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I went through at least 7 different tuts on how to do this and you were the only one who explained "click one" so thank you.
Glad it helped!! Thank you
This is a good tutorial, thanks! 👍🙂👍 I gave you a thumb up and subscribed!I’m tense to see what you’ll upload next. Have a nice day!
Thank you!!
@@polyplayground You’re welcome! 🤗
This video needs more views
Wow!
Great and simple, well done! Is it possible to know how to blend different materials together? Like stone and some grass only on top?
Thank you! Yeah, I’ll try plan a quick easy tutorial in
Good Job looking forward to more videos of you explaining blender and Unreal! :) SUBBED!
For the normal map, you should be using a 'WorldAlignedNormal' node, not 'WorldAlignedTexture'.
The main problem with this approach is breaking up texture repetition.
I went through at least 7 different tuts on how to do this and you were the only one who explained "click one" so thank you.
Glad it helped!! Thank you
This is a good tutorial, thanks! 👍🙂👍 I gave you a thumb up and subscribed!
I’m tense to see what you’ll upload next. Have a nice day!
Thank you!!
@@polyplayground You’re welcome! 🤗
This video needs more views
Wow!
Great and simple, well done! Is it possible to know how to blend different materials together? Like stone and some grass only on top?
Thank you! Yeah, I’ll try plan a quick easy tutorial in
Good Job looking forward to more videos of you explaining blender and Unreal! :) SUBBED!
Thank you!!
For the normal map, you should be using a 'WorldAlignedNormal' node, not 'WorldAlignedTexture'.
The main problem with this approach is breaking up texture repetition.