How to Create a Basketball Net using Maya's Cloth Node

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 15

  • @hazemmahmoud5774
    @hazemmahmoud5774 6 ปีที่แล้ว

    Nice, I didn't expect you will talk about nCloth, I heard that it is also not bad for simple rigid dynamics but I didn't try it for any rigid simulations before.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 ปีที่แล้ว

      Hi Hazem, nCloth is pretty neat but has limitations (what doesn't!) It's great for simple simulations :)

  • @B3dshorts
    @B3dshorts 5 ปีที่แล้ว +1

    Really helpful

  • @shadowcat3090
    @shadowcat3090 6 ปีที่แล้ว +4

    10:20 And that' why I need to watch this to gain my lore😂

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 ปีที่แล้ว

      lol! You never know, there might be a surprise at the end of the videos! :)

  • @fabgenw6854
    @fabgenw6854 2 ปีที่แล้ว

    may I ask why is the cloth texture gone after I put the ncloth?

  • @TheDorianTube
    @TheDorianTube 6 ปีที่แล้ว +3

    Loved the tutorial, as usual, but I can't test it unfortunately. For some reason Maya doesn't like when I try to animate things. It doesn't matter how simple the animation is. It gets EXTREMELY laggy or slow, despite me having a good machine. Tried to reset pref, reinstall bla bla, but nothing. I gave up in using anything involving the timebar ahahahah.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 ปีที่แล้ว +1

      That sounds very frustrating, TheDorian. I'm not sure why it would do that. Hopefully you'll be able to figure it out!

  • @pragvanshshah1881
    @pragvanshshah1881 6 ปีที่แล้ว +1

    ma'am i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 ปีที่แล้ว

      Hi Pargvansh, I'm sorry to hear you are having issues. What type of results do you get? Do you mind posting your results in my FB community? I can see it there and give feedback. :) facebook.com/groups/academicphoenixpluscommunity/

  • @GONGGGGGGGG
    @GONGGGGGGGG 4 ปีที่แล้ว

    Thanks!

  • @Motdonchet7
    @Motdonchet7 6 ปีที่แล้ว +1

    Thank Ad...^_^