There are games near this quality, but not many. Because most games with this graphics fidelity take 3-6 years to make. så you won't be seeing this level as normal for another 5 years' time 👍👍
Gotta work on that stair climbing. She's just walking forward and raising up smoothly and magically. There is no mini-stepping to take each step, or raising the leg up to take multiple steps at a time. And no swift jerking upward with each step.
10 years ago there was rendered video claiming how future games would look and it was similar to this engine. But nobody believed games would look like that.
@@dr9299 true dr ! What was that game that you had to build a rocket ? Was it jet pack? You had Bruce Lee, Rambo, donkey kong, so amazing when I was 12yrs old, remember elite? Wow .
@@Denomote you mean like cyberpunk? or gta? maybe call of duty? Games that take place in post 1970 are most likely going to have millions of lights. this is a huge leap
Of course they would, Unreal engine is the backbone of their business. Keeping it at the forefront of tools for videogames and now film/television means game studios continue to use it, new developers train on it, and developers don't feel a need to move away from it. That guarantees demand and revenue from the whole industry moving forward.
@@mateusz17balas respectfully your comment is ignorant. If a small net catches you 2 fish, would you keep trying to catch 2 fish everytime you went fishing or would you invest in getting a bigger net to catch more and possibly bigger fish?...
The BMW digital twin is the one that caught my eye the most. What a learning tool that could be for mechanics. I would pay for a car that I owned to have the digital twin and a digital service manual to help me work on the car.
@@CesarPar-d9u really the possibilities are endless. If scans get good enough a doctor could go into a virtual world and preform surgeries before hand and get a feel for what to expect. Or anything that requires disassembly and reassembly. Reading something in a book is one thing but being able to visualize and manipulate and explore is another. So many fields could use this to train workers way before they got to the real thing. Sure they have simulators now but the realism of the future just makes it way more effective imo.
I heard the same thing ten years ago. It's always been true that physics interactions, NPC/enemy AI and revolutionary gameplay mechanics lagged behind graphics, but nobody seems to care when they can shove a pretty picture in your face and you'll happily give them money for it. Probably won't change much in the next ten years either.
@@pewpewDino gameplay is not the task of the unreal engine. But the engine should make building games easier, therefore allowing developers to focus on the gameplay aspect. But game development has become like the movie industry: Lots of big budget productions with proven concepts and small indie production bringing the innovation in gameplay. I had as much fun playing Celeste or Animal Well as I have now playing black myth wukong or cyberpunk, despite those being hundreds of times more expensive.
Completely agree, walking through a photo where everything is fixed and "unreal" is boring, give me half the visual quality but have every object dynamic. chairs fall, orange carts spill, candles (who lights all them?) fall over and go out. Photorealism is no fun if it means the world feels like a photo.
I was thinking on this quote the entire time: “Was it Laurie Anderson who said that virtual reality would never look real until they learned how to put some dirt in it?” - William Gibson
besides the amazing 5.5 features, shouts to ENFANT's editing !! very nice pace, quality, transitions, really uplifts the showcase and enhance the meat and potatoes with simplicity and originality. Great work Mr. TERRIBLE ;)
Watching this I feel like what we're still missing from the last 15 years of game development is better character movement. When I see characters glide up stairs the same way they always have that really breaks the realism for me. I'd value more realistic human movement over even better lighting.
Have fun waiting 4-5 years. They're releasing versions of UE faster than they can actually develop games. The games coming out are still on UE5.0, maybe a couple indie ones using 5.1.
There are already games that use UE5. But they are all on the early versions of it and even all the way back to when it wasn’t even officially launched. So they didn’t have much to use at the time considering the tools were new
@simply_exploring unfortunately it takes between 2 to 7 years to produce and release a AAA game. So technically, you wont see this quality of game for another 2 to 7 years 😐. Unless AI generative games become the norm in the near future. Then eventually we should theoretically head towards zero production time... "theoretically". I don't know how that would go in practice. They probably want to market the game for some time first.
Beyond more shine and all that... it still looks like video game graphics, that environment is not that close to reality, this generation of video games from the last 4 years leaves a lot to be desired, a lot of smoke from demos and tests but very few games of that quality for sale, only the well-known ones from before.
We've simply crossed the threshold where returns have diminished to a point where we can barely perceive the little upgrades. I mean, ray tracing is pretty amazing, and yet, we're still looking at a screen filled with computer graphics. I just don't see how much more "real" it can get when thats the medium in which we watch it. VR has gotten MUCH better and competition is speeding up progress, but theres still work to be done before we cross the threshold where it really impacts MAINSTREAM gaming.
its more for us. the creators. 3:40 is seriously impressive for us. do you know how much the calculations are for that kind scene back in the day? it would be astronomical. and now they're showing it in real time. we only dreamed of rendering that one frame within 24 hours back in the day.
Bruh, I remember thinking video game graphics peaked with Doom 3 and Unreal 3 when the videogames "looked like" Final Fantasy: Spirits Within. I'm more than happy with where graphics are currently and the gradual evolution... I think since Unreal 4 and RTX, the constraints have become less around limitations on graphical fidelity and more about budget for hand-crafted art. Animation is also an area that needs more development.
15 minutes is lightning fast. When I was doing 3D, especially when first raytracers hit the market, we used to wait HOURS and HOURS for a single section of an image. It was insane.
Meanwhile at Bethesda Studios… they get excited because they managed to increase shadow lights to 24 instead of 3, before the flickering starts. Todd Howard’s refusal to adopt a modern engine and abandon the Creation Kit is just sad at this point.
Yeah, the walk is still wonky. Fix that and we buy the game. Everyone is fixated on the looks, never the movement. It doesn't move like a human, it's not a human.
It's not a game, it's a lighting tech demo, Einstein. Talk about missing the forest for the trees. You're the guy who wanes toxic during a cutting edge robotic prosthetic demo showing off touch sensitivity, and complains about the prosthetic not looking human enough...
@@LiveSmileD what the one in the presentation is at 1080p and in the Unreal video at 4k, you can see some noise from the denoising, and Dlss doesn't affect resolution, is a technique to be able to use 4k at non native resolution rescaling by the AI with better performance.
@@Sir.bookum Because every time in history it goes that way. They show great graphics and then they're dumbed down for the console releases. They're even dumbed down for the PC releases.
Probably 30 to 50 as all UE5 games usually are... but i never get people obsession with fps... if the game runs smoothly and it doesn't look choppy ... who cares how many fps.
@@Marcusrafaelfet yea but it doesnt make sense it will take developers 4 years to make games with megalights and lumen and by then ps6 will be able to run path tracing at 30fps ...so ?
@@viorelnst not sure. This can benefit games currently in development, especially the bigger studios who for sure knew what was coming. I expect games using this tech in 6 months max.
And I'll be walking through environments like this in VR one day. 7:58 The mouths movement still look off and very uncanny valley, so this is the one area you need to focus more than any other with these realistic humans imo.
3:30 "Over one-thousand individual shadow casting light sources..." I was expecting the light up screen on that robot to cast light underneath the curtain as it flies upward.
@@amplifygame Not visible due to the angle and distance of the TV-robot thing from the curtain, and also the brightness of the environment. Other TVs are clearly lighting up curtains in that same segment of the video.
I swear on my life my jaw just dropped for like almost a minute. I have never thought game evolution would reach this level of realistic. Unreal Engine is truly a magnificent piece of art and will never be surpassed.
There are lots of games with photo-realistic graphics these days, even if they manage to make next gen games look like live-action movies, I doubt it'll impress a lot of people.
@@JBIGroup3D-Ai I don't really understand this argument. Let's apply it to something else, todays medicine has excelent results, does that mean we should stop developing it further?
@@mercerwing1458 Nice analogy. 😅 Medicine research and development isn't done to impress people. With photo-realistic game graphics advancement, it already has come to a point that games with such graphics are so many, seeing one in the future looking like a live-action movie will likely just have people go "Okay, cool!" at best.
It is not photo realistic yet but it does look fantastic. Don't get me wrong I am excited but think Unreal 6 will be the reality engine. The backend stuff might be the most amazing thing in this.
How do these locations in tech demos always look like they're made with much more love than actual AAA games. Whenever I see these demos I really want to play these video games. I don't get that feeling in almost all game trailers/showcases
I am not sure about this, often textures that should be lighted are not lighted at all. It seems all a bit off. Especially the street tiles are flat and don't react to the ambient light of the candles on the tables at all.
Suuuuuure, now make games that look like that. It's been 5 years and we're still waiting.
throne and liberty currently looks like that. many others do too. just go and look lol
There are games near this quality, but not many. Because most games with this graphics fidelity take 3-6 years to make. så you won't be seeing this level as normal for another 5 years' time 👍👍
my brother in christ if they are releasing these tools today it takes years to make a game, you will see these in a few years.
@@De2t3ny Played the game at 4k maxed out on a 4090, pretty good for a free game, but you're definitely exaggerating.
@@Crecross i dont know why your 4090 matters in this context but yes this game looks pretty good. also this is a techdemo no game will look like that
Gotta work on that stair climbing. She's just walking forward and raising up smoothly and magically. There is no mini-stepping to take each step, or raising the leg up to take multiple steps at a time. And no swift jerking upward with each step.
same thought, thank you
Weird, I thought it was a lighting demo not an animation demo.
imagine showing this to people in 1978 and explaining how this will be gaming in the future
They'd think your screen was a window.
In 78' when we started playing those early games we were ready to jump into the TV, LOL.
Hahaha Dont be silly!
You cant even see the pixels. Its a movie.
10 years ago there was rendered video claiming how future games would look and it was similar to this engine. But nobody believed games would look like that.
@@dr9299 true dr ! What was that game that you had to build a rocket ? Was it jet pack? You had Bruce Lee, Rambo, donkey kong, so amazing when I was 12yrs old, remember elite? Wow .
Wow! I can't even LOOK at UE 5.4 anymore after seeing this. This is a MASSIVE upgrade.
not like people are always using millions of lights in their scenes
@@Denomote you mean like cyberpunk? or gta? maybe call of duty? Games that take place in post 1970 are most likely going to have millions of lights. this is a huge leap
Looks like they spend more time to work on unreal engine videos than on actual games
Of course they would, Unreal engine is the backbone of their business. Keeping it at the forefront of tools for videogames and now film/television means game studios continue to use it, new developers train on it, and developers don't feel a need to move away from it. That guarantees demand and revenue from the whole industry moving forward.
@mateusz17balas
Well unreal engine has always been a great source of income to them so it maje sense.
@@mateusz17balas respectfully your comment is ignorant. If a small net catches you 2 fish, would you keep trying to catch 2 fish everytime you went fishing or would you invest in getting a bigger net to catch more and possibly bigger fish?...
@Kalashinikoveessss what if i told u... epic games (the creator of unreal engine btw) makes games 🤠🤯
@@s1xshxr. what if i tell you that with unreal engine and fortnite they have 2 infinite money glitches and dont need to work on new games 🤯
The BMW digital twin is the one that caught my eye the most. What a learning tool that could be for mechanics. I would pay for a car that I owned to have the digital twin and a digital service manual to help me work on the car.
Yes, that with some program for instructions about how to fix something and demos about it would be great, and something similar for bicycles too
@@CesarPar-d9u really the possibilities are endless. If scans get good enough a doctor could go into a virtual world and preform surgeries before hand and get a feel for what to expect. Or anything that requires disassembly and reassembly. Reading something in a book is one thing but being able to visualize and manipulate and explore is another. So many fields could use this to train workers way before they got to the real thing. Sure they have simulators now but the realism of the future just makes it way more effective imo.
Thanks for being the only channel to post it in 4k
It’s upscaled 4K from the 1080p stream
Didnt unreal just announce some new animation thing? Yet the character still walks like a robot.
because this is a showcase of graphics, animations were probably a last minute thing.
it's showcase for graphics that matters the most.
yeah, even idling looks horrible and unrealistic, (not just here - everywhere), let alone the movement.
@@MisterChief711 oh no my multi billion dolar company has no time to pay decent animators.... sad violin
@@gravity00x go be a jackass somewhere else
Getting closer and closer to just Real Engine
Just a few steps ahead of the road to “real” engine
Fortunately, there is no TAA in real life
I think for game engine to be next gen, dynamic destruction is something I am looking forward to. Or something new in Gamplay.
I heard the same thing ten years ago. It's always been true that physics interactions, NPC/enemy AI and revolutionary gameplay mechanics lagged behind graphics, but nobody seems to care when they can shove a pretty picture in your face and you'll happily give them money for it. Probably won't change much in the next ten years either.
@@pewpewDino gameplay is not the task of the unreal engine. But the engine should make building games easier, therefore allowing developers to focus on the gameplay aspect. But game development has become like the movie industry: Lots of big budget productions with proven concepts and small indie production bringing the innovation in gameplay. I had as much fun playing Celeste or Animal Well as I have now playing black myth wukong or cyberpunk, despite those being hundreds of times more expensive.
look at THE FINALS. it has some really great destruction physics while still looking awesome :)
yep and actual physics is all we need now
Completely agree, walking through a photo where everything is fixed and "unreal" is boring, give me half the visual quality but have every object dynamic. chairs fall, orange carts spill, candles (who lights all them?) fall over and go out. Photorealism is no fun if it means the world feels like a photo.
I got excited for a second unreal tournament!!!!
Me too!
Me too!! Looked like UT
Godlike!
And a remake (not just a crappy remaster) of the game that started it all, Unreal from 1998, the one that gave this whole tech its name!
Please god, make it true!
I wish they pay some attention to game overall movement physics also...Nobody talks about game physics in general ....
Thanks for the first video, I had no idea this was out there. That demo is impressive as f'.
@@eduardomartin8510 it does look better in 2k quality.
The golden balance between beautiful graphics and gameplay is often on the graphics side, sacrificing gameplay!
03:29 25 years ago we dreamed of such a shot not rendering half a day per single frame ...
dude that was me 5 years ago lol
Remake of UNREAL TOURNAMENT 99 WILL BE FKN MASTERPIECE 🔥🔥🔥
i was so good at UT. that flak canon hits.
Epic Games disowned Unreal/ Unreal Tournament
That game already exists.
@@DrStench13 yes but version from 1999 xd
@@MJ-90 What's wrong with it to warrant a new version?
I was thinking on this quote the entire time:
“Was it Laurie Anderson who said that virtual reality would never look real until they learned how to put some dirt in it?” - William Gibson
Remember the days when they made a big deal about destruction physics in Metal Gear Solid 2 on PS2? LOL
The software removed the limitations, but what about the hardware limitations? Single digit FPS sounds like a fun way to play.
Do they have realistic physics and dectruction?
I felt a tear going down my gtx 1650 watching this :D
wow, no kidding on the 1978 comment...lighting, realism, detail...unreal :)
besides the amazing 5.5 features, shouts to ENFANT's editing !! very nice pace, quality, transitions, really uplifts the showcase and enhance the meat and potatoes with simplicity and originality. Great work Mr. TERRIBLE ;)
Watching this I feel like what we're still missing from the last 15 years of game development is better character movement. When I see characters glide up stairs the same way they always have that really breaks the realism for me. I'd value more realistic human movement over even better lighting.
4:23 - shadows fade in miserably when lights turn on, looks just as bad as UE3 LOD changes.
Waiting in a game that we can actually play that looks like this seems quite.....unreal.
Have fun waiting 4-5 years. They're releasing versions of UE faster than they can actually develop games. The games coming out are still on UE5.0, maybe a couple indie ones using 5.1.
"What you've seen here is running live on a PS5 " at 4:43
Cap at 4:43
@@Mozain43 and ps5pro will enhance it
At a solid 30fps....oh yeah...
@@mrdappernature8861even 30 fps is not bad for this graphics quality
@@jahzroc I didn't see any caps its was a fantasy setting.. not a single cap in the shot.
they would not fit the art style!
0:31 Yes!! Characters with speech impediments! Finally I feel represented
2024 and we STILL talking about lighting 20+years later
This engine will be really important for the next version of Concord!
are they gonna start using it for actual games or just do demo's forever?
There are already games that use UE5. But they are all on the early versions of it and even all the way back to when it wasn’t even officially launched. So they didn’t have much to use at the time considering the tools were new
@@simply_exploring big games take time to make
It's not their job to make the games. They only make the tools. The state that the gaming industry is in is a whole different story.
@simply_exploring unfortunately it takes between 2 to 7 years to produce and release a AAA game. So technically, you wont see this quality of game for another 2 to 7 years 😐. Unless AI generative games become the norm in the near future. Then eventually we should theoretically head towards zero production time... "theoretically". I don't know how that would go in practice. They probably want to market the game for some time first.
maybe they can remake minecraft in it which will look just like minecraft but with better shadows
Unreal Tournament sequence was nostalgic.
Beyond more shine and all that... it still looks like video game graphics, that environment is not that close to reality, this generation of video games from the last 4 years leaves a lot to be desired, a lot of smoke from demos and tests but very few games of that quality for sale, only the well-known ones from before.
We've simply crossed the threshold where returns have diminished to a point where we can barely perceive the little upgrades. I mean, ray tracing is pretty amazing, and yet, we're still looking at a screen filled with computer graphics. I just don't see how much more "real" it can get when thats the medium in which we watch it. VR has gotten MUCH better and competition is speeding up progress, but theres still work to be done before we cross the threshold where it really impacts MAINSTREAM gaming.
This video is mostly about optimization and workflow, not rendering quality upgrades.
The silent hill 2 remake has godly cutscenes, especially the Laura character, unreal in the right hands can break through the uncanny valley
its more for us. the creators. 3:40 is seriously impressive for us. do you know how much the calculations are for that kind scene back in the day? it would be astronomical. and now they're showing it in real time. we only dreamed of rendering that one frame within 24 hours back in the day.
Bruh, I remember thinking video game graphics peaked with Doom 3 and Unreal 3 when the videogames "looked like" Final Fantasy: Spirits Within. I'm more than happy with where graphics are currently and the gradual evolution... I think since Unreal 4 and RTX, the constraints have become less around limitations on graphical fidelity and more about budget for hand-crafted art. Animation is also an area that needs more development.
and here I am sitting in 3Dsmax Corona waiting 15 minutes for one frame.....
15 minutes is lightning fast. When I was doing 3D, especially when first raytracers hit the market, we used to wait HOURS and HOURS for a single section of an image. It was insane.
blender cycles 🤙
yeah that's long compared to a less than a sec but honestly you still see the difference by far in image quality
use your GPU instead
compression looks harsh, were the sources low bandwidth HD?
Meanwhile at Bethesda Studios… they get excited because they managed to increase shadow lights to 24 instead of 3, before the flickering starts.
Todd Howard’s refusal to adopt a modern engine and abandon the Creation Kit is just sad at this point.
I love this new أضواء ميجا feature 🔥
You guys are on another level
Great rendering, but what about traversal stuttering? Finally "fixed"?
Shader compilation stutter is a feature!
Look closer at the video, when he walks forward it stutters and chugs terribly. the video isnt even smooth at all.
Now make it so games don't stutter using Unreal Engine. That's the breakthrough I wanna see!
For some reason I still think the Matrix demo looks a lot more realistic and I don't get why. The last scene with the robot is insane tho
probably because that's based on real life your associating it with something you've seen this demo is sci-fi which you can't compare to irl
Yeah, the walk is still wonky. Fix that and we buy the game. Everyone is fixated on the looks, never the movement. It doesn't move like a human, it's not a human.
It's not a game, it's a lighting tech demo, Einstein. Talk about missing the forest for the trees. You're the guy who wanes toxic during a cutting edge robotic prosthetic demo showing off touch sensitivity, and complains about the prosthetic not looking human enough...
Are these props available to download at marketplace?
3:35 where is the reflection of the drone in the floor?
Yeah, but what sort of graphics card do you need to run this smoothly at 4K rez?
i think that if is as fluently as 1080p would ve excelent for the majority of people
Man Cyberpunk 2078-2080 is going to be amazing
Awesome. More stuff we'll never see in games.
I'm so happy that the next cyberpunk is using this engine.
It's a little blurry, where is the source video for this?
The source video, is 1080p that is why but you have the first sequence in Unreal engine TH-cam channel
@@miguelm.a7462Why is the picture blurry due to lack of dlss?
@@LiveSmileD what the one in the presentation is at 1080p and in the Unreal video at 4k, you can see some noise from the denoising, and Dlss doesn't affect resolution, is a technique to be able to use 4k at non native resolution rescaling by the AI with better performance.
a "little" :P. It looks like 720p going as low as 480p in places. Even when playing at 4k.
I cant wait for all future games!! *-*
La primera demo En una PlayStation 5? Brutal. Pensé que tenía que comprarme mi próximo ordenador en el CERN.
1:50 why there is no shadow cast by the character?
Bc PS5
1:48, 4:33 odd how the light reflections are delayed in comparison to the source
Where to download the demo to try it out on my PC , without having unreal-engine account?
I have not felt this much hype for a game engine since the Infiltrator demo eleven years ago.
...ELEVEN YEARS AGO!?
Is this even actual gameplay or just showing off graphics?
Its gameplay but its not actual game but tech demk, but next tomb raider will looks for sure sort of like this:)
@@NextgenPL thx 😊
tech demo, prob on PC.. no chance its running on consoles
@@a2raya87 why do you believe there’s no chance it’s running on console, he said it’s on PS5?
@@Sir.bookum Because every time in history it goes that way. They show great graphics and then they're dumbed down for the console releases. They're even dumbed down for the PC releases.
15 fps?
😂🤷♂️
30 fps
@@mohamedabelaziz6239 30fps & probably 1440p with TSR enable ( 720p) you fool
10
Probably 30 to 50 as all UE5 games usually are... but i never get people obsession with fps... if the game runs smoothly and it doesn't look choppy ... who cares how many fps.
13:10 the sound of the bell is from the menu of Metal Gear Solid!
Ray-tracing and path-tracing spoiled us: All I could focus on during the demo were the inaccurate reflections on the floor...
You can still enable raytracing in UE5, but their focus with Lumen is performance, raytracing has nicer reflections but it is way more demanding.
@@Marcusrafaelfet yea but it doesnt make sense it will take developers 4 years to make games with megalights and lumen and by then ps6 will be able to run path tracing at 30fps ...so ?
@@alm5966 Maybe he's a nail guy. 🤷🏼♂️
@@viorelnst not sure. This can benefit games currently in development, especially the bigger studios who for sure knew what was coming. I expect games using this tech in 6 months max.
And I'll be walking through environments like this in VR one day.
7:58 The mouths movement still look off and very uncanny valley, so this is the one area you need to focus more than any other with these realistic humans imo.
3:30 "Over one-thousand individual shadow casting light sources..." I was expecting the light up screen on that robot to cast light underneath the curtain as it flies upward.
@@amplifygameWouldn't work that way in real life either, G.
@@diegoanivasa7867 not even one photon of life was bounce off the curtain.
@@amplifygame Not visible due to the angle and distance of the TV-robot thing from the curtain, and also the brightness of the environment. Other TVs are clearly lighting up curtains in that same segment of the video.
@@diegoanivasa7867 That is true.
I already want to see the new Cyberpunk
Is it going to be on ue 5?
@@ONEtypes cdproject red already confirmed it im pretty sure
@@ONEtypes Yes, he is. CP2077 last project on RedEngine.
I swear on my life my jaw just dropped for like almost a minute. I have never thought game evolution would reach this level of realistic. Unreal Engine is truly a magnificent piece of art and will never be surpassed.
What game is this? Looks great
why is the picture blurry?
no chance anyone would confuse this for a real camera footage
But that's not how humans walk on stairs
The woman at 7:34 is really realistic, she looks like a real one :')
Cool cool, now can you please finally address the frame pacing and Performance issues in ALL Games using Unreal Engine since UE4?
There are lots of games with photo-realistic graphics these days, even if they manage to make next gen games look like live-action movies, I doubt it'll impress a lot of people.
this is a good comment. thanks.
agree,even if they bring avengers like graphics in real time im not going to impressed anymore,graphics already hit excelent results
If concord had photo realism like this, it would still be dead.
@@JBIGroup3D-Ai I don't really understand this argument. Let's apply it to something else, todays medicine has excelent results, does that mean we should stop developing it further?
@@mercerwing1458 Nice analogy. 😅
Medicine research and development isn't done to impress people.
With photo-realistic game graphics advancement, it already has come to a point that games with such graphics are so many, seeing one in the future looking like a live-action movie will likely just have people go "Okay, cool!" at best.
does this "4K" is upscaled from 720p???
Is this an actual full game on PS5 or its just a demo of showing the unreal engine!?
2:22 This one got me 👍🏻
It is not photo realistic yet but it does look fantastic. Don't get me wrong I am excited but think Unreal 6 will be the reality engine. The backend stuff might be the most amazing thing in this.
Unreal Tournament :D
Is it obvious which region the investor message is intended for?
I can finally create a scene for Operation Yashima.
Why does everything looks so mushy and artifacty though? Also on 4k youtube setting.
When is this out
is it just me or do they need to improve the bitrate on this? It looks pixelated even at highest youtube settings
Where is the game like this?
Why everything looks blurry?
What about optimization?
Man, Playstation 10 in 30 years will look awesome.
does anyone else notice how uneven the frame pacing is? when he was walking it was chugging and stuttering terribly, it needs a lot of work.
What kind of workstation do I need in order to make games like this?
Can I download it now and try it on pc?
Its looking great! Please just fix single threaded performance and shader compilations stutter first, that’s plaguing the engine for years now….
BMW be amazing :3
How do these locations in tech demos always look like they're made with much more love than actual AAA games. Whenever I see these demos I really want to play these video games. I don't get that feeling in almost all game trailers/showcases
4K video, not this terrible thing IGN added on their channel.
PS: Nevermind... it still looks like 1080p
me: i want try
my gpu: why u look me
The source video is not in 4K however
4:43 NPCs clapping hands
Why do top-tier graphics demos still have high compression on videos? The images is still not native 2160p.
I am not sure about this, often textures that should be lighted are not lighted at all. It seems all a bit off. Especially the street tiles are flat and don't react to the ambient light of the candles on the tables at all.
Unreal 6 is almost here
Would LOVE if The Finals updated to this
Cripmac would love this update
i still see some noise but heck it's still impressive seeing as this is real time