since I quit BFA early, but it definitely would be my #1 if I did play)
@@blindfire3167 yeah, timed events like that are really bad. I don't think anyone thinks "oh boy, I sure love standing here with nothing to do while I wait for enemies to arrive!" It might have made sense in the older dungeons, when resting was important and took a while. But by Lich King, resting was really fast and most classes didn't have to rest that often anyway. Having said all that, I love long, meandering dungeons like Gnomeregan. There's just something cool about taking a whole afternoon to do the dungeon. It also makes it kind of special, because people don't farm them like they do shorter ones, so you're not going to get bored of them that easy.
I agree. Ones like stockades/rfc that literally are purely trash mob farms with out even any noticeable loot in them should be somewhere on the list. Personally I disliked pits of whatever (the dungeon before HoR) less. Gnomergon is a dungeon that actually teaches you to be more observant in dungeons and the first problem listed is horde only pre dungeon finder
There are a lot of dungeons that are really good from an atmosphere or lore perspective, but that just have terrible design choices that make it boring or annoying if you have to farm it for mythic, or sometimes even in general. My favourite example is Maraudon during the first few expansions, where being dead made it almost impossible to find the right entrance. But the dungeon itself is a work of art from an environmental design aspect. And then there is violet hold. There's just nothing good about that dungeon.
I think that people didn't mind really big and confusing dungeons before things like various tokens and emblems and whatnot were introduced as rewards for completion. From then on everybody wanted just to finish the dungeon ASAP, because the reward wasn't locked behind actually doing stuff in the dungeon but just behind finishing it.
@@DaDunge it was fun when I was 14, I don’t have the time to tank and spank loot piñatas in a sprawling barren dullscape for an hour and a half. The speed runs of mythic plus with difficult encounters, a tight timer, and focused gameplay are a large reason that legion is the first expansion since wrath to increase sub count. And why vanilla servers died so quickly.
Vanilla servers didn’t die at all and they were extremely popular on release and today there is still a very strong community playing era, even after almost three years of no new content.
@@SkiddlyDoo vanilla servers died when bc servers came out. Then BC died when Wrath servers came out. And now they’re all deserted ghost towns for all but the most dedicated of sycophants to their respective time frame in BiS gear acting like their version of the game is the best and the most difficult despite it being easy enough for nearly 100% of the player base to clear every single raid at nearly every difficulty. The “no change” crying babies pitched a fit when their world buffs got purged and QQ’ed to daddy blizz to change the world to make a fix. Now SoD is out and also isn’t vanilla. People thought they did, but they didn’t. And the data backs it up.
that is the thing, gameplay was terrible but it looked amazing which when halls made it to the best dgs list it was because of aesthetic alone so yeah, of the best and the worst dgs
Adding to the gnomeregan teleporter situation for horde: There is a random quest later on that falsely flags the teleporter quest as completed, so if you didn't do the quest while levelling, there's a decent chance you won't be able to get the porter.
I used to love the creepy feel of ST. It was magnificent fun. The revised version was akin to visiting a beloved relative who now has Alzheimer’s and no longer recognizes you.
lmaaaaoooo I have tattoo of the basement order on my leg somewhere around the calf... I admit it here.. tbf, irl, people dont get it unless you... actually get it. XD I loved all these maze dungeons, wc, st, full mara / strat / scholo, brd.... Even tho I gotta admit, cata was the golden age of heroic dungeons.
I would name this "Most annoying dungeons" because they aren't designed in a way to hinder progress. All of these are still easily completable despite the add-mechanics and don't have a part like in Shadow Labyrinth and Ahn'Kahet: Old Kingdom where the boss forces your group to fight eachother and if 1 member is strong enough he could just kill you, so he has to remove his gear to make the boss beatable
Oculus is literally the best dung in wotlk, it's literally the easiest and fastest one, unless you're bad orc, + you get extra badges and JC gems in the end
What if they brought back MoP Scenarios but for caverns of time so they can put in as much past lore as they want without having to worry too much about dungeon balance?
It would be amazing, but this demands a ton of resources... Even the Well of Eternity (last Caverns of Time) dungeon was made from assets for the whole raid which was originally planned to be in same tier with Dragon Soul
Exactly. It's like people actively want Blizzard to remove unique and interesting designs because all they care about is having an easy time to make "number go big".
If you do it once its fun, but when you start to grind 1 dungeon for reputation or gear then you grow impatient and start to hate the mechanics in certain dungeons. It's not the players fault, it's the design flaw. Same thing can be observed in other games.
If anything I think that these dungeons show that there's not much needed to turn 'fun and interesting' into 'tedious and annoying'. Some of these dungeons are fun the first or second time around... but not the 10th time (e.g. I do like Blackrock depths as a concept and going through it alone, but I dreaded it whenever it came up through the dungeon finder when leveling an alt). Or some mechanics are interesting in moderation, but are overdone or badly executed (e.g. Oculus).
Wild that players value challenge and limit pushing rather than fluffy time sinks. 😱 sorry, I’m not ten years old anymore and I don’t have time to run around sunken temple for two hours for ten lackluster boss encounters with minimal mechanics.
Have you ever played a semi-high key of that dungeon? The Orb Guardians had a couple million HP and constantly respawned. They made this section take a long time, not the small adds with only 300k HP
@@CommanderLex brooooo just leap if you warrior ride a druid tp if your mage warlock gate everything work there and you have one in your group that can does that easily then kill orb guardian cc them while doing the orb i would have put siege of boralus instead of tos , actually tos wasnt that bad it was a cool dungeon
@@yogmar3163 shaman wolf, dk's being dk's, pali mount. yknow, the usual abilities that ignore slows. Also the music for ToS was great, if I ever become a villain that's what is gonna be blaring as i take over the world.
there was always that idiot that tried doing the orbs and either failed miserably or got himself killed multiple times. also necrotic and volcanic exist. the final boss being a one-man-show and the first boss a poorly telegraphed oneshot fest doesn't help. also the third boss was way overtuned and had its damage scale with fortified, meaning it was a nightmare to heal on both tyrannical and fortified (even when played perfectly). Then the boss of course followed some of the most healing demanding unstunnable packs in the entirety of BFA, those dervishes were horrible. also also, before the nyalotha affix, it was an instant deplete if you wiped before the second boss was killed, since the percentage was all over the place in there. the third pack being completely out of whack and demanded either invis or shroud (both of which were inconsistent) you can't tell me this dungeon was well balanced in any sense of the word. it was nicknamed temple of syphilis for a reason...
I still remember when I first played the Sunken Temple in Wrath. It was the first dungeon that truly felt like a dungeon. The group I was in was so patient and we did it from beginning to end, and it took us two hours to complete it. After Cata I thought the dungeon was removed because I never did see it anywhere in the game. People had told me it was the Sunken Temple, but I didn't believe them. It wasn't until several years later that I found out that they were in fact the same dungeon, except that it had been shortened to make the runs faster. It's a damn shame because I loved the original version.
I enjoyed Black Morass. Thought it was sort of challenging at the time. Running it many times for the Kara attunement on my Shaman I was always OOM lol.
Halls of Reflection is the best example of a gaming-community fuck up I have seen in which the design is only a tiny bit of the problem and the worthless arguing community was like 90% of the struggle
LFG Halls was a night mare. Everyone fucking quit the second it pop. Same for Occ. While yes it is a good dungeon. For some reason Wrath players hated doing it.
@@Shatamx occ was such a huge pain. I was about hit 80 on my priest and my pally tank bro and I qued and when we got Occ we both said hell no. It’s just a major pain
Most of the dungeons on this list are among my favorites. lol About the only one I’d actually list as bad is Gnomregan. Sethralis was a ton of fun as someone who mains a Holy Priest.
Gnomeregan would have been much better as a quest area instead of a dungeon, tbh. I loved exploring every tiny crevace, but you can't really do that when you need the whole party to not die. Maybe that's why they ended up making the Rustbolt resistance thing in BFA, now that they had mechanics that made open-world boss fights easy to do. Also the aggro-radius thing was actually really bad design, I will admit that.
Sethralis was also one of my favorites in BFA. The music there is top notch. If I had to point out a boss that was problematic in this dungeon I'd say the 3rd one with soaking mechanic rather than last one.
If you've ever played Wotlk you'd know how absolutely terribly designed and hated HoS and especially The Oculus were. Oculus was literally unplayable cause 3-4 people would instantly leave the group (me being one of them haha)
I like Sunken Temple from this list. Has cool atmosphere. Not a big fan of gnomer since I dislike gnomes in general. Sorry gnome lovers. The loot in there kind of sucks iirc, a couple decent cloth items, that's about it.
I agree, I did it tons of times. The lore is just too good. And you could stay after the dungeon and find out loads of things. Never got bored of it haha. But you didn't need to do dungeons as you do with m+ in retail today back then, where you repeat them time and time again on higher difficulty.
Oculus has a very special place in my heart. Imagine a young tauren druid who only recently got to max level in WotLK. Their brother told them to run heroic dungeons so they could get better gear. One of the first dungeons this druid ran was Heroic Oculus. They notice an epic mount listed on the drop list of the final boss in the loot table. The brother immediately tells their younger sibling not to get their hopes up, but the idea of flying a dragon never left their mind. The dungeon proceeds as it should. You see that there? Right there is a lootbag that holds pure possibility. With their brother watching the druid opened the bag and inside was a new friend. A companion to accompany this druid for years to come. Inside that bag were the Reins of the Blue Drake. Even though the young druid could not learn to ride their new friend yet, as they needed epic flight training, they were ecstatic. They put their future mount in the bank until the fateful day they could fly the skies of Azeroth atop their draconic steed… So yeah my view of Oculus is incredibly biased due to my darling Blue Drake. The dungeon itself wasn’t terrible but it also wasn’t that great. I personally loved the vehicle fights in WoW back then so even with all of its faults Oculus still holds a very happy memory for me. (^ - ^)
I found the last Boss in sethralis quite relaxing. Bc most of the time you had at least one spec that could do off-healing. I played prot pala and we could skip the first healing phase simply by using my lay on hands. Ofc there are some classes that weren't able to heal the boss, but there are few that are not able to heal themselves. In that phase the healing required was pretty low bc the only thing you had to do was avoiding frogs and killing them
I think what's the most annoying part about the Occulus, and honestly any instance fight with vehicles as a whole, is "Hey you know your class? You know your *entire character's toolkit?* Your spells, talents, racial actives, consumes, trinkets, and any profession stuff? Yeah fuck that here's 4 buttons."
Escape from Durnholde also had a very cool scriped event in the Southshore tavern, as well as a trader that sells the shirts characters start with. This is actually the only way to optain them, as they are "bind of equip" and your character starts with one. This is also the location of the quest to get the giant sombrero.
That is actually since legion. Before Legion the shirts where mostly grey so most people sold them until they realized, that with cata they got removed from new characters, so shirts, that are not sold by Yance, went now away on the action house with multiple 100.000 Gold.
I would probably replace some of the dungeons on this list because it was mostly wave/add dungeons, and felt a little stale. I can agree people don't like tedious dungeons like that, but that can't always define a worse dungeon. P.S. I hated Dire Maul.
I have such fond memories of HoR. Like feral bear tanking it, and my paladin healer kept righteous fury up the entire time to, and I quote, "take less damage". Good times.
TIL people hate Black Morass. I loved that place, it was practically the only BC dungeon that wasn't 3 hallways leading to three (hideously unfriendly to melee dps) bosses. Plus if you timed Cloak of Skill right you could ignore the last boss's timestop and rack up dps while all the OP casters were frozen. Now, Heroic Arcatraz on the other hand... F that place forever.
I remember back in WotLK when halls of reflection when came out. As a healer, i always disliked that even sometimes being squished into a corner with the party, i would still somehow lose my line of sight for the tank/dps. I don't know how many times that dungeon infuriated me but also peaked my curiosity because of the story that was unfolding at the end. Definitely a love/hate feeling for that particular. I still say pit of saron, halls of reflection, and forge of souls are my top choices for fave dungeons.
You know a dungeon is bad, when Blizzard adds a cache for people to obtain a really rare raid drop mount, just to motivate people to actually finish their dungeon 😂😂
Gods, I remember people always dropping out for HoR. That sucked. I'm surprised Cata dungeons didn't make the list. Freakin' tanks would drop those left and right. That was horrible.
I actually really liked Temple of Sethraliss because at the time I was playing a ret pally and I could pump decent hps with the healer on the last boss
@@Nerobyrne First, it's only 2 minutes wait before bosses, and second, yes you can restart it on heroic, you just wait five minutes and Medivh respawns and you can start it again, don't even have to clear the crocs again.
Actually, I loved the Oculus. I learned it well enough that, when I got Oculus in LFG, I could explain the final fight well enough that, even in a PUG, we could always get the achievements Ruby Void and Emerald Void.
Yeah, I eventually got the Blue Drake mount after running it on LFG a huge number of times, but it was on one of the most awful runs I have been, regardless of dungeon, when the drake finally dropped. I EARNED that fucker. (And since then, I have seen it repeatedly in EoE without ever getting the damn Azure Drake to drop.)
I would’ve loved to have a person like that through every lfg I have ever gotten on oculus, but even as someone who understands the dungeons fights I still hate it
I’m surprised wailing caverns didn’t make the list. The whole instance is a huge maze, and back in the day it was really rare to actually find a committed group that would actually clear the dungeon. Also, there was that very annoying jump that someone would always fall down :/
"Tol dagor was easily the most avoided dungeon" Shrine of the storm would like to have a talk with you. Easily my worst dungeon in the entire game. From the trash, the bosses and the layout. It's bad
I have never once encountered Shrine of the Storm as a casual player. Like I never got a key to it or have someone else have a key to it. It's so strange.
6:20 To note with Gnomregan, during Cataclysm, though you couldn't que up for it, you could enter the dungeon at level 20, and also, though I think they removed it eventually, you could get a raid group in there and as a raid, Gnomeregan was... surprisingly a LOT more fun that way. Makes me thing they should've actually made Gnomregan a raid instead of a dungeon knowing that. Or that could be just the fact that a 10-man Trial account raid was very hype at the time.
I remember I did the original version of Atal’Hakkar for the first time and we soft locked it by accident because there was apparently an order to do literally everything in and nobody knew what it was.
I really like the "concept" of Tol Dagar, storming a prison sounds badass. The dungeon itself was one of my least favorites, sadly, for the very reasons you mentioned.
Of the first 3 base game/expansions, I found Setthek Halls to be the worst especially on Heroic. It's boring, there are birds everywhere and they were pretty tough and strong while also being easy to chain pull, it was a slog. I'd prefer to do any other dungeon twice than Setthek Halls.
I actually like sunken temple since i have the thing completely memorized so it is actually just a great and pretty fast experience, usually 35-60 min depending on classes and levels, overall i rate it a strong 7/10
I actually love Gnomeregan for the story, the items, and the atmosphere, plus I actually love long, meandering dungeons. But I've run it like 20 times and I still can't perfectly navigate it.
Unlike Wailing Caverns, it has Gmomer has recognizable places and storyline within it. I love to compare the two, because Gnomer was 1.0 content that just… wasn’t good enough to REALLY enjoy and WC was plain bad.
@@MegatronYES yeah WC had some good scenery with waterfalls but was generally really badly designed. Although it did contain one of the most unique sets you can get while levelling, so I put up with it anyways 😁
Just throwing it out there, if you had to swap specs for Temple of Sethraliss, your groups were doing the last boss wrong. During the healing phase, there was supposed to be 1 add for disc priests to dps and heal the boss, any dps that touched it before the end of that phase screwed over the disc priest.
IMO Every "scripted" dungeon like Halls of Reflection or Violet Hold sucks so hard. It's just so annoying when you can't do things at your own pace - especially at later stages of expansions when people are overgeared.
yup, at the start you frantically try to heal and prepare, because you're all under-geared and don't know the dungeon. Then, later on, you're just sitting around bored AF because you're over-geared and know it by heart.
It was from a technical point that people did not like it. 1. It was incredibly hard at high m+ , last boss is insane to heal at tyrannical weeks , all the bosses generally had a lot of health, adds had a lot of health and a lot of healing ect ... 2. like said in the video the literal space was tiny meaning cant get a good camera angle and affixes like sanguine and quaking making the dungeon unplayable. 3.all the bosses had atleast one annoying not very fun to deal with mechanic such as moving barrels, not being able to move, getting pounced (stunned & needing spot healing) and more !
TD as a concept is great, in practice that dungeon is 💩. M+ being the main reason, mobs glitching through floor pulling more trash than necessary, the overtuned damage especially on tyrannical, I hate that place
Occulus is a perfectly fine dungeon; once you learned the path it was cake and like most Wrath dungeons, you ran it plenty enough that it didn't take long to learn.
Part of the hatred for halls of stone was because Brann moved so extremely slow when you triggered the walk towards the guantlet boss. The boss itself took long, but brann walking there took another enternity. They fixed it towards the end of the expansion making him run instead of RP walk, but by then everybody hated it already.
The original Sunken Temple is my favourite dungeon of all time! The atmosphere is spot on, and you have to swim to get it. At the time all those things were new and unique.
I LOVE the Occulus. I did it countless times ON PURPOSE to help people get their achieves for that dungeon. Anytime someone needed to run it for any reason, I was always first in line to help (which always made people happy, me being a healer and all lol). I miss the days of running dungeons to just run them, instead of the current "must go fast" M+ mentality. It's the biggest reason I haven't run a dungeon in years.
Occulus is awesome. On occasion, you might have to take sixty seconds to explain the drake to a teammate and show them where to fly. In return, you got beaucoup emblems of triumph or corrupter’s Scourgestones for very little effort.
So honestly I actually liked Tol Dagor most of the time prior to the Corruptions, bosses have interesting mechanics and has fun interactions if u have keys/rogue in your team. But yeah, it would suck if something pulled an extra pack from another room
There's so much overlap between your "Top 10 Best dungeons list" and this one but you explained it well. I think controversy makes for a memorable play experience :)
Wow, Tol Dagor at #1 really threw me for a loop. Maybe I got lucky but I never had any of the different floor pulling issues throughout the expansion, regardless of what classes/corruptions we had in our groups. I also don't really understand the claim that it was the most avoided M+, as that was the complete opposite of my experience; instead, it was Shrine of the Storm which (rightfully) was avoided like the plague and guaranteed to be a dead key if you got it.
I wouldn't call these "the worst dungeons" since that generally means bad design. Most of these are just fine, but people dislike doing them for convenience. So more appropriate name would be "most hated dungeons".
True. Poorly designed dungeons are in MoP, where most original dungeons were way too scripted, all but the las bosses were a joke and even some last bosses. Same with some vanilla dungeons and a couple of dungeons from Wrath.
Recently I saw a video showing the most interesting and unique dungeons... Halls of Reflection and sunken temple was in the top 10... They take time, yes. But in the old days the experience was more epic than the epics !?! Seeing Arthas for the first time sending shivers...
That is how players generally rank dungeons nowadays, yes. I liked some of the dungeons Hiru listed, specifically the "lore" ones, but because some players can't curb stomp them fast enough they don't like 'em.
I guess it depends on the reason you're doing a dungeon, the first time it's whatever but if youre farming black morass for the trinket those waits add up and the bosses are super easy.
I was pretty sure the Blackfathom Deeps would be on the list. I know many people don‘t like that dungeon, but it was my first dungeon I ever did in WoW back in the day. I loved it so much! Ahh the memories 💙
I miss the old vertsion. Mind controlling/spellstealing the enlarge buff as a high level was really nice, but I learned it does not stakr with giant growth.
Or "I have to wait literally less than 20 seconds for the next wave" In BM the waves were instant and you have to wait a minute after the boss fights, which isn't a bad thing. And in BM you aren't going to be running through the puddles as much as hiru implied you are
Speaking strictly on vanilla wow, I hated how the stockade had no bosses that dropped loot. I really felt like they gimped us a bit there. Gnomer was a bit annoying but wicked fun.
I actually like half of the dungeons on this list. Sethraliss was probably the most entertaining all-around, Sunken Temple was fun because of design, Tol Dagor is actually pretty challenging yet incredible, and the 2nd Violet Hold is better than the first.
Sunken temple was like a 5 man raid. I actually loved it.
It just needed a bit more love and would be best dung ever. Still my favourite.
I remember how shocked i was when seeing the post-cata Sunken Tempel. I loved the old dungeon as it as well as BrD were the definition of DnD like dungeons in WoW.
I only didn't liked the start of this instance with 4 entrances and literally not a single singpost
But after you started killing some mobs, it was soo nice
And it’s not all that hard once you figure out the stairs.
It's funny to see everyone's different opinions, I HATED original Sunken Temple. The first half was incredibly boring, since you basically had to fight like 6 of the same generic Troll boss in repetitive, boring rooms until you finally got to the dungeon proper.
@@gneissisnice100 true by todays definition it can be considered boring/repetetiv but in 2004 it almost felt like a DnD dungeon just like BrD. It was from an early time of experimentation and much more heavely leaning towards the RPG and exploring part than the straight tunnels of today
@@TheHorreK2 See, I play D&D too and I'd be disappointed if my DM gave us a string of nearly identical rooms and bosses. I think the second half (which is what we have now) was the most compelling part of the dungeon and where it really felt like it began. BRD is not one of my favorites, but that's more because it was just so incredibly long. I once spent 9 hours in there and we still didn't finish all the bosses (that bad experience is probably why I dislike it). But at least BRD was this sprawling adventure with a ton of different areas. Original ST was just kinda boring.
It really comes down to player priorities. I don’t need the dungeon to be quick, give me a sprawling lore-filled dungeon.
How about both?
BRD is such a well designed dungeon because it can function as both, or anywhere inbetween. You can do short tight runs of specific bosses and parts of full clears with quests events have exploration and have it take hours - all within the same dungeon
@@url4345 Yea, BRD might as well be the best dungeon (or one of) in WoW. Going from dungeons like that (brd, mara, strat) to TBC's dungeon is sort of underwhelming.
The Caverns of Time dungeons were always my favorite. However, I realize now I’m just a lore nerd lol. Sunken Temple was my favorite classic dungeon before they changed it.
Today I learned that Hiru and I have very different views on “Worst”.
He's talking about the general community's views on the dungeons which he's pretty spot on. Story they're not bad at all, but layout and gameplay they were completely trash dungeons where you sat and waited for the most part to wait for ads (or in the last case the stupid bugs that I never knew about since I quit BFA early, but it definitely would be my #1 if I did play)
"Least good" more like. Except Tol Dagar of course.
Yeah, the lits was ok till we got to number 1... Tol Dagor, seriously?!
We all know number 1 should had been Gun-Ther Arc-Anus.
@@blindfire3167 yeah, timed events like that are really bad.
I don't think anyone thinks "oh boy, I sure love standing here with nothing to do while I wait for enemies to arrive!" It might have made sense in the older dungeons, when resting was important and took a while. But by Lich King, resting was really fast and most classes didn't have to rest that often anyway.
Having said all that, I love long, meandering dungeons like Gnomeregan. There's just something cool about taking a whole afternoon to do the dungeon.
It also makes it kind of special, because people don't farm them like they do shorter ones, so you're not going to get bored of them that easy.
I agree. Ones like stockades/rfc that literally are purely trash mob farms with out even any noticeable loot in them should be somewhere on the list. Personally I disliked pits of whatever (the dungeon before HoR) less.
Gnomergon is a dungeon that actually teaches you to be more observant in dungeons and the first problem listed is horde only pre dungeon finder
Tbh there are many in this list that i would regard as good dungeons.
@matt allen And these are just my thoughts.
same here
Yeah
M+ warps opinions lol
There are a lot of dungeons that are really good from an atmosphere or lore perspective, but that just have terrible design choices that make it boring or annoying if you have to farm it for mythic, or sometimes even in general. My favourite example is Maraudon during the first few expansions, where being dead made it almost impossible to find the right entrance. But the dungeon itself is a work of art from an environmental design aspect.
And then there is violet hold.
There's just nothing good about that dungeon.
I think that people didn't mind really big and confusing dungeons before things like various tokens and emblems and whatnot were introduced as rewards for completion. From then on everybody wanted just to finish the dungeon ASAP, because the reward wasn't locked behind actually doing stuff in the dungeon but just behind finishing it.
Played since vanilla: long, overdrawn, meandering dungeons are awful. Can confirm they are hated and much better streamlined.
@@colecote1432 I played since the Beta and I disagree. I stopped playing when they streamlined stuff and made it the same.
@@DaDunge it was fun when I was 14, I don’t have the time to tank and spank loot piñatas in a sprawling barren dullscape for an hour and a half. The speed runs of mythic plus with difficult encounters, a tight timer, and focused gameplay are a large reason that legion is the first expansion since wrath to increase sub count. And why vanilla servers died so quickly.
Vanilla servers didn’t die at all and they were extremely popular on release and today there is still a very strong community playing era, even after almost three years of no new content.
@@SkiddlyDoo vanilla servers died when bc servers came out. Then BC died when Wrath servers came out. And now they’re all deserted ghost towns for all but the most dedicated of sycophants to their respective time frame in BiS gear acting like their version of the game is the best and the most difficult despite it being easy enough for nearly 100% of the player base to clear every single raid at nearly every difficulty. The “no change” crying babies pitched a fit when their world buffs got purged and QQ’ed to daddy blizz to change the world to make a fix. Now SoD is out and also isn’t vanilla. People thought they did, but they didn’t. And the data backs it up.
Cool intro title
Get back to making me more humor homie
Underrated content creator here
no ur cool
Oh lawd he coming!
Ok, this is epic
idk man halls of reflection for me was scary af. seeing the lich king behind you and dpsing your hardest out of pure fear was amazing.
Took the words out of my mouth, haven’t been this scared in a dungeon since.
that is the thing, gameplay was terrible but it looked amazing which when halls made it to the best dgs list it was because of aesthetic alone so yeah, of the best and the worst dgs
Adding to the gnomeregan teleporter situation for horde:
There is a random quest later on that falsely flags the teleporter quest as completed, so if you didn't do the quest while levelling, there's a decent chance you won't be able to get the porter.
That’s why you play Alliance instead. :D
I rather get cancer
@@randomphil8666 alliance, the faction that doesn't get a teleporter to the best 4 leveling dungeons in the game located in the horde starting zone.
At least the Horde had a teleporter to Gnomeregan, while the Alliance had no teleport to SFK and SM, which did contain Alliance quests.
I used to love the creepy feel of ST. It was magnificent fun. The revised version was akin to visiting a beloved relative who now has Alzheimer’s and no longer recognizes you.
This is a perfect comment and a great simile. Well done.
lmaaaaoooo I have tattoo of the basement order on my leg somewhere around the calf... I admit it here.. tbf, irl, people dont get it unless you... actually get it. XD
I loved all these maze dungeons, wc, st, full mara / strat / scholo, brd....
Even tho I gotta admit, cata was the golden age of heroic dungeons.
All it needed was a map. And maybe some more differences between the balcony bosses
I would name this "Most annoying dungeons" because they aren't designed in a way to hinder progress. All of these are still easily completable despite the add-mechanics and don't have a part like in Shadow Labyrinth and Ahn'Kahet: Old Kingdom where the boss forces your group to fight eachother and if 1 member is strong enough he could just kill you, so he has to remove his gear to make the boss beatable
Aren't we forgetting one teensy-weensy but ever-so-crucial little tiny detail? THE CULLING OF STRATHOLME
Love the video btw
It does feel like it would be on this list, because of the common theme.
Why did you have to remind me it exists?
Hades reference, nice.
@@kalebwieland4938 What that Caverns of Time Dungeons largely are like, really cool the first time.. then a total slog when you redo them?
it's also so bugged now while leveling lol
Okay, Imagine if you had to do the Oculus every week (in mythic +)...Yeah Tol Dagar isn't that bad after all
I really liked The Oculus, simply because it is different.
@@Mr5C0U7 gf
Oculus is literally the best dung in wotlk, it's literally the easiest and fastest one, unless you're bad orc, + you get extra badges and JC gems in the end
people hated oculus because they were completely trash, it was the easiest and fastest dungeon
People hated Oculus because they had no clue what they were doing...
It was a faceroll.
What if they brought back MoP Scenarios but for caverns of time so they can put in as much past lore as they want without having to worry too much about dungeon balance?
It would be amazing, but this demands a ton of resources... Even the Well of Eternity (last Caverns of Time) dungeon was made from assets for the whole raid which was originally planned to be in same tier with Dragon Soul
Too much effort
What I get from this is that the majority of the community hate fun and interesting dungeon mechanics and designs.
Exactly. It's like people actively want Blizzard to remove unique and interesting designs because all they care about is having an easy time to make "number go big".
Haha. DPS go burrr
If you do it once its fun, but when you start to grind 1 dungeon for reputation or gear then you grow impatient and start to hate the mechanics in certain dungeons. It's not the players fault, it's the design flaw. Same thing can be observed in other games.
If anything I think that these dungeons show that there's not much needed to turn 'fun and interesting' into 'tedious and annoying'. Some of these dungeons are fun the first or second time around... but not the 10th time (e.g. I do like Blackrock depths as a concept and going through it alone, but I dreaded it whenever it came up through the dungeon finder when leveling an alt). Or some mechanics are interesting in moderation, but are overdone or badly executed (e.g. Oculus).
Wild that players value challenge and limit pushing rather than fluffy time sinks. 😱 sorry, I’m not ten years old anymore and I don’t have time to run around sunken temple for two hours for ten lackluster boss encounters with minimal mechanics.
Man how was the room with the orb in temple slow? Most classes could absolutely solo one side in less than 10 seconds.
Have you ever played a semi-high key of that dungeon? The Orb Guardians had a couple million HP and constantly respawned. They made this section take a long time, not the small adds with only 300k HP
@@CommanderLex brooooo just leap if you warrior ride a druid tp if your mage warlock gate everything work there and you have one in your group that can does that easily then kill orb guardian cc them while doing the orb i would have put siege of boralus instead of tos , actually tos wasnt that bad it was a cool dungeon
@@yogmar3163 shaman wolf, dk's being dk's, pali mount. yknow, the usual abilities that ignore slows. Also the music for ToS was great, if I ever become a villain that's what is gonna be blaring as i take over the world.
there was always that idiot that tried doing the orbs and either failed miserably or got himself killed multiple times. also necrotic and volcanic exist.
the final boss being a one-man-show and the first boss a poorly telegraphed oneshot fest doesn't help.
also the third boss was way overtuned and had its damage scale with fortified, meaning it was a nightmare to heal on both tyrannical and fortified (even when played perfectly). Then the boss of course followed some of the most healing demanding unstunnable packs in the entirety of BFA, those dervishes were horrible.
also also, before the nyalotha affix, it was an instant deplete if you wiped before the second boss was killed, since the percentage was all over the place in there. the third pack being completely out of whack and demanded either invis or shroud (both of which were inconsistent)
you can't tell me this dungeon was well balanced in any sense of the word. it was nicknamed temple of syphilis for a reason...
@@CommanderLex yes I did a 23.
Sunken temple is my favourite dungeon. I loved it in vanilla, it was time consuming but I loved that, felt very rewarding
Uh, i guess it really is a question of perspective what a good and a bad dungeon is
Indeed, most of these I didn’t dislike for their pacing. Was kinda expecting him to say VH cuz of the RNG of the bosses that can be a pain
It might be because my old WoW group was also my D&D group but I loved running The Sunken Temple multiple times back in BC.
I still remember when I first played the Sunken Temple in Wrath. It was the first dungeon that truly felt like a dungeon. The group I was in was so patient and we did it from beginning to end, and it took us two hours to complete it.
After Cata I thought the dungeon was removed because I never did see it anywhere in the game. People had told me it was the Sunken Temple, but I didn't believe them. It wasn't until several years later that I found out that they were in fact the same dungeon, except that it had been shortened to make the runs faster. It's a damn shame because I loved the original version.
I enjoyed Black Morass. Thought it was sort of challenging at the time. Running it many times for the Kara attunement on my Shaman I was always OOM lol.
Hirumaredx on Halls of Reflection: "I'm playing both sides so that I always Win!"
Halls of Reflection is the best example of a gaming-community fuck up I have seen in which the design is only a tiny bit of the problem and the worthless arguing community was like 90% of the struggle
LFG Halls was a night mare. Everyone fucking quit the second it pop. Same for Occ. While yes it is a good dungeon. For some reason Wrath players hated doing it.
@@Shatamx occ was such a huge pain. I was about hit 80 on my priest and my pally tank bro and I qued and when we got Occ we both said hell no. It’s just a major pain
i remember the Epic Sword dropping in Sunken Temple and a hunter got it ...
Hey Hiru. I appreciate you still bringing out great videos. Thank you good sir.
except this list is BS
11:53 I legit heard "Fight some blizzard employees" I had to rewatch that part to realize what he said
With the current state of things, maybe one day lol
Most of the dungeons on this list are among my favorites. lol About the only one I’d actually list as bad is Gnomregan. Sethralis was a ton of fun as someone who mains a Holy Priest.
Gnomeregan would have been much better as a quest area instead of a dungeon, tbh.
I loved exploring every tiny crevace, but you can't really do that when you need the whole party to not die. Maybe that's why they ended up making the Rustbolt resistance thing in BFA, now that they had mechanics that made open-world boss fights easy to do.
Also the aggro-radius thing was actually really bad design, I will admit that.
Sethralis was also one of my favorites in BFA. The music there is top notch. If I had to point out a boss that was problematic in this dungeon I'd say the 3rd one with soaking mechanic rather than last one.
If you've ever played Wotlk you'd know how absolutely terribly designed and hated HoS and especially The Oculus were. Oculus was literally unplayable cause 3-4 people would instantly leave the group (me being one of them haha)
I like Sunken Temple from this list. Has cool atmosphere. Not a big fan of gnomer since I dislike gnomes in general. Sorry gnome lovers. The loot in there kind of sucks iirc, a couple decent cloth items, that's about it.
Man....Escape from Durnholde is easily one of my favorite dungeons ever...
Frfr
I agree, I did it tons of times. The lore is just too good. And you could stay after the dungeon and find out loads of things. Never got bored of it haha. But you didn't need to do dungeons as you do with m+ in retail today back then, where you repeat them time and time again on higher difficulty.
Poor replayability
Oculus has a very special place in my heart. Imagine a young tauren druid who only recently got to max level in WotLK. Their brother told them to run heroic dungeons so they could get better gear. One of the first dungeons this druid ran was Heroic Oculus. They notice an epic mount listed on the drop list of the final boss in the loot table. The brother immediately tells their younger sibling not to get their hopes up, but the idea of flying a dragon never left their mind. The dungeon proceeds as it should. You see that there? Right there is a lootbag that holds pure possibility. With their brother watching the druid opened the bag and inside was a new friend. A companion to accompany this druid for years to come. Inside that bag were the Reins of the Blue Drake.
Even though the young druid could not learn to ride their new friend yet, as they needed epic flight training, they were ecstatic. They put their future mount in the bank until the fateful day they could fly the skies of Azeroth atop their draconic steed…
So yeah my view of Oculus is incredibly biased due to my darling Blue Drake. The dungeon itself wasn’t terrible but it also wasn’t that great. I personally loved the vehicle fights in WoW back then so even with all of its faults Oculus still holds a very happy memory for me.
(^ - ^)
I love this story so much, reminds me of my fond memories when I was playing in WotLK too. I was only 8 but everything was just so cool to me
I found the last Boss in sethralis quite relaxing. Bc most of the time you had at least one spec that could do off-healing. I played prot pala and we could skip the first healing phase simply by using my lay on hands. Ofc there are some classes that weren't able to heal the boss, but there are few that are not able to heal themselves. In that phase the healing required was pretty low bc the only thing you had to do was avoiding frogs and killing them
"I can't faceroll it quickly nowadays, must be bad"
I think what's the most annoying part about the Occulus, and honestly any instance fight with vehicles as a whole, is "Hey you know your class? You know your *entire character's toolkit?* Your spells, talents, racial actives, consumes, trinkets, and any profession stuff? Yeah fuck that here's 4 buttons."
Escape from Durnholde also had a very cool scriped event in the Southshore tavern, as well as a trader that sells the shirts characters start with.
This is actually the only way to optain them, as they are "bind of equip" and your character starts with one.
This is also the location of the quest to get the giant sombrero.
That is actually since legion. Before Legion the shirts where mostly grey so most people sold them until they realized, that with cata they got removed from new characters, so shirts, that are not sold by Yance, went now away on the action house with multiple 100.000 Gold.
@@konstantinkunz2256 I know the trader existed before Legion, I think it was Cataclysm that introduced it.
I would probably replace some of the dungeons on this list because it was mostly wave/add dungeons, and felt a little stale. I can agree people don't like tedious dungeons like that, but that can't always define a worse dungeon.
P.S. I hated Dire Maul.
back in de days..getting to the entrance of the sunken temple took more time than doing the whole dungeon today.
I have such fond memories of HoR. Like feral bear tanking it, and my paladin healer kept righteous fury up the entire time to, and I quote, "take less damage". Good times.
I love all those Classic/Wrath dungeons they feel unique.
TIL people hate Black Morass. I loved that place, it was practically the only BC dungeon that wasn't 3 hallways leading to three (hideously unfriendly to melee dps) bosses. Plus if you timed Cloak of Skill right you could ignore the last boss's timestop and rack up dps while all the OP casters were frozen.
Now, Heroic Arcatraz on the other hand... F that place forever.
I remember back in WotLK when halls of reflection when came out. As a healer, i always disliked that even sometimes being squished into a corner with the party, i would still somehow lose my line of sight for the tank/dps. I don't know how many times that dungeon infuriated me but also peaked my curiosity because of the story that was unfolding at the end. Definitely a love/hate feeling for that particular.
I still say pit of saron, halls of reflection, and forge of souls are my top choices for fave dungeons.
I shall be honest that the occulus was my favorite dungeon to run. I enjoyed the break in the monotnous battle system during WOTLK.
Temple of Atal Hakkar was great in Vanilla
You know a dungeon is bad, when Blizzard adds a cache for people to obtain a really rare raid drop mount, just to motivate people to actually finish their dungeon 😂😂
Gods, I remember people always dropping out for HoR. That sucked. I'm surprised Cata dungeons didn't make the list. Freakin' tanks would drop those left and right. That was horrible.
The modern sunken temple is so close to modern dungeons, it could easily be mythic+.
yup, IDK why he hates on it, I do like long dungeons, but the short sunken temple is great.
The Original Sunken Temple is my most favourite dungeon of all time
Wanting an actual dungeon is not a niche!
Over half of these are great dungeons. Hell, the first two are big favorites of mine.
I LOVE halls of reflection sinply for the voicelines of the first bosses. When he says "Women, children...." the line just is so deep and intimidating
so you bassicly made ,,Top 10 slowest dungeons in WoW history" :D
I actually really liked Temple of Sethraliss because at the time I was playing a ret pally and I could pump decent hps with the healer on the last boss
Black Moreass is #1 for me. Considering the random 7 min wait time after first boss, and the fact that one wipe on HC would ruin the entire run.
oh yeah, that's right, you'd have to restart.
Which won't work if it's hero.
GG Blizz ^^
@@Nerobyrne First, it's only 2 minutes wait before bosses, and second, yes you can restart it on heroic, you just wait five minutes and Medivh respawns and you can start it again, don't even have to clear the crocs again.
@@Klaital1 ok, that still makes it terrible to farm on heroic with all your epic gear.
At least compared to the other dungeons.
I actually loved the Occulus, but almost every tank bailed real quick.
Yeah it wasn’t even really hard or anything
Despite everything about Escape from Durnholde Keep, I still think Old Southshore is the coolest Easter egg in any dungeon
Actually, I loved the Oculus. I learned it well enough that, when I got Oculus in LFG, I could explain the final fight well enough that, even in a PUG, we could always get the achievements Ruby Void and Emerald Void.
Me too ! I Also remember the blue Drake Mount that was accessible only by random hero donjon, getting killed in the egg by healer or dps leaving...
Yeah, I eventually got the Blue Drake mount after running it on LFG a huge number of times, but it was on one of the most awful runs I have been, regardless of dungeon, when the drake finally dropped. I EARNED that fucker. (And since then, I have seen it repeatedly in EoE without ever getting the damn Azure Drake to drop.)
I would’ve loved to have a person like that through every lfg I have ever gotten on oculus, but even as someone who understands the dungeons fights I still hate it
I’m surprised wailing caverns didn’t make the list. The whole instance is a huge maze, and back in the day it was really rare to actually find a committed group that would actually clear the dungeon. Also, there was that very annoying jump that someone would always fall down :/
Or forget to dismiss a pet for.
"Tol dagor was easily the most avoided dungeon"
Shrine of the storm would like to have a talk with you. Easily my worst dungeon in the entire game. From the trash, the bosses and the layout. It's bad
And tos. Man it was fun dungeon. Only shrine was shit dungeon in bfa.
I have never once encountered Shrine of the Storm as a casual player. Like I never got a key to it or have someone else have a key to it. It's so strange.
bfa can be criticized for many things but damn this 2 dungeons, tos and tol dagor was just awesome expirience.
6:20 To note with Gnomregan, during Cataclysm, though you couldn't que up for it, you could enter the dungeon at level 20, and also, though I think they removed it eventually, you could get a raid group in there and as a raid, Gnomeregan was... surprisingly a LOT more fun that way. Makes me thing they should've actually made Gnomregan a raid instead of a dungeon knowing that.
Or that could be just the fact that a 10-man Trial account raid was very hype at the time.
My list for this would be every BfA dungeon.
I remember I did the original version of Atal’Hakkar for the first time and we soft locked it by accident because there was apparently an order to do literally everything in and nobody knew what it was.
I really like the "concept" of Tol Dagar, storming a prison sounds badass. The dungeon itself was one of my least favorites, sadly, for the very reasons you mentioned.
Of the first 3 base game/expansions, I found Setthek Halls to be the worst especially on Heroic. It's boring, there are birds everywhere and they were pretty tough and strong while also being easy to chain pull, it was a slog. I'd prefer to do any other dungeon twice than Setthek Halls.
I actually like sunken temple since i have the thing completely memorized so it is actually just a great and pretty fast experience, usually 35-60 min depending on classes and levels, overall i rate it a strong 7/10
Was more and more surprised as the list counted down. Didn’t agree with any of them, but I would easily put mechagon as all 10
Seat of the Triumvirate could have made it also. Everything was so overtuned in mythic+ compared to the other dungeons of the expansion.
I actually love Gnomeregan for the story, the items, and the atmosphere, plus I actually love long, meandering dungeons.
But I've run it like 20 times and I still can't perfectly navigate it.
Unlike Wailing Caverns, it has Gmomer has recognizable places and storyline within it. I love to compare the two, because Gnomer was 1.0 content that just… wasn’t good enough to REALLY enjoy and WC was plain bad.
@@MegatronYES yeah WC had some good scenery with waterfalls but was generally really badly designed.
Although it did contain one of the most unique sets you can get while levelling, so I put up with it anyways 😁
Im still getting the shivers when i see oculus loading screen.
You say there's no point running dungeons that aren't max level more than once but what about transmogs?
My most hated dungeon was oculus.
The sheer thought of pulling a mob while flying caused me to leave
Just throwing it out there, if you had to swap specs for Temple of Sethraliss, your groups were doing the last boss wrong. During the healing phase, there was supposed to be 1 add for disc priests to dps and heal the boss, any dps that touched it before the end of that phase screwed over the disc priest.
IMO Every "scripted" dungeon like Halls of Reflection or Violet Hold sucks so hard. It's just so annoying when you can't do things at your own pace - especially at later stages of expansions when people are overgeared.
Yeah because that is what they should care about when designing
yup, at the start you frantically try to heal and prepare, because you're all under-geared and don't know the dungeon.
Then, later on, you're just sitting around bored AF because you're over-geared and know it by heart.
Every dungeon that begins with "Halls of.." is always a massive borefest.
Halls of Origination would like to talk about that.
People didn’t like Tol’dagor? It was one of the few dungeons that I actually liked before I left the game for a bit.
The camera is a pain in closed spaces like Tol’dagor. Not to mention all the bugs like pulling adds from another level that easily ruin your key
Bugs, small rooms, shit mechanic with the cannons, aids bosses in high keys... nah
It was from a technical point that people did not like it.
1. It was incredibly hard at high m+ , last boss is insane to heal at tyrannical weeks , all the bosses generally had a lot of health, adds had a lot of health and a lot of healing ect ...
2. like said in the video the literal space was tiny meaning cant get a good camera angle and affixes like sanguine and quaking making the dungeon unplayable.
3.all the bosses had atleast one annoying not very fun to deal with mechanic such as moving barrels, not being able to move, getting pounced (stunned & needing spot healing) and more !
It kinda took some time to finish it and it was super annoying
TD as a concept is great, in practice that dungeon is 💩. M+ being the main reason, mobs glitching through floor pulling more trash than necessary, the overtuned damage especially on tyrannical, I hate that place
This is obviously the viewpoint of a retail player going back to run through old dungeons.
Occulus is a perfectly fine dungeon; once you learned the path it was cake and like most Wrath dungeons, you ran it plenty enough that it didn't take long to learn.
Remember mounting your own mount and falling to death? 😂
Fun fact: pets don't teleport if there is an available path for them to take. I main a hunter, ask me how I know...
Part of the hatred for halls of stone was because Brann moved so extremely slow when you triggered the walk towards the guantlet boss. The boss itself took long, but brann walking there took another enternity. They fixed it towards the end of the expansion making him run instead of RP walk, but by then everybody hated it already.
I have no recollection of people hating halls of stone.
"In retail tge pet just teleports down to you."
Every hunter and Warlock ever: So, that was a lie.
The original Sunken Temple is my favourite dungeon of all time! The atmosphere is spot on, and you have to swim to get it. At the time all those things were new and unique.
Nice job. So awesome!
ToS was such an easy key to time though.
I think you didnt do it high enough xd
I LOVE the Occulus. I did it countless times ON PURPOSE to help people get their achieves for that dungeon. Anytime someone needed to run it for any reason, I was always first in line to help (which always made people happy, me being a healer and all lol). I miss the days of running dungeons to just run them, instead of the current "must go fast" M+ mentality. It's the biggest reason I haven't run a dungeon in years.
Occulus is awesome. On occasion, you might have to take sixty seconds to explain the drake to a teammate and show them where to fly.
In return, you got beaucoup emblems of triumph or corrupter’s Scourgestones for very little effort.
So honestly I actually liked Tol Dagor most of the time prior to the Corruptions, bosses have interesting mechanics and has fun interactions if u have keys/rogue in your team. But yeah, it would suck if something pulled an extra pack from another room
Even with corruptions that dungeon was super fun. Huge beach pull with some twilight devs popping off was awesome.
There's so much overlap between your "Top 10 Best dungeons list" and this one but you explained it well. I think controversy makes for a memorable play experience :)
Also Best dungeon ever is Waycrest Manor. I know its not relevant but I just wanted to say. Most of the BfA dungeons were sick tbh.
You know things are bad when you look back on corruption spells and BFA dungeons fondly
How wailing caverns didn’t make this list I do not know.
Waling Caverns is awesome. I love the art design.
Nothing wrong with Wailing Caverns.
Wow, Tol Dagor at #1 really threw me for a loop. Maybe I got lucky but I never had any of the different floor pulling issues throughout the expansion, regardless of what classes/corruptions we had in our groups. I also don't really understand the claim that it was the most avoided M+, as that was the complete opposite of my experience; instead, it was Shrine of the Storm which (rightfully) was avoided like the plague and guaranteed to be a dead key if you got it.
I wouldn't call these "the worst dungeons" since that generally means bad design. Most of these are just fine, but people dislike doing them for convenience. So more appropriate name would be "most hated dungeons".
True. Poorly designed dungeons are in MoP, where most original dungeons were way too scripted, all but the las bosses were a joke and even some last bosses. Same with some vanilla dungeons and a couple of dungeons from Wrath.
Recently I saw a video showing the most interesting and unique dungeons... Halls of Reflection and sunken temple was in the top 10... They take time, yes. But in the old days the experience was more epic than the epics !?! Seeing Arthas for the first time sending shivers...
Sethrallis is only on this list because of you being a priest, I can promise you that :P
Loved that place on Hpala Rdruid, and any tank/dps spec.
Honestly, Temple was great. Orb room could be done INSANELY fast if you knew what you were doing.
I won't common on TD as a DH jaja
@@Oskarjlee Yeah im a freaking Warlock and I could run both orbs in like a minute to a minute and a half once I knew what I was doing.
still didn't like it that much as dps/tank, but didn't dislike it any more as heal. Just didn't like the boss mechanics in that dungoen
@@eli-boy7473 the only bad boss was the second and the first one on tyranical literally 1shotting you in high keys for no reason
@@Arkilliez oh it is not about the difficulty, i just really didn't like the mechanics, i thought they weren't all that fun
At least 9 of these should be Blizzard employee bedrooms.
I miss old Atal'Hakkar. Damn whiners made Blizz ruin it D:
more like we grew up, i barely have time to play anymore so i skip anything long or that takes too much time
hate growing up XD
I don't understand why they couldn't just split it into multiple parts like they did with Blackrock Depths :/
Ah. That first ledge in Gnomergan...I remember it so fondly.
"I can't quickly stomp through this dungeon" -> "It is bad"
That is how players generally rank dungeons nowadays, yes. I liked some of the dungeons Hiru listed, specifically the "lore" ones, but because some players can't curb stomp them fast enough they don't like 'em.
A lot of these were boring the first time too.
I guess it depends on the reason you're doing a dungeon, the first time it's whatever but if youre farming black morass for the trinket those waits add up and the bosses are super easy.
I was pretty sure the Blackfathom Deeps would be on the list. I know many people don‘t like that dungeon, but it was my first dungeon I ever did in WoW back in the day. I loved it so much!
Ahh the memories 💙
Oh my I hated it so much. I always ended up lost somewhere.
I love that place. So many memories, a d it was the perfect balance of exploration and linear progression for a low level dungeon.
I miss the old vertsion. Mind controlling/spellstealing the enlarge buff as a high level was really nice, but I learned it does not stakr with giant growth.
Yo you gotta name these better, half of this video is "this dungeon takes me too long to farm transmogs in"
Or "I have to wait literally less than 20 seconds for the next wave"
In BM the waves were instant and you have to wait a minute after the boss fights, which isn't a bad thing. And in BM you aren't going to be running through the puddles as much as hiru implied you are
Speaking strictly on vanilla wow, I hated how the stockade had no bosses that dropped loot. I really felt like they gimped us a bit there. Gnomer was a bit annoying but wicked fun.
I got Feet of the Lynx there.
I actually like most of these : /
Occulus sucks tho.
Oculus is a good one and done.
oculus was the easiets and fastest dungeon
Vanilla Sunken Temple and Gnomeregan was amazing. The quest prep to do them and the ordeal to get to the dungeons were part of the fun
So essentially any dungeon you couldn't face roll a speed run through. Got it.
I mean thats what everyone always complains about in wow.
@@matthew9326 you're not wrong.
I actually like half of the dungeons on this list. Sethraliss was probably the most entertaining all-around, Sunken Temple was fun because of design, Tol Dagor is actually pretty challenging yet incredible, and the 2nd Violet Hold is better than the first.