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Yep. The Skull Merchant Is Dead..
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What do we think of the upcoming changes from this PTB?
Hmm I’d say great
@ no thank u :)) I’m not sure if it’s a language
They destroyed skull merchant sad ive spent so much time on ans gotten really good at her and now i jusy dont have that specific chase killer i liked
This is like removing her from the game, which is absolutely fine with me. I will not complain about losing a killer and not gaining a new one when what I lost is old skull merchant. Good riddance, I am happy. Just leave her like this and we can forget about her
@@danielorlovaquinnI disagree with you
Hey mate, I was the trapper helping you out with a face camping mechanic one thing I did notice about it is that if there is a Bubba and it’s in the basement you can actually be by the entrance of the basement and still affectively kind of “camp”
Kind trapper, much appreciate
This update was meant to discourage camping without strategic purpose more than anything, and as much as I don't like it, there's still a strategic purpose to basement builds.
True now that you mention it@@evilyoshimaster
@@evilyoshimasterloser
@@Neil-wz5do your name is Neil lil bro 😂
There genuinely is anything BHVR can do to “fix” merchant, she’ll either be OP or have no point to exist
this. The base design of the power is what's flawed, and unless they do a massive rework like Freddy got a few years ago, where they literally change her power at it's core (which they'll never do), she's always going to be either super weak, or massively OP.
Literally all they have to do is not let drones work when working on gens/not moving in the drone
Agreed, she needs a complete rework.
@@sundownerstudios8563that would fix it, but the issue is that she would become one of the weakest killers in the game because holding 3 gens is her only viable strategy
She's nurse 2.0
I feel like she’d be really cool if her drones could actually MOVE around, like act like Nemesis’s Zombies, just traversing around the map and if a survivor enters its radius, the drone begins to follow them like how zombies do. Idk it’d be way more fun than this shit
Yeah I'd like them to focus on her hunter theme, and have the drones auto designate a "prey" survivor that she can track on radar. If she hooks him, she gets some very useful benefit, similar in power to Pinhead's chain hunt. So it incentivizes the other survivors to protect the prey. The prey can shift after each hook so it doesn't encourage tunneling one guy.
Y’all out here talking top tier shit, meanwhile BHVR be like “just make em’ deep-wound”
@@taragnor that’s honestly a quality idea!!! I like the brain on you
@@paulanthony5801 BHVR is like that one uncle or aunt that just gives you $5 or socks for your birthday or Christmas
Yes, i had the same idea. Even give her only one, more powerful drone, but make it patrol map on its own and let SM to hack it so she can move with it or just look through its camera.
Considering that drones fucking fly, i feel like the absolute best thing that can add to her is she being able to send her drones to places. Could be like cenobite, where the loner you hold the further it will go, or could be like a way to user her radar in order to click wherever she wants to send her drone to on her screen.
Behaviour wouldnt be able to code that pls understandings sir
@@DozleZabipossibly not the radar on but how couldn’t behaviour code it so she can send her drones out over long distances
if knight can send minions to patrol areas, why can't they do that for merchants drones ya know ? would make them more useful that way. @@GrammarPolice28
@@DozleZabi they def could
Or even just have them patrol around and hunt for survivors like the Nemesis zombies do, except you can give them patrol paths to gens. I don't understand how they haven't implemented a killer like this yet.
Would be nice if the skull merchant had a ‘recall all’ option
But then you'll ruin the perfectly placed ones! 😔☹️
Total Recall
@@Jbillymac even fits the sci fi motif! Good call!
13:20 Bubba, Hag, and Nurse are 3 I can think of immediately where this doesn't matter if they camp. If they know what they are doing/get lucky, that auto unhook won't bother them one bit.
Counterpoint:
- The developers have stated Bubba is getting his own special change to prevent him from hitting an unhooked survivor twice with one chainsaw attack.
- Nurse is Nurse. Tunneling is ten times more effective than camping. I'm not sure why someone would be camping as Nurse
- I would comment on Hag, but I'm not sure what you mean by her being good at camping. Since survivors can now clean her traps without setting them off, she's not as good at camping as she was before
- Even if there killers with kits that counter this anti-camp change, that still means the majority of the killer roster have their ability to facecamp nerfed. Having this kind of play style removed for several killers at once is a step in the right direction
@@SentryWill One point that I don't see brought up is the fact that, with this change, you don't need to unhook immediately. If someone is camping, you can make them waste all their time while gens get done and unhook for free at the very end of the hook stage without someone coming to free you, thus making it pointless for a killer to camp unless they are content with 1 kill. In the end, people might catch on to that and end up not camping anymore (or as much).
@@kitthekat6844but it can be risky if you don't manage to fill the unhook meter you could hit stage 2
@@JoanHB6 you can still unhook with the feature in struggle phase?...
Even with your counter points, it still doesn't matter if the killer either:
A: Knows what they are doing.
B: Get lucky.
As for your Hag counterpoint, that's if:
A: Team mates know where the traps are to cleanse.
B: If the team mates don't come, Hag can place a well placed trap after hitting the unhooked survivor.
Step in the right direction by Behavior? Yes. Final product? Obviously not.
She needed a rework not an assassination
This is a hilarious comment 😂
They should just remove her from the game. One of the worst killers since the nurse release.
@@Shadow43412nurse is amazing the fact that you can't loop doesn't make her a bad killer 😂
@white_hound6811 I didn't call her a bad killer, you did. I said when the Nurse released dummy💀💀💀
I think it's fair since survivors had to deal with her being dull and ungodly op, now killers can deal with her being dull and weak. But even with the PTB footage I saw elsewhere prior to this, I think she'll be alright. Maybe not for the pros of the game, but for the average and below player base that has far more numbers.
Trapper with his two speed addons (coffee grounds and setting tool) is so fun to use, feels like blighted serum
I think she needs a complete rework. I don’t think many people would be upset to see her removed from the game for awhile and put back in later after a rework.
This literally IS a rework bud
@@Mr_Mistah For a game so old now and having devs doing a "rework" like that is pretty damn sad.
Meanwhile twins still waiting: 🧍♀️🚼
One of the 3 twins players?
Not even gonna lie, twins is S tier compared to the absolute state of some killers lol
Twin can't hold a game 1h hostage
Neither can skull merchant now, she can't do..... anything really
Skull Merchant is now an M1 killer. You could do a lot more with legion than skull merchant.
What do you mean she’s always been an M1 killer?
@@V3LV3TZ She could at least one hit down survivors unlike Demogorgon or Freddy who can't
@@Mr_Mistahdemo is not a M1 killer .
@@V3LV3TZ "Skull Merchant is now an M1 killer." Said Nuggets
Where did you get always been an M1 Killer?????????
@@Mr_Mistah She still can. Lock-on makes you injured and broken for 45 seconds (or more with addon). It's actually better than 60 sec exposed cause you still one hit survivors but they also need to heal afterwards. The problem is her kit is so weak it's very hard to lock-on survivors. They need to buff her before release.
I would hope she gets buffs/changes before released on live servers, like Sadako did between PTB and live servers
In terms of fairness, I like new Merchant better. Only problem is that now she feels kinda dull. The exposure was cool, but the three gen potential made her suck. The fact that the drones only work while survivors are moving is good too, overall. The only problem is that they gotta stay within range, and with current drone range, that's kinda pointless
Step in the right direction but even with future tweaks I don't see why you'd pick her over any other aggressive killer
only a grandmaster would understand
Honestly, I personally think they could probably just remove the part about standing still and allow the drones to still scan while survivors are doing gens. Giving her back a bit more of her gen defense would be fine imo since hacking the drones is a lot more impactful now, the drones can no longer detect through floors, it takes three full scans over a period of at least 9 seconds to do anything significant to a survivor, and the beams of the drones could even be avoided entirely without hacking by doing a gen behind cover. She'd still have a bit of an identity as a defense killer, but I don't think it would be nearly as oppressive as it currently is. Either that, or make the drones even more useful in chase than they currently are, but I know people tend to get tired about how many chase killers we have and SM was at least unique in that regard (albiet VERY annoying)
keep the old drone mechanics but keep the no detection on standing still/doing gens
It seems like skull merchant's new thing is probably what they originally wanted Trapper to be, a killer that goes around the map setting up.
They shoulda realized the meta kind of doesn't allow that though
The camping feature apparently works between floors. So if you’re on The Game and have a survivor hooked up top and you’re on the bottom, it still activates.
they really dont do verticality well huh. that feels a little bad punishing you when there's a chance your really not even near the hook due to floors but you'd need something like that for the hill hooks.
If there was no nurse we don't need it verticality but we have this broken Killer
“They might as well just delete the character ” I couldn’t agree more
I like having the little scan lines around drones that survivors can play around and try to avoid, as well as the idea of a stealth mode for the drones too. I think a better rework would have been to make the drones be their own little AI once deployed, and when they detect a survivor, they basically hunt down that survivor until they lose track of them, or catch up to the survivor. When the drone catches a survivor, it attaches to them for a little while making them trackable and maybe some kind of debuff. If the survivor has a drone attached to them when another one catches them, the new one explodes and injures them on contact. Drones will stay attached to survivors until another survivor removes it from them by disarming it. If a drone lost sight of a survivor and could not catch them, they could either wait in the new area, or perhaps return to where they were originally placed.
fun idea, the encouraged survivors interactions. Closer to a zombie that applies tracking. Much more enjoyable than spinning lazers at first thought
I think a good change for Skull Merchant is that she gets hit by a semi-truck going 72 on a freeway
Why cant they just make it so there are no modes? You can either place drones at loops to be stagnant at loops or press another button to deploy a drone that freely moves around a map like a zombie AI? That way you can have the antiloop like this patch, and map pressure from drones. And if they spot a survivor, they chase them, if they have line of sight while chasing long enough, like a biopod, they shoot a claw trap. Lockers and prolonged amount of time out of direct sight, they go back to patrolling
I definitely agree that Skull Merchant needs a nerf, but what they’ve done is too much imo.
Don't let a survivor main catch you saying that
@@frankfort332I could sneeze and a survivor main would get upset 😂
Now say it without crying lol
@@xanderprangler8621 killer main: says the smallest thing to disagree with a killer getting absolutely gutted
Survivor mains: LEL CRY MORE
@@frankfort332Killer mains cry at the mention of mft lol
@SpookyLoopz Really enjoying the DBD content! I just found this channel last week and I’ve watched a ton of your videos. I had given up on DBD but your variety of content and the quality has gotten me back into it. Definitely looking forward to the next killer challenge video!
"How to kill a killer"
Behavior :
Spooky is being extremely hyperbolic here
My proposed changes for live:
Lengthen the undetectable status effect to 10 seconds
Remove the cooldown for removing drones
Decrease the cooldown for placing drones
Maybe increase drone radius to 10 meters (I think the patch notes said 8)
Skull merchant is basically a knight with some stat buffs. She has some capabilities for chases but I’d still rather play Knight.
Idk about the main building being in a corner on shattered square. The only good ghostface stalks i could get on the map were from main in the center of the map.
More clutter though so you can get stalks from more places supposedly
Look I hated skull merchant but damn they went far. When it comes to “tweaking her over time” I think she’ll just fall into the same pit as killers like trapper and Freddy.
She definitely the Freddy treatment. Trapper kinda died because the way the game was played changed, along with the grass graphics
I still think trapper should have a device that can set traps after a cooldown anywhere on the map but if you actually want to put them in a decent place you have to go and pick them up and move them
Isn't that just iri stone? Sets a trap every 30 seconds
no he should have it like freddy teleport, tracks the trap instad of gens and every idk 30 sec he gets to choose 1 trap manualy and open it from distance@@andresvaldez5001
@@andresvaldez5001 similar but that's a random one I think maybe every 45secs you can press a button to reset a trap but you can still go up to a trap and set it up with no cooldown but they'll all spawn in random places so you'd have to go and pick them up and move them to get use and it wouldn't be every 30sec like the add-on as you'd have to do it yourself
@@la1ex01Using trapper sack with iri stone means that the only traps on the map are the ones you placed, so only they will get reset after they are disarmed.
I am just gonna say make the ultra rare basekit so traps come back without you having to go across the map
They decided to nerf deathslinger for some reason.
If you are face camping, the person on hook can just wait to unhook themselves until the last second, even if they get downed fast they can just rinse and repeat while the other 3 crank gens, even more so if they have reassurance. If the killer face camps it will just lead to a 3 or 4 man out every time.
If the killer is face camping like that then they deserve to be punished. Killers call survivors cry babies bit I swear lately I'm seeing so many killer cry babies and as a killer main I don't know why. Killer is in a really good spot lately in my opinion
I agree, that is why I am saying face camping is dead now, so killer should stop doing it@@user-cy9lb6zp6j
@@user-cy9lb6zp6j for the top killers sure... but not for low tier ones
@@user-cy9lb6zp6jkiller is the weakest its ever been dude
If you camp you deserve to lose
those drones should be like zombies of nemesis
she used to stomp like a horse when walking...ironic behavior took her out back behind the shed like a horse with a broken leg and just shot her dead lol
I like they have made her 'bad' because now they can rebuild her by adjusting stats. I enjoy playing her with the new changes, but needs a few tweaks for sure. Great video as always
Yeah fs. I feel like they either need to decrease delay of marking or the cooldown of using drones. Thatd make her so much more enjoyable imo
@@nostalyss4682 Agree, hopefully the devs take it slow with adjusting what she needs to hit that sweet spot.
And how long will that take? Freddy is STILL in the pit of uselessness.
Even with future tweaks she's now a worse version of Legion or Plague. Her pressure is nonexistent. She has to hope survivors walk around in a circle in her drones
Ha...haha...
HAHAHAHAHAHAHA REBUILD HER XD XD XD
As a killer main I'm not sure if this is a sick joke lol, trapper has been a bad joke for... years now? Myers just sucks... legitimately needs his strongest add ons to be VIABLE, bubba basically is just a bad Billy, no point putting the time into bubba over him unless you genuinely like bubba's aesthetic, Freddy is just embarrassing to remember that he's in the game, pig is tragic, legitimately requires a down to get ANY form of pressure, clown... yeah clown. Singularity had promise but the emp legitimately turns him into yet another M1 killer, skull merchant is DEAD in the water now, and alien feels like a weak hybrid of Demogorgon and nemesis... rebuild her.... bruh she's in a VERY long queue
@DontReadMyProfilePicture.185ok edgeboy
Personally, I really enjoy this new direction for her.
The drones being automatic and "Set and forget" are a great change.
The fact that after being detected a third time traps Survivors and damages them gives her SEVERAL new perk synergies.
You can use Hex: Face the Darkness, Hex: Third Seal, Hex: Blood Favor, Dissolution, Dark Devotion, Sloppy Butcher (with the Powdered Glass Add-on), Gearhead, Hysteria, Remember Me as new synergies with the ability to just damage people without being near them. They also get Broken so they can't heal and if they were already injured, are at risk of simply going down from Deep Wounds.
The best ways to place them now are in high traffic areas as they can disable the scanning but the drone isn't destroyed, just temporarily disabled.
I still think her add-ons could use some work. The ultra-rare add-ons don't really do anything interesting; like nothing that dramatically changes how you'd play the character.
Some ideas on ways to make the Ultra-Rare's better:
*Hunter//Killer Protocol*
You are limited to two Drones.
Drones that detect a Survivor will follow on top that survivor for 15 seconds or until it is recalled by you, the survivor is downed, or another Survivor is detected.
If a second Survivor is detected, the Drone will follow that Survivor instead.
Survivors who are being followed that get detected by the second drone will instantly receive a Claw Trap and both drones will recall to the Skull Merchant.
_Her first creations, her first minions. Aptly named Hunter and Killer._
*Sonic Pulse Device*
Your drones no longer scan in a sweeping motion, and instead release a pulse within the radius to detect Survivors. Survivors affected by this wave are Deafened and Incapacitated for 4 seconds.
Add-ons that increase the rotation speed of the sweep will instead increase the frequency of the pulsing by the same amount.
_A low frequency soundwave that causes temporary confusion when heard, which also doubles as sonar._
I'd only want one of these, as both together would be hellish to face.
I really like that you kept running into people that were ready and willing to help a random test out the new shit.
The thing is a face camping Bubba will eat through your endurance in about two seconds with good add-ons
I love how everyone is pretending that only Adriana need s rework but I am like: Did everybody forgot that Charlotte Victor and Freddy exist?
Killers won't call for buffs to characters they don't play. Survivors will call for nerfs to oppressive killers they play against, even if it's once in a blue moon.
To answer your question: they're weak, so yes.
Could've changed the drones by simply removing the exposed build up while repairing a genetator and making the exposure build up no longer decay. No more three gen, more powerful and chase-oriented skull merchant
I'm okay with the new Skull Merchant, but I think it needs some tweaks:
1- In PTB, when a survivor is scanned once, they're immune to being scanned again for 3 seconds. That needs to go (or give them immunity to that directional beam, but the drone's next beam 180 degrees on the other side SHOULD scan the survivor.
2- Cooldown between retrieving drones and doing other stuff should be shortened. It exists so that you can't maintain the "8 seconds of Undetectable" ~forever, which makes sense; but the cooldown shouldn't be SO long.
3- SM should be able to see the number of stacks of Locked On each survivor has on her HUD.
And some not-as-important tweaks
4 - If the SM is IN CHASE when placing a drone, the drone immediately activates (spins fast). Alternatively, just make the stealth-mode drones spin a bit faster.
5 - When a survivor fails at hacking a drone, they should scream and be Incapacitated for 5~10 seconds, during which they can't immediately start re-hacking the drone again.
6 - When the claw trap's battery expires, the survivor should need to manually pull the trap off instead of the trap just falling off by itself (the survivor does the same hacking minigame. BHVR even made this whole animation for survivors doing this action during the ORIGINAL skull merchant PTB, but it's not used in game anywhere now). This would just keep survivors busy for a few extra seconds throughout the game. If they fail the hacking minigame, same penalty as above (scream and can't hack again for 10s).
Also, this isn't necessarily but I'd really like it:
7 - The scanner device in SM's hand also shows generators on the map and shows their repair progress, as long as they're on-screen (afaik, the screen shows an area ~32m wide).
8 - It also shows hex and boon totems. Showing hexes just gives spatial orientation and makes it easier to tell if a tracked survivor.
bro your ideias are actually so cool. i'd love to see that
i like the idea of Gens and Totems, but i would say just by that it would be too much info for nothing.
I would add that you need a Drone Nearby to Reveal that Info for you. Like if a Gen or Totem is within the 16m Radius of a Drone that Information is revealed to you.
Also wouldnt it be enough to have a Deploy Drone Cooldown and remove the Recall Drone Cooldown ?
And i agree that the Lock on needs to happen way faster. By how it is now Survivors will just run from the Loop which will make it hard to get your Lock on.
I actually think with just the right changes we could get a pretty unique Chase Killer with Skullmerchant that could give interesting Gameplay.
But they need to be carefull with how they approach changes with this Character.
New skull merchant sounds like Legion with extra steps.
Idk why they killed a killer you see once in like 50 games
That huntress reload gave me whiplash it was so fast
I feel like the could have taken out the inspection of the hatchet to make it smoother 😂
I agree, they took out 25% of the total reload time for a character who has had that time since like the beginning of DBD, not only is it going to give genuine whiplash because the animation was not made to be that fast but also long-term players are gonna feel weird asf cause of it. I feel like the time is not the problem and actually I prefer it as staring at the wall is not my favorite pastime. However I feel like they should change the animation to account for it
The second hook part makes no since the whole animation is that the entity is trying to stab you so you have to hold it off how come it just gives up when there is a facecamper and lets you unhook yourself
There's still like 30 or 40 perks that need complete reworks.
And I was hoping the Trapper buff was that he finally started with all traps.
Im glad they changed her music tho because it doesn't sound like a complete fire alarm
On higher tier games early camping just IS a must. Or If u play againts Bully Squad WHO Are Clearly friends and play with same Perks,cosmetics etc, you just know they won't Rush gens and try to save their friend,and thats how you counter those types of players. Otherwise its just 3 gens under 2 mins ,always.
Just Make gens double The amount to fix, remove 5 % of hooks and 5% of pallets and thats IT.
6:14 I am pretty sure that is exactly what they are doing, while not having to refund all her cosmetics. And they've arguably done it before with Pig and Freddy, but this is the most egregious case, though that may be because she wasn't licensed.
💀
If they made decisive strike good again, it would fix the problem.
To clarify the changes with the MacMillan maps, they did NOT actually change the original maps themselves, they simply added more variations of them with different layouts and placements of main building. Just wanted to clarify that since it seemed from the video like you thought they just entirely changed the original maps. The original Suffocation Pit for example is still there, you just happened to play on the new alternate version of it.
Skull Merchant is dead because I don’t want to have to read a final exam test prep worth of notes to understand their power
12:05 bro is just caught up talking about the map changes and casually ranges a survivor XD
Your supposed to put them together and recal when you notice a drone not being used
They gave her such a long cool down to prevent skull merchant from being able to have near permanent up time on her undetectable even with them removing the passive bonus for staying in the drone zone. Real shame because I was looking forward to having 48 seconds of undetectable on demand with the only clue being the trail of drones that take like 10 seconds to activate.
fun fact,they wanted to make her worse in gen control and better in chase,they made her worse in everything
Nice survivor patch, what a time to be alive
Borgo is 50 shades of red lighter, ty BHVR
I feel like the drones should shoot lasers when survivors are in the active zone. I mean they have a red eye, I feel like they should shoot something out of it right? But if you're gonna keep her like this, then she should have lower cooldowns and also get undetectable when standing in an active zone. And besides just giving deep wound, maybe it can hinder survivors and their actions. They had the right idea but the execution wasn't it.😂
Honestly just delete the killer at this point, there is literally no reason to play her when you can just play Clown for better chase slowdown and hindrance
Why would they delete her for being terrible? That's like saying delete Freddy because he's terrible
@@Mr_Mistah yes do that too
I feel as if they could have just taken exposed away kept everything else and just a a rotation of the drones to where they rotate in a circle while in the inactive mode
prime source of camping is unfair matches vs swf which makes killers not to waste time and wish match to end faster
I’ve gotta be honest, I’m not the biggest fan of the Shattered Borgo changes. I kinda liked how unique the map was before, and now it’s just full of unnecessary clutter.
My favorite part was when you’re playing huntress examining the new layout and just casually landing hatchets
calm spirit bout to become meta af
yes the music is from The Hag, as I play her a lot, this is a mistake, the devs should give SM some kind of techno sounding chase music.
I swear, everyone is complaining about skull merchant and i haven't faced one in 3 weeks 😌
Exactly like could she hold games hostage? Yes but realistically who was doing that? Very few people it wasnt as much of an issue when shes only slightly more played than twins and hag
@danielorlovaquinn so because it didn't happen often, means it wasn't a problem? Very sound logic there bud.
@@Supl3xcity yes it does, do you get bubba facecampers every single game? No, so they aren't that huge of a problem, i only find one in 40 games, same with SK, just because survivors 3 gen themselves because they're scared to engage and learn to loop the killer and do corner gens doesn't mean the killer is the issue. I play survivor too much to know how the real enemy is here, and they play on the same side as I do...
@golgariplague4746 Bubba face camping Is a horrible comparison, as Bubba face camping is 1. Dose not hold the game hostage or is impossible to counter or 2. Easy to counter.
@@golgariplague4746 also wth do you mean "3 gen themselves" are you stuipid? The skull merchant literally forces the 3 gen.
Go on, Behaviour, delete character, everyone will shake your hands
while im against camping as a playstyle, the rework seems too heavy handed, as I don't think you could put three people in basement if you downed three near the entrance. Even if you could, now you just have to walk away and let them be saved instead of just confirming it to be gg because you outplayed the survivors. getting multiple downs in the area still counts as camping, and the timer isn't slowed or stopped if there's a downed survivor nearby, even if they simply ran to get downed next to the hook.
Omg that “Baja blast lover” username is so real
Love how spooky just casually Mows down survivors with huntress as he's talking about new map changes haha
Good, i think they should add the Anti Camp bar on the HUD for all to see, like generator progrrss etc. Since SWFs will know. This would save rediculous saves, and know if you need to save or not.
They overdid it with the “nerf” aspect of the SM rework. The changes they made could’ve been cool, if they hadn’t also nerfed every aspect into the ground. I hate how much potential this killer has to be cool, and they keep making her either hot trash, or stupidly OP and boring
They have absolutely no idea what they’re doing.
cant camp surv but gens can be tunneled and camped.
i need to go 12 hooks now with 99% loose chance as a killer - nice
honestly, seeing people easily on that map was never an issue for me. i couldn't see shit, it was so red.
Genuinely really sad they removed everything i liked about her, her ability to track survivors because im blind, her built in dissolution, my ability to control mine and the survivors speed with my drone + claw traps. Not to mention her ability to push survivors off gens was important to her not needing to bring gen perks. She also has a cooldown to remove drones? And now the hindered effect is not up to you its up to the survivors so really good survivors wont have any issues dealing with her. They also added one of her original issues back where one survivor can just run around and disable all the drones with no reprocussions. Not to mention it removes her diversity in playstyles goodbye totem or undetectable builds. 💔 i never thought i would get freddy'd all they had to do was remove the expose + increase her haste gain. Shes even worse on some maps now since drones require direct line of site so lerys became even worse for her. Terrible rework on an already barley salvagable killer.
Edit: im jusy gonna ignore all the 🤪 skull merchant 3 gen remove killer comments there pointless and dont take this discussion of what could be a really great killer anywhere i know some people only 3 genned and thats it but thays not her power or what she could do and yall cant form your own opinion on her since your stuck in an echo chamber of skull merchant bad
Blame the Skull Merchant players who played her as holding a 3 gen
The negatives of old Skull Merchant, FAR out weighed the positives. It was necessary for the health of the game to change her.
Dude literally hush nobody likes skull merchant get rid of her completely and the dbd community would be in a better place . Hush
@@CoriandertheFox I definitely agree but it sucks they said they wanted this rework to be chase oriented but her chase didn’t improve at allll so like what is she good at now then it’s dumb X(
@@stagebully2259you are wrong jerk
Honestly thought the video sped up when huntress was getting more hatchets xD
My proposal to fix Skull Merchant is to give her an entirely new power, like ENTIRELY. Nothing from her current power should be carried over. She could become an entirely different kind of killer if they want her to be. Make her a ranged killer for all I care, anything would be better than this. Her power is fundamentally flawed. In her current state if they buff her she'll have broken strategies, and if they don't she'll be weak and boring.
What new power do you have in mind since you think you have all the answers?
@@Mr_Mistah I literally said anything would be better. I leave the designing of the power to the DBD devs as they are definitely capable of making interesting powers that are fun for both sides.
I don't know how anything I said gave the impression I had all the answers. I gave my opinion on the state of her power, and my idea of what they could do. Just as many others have done here.
@@cook1ezz Nobody asked for your opinion.
@@Mr_Mistah Did you wake up and see that your main got nerfed? Is that way you're so pissed today? Buddy, you're listening to my opinion, and like half of the comments here are giving their opinion. The entire point of the PTB is for Behaviour to get opinions on changes before releasing them on main. Not only did someone ask, but it was the fucking devs. Lmao. Also, I ask you to look at the pinned comment real quick. Just REALLL quick. Give a little glance at it. Go on!
@@Mr_MistahI did
11:26 literally give me a SECOND lmao
wait can't you just facecamp to make the survivor unhook themselves and if you can get them downed again fast enough its more efficient than normal facecamp
Bubbas and the Trapper facecamp a LOt. Trapper would put traps around the hook.
so, with the unhook yourself anti-camping thing coming i wonder if there will be some minor edits to Deliverance. or will it just be left alone?
Imagine if Clown's bottle reload was that fast.
Dude’s just toting around a soda machine, rapid filling each bottle
New suffocation pit looks like old Shelter woods.
Sad part is they are definitely going through with this when they are well aware of how garbage she is going to be.
What makes you think that?
Look what happened with the last reworked killer, Sadako. Everyone was complaining that she’s even worse than before, then they did some tweaks with release and she was in a decent place
@@Jackn17_this. sadako was such a pleasant surprise when she went live.
@@Jackn17_ As a SM main, the problem with these changes is it puts her in a spot where I don't see why you'd pick her over Legion or Plague or Clown who can do what she can do but way better. It's a "Why play Freddy when Sadako exists?" situation
@@Mr_Mistah maybe they find her more fun, or because of the tracking, or bcus of potential mind games?
@@Jackn17_ Nobody wants to play DBD like it's a game of competitive chess. I don't want to have to use insane predictions just to be slightly rewarded. This rework is a step in the right direction but the fact her drones only scan moving survivors and the KI takes so long to kick in makes her a bottom tier killer like Freddy
I’ll be honest seeing how you can unhook during the struggle phase with the anti-camp mechanic I could see BHVR tuning Deliverance to allow self-unhooks during struggle phase too sometime in the future
I feel like merchants drones should work like Singularities pods. We should be able to see what's happening if we choose. Of course that would make her worse because she has no way of getting there. The whole design of SM was bad from the start.
They should have one time and one time only where they make trapper like absolutely busted
Instant set, 150% move speed, 50% reduced cooldown time base
I think they want her to be more of a chase killer instead of camping gens
Too bad this rework makes her bad at that
Yes. Yet somehow they made her chase even worse. But there is potential. She can be good if they tweak some numbers.
The fact that skull merchant has drones with cameras but cant use them as cameras but a robo ass alien can spy ppl across the map with its balls is just crazy to me. Imagine skull merchant that can spy you thru her drones and can give you a claw trap if she locks in thru a camera like the singularity does. That would make so much sense. Obvsly that woulf defeat the purpose of singularity but yk... just a tought
They need to fix the problem like go back to the way it was before killers can get hits when sliding or droping pellets
I'm not seeing enough comments about how fast the huntress reload animation was LOL
I'm having "sadako is now the worst killer in the game" flashbacks
Sadako got huge buffs after her PTB tho.
If I had to guess, Skull Merchant will be buffed before going live and be fine
@@SinNombre-_- she got buffed, but people still way overreacted. She was never the worst killer in the game.
@@joshsquidlyburgh5820 But she was completely trash in the PTB: If survivors grabbed the tapes every single time without putting them back in TVs, it took 7 hits for a survivor to get condemned. It usually takes 6 hits to kill a survivor with hooks.
@SinNombre-_- but she had map pressure and mobility, which are two very important things Myers and Trapper were missing. She was never the worst, people were overreacting. I'm not even saying she's good, I'm saying we should wait more than a day to call her the worst killer in the game.
@@joshsquidlyburgh5820 Myers and Trapper can "secure" hook states with their powers tho, but you are right:
We should wait more than a day to call her the worst killer in the game.
The reload of the huntress is a bit broken...and I love to play her
The faster locker opening speed of Iron Maiden needs to be removed or not affect her reload animation. I appreciate the change as a nice QoL improvement but not when perks and add-ons exist that speed reloading up like this. A decent Huntress will now easily be able to reload during chase and still snipe you on any open map... yeah, not too fun. Reloading used to be a strategic thing, soon you can just spam your hatchets, doesn't matter if you run out anymore as long as there's a locker close by.
That was the saddest thing I've seen all day. How are they gonna give them free unhooks when three are on hook? That's garbage.
They really pulled a Freddy on my girl, other than that the anti camp thing on Midwich is useless, since the killer can be out of range from Basement hooks but still control the one way entrance
Survivors get busted ability basekit and killers get pointless buffs and merchants gets butchered
I was just here to complain that killers got crazy ass buffs and survivors getting nerfed
@@Timothee_Chalamet_CMBYN and yet the latter isn't happening and the former is lol
@@h445 little bit on both sides but more on survivor. In the last year, Resilience nerf, Window vault speed nerf, several map loops nerfed, several maps amount of pallets nerfed, MFT nerf.
should have tested the unhook mechanic with a basement Bubba just to see if it's a huge nerf or not.
Skull Merchant feels so clunky and unpleasant to play now. A cooldown on both deploying and recalling the drone is bullshit. It's not like she can put the drones on top of each other, but now there is a cooldown? They don't go through walls either, so the whole rotating "fin" is just frustratingly easy to play around (even in chase). Then there is a 3s immunity so even if they get hit by multiple "fins" it doesn't actually matter if it happened to soon, so you're punished for good drone deployment. The drones used to be like portable buffing stations, now they're just garbage motion detectors.
Not building lock on with stationary targets was the only change she needed. As a Skull Merchant main who only plays chase and stealth I'm incredibly disappointed after trying her myself. They moved a lot of her power to the claw traps and nerfed her drones into the ground, I might be willing to learn to work with the other changes, but the cooldowns make her feel unplayable.
One can hope she’s unplayable to where we don’t see her often 🥲
@@mikaylacaldwell4452 well, I won't be playing much. So that's one less killer in general
@@mikaylacaldwell4452she had 1% usage.
@@frankfort332 anything above 0% is too much
@@assetaden6662 y'all are still whining about a killer that's been nerfed into the ground. "Chess" merchant is dead. That doesn't mean skull merchant shouldn't be given a viable kit. I hated 3 gen merchant, but skull merchant makes it so now there's only 31 killers in the game with twins and her not existing
I think the drones injuring idea is cool but the beams should be like way larger.
I definitely said it sounds similiar to hag’s chase music lol
The skull merchant finally got her lobotomy operation
That new chase music gives me Jumanji vibes 😂