Substance Designer - Stylized Clover Material

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • Substance Designer 2018 - Stylized Clover Grass Material Creation Timelapse
    Learn how to put together a scene in Unreal : gum.co/ue4room
    Intro to Substance Designer Tutorial : gum.co/introDe...
    Zbrush Brushes : gum.co/stylize...
    This video shows a timelapse video on how to create a stylized material within Substance Designer. Substance Designer can be a somewhat technical program, but with enough practice any artist can become really good at it. The goal of the video was to make a material in less than an hour.
    -------------------------------------------------------------------------------------------------------------
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng
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    Juan
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    Dominoze
    Alex Colbourne
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    Quantum
    -------------------------------------------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #AutodeskMaya
    #Zbrush
    #SubstancePainter
    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons...

ความคิดเห็น • 54

  • @MoD-zf9lv
    @MoD-zf9lv 5 ปีที่แล้ว +1

    wow the last trick with slope blur to add variation of albedos was really cool

  • @JayAnAm
    @JayAnAm 6 ปีที่แล้ว +2

    Great video as always and very nice material!

  • @CouchFerretmakesGames
    @CouchFerretmakesGames 6 ปีที่แล้ว

    I love this stylized style, more of this pls more! :D The first time I tried Substance Designer like 3-4 years ago I thought it is for realistic styles only.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Its for all styles.

  • @ChocolateMilkMonster
    @ChocolateMilkMonster 6 ปีที่แล้ว +2

    Awesome work. You've convinced me to learn this program.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Awesome! Great to hear.

  • @pawpotsRS
    @pawpotsRS 6 ปีที่แล้ว +3

    I SUBS!!!, this is a nice video thanks for uploading this. more subscriber

  • @MrMagacitl
    @MrMagacitl 6 ปีที่แล้ว +2

    thanks for the interesting video

  • @brunogomes-tm6cm
    @brunogomes-tm6cm 6 ปีที่แล้ว +2

    Muito bom amoo esse canal ❤

  • @TDS201X
    @TDS201X 6 ปีที่แล้ว

    Nice, SD is so interesting to play with, and not as hard as i first look at someone's messy graph. 😂

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      graphs can definitively get messy haha

  • @ShadowMagnus
    @ShadowMagnus 6 ปีที่แล้ว

    this is an awesome tutorial

  • @remon563
    @remon563 5 ปีที่แล้ว

    Hi 3dEx, love this channel! have you tried the "Curve Drawing System for Substance Designer" yet ? its a custom add-on which you can draw crazy accurate shapes with. It would be cool to see you try it out, maybe for foliage ? cheers!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      I haven't, I might take a look

  • @ahmadtalal.official
    @ahmadtalal.official 5 ปีที่แล้ว

    Can u make a full step by step tutorial of creating stylized assets in substance designer?
    I will buy it even if its premium.
    Thanks

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I posted a video a tutorial not too long ago, it's in my channel; the medieval wall one

  • @Evillivy-Utau
    @Evillivy-Utau 5 ปีที่แล้ว

    This texture is so nice!!
    I followed along and I was wondering, how did you get so much height in your final version? I'n mine it's a few millimeters and your looks like you got about a centimeter(as a comparison, not literally)

    • @remon563
      @remon563 5 ปีที่แล้ว

      you have to set HEIGHT displacement to Tesselation height and up the values. You can set this in your 3D material preview, top left somewhere

    • @Evillivy-Utau
      @Evillivy-Utau 5 ปีที่แล้ว +2

      @@remon563 thank you so much!!

  • @anhhung11013
    @anhhung11013 3 ปีที่แล้ว

    @6:40 thank you for this amazing tutorial but i have a question, is there a way to prevent the intersection between 2 leaves. At first it's hard to notice but during the base color process it's started to show very clearly.

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      There is through masking and blending different clumps instead of all in one node

  • @Strelokos666
    @Strelokos666 5 ปีที่แล้ว

    I can't believe these basic geometrical patterns are meant to be used to create any of nature's shapes.

  • @FPstyle1
    @FPstyle1 5 ปีที่แล้ว

    Cool work man! Just wondering, around 7:20 (or the final render itself), there are leaves that are intersecting each other because you have a gradient on your leaf. How would you fix that problem?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Best way would be to try not to have leaves that intercept like that, this can be done by making two or more sets of leaves and putting them together with masks.

    • @FPstyle1
      @FPstyle1 5 ปีที่แล้ว

      @@3dextrude Thanks for the reply man! I figured as much as well! Thank you for the time

  • @thenortherndoge
    @thenortherndoge 6 ปีที่แล้ว

    I'll never understand how some people are able to do ridiculously complex maps in designer like the procedural ramen i saw at artsation.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Yeah there are some people who are insanely good.

  • @EnberFeres
    @EnberFeres 6 ปีที่แล้ว

    Im completely ignorant if we talk about substance designer. It''s possible to make the first clover in photoshop and import it on substance designer?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      You can do that, yes.

  • @Anubone
    @Anubone 6 ปีที่แล้ว

    NICE TUTO

  • @yggrassildigital8483
    @yggrassildigital8483 6 ปีที่แล้ว

    nice! thank you. your background music like from the playstation 1 game - Brave Fencer Mushashi

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      The music Is from various yugioh games.

    • @yggrassildigital8483
      @yggrassildigital8483 6 ปีที่แล้ว

      3dEx wow. i will watch this always till i learn to create materials like this. thanks

  • @nourghafarji
    @nourghafarji 5 ปีที่แล้ว

    is there a way to add a pattern in sub, like an svg file or png, the vector kind

  • @dragoneelyuu
    @dragoneelyuu 6 ปีที่แล้ว

    for every stuation , is substance designer better than the other workflows ? forexample im using maya > zbursh > s.painter to take for any coating texture

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      It depends, it is easier to change and update a texture using Designer, but it doesn't necessarily mean it's a better workflow. The maya to zbrush sculpt also works fine and it's easier to get what you want.

    • @nourghafarji
      @nourghafarji 5 ปีที่แล้ว

      +3dEx so can we conclude that getting materials from designer is almost for game engines where we need a certain material to be applied throughout the level on multiple objects, in the other hand z brush gives you the material for a certain mesh not a seamless material
      if i make any sense lol

  • @dragoneelyuu
    @dragoneelyuu 6 ปีที่แล้ว

    do alot of work at a texture is effect the fps in game as high poly-low poly balance ? or how much

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      No because you will import the low poly to the game, the high poly is only used to bake details.

  • @ValeGoG
    @ValeGoG 6 ปีที่แล้ว +2

    Топ! :)

  • @ferozhossain3401
    @ferozhossain3401 6 ปีที่แล้ว +1

    Lovely, but substance designer seems very tedious.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +2

      It gets fun once you learn the basics.

    • @strrb8578
      @strrb8578 5 ปีที่แล้ว +3

      At first it is, still is for me. The best thing to do is blindly follow the steps of videos like this one, and then explore and play around with the options. Good luck !

    • @learn3d659
      @learn3d659 5 ปีที่แล้ว

      @@3dextrude How you figure out which node to you? I am new to the designer and have just started learning so asked :).

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      First by watching some tutorials, I recommend the substance academy website and then it's mostly by trial and error and you get a better idea of when to use what node.

  • @エレダー
    @エレダー 4 ปีที่แล้ว

    copyright song duelist of the roses, dislike?

  • @Frez121212
    @Frez121212 4 ปีที่แล้ว

    what is that awful music? sounds like 10 songs overlapping

  • @thegingerbreadman8919
    @thegingerbreadman8919 6 ปีที่แล้ว +1

    solid work