Awesome! You are an F-ZERO record racing line master!! 2:355:4016:2920:3926:4431:17 and fire field first lap, I have never seen those techniques before . I got goosebumps.
Thank you! Be on the look out for another TAS. I discovered a few things, during the making of this version, that will speed things up on every track. Should be ready in about one more year.
@@nymx_ Maybe I saw another TAS before. But I only saw it from one side. You have made me realize! Rich Creativity creates new record line. About one more year!? Oh, my, LOL
The fact the TAS clips corners to save time and sometimes hits the track barriers while doing so will never cease to bother me. I know it's optimal, but it ain't pretty.
Yeah, I can understand that. If we are talking about the same areas, those cuts were spots that the speed loss was acceptable over the gains they make. In fact, I have created an algorithm to help optimize those situations, on the release I'm currently trying to finish. Should be ready in about 9 months....bringing the total time to almost 3 1/2 years for this hopeful last version. :)
THOSE BLAST TURNS
Awesome!
You are an F-ZERO record racing line master!!
2:35 5:40 16:29 20:39 26:44 31:17 and fire field first lap,
I have never seen those techniques before .
I got goosebumps.
Thank you! Be on the look out for another TAS. I discovered a few things, during the making of this version, that will speed things up on every track. Should be ready in about one more year.
@@nymx_ Maybe I saw another TAS before. But I only saw it from one side.
You have made me realize! Rich Creativity creates new record line.
About one more year!? Oh, my, LOL
@@metalmoon4649 478 KMPH AT REVS 59999
Nice TAS.
uh....I can't play that same trick on this TAS. LOL
@@nymx_ Nice explanation.
@@ericdanielski4802 SPEED 570 KMH
The fact the TAS clips corners to save time and sometimes hits the track barriers while doing so will never cease to bother me. I know it's optimal, but it ain't pretty.
Yeah, I can understand that. If we are talking about the same areas, those cuts were spots that the speed loss was acceptable over the gains they make. In fact, I have created an algorithm to help optimize those situations, on the release I'm currently trying to finish. Should be ready in about 9 months....bringing the total time to almost 3 1/2 years for this hopeful last version. :)
@ I might be tempted to try some of these in an actual playthrough. Especially bumping into the walls with a boost active.
Video games are for children.