I've always thought that since Cleric's an optional boss, opening the door thorugh the Ward wouldn't make sense. You'd be faced with the boss right away. And they obviously couldn't make the door open first from Cleric's side leading to the Ward, so..
about ghermans first dialogue: i dont think he and laurance fight for "the right to be eaten". since they are dear friends, who were through a lot together, i think they fight for a kind of martyrdom. i think they both want to spare the other the fate of beeing the moon presences pawn, but both are stubborn and dont want to give in to the other, so they settle it by a fight. the victor sacrefices himself to the moonpresence. the loser will be released by dieing by the hand of an old friend.
I think that it can even work in game if you assume the moon presence is making him hallucinate and see Laurence in your place. His dialogue doesnt quite match up with it, but hey, maybe the moon presence is making you hear something different. The dream is basically its dimension after all, or thats at least my understanding of it
@@thomasclowater9471 But what if you were caught in the middle of the duel, have the choice of helping one, only for it to end with you fighting a "super" version of the winner.
That first boss looks like the missing parts of the actual Moon Presence boss-like the missing organs and skin where we see only bones on the actual boss.
That makes too much sense. If that's the case, what do the bodies of Rom and Amygdala look like in the waking world? Rom might be a human corpse, but Amygdala?
Could be that Its the Moon Presence's body in the real world & what you fight is it's dream form like Micolash & Rom (Who's Dead body with huge spider legs is in the chamber with Ebrietas)
Ale DG right? im sad that these fantastic dialogues were left out just because of how good they are.. it shows how gehrman is desperate to be freed micolashs' dialogue at the beginning shows more how insane he is the voiceacting is just fantastic
I'm sad there wasn't an actual story with cutscenes where your character is involved. Down right lazyness. Amazing game, but it's like Destiny in terms of story. At least Destiny had cutscenes
Except that there was an actual story with actual cutscenes. They're just brief and subtle to contribute to the mysterious atmosphere. Not laziness. Just a different way of storytelling.
Ale DG Runtish Viking I know that the game is supposed to be meant like that but it would be interesting to see the main character interacting like an actual character
Gamer Nation Ever played. Hack because that game is all cutscenes and dialogue and almost no gameplay and when there is gameplay it's almost dull and not a lot of fun.
I always will find it amazing that Gherman refers to himself as "not much use" or comes across as feeble, but in his "weakened/ useless" state he still is more than capable of moving like the wind and absolutely destroying you. Which makes me think he was crazy powerful in his prime
@@kroh7742 Man Gwyn at his prime would have been nigh impossible. One bolt from that guy crippled a dragon. It would wipe every molecule of our existence from Anor Londo.
Miyazaki really loves his "aged legends past their prime" huh? The only real fight with a legend in his prime is Isshin, but he isn't the only legend in the game. It still pains me that Sekiro still doesn't have a Tomoe DLC...
honestly? he really does some like a sleep deprived moron thinking that they’re in a grandiose journey across the cosmos when in reality they’re just nakedly screaming to their pet parrot about 4th grade astrology. i love it.
@Dehumanizing my land lord I think Vaati's pronounciation is closer to what it "should" be in the sense that the word comes from Latin, and that's more less how you would say it so I'd cut him some slack :p
One little tidbit that sheds some light on the Great One Beast is the name used for it in the game's files. It's referred to as "SilverBeast," and the creatures we know as "Loran Silverbeasts" in the final version are called "Disciple_of_SilverBeast." One possible interpretation is that the Great One Beast might have been the originator of the plague in Loran.
Gehrman’s voice actor blows me away. The line he’ll sometimes say in his sleep pleading for someone to help him is heart wrenching and the transition from speech to weeping at the end is so convincing it fucks me up every time
How ironic. The cut dialogue from Gehrman is not only some of the best voice acting in the game, but it actually explains what Gehrman is dreaming about. It also explains the prayer that the Doll gives when's she refers to the Flora of the Moon. Honestly, why the fuck was this removed?
it probably made the story _too_ coherent, making it lose some lovely eldritch mystery as you go into a frenzy trying to figure out important, yet extremely vague plot points that would tie things up in a satisfactory way.
I feel that Gascoigne's exiting dialogue is a fitting description of the North American Demon's Souls servers. It's been malfunctioning as of late, going steadily downhill, with no sign of being repaired, and it will finally be taken offline at the end of February. "Sick creature, may you rest in peace. Umbasa."
About the pocket-dimension thing: I've often wondered about that, given how the Yharnam Sunrise ending has you wake up in the courtyard, overlooking a seemingly abandoned town. Trying to make Yharnam seem like a place that is in the real world never set with me. The scope of the Healing Church, the Great Ones, and the beast plague is far too great to contain in one place. The Great Ones especially, since these are godlike beings. You can't tell me someone outside of Yharnam hasn't heard whispers about these creatures. It might be possible that that's what Gerhman and Laurence wanted all along: a self-sustaining, continually repeating dimension where they could operate without worry of outside repercussions until an ultimate solution to problems caused by the hunters was found. Think about it: You have a rampant plague spreading throughout the city. There's no cure, and so far, blood ministration might be exacerbating the problem. You know this could spread to cities and towns around and beyond Yharnam if left unchecked. These places more than likely don't have hunters (because it appears in-game as if hunters are a Yharnam thing), so they'll be wiped out in no time. Meanwhile, your fellows in Byrgenwerth just pissed off a dead god by ripping her child from it and subjecting her and said child to horrible experiments all so they could transcend humanity. You've got a potential apocalypse brewing, and the only way to contain it is to call upon a higher being so that they can cut Yharnam out of the physical plane, while at the same time, granting you the ability to (hopefully) put things right. Of course, this doesn't account for how the player character came to be in this pocket-dimension. You could argue that there are "structural holes" into the pocket dimension, allowing for the cycle to repeat, but at the same time throwing in new variables, akin to keeping the same function, just messing with your parameters in a way to adjust the outcome of your graph. Sorry for my long rant. I could be totally wrong on this.
Listen to some other lore channels like Sinclair, JSF, Redgrave, and Agon of Astora. Everything is linked to the Chalice dungeons. Yarnhamites are pthumarians but it's been so long since they left the labyrinths that they've forgotten about their ancestry. Lots of hunters including the executioners came from foreign lands and had their own beast scourge problems. So basically great ones and their blood isn't exclusive to yarnham.
idk if u r right, but dam sounds pretty convincing to me. In fact your thoughts even add some heroic touch to Gherman and Laurence, especially Gherman since he has been one character I disliked, so that feels good knowing that I can finally start liking arguably the final boss of the game who has a awesome BGM.
I made my hunter look as close as possible to what I imagine a young Gehrman looks like. So every time I run through, I choose the 'New Host' option and set Old Gehrman free, simply for Young Gehrman to begin his nightmare all over again.
I accidentally made a younger Gehrman too I just wanted to go for an experienced veteran in his prime since it was a new save file but I can’t not do the Flora boss fight it’s too badass to fight an ascended Great One
@@stinkfinga4918Not necessarily that, it’s more like they give a second life to content that couldn’t make the cut. No use scrapping work you’ve already done
@@stinkfinga4918bruh, are you kidding me? You have any idea how long it takes to design, animate and tune the enemies in these games let alone the bosses?? Soulsborne has a ridiculous amount of enemy variety because it's so crucial to these games being fun, but to cry about them not using an asset for one project but using it later is just childish. No, they don't just make a bunch of crap at once. The character models often times are extremely detailed with things that apply to the lore of that game. It wouldn't make sense in another setting. That being said, they do reskin and alter existing animations/enemy designs for future titles. When you're making a game on the scale of something like Elden Ring you get all the excuses you need to do that occasionally. I'd rather have more enemies with interesting animations to fight rather than be disappointed I had seen a version of that animation before in one enemy type in another game ffs.
The first time that I played this game, I (unknowingly) named my character Laurence. It kinda fucked me up every time cutscenes called out to Laurence, lol. That alternate dialogue with Gehrman would have been amazing hahaha
Damn, and here i am about 20 hours in and just got done with Shadows of Yarnham (way too fucking easy at that, about 5 mins and i didnt die once :/)... I think im most excited to get to the DLC though. I feel like its perfectly long enough as long as youre only playing about 3-5 hours at a time...
This was my second soulsborne game. I entered the series on dark souls 3. Beat it then played Bloodborne (working on beating it) and my third is the original dark souls (I’m also working on this one), but by far Bloodborne is my favorite because of the mechanics and how fun I find it as well as I find the lore and story more interesting. I love the lore for dark souls too though.
I believe Gherman wants Laurence to free him from the Nightmare. We all know "hosts" are needed to create a Nightmare, perhaps Gherman wa smade a host by force and is waiting for his friend to find a way and save him., The tragedy is that unknown to Gherman Laurence can't save him, because he's trapped in the Hunter's Nightmare as a bruning cleric beast looking in vain for his skull.
laurence is the burning cleric beast in the hunters nightmare, what is much sadder is the description of laurence's human skull states that even if he did find it he would remember nothing further cementing how there is no hope for gehrman to leave other than you killing him.
EvilRickMaster I think originally Laurence was gonna be the blood minister, the one that gave you blood. It'd make sense, he's searching for someone to free his friend (by killing him in the dream, and making him wake in the waking world, and also killing the moon presence, which hypothesis wise, could end the dream). Of course that's cut content, and is no longer valid. I wish it was valid, it'd give Gherman's quote about Laurence some understanding, and it'd give more answers.
@@chosenundead3174 No. Laurence is A Cleric Beast that resides in the Hunter's Nightmare where the Old Hunters reside forever. Never aging, never tiring, slaying beasts.
Doubt Gherman is the host, Orphan of Kos, Moon Presence, and Margo’s Wet Nurse all produce "nightmare slain" messages, unlike the standard "prey slaughtered" message. This only occurs in nightmares (Vacuous Rom doesn't get this) and not every great one in the nightmare gets it. Brain of Mensis for example. What this suggests is that Nightmare slain occurs when you destroy the great one in a nightmare that is the host of the nightmare. So Gherman wouldn't be the host, the Moon presence would be.
There’s something so cool about seeing the tentacles attack from the fog gate, would of been a great way to mess with player’s expectations to attack before they entered
Dead give away was the guy trapped in the jail cell of the dlc. Wears almost a samurai garb and uses the katana.. If that wasn't any hint that they wanted to do a Japanese style game I don't know what else was..
Dude trapped in the cell of the dlc. Wears a samurai garb and uses the katana.. If that wasn't a dead give away that they wanted to do a Japanese style game I don't know what was..
@@dugger0 there's no direct link or continuity but there's references like the type of worm that infests the bloodletting beast being a major plot point in sekiro so it's possible they take place in the same universe
There's no way it's BB 2,since they're working on dark souls remaster (I'd prefer demon's souls remaster tbh but oh well). Unless they split the team (that'd mean B team bloodborne... OH NO! LAURENCE HELP US!...)
I have my grasses on, nothing is wong But I thought FS wasn't making the remaster, just looking over it? From what I heard, another company is doing the remaster.
I have a theory. In Gehrman's cut dialogue, he mentions "Every last dream will burn out," implying that there are more dreams, with maybe different purposes than killing Great Ones. And when you look off the side of the hunter's dream, you see hundreds, if not thousands, of strange stone pillars with what looks like buildings with the same Victorian/gothic style architecture as the main game's art style is heavily inspired by. So, what if atop the other stone pillars, there are other hunter's dreams with possibly different 'Gehrmans'. Who's to say that your hunter's dream isn't on a stone pillar itself? This is just a theory, so if you can disprove it, feel free.
If you have a back up of the save, try overiding it with that, you may also find the ps cloud saves work. Also the secret glyphs are available practically from the start if you need to start over (totally shit if you do I'd agree) all glyphs are from the phemarian chalice... even though no chalice appears on the grave/alter?
San Raul My saves are from cloud as well. I backed them up long time ago before I changed my hdd. Last time I played, all DLCs were there as well so I'm pretty sure the saves are not old and should match the game version. But it wouldn't read the files. Even weirder is that when I started new game, played for a bit and went back to main menu. I couldn't load the save game I just recently started either.
Thaibiohazard123 what I would try is uninstalling bloodborne then reinstalling, (this will reinstall the update) sounds more like you have a messed up update for some odd reason? I don't think your saves are corrupt from what you say
It's strange that nobody is considering the possibility that the lines left in the game were chosen because the story they finally decided on was very different from the original draft. It's possible there were multiple drafts and had the voice actors record them all, so they could just work out the details later. Considering how the DLC has so many of the elements in the cut content, it might mean they saw a better story to tell with those characters and wanted to rework it.
Tomas Del Campo I don't know. But considering that there are some of lines like Gehrman and Laurence preparing to fight to the death. I'd say significant differences must exist in that version.
I'm pretty sure he's the Moon Presence's Surrogate Child. He, out of a twisted kindness, desires to release you from what is honestly a pointless or lost cause. Though, I may be wrong.
Maybe that tentacle monster was supposed to take place after the Moon Presence fight in a new NG cycle? Like a relic from a lost world? Edit: These bots spamming the comments are getting really annoying really fast
That's exactly what I was thinking Or maybe the Moon Presence escapes after you beat it and you go to a special chalice you can use in NG+ to finish it off
I think that being the remains of her is more fitting. But it does lead a question to "does everyone have a body outside of the dream?". Lead me to question that maybe Lawrence was to do something with Gerhman's body, on first glance.
It could be a new NG+ cycle, where this form of the moon presence is the Good Hunter from the last playthrough, fully transformed after the "true" ending. That way each NG cycle is a new hunter going through the same ordeal.
I love the way Maria says “let them be your strength” in reference to the relics. It’s such a clear and effective callback to the doll. That’s the most interesting part of this cut content, honestly. I feel like, for better or worse, it would have made the narrative of the game and some of the mysteries within a lot more approachable to casual players. Not all of these lines are quite ready for the final product, but if their spirit could be refined a bit and then include, it would have made some character motivations, world mechanics, and general cause and effect of events in the game a lot more straightforward than it is now.
So it is within the Demon's Souls universe (referencing Gascoigne saying Umbasa). Theoretically, the Bloodborne universe is set in a time after the Old One (who may have Himself been a Great One, of sorts) was set back to slumber, and the world lost the Soul arts, thereby forcing them to adapt and evolve in a direction that led to the development of technology, rather than magic and miracles. However, there would be old records in the original church (before it became the Healing Church) of a time when Miracles were used to ease the suffering and disease of those round them. Therefore, when they came across the Great One within the Chalice Dungeon, and saw what it could grant them, they took up the cause of developing the Blood Ministration in an effort to regain some of the fabled abilities that were lost with the Soul arts. Ultimately, this led to the beast plague (much like the demon plague caused by the Old One), ad the events that transpire in Bloodborne.
0816 M3RC Early enemies indicate that Bloodborne WAS a sequel at some point. However, as the theme and tone changed, I think From branched away from that and Bloodborne became it's own thing.
I did specify that this was THEORETICAL, and the great thing about the From Software games is that they leave open possibilities for interpretation by the player. But yeah, I am aware that they are both separate universes, but i just enjoyed the potential connections that the cut content provided.
the thing about attempting to link the games like this is that a lot of the items and people in the games are only the same item or person in name. none of the various moonlight greatswords are the original from king's field for example, though the old moonlight spell in DS3 does use its model. however, dark souls gives us an out. worlds. different worlds at different stages of development and history all flowing and ebbing into each other, some in paintings, some in dreams, some locked in stasis, etc. solaire, that one line gives us an out, "time is convoluted in lordran", and where time breaks, space follows suit. so. gascoigne is a foreigner, he came from elsewhere. while it's unlikely that all the games literally take place in the same world (the sun doesn't regularly go out in bloodborne's world), they're likely parallel realities, caught and wrapped in folding time and space. what that means is that gascoigne isn't literally from DeS, he's from his world's version of DeS, like how leonhardt is from not-yharnam in DS3. this would explain how these characters seem to escape from the various games. they're just from their world's version of that region. which means that londor, loran and the tower of latria are probably in the same place and that 10 square miles of land is cursed so hard it's affecting alternate realities.
Interesting, but i like the game better without all of those lines of dialogue. Lady Maria's "A corpse... should be left well alone" is such a great line that it gives her so much more character than all that exposition.
I feel there must have been a way to include that lore though. Maybe by meeting her in another nightmare, with the dolls dialogue or some other way. I really liked Bloodborne, and I loved that they left a lot so vague. Some things might also just have been ideas they played with during development and abandoned before final producting, but all in all I'd really wish there was just a bit more lore content hidden deeper within the game. BB doesn't quite reach the level of Dark Souls when it comes to intricacy, lore and secrets yet, despite having maybe even more potential than DS when it comes to the mythology and mind-games that can be played.
Sneaky Dexter No offense to Dark Souls fans, but that's only because Dark Souls has had two sequels to add to it, dlc included. Not because what was provided in Bloodborne was less substantial than the first Dark Souls.
Grim1952 I'm sorry to say but I don't see the logic where less dialogue and Exposition adds more character. I personally think that dialogue would have added far more than just that little line
All this untapped content just makes me want another Bloodborne game damn it. Amazing after all these years we’re digging up Bloodborne lore. Great vid! Thank you for the content
I still don't buy into the idea that Gehrman is self-righteous and seeking martyrdom. I think he is trying his hardest to dissuade you from taking his place, not so he can revel in legend or prestige, but so that no one else has to suffer under the Moon Presence.
FrippTricky the game states that he and laurence used a baby as a sacrifice to summon the nameless moon presence, and if that yharhar'ghul note is to be believed, they also unleashed the paleblood sky upon the world, which triggers the beast transformation. gherman and laurence are also the ones who led the expedition into the fishing hamlet (gherman appears in the intro for the old hunters, burial blade and peg leg visible, while laurence was dragged into the nightmare as a sinner, just like everyone who participated, and remember that laurence isn't a hunter, so him being blood-drunk isn't the reason he's there), and gherman apparently left such an impression that the orphan of kos was modeled after him, sharing his yells and some of his movements. gherman was not a good person. just because he was nice to you in the moment doesn't mean he didn't earn a multi-century cuddle with the moon presence's mind.
Yal Rathol I'm gonna need a citation on the baby sacrifice, because I have hundreds of hours on this game, and more just researching the lore. And I have never heard that before. I've heard of gherman, and byrgenwerth, basically torturing Kos, and turning her child into an orphan. With a theory that gherman was the one that impregnated Kos. But I have never heard of the baby sacrifice, that basically causes this whole shit show.
I wonder if the cut conversation with Maria went on to inspire Friede's dialog in Dark Souls 3. Maria convincing you to leave the Nightmare really reminds me of Friede when she asks you to leave The Painted World. For one, they both try to dissuade you from investigating further by reminding you of your usual/base-game goals ("don't you hear the hunt calling" for Maria & "thy duty is all & thy duty layth elsewhere" for Friede)
07:36 Laurence was looking for a child for the Moon presence- Paleblood, and Gherman was entrusted as Moon presence's ward/ hostage, enabeling Hunter's dream to exist and allow hunters to continue the search, so when The Old One is finally granted a child the nightmare can truly end. Maybe (as in, a theory as good as any :P)
No matter how I try to articulate, my love for these games will always be understated. The passion and level of depth, careful lorecrafting, and intentional mystery left can not be matched. Truly, something about these intensely consuming experiences hit areas of interests and preference that develops my feelings into vivid expressions of love and reverence. Ever fondness. I'm really looking forward to Shadows Die Twice, Ghosts of Tsushima, Death Stranding, Death's Gambit, Bloodstained: Ritual of the Night, Blasphemous, EITR, Further inclusions to Dead Cells, Resident Evil II, Doom Eternal, The Elder Scrolls VI, Deep Down (If Capcom hasn't abandoned it), Future updates for Path of Exile, a rumored Onimusha Revamp, Terraria II, Terraria Otherworld, The Last of Us II, Scorn, Starfield, Rage II, Red Dead Redemption II, Nioh II, Resident Evil VIII, and a couple other games I can not recall at the moment. There definitely seems to be something to the 4 year Video Game development theory. We seem to get inundated with an incredible assortment of quality forms of art that's borderline impossible to keep up with. I'm not trying to be presumptuous or lordly with my statements. It comes from a place of immense appreciation for this form bypassing mere entertainment and entering into the realm of immaculate and almost cosmic gifts. I really do feel bad for people who don't get it. To each their own, but there is no denying the power and impact of interactive media. We are steadily improving and there is an almost completely verticle ascension of improvement and evolution to this passionate artform. Living in this era of a boundless age of new and exciting flow of ideas is a wondrous gift. Media in all forms, be it Video Games, Music, Film, Series, Literature, etc. is bafflingly innovative and never endingly awe filled. If you actually read this entire post, firstly thank you, and secondly I hope you found yourself agreeing with the vast majority of my sentiments. We're living in the good times that we will look back fondly on, friend. Let us go forth and find countless adventures that will stay with us forever and hopefully change us and the world for the better. These are the great years of our lives. Joyous. Splendid. And without a doubt, worth it. ☺.
i am so extremely sad about those cut beasts.. the first one looks like the eldritch abomination i think would have ended the dlc with a very nice way. these 2 bosses alone make me think that a bloodbourne 2, however long it may take for it to come out, would be a game i want to see happen
About the moon presence. I always thought that was inspired by H.P. Lovecraft's Nyarlatothep. One of the elder gods. It is said that he is the crawling chaos, and has 1000 masks (forms) So i wouldn't be surprised if they have planned the same for the moon presence. To be able to change form and stuff. And that cut content boss was one of its masks.
Nyarlethotep was able to shapeshift into pretty much anything it wants, and could easily destroy humanity (like most of the elder gods,) and toys with humanity cuz its fun for it. Their artistic representatuons are definately similar, and I wouldn't be surprised if the Moon Presence enjoys watching its hunter fight and fail like a twisted super bowl whenever a hunter fights a boss. I honestly didn't think of this until you commented so nice jorb.
Freeflow Dude aye. But Nyarlatothep is an agent of Chaos. He doesnt want to Destroy mankind, he wants to spread madness and let humans do the rest. So yeah. He kind of fits with the moon presence in several ways
Internetismyfriend could be. But it seems to me that the doll is something else. If we consider the ending when the hunter kills the moon presence and becomes and elder one. The doll is still there and she holds the hunter. So i dont believe she is the moon presence itself
oh god imagine going to the end of the last Chalice dungeon and finding the moon presence's physical body, it wouldn't make sense, of course, that's probably why they cut it, but damn it would be awesome
It's the song Rite of Blood, of his newest album, Night of the Hunt: Rite of Blood. Edit: at least the first one is Rite of Blood. After that, you can also here "Grosvenor Manor".
I can think of nothing better in this world than for you to become an audiobook narrator. I hate audiobooks only because I can't stand most of the narrators. You are perfect, though, seriously... Think about it!
About Gehrman's lines referencing Laurence... Maybe he's remembering/hallucinating the event related to those lines. You said they were good friends, but the trophy for taking Gehrman's place says that you're "captivated by the Moon Presence." It's possible that Flora did the same to Gehrman and Laurence at the same time which made them fight each other, which would mean that Gehrman won and lived, or dreamed, to regret the covenant with Flora. Gehrman's lines about hunters being free as the wind may be in reference to the Hunter's Dream giving the opportunity for the hunt to last forever, which I'd say Gehrman would be pretty happy with such an offer before he knew of all the suffering he'd have to endure. Now who knows how many hunts later he probably feels relieved to some extent to see the dream on fire. He may not be freed from it, but maybe he gets a few moments' rest until the next hunt. With this scenario in mind that cut dialogue seems to make sense, though we can't know for sure, as usual.
I actually like how they removed a lot of the cut content. Adds a bit more mystery and unknown if the dialogue is so sparse. It would give the player the Lovecraftian fear of the unknown without it. With the dialogue in the game, however, I feel like the player would know too much.
Just want to say it's really refreshing to have you finally acknowledge Redgrave's incredible work in "The Paleblood Hunt" It's been a long time coming honestly.
Man, no matter how many times I watch this, I am always so baffled when I hear that "Umbasa" at the end. The number of things it could imply is astonishing.
If there is no hunter's workshop, there is no clue as to how to proceed in that world, meaning the hunters are more likely to perish and be set free. Can I just say that the first dialogue bit from Gehrman in this video is amazing? Crazy good voice acting..!
Smilomaniac can't perish, they're hunters of the dream, die and they just wake up in the dream again. the dream is also sustained by the moon presence (who i guess we've confirmed is named flora and is a she), so as long as the moon presence lives, the dream can't be destroyed. so, that line contradicts everything we know.
Smilomaniac well, the thing is, yarnham is the 'real world' whereas hunters dream is where you go when you die, so if there was no hunters dream, and you die, you die, period...
In the Japanese version Fate/Grand Order a poll has been released where people can vote for a collaboration event they'd want and two positions on the list are Dark Souls and Bloodborne So, if anyone is a fan of Fate series and Soulsborne, enter the game and vote for 5th option from the bottom (Bloodborne) or 6th from the bottom (Dark Souls)
I want Bloodborne, but~: i.imgur.com/kIa39yt.jpg Translation: Gilgamesh: "Fuhahaha! Yet another laughable mongrel has appeared, it seems!" Guda(?): "Crap, this pain-in-the-butt came." Gilgamesh: "Oi, at least don't say it out loud. I do not know what kind of legend you have, mongrel, but I cannot forgive your arrogant words!" Ashen One: "... my legend... it's nothing major. I merely killed a god and his pet who were living peacefully, Destroyed a city that gods were desperately trying to protect with a touch, And did a bunch of things that people were telling me not to do." Gilgamesh: "Suddenly I find myself intrigued." Guda: (His switch got flipped.)
It has been a while since the last time I played bloodborne before I gave it to my friend. I completed everything in the game and I made a promise to myself that i will never play or touch this game again cuz i wanted to remember it in a certain way and how it affected me , now after i heard that bloodborne is going to be for free in the store for one month .... i guess it’s time for a new hunt ♥️ #bloodborne4life
The way Maria said "good hunter" was just like the doll, and the way she said strength immediately reminded me of the Maiden in Black Also FUCK OFF DID GASCOIGNE JUST SAY UMBASA AHHHHHHHHHHHHH
MagicMichael827 umbasa was the name used for "God" (as in, the chief deity of the in-game religion) in demon's souls. I think. At the very least, it was used like "amen", too, at the end of a prayer. So Gascoigne saying it too DIRECTLY links BB with Demons Souls
If any of you are wondering what some of the music Vaati uses in this video, it's some remixes by Alex Roe, he has a spotify playlist with all of his remixes, his name is Alex Roe on there as well. Give them a listen, they're super good! (I know he says it in the end, but seriously, check the music out)
I feel the theory of the moon presence in its physical form could also apply to Hermeus Mora from Skyrim because we see him as a cloud of eyes and tentacles but physically he is a crab-octopus hybrid
It threw me for a loop when he mentioned shadows die twice as connected to bloodborne. I completely forgot we all thought it was bloodborne 2 until sekiro was announced
I think that the entire game is a shared dream and all inhabitant are in a coma like state after they receive blood ministration. Perhaps even the unmentioned plague was created in yharnem to promote ministration for more subjects to enter the dream. The first layer is a warped version of yharnem where those unable to cope slowly turn into monsters because they view themselves as such. It become a place where mind shapes matter to an extent. The next layer would be nightmare realms hosted by ascended great ones where the great ones have far more individual control than the shared dream. Kinda like higher dimensional beings with an inception twist. Hunters are much like the troops from evil within, going into the dream and waking up the inhabitants going insane.
Share my pain, share my dream. Imagine: Bloodborne remake, made by Bluepoint Games, a Director's Cut version adding back ALL that was cut from the game but present in the files. That would explain why it takes so long for anyone to do anything with the game. And we would get the whole package! Man... just thinking about it makes me shiver.
Seems like bloodborne was going to be a LOT closer to souls then the final product from a lot of the cut models/enemies. IMO I'm glad it's so removed from souls.
anyone notice the parallel between sister freide, maria, and priscilla all asking you to leave? Thing about nightmares is that it is nice to wake up, and you do slowly forget it through the course of the day. What great games!
I'm wondering if Lady Maria"s voice actor is the same as the lady in the nexus that levels you up in Demon Souls. I forget her name. Her accent is beautiful.
"Ah... Your first Bloodborne video in a year! Ah... Your first Bloodborne video in a decade! Your first Bloodborne video in, oh... half a century! Your first Bloodborne video in, oohh... a full century!"
Elephants ForAlgernon Lol. He fucked up in the past, now everyone wants to discredit him. He started out genuine, and probably never meant to do wrong, who knows. He's now contributing to the community because he feels it's appreciated. Fuck off
go back and hearing bloodborne videos talk about the potential for shadows die twice to be bloodborne 2 feels weirdly nostalgic i remember hoping and praying that it would be, but instead its a whole new amazing world
Crusty Olde Bones In the pre-release demo, you could glitch into the Gerhman fight. If he killed you in phase one, he would use the Umbasa line. This didn't make it to the final version, but there are still a trace of this idea in his set description, mentioning he is a priest from a foreign nation.
I think Maria says Gehrman wouldn't want you to continue because the hunter's nightmare is theoretically Gehrman's nightmare. Progressing passed Maria means you have to defeat her and doing so would mean that Gehrman will lose a part of her again. The dolls states after you have defeated Maria "Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles." More evidence that it is Gehrman's nightmare is that Ludwig, founder of the healing church's workshop, the successor to the Hunter's workshop, has not only fallen to beasthood, but still retains the slightest bit of sentience, revealing his suffering to be much great than those of the other mindless beasts. Many other hunters, possibly trained by Gehrman also reside in the nightmare. We learn more about the healing church's dark secrets than we do in the main game. Simon, a recluse much like Gehrman, actively tried to end the nightmare. He learned of the church's sinister secrets and sought to put an end to it, only to be killed by another one of the church's secrets, Brador the church assassin... But why is Simon sane while the other hunters are blood drunk? Not only that, but how did Simon get ahead of you in the Fishing Hamlet? Prior to that, Simon would only appear in a spot you had already reached. A recurring theme of the dlc is humanity, freeing one's spirit, and liberation. In the course of your battle with Ludwig, he remembers part of who is was. Lawrence, you find his human skull and bring it to his beastly body. Maria, killing her give the Plain Doll a sense of heavy shackles being lifted. Orphan, killing the Orphan let's Gehrman sleep calmly for the first time. ....then there is the flip side to all that. Simon the Harrowed and Brador. Harrowed means 'violated' or 'a distressed mind'. Simon is the humanity slain by Brador's relentless, beastly assaults. Simon's weapon is elegant and sophisticated with smooth attacks designed to slay beasts. Brador's Bloodletter is crude and brutal, relies heavily on blood and is self-destructive.... Over the course of the dlc, we are freeing those who have been shackled by the whole ordeal and Simon's journey is an allegory for it all descended into chaos.
By far the most infuriating thing they cut is the door connecting cathedral ward and the great bridge.
You Must Be Bored. Such a simple sorta useful thing, not much of a reason to cut so yeah
I've always thought that since Cleric's an optional boss, opening the door thorugh the Ward wouldn't make sense. You'd be faced with the boss right away. And they obviously couldn't make the door open first from Cleric's side leading to the Ward, so..
Luiz Eduardo Simple: The Cleric beast could drop a key to the door, or something along those lines. Not that hard to solve.
@@OfficialGreekz But the key should only work from the side of the Cathedral Ward, otherwise you could skip Gascoigne
@@goji5887 or it could only be opened once you kill the cleric beast
about ghermans first dialogue:
i dont think he and laurance fight for "the right to be eaten". since they are dear friends, who were through a lot together, i think they fight for a kind of martyrdom. i think they both want to spare the other the fate of beeing the moon presences pawn, but both are stubborn and dont want to give in to the other, so they settle it by a fight.
the victor sacrefices himself to the moonpresence.
the loser will be released by dieing by the hand of an old friend.
FenrisRM that’s a good theory
Like the ending of Spartacus. That would be amazing if it were in the game, but then you wouldn't get to fight them both yourself.
I thought the exact same thing ! I would have loved if this was implemented to the game !
I think that it can even work in game if you assume the moon presence is making him hallucinate and see Laurence in your place. His dialogue doesnt quite match up with it, but hey, maybe the moon presence is making you hear something different. The dream is basically its dimension after all, or thats at least my understanding of it
@@thomasclowater9471 But what if you were caught in the middle of the duel, have the choice of helping one, only for it to end with you fighting a "super" version of the winner.
That moment when you realize Gehrman burned his books of picking up fair maidens :|
Delete history at its finest.
Nope Dawg invented the delete button before it was even made
The first incognito mode
Who needs maidens when you have a doll
I wanna hear about Gehrman’s chad days...
That first boss looks like the missing parts of the actual Moon Presence boss-like the missing organs and skin where we see only bones on the actual boss.
That makes too much sense. If that's the case, what do the bodies of Rom and Amygdala look like in the waking world? Rom might be a human corpse, but Amygdala?
a middle aged man with too many legs and leg hair
Could be that Its the Moon Presence's body in the real world & what you fight is it's dream form like Micolash & Rom (Who's Dead body with huge spider legs is in the chamber with Ebrietas)
@@someguyshere6968 inside game data its like third phase of moon presance
oooh, interesting
Man. The voice acting in these games is so underappreciated.
Ale DG right?
im sad that these fantastic dialogues were left out just because of how good they are.. it shows how gehrman is desperate to be freed
micolashs' dialogue at the beginning shows more how insane he is
the voiceacting is just fantastic
I'm sad there wasn't an actual story with cutscenes where your character is involved. Down right lazyness. Amazing game, but it's like Destiny in terms of story. At least Destiny had cutscenes
Except that there was an actual story with actual cutscenes. They're just brief and subtle to contribute to the mysterious atmosphere. Not laziness. Just a different way of storytelling.
Ale DG
Runtish Viking
I know that the game is supposed to be meant like that but it would be interesting to see the main character interacting like an actual character
Gamer Nation
Ever played. Hack because that game is all cutscenes and dialogue and almost no gameplay and when there is gameplay it's almost dull and not a lot of fun.
"AAAAAAAAAAAAAAAAHH!!!!"
Micolash 2018
Not 2018 though
2015*
Try 1800s
Still in 2020
Robert!!!
I always will find it amazing that Gherman refers to himself as "not much use" or comes across as feeble, but in his "weakened/ useless" state he still is more than capable of moving like the wind and absolutely destroying you. Which makes me think he was crazy powerful in his prime
Him, Isshin and Gwyn fall under the "aged people, who are fallen from glory and can kick your ass even with one foot in the grave"
@@kroh7742 literally a foot in the grave for Gherman
That description can be applied to almost any Soulsborne boss
@@kroh7742 Man Gwyn at his prime would have been nigh impossible. One bolt from that guy crippled a dragon. It would wipe every molecule of our existence from Anor Londo.
Miyazaki really loves his "aged legends past their prime" huh? The only real fight with a legend in his prime is Isshin, but he isn't the only legend in the game. It still pains me that Sekiro still doesn't have a Tomoe DLC...
"now i'm waking up, i'll forget everything"
Best VA in bloodborne.
honestly? he really does some like a sleep deprived moron thinking that they’re in a grandiose journey across the cosmos when in reality they’re just nakedly screaming to their pet parrot about 4th grade astrology. i love it.
@@zyzdzy took the words right outta my mouth
@@zyzdzy Grant us eyes!
@@goodnightcorp. *uuuOOOOHHH*
best part of this video: someone in-game speaking the name "ebrietas" and finally telling us all how it's pronounced
Lool hahah that was gold
And he still proceeds to say it wrong
@Dehumanizing my land lord I think Vaati's pronounciation is closer to what it "should" be in the sense that the word comes from Latin, and that's more less how you would say it so I'd cut him some slack :p
For real.
Watching this video makes me think that bloodborne deserves a second dlc, the key to access it should be the useless yharnam stone
That would be a difficult DLC to access.
An Evil Stripper Ahhh but worth it.
It would be so cool...
We need a BloodBorne2 though
useless yharnam stone?
@@DioBrando-qi9so yes a stone if you defeat the queen in a dungeon
And yet again I watch the lore video and finish it more confused than before I watched it
But I believe it is part of the soulsborne experience, is it not?
Your profile pic expresses your comment excellently.😂
That means you’re frenzied, stop eyeing those Winter Lanterns man
Top 10 hentai profile pics
Dmitry The Kebob Remover your profile pic makes my magnum dong *m é g a h å r d*
One little tidbit that sheds some light on the Great One Beast is the name used for it in the game's files. It's referred to as "SilverBeast," and the creatures we know as "Loran Silverbeasts" in the final version are called "Disciple_of_SilverBeast." One possible interpretation is that the Great One Beast might have been the originator of the plague in Loran.
Zullie the Witch you are unbelievably awesome. Keep it up zullie!
Zulie, is there any way out of the moon presence boss room?
Zullie the Witch keep it up you talented person
Ecto_Specto check the bloodborne subreddit. The glyph is in there
That's super cool. :)
Hearing Maria again made me happy. Her calling the player "good hunter". Oof.
theultimateonejpsx i nutted
Waifu overload
Best girl 2015
That's how I feel about her (VA) saying "strength". Brings back Demon's Souls days.
"May thine strunth help the world be mended"
Likewise! I was thrilled to hear more of her dialogue and learn more about her - the Doll is a lot more like her than expected.
Gehrman’s voice actor blows me away. The line he’ll sometimes say in his sleep pleading for someone to help him is heart wrenching and the transition from speech to weeping at the end is so convincing it fucks me up every time
Gherman sounding like Emperor Palpatine in his deleted content about the house
probably it's due to the smoke the fire was generating after he burned it down, it kinda feels like he's having trouble breathing also givin his age.
When you forget you watched a video. Rewatch, go to comment the same thing you’ve already commented....classic
ironic
Have you Heard of the tragedy of Ludwig the moonblade hunter?
Milan he was so powerful he could convince the gods to create life...
Wow, Micolash goes full Micolous Cage
And gloriously so
This made me laugh more than expected XD
AHHH NOT THE BEES! AAAAAAAA!!1!
That joke has so much depth
did you just...
Last time I was this early, the world was unformed, shrouded by fog.
Arty's Bizzare Adventure I feel like such a nerd for laughing as hard as I did at this joke
How ironic. The cut dialogue from Gehrman is not only some of the best voice acting in the game, but it actually explains what Gehrman is dreaming about. It also explains the prayer that the Doll gives when's she refers to the Flora of the Moon. Honestly, why the fuck was this removed?
it probably made the story _too_ coherent, making it lose some lovely eldritch mystery as you go into a frenzy trying to figure out important, yet extremely vague plot points that would tie things up in a satisfactory way.
Probably the same insidious phenomena leads to content being cut from any game:
Overly ambitious deadlines and crunch time.
I feel that Gascoigne's exiting dialogue is a fitting description of the North American Demon's Souls servers. It's been malfunctioning as of late, going steadily downhill, with no sign of being repaired, and it will finally be taken offline at the end of February.
"Sick creature, may you rest in peace. Umbasa."
Welp Demon Souls is officially getting a remake so this comment aged well
I guess From Software had some plans
About the pocket-dimension thing:
I've often wondered about that, given how the Yharnam Sunrise ending has you wake up in the courtyard, overlooking a seemingly abandoned town. Trying to make Yharnam seem like a place that is in the real world never set with me. The scope of the Healing Church, the Great Ones, and the beast plague is far too great to contain in one place. The Great Ones especially, since these are godlike beings. You can't tell me someone outside of Yharnam hasn't heard whispers about these creatures. It might be possible that that's what Gerhman and Laurence wanted all along: a self-sustaining, continually repeating dimension where they could operate without worry of outside repercussions until an ultimate solution to problems caused by the hunters was found.
Think about it: You have a rampant plague spreading throughout the city. There's no cure, and so far, blood ministration might be exacerbating the problem. You know this could spread to cities and towns around and beyond Yharnam if left unchecked. These places more than likely don't have hunters (because it appears in-game as if hunters are a Yharnam thing), so they'll be wiped out in no time. Meanwhile, your fellows in Byrgenwerth just pissed off a dead god by ripping her child from it and subjecting her and said child to horrible experiments all so they could transcend humanity. You've got a potential apocalypse brewing, and the only way to contain it is to call upon a higher being so that they can cut Yharnam out of the physical plane, while at the same time, granting you the ability to (hopefully) put things right.
Of course, this doesn't account for how the player character came to be in this pocket-dimension. You could argue that there are "structural holes" into the pocket dimension, allowing for the cycle to repeat, but at the same time throwing in new variables, akin to keeping the same function, just messing with your parameters in a way to adjust the outcome of your graph.
Sorry for my long rant. I could be totally wrong on this.
Listen to some other lore channels like Sinclair, JSF, Redgrave, and Agon of Astora. Everything is linked to the Chalice dungeons. Yarnhamites are pthumarians but it's been so long since they left the labyrinths that they've forgotten about their ancestry. Lots of hunters including the executioners came from foreign lands and had their own beast scourge problems. So basically great ones and their blood isn't exclusive to yarnham.
Pretty interesting🤔
idk if u r right, but dam sounds pretty convincing to me. In fact your thoughts even add some heroic touch to Gherman and Laurence, especially Gherman since he has been one character I disliked, so that feels good knowing that I can finally start liking arguably the final boss of the game who has a awesome BGM.
Spiderlily's point kinda explains why there is blood moon phase only in yharnam, as if yharnam is in other dimension.
Wow, that Lance guy who recorded that in-game footage of the deleted enemies sounds like a real cutie patootie
Lance McDonald 👏👏👏 I applaud this comment
Yeah true.
But too bad I'm not gonna see him in any comment section or something...
Kermit the boyo yeah I know right? I hear he only hangs out in the coolest comments sections. The kind of places you and I don’t get invited to.
Lance my man, I saw you on reddit.
Cutie? Not sure, Tootie? Definitely.
God damn, Gehrman's cut voicelines has been done perfectly.
Jack Lyonheart The voice acting in these games tend to be excellent.
ZuluKasuki I'm not sure what you mean by traditional Canadian voice actors cadence
@@BbNaB same chick voicing ever girl character lol it happens alot
TONIGHT
GEHRMAN JOINS THE HUNT
I made my hunter look as close as possible to what I imagine a young Gehrman looks like. So every time I run through, I choose the 'New Host' option and set Old Gehrman free, simply for Young Gehrman to begin his nightmare all over again.
Kek
Cool way to play it.
You monster. He deserves to be free.
I accidentally made a younger Gehrman too I just wanted to go for an experienced veteran in his prime since it was a new save file but I can’t not do the Flora boss fight it’s too badass to fight an ascended Great One
The Great One Beast seems to have been finally implemented as the Red Wolf of Radagon in Elden Ring. You can see several similar animations.
I was gonna say the same thing, it’s like how we saw the ulcerated tree spirit in promotional art for Dark Souls III
Damn so they just make a bunch of shit first then figure where to put it later. Kinda disappointing.
@@stinkfinga4918almost all developers reuse assets it isnt that big of an issue
@@stinkfinga4918Not necessarily that, it’s more like they give a second life to content that couldn’t make the cut. No use scrapping work you’ve already done
@@stinkfinga4918bruh, are you kidding me? You have any idea how long it takes to design, animate and tune the enemies in these games let alone the bosses?? Soulsborne has a ridiculous amount of enemy variety because it's so crucial to these games being fun, but to cry about them not using an asset for one project but using it later is just childish.
No, they don't just make a bunch of crap at once. The character models often times are extremely detailed with things that apply to the lore of that game. It wouldn't make sense in another setting. That being said, they do reskin and alter existing animations/enemy designs for future titles. When you're making a game on the scale of something like Elden Ring you get all the excuses you need to do that occasionally. I'd rather have more enemies with interesting animations to fight rather than be disappointed I had seen a version of that animation before in one enemy type in another game ffs.
The first time that I played this game, I (unknowingly) named my character Laurence. It kinda fucked me up every time cutscenes called out to Laurence, lol.
That alternate dialogue with Gehrman would have been amazing hahaha
This was my first soulsborne game and is by far my favorite, just wish it was a bit longer.
Fatleg Chubbyleg It was my 3rd soulsborne game and is by far my favorite.
Same here, ive played this game so much that now it feels "short" to me lol.
Damn, and here i am about 20 hours in and just got done with Shadows of Yarnham (way too fucking easy at that, about 5 mins and i didnt die once :/)... I think im most excited to get to the DLC though. I feel like its perfectly long enough as long as youre only playing about 3-5 hours at a time...
Seth Kauffman buy the dlc now its on sale for $8. $29:99 if the sale ends.
This was my second soulsborne game. I entered the series on dark souls 3. Beat it then played Bloodborne (working on beating it) and my third is the original dark souls (I’m also working on this one), but by far Bloodborne is my favorite because of the mechanics and how fun I find it as well as I find the lore and story more interesting. I love the lore for dark souls too though.
I believe Gherman wants Laurence to free him from the Nightmare. We all know "hosts" are needed to create a Nightmare, perhaps Gherman wa smade a host by force and is waiting for his friend to find a way and save him.,
The tragedy is that unknown to Gherman Laurence can't save him, because he's trapped in the Hunter's Nightmare as a bruning cleric beast looking in vain for his skull.
EvilRickMaster Holy fucking shit, is the cleric beast Laurence????
laurence is the burning cleric beast in the hunters nightmare, what is much sadder is the description of laurence's human skull states that even if he did find it he would remember nothing further cementing how there is no hope for gehrman to leave other than you killing him.
EvilRickMaster I think originally Laurence was gonna be the blood minister, the one that gave you blood. It'd make sense, he's searching for someone to free his friend (by killing him in the dream, and making him wake in the waking world, and also killing the moon presence, which hypothesis wise, could end the dream). Of course that's cut content, and is no longer valid. I wish it was valid, it'd give Gherman's quote about Laurence some understanding, and it'd give more answers.
@@chosenundead3174 No. Laurence is A Cleric Beast that resides in the Hunter's Nightmare where the Old Hunters reside forever. Never aging, never tiring, slaying beasts.
Doubt Gherman is the host, Orphan of Kos, Moon Presence, and Margo’s Wet Nurse all produce "nightmare slain" messages, unlike the standard "prey slaughtered" message.
This only occurs in nightmares (Vacuous Rom doesn't get this) and not every great one in the nightmare gets it. Brain of Mensis for example. What this suggests is that Nightmare slain occurs when you destroy the great one in a nightmare that is the host of the nightmare. So Gherman wouldn't be the host, the Moon presence would be.
There’s something so cool about seeing the tentacles attack from the fog gate, would of been a great way to mess with player’s expectations to attack before they entered
Remember when we thought Sekiro was going to be connected to Bloodborne?
Dead give away was the guy trapped in the jail cell of the dlc. Wears almost a samurai garb and uses the katana.. If that wasn't any hint that they wanted to do a Japanese style game I don't know what else was..
Dude trapped in the cell of the dlc. Wears a samurai garb and uses the katana.. If that wasn't a dead give away that they wanted to do a Japanese style game I don't know what was..
@@kevinfortsch I meant, people thought the stories would be connected
@@dugger0 there's no direct link or continuity but there's references like the type of worm that infests the bloodletting beast being a major plot point in sekiro so it's possible they take place in the same universe
@@unadulterated could be the great ones affecting Japan differently, with the beasts in sekiro
14:41 admit it, your heart went "Oof" when Maria, and by extension The Doll, called you "my hunter"
Dude that is exactly what I was thinking. I melted when she did.
Oh boy here i go playing Bloodbourne again
Sean Matthews oh boy here I go killing again!
hahahahaha my thought exactly
Oh, sweet! Ludwig and Maria Prepare to Cr-
Oh, wait.
LTC cherno YES LUDWIG AND MARIA HENTA-
i like where this is going
I like that you are everywhere cherno
Vaati: "... *Shadows Die Twice* ..."
Me: * *HEAVY BREATHING* *
Vaati: "Bloodborne" HEAVY BREATHING ALL THE WAY BABY
There's no way it's BB 2,since they're working on dark souls remaster (I'd prefer demon's souls remaster tbh but oh well). Unless they split the team (that'd mean B team bloodborne... OH NO! LAURENCE HELP US!...)
I have my grasses on, nothing is wong
But I thought FS wasn't making the remaster, just looking over it? From what I heard, another company is doing the remaster.
You're right Sonic, the remastered has been developed by another SH.
Remember when people thought Bloodborne was going to be Demons' Souls 2? Lololololololololol
When you're afraid of your physical form dying, so you hide it in the code
Yep, this is great one time.
I have a theory. In Gehrman's cut dialogue, he mentions "Every last dream will burn out," implying that there are more dreams, with maybe different purposes than killing Great Ones. And when you look off the side of the hunter's dream, you see hundreds, if not thousands, of strange stone pillars with what looks like buildings with the same Victorian/gothic style architecture as the main game's art style is heavily inspired by. So, what if atop the other stone pillars, there are other hunter's dreams with possibly different 'Gehrmans'. Who's to say that your hunter's dream isn't on a stone pillar itself? This is just a theory, so if you can disprove it, feel free.
When I saw the pillars on a recent let's play, all I could think of was the Lesser Erdtrees from Elden Ring
Youre getting a lot of new insight, Vaati. I'd watch your frenzy meter, keep some seditives on hand.
hoonter must hoont
"Forgive me Lawrence... I could not wait" still gives me goosebumps.
Started up Bloodborne again yesterday. Good timing!
Rivers256
I tried to play it again. But the game wouldn't allow me to load the save files. And the game was already updated. Any ideas ?
If you have a back up of the save, try overiding it with that, you may also find the ps cloud saves work. Also the secret glyphs are available practically from the start if you need to start over (totally shit if you do I'd agree) all glyphs are from the phemarian chalice... even though no chalice appears on the grave/alter?
San Raul
My saves are from cloud as well. I backed them up long time ago before I changed my hdd. Last time I played, all DLCs were there as well so I'm pretty sure the saves are not old and should match the game version. But it wouldn't read the files. Even weirder is that when I started new game, played for a bit and went back to main menu. I couldn't load the save game I just recently started either.
Rivers256 samers!
Thaibiohazard123 what I would try is uninstalling bloodborne then reinstalling, (this will reinstall the update) sounds more like you have a messed up update for some odd reason? I don't think your saves are corrupt from what you say
Lady Maria say Good Hunter Oh my i fall in love with her more than ever
Poor Soul Ahead
All The More Praise the Fair Lady!
It's strange that nobody is considering the possibility that the lines left in the game were chosen because the story they finally decided on was very different from the original draft. It's possible there were multiple drafts and had the voice actors record them all, so they could just work out the details later. Considering how the DLC has so many of the elements in the cut content, it might mean they saw a better story to tell with those characters and wanted to rework it.
How different could it be?
Tomas Del Campo I don't know. But considering that there are some of lines like Gehrman and Laurence preparing to fight to the death. I'd say significant differences must exist in that version.
Gehrman and Lawrence were destined to play Nidhog
Personally, I think Gehrman, taken by the moment and going completely batshit insane thinks you're actually Laurence. That's my best guess.
I'm pretty sure he's the Moon Presence's Surrogate Child. He, out of a twisted kindness, desires to release you from what is honestly a pointless or lost cause.
Though, I may be wrong.
Yeah perhaps, I meant the cut content though.
Maybe that tentacle monster was supposed to take place after the Moon Presence fight in a new NG cycle?
Like a relic from a lost world?
Edit: These bots spamming the comments are getting really annoying really fast
That or a second phase !
That's exactly what I was thinking
Or maybe the Moon Presence escapes after you beat it and you go to a special chalice you can use in NG+ to finish it off
I think that being the remains of her is more fitting.
But it does lead a question to "does everyone have a body outside of the dream?".
Lead me to question that maybe Lawrence was to do something with Gerhman's body, on first glance.
It could be a new NG+ cycle, where this form of the moon presence is the Good Hunter from the last playthrough, fully transformed after the "true" ending. That way each NG cycle is a new hunter going through the same ordeal.
Alex Crane The description of the trophy for the secret ending pretty much debunks your entire theory
Long live Bloodborne! And thanks for continuing to support the community and artists like myself all the time
Ay man, love you're music. Hop you're success and possibly working for fromsoftware.
The beast boss with invisible projectiles turned up in Elden ring! It's the red wolf of radagon.
Okay, no. Nothing for me beats that last bit where Gascoigne says "Umbasa."
Holy shit, I miss Demon's Souls.
I know right!
Im actually crying Umbasa
I got a PS3 recently for the game and for some others.
Rob Olivieri Which others if you don't mind me asking?
MGS, GoW, RDR, Heavenly Sword, Kane and Lynch 1 & 2 and there's more games I still want to get.
I love the way Maria says “let them be your strength” in reference to the relics. It’s such a clear and effective callback to the doll.
That’s the most interesting part of this cut content, honestly. I feel like, for better or worse, it would have made the narrative of the game and some of the mysteries within a lot more approachable to casual players. Not all of these lines are quite ready for the final product, but if their spirit could be refined a bit and then include, it would have made some character motivations, world mechanics, and general cause and effect of events in the game a lot more straightforward than it is now.
So it is within the Demon's Souls universe (referencing Gascoigne saying Umbasa). Theoretically, the Bloodborne universe is set in a time after the Old One (who may have Himself been a Great One, of sorts) was set back to slumber, and the world lost the Soul arts, thereby forcing them to adapt and evolve in a direction that led to the development of technology, rather than magic and miracles. However, there would be old records in the original church (before it became the Healing Church) of a time when Miracles were used to ease the suffering and disease of those round them. Therefore, when they came across the Great One within the Chalice Dungeon, and saw what it could grant them, they took up the cause of developing the Blood Ministration in an effort to regain some of the fabled abilities that were lost with the Soul arts. Ultimately, this led to the beast plague (much like the demon plague caused by the Old One), ad the events that transpire in Bloodborne.
Ryan P Him saying Umbasa was ultimately removed though. That could signal that they want Bloodborne to be a different universe than Demon Souls.
0816 M3RC
Early enemies indicate that Bloodborne WAS a sequel at some point. However, as the theme and tone changed, I think From branched away from that and Bloodborne became it's own thing.
I did specify that this was THEORETICAL, and the great thing about the From Software games is that they leave open possibilities for interpretation by the player. But yeah, I am aware that they are both separate universes, but i just enjoyed the potential connections that the cut content provided.
the thing about attempting to link the games like this is that a lot of the items and people in the games are only the same item or person in name. none of the various moonlight greatswords are the original from king's field for example, though the old moonlight spell in DS3 does use its model.
however, dark souls gives us an out. worlds. different worlds at different stages of development and history all flowing and ebbing into each other, some in paintings, some in dreams, some locked in stasis, etc. solaire, that one line gives us an out, "time is convoluted in lordran", and where time breaks, space follows suit.
so. gascoigne is a foreigner, he came from elsewhere. while it's unlikely that all the games literally take place in the same world (the sun doesn't regularly go out in bloodborne's world), they're likely parallel realities, caught and wrapped in folding time and space. what that means is that gascoigne isn't literally from DeS, he's from his world's version of DeS, like how leonhardt is from not-yharnam in DS3.
this would explain how these characters seem to escape from the various games. they're just from their world's version of that region.
which means that londor, loran and the tower of latria are probably in the same place and that 10 square miles of land is cursed so hard it's affecting alternate realities.
Deep Soul maybe?
I find it sad that they cut that much out from Maria specifically, because she is my favorite fight and I would have loved more interaction with her.
Interesting, but i like the game better without all of those lines of dialogue.
Lady Maria's "A corpse... should be left well alone" is such a great line that it gives her so much more character than all that exposition.
I feel there must have been a way to include that lore though.
Maybe by meeting her in another nightmare, with the dolls dialogue or some other way. I really liked Bloodborne, and I loved that they left a lot so vague. Some things might also just have been ideas they played with during development and abandoned before final producting, but all in all I'd really wish there was just a bit more lore content hidden deeper within the game. BB doesn't quite reach the level of Dark Souls when it comes to intricacy, lore and secrets yet, despite having maybe even more potential than DS when it comes to the mythology and mind-games that can be played.
Sneaky Dexter No offense to Dark Souls fans, but that's only because Dark Souls has had two sequels to add to it, dlc included. Not because what was provided in Bloodborne was less substantial than the first Dark Souls.
a bit of both honestly.
Grim1952 I'm sorry to say but I don't see the logic where less dialogue and Exposition adds more character.
I personally think that dialogue would have added far more than just that little line
Doesn't that just mean you enjoy a bit of mystery?
That Redgrave shoutout. Thanks Vaati, really appreciate you giving credit to him and his work.
O Brillvik He deserves it. Not just for The Paleblood Hunt but for all the great videos on his channel as well.
Better late than never, I suppose...
Yea some seriously legit videos too
All this untapped content just makes me want another Bloodborne game damn it. Amazing after all these years we’re digging up Bloodborne lore. Great vid! Thank you for the content
I still don't buy into the idea that Gehrman is self-righteous and seeking martyrdom. I think he is trying his hardest to dissuade you from taking his place, not so he can revel in legend or prestige, but so that no one else has to suffer under the Moon Presence.
FrippTricky the game states that he and laurence used a baby as a sacrifice to summon the nameless moon presence, and if that yharhar'ghul note is to be believed, they also unleashed the paleblood sky upon the world, which triggers the beast transformation.
gherman and laurence are also the ones who led the expedition into the fishing hamlet (gherman appears in the intro for the old hunters, burial blade and peg leg visible, while laurence was dragged into the nightmare as a sinner, just like everyone who participated, and remember that laurence isn't a hunter, so him being blood-drunk isn't the reason he's there), and gherman apparently left such an impression that the orphan of kos was modeled after him, sharing his yells and some of his movements.
gherman was not a good person. just because he was nice to you in the moment doesn't mean he didn't earn a multi-century cuddle with the moon presence's mind.
I agree, the music for The First Hunter is also way too sympathetic for him to be a pure bad guy.
You are contradicting yourself. The very definition of martyrdom is suffering so someone else doesn’t have to. You don’t have to die to be a martyr.
Arman Arutyunyan good point. I guess I mean that I believe his motivations are different.
Yal Rathol I'm gonna need a citation on the baby sacrifice, because I have hundreds of hours on this game, and more just researching the lore. And I have never heard that before.
I've heard of gherman, and byrgenwerth, basically torturing Kos, and turning her child into an orphan. With a theory that gherman was the one that impregnated Kos.
But I have never heard of the baby sacrifice, that basically causes this whole shit show.
I wonder if the cut conversation with Maria went on to inspire Friede's dialog in Dark Souls 3. Maria convincing you to leave the Nightmare really reminds me of Friede when she asks you to leave The Painted World. For one, they both try to dissuade you from investigating further by reminding you of your usual/base-game goals ("don't you hear the hunt calling" for Maria & "thy duty is all & thy duty layth elsewhere" for Friede)
9:57 I swear this dioluge would’ve been a meme if it made into the game just because of the clicking he does
He sounds like Admiral Trench from Clone Wars
Guys the word short is longer than the word long
WOAH
INCREDIBLE
what fresh hell?
You’ve opened a new world to me.
A exploding potato New lore!?
With supposedly cut enemies being found in the chalice dungeons maybe we'll get that tier 3 Guidance rune amirite?
07:36 Laurence was looking for a child for the Moon presence- Paleblood, and Gherman was entrusted as Moon presence's ward/ hostage, enabeling Hunter's dream to exist and allow hunters to continue the search, so when The Old One is finally granted a child the nightmare can truly end. Maybe (as in, a theory as good as any :P)
No matter how I try to articulate, my love for these games will always be understated. The passion and level of depth, careful lorecrafting, and intentional mystery left can not be matched. Truly, something about these intensely consuming experiences hit areas of interests and preference that develops my feelings into vivid expressions of love and reverence. Ever fondness.
I'm really looking forward to Shadows Die Twice, Ghosts of Tsushima, Death Stranding, Death's Gambit, Bloodstained: Ritual of the Night, Blasphemous, EITR, Further inclusions to Dead Cells, Resident Evil II, Doom Eternal, The Elder Scrolls VI, Deep Down (If Capcom hasn't abandoned it), Future updates for Path of Exile, a rumored Onimusha Revamp, Terraria II, Terraria Otherworld, The Last of Us II, Scorn, Starfield, Rage II, Red Dead Redemption II, Nioh II, Resident Evil VIII, and a couple other games I can not recall at the moment.
There definitely seems to be something to the 4 year Video Game development theory. We seem to get inundated with an incredible assortment of quality forms of art that's borderline impossible to keep up with.
I'm not trying to be presumptuous or lordly with my statements. It comes from a place of immense appreciation for this form bypassing mere entertainment and entering into the realm of immaculate and almost cosmic gifts. I really do feel bad for people who don't get it. To each their own, but there is no denying the power and impact of interactive media.
We are steadily improving and there is an almost completely verticle ascension of improvement and evolution to this passionate artform.
Living in this era of a boundless age of new and exciting flow of ideas is a wondrous gift. Media in all forms, be it Video Games, Music, Film, Series, Literature, etc. is bafflingly innovative and never endingly awe filled.
If you actually read this entire post, firstly thank you, and secondly I hope you found yourself agreeing with the vast majority of my sentiments. We're living in the good times that we will look back fondly on, friend. Let us go forth and find countless adventures that will stay with us forever and hopefully change us and the world for the better. These are the great years of our lives. Joyous. Splendid. And without a doubt, worth it.
☺.
Sure I'm happy I'm born rn
Cosmic gifts is a bit exaggerated, for the most part it's just business by lowly human beings
i am so extremely sad about those cut beasts..
the first one looks like the eldritch abomination i think would have ended the dlc with a very nice way.
these 2 bosses alone make me think that a bloodbourne 2, however long it may take for it to come out, would be a game i want to see happen
About the moon presence. I always thought that was inspired by H.P. Lovecraft's Nyarlatothep. One of the elder gods. It is said that he is the crawling chaos, and has 1000 masks (forms) So i wouldn't be surprised if they have planned the same for the moon presence. To be able to change form and stuff. And that cut content boss was one of its masks.
Nyarlethotep was able to shapeshift into pretty much anything it wants, and could easily destroy humanity (like most of the elder gods,) and toys with humanity cuz its fun for it. Their artistic representatuons are definately similar, and I wouldn't be surprised if the Moon Presence enjoys watching its hunter fight and fail like a twisted super bowl whenever a hunter fights a boss. I honestly didn't think of this until you commented so nice jorb.
This is also coming from my fringe knowledge on all of lovecrafts works
Freeflow Dude aye. But Nyarlatothep is an agent of Chaos. He doesnt want to Destroy mankind, he wants to spread madness and let humans do the rest. So yeah. He kind of fits with the moon presence in several ways
rangkart then can you speculate that the doll is one of its forms ensuring the dream continues and madness remains
Internetismyfriend could be. But it seems to me that the doll is something else. If we consider the ending when the hunter kills the moon presence and becomes and elder one. The doll is still there and she holds the hunter. So i dont believe she is the moon presence itself
oh god imagine going to the end of the last Chalice dungeon and finding the moon presence's physical body, it wouldn't make sense, of course, that's probably why they cut it, but damn it would be awesome
Alex Roe's music is amazing.
NursKul is that the background sound? Cause i cant find it
It's the song Rite of Blood, of his newest album, Night of the Hunt: Rite of Blood.
Edit: at least the first one is Rite of Blood. After that, you can also here "Grosvenor Manor".
I can think of nothing better in this world than for you to become an audiobook narrator. I hate audiobooks only because I can't stand most of the narrators. You are perfect, though, seriously...
Think about it!
About Gehrman's lines referencing Laurence... Maybe he's remembering/hallucinating the event related to those lines. You said they were good friends, but the trophy for taking Gehrman's place says that you're "captivated by the Moon Presence." It's possible that Flora did the same to Gehrman and Laurence at the same time which made them fight each other, which would mean that Gehrman won and lived, or dreamed, to regret the covenant with Flora.
Gehrman's lines about hunters being free as the wind may be in reference to the Hunter's Dream giving the opportunity for the hunt to last forever, which I'd say Gehrman would be pretty happy with such an offer before he knew of all the suffering he'd have to endure. Now who knows how many hunts later he probably feels relieved to some extent to see the dream on fire. He may not be freed from it, but maybe he gets a few moments' rest until the next hunt.
With this scenario in mind that cut dialogue seems to make sense, though we can't know for sure, as usual.
Zullie is such a great contributor to our community :)
I actually like how they removed a lot of the cut content. Adds a bit more mystery and unknown if the dialogue is so sparse. It would give the player the Lovecraftian fear of the unknown without it. With the dialogue in the game, however, I feel like the player would know too much.
Just want to say it's really refreshing to have you finally acknowledge Redgrave's incredible work in "The Paleblood Hunt" It's been a long time coming honestly.
Was going to say this as well. My respect, Vaati. That event has needed closure for some time now.
13:29 she says "ley them be your strength" like the doll with blood echoes when you level up
I believe the dolls were made after Lady Maria anyway.
Man, no matter how many times I watch this, I am always so baffled when I hear that "Umbasa" at the end. The number of things it could imply is astonishing.
If there is no hunter's workshop, there is no clue as to how to proceed in that world, meaning the hunters are more likely to perish and be set free.
Can I just say that the first dialogue bit from Gehrman in this video is amazing? Crazy good voice acting..!
Smilomaniac can't perish, they're hunters of the dream, die and they just wake up in the dream again.
the dream is also sustained by the moon presence (who i guess we've confirmed is named flora and is a she), so as long as the moon presence lives, the dream can't be destroyed.
so, that line contradicts everything we know.
Maybe the real Flora is in the Chalice Dungeons? and, maybe the dream is destroyed but it reborn from the ashes
Smilomaniac well, the thing is, yarnham is the 'real world' whereas hunters dream is where you go when you die, so if there was no hunters dream, and you die, you die, period...
In the Japanese version Fate/Grand Order a poll has been released where people can vote for a collaboration event they'd want and two positions on the list are Dark Souls and Bloodborne
So, if anyone is a fan of Fate series and Soulsborne, enter the game and vote for 5th option from the bottom (Bloodborne) or 6th from the bottom (Dark Souls)
Entire Horse wow
Oh, fuck, can't we have *both*?
No, wait, I don't have quartz to gorge on a Soulsborne collab. I'm doomed.
I want Bloodborne, but~:
i.imgur.com/kIa39yt.jpg
Translation:
Gilgamesh: "Fuhahaha! Yet another laughable mongrel has appeared, it seems!"
Guda(?): "Crap, this pain-in-the-butt came."
Gilgamesh: "Oi, at least don't say it out loud.
I do not know what kind of legend you have, mongrel, but I cannot forgive your arrogant words!"
Ashen One: "... my legend... it's nothing major.
I merely killed a god and his pet who were living peacefully,
Destroyed a city that gods were desperately trying to protect with a touch,
And did a bunch of things that people were telling me not to do."
Gilgamesh: "Suddenly I find myself intrigued."
Guda: (His switch got flipped.)
"You, girl, are insufferable."
STILL love Maria!
It has been a while since the last time I played bloodborne before I gave it to my friend. I completed everything in the game and I made a promise to myself that i will never play or touch this game again cuz i wanted to remember it in a certain way and how it affected me , now after i heard that bloodborne is going to be for free in the store for one month .... i guess it’s time for a new hunt ♥️
#bloodborne4life
well its free and as long as you have ps+ you'll always be able to play it
Hey, I still need to but a PlayStation to play Bloodborne.
Well then..welcome home.good hunter
You should try dark souls but try starting with demons souls
Michael Fox I enjoy BB so much more.
Quoted and referenced Redgrave, that was a nice thing to do.
Good video as always.
The way Maria said "good hunter" was just like the doll, and the way she said strength immediately reminded me of the Maiden in Black
Also
FUCK OFF DID GASCOIGNE JUST SAY UMBASA AHHHHHHHHHHHHH
MagicMichael827 umbasa was the name used for "God" (as in, the chief deity of the in-game religion) in demon's souls. I think. At the very least, it was used like "amen", too, at the end of a prayer. So Gascoigne saying it too DIRECTLY links BB with Demons Souls
I checked IMBD and the voice actor Evette Muradasilova plays both Maiden in Black and Lady Maria.
Dovahkuunt The doll is based off of Maria.
Prepare to cry Lady Maria. When oh when my Vaati?
If any of you are wondering what some of the music Vaati uses in this video, it's some remixes by Alex Roe, he has a spotify playlist with all of his remixes, his name is Alex Roe on there as well. Give them a listen, they're super good! (I know he says it in the end, but seriously, check the music out)
I feel the theory of the moon presence in its physical form could also apply to Hermeus Mora from Skyrim because we see him as a cloud of eyes and tentacles but physically he is a crab-octopus hybrid
It threw me for a loop when he mentioned shadows die twice as connected to bloodborne. I completely forgot we all thought it was bloodborne 2 until sekiro was announced
This is amazing. Bloodborne is one of my favorite games EVER, so it's great to get more out of it in terms of both lore and gameplay.
it's sad to be a developper and work hard on dialogue or characters that didnt make it into the final game :(
better than not having a job.
Damn
I think that the entire game is a shared dream and all inhabitant are in a coma like state after they receive blood ministration. Perhaps even the unmentioned plague was created in yharnem to promote ministration for more subjects to enter the dream. The first layer is a warped version of yharnem where those unable to cope slowly turn into monsters because they view themselves as such. It become a place where mind shapes matter to an extent. The next layer would be nightmare realms hosted by ascended great ones where the great ones have far more individual control than the shared dream. Kinda like higher dimensional beings with an inception twist. Hunters are much like the troops from evil within, going into the dream and waking up the inhabitants going insane.
Nice
Man I am addicted to Vaati's videos, especially lore-types.
Can't wait for videos about Elden Ring lore.
Share my pain, share my dream.
Imagine: Bloodborne remake, made by Bluepoint Games, a Director's Cut version adding back ALL that was cut from the game but present in the files.
That would explain why it takes so long for anyone to do anything with the game.
And we would get the whole package!
Man... just thinking about it makes me shiver.
I could live without a sequel with a Directors Cut, though knowing Miyazaki, he probably says this is his directors cut smh
The Night of the Hunt Album in the background makes me happy
God, back in a time when Sekiro was rumored to be another part of Bloodborne
Seems like bloodborne was going to be a LOT closer to souls then the final product from a lot of the cut models/enemies. IMO I'm glad it's so removed from souls.
Agreed, many of the enemies were very dark soulsy, especially the skeletons with the shields and the gargoyles.
anyone notice the parallel between sister freide, maria, and priscilla all asking you to leave? Thing about nightmares is that it is nice to wake up, and you do slowly forget it through the course of the day. What great games!
I'm wondering if Lady Maria"s voice actor is the same as the lady in the nexus that levels you up in Demon Souls. I forget her name. Her accent is beautiful.
Same person, Evetta Muradasilova
@@chadkingoffuckmountain970 Thank you!
"Ah... Your first Bloodborne video in a year!
Ah... Your first Bloodborne video in a decade!
Your first Bloodborne video in, oh... half a century!
Your first Bloodborne video in, oohh... a full century!"
Only Vaati could interpret lore from content that isn't even supposed to be there...
Joshua Paul nope! Sanadsk found this first.
Joshua Paul sandsk
Joshua Paul well he’s good at extracting from other peoples videos and not crediting them. Search “Vaati Plagarism”
Elephants ForAlgemon except they're all credited in the description.
Elephants ForAlgernon Lol. He fucked up in the past, now everyone wants to discredit him. He started out genuine, and probably never meant to do wrong, who knows. He's now contributing to the community because he feels it's appreciated. Fuck off
UMBASA?!?! *MIND-BLOWN*
go back and hearing bloodborne videos talk about the potential for shadows die twice to be bloodborne 2 feels weirdly nostalgic
i remember hoping and praying that it would be, but instead its a whole new amazing world
What a game.
Wait, does he really say "Umbasa" or did I hear that wrong? Holy shit
It's taken from the demo, you can't hear it by normal means in the full game. Just an easter egg.
Umbasa? What am I missing?
NursKul it's a word that's said in Demon's Souls by priests, basically carries the same meaning as "amen".
Crusty Olde Bones In the pre-release demo, you could glitch into the Gerhman fight. If he killed you in phase one, he would use the Umbasa line. This didn't make it to the final version, but there are still a trace of this idea in his set description, mentioning he is a priest from a foreign nation.
Yes.....IM BACK BITCH!!!!
I think Maria says Gehrman wouldn't want you to continue because the hunter's nightmare is theoretically Gehrman's nightmare. Progressing passed Maria means you have to defeat her and doing so would mean that Gehrman will lose a part of her again. The dolls states after you have defeated Maria "Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles."
More evidence that it is Gehrman's nightmare is that Ludwig, founder of the healing church's workshop, the successor to the Hunter's workshop, has not only fallen to beasthood, but still retains the slightest bit of sentience, revealing his suffering to be much great than those of the other mindless beasts.
Many other hunters, possibly trained by Gehrman also reside in the nightmare.
We learn more about the healing church's dark secrets than we do in the main game. Simon, a recluse much like Gehrman, actively tried to end the nightmare. He learned of the church's sinister secrets and sought to put an end to it, only to be killed by another one of the church's secrets, Brador the church assassin... But why is Simon sane while the other hunters are blood drunk? Not only that, but how did Simon get ahead of you in the Fishing Hamlet? Prior to that, Simon would only appear in a spot you had already reached.
A recurring theme of the dlc is humanity, freeing one's spirit, and liberation.
In the course of your battle with Ludwig, he remembers part of who is was.
Lawrence, you find his human skull and bring it to his beastly body.
Maria, killing her give the Plain Doll a sense of heavy shackles being lifted.
Orphan, killing the Orphan let's Gehrman sleep calmly for the first time.
....then there is the flip side to all that. Simon the Harrowed and Brador. Harrowed means 'violated' or 'a distressed mind'. Simon is the humanity slain by Brador's relentless, beastly assaults. Simon's weapon is elegant and sophisticated with smooth attacks designed to slay beasts. Brador's Bloodletter is crude and brutal, relies heavily on blood and is self-destructive....
Over the course of the dlc, we are freeing those who have been shackled by the whole ordeal and Simon's journey is an allegory for it all descended into chaos.
wow, nyarlathotep intensifies
4 years later & I am still playing this game. I’d love a sequel. Or a new DLC.
We don’t need a remaster.
Redgrave is an awesome guy ! And without seeing your content about Demon's Souls I wouldn't have found his brief work :).
Thank you VaatiVidya !