Start from the end of your path/cavern and hide your way up to the start. This way, it allows you to see precisely what the players will see at that point
A nice change could be the ability to trigger Hides using doors. If you open a door, it could unhide selected zones automatically. Hope that's planned.
10:00 If I'm not mistaken you can get around that by clipping a 2x1 asset or a pair of 1x1 assets into the exposed space. Aside from that, very good info. Thank you.
Yup, that is the idea! The general point I was trying to make was just to not have a floor tile cross hide volumes borders. Any 2x1, 1x1, or even a 2x2 shifted to the left would work.
FoW is definitely a deal breaker for a lot of folks. The good news is that we now have an experimental version of FoW, so they can now gather feedback and tweak it as needed. Still might be awhile before it is 100% reliable.
I can't remember the default bind key :) I changed mine to L awhile ago. If you open the settings cog in the upper right, you should be able to find it!
Oh my god your slabs are magnificent, great work. Are they made Public on the bazaar? Would love to play with them sometime or rather as soon as TaleSpire comes out.
@@VirtualTabletopJourney He regresado después de 1 año para preguntar si este método sigue funcionando? Han pasado muchas actualizaciones y además han implementado la tan esperada Niebla de Guerra, por lo que me interesa saber si este video tendrá una actualización de cómo "ocultar volumenes". Agradezco desde ya este video y su respuesta a mi pregunta! Por favor no la ignoren :v Saludos desde México!
@@rolmovil ¡Los métodos que muestro aquí siguen funcionando! Desafortunadamente, todavía no ha habido una actualización de la 'verdadera' Niebla de Guerra. La buena noticia es que los desarrolladores pueden publicar tableros con volúmenes ocultos ya configurados, ¡así que no tiene que agregarlos usted mismo!
Is everyone’s point of view reliant on the DM’s pov ? For example if i’m looking at my world in a bird’s eye pov can the other players simply move the camera to a 3rd person pov? Because if this is possible i feel like when it comes to caves and complex underground areas this could possibly help with “hiding” some of the areas so there wouldn’t be a need to use hide volumes or can reduce the amount of hide volumes needed within that area.
Every player logged into TaleSpire on the board has their own independent camera. The GM can switch to 'cinematic' mode, 'grab' a camera view/angle, then click a button which locks all players to that view. This is useful for cut scenes and such but not useful in Exploration mode (where players can move their tokens at will). At most a player could 'promise' to only have their camera such that they could see their token... but there is no way for a DM to know what they are doing. I'm in the process of testing out experimental Fog of War, depending on how that goes I might make video for how to plan around that.
Heya! From what I understand, Taleweaver (the Unity tool which will allow models to be imported) will be coming soon(TM). There is an experimental version of FOW available now but it is untested. I'm hoping to spend some time with it soon to figure out if it is more viable than hide volumes (I REALLY hope so!). At present, Bouncyrock is focusing on bug fixes with _maybe_ further Fog of War changes after that? I highly recommend joining the TaleSpire discord as it is really active and there is a pretty good FAQ for questions exactly like yours :) discord.gg/cXpzYbeR
The real question is should we make our buildings work in this unfinished software, or should we build like normal and let the program mature a bit? I'm sure this will change somehow in the future.
Oh, for sure it will change in the future! I still build in this way as it allows me to create alternate, 'hollow', versions of buildings. This style IS my 'normal' ;) Once they start iterating on Fog of War, it will become clear if strategies like double walling remain practical. With the advent of board publishing, I will be able to take on a LOT more of the hide volume workload! As published boards retain tokens, hide volumes, GM blocks... EVERYTHING.
This is me, checking in on your comment a year later. I believe I've finally hit a point where I'm done building around hide volumes. It triples the amount of work necessary to create a board and, as it is, boards can't be monetized :( I will still do basic things (static height dungeons, etc) but complicated structures will have a "I'm sorry but if you want to hide progress through this map, please wait for Fog of War to be a thing." Even being able to create hide volumes non-cubic would be huge.
Start from the end of your path/cavern and hide your way up to the start. This way, it allows you to see precisely what the players will see at that point
Ok, you need to do:
Intro: (0:00)
Getting Started: (0:31)
CONs of Double Walls: (1:21)
PROs of Double Walls: (2:30)
Updated, thanks so much!
Fantastic presentation, very clear, to the point, and extremely useful advice for building in TaleSpire!
Thank you! I think the content will remain relevant until Fog of War goes through a few iterations.
A nice change could be the ability to trigger Hides using doors. If you open a door, it could unhide selected zones automatically. Hope that's planned.
I brought this up with the plugin development community, they might be able to make that happen!
very good information! i just bought Tales Spire and i'll be gratefull for your tips rly soon :)
I REALLY hope to produce more videos soon! Hopefully the stars will align >.
Learned alot! Lovely advice and help for something I don't use near enough. Thank you!
Glad it was helpful!
Great video, sir - thank you for making this!
Glad it was helpful!
10:00
If I'm not mistaken you can get around that by clipping a 2x1 asset or a pair of 1x1 assets into the exposed space.
Aside from that, very good info. Thank you.
Yup, that is the idea! The general point I was trying to make was just to not have a floor tile cross hide volumes borders. Any 2x1, 1x1, or even a 2x2 shifted to the left would work.
Super helpful - thank you for sharing!! :)
You're so welcome!
Very good and very thorough. Thank you. A pity I haven't seen this before I bought TS it would save me a bit of money.
FoW is definitely a deal breaker for a lot of folks. The good news is that we now have an experimental version of FoW, so they can now gather feedback and tweak it as needed. Still might be awhile before it is 100% reliable.
What’s the shortcut on the beam of light? Kinda like a pointer
I can't remember the default bind key :) I changed mine to L awhile ago. If you open the settings cog in the upper right, you should be able to find it!
Oh my god your slabs are magnificent, great work.
Are they made Public on the bazaar?
Would love to play with them sometime or rather as soon as TaleSpire comes out.
Yup, all my stuff is available at www.talestavern.com!
TE MMASTE, CHAVO! JUSTO LO QUE NECESITAN TODOS!
¡Muchas gracias! Me alegro que te guste :) Ocultar volúmenes no es algo fácil de dominar, ¡espero que esto te haya ayudado!
@@VirtualTabletopJourney He regresado después de 1 año para preguntar si este método sigue funcionando?
Han pasado muchas actualizaciones y además han implementado la tan esperada Niebla de Guerra, por lo que me interesa saber si este video tendrá una actualización de cómo "ocultar volumenes".
Agradezco desde ya este video y su respuesta a mi pregunta! Por favor no la ignoren :v
Saludos desde México!
@@rolmovil ¡Los métodos que muestro aquí siguen funcionando! Desafortunadamente, todavía no ha habido una actualización de la 'verdadera' Niebla de Guerra. La buena noticia es que los desarrolladores pueden publicar tableros con volúmenes ocultos ya configurados, ¡así que no tiene que agregarlos usted mismo!
Is everyone’s point of view reliant on the DM’s pov ? For example if i’m looking at my world in a bird’s eye pov can the other players simply move the camera to a 3rd person pov? Because if this is possible i feel like when it comes to caves and complex underground areas this could possibly help with “hiding” some of the areas so there wouldn’t be a need to use hide volumes or can reduce the amount of hide volumes needed within that area.
Every player logged into TaleSpire on the board has their own independent camera. The GM can switch to 'cinematic' mode, 'grab' a camera view/angle, then click a button which locks all players to that view. This is useful for cut scenes and such but not useful in Exploration mode (where players can move their tokens at will). At most a player could 'promise' to only have their camera such that they could see their token... but there is no way for a DM to know what they are doing.
I'm in the process of testing out experimental Fog of War, depending on how that goes I might make video for how to plan around that.
Do you know when custom models or FOW will be implemented?
Do they mention what the next big feature they will work on?
Not sure where to look
Heya! From what I understand, Taleweaver (the Unity tool which will allow models to be imported) will be coming soon(TM). There is an experimental version of FOW available now but it is untested. I'm hoping to spend some time with it soon to figure out if it is more viable than hide volumes (I REALLY hope so!). At present, Bouncyrock is focusing on bug fixes with _maybe_ further Fog of War changes after that? I highly recommend joining the TaleSpire discord as it is really active and there is a pretty good FAQ for questions exactly like yours :) discord.gg/cXpzYbeR
"They could just let us GMs do free-place on all axis or offset placing?" - Everyone
"No." - BouncyRock
OMFG I feel this.
The real question is should we make our buildings work in this unfinished software, or should we build like normal and let the program mature a bit? I'm sure this will change somehow in the future.
Oh, for sure it will change in the future! I still build in this way as it allows me to create alternate, 'hollow', versions of buildings. This style IS my 'normal' ;) Once they start iterating on Fog of War, it will become clear if strategies like double walling remain practical.
With the advent of board publishing, I will be able to take on a LOT more of the hide volume workload! As published boards retain tokens, hide volumes, GM blocks... EVERYTHING.
This is me, checking in on your comment a year later. I believe I've finally hit a point where I'm done building around hide volumes. It triples the amount of work necessary to create a board and, as it is, boards can't be monetized :( I will still do basic things (static height dungeons, etc) but complicated structures will have a "I'm sorry but if you want to hide progress through this map, please wait for Fog of War to be a thing." Even being able to create hide volumes non-cubic would be huge.
how active fog of war?
Woow woow 😍💋 💝💖❤️