The REAL REASON Behind DNF Duel Rapid Decline In Players

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  • เผยแพร่เมื่อ 7 ธ.ค. 2022
  • WHY DID DNF PLAYER BASE DROP OFF SO FAST? LETS TALK ABOUT IT...
    DNF Duel is a game I thoroughly enjoy and it saddened me to see the state of the of the game in the way that it was. I am excited for the future of DNF with the Balance Update and the new characters coming in the future. Hopefully this is the step in the right direction for better player retention! But what led DNF Duel down this path in the first place? This is the REAL REASON Behind DNF Duel Rapid Decline In Players!
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ความคิดเห็น • 187

  • @DaikenFGC
    @DaikenFGC  ปีที่แล้ว +12

    What do you think lead to the rapid decline in DNF Duel player base?
    I am looking forward to the future of this game with the upcoming balance patch and the release of new characters. I hope many people will give the game a second chance and hopefully the player retention this time around can become much greater. DNF Duel is a great game to me and deserves a fighting chance if the marketing/development teams will allow it.

    • @MsMvsc
      @MsMvsc ปีที่แล้ว +1

      Bad movement

    • @TheMixedPlateFrequency
      @TheMixedPlateFrequency ปีที่แล้ว +1

      I feel like since they are trying to make a easier barrier for entry on the fighting game genre. I would say getting rid of the 1 to 3-touch of death type combos completely. That and maybe adding in a lot more defensive options. I think also changing the dash to 1 button, instead of block button + forward. Would help newer players a bit too. That and maybe just adding more characters in the game too. Sometimes I am wondering if they really meant to release the game later, and maybe it was a financial strategy to release it sooner maybe. I really enjoyed DnF though. I liked the character designs and feel of every character. Every character looks awesome and feels fun to me. The sound track is really good too.

    • @KTP200
      @KTP200 2 หลายเดือนก่อน

      The developer did not create a narrative, so gamers had room to create their own.
      The influences said it died, so it died. No coming back.

  • @twilightleaf201
    @twilightleaf201 ปีที่แล้ว +96

    The marketing was terrible. It felt like they didn't even try with their English audience. Good to see they're trying to do better though.

    • @ElpheltStan
      @ElpheltStan ปีที่แล้ว +6

      Tbh, video game marketing is awful in general, only one I've seen all year is the new GOW on the tube

    • @merlinthestrange8543
      @merlinthestrange8543 ปีที่แล้ว

      @@ElpheltStan Also Elden Ring for a good long while before that

    • @ElpheltStan
      @ElpheltStan ปีที่แล้ว

      @@merlinthestrange8543 there was a like a stray yt ad but that was all I saw

    • @gaminglakitu
      @gaminglakitu ปีที่แล้ว +5

      They spent all of their marketing budget on me because I saw the ad constantly when they had the game being advertised

    • @austintorrence5400
      @austintorrence5400 ปีที่แล้ว +1

      The English mod for this is pretty cool

  • @beaver_eater2447
    @beaver_eater2447 ปีที่แล้ว +50

    Another reason people rarely talk about is steam regional prices
    Strive for example is dust cheap in SEA, you can buy it day 1 + season pass for about 35$ buck, while DNF still maintain 60$ prices tag which is too expensive for SEA and a lots of other regions

    • @nowaylater6950
      @nowaylater6950 ปีที่แล้ว +1

      DNF actually have discount sale. It just their terrible communication that almost a lot people didn't it exist.

    • @pftmclubvn
      @pftmclubvn ปีที่แล้ว +3

      @@nowaylater6950 you do realize discount are cheaper with regional prices, right?

    • @Essu_
      @Essu_ ปีที่แล้ว

      I got Strive day 1 for ARS$ 649.99 which was around $4 USD at the time.
      DNF Duel launched at 5799 ARS. Which is closer to $30-40. It's insane.

    • @drftr6073
      @drftr6073 ปีที่แล้ว

      ​@@Essu_much in the same boat. strive generated a massive surge of interest in fighting games in turkey, thanks to the fact that it was actually affordable and looked top notch.

    • @MangaGamified
      @MangaGamified ปีที่แล้ว

      @@Essu_ It's PHP 2,619.00 in my country tho, or 47.20 USD as of 30Apr2023. With a minimum wage of PHP 12~13k.. as you can see it's very very very expensive, especially if it's an online only game, especially if it's multiplayer only, so if there's no one to play, useless game, servers shutdown in

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency ปีที่แล้ว +14

    I know outside of Korea, this game is mega huge in China also. I played it quite a bit , and had a friend who was from Chen Du, China. He even showed me what their version looks like in terms of amount of players and servers. It was crazy how many people played dungeon fighter online in China. I remember seeing almost 60 servers with huge capacity and many of the servers almost full, so sometimes it was tough to get in. There was a point in time where dungeon fighter online beat out Fortnite, in terms of profit too. I was hoping DnF Duel would have more characters to be honest. Since the MMORPg has so much characters, it was a shame to waste all those unused assets.

    • @yeahboyz9314
      @yeahboyz9314 ปีที่แล้ว

      Unused asset? Bruh NONE of the assets from dfo can be used, they are bases for arcsys to make brand new 3d model and stuff which is WAY more work than making 2d pixel sprite

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +2

      The base roster of the game for a brand new fighting game IP with all new assets being created (even tho they have source material to copy from) is pretty solid to be honest. This is about as big as new IP roster would get for a 1 v 1 style fighting game. But that’s cool to hear how big the game is outside Korea also I’m not familiar of the game popularity around the world, I just know It’s not really big here in the states

    • @TheMixedPlateFrequency
      @TheMixedPlateFrequency ปีที่แล้ว +1

      @@DaikenFGC Oh yeah, most defiantly. I think some people are just disappointed that, even if its a 1v1 fighter. The base roster should have been bigger, but I think its because a lot of FGC players are basing it off Capcom v.s. SNK 2, and Street Fighter Alpha 3. That and King of Fighters is still technically 1v1 game. Could be a funding issue mainly too. Since graphical standards increased, probably takes much longer to make a character, compared to long ago. They probably don't got enough man power and equipment to do all that quality in faster amount of time too. That is why I am also wondering how will Riot Gaming will be in the FGC community later. Since that company has a huge team and an insane amount of funds. i would say a 1v1 fighting game in terms of really good mechanics, and gameplay quality, along with a huge roster and an ok sound track. Was probably Capcom v.s. SNK 2.

    • @SeedsAndStuff
      @SeedsAndStuff ปีที่แล้ว +2

      @@DaikenFGC do u know how to properly use the word “asset” ?

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      @@SeedsAndStuff bro you good? I used it properly. Even so out of everything being talked about thats what yout stuck on? like come on bro go do something else

  • @olianims
    @olianims ปีที่แล้ว +10

    The main reason I dropped dnf was due to the lack of combo variety. There was like one combo per character that worked and nothing else would link into each other.

    • @vbez8644
      @vbez8644 ปีที่แล้ว

      Bro same. There's like only one character that has some variety but they're unplayable cuz everyone else's normals reach Fullscreen

  • @LadyHermes
    @LadyHermes ปีที่แล้ว +21

    One word : balance.
    They made almost 2 months to remove Hitman's safe DP converting into a 70% combo, and Striker's blockstring leading to death just for losing neutral.
    Both these mechanics made me think the devs never played a fighting game before. A DP can't be safe, that's the definition of a DP, and you shouldn't lose a round for sucessfully blocking your opponent's attack. It was absolutely stupid, unfair and frustrating to play. The time they fixed that, the game was already dead.

    • @bustoo
      @bustoo ปีที่แล้ว +1

      To be fair there is gaurd cancel. So the striker blockstring infinite is a punish for running out of mana mid fight. It did lead to a tod which is insane, but there was thought behind it I think

    • @LadyHermes
      @LadyHermes ปีที่แล้ว

      @@bustoo Yeah I know but the few high level tournaments that went before the game died have proven that gc wasn't a valid answer to this strategy.

    • @nowaylater6950
      @nowaylater6950 ปีที่แล้ว +1

      The Hitman thing is stupid af. Not only it was safe and lead to 70% combos, that move also do A LOT chip damage for some reason lmao!

    • @RX7jkr
      @RX7jkr ปีที่แล้ว

      Hitman and Striker still have those options. They were slightly nerfed but they practically still do the same thing. I watch every Tampa Never Sleeps tourney and you best believe that Hitman will still forever be in Top 8 because of this lol.
      The guard gauge changes MIGHT indirectly balance Striker out but we'll see.

    • @The6Eternal6Dark6Lord
      @The6Eternal6Dark6Lord ปีที่แล้ว

      It is dead, I can't find any matches online, that's sucks

  • @themorbidkid187
    @themorbidkid187 ปีที่แล้ว +5

    Yeah its just RLY bad marketing. They showed off Specter but what most ppl have no idea is they also teased Monk, (F) Nen Master, (M) Brawler, and Witch, as well, so we have 5 characters at least coming to the game but nobody would know this cuz it was only on their twitter and like you said it was in Korean so ppl would have no idea in most cases.

  • @Nappybara97
    @Nappybara97 ปีที่แล้ว +5

    Yeah, everything you said in this video was spot on! I really wish that in the earlier stages of this game the developers communicated more than they did.

  • @bustoo
    @bustoo ปีที่แล้ว +15

    Dodge roll recovery being so long was a disappointment to me. Instead of it being a rps tool it's just a knowledge check on what moves you can punish.
    Also the conversion thing. It's a cool concept and I like cost/benefit factor of it but since it requires blocking a special or getting hit its not super consistent. I think opening that up to taking a percent of your current hp or something if you have no white hp would allow for a lot more freedom and fun in the game.
    And this is probably just a personal gripe, but no air blocking means air moves have to be really strong. Since there is no upper body invincible moves if your character struggles against jump ins it's over for you.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      I’ve always heard people wanted air blocking but I never really made since for this type of game I felt. as a striker player I would love better access to safer approaches but I just can’t see air blocking in a fair with no air dashes besides DK. If it was added to the game the only acceptable type for this game to me would be air to air block. Blocking ground normals in the air would be too strong lol

    • @TheMixedPlateFrequency
      @TheMixedPlateFrequency ปีที่แล้ว

      @@DaikenFGC I honestly did not mind not having air blocking. But I think the game fell off, since the character roster was small. So fans of dungeon fighter online most likely was hoping for a bigger roster, since the mmorpg has a huge roster. But I think some people were tired of the 1-3 touch of death type stuff in the game. That and they didnt market the game well at all lol.

    • @antonsimmons8519
      @antonsimmons8519 ปีที่แล้ว

      I honestly kinda figured there'd be air blocking, being as it's such an anime fighter, and the way they set things up, 50% of the cast can freely jump in on the other half, over and over with zero recourse.

  • @antonsimmons8519
    @antonsimmons8519 ปีที่แล้ว +4

    Gotta say, the whole "nobody plays grappler" thing...that may be true now, but before the game went into hibernation, every streamer, half the matches I EVER got...he was BY FAR the character I saw the most.
    So while everyone's whining about how he was soooooooo bad, I'm over here goin' "Yeah? Why's everyone I see a damn grappler then?" I don't buy it.
    Launcher, though, I never got a mirror. Not one. Because she is free.

  • @raionbomber75
    @raionbomber75 ปีที่แล้ว +9

    I know I fell off cause defensive options just felt terrible in that game. Like I get it, it's an Eighting game and Eighting games are crazy but most of their games knew how to balance strong but limited defensive mechanics. Push blocking, air block, heck Mega Crash from TvC was all good sheit they used to do, IDK what happened here.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      The boost to defense is coming next patch so we will see what they do

    • @ruga-ventoj
      @ruga-ventoj ปีที่แล้ว +1

      Yeah. We can keep all the degenerate stuff but we need more defense stuff. What we have few options and the options we do have are weak. Like guard cancels need 100mp but also you need to hit the cancel on someone across the screen?

  • @Spidert4nk
    @Spidert4nk ปีที่แล้ว +22

    As someone who wasn't immersed at all in fighting games when DNF Duel came out, all I can say is that the entire concept felt confusing. The fact that characters were named after archetypes felt like a placeholder as it was difficult to even find that DNF actually stood for something. And that's without mentioning that this isn't a new IP but an FG spinoff of an MMO that they also didn't take advantage of.
    These made the game easily forgettable for someone who wasn't already into the genre, in my humble opinion. I cannot overstate how damaging it was that this idea of "characters as MMO archetypes" wasn't properly conveyed; that made characters unrelatable and impersonal.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +5

      Ah lol I can get the confusion especially if your not deep into FGs or a content creator for them like myself, you wouldnt be so inclined to know every little thing about what all of this means. Luckily I had friends that played this so it made things easy to understand 😅

    • @themorbidkid187
      @themorbidkid187 ปีที่แล้ว +10

      Tbh I like they are named after class types, and this is coming from someone who has never herd of DFO prior to DNF. The class names give you a straight up idea how the character will actually play which I loved. I didn't have to wonder, "oh... well which character is a Grappler type character?" or "oh... well I want a character that is great at zoning" say hello to Ranger. The names pretty much tell you.

    • @NeoKurow
      @NeoKurow ปีที่แล้ว +2

      Un popular opinion for sure. Actually I liked that the characters names are just their classes. If you play these kind of MMO games like DNF and Ragnarok this is just perfect. This game presentation is good however the small roster and high price was the 2 main reasons people didn't get it in the first place imo. Capcom is now launching SF 6 with less than 20 characters... yes SF a franchise that at this point must have near 100 characters after 20+ years of existence however people as always is living the hype. I was the first that said that a game like SF shouldn't come out with an initial roster less than 25 characters but people said that its "ok" and that the extra modes look fun (this modes are going to be played week 1 and forgotten probably).

    • @jmchannel30
      @jmchannel30 ปีที่แล้ว

      @@NeoKurow you’re delusional and you literally don’t know what you’re talking about.

    • @beyondnetero894
      @beyondnetero894 9 หลายเดือนก่อน

      That was one of the things I liked the most about that game. As an avid fighting game player I thought it was really cool and unique that they just used archetype names lol but I can see how it could be confusing. Also yeah they didn’t capitalize on the popularity of the MMO enough at all.

  • @RickySama240
    @RickySama240 ปีที่แล้ว +22

    I have 2 reasons on why DnF Duel isn't getting much attention and my first is because of the poor marketing. Not only being introduced within Asia, but also the Western region as well. I feel like if they wanted to expand their game, they shoulda hired some English voice actors so that people can closely understand the game a lot more. I my second reason not having a road map DLC like Smash bros Ultimate or Guilty Gear Strive did the shows what will become of the game in the future via new fighters. ☺

  • @SuperBart1989
    @SuperBart1989 ปีที่แล้ว +4

    bro, the price, here in Latam DNF is as expensive as Elden ring. I'm not paying that much for a fighting game based on a franchize I know nothing about

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      The game has had 2 sales for 40% off which should have helped

    • @bloody4558
      @bloody4558 หลายเดือนก่อน

      ​@@DaikenFGCdidn't help as much as you think, the prices in LATAM were brutal. The really should've gone for local pricing. I assure you, the game would've sold wonders.

  • @GuiltyKit
    @GuiltyKit ปีที่แล้ว +1

    I'm just getting back into fighting games for real and I've been playing quite a few to see what I like. I really wanted to get this game but then I saw the player count and I'm not so sure. Which sucks because I love a lot about how this game looks.

  • @HGhaleon
    @HGhaleon ปีที่แล้ว +7

    The lack of modes is one thing but the core gameplay feels extremely incomplete. It felt rushed and unbalanced as all hell. Meta in this game got pretty cancerous very quickly and I felt there was little to explore. The game has potential but it honestly needed way more time in the oven with the gameplay. It's too basic. The future was so bleak and the devs/publisher look like they didn't even really care. This felt like a quick cash grab, an advertisement for Dungeon Fighter Online.

    • @kousuke100
      @kousuke100 ปีที่แล้ว +1

      yea this game makes me feel so limited on what I can do unless I do conversion but its tied to gray health. thing that made me quit was my ranger because i had no counter play to him using 5D as a panic option, cant jump over it can't whiff punish it and it acts like a anti air cause he so tall and leads into special if he confirm btw I'm a Dragon knight main and you would think I could just use sword after but he safe. Didn't enjoy what options I had for counter play if any at all.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +2

      Really sorry you didn’t enjoy the game 😞

  • @salvadornavarromarttinen1857
    @salvadornavarromarttinen1857 ปีที่แล้ว

    Wait is that street fighter 5? Haven't seen those modes there. What's with the street fighter 6 models?

  • @AtomicRider
    @AtomicRider ปีที่แล้ว

    I just started playing DNF Duel and I couldn’t find anyone on ranked. I tried custom rooms and got destroyed. Sadge. Only will be playing story/training content now :(

  • @genuwine21
    @genuwine21 ปีที่แล้ว +6

    I liked DNF Duel but gameplay wise it wasn't what I thought it would be when it was announced. I think for my friends and I we wanted GBVS with rollback. And while DNF Duel had the simplified inputs it was a much more offense heavy and almost impossible for a new player to deal with playing defense. As a budget title I would have been ok with the lack of modes if they included more characters. I think a roster of 25 to 30 characters with the tutorial and combo trials would have been a decent package (removing arcade mode) at the reduced price point as I don't think this game was designed with DFO players in mind since it doesn't really have much single player anyway. They could have gone the complete opposite and included a mode similar to GBVS's RPG mode. But the lack of a decent sized roster at launch without any DLC announcements hurt retention. Hell even if they announced that there was a season pass in the future with 5 characters or something that would have at least sated people till they put them out. But as it appeared to be a budget offering not having enough up front character diversity meant even if every character saw tournament play it would get stale after a while.

    • @N0thing2SeaHere
      @N0thing2SeaHere ปีที่แล้ว

      The upcoming patch is supposed to be buffing every character's defensive options and health. Hopefully it makes it so you don't lose the game by losing neutral twice.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Yea i was thinking the same thing with not designed with DFO players in mind besides the characters themselves. The characters ooze the personalities and incorporate their game skills in some unique ways with poses and stuff that represents official artworks of some characters as nods to the original game concepts. However besides that, I don’t see how this was suppose to get these players into a FG based on the MMO they like. GBVS is always the example I give of single player content for a FG revolved around a pre existing IP.

    • @ExeErdna
      @ExeErdna ปีที่แล้ว

      A large roster is a trap because the moment "high tier" pops up people just play them. Ignoring all the talk the had about a "small roster" it happens in every fighting game, You have a big roster yet online you're seeing maybe 5 of them. Then what other modes do people really want? Since it'll be ironic if they put a "small" DFO mode in the game which would have taken more time away from basic development time.

    • @genuwine21
      @genuwine21 ปีที่แล้ว

      @@ExeErdna I wanted the roster to be larger to give people who play the game with friends more options. Everyone I play with who doesn't play fighting games will hop around the cast and in a game like DNF and GBVS the simplified inputs facilitate this. Also I suspect yes there won't be more than a few characters at the top except for the character specialists that may enter tournaments or stream. But more characters would have at least fulfilled more fantasies of players of DFO or people who want to try fighting game characters that are a bit wild.

    • @ExeErdna
      @ExeErdna ปีที่แล้ว

      @@genuwine21 Yet that'll require them to not QUIT the games because all the really popular fighters are harder and start off with a smaller cast. SF always starts smaller and by the end of the run is robust cast. KOF has one of the largest casts and that OVERWHELMS people.
      They need to play and show interest they KNOW good and well characters and modes aren't gonna be instant if you play DFO they need to tone down some characters a bit to work in a fighting game.
      Since the whole legacy of that IP is D&D + Fighting games turned into an MMO. Then that MMO is converted back into one of it's base states a fighting game.

  • @JPsin89
    @JPsin89 ปีที่แล้ว

    I just have one question. What’s the legitimate reason for it not being on Xbox?

  • @jorge86rodriguez
    @jorge86rodriguez ปีที่แล้ว +5

    I do not see the game bouncing back, I won´t waste my time in this game anymore, fighting games are niche enough, I rather stick to ggst at least that game has enough players to get matched and crossplay is coming

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +3

      That’s fair enough. But the players that love and want to support the game like me and others will try our best to spread the positivity about the game. Hopefully it does bounce back tho. I wanna see this game being played and enjoyed by many others!

  • @sammydray5919
    @sammydray5919 ปีที่แล้ว +5

    This is just my dbfz bias but I do not like lack of guarding in air. And the movement is a bit too grounded and "slow" for my tastes. I know a lot of fgc folks dont really care about all that so its probably not that much of an impact but it was part of the reason I was immediately turned off by the game. Also as an overall product it just didn't feel worth the money but I guess thats just fighting games in general (outside of DBFZ and MBTL imo)

  • @Saber_fgc
    @Saber_fgc ปีที่แล้ว +1

    No advertisement as well as not quick enough change/dlc roadmap

  • @ggmasterguiltygear6315
    @ggmasterguiltygear6315 ปีที่แล้ว +1

    I personally don't like that the only way I can do a super is by losing.

  • @ShinKyuubi
    @ShinKyuubi ปีที่แล้ว

    I think another issue, though for some it's a minor one...is ranked matches. This is a big thing in online fighting games, and once the pool dies down, anybody new who tries to jump in...they get stomped constantly. And when you lose constantly....I'm talking 9 times outta 10 matches you lose, it's discouraging and it makes new players quit. Balance only goes so far, it's why when you watch a fighting game tournament and you know the meta you can pretty much predict who you will see played, and that gets dull...very very dull, so when you see a character that isn't played often or is considered low tier, you're surprised and if someone does really good with them even more so. Everyone has their top 2 or 3 picks they'll play but once it's all about the tier lists and meta it all goes downhill for me. I'm not a huge tournament guy, hell I'm not even a big online player...my connection is with DSL so I know it's gonna get chunky at times but still...if I watch a tournament and I see the same dang character over and over and over again played only SLIGHTLY differently between all the players...it gets boring fast as all hell.

  • @jnever9768
    @jnever9768 ปีที่แล้ว +2

    i like it, i do wish they didn't make the specials on easy mode. i think it takes away from the game. every one knows how to do a fireball. there is something satisfying about pulling off a combo with the actual stick motions...as opposed to just pushing the buttons and a direction

  • @thatboytoni238
    @thatboytoni238 ปีที่แล้ว +8

    I bought the game and it lasted a month. I reached Terranite which is all I wanted to do. Higher ranks like that you had to wait 30 minutes to get into a match. A streamer I watched mostly sat there and waited while talking to chat. It's a shame because it's one of the best anime fighters you can play because it isn't entirely all rushdown nonsense, there is a strategy element too.

    • @geezy12310
      @geezy12310 ปีที่แล้ว +1

      It is all rushdown non sense though. I mean there's no air block while having a guard break system. Combos hit for well over 50% with every character. You obviously haven't seen dnf tournament play. This game is trash and the player base is evidence of this.. the only(relevant) 2d anime fighter that isn't completely rushdown is granblue.

    • @thatboytoni238
      @thatboytoni238 ปีที่แล้ว

      @@geezy12310 I don't know what ranking you were but I basically played at tournament level. I watched the Can Opener series all the time. The game has Ranger and Launcher that are zoners, brawlers like Berserker, rushdown like Striker and Swift Master. There's various safe jump setups, bait setups, OS setups, guard break setups, Kara setups etc. Sure, the game is a lot of fishing/footsies for a big combo but there's at least all-right damage scaling. All I'm saying is that at least it isn't a roll-your-face across the buttons, randomly send out your assist hoping for a juggle, DBFZ Battle for the Grid BBTag, touch of death style game. There's plenty of other elements of strategy to master.

    • @geezy12310
      @geezy12310 ปีที่แล้ว

      @@thatboytoni238 bro, ranger can zone but he's a rushdown character too. For crying out loud he has an active frame projectile that allows him to rush you down easier.(overhead/low slide 50/50 rushdown) Ranger is NOT trying to keep his opponents full screen the whole game. I understand your defending this game, but be real here. It's all rushdown nonsense, get the hit- convert into half life combo. Swift master has the most projectiles in the game yet he's a rushdown character. They're all rushdown characters. Berserker is a rushdown character. Watch punks berserker. Once he gets going, it's like watching BlazBlue except with way more damage. "Berserker is a brawler" lol how? Does he get a defensive buff? What about an armour state?

    • @geezy12310
      @geezy12310 ปีที่แล้ว

      All the setups you named are used primarily in highly aggressive scenarios btw. You'd do these things right in your opponents face. Rushdown nonsense

    • @emptyjumplow
      @emptyjumplow ปีที่แล้ว

      Strategy Element is crazy

  • @whimzycloud
    @whimzycloud ปีที่แล้ว

    Whats the name of that song at the end?

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Original Melty Blood Character Select Theme "I Will Begin"

  • @robertgray3710
    @robertgray3710 ปีที่แล้ว +1

    Infinite combos, in dbfz you can escape combos with counters supports or jumping in some instances when there’s a space in late timed attacks this game it was spam one attack into a stun lock and keep spamming attacks and you win

  • @cylith5627
    @cylith5627 ปีที่แล้ว +2

    LONG write up ahead.
    I personally only bought DNF because one of my closest friends is a big DFO fan. He was overseas for many years being a military kid, which is where he played it growing up. I got into the betas, his PS4 was dead at the time, and I told him its not looking good to me, but that I'd still buy it to play with him on PC. We still play every now and then, its...an ok game.
    Now on to why I don't think this game will last in the West. 1st and foremost, IP recognition is non existent in the West. Its vastly unknown outside Asia. 2nd, would be near zero marketing and communication here in the West. People aren't going to buy something they don't know exists or support something without a known future. 3rd would then go into the game itself and its abysmal package. Flat out, the game is NOT worth $50 USD. Its barebones in everyway with a roster on the smaller side is just ridiculous for the price. If this was a F2P game, I'd understand, but its not. Just cuz its been on sale a handful of times does not take away the problem of pricing as a whole.
    Now 4th, is definitely the mechanics. Granted they're going to be changing them up, but until we see that change, they get graded as is and it does not matter that in the future it will be different when that isn't what we have now in the present. Especially when besides few things like hp, guard gauge values, and guard cancel cost, we don't know what is EXACTLY going to happen. Even with those, we don't know to what degree.
    So with that explanation out of the way, the mechanics. The part we as players definitely felt and is the deciding factor, along side Balance, as to people not enjoying a game. Those to be spoken about being: Controls, defense options(the lack of them), Conversion, movement. Controls is the easiest to get out of the way. I'm completely ok with Simple Controls and Classic Controls. What I would've preferred though is an option to pick them, not being a Hybrid where they're both active. Any slight timing error will give you a DP instead of 236 or 214 because of the Simple button of 2D being read(sometimes it even felt like being "clean" didn't matter and you'd still get 2D). Just make it on or off for controls and good to go.
    Lack of defense options is a BIG factor to the game not feeling good. Do we need everything under the sun on defense? No. We do need more than what we got for how much Rush down is rewarded. Guard Cancel as is costs way to much straight up. Adding a Push block, which can also cost MP, just to give SOME breathing room. It would be a nice addition to the game. Now how to differentiate Push Block from Guard Cancel, GC would give you a knockdown for more MP Cost while PB is just space for a smaller cost than GC. I don't believe we need a Burst system or "Combo Breaker" mechanic in DNF. Air Blocking would be appreciated. If near all grounded normals and Skills in the game are also AA's what is the point of jumping in?
    Conversion. It definitely has potential and I can see what they were going for, but feels poorly executed with it requiring specifically Grey Life to execute. Barring a select few characters, you can't actively control your Grey Life to have Conversion readily available. Should it be a cost of just MP? I could see that working some. Maybe a cost of HP in general so you just lose a percentage of Red Life if no Grey Life available? I could also see that being a thing. The main point being, though, is to have easier and more access to Conversion as a whole.
    For Movement, I chose to add Roll to this. Roll can also be in defense overall. As is, Roll is "good enough" as a way to put it, but it can be better. Faster recovery from the execution of it is the biggest thing, which IIRC is what is being talked about to adjust. Again, though, judging DNF on its CURRENT state. To continue, Walk speed is very slow in both forward and backward directions. This should be adjusted, not drastically, so it doesn't feel like you're walking thru wet mud. As for Air dashing, I don't think it should be Universal. Leaving it as a character specific trait or ability feels fine and rewards diversity of characters.
    Points 1-3 are the biggest to getting the game known and purchased. You can have the best running game ever and get some word of mouth going, but that will not spread as far to a non FGC audience than full on marketing and communication. The game has the "bones" to grow, but they are breaking them with how they are running it.

  • @RX7jkr
    @RX7jkr ปีที่แล้ว +1

    Personally, for me it was the lack of balance patches. That tiny little band-aid patch that did almost nothing and came in late was the last straw for me.
    Hitman doing 70% HP combos off a DP and Striker Guard Crushing you every other airtight blockstring (sometimes with just 1) were the main offenders and the patch did almost nothing to deal with this.
    Their take on balance is super concerning but at the absolute least the, guard gauge changes might alleviate the whole Guard Crush mechanic heavily favoring characters like Striker and Ranger. I'll give it another try after the upcoming patch but I honestly still don't see much hope for this game.

  • @xBlackOutx21
    @xBlackOutx21 ปีที่แล้ว +1

    I think the game needs air blocking and a combo breaker gauge and a better attack recovery. Just doesn't have a good back and forth feel, the matches are usually one sided tbh. Love the characters and think the attacks look good etc but it lacks in the tug of war aspect.

  • @Simon-xk6mq
    @Simon-xk6mq 11 หลายเดือนก่อน

    12:42 pm 8.28.23 a total of 17 players playing on steam

  • @dirges1239
    @dirges1239 ปีที่แล้ว +1

    For me at least I dropped dnf when alot of my matches where just stupid volatile, even more so than strive imo. If I was ahead the entire game and mess up once during an rps I could get TOD'd and it's just pretty discouraging. Other people who also tried it felt the same way.

  • @madsquerl_
    @madsquerl_ ปีที่แล้ว +1

    i cant say that the patch came too late. I think a part of building a fighting game nowadays if about testing it in the community as well and getting feedback about needed changes. some fighting games need to be felt out for a while even after release. Fighting games can always make a comeback if it has a good core game. Using DBFZ as an example. the game was not very strong during its first season but by 4 seasons later, also turning the game into a 3 character tag game, it changed for the better and brought back a lot of people. (on the down side, DBFZ still doesnt have as many people playing it do to lack of roleback and the skill level of current devoted players. it is a harder game for a new person to just pick up, even tho there mechanics are super noob friendly)

  • @MsMvsc
    @MsMvsc ปีที่แล้ว

    It's one of the top earning IPs and is huge in Asia, not just Korea

  • @EBraz
    @EBraz ปีที่แล้ว

    I played this game when it came out. I reached to diamond and stopped playing for 5 months, lmao

  • @Con.D.oriano1
    @Con.D.oriano1 ปีที่แล้ว +3

    I really liked the game and loved troubleshooter but the game quickly turned into a discord fighter real quick. Waiting forever to find a match and even when you find a match there's a lot of problems too. You can't block players so you're stuck going back to the same person. Since people are worried about rank they leave after 1 game or they don't want to see you rank up.
    Hopefully this patch breathes some life back in the game, the game was pronounced dead before it could barely walk.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      Have faith in the game bro we gotta believe and support 🙏

    • @antonsimmons8519
      @antonsimmons8519 ปีที่แล้ว +1

      Even at the lowest ranks, it quickly became "fight the same rage-quitting Swift Master over and over" because everyone else had left. Hadn't even had time to get used to the system and actually build some strategy and style lol

  • @Iyokuu
    @Iyokuu ปีที่แล้ว +1

    Yes. The game is super enjoyable, but I don't know what it is about this year where game devs are just abandoning their game for months at a time with no word on anything. It never helps us continue to play or even look towards the game's direction.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Do you mean other fighting game devs? What other games did this? Just curious

  • @DuoMaxwellDS
    @DuoMaxwellDS ปีที่แล้ว +4

    It's too simplified and isn't fun to watch either. Take Tekken for example, they are one of the more complex fighting game out there, yet they really draw more viewership and players than a lot of current new fighting games, just because it's always entertaining to watch, and there are a lot of options for each character that even low level match are fun to watch. The game can accomplish that much even with its dodgy netcode, remember.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +2

      Idk I think a lot of games are fun to watch once you understand their depth that goes into each decision being made by both players at the highest level of play. Then again to me some fighting games just ooze viewer retention like UMVC3 at its peak. Even not playing that game and understanding that game was highly enjoyable to watch other get put into blenders then get ran back on my some xfactor lv 3 bs lol.
      Anyway point is DNF Duel has depth but just not where you might be looking like in execution of combo routes.

    • @PSNMirru
      @PSNMirru ปีที่แล้ว +1

      THIS! The game is boring af to watch!

  • @ladykushina9292
    @ladykushina9292 ปีที่แล้ว +1

    I think it is because people want newer games, open world fighter would be nice

  • @ExiledSummoner
    @ExiledSummoner ปีที่แล้ว

    I couldnt find a main

  • @yundadoom
    @yundadoom ปีที่แล้ว +1

    Real talk, fgs have had a lot of options this generation. With samshow, melty blood, unib, dbfz, and the legacy games that have years of support. Dnf didn’t grab casuals like ggstrive. Most ppl don’t need multiple fgs other than the big names. This being attached to a big ip should have helped it. I was hoping they would outsell granblu.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      I think granblue did a bit better than this game in both sales and player retention. Although we all know GBVS downfall wasent with the game itself but more so due to the environment at the time. Covid and lockdowns just hit and the game didnt have rollback. Its a shame it happened that way, I really liked that game too. It still has a great supportive discord community tho so I am appreciative of that!

  • @MangaGamified
    @MangaGamified ปีที่แล้ว +1

    Obviously word of mouth hyped this game, from the looks of it, people were really hyped it's gonna be a F2P game, then the monetization came, it was for retail, after

  • @jorbu1423
    @jorbu1423 ปีที่แล้ว

    Where is the DNF Duel DLC, this game is falling of hard again, can this game be saved?
    They didnot even announce the date for the DLC. I am starting to think they wont release anything

  • @antonivi8968
    @antonivi8968 ปีที่แล้ว

    With these simple games especially it's a good reason for why you shouldn't look up every bit of information you can find on them. If the game is already very similar, you're only making it even more simple when you look up bread and butters and combo routes instead of experimenting and figuring them out yourself.

  • @armoredsquirrel946
    @armoredsquirrel946 ปีที่แล้ว

    bad marketing and kusoges are a niche sub genre in an already niche genre (FGs)

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      its just suprising considering how much money is on the line for the arc revo world tour. You would think more people would want a chance for $100K lol

  • @typeluminanejoyer
    @typeluminanejoyer ปีที่แล้ว +3

    Regional prices.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Was this really still a big issue even with 40% off sales? I honestly don’t know how bad the regional price differences can get

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      @Noex Fragstal I understand thanks for the extra info! I didnt know the regional pricing was hard to manage even during sales!

    • @pftmclubvn
      @pftmclubvn ปีที่แล้ว

      @@DaikenFGC guilty gear are just about 30$ without sale compared to DNF duel, you guess

  • @PitFighterPlus
    @PitFighterPlus ปีที่แล้ว

    Just saw this, and its kinda funny to me thinking about how Granblue Versus is getting better support than DNFDuel to me, and have quadruple to even higher the regular playerbase just on steam. It's saaaaaad atm.
    And GBFVS is getting rollback soon, so, its probably gonna get even BIGGER

  • @WeaponExX
    @WeaponExX ปีที่แล้ว

    No mobility lol. And i think i should have been a tag fighter tbh. Its wild.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      no mobility? its not an anime air dasher. Its more grounded like Granblue Fantasy Versus which is fine in its own right.

  • @lazycouchman
    @lazycouchman ปีที่แล้ว +1

    I dunno about the marketing or that stuff, but the betas were what got me to ignore the game. I probably would have bought it on sale hoping it was good, but since I tried the betas I knew I absolutely hated the way it played. Lol.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      What did you dislike about the game if you don’t mind me asking?

    • @lazycouchman
      @lazycouchman ปีที่แล้ว

      @@DaikenFGC I guess I don't like the slower movement speed and the way the easy special moves work. It just felt sluggish to play I guess? I think it felt especially aggravating since I'd been playing Fighterz and then was annoyed at Strive's slower movement and no teching.

  • @EROC601PLAYZ
    @EROC601PLAYZ ปีที่แล้ว +3

    Look at the company that made the Game.....Nexon got a bad history of not supporting things thats not DFO.....

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      But this is basically part of that franchise… 😞

  • @UncannyAura
    @UncannyAura ปีที่แล้ว

    I played DNF Duel everyday after it came out...then 2 weeks later, Xenoblade Chronicles 3 came out and I haven't looked at DNF Duel since xD
    But ultimately, the game wasn't for me. I didn't like the game mechanic that lets you extend your combos even when your opponent is knocked down (Ghostblade players is happy about it). I didn't like how Hitman and Troubleshooter can take out your entire health bar if you make the smallest mistake. I don't like Swift Master at all.
    I never looked back. Still enjoying Xenoblade Chronicles 3 tho!

  • @psykenroyale
    @psykenroyale ปีที่แล้ว

    Dood when that patch came out.. I dont even play the game and I felt that 🤣 dnf was down omega bad “huge patch” my ass

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      That patch wasent the best.. but the next patch is looking juicy!

  • @Mallyumansky
    @Mallyumansky ปีที่แล้ว

    The game should have more super moves and the special moves shouldn't have a life/energy bar and add more characters from dfo

  • @BainesMkII
    @BainesMkII ปีที่แล้ว

    DNF Duel was hurt by a combination of factors that worked together to be worse than the sum of its parts. The end result was a fighting game that wasn't necessarily appealing to DFO fans, had absolutely nothing to draw the attention of casual fighting game fans, and held little to nothing to pull serious fighting game fans away from the other more popular fighting games that were available.
    The Western brand obscurity, the class-based character names instead of "real" identities, the lack of content, the lack of single player content specifically, the seeming lack of publisher/dev interest/support, etc... Each individual part was made worse by the others.
    Personally, what killed the game for me (as a former DFO player and semi-casual fighting game fan) was the lack of single player content. Particularly when you consider the source material was a content-heavy beat'em-up, and ArcSys even had some experience with DBFZ and GBFO's extra modes. When it was announced, I'd expected DNF Duel to take what GBFO had started, and expand and improve it into a cross between a fighting game and actual DFO. Except there was nothing at all, and then I saw all the other issues as well. Why should I buy and play DNF Duel when there isn't really anything for me in it, particularly when I already have SFV, T7, SamSho, KOF15, GGS, DBFZ, and a bunch of other fighting games that I don't even play.

  • @soulindub3319
    @soulindub3319 ปีที่แล้ว

    Thats what happen when a singular company tries to saturate the market with too many same a like ips

  • @jasomega2446
    @jasomega2446 ปีที่แล้ว +1

    1:38 I see. 2:45 3:47 4:46 6:40 8:06 9:33

  • @songoku5281
    @songoku5281 ปีที่แล้ว +1

    Sonic sol try to convince you this is the greatest fighting game out atm lol dudes silly as hell

  • @zeroxexe111
    @zeroxexe111 ปีที่แล้ว +1

    This game won't survive unless they give players a mode to grind, learn how to find a main and earn colors/tracks/new stages, ETC. Maybe a pve like coop 🤔 call back to dungeon and fighter! But more stylized for DNF?

  • @bryansannicolas
    @bryansannicolas ปีที่แล้ว +1

    Come on, when sfv first came out there was only online. And that sucked. Capcom learned with sfvi.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +2

      Tbf SFV was rushed by Sony’s backing this we know. SFV wasent gonna happen nearly as fast without the Sony exclusivity agreements that’s happened. Im sure base package of that game would have been more complete given the right time.

    • @ExeErdna
      @ExeErdna ปีที่แล้ว

      SF5 is THE fighting game that should had failed, 3 months it legit didn't work right. Where other fighters have hiccups and the people abandon it, like they don't even try. Like one goofy online match and that RIP for a lot of games post SF5.

  • @keiv54
    @keiv54 ปีที่แล้ว

    I think this game exist only to pull in some new players into their mmo game

  • @kage1573
    @kage1573 ปีที่แล้ว +1

    I agree that the marketing and communication for the game was poor and would have been good to have more modes in the game but I feel the game had a good amount of content like replayable story mode arcade mode on different difficulties, survival mode, a good tutorial and challenges that give you a way to deal with different characters and playing all of these modes rewards you with artwork which is more than what fighting games usually give the players which is why I think the price makes since despite it being good if the game resembled more of Xrd's content rather than Strive's amount.
    We also have to take into account that not every fighting game can make an open world or character creation but what is important is having a healthy amount of rewarding and replayable amount of content that can keep people playing and the chance to experiment with the game whether it's through story mode, arcade mode with multiple endings, great tutorial modes, mini games like Xrd, or possible Boss modes.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      For most people a story/arcade mode and some time attack/survival mode is the bare minimum that most fighting games have from their arcade roots. Most console versions of these titles also have this “gallery section” while the games don’t have to have customization, the fact of the matter is for a casual there is nothing really there but just a story that some won’t care for and online really. Another way this could be better would be looking at GBVS tackle on story mode as an example. Plays like the gacha game and has co-op elements with changing raid bosses that happen once in awhile. These give cosmetics to your in game characters like weapons skins and colors. Because DNF Duel is also based off of something this could have inspired a more engaging story experience pulling elements from the actually MMO. Something like that could have been a better fit if budget would allow it.

    • @kage1573
      @kage1573 ปีที่แล้ว

      @@DaikenFGC I see your point and I agree that adding an RPG like mode would have been great for the game but I also think that most casuals want to know the characters and their stories and I feel that a story mode that focuses on each character while also giving lore for the world which adds to the replay value for the game but I do hope that arcsys go back to what they had before with content like with BlazBlue Chronophtasma and Guilty Gear Xrd.

    • @ExeErdna
      @ExeErdna ปีที่แล้ว

      @@kage1573 The "RPG" mode is simply download DFO and play that, what they wanted was people playing BOTH. That's why the was how it was with players playing archetypes since those are supposed to be your characters

  • @user-ve4vf6ks6g
    @user-ve4vf6ks6g ปีที่แล้ว

    What killed for me was the lack of burst, doesnt feel good to sit watching a 15 seconds combo into 10 seconds awakening animation.

  • @GouShin1
    @GouShin1 ปีที่แล้ว +1

    game still dead af online even after the patch..

  • @cameronquotebaileymusic
    @cameronquotebaileymusic ปีที่แล้ว

    Wish it was free-to-play

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Considering the source material is an F2P mmo? I could see that. But if the bidget was really that small a service style game would have probably been too much

  • @kenshin391
    @kenshin391 ปีที่แล้ว

    I mean no new characters and no balance. It's not that hard to figure out why there was a rapid decline. 🤷🏼‍♂ 👀 People should already know balance and characters is what makes a good fighting game.

  • @othellmartin6302
    @othellmartin6302 ปีที่แล้ว

    Correction: SF6

  • @ladykushina9292
    @ladykushina9292 ปีที่แล้ว

    Game developers just need to think outside of the box tbh they just make games to make games! Imagine 80 bucks for a game n its booty cheeks.

  • @masterdante54
    @masterdante54 ปีที่แล้ว

    It's because you didn't play dbd w/ your viewers NODDERS, but on a serious note there was a couple of turn off's for me. The price for what you get from the game, no crossplay, and the amount of bugs the steam version had was just insane, also launcher was awful.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      Oh yea I remember the keyboard and training room bugs on pc were huge. I didn’t realize how meant keyboard warriors their were until I heard the outcry about that issue

  • @Crazybark
    @Crazybark ปีที่แล้ว +3

    its unbalanced and theres not much to do

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      It’s a bit more balanced than people think as the tournament top 8’s since small balance patch have been very diverse. Recent event Arc revo Japan is good testament to that. But yea I agree with not much content

  • @AnonymousFootballFan
    @AnonymousFootballFan ปีที่แล้ว

    Honestly no one cares about new games that aren't familiar IP's they should be happy to have 100 people playing. word of mouth is the most important thing for fighting games and if most people just don't care or get attached theres nothing to be done. MK, Tekken and SF is territory that no other game can get close too unless its a special circumstance that leads to interest like japanese devs embracing feedback and adding good netcode (Strive) or a big franchise (LOL fighting game). Maybe things will be different decades from now but right now no new fighting game can really expect anything but to be a discord fighter thats just what happens and no content or balance changes can do anything.

  • @xPlatinumGhost
    @xPlatinumGhost ปีที่แล้ว +1

    The game needs a price drop

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว

      It has had a few sales so far

    • @xPlatinumGhost
      @xPlatinumGhost ปีที่แล้ว

      @@DaikenFGC Still needs a price drop

    • @pftmclubvn
      @pftmclubvn ปีที่แล้ว

      @@xPlatinumGhost you mean regional price? Forget it because
      NEXON

  • @theexile4694
    @theexile4694 6 หลายเดือนก่อน

    1 year later. Game is dead. Lol.

  • @HighLanderPonyYT
    @HighLanderPonyYT 7 หลายเดือนก่อน

    11 mins to say "lack of crossplay". smh

  • @geezy12310
    @geezy12310 ปีที่แล้ว +1

    The reason this game died quickly because the gameplay sucked. Most characters were overturned as hell which made the game repetitive and even tedious to watch. Run speed was extremely slow. The game overall was just meh at best. Once you've seen like 3 matches, you've pretty much seen what the game offers.

  • @rimmagnum
    @rimmagnum 8 หลายเดือนก่อน

    Lol when I hear somebody say infinity block strings really these devs are heavy on drugs or it was probably that damn Covid shot lol look at melty and there 20 defensive options 😂😂 , bet if u take away those options there will be only a few ex players that could make it to ex rank

  • @atum497
    @atum497 ปีที่แล้ว

    Kof15

  • @SeedsAndStuff
    @SeedsAndStuff ปีที่แล้ว

    They try to make every good fighting game with a new take on mechanics fall to some back shop sweat lord fake underground scene they lame and ruined everything Dick eating. Plus a few other reasons

  • @hoodboxtv835
    @hoodboxtv835 ปีที่แล้ว +3

    They need more defensive options.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +1

      The defensive options are being improved upon along with higher HP and guard HP for everyone so I think we gotta hold off on more options until we see how good the ones in game become after this update!

    • @antonsimmons8519
      @antonsimmons8519 ปีที่แล้ว +2

      Honestly, I think the game really didn't need guard break at all. Simply makes the person who has the current advantage have an even bigger advantage. "Here, since you're winning, let's just let you win even harder for FREE."

  • @jimmyreyz4363
    @jimmyreyz4363 ปีที่แล้ว +1

    The problem for me the game i love BIG ASS GRAPPLE characters. NONE in dnf duel. Yeah grappler is in it but nah. Also the inputs being easy kinda bothers me. I wish I could have an option have only motion inputs and the casuals can use easy mode just reward the harder inputs with more damage or something. Lastly that roster is small as f.

  • @blank336
    @blank336 ปีที่แล้ว

    Screw duel. When df is dnf mobile global release