The HARDEST SKILL to learn in fighting games.

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 274

  • @typhoonbh
    @typhoonbh  ปีที่แล้ว +24

    Use my link for 70% off plus free shipping on your first box!
    strms.net/hellofresh_se-5597263
    3:31 I was editing this video late and didn't even realized I used the wrong clip. Yes dust is an overhead not unblockable lmao, hopefully my point still got across.

    • @forbiddenbox
      @forbiddenbox ปีที่แล้ว +1

      Time travel tutorial when

    • @mawillix2018
      @mawillix2018 ปีที่แล้ว +1

      Sorry, I have a $100 discount on hello fresh, and I can't use the two together. To get more value out of the 70% discount I'd have to pay for at least 4 people, 5 recipes per week, which seems excessive.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      @@mawillix2018 It's all good, no worries

    • @SuuBrainrot
      @SuuBrainrot ปีที่แล้ว +1

      Also at 7:13 you show a crazy ass TK Axl Bomber and that one isn't a reversal/dragon punch either
      which makes the clip even funnier honestly

    • @nitrax96
      @nitrax96 5 หลายเดือนก่อน

      music list?

  • @gengarisnotinsmash...
    @gengarisnotinsmash... ปีที่แล้ว +427

    General defence tip: after you get knocked down, blocking is ALWAYS the safest option. When fighting a new opponent, I would always use this as your first 2-3 options on wakeup. This lets you see what kind of blockstrings they do, how often they go for a grab, if they know a safe jump, etc.. Getting hit by a grab is ALWAYS less damage than a full counter hit combo, which is why "take the throw" is such a popular saying. Once you have established where the opponent will try a mixup, reset pressure, etc, you can plan a way to counter it. I prefer using an invincible reversal at these times because it simplifies defence to two things: block or reversal. Add in a fast button you can potentially mash to hit them out of gaps in their pressure and you have a good defensive gameplan. Just remember to play it safe until you get the download.

    • @kamachuno
      @kamachuno ปีที่แล้ว +23

      Ken mains will ignore it

    • @philliplamb2761
      @philliplamb2761 ปีที่แล้ว +2

      Nice tip

    • @xirtayrc
      @xirtayrc ปีที่แล้ว +9

      dragon ball fighterz would like to have a word with you...

    • @cobaltstar_8281
      @cobaltstar_8281 ปีที่แล้ว +21

      Unless you’re playing against a grappler, then they might delete half your health to outright kill you with meter

    • @faragaroruga3229
      @faragaroruga3229 ปีที่แล้ว +6

      Uuuh, really depends on the game... I'd like you to apply that take the throw mentality on DBFZ skullgirls or melty lol

  • @m.o.s.4742
    @m.o.s.4742 ปีที่แล้ว +217

    The Matt scene Makes you actually understand that after that defeat, he decided to hang up the boxing gloves to become a Chambara Champion…an this definitely hits different

    • @Solid-Matrix
      @Solid-Matrix ปีที่แล้ว +6

      Bro looked like he got paralyzed

  • @WillowIsntSeenDead
    @WillowIsntSeenDead ปีที่แล้ว +74

    Editing quality of this channel very underrated tbh

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +9

      I appreciate that!

  • @Stringblazer
    @Stringblazer ปีที่แล้ว +81

    Funnily enough, I actually like playing defense, even when I'm not exactly playing zoners. I don't have great combo execution for most games, so being able to block the opponent's entire onslaught is a satisfying enough replacement 😅

    • @almontemcclendon661
      @almontemcclendon661 ปีที่แล้ว +1

      I am your exact opposite. I have like negative defence except for the odd counter but my offensive pressure and combos are insane

    • @boxtupos7718
      @boxtupos7718 ปีที่แล้ว +5

      ​@@almontemcclendon661I'm the same as both of you, I have weak defense; Go full offense but still drops combos
      I'm a misinputing machine

    • @joelpaultre7440
      @joelpaultre7440 5 หลายเดือนก่อน

      I feel you on that one. All my friends find it frustrating to play me because I just play defense and only hit with simple combos.

  • @withoutorder
    @withoutorder ปีที่แล้ว +69

    I think understanding the risk-reward for each of your defensive options is key to mastering defense.
    Should I delay-tech on wakeup?
    If you hold block on wakeup, you're susceptible to being thrown. If you immediately tech on wakeup, you're susceptible to being hit with a meaty. In SFV, you can block the first few frames and then press throw to defend against both options.
    The payoff is damage mitigation and resetting the situation back to neutral. This can help prevent you from being throw looped in the corner, or slow down their push to the corner, or save your life if you're one hit/throw away from death.
    However, this opens you up to being shimmy'd - the opponent can expect you to delay tech and whiff punish your attempt for massive damage. If they have full resources, delay-tech can become a fatal defensive option if unsuccessful.
    It takes an understanding of positioning, resources, player momentum, objectives and win conditions.
    TL;DR -- Always wakeup DP

  • @Chip10591
    @Chip10591 ปีที่แล้ว +23

    There’s also the counter type of parry, where if they hit your counter you take no damage and instead hit them, it feels great whenever you use a counter to successfully get out of a disadvantageous situation, like your checking your opponent predictable and telling them to stop pressing buttons.

  • @marcunbut1058
    @marcunbut1058 ปีที่แล้ว +3

    Wake up dragon punch is the heart of french fighting game culture, we call it a "pif" wich is a term used to talk about the nose. That attack is called a "pif" because we have an expression wich litteraly translate to "with the nose" meaning trying something randomly, like throwing shit to a wall to see wich ones stick to it.

  • @Malacai087
    @Malacai087 ปีที่แล้ว +16

    The only characters you'll see me wake up DP against 110% of the time is rushdown/grappler characters. I'm just not ready to hold that bro

  • @thiagomonteirooliveira9870
    @thiagomonteirooliveira9870 ปีที่แล้ว +21

    MK11 breakaway mechanic seems very similar to the burst mechanic, but instead of throw your opponent away and restart the neutral game you just fall to the ground immediatly, making the opponent still have the pression. Technically it's a very interresting mechanic but in some situations you can punish your opponent in the middle of his combo.

    • @basicname1555
      @basicname1555 ปีที่แล้ว +5

      Mk11s breakaway is a garbage mechanic imo. Since it allows you to just interrupt their own combo get a bit and start your own. Unlike burst where burst really only resets that rounds momentum while in mk11 it just switches the momentum to the defense side.

  • @Cassapphic
    @Cassapphic ปีที่แล้ว +9

    The clip at the end is just exactly me and the friend that got me into strive when we play that matchup. "They'll never expect the 15th DP!"

  • @JaimeAGB-pt4xl
    @JaimeAGB-pt4xl ปีที่แล้ว +15

    Yes, proper defense and movement/positioning is a barrier between low/mid to Higher level gameplay.... This is YET ANOTHER way in which modern devs have made the games "more accessible" to beginners/new gens, by limiting defensive options (See SFV and other games that came out after it specially) so that even the higher level players are as vulnerable as the rest ... and instead encouraging offense (not to mentiond that pressure and offense among characters has become more and more homogenus in modern games, because having multiple options "makes the games hard") which is easier than defending...
    Great games have a versatile system in which the defensive options can turn the tied and become offensive if properly used, just like SF3 parry as mentioned (Guilty Gear had blitz, perfect blocking changed frame data too... but all of that is "too hard" so the game was made "accessible" for Strive players), Garou perfect block, tekken's evasion/side step, KOF roll cancel and others, which in the end BREEDs players actual interactions

  • @Talibanistan
    @Talibanistan ปีที่แล้ว +19

    All your transitions are just so smooth and well worked in

  • @lolok3718
    @lolok3718 ปีที่แล้ว +10

    I think that for me personally the hardest skill is decision making, because choosing when to do what can be hard without experience

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      True, sometimes you're basically guessing what to do next.

  • @primarchjackfrost8117
    @primarchjackfrost8117 ปีที่แล้ว +11

    in the end the DP always wins
    unless you whiff and then icarus from ggxrd starts playing in the background as your life flashes before your eyes

  • @Stryfe52
    @Stryfe52 ปีที่แล้ว +2

    0:08 *RIP KING* 👑🤴🏾😭🪦

  • @EchosongVV
    @EchosongVV ปีที่แล้ว +24

    Now me personally, I am a master of the wake-up DP with characters like Akuma and Ken. If only I had that when I matched up against you in Brawlhalla Ranked, haha.
    As always, this was a beautifully made video, and you're quickly becoming one of my favorite TH-camrs to watch for fighting game content, and in general. I can't think of a single defensive option that you did not cover, to include armor breaks, parrying, and even the unique system that Brawlhalla has.
    Absolutely love this content, man. Please keep up the good work!!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Thank you so much! GGs its always fun running into you in ranked.

  • @lozardo1499
    @lozardo1499 ปีที่แล้ว +3

    def surprised you didnt mention the shield in mbtl, since its kind of a unique parry. you can hold it out, but it leaves you open on high/low depends on if your low shield. also the fact you only have 4 followups after a parry: launcher, teleport behind, dashing attack and standing in place.
    the shield mind games are super fun

  • @naoqueromais6510
    @naoqueromais6510 ปีที่แล้ว +3

    i think the only really hard part about defense in fighting games is getting out of it and starting your offence, which gets even harder when you are like me and can't your commands right lol.

  • @Vizorfam
    @Vizorfam ปีที่แล้ว +6

    Thanks a lot for bringing out such amazing and educational content. We need a whole series on this

  • @loveandpeace3345
    @loveandpeace3345 ปีที่แล้ว +1

    I felt that Killer Instinct’s Combo Breaker should have gotten a mention.

  • @spiffythealien
    @spiffythealien ปีที่แล้ว +1

    Soulcalibur I, III, and IV's Guard Impacts (Repels AND Parries) were the best defensive mechanic.

  • @BasicLee_
    @BasicLee_ ปีที่แล้ว +3

    I had to learn blocking and defense first since my main friend has been playing Rushdown mixup characters for around a decade and I just started around GGST....he now hates that I can just sit there and wait for him.

  • @tree2992
    @tree2992 ปีที่แล้ว +1

    Gotta give a shoutout to directional influence (DI) from smash games. Smash probably has the most active gameplay for the defender who is getting comboed. Once the combo starts in most fighting games, the only counterplay is burst or nothing whatsoever.

  • @Nikkoyes
    @Nikkoyes ปีที่แล้ว +5

    Why did that first part with Matt hit different...

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      It's hard to see one of the greats fall

    • @Nikkoyes
      @Nikkoyes ปีที่แล้ว

      @@typhoonbh 😔

  • @HELLRAISER02
    @HELLRAISER02 ปีที่แล้ว +3

    Theres parry, BUT, theres a scroll out there, hidden in a dark cave, that tells the legend of the forbidden defense, for being too powerful.
    Its only problem is that no ones good enough to master it: stop mashi-, i mean, red parry....yeah

  • @ellyjockey6164
    @ellyjockey6164 ปีที่แล้ว

    "Teching" might be a technique to consider.
    Basically, with good timing, you can break your fall from a softer knockdown.
    Some (if not many) platform fighters have a rule where you can break your fall on just about any wall or surface if you tech (though it might be different for some games). This can drastically improve your survivability but it's tough to master.

  • @catdude3263
    @catdude3263 ปีที่แล้ว +2

    Defense is one of the first things i usually think about when i start playing fgs. I am usually a very passive player, even when i play aggressive characters, so i get pushed into defensive situations very often. My general tip is: if you don't know your opponent, blocking is very safe and useful

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Yep, blocking is your best bet 90% if the time

  • @Countdownsmiles
    @Countdownsmiles ปีที่แล้ว +1

    One of my favorite defensive mechanics to come out of the past decade is reflect in dragonball fighterz. It's a great evolution of the push block from marvel

  • @The4SK02
    @The4SK02 ปีที่แล้ว +1

    Man, the quality of these videos is getting insanely good

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Glad you like them!

  • @shadowsnake5133
    @shadowsnake5133 ปีที่แล้ว

    The dragon punch clan is the rival of the super armor command grab clan, and their battles are legendary. Or at least would be if they weren't busy punching zoners for the millionth time today.

  • @stgchulk
    @stgchulk ปีที่แล้ว +1

    Did I hear a sigh after 'dashing backwards'? If so, that's how I feel too.

  • @Gilthwixt1
    @Gilthwixt1 ปีที่แล้ว +1

    Tekken players rubbing their hands together seeing another video telling FG newbies to hold down back lmao. Also love the use of Inscryption music to highlight the forbidden nature of wakeup DP at the end.

  • @GildonUser
    @GildonUser ปีที่แล้ว +2

    I love the editing, especially at 1:24 👌

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      That came from the video in the corner of that part

  • @johnstevenson3628
    @johnstevenson3628 ปีที่แล้ว +2

    Great video once again. Your channel definitely deserves more growth and recognition. Keep up the great work!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Much appreciated!

  • @TubeTAG
    @TubeTAG ปีที่แล้ว

    Always feel like Soul Calibur had really fun defensives. Ducking highs or jumping lows can lead to full combos, giving added value to mids. Sidestep can let you dodge verticals but can get punished by horizontals. Guard impact works as the parry equivalent but always leaves enough room for your opponent to counter guard impact, making it an advantage but not one without counter-play. Reversal edge gets a little maligned as the “noob” trap but it has counter-play too. Auto-counters are also a super flashy way to use certain kits, and there’s nothing more hype than someone auto-countering a super.

  • @lolmonkyboi
    @lolmonkyboi ปีที่แล้ว +1

    This is the quality content im subbed for thanks!

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Thanks for the sub!

  • @shaghilathar3588
    @shaghilathar3588 ปีที่แล้ว

    Some games have an attack reversal or chicken mechanic where if you time the enemy attack with the counter you deal damage back. Counters and reversals are different however depending on the game, smash being an example. Shotos have wake up shoryu in basically every game they're in whether it be smash or even Tekken but there's also something most fighting games don't have.
    Chickens, which is essentially a reverse of the reversal. This basically changes the effects of the counter so it's more advantageous to the aggressor. You might deal more damage back, or get put in a more favourable position.
    Reflecting and absorbing also counts too although these are mainly for projectiles.

  • @YoTerrako
    @YoTerrako ปีที่แล้ว

    “I’m not gonna play the whole clip” proceeds to play the whole clip😂

  • @wweis6772
    @wweis6772 ปีที่แล้ว +1

    Everybody's DP gangster untill Leo starts DPing too

  • @Tr0lliPop
    @Tr0lliPop ปีที่แล้ว +1

    If you don't believe that defense can be cool... just remember that moment 37 exists.

  • @stun7884
    @stun7884 ปีที่แล้ว

    This is an awesome video man, I'll try and apply some of this in games since my blocking is trash xD Thanks!

  • @AndTheHeroWillFall
    @AndTheHeroWillFall 6 หลายเดือนก่อน +1

    Di and sdi in melee that's a hard defense mechanic

  • @jasomega2446
    @jasomega2446 ปีที่แล้ว

    1:23 Cool!

  • @joshuasturby9573
    @joshuasturby9573 ปีที่แล้ว

    I love high score girl. I wish you played the audio clip of it explaining guile turtling

  • @thatiafilatia
    @thatiafilatia ปีที่แล้ว

    Good job mentioning the sword catch in ss2 but jubei actually had a sp parry and could only be used while holding sword and only against weapon attacks and I believe it was more so the inspiration for parry in later games if at all

  • @agiliteaV
    @agiliteaV ปีที่แล้ว

    I do not DP as often as I should in comparison to a lot of people but it has taught me how to block or jump out of certain moves which makes me really dangerous on defense if I do remember that DP does exist.

  • @Marco-The-Grey
    @Marco-The-Grey ปีที่แล้ว

    As a DBFZ player this is definitely helpful along with learning how to tech dragon rushes.

  • @XLFighting
    @XLFighting 10 หลายเดือนก่อน

    new players always smash buttons but defensive options should be the default move whenever you're not inputting a strong.

  • @hasanplaster1510
    @hasanplaster1510 ปีที่แล้ว +1

    Or just mash pokes and pray it stop your enemy you can add an overhead spichal move to add salt to injury
    Thats the true dark side of defense
    Also in alot of games delaying a wake up is a good defensive style and there's more options for wakups and theres also hyper armor to attacks and stances if you're the crazy guy who's going to learn a 7 stances character and both buffs an debuffs to character and putting traps

  • @riffz6065
    @riffz6065 4 หลายเดือนก่อน

    Thought melee's infamous wave dash and dash dance would've been covered as those are 2 unique defensive mechanics specific to it.

    • @typhoonbh
      @typhoonbh  4 หลายเดือนก่อน

      dash dancing is also something brawlhalla has so I assumed it was a universal platformer mechanic

  • @mikeypatts7541
    @mikeypatts7541 ปีที่แล้ว +1

    You forgot to mention the best defensive mechanic of all: Alt + F4 during a block string

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      true

    • @UncleMerlin
      @UncleMerlin ปีที่แล้ว

      Alt f4 the moment you fail the blockstring*

  • @potofgold2303
    @potofgold2303 ปีที่แล้ว +1

    your helping people learn this basic skill defense!, maybe they deserve it.

  • @bigboibebop
    @bigboibebop ปีที่แล้ว

    7:37 He is not one of us. This man has abandoned his pride.

  • @jhsrt985
    @jhsrt985 5 หลายเดือนก่อน

    That was unironically a great intro

  • @jpVari
    @jpVari ปีที่แล้ว

    part of me innately tends towards slow, defensive play. and then part of it developed as something I loved in starcraft 1+2 as a viewer and player. so now in fighting games, where again I try to learn everything I do find myself with a stronger tendency to hold back, corner myself, be generally more defensive than most of my opponents. It doesn't mean I'm good at it per se, altho I do get a lot of practice at it. But what's been harder for me to drill and keep up on is pressure, not just falling back. without that you will get broken apart, of course, because fighting games don't work like starcraft! lol.
    Good video as usual!

  • @LevanteDelante
    @LevanteDelante ปีที่แล้ว +1

    5:16 Is nobody questioning skull knight modded in tekken 7 ? Is that what he does when guts isn’t endangering himself or running after apostles and/or griffith ?

  • @kazakhstanobamarunesports1350
    @kazakhstanobamarunesports1350 ปีที่แล้ว

    parrying is so cool i wish all fighting games had it. thats mainly why i love ultrakill, even though it isnt even a fighting game

  • @WookieChoi
    @WookieChoi ปีที่แล้ว

    7:07 Did I hear Inscryption? Banger game btw. Also banger video.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      Yes it was inscryption. I love the game’s sound design. Thanks for watching!

  • @harryvpn1462
    @harryvpn1462 ปีที่แล้ว +1

    3:32 brother thats an overhead

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      You're right lmao, I was editing this video late and didn't even realized I used the wrong clip. I did multiple takes and just saw ky dash back and thought I used the right one.

  • @a_creatorsstuff17
    @a_creatorsstuff17 ปีที่แล้ว

    Bonus points for the use of Inscryption music

  • @Sickmmaner
    @Sickmmaner ปีที่แล้ว

    Up B out of shield is the wakeup DP of Smash Bros

  • @soymilkcoffee621
    @soymilkcoffee621 7 หลายเดือนก่อน

    5:36 "in anime fighters like GUILTY GEAR, BlazBlue and PERSoNA 4: Arena" I don't know it's kinda funny that he mentioned three Arc Sys games

  • @tndmrappelz7210
    @tndmrappelz7210 ปีที่แล้ว +1

    You forgot the beast one
    The teleport from behind like the old DBZ and storm that shit is broken asf lol

  • @xavierdulla2000
    @xavierdulla2000 ปีที่แล้ว

    Not realated to the video, but have you tried Yomi Hustle? It's like a regular fighting game but time stops and you can choose moves and you can adjust everything, even di at really specific angles. It's kind of like tool assisted, but as a mechanic, you should check it out

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      The next video talks a bit about it

  • @revok255
    @revok255 ปีที่แล้ว

    1:08
    Project : Kaiju would like to differ

  • @hossamabdelfattah424
    @hossamabdelfattah424 ปีที่แล้ว

    dude ur content quality is insane keep up the good work

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Glad you enjoy it!

  • @darknessedgyik7077
    @darknessedgyik7077 ปีที่แล้ว +1

    Forgot 2L the most optimal defensive option (=_=;)

  • @potatowifi1235
    @potatowifi1235 ปีที่แล้ว

    even in Tekken 7 I still struggle to block low attacks, I really need to learn how to do it more consistently so I don't get to lose a lot to my friends that actually know how rarely I would block low attacks

  • @geraldtheoctopus1594
    @geraldtheoctopus1594 ปีที่แล้ว

    Wake up DP? Nah, wake up Potemkin Buster.

  • @SaveFrog
    @SaveFrog ปีที่แล้ว

    7:08 LETS GOOOOO! WAKE UP DP SUPREMACY!!!!

  • @Nnieski
    @Nnieski 10 หลายเดือนก่อน

    You need to mention all kinds of delayed options. It makes the offense and defense much more complex and fun.

    • @typhoonbh
      @typhoonbh  10 หลายเดือนก่อน

      You’re right, I mentioned them in my new video.

    • @Nnieski
      @Nnieski 10 หลายเดือนก่อน

      @@typhoonbh I cannot find them. I mean options like delay-tech, delay-jab, shimmy etc.. It'd cool if you can introduce these concepts to newer players.

    • @typhoonbh
      @typhoonbh  10 หลายเดือนก่อน +1

      @@Nnieski Ahh I see what you mean. I could have went deeper into that but i kept it simple (at least for now) since my content is geared towards casual players

  • @b00mbl0w
    @b00mbl0w ปีที่แล้ว

    There is one more which doesnt work in every game but its worth to mention. The wake-up super

  • @forbiddenbox
    @forbiddenbox ปีที่แล้ว +2

    Personally, the hardest skill to learn is movement. Especially on titles that are a bit goofy. Ima watch the video to see if I change my opinion

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      Well movement is apart of the video, and it is hard to learn.

  • @JJ-qz1dg
    @JJ-qz1dg ปีที่แล้ว

    Quick note for the Axl players
    He showed Axl Bomber for the DP section *do not do this* Axl bomber is cool but it has no invinciblity, at least in Strive

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      *don’t listen to him*
      sincerely,
      a Potemkin player

  • @rodent9523
    @rodent9523 ปีที่แล้ว

    Gold bursting is actually incredibly common in strive

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว

      Not as common as blue burst through

  • @nnoxx_PK
    @nnoxx_PK ปีที่แล้ว

    the advantage of wake up dp is that its so dumb that no one thinks your gonna use it and instead they try to oki

  • @tigriscallidus4477
    @tigriscallidus4477 ปีที่แล้ว

    You forgot countering (from dead or alive as an example) as defensive options. This options looks cool so even amateurs try that

  • @wakkaseta8351
    @wakkaseta8351 11 หลายเดือนก่อน

    You forgot the most important defensive option: ToD-ing your opponent before they can even throw a punch.

    • @typhoonbh
      @typhoonbh  11 หลายเดือนก่อน

      real

  • @zumie3285
    @zumie3285 ปีที่แล้ว

    “If you have the meter, it has to be EX”. No truer words said.

  • @focusgaming1416
    @focusgaming1416 ปีที่แล้ว

    You culda talked bout other system mechanics in games like moves that push back on block like FD, or YrC but still great video

  • @Djdoeverthing
    @Djdoeverthing ปีที่แล้ว +1

    Seeing a high score girl clips getting used made my day it is an underrated anime

  • @temporary_error_3264
    @temporary_error_3264 ปีที่แล้ว +1

    You forgot the unbeatable wake up super.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      The forbidden tech

  • @goodie2shoes874
    @goodie2shoes874 ปีที่แล้ว

    Drum and bass is awesome

  • @emperormegaman3856
    @emperormegaman3856 10 หลายเดือนก่อน

    4:20 and here i was doing it just because my character doesn't walk back like that.

  • @266hz
    @266hz ปีที่แล้ว

    The bruce clips legendary

  • @donalddavis370
    @donalddavis370 ปีที่แล้ว

    Jut found your channel, and glad I did, excellent content

  • @Permafrost1
    @Permafrost1 ปีที่แล้ว +3

    Is there a reason you didnt explain the wake up dragon punch? Suppose it was just for a joke?

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +2

      It was for the joke but also to me, wake up DP is mostly self explanatory, it's used as a strong "get off me" option but can be very predictable when used often, a lot of newer players have this problem.

    • @thatonedan7780
      @thatonedan7780 ปีที่แล้ว +1

      Wake Up DP is actual tech, but the problem is that you need to be smart with it. Its essentially like bursting but its infamous because its basically the most aggressive monke thing you can do in most fighting games. You either smart or monke

  • @benjamincaddle2018
    @benjamincaddle2018 ปีที่แล้ว +1

    I feel if you never played a fighting game you should be made to watch this video.

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      I mean maybe not this video since I don't go into specifics but yeah these types of vids help

  • @smshii
    @smshii ปีที่แล้ว

    TYPHOON GOT A SPONSOR WHAT AND MY MAN STILL WITH THE BRAWLHALLA REFERENCES

  • @jackielee5892
    @jackielee5892 ปีที่แล้ว

    You forgot the Ultimate Strategy. Wake Up, Super

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 ปีที่แล้ว

    Matt forgot to block parry and dodge

  • @kavinbala8885
    @kavinbala8885 ปีที่แล้ว

    if you take the defensive options in traditional fighting games then inserting the defensive options in smash would be hard to segway into. tho it would have been cool to throw in how smash also has defensive options which require you to be hit like sdi and regular old di

  • @boredlazymax
    @boredlazymax ปีที่แล้ว +1

    *”Defense is a good offense.”*
    I hate when games don’t have much defensive options and focus more on aggression, yeah it’s cool to destroy your opponent but it’s cooler if the opponent comeback or retaliate to punish you. It’s two players fighting not one player beating a player and watching their character die.

  • @spicetea4060
    @spicetea4060 ปีที่แล้ว

    He showed Moment 37, take a drink

  • @donlld152
    @donlld152 ปีที่แล้ว

    These videos are really well made

  • @fiddlestickjones
    @fiddlestickjones ปีที่แล้ว

    4:54 man I thought I was like the only person who watched high score girl

  • @vinxke
    @vinxke ปีที่แล้ว

    "rematch i lagged"

  • @wgb3203
    @wgb3203 ปีที่แล้ว

    This doesn't just apply to fighting games, because good defense requires knowledge of what you're defending against. When formulating a gameplan, defense is going to be second to attacking, because the most straightforward way to win is to aggressively seek out your own win conditions. Stopping your opponents' is harder to do in comparison.

  • @devoutmordexfollower5289
    @devoutmordexfollower5289 ปีที่แล้ว

    The production value is great but FUCK DEFENSIVE I WANNA FIGHT TO THE DEATH

    • @typhoonbh
      @typhoonbh  ปีที่แล้ว +1

      Sometimes being too aggressive makes you easier to read