Why Are These Killer Perks Even In DBD?!
ฝัง
- เผยแพร่เมื่อ 6 มี.ค. 2024
- There are alot of really bad killer perks in Dead By Daylight, so for todays video I wanted to try to get value out of some of the most useless perks in the game!
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#dbd - เกม
The perks range from "all survivors break their femurs when you left click" to "you see a survivors aura when they think about paris "
I know, imagine trying to get the adept killer challenges with most of them not near as strong as they used to be comparing what surv have access to now .
"And when they all think about Paris at the same time you get 2% haste for 5 seconds"
@@AlbertWesker411 deadly accurate. So scared to give killers any real form of haste
Ewww france
That made me laugh way to much lol
So with Hoarder!
One of my FAVORITE BUILDS ON PIG is, "Maximum Secondary Objectives."
Yah know. Because Survivors complain that all they have to do is hold down M1 on a gen.
So it's Haunted Ground, Undying, Devour Hope, and Hoarder. They've got four totems they need to break and five chests on the map to open!
To cap that off, I run the two add-ons that give you extra RBTs!
So much stuff for Survivors to do! They'll never be bored again!
Awesome! Survivors love the opening chest style of gameplay!
@TOGGGAA1 you know... it's funny.
Hoarder works best when there's one survivor left because they've got nothing left to lose, so they open chests for keys.
When I try to do a "side quest" Build i use play thing, pentimento, monstrouse shrine and sloppy. 8 totems to clense, need to unhook faster and longer heals and for add-ons shorter timer and longer searchtimes but with the mangeld rework next update maybe i swap sloppy for hoarder. same built also works great with pinhead and the faster chain hunt aktivation and iri lament configaration so they have less time to ignore the box and take longer to find it
Shattered Hope basekit sounds nice until you think about the fact its really easy to find a boon as a killer because of how loud they are. They should reduce the noise so that if boons are one-time only they are at least more hidden.
@@somedude1561that sounds good tbh
Wanna know what went through the minds of the devs. "Yea let's nerf hangman tricks"
What's funny is they thought it was a buff
I don't think they saw it as a nerf, beceause making it a scourge hook perk makes it useful with other scourge hook perks (but the effect was and still is quit useless)
@guillaumethouvenin1328 true but if they kept it with all hooks and not just scourge hooks then it'd be even more useful
Maybe "People complain that there aren't enough Scourge Hook perks, so let's turn a random hook-related perk into one!"
Thats funny bc apparently they hate the Pig 😭 They always nerf her or her Perks 🥴
Am I the only one who thinks they straight up nerfed Hangman's trick? It went from showing auras for all hooks to just scourge hooks
Before that, it made hooks repair themselves after 10 seconds.
It was 4 meters on all hooks before completely worthless unless there was someone hiding next to a hook for some reason. It's better than it used to be but it's still completely terrible.
@@coffechipmunk2108 WHYYYY that sounds incredibly useful😭
@@ChaosTheStrange
From my experience, 4 meters was small enough that I couldn't see the aura of someone searching a Jigsaw Box above me from the basement while holding someone. That should say it all.
They need another big overhaul.
There's still like 30 to 40 useless perks that are a waste of potential
thats why I refuse to play this game again! There is so much variety and builds you can make with any killer or survivor but 70% of the perks are just so damn useless
And they could also do more things basekit like:
Basekit Shattered Hope, but in return, buff boons to 28 meters instead of 24, and reduce blessing time from 14 seconds to 8 seconds (revive boom totems but only 5 uses).
Basekit 15 second Dead Lock, but in return, also make Deja Vu basekit, and have Grim Embrace reworked (reduce gen rushing).
Basekit 20 second Decisive Strike, but in return, killers get 5% haste for 20 seconds after hooking everybody once (reduce tunneling).
And I have many ideas more
@@EdwinCristobal yeee see? So many great ideas they could put in those slots instead of what they are currently
@@EdwinCristobal I don't like basekit perks.
@@Cynwale I mean it gives more variety to pick different perks, like before everybody had to have Borrowed Time. So most people had 3 perks to choose from +mandatory BT to reduce tunnel.
They also tried basekit Unbreakable, but the way it was implemented was not good, maybe have basekit unlimited unbreakable only when there 2 survivors left. Because the main reason killers slug is to get 4k's. And I agree that its slow and boring when killers do that.
17:04 "fun" fact about Shattered Hope against Shadowstep: Shadowstep lingers for 4 seconds, meaning you only get half of your Shattered Hope aura read.
I don't know why "That's my boy, Gabe, from Space" killed me like it did, but god damn, it sure did.
6:05 It's nice to know that even players as good as Spooky make little flubs like that from time to time
Spooky is considered good?
@@fateleigngod4977 do you think he's bad?
@@fateleigngod4977he's rated top killer, wdym
@@rainbowhavendefinitely not the best killer I’ve ever seen, but he is better than me
@@noonookinz4560well no fucking duh.
Everytime I watch your videos, I'm just AMAZED at how easy the survivors are. They just run in a straight line against legion?! I can't take a single SWING of my weapon when I play killer without every single survivor trying to 360 me. EVERY TIME!!!!
You either get the 50 hour survivor or the 8k comp one, no in-between, mmr is a myth
Live streamers and TH-camrs often run VPNs cos I’m up against prestige 50 Sabel every time
That game with Shattered Hope gave me an idea for what may be one of the hardest challenges in DBD.
You have to run Shattered Hope and Hex: Pentimento, but can't run any other Hex perks. Before the last generator is completed, you have to break all totems yourself and get 5 stacks of Pentimento.
This would take YEARS
0.000000000000001% chance thats possible
I was trying to get another creator months ago to do this exact same thing but he wasn't interested...I'm thrilled you are doing it!! Should have a whole series running worst killer perks
"We can just use our eyes to see that happening" except for the one time that the hook sabo actually scared the shit out of you lol
No lie, territorial imperative with Dredge and Make Your Choice actually works pretty darn well. Dredge doesn't move their body when teleporting, only the camera, so you can teleport to a locker by basement when territorial goes off and Make Your Choice will activate on the way over.
Except u cant teleport to any locker near the hooked person
13:51 had me dying 😭😭
It’s always the cut off f bombs 😂
Fr 😭😭😭🤣
I feel like Hangman's trick should be changed to be sort of the scourge hook equivalent to lightborn. Either preventing sabo on scourge hooks, or at least increasing how long it takes to sabo them.
I think smth cool for it would be to have it be Scourge Hook, but make it so the hooks cannot be destroyed, even by sacrifices.
Still wouldn't be too great most of the time, but would at least give us an excuse to run it for Scourge builds.
They should just revert it to how it was when it was too strong, then reduce the range of hooks that can be seen. With a perk like nowhere to hide in the game, I don't see how a reverse barbeque would be too powerful
@@tossover6490 Scourge hook: Floods of Rage is already a reverse barbecue. They probably don't want dup perks.
@@heavenlydemon5994 I mean a reverse barbeque as in it reveals nearby auras before hooking rather than far ones, floods of rage is after an unhook and reveals regardless of distance
I have a feeling we are going to see a lot more Territorial Imperative next week with all the new basement perks!! Especially since the invocation's effect is permanent!!
That's just good design IMO. Giving survivors reasons to go to basement should have been implemented way before now. Basement is core to the game and is in every map for a reason.
@@ynglink Good design? It's honestly horrible if you ask me. The basement might be a core design piece of any map it's more something for the Killer then it is for Suvivors. If you're a Survivor you've got no reason to enter the basement normally. The only thing you'd be doing is wasting precious time you do not have to waste.
Sable's perks are exactly designed around wasting time in the basement. The new invocation perk isn't even powerful enough in it's current state to justify using it. Originally the perk gave all players a permanent 15% repair speed bonus until they changed it at PTB launch. Now the perk is nearly useless because the gained charges on generators can be regressed by Killers through various means.
If this was their way to design more basement play then they failed at it. It feels more like they needed a way to make Territorial Imperative more relevant.
@@CarlosHuiskens pretty sure they've already changed her invocation to work like a brand new part, it now knocks 10% or whatever off the end of the gens
@@ScaryToastGaming You are correct. I wasn't aware of that yet because I haven't been playing much since Helldivers dropped haha.
But regardless the perk still isn't really worth it in my opinion. They might have made the charges permanent but they reduced them from 15 to 10. So they partially reworked the perk while keeping most negatives and also slightly nerfing the charges.
The OG version that existed within the game files before the PTB launched was actually worth it. It was the perfect example of high risk vs high reward.
@@CarlosHuiskensIt's not about whether the perk is worth it or not. I'm talking about general perk design rather than the strength of the perk.
I expect with the invocations, they're being pretty cautious with it, just like the first scourge hook was.
Your sheer excitement for snuffing a boon was too funny. Especially here at 18:52 😂Enjoyed the video, Spooky!
I love the laughs he makes whenever he snuffs out a boon with Shattered Hope, especially him watching it till it breaks xD
BHVR: Why do people run the same perks all the time??
Also BHVR: Makes 85% bad perks.
I came here to be wished a fantastic day... so far. ='(
Have a nice day bro
Have a fantastic day 🎉
Have a fantastic day brother!
I wish you best day you ever had in your life. I hope you gonna be happy
Have a fantastic day. Keep going
Not the Meg saying "gl next time" after getting the pity win lmao
Megs will be Megs
Ur reading wayy too much into that.
Thats gross...We don't do that
That's just a courtesy thing. Doesn't have anything to do with the last game.
I do that every game, win or loss "ggwp, gl with next"
For that first build with Scourge Hook Hangman's Trick, I think a slightly better use might be to pair it with Scourge Hook Monstrous Shrine because that makes the basement and the tile above it part of the areas you can see auras in with the perk (i.e. you're increasing your map coverage by 25%.)
Assuming you go with Hangman's Trick and Monstrous Shrine, you could try either:
- adding Scourge Hook Pain Resonance since you're already using Scourge Hooks
- going with Iron Grasp to lengthen the time you carry someone like in the video
- add Thrilling Tremors for some additional carry-related slowdown and detection
I forgot that shatter hope was even a perk
We losing against sweats with this one 🗣️🗣️🗣️🔥🔥🔥
The best value you get from using hangman’s trick is survivors being shocked that they see it on the endgame screen 😂
territorial imperative prob gonna get more use once all things wicked comes
I'm gonna use it every game for the first week. I did the same with deerstalker after plot twist released and got huge value.
let people play lmao@@jacobcoates7987
This reminded me of a match waaaay back when Pig and Meyers were fairly new and hooks did not repair themselves. I ran Hangman's trick and got a Jake to accuse me of hacking because of the hook repairing itself lmao.
I had similiar experience,with aura reading perks,lethal pursuit,nurse calling,nowhere to hide,he said i'll be reported for wallhacks. Funnies thing is,he had 100+ hours on record.
Spooky finding boons is like a kid on Christmas morning
They should make it so hangman's trick makes sabotaging scourge hooks slower as well as grant a successful hit cooldown reduction when the killer is near a scourge hook and carrying a survivor
7:12 imagine having blood warden lol that Gabriel would've been toast
A simple way to buff Hangman's Trick, imo: The aura reading stays in effect for as long as a Survivor is hooked on a Scourge Hook.
As it is, you could also pair Hangman's with Monstrous Shrine for an extra set of hooks.
21:56 - Funny enough I watched another video recently that used Bubba with Hoarder and Alien Instinct. Though the other perks were THWACK! and Awakened Awareness. With Bubba in particular you could pair AI and Hoarder with Rusty Chains (chainsaw hits leave Survivors broken) and Begrimed Chains (Survivors drop their items after a chainsaw hit)
Wait, isn't that just Floods of Rage?
@@callmetex6980 Floods of Rage triggers on unhook. My thought was Hangman's Trick is active *during* the hook and turns off on rescue.
Alien instinct should either be changed to still show the furthest injured person, but then increase the aura reading and obliviousness by a TON. OR stay how it is, but show the closest survivor, injured or not.
you saved my day.
i cant eat without watching a good youtube vid, i couldnt find any, but now youve uploaded
7:27 "this dredge teachable"? Spooky be living in 2020 xD
“Yeah u owe me a down homie, let’s go” haha that was gangster
The giggle he does every time he breaks a boon has me laughing 😂
25:40 "Gens before friends" moment xD
The best way to get septic touch to work is to use it in conjuction with blood echos and mind breaker. It creates a no win situation when the ball gets rolling. Don't heal get exhausted. Work on gens get exhausted and if you get effected by blood echos then you stay exhausted till you get off the gens for 50 seconds. Heal? add 10 seconds and lock exhaustion timer. Every action leads to exhaustion. Toss on Thana and addons that break survivors and now they have incentive to heal to rid themselves of everything. It works great on all kinds of killers but Plague, oni and legion get the most out of it with Doctor and Wesker getting the second highest value.
Honestly that was such a fun watch, loved these build combos with those killers hehe
Wassup spooky hope your doing well, just want u to know that I've been watching your for almost 2 years now pretty sure it's just a matter of time before you reach 1 mil subs, keep going man! ❤
2:03 Tapp has the absolute most ridiculous scream
I have some ideas to improve the 3 main perks.
Shattered Hope: When a survivor cleanses or blesses a totem, they suffer from the exposed and blinded status effect for 60 seconds. Allows killer to shatter blessed totems, granting option 1: (undetectable for 60 seconds (utility)) or option 2: (increased terror radius X and haste X for 60 seconds (utility more thematically close) (not sure which option would be better but there should be a buff for breaking a blessed totem.)
Septic Touch:
When a survivor performs a healing action within your terror radius, they suffer from the hindered and exhausted status effects. These effects persist for 5 seconds when canceling or completing the action.
Hangman's trick(least concrete idea): after a survivor is hooked they suffer from the mangled status effect, when a survivor is unhooked from a scourge hook, the survivor who unhooked them suffers from the hindered status effect for 12 seconds.
Honorable mentions:
Hoarder: when survivors pick up an item from a chest, they suffer from the hindered status effect until the item is depleted or they are injured.
Alien Instinct: When hooking a survivor, the furthest survivor is revealed for 20 seconds, or until within 28m of the killer. They suffer from the oblivious status for 30 seconds.😂
you sounded so so happy with those boons lol
shattered hope actually works quite well when you pair it with pentimento and other pushing hex perks (that is if people even use boons in your game but it can be a nice backup plan incase people keep booning)
I love this kind of videos, exploring rare used perks
"I'm not even stressed" SpookyLoopz said calmly
Just the hangman's trick "LOOK!!!!! VALUE!!!!" and the shattered hope "uhh...uhh...uhh... A BOON!!!!!!" has me dying bro.
I have also experienced this chase bug where you can only initiate chase with a survivor by hitting them. I've experienced it twice. Both times were on the same map you were just on, Shelter Woods. I wonder if it's related. It's kind of cool and an advantage to not have chase music, it really does make tracking the survivor a lot easier and you don't get any points in your chaser emblem and you get gypped out of the blood points too. I hate the bug.
Hangman’s trick just needs to make scourge hooks indestructible then it’d be decent
Imperative is kind of good when paired with monstrous shrine on certain killers though, since it lets you get far away enough from basement to trigger the faster progression while still being able to keep tabs on if anyone tries to save. Really funny on Hag especially but I'd love to hear what other killers people do this on
My favorite part is the cackling after destroying every boon
"A BOON!!"
Man was so happy everytime her heard the sound.
For shattered hope, you could use the build I like to run:
Hex: Pentimento
Hex: Plaything
Hex: Undying
Shattered hope
The goal is to get a 5 stack of pentimento.
Plaything makes survivors want to cleanse totems up to 4 times, undying makes them want to cleanse the last totem, then shattered hope removes the one thing that hardcounters this build, that being boons. Once all 5 totems are down, then you can make a run around the map lighting them all up, getting the 5 stack.
It’s timeout for BHVR nerfing things in the game and start to focus more on improving the extremely weak/useless things . Would help get players to lean away from the stale meta
Bro. This comment so dumb. Killer plus survivor are always going to lean towards the best perks in the game atm. You Nerf, and everyone’s gonna use next most useful thing. It just looks more obvious for survivor because it’s four survivors and one killer.
@@noizusagi6901 your first sentence was an insult which is kinda sad , but did I not just state that ?? If they focus on strengthening the weaker things in the game , then eventually what you get is a wider variety of shit to choose from , meaning everything will be less repetitive , like meta builds
@@noizusagi6901 they’ve tried to shake the meta up many times and all it was is nerf tf out of the current meta perks , buff tf out of some weaker uncommon ones . Now the weak ones take the place of the previous and it starts all over again , just another meta . Buffing the weaker things while keeping the ones that are fine untouched , is the best way to go about it
@@GelatoGambino Not to mention they punish perks that don't deserve it like Calm Spirit, they reduced the speed of doing totems and chests by 30% in exchange for silently doing them, but they really didn't need to punish it as thats already extremely niche. Meanwhile other perks get to be strong but without drawbacks?? The balancing really does not add up to me sometimes. Its like they presumed Calm Spirit would be strong or something so nerfed it before it ever even got a chance to shine at all. And thats just one perk example out of many, but I do hope they try to rework a bunch of perks again sometime! One I've always wanted to see change is Premonition.
@@hallowedchromee310 YES ! Exactly , you hit it on the head , it’s fine to buff weaker perks without simultaneously nerfing another aspect of it , especially if it was already situational to begin with . Yet some things are just given free like Ultimate Weapon and FTP/Buckle Up..
Shattered Hope is actually pretty nice to be paired with Pentimento, that is providing survivors are using boons of course.
You know what I just noticed at 6:19 that you get +300 devious points when using Forced Penance on someone and making them broken. The perk is so rare that after playing the game for 4 years, never noticed that this perk gave you extra bloodpoints
The sad part is I'm pretty sure Lightborn has better uses than any of these
So for the perks, do they work automaticly? Or do u have to touch the little icons, for the moblie game, and also how to activate them for the switch
I'VE GOT A JAR OF DIIIIRT
I've got a jar of diiiiirt
Captain Jack Sparrow?
@@dineez627 Haha, yeah. He set his name to Jar Of Dirt, too lol
hello ..am considering buying the game and starting my journey . i watched i couple of vids i get the game mechanics and basics . but i got a question .. what if you hook everyone early on in the match .. does the take a chance thing increase or its game over ?
the legion build would be better on Wesker I think, Gloves and Bullhorn with Deathbound instead of Nurses would be good
They should make hangman's trick expose any survivors that attempt to sabotage the hook, still niche, but at least useful when it happens.
I enjoy alien instinct with a plague vision build, between revealed while cleansing and puking there’s always someone being revealed or doing something other than gens
A cool idea for Hangman's Trick would be that it makes all hooks scourge hooks and keep its already existing abilities.
Shattered Hope was a slap in the face to everyone who recommended that effect as a base kit feature. Like 100% the most petty thing BHVR has ever done 😂
What’s funny is that hangman’s trick was really good at one point. Wasn’t the best perk, but it had a decent effect
I really like Thwack. It interrupts blinds during pallet breaks and it lets you look away before any blind
They should've left some or Hangman's trick's pre rework functionality. Imagine having scourge hooks that respawn even when you sacrifice a survivor on them.
"If you made it this far in the video.." bruh, I wouldn't forgive myself if I didn't watch your videos to the end, you're entertaining af!!
Am i the only one who thought old Hangman's was better? Having hooks regrow in 10 seconds was way better, and they could regrow even if you killed a survivor on them
In the new upcoming update you can possibly use monstrous shrine and hangman to possibly see anyone that be doing anything in basement though probably not
appreciate you going through all those games with terrible perks for a youtube video!
Entertaining nonetheless!
If anything, Hangman’s trick should just always reveal survivor auras when within range of scourge hooks. Having the condition for survivors to be in range of a hook, a survivor being carried, and to be looking in the right direction is like asking for the stars to align. And even if they do align, who’s to say they’ll be anywhere close to where you saw them after you finish hooking the carried survivor?
Also, there’s already an aura reading perk that activates while a survivor is carried.
hey im a new player and im trying to learn all the perks in the game. i love your videos so much, do you think when you do this build videos you could quickly run through all the perks you're using in the build to show people how they work together? you explaned it really well during the scream match but during the eariler games there wasnt much said, i think with the leather face build you did it perfectly but i still wouldve loved to see at least other perks hovered over while showing the build so someone could pause and read them
The only actual success I got with septic was with anti heal Doc, but you got quite a bit of uses with Legion. Kudos good sir
10:47 "Let's give 'em some time to kinda breathe a little bit" We're just out here gaming, right? GG
Me when I don't get notified of a spookyloopz upload:
Why wasn't I told?
I think hangmans trick fails so bad because you can just bring awakened awareness if you are looking for any saboeurs, or you can bring bbq if you are looking for where to go next after a hook. Like those perks are just better than hangmans in every way😭
I feel like Territorial might actually see a decent spike in usage when the new survivor comes out (at least for the first couple weeks lol)
the only thing i can think of for hangman's trick is to use it with monstrous shrine to see people in the basement when the new chapter comes out
Hold on, did Hoarder force a second basement? Lerry's has infamously few chest locations, so I think that Hoarder,forcing two more chests, made the second basement appear since there was nowhere else to put them.
Hangmans trick! The perfect way to see if they are healing off of hook and if you can tunnel or not
That ghostface game has a lot of stealing a candy from the kid energy to it
Honestly, some of these perks work well with specific killers. For cenobite Hoarder is useful for beginners trying to locate the cube. Beast of prey could work well with Chucky, no red stain and undetectable at blood lust one is terrifying.
You should try out Hoarder and Franklin's together on Dredge. I was messing around with it a week ago and it's actually a lot more useful than I thought it was. Survivors always want to pick their items back up which makes it a plus. Lot of info.
If im not mistaken the only game you got all four was the one with all terrible perks and that surprisingly helped each other outside of hoarder, though then again on the ghost face you did let one live so...who knows maybe you're just the GOAT killer
It’s a shame the one game you had to showcase Shattered Hope, you couldn’t use the Aura Reading because of Shadow Step’s lingering aura-hiding effect.
My buffs
Hangman: give survivors the exposed effect for 30 secs when sabotaging. Simple and situational but better than it is.
Septic touch: let the effects linger longer. Messing up a skill check decreases progress more
Shattered hope… should have been base kit. Let killers decide to break or snuff.
Beast of prey: let undetectable linger after losing line of sight. Really stupid it deactivates instantly. Give it at least 10 secs
Hoarder: actually isn’t too bad on some killers (ones with objectives and special items) and it works well with Franklins demise.
Territorial Imperative: you get the undetectable effect for 30 secs.
My ideas for buffs
Hangman's Trick - Add effect that when hooked onto Hangman's trick hooks Hides survivor's aura and stifles their scream. Think reverse blind the survivor on the hook cannot be detected by other survivors but things like kindred would still work.
Septic touch - Effects both the healer and the healed. While healing oblivious but the effect doesn't linger. If interupted at any point even by survivor intervention causes loud noise notification.
Shattered hope - agreed with you
Beast of prey - Rework dims red stain upon activation of bloodlust for x seconds
Hoarder - adds in passive regression of items left on the ground. Think half the speed of franklin's
Territorial - Survivors upon exiting the basement become blind and oblivious for x seconds.
i liked hangmans trick when it respawned sacrificed hooks back.
i mean, wasn‘t good but at least unique and it can prevent survivors from all dying on one spot with no more hooks left nearby. but that‘s it. maybe they should‘ve kept the old one and also gave it the current one. all in one
Honestly though that’s an improvement on what hangman’s trick use to do.
Now spooky gotta make video of the useless survivor perks! Cause there is ALOT!
When you use Shattered Hope, use Pentimento as well. You can rekindle destroyed boon totems as hex totems
How shattered hope isnt baseline for killer yet I will never understand.
Imagine if hangmans trick made every sabotaged hook come back as a scourge hook
"We're boosting Hangman's trick so that it covers more area."
"Ah...cool, I guess? 12 meters, not bad. Solid, not great."
"Now it only applies to scourge hooks!"
"...ok, but why though?"
I also find it hilarious that you got more value out of Lethal Pursuer and Undying together than shattered hope
As for Alien Instinct, i've had luck running it on (Not surprisingly) Alien and Demogorgan. Namely because both can take advantage with brief stealth for sudden blind sides.
As for Hoarder, lets face it. You run it on Christmas for Krampus and Bad Santa builds to put a weird ephasis on taking away things rather than anything else. It's funny, it's nicbe, but god is it awful
shattered hope, pentimento, play thing, third seal
that way shatered hope cover any possibilities: if there's a booner, it make it hard to ever be able to get pentimento...
third seal isn't too much oppressive to motivate them to search for it until they get play thing totems... which gonna allow for pentimento then... now just getting 1 or 2 is just enough to slow the game, I don't think it's worth waiting to get all the 5 at once later... too much lost of values.
but no matter what this force them to go for totem way too often.
i wonder if the shatered hope confusing af for survivors or do they hear the boon destruction noise
I love, how happy you are, when you destroy a totem :D
Territorial imperative is insane on demo if you just have a un active portal next to basement since if it pops you just tp straight there
Alien Instinct is actually incredibly nasty especially on killers like Dredge or Unknown that can traverse the map quick