ขนาดวิดีโอ: 1280 X 720853 X 480640 X 360
I am proud of my progress as a dev/artist and want to show you what I've achieved over the last months!!If you want to support this developement, please click my Patreon. www.patreon.com/Kazestuff
mateee, great work! can I play something made by u? do you have some roms we can download or something?? thanks!
Can you make a Walkies 64 for simpleflips? Just like speed cap him idk remove the b button. Chaos walkies. I'm sad he hit s rank 😔
How'd you handle the specular on the dino's sunglasses? I didn't think N64 supported specular?
You should be! I just came upon this, and you did a very good job. I hope you have a nice day today, and that you continue this so long as it stays fun for you ☺️
Looks very beautiful, it just blows my mind someone can match the quality of the original levels..
As always super exciting to see. Always appreciate your hard work Kaze!
Yoo it's DGR!
So you mean to tell me with these improvements and how much work is being done that in a couple of years, a n64 game can possibly run at 60fps? God why are you so good at what you do? Its amazing.
@12Me21 that they have, but in reality new games aint any better than the old games. They just look better, and have better controls.
modern games have set our expectations very low
F zero x runs at 60fps
What is actually trying to say is because you are quality at your job Nintendo will never hire you. Please go to work for steam and make sure that the emulation over there works well
@Kaze Emanuar What compiler do you use for this? Are you using a modern compiler like LLVM or GCC?Also I would appreciate a video to learn about your setup, how you start a SM64 mod project, what IDE you use e.t.c.
Ngl, I still can't get over the fact that a level with so many detail runs faster than original sm64 levels.
@Andrew Hanson That was because Banjo-Tooie was developed by Rareware and they pushed the N64 to it's limits with a lot of their games. Rareware knew the hardware of the N64 better than Nintendo themselves did. Did you know Conker's Bad Fur Day was on a 64MB cart which would make it as big in file size as a N64DD game. That's crazy and Rareware somehow made that game miraculously work on the N64 hardware. They were coding wizards.
I mean almost 30 years have gone by since the original, it's just called optimization lol
@Andrew Hanson the expansion did almost nothing practically speaking, people over estimate it
Banjo tooie looked amazing on the n64 imo and that was without the expansion pak.
The N64 was notoriously hard to develop games for. Over the years people dissected it to a fine art
I love the vertex coloring and texturing in this level. It feels so natural and not that abhorrent-looking compared to other N64 games.
Abhorrent means hate lmao
Kaze. You are literally revolutionizing roms hacks not only for SM64, but for all games, and it's crazy to think you aren't even done yet with the improvments. Congrats on making this work on a FREAKING N64 !
This looks incredible. It's closer to the DS Mario 64 in terms of detail, complexity and frame rate. Nice work.
I love how smooth the movement looks. Seems like Mario Odyssey.
Theoretically speaking, could these engine improvements be implemented into the splitscreen multiplayer to have it run at a (mostly) consistent 30 fps?
Would ❤ to see that happen!
absolutely! it'd run more consistent 30fps than the original mario 64 at that point.
Alright, now this is just straight up insane! I had no idea the N64 could run games through more than 30FPS. I don't know how you managed to do such a thing but i'll have to once again praise you for your amazing work!
@Yellowblanka There is indeed no such thing as an FPS limit when it comes to the GPU (could still be implemented though, just no one bothers), the actual ports on the other hand, are limited to 60hz on NTSC and 50hz on PAL so you're never going to get more output fps than that.
@Yellowblanka Well, it depends. Nintendo consoles were generally hardcoded to output 60 FPS.
What was the frame rate for Robot Rocket on Wheels? I’m pretty that game was smooth.
@Yellowblanka hahhahaha, you sound effing mental. no limits on hardware? the eff are you getting power and materials from?
@jraug44 This - there's no such thing as an "FPS Limit" on a hardware level, a given platform has a certain amount of power and an engine can either choose to leverage that power for better visuals or performance, or some middle-ground between the two, it's not magic.
Absolutely incredible, man. Can't wait to see what you're able to do next!
It would be cool to see frame rates like this on OOT or Majora’s Mask, I would kill for those games to run 30 or 40 fps regularly
@Hysteria98 I don't see a reason that animations couldn't be interpolated, like how pretty much everything is now anyway. They could of just sped up links walking animation or whatever and it would be fine, that doesn't mean you have to actually have change the physics and break the game by making him walk faster.
The problem is that they would not change much. They'd be visually less janky, but the games were built around lower frame rates to optimise all the other things going on. You can add as many frames as you like, but Link will still walk at how ever many FPS he was animated at. This is why he looks like he runs in slow motion on the enhanced 3DS version- because they updated the geometry and animations, but you'd have to start the game from scratch to have everything match up to the frame rate it was built on. If you make Link's speed faster to look more natural, it breaks the game in a couple of ways because Link can now move faster than he is supposed to.Just look at the Ditman glitch in Resident Evil 4.
If you watch Kaze frequently, you will have seen that 40 fps looks worse than 30 at least on original hardware. If it can't hit 60 then it looks better when capped to 30.
@64 fanatic Ooo! That's a great idea! Then, modding the games will be a cinch!
We might with the decomp project in a few years! I'm sure passionate people will take a look at modern methods for optimizing OOT.
I actually prefer to run n64 games on the real console and the fact this mod runs on real hardware is truly astonishing.
It's genuinely amazing how you've managed to optimise the SM64 engine to a point that the original developers never achieved. Will you extend this type of optimisation to other games like OoC? And will you eventually share your engine with other ROM hack creators?
It is impressive but remember that the original developers stopped optimising when it was fast enough for the game they made. It's not that they couldn't figure out how to get it faster, it was fast enough and they had to ship.
@MyScorpion42 If he's working with the decomp, then there already won't be any copyrighted code. I'd love to mess around and try to make an n64 game. I think that the low poly style is really nice and has a certain charm to it, just like 16bit
I cross my fingers he'll one day make a completely open-source (no original SM64 code) engine. It'd be really cool to start seeing completely original n64 games
I appreciate it so much that you've taken the time to optimize the game for actual N64 hardware.
It's like the gap between early console titles and those near the end of their lifespan, the way devs build up knowledge about the system and its limitations. Except you're starting at the endpoint and improving from there. It's great to see the OG hardware get some love.
Dang this level looks absolutely incredible! I love the dinosaur NPCs and enemies, and even whole graphics style in general, which really does make you feel like you’re journeying through a prehistoric jungle environment. If Dinosaur Adventures was actually finished as an N64 game, it might have looked a bit like this!Good job Kaze!
This straight up looks like a Dreamcast game in some places, I legitimately am at a loss for words, I would say Nintendo hire this man, but they've got some beef with you, even though your hacks would make their overpriced "expansion pack" worth it.
Unfortunately time has shown that Nintendo instead of hiring talent like him, they would instead sue him for copyright, its sad
I'd be cool, if Kaze could just be contracted by Nintendo to just every year sell a new rom hack for mario 64 officially.
*This is legit so awesome, I am truly grateful you do so much work to make it as optimized as possible to give the best experience for the n64 peeps*
This is absolutely incredible, truly insane how beautiful and lush the environment looks and the amount of character the characters have.
For the N64 a lot of that was also the supporting software.Early compilers simply were not that great and enabling optimisations had a real chance of causing bugs (also cause some Devs thought they were "clever" when using undefined behaviours or bugs intentionally in their code).
This is beautiful and stunning, especially running on real hardware! The N64 was my first new console, and I still adore the little weird box. Seeing what you can squeeze out of practically nothing in comparison to systems today is wonderful. I can't wait to see what's next!
That is so impressive not only getting an old game engine even more optimised for the hardware but running better looking games at the same time. N64 game modding really is getting so much better recently.
Thus is so cool! I've always thought about this when it comes to rom hacking/modding old games. For me, this is what the target for a project like this should always be. When you are making something for N64, it should be able to run on an actual N64 console and be playable, not just on an emulator.
You've bumped up the n64 by a whole generation to gamecube level. This is awesome. I bet your engine could easily run mario sunshine maps unedited.
OK, you're the absolute best when it comes to mario 64 modding.
Look at this man doing actual impressive work, this level looks GORGEOUS
I've been keeping up with your twitch streams when I get the chance and I just love the work and dedication you are putting into this project. I'm really excited to see all the Yoshi's in this rom hack.
This is spectacular! I've always loved your work, take your time and make it the best it can be!
This is amazing! The detail in the mod your showing is like some of the best I've seen for N64, and you got running better than any of them. Like, I've seen footage of how Banjo-Tooie runs of N64 and it's painful.
This looks incredible Kaze, keep up your absolutely amazing work fella, simply outstanding.
Amazing job Kaze. Your engine is REALLY starting to shine! Also, congratulations on the improvements on your artistry. It really shows!
This is incredible. I'm getting spyro for ps1 vibes, and that's incredible to accomplish in an n64 engine. You're really the best out there Kaze!
Your work is so insanely good, I never would've thought the n64 could output something like this. Good shit.
Kaze, you were always the master of n64 mods. All your work is amazing and how much you keep improving is phenomenal.
Really seems like you've come a long way, man. Awesome to be proud about.This stuff be looking like SM64 DS and it's hitting hard.
What an amazing project, looks so much fub to play and what you achieved is even more amazing. Can't wait to see more. Awesome work 🙏
great work! Making original hardware do things beyond its contemporary expectations is always amazing. The n64 still has a lot of potential, and I am so grateful that there are people out there who are dedicated to pushing those boundaries :)
Dude, this is incredible! :DEspecially how well animated the NPCs were.
0:52 geezus dude, your N64 coding skills are unreal! and yeah your artistic skills have improved a lot as well. i mean your romhacks always looked real good, but this looks great!
Wow! Very impressive! You continually push the boundaries of what this engine is capable of. Keep up the fantastic work!
Wow, this is incredible!! Thank you for all of your amazing work
Damn this looks amazing, can't wait to play it.
Really love the triceratops graphics 😁 Great character and grabbing them by the tail, which was a bit underused in the original SM64. Funny how we don't realize these things until someone actually bothers to tinker with it.
This is incredible work. This is why we love mods! Great job man!
Man this looks good! Cant wait to see what future updates bring!
As a developer I can say: This is damn good!
I'm so happy someone out there is putting this much work into the N64 in 2021!
The N64 was way more powerful than people give it credit for, it just (1) wasn't easy to program for and (2) devs were just learning 3D at the time, so code was un optomized. The fact this is hardware from 1994-5 is incredible.
WOW, just WOW! I seriously can't wait for the completed version of Return to Yoshi's Island! Everything looks amazing!
This is so cool I love it every time you post new Nintendo 64 stuff. Being able to play the ROM on real Hardware just feels right to me.
I've always wanted to make some kind of a game for the N64 or a romhack of Mario 64.One thing that would be cool to try is to add FMV cutscenes.I've always wanted to see how this one PS1 game, Tail Concerto, could look like on a N64.Can't wait for more. ^^The little details you made to the dinosaur's animation was really cool!
I have to say that you must be the best developer ever on the N64. Youve made some crazy improvements and the levels you make are so beautiful. I can't wait to see your new project. I do wish the emulator I used was better but it runs most of your projects such as Super Mario 64 Land but sadly doesn't run SM64 Last Impact that well. Also so you know the emulator I use is the Mupen 64 port for the Xbox 360. I do wish it ran better but it's decent for what it is able to run. I hope this project though runs properly on it cause this is just absolutely beautiful.
That's really interesting, I wonder how high the framerates would be on the original SM64 on N64 if it was using the new engine
keep up the good work, i'm so happy that we're getting to a point where Mario 64 hacks might start running smoothly on an N64.
Awesome work, Kaze! I believe you can go even beyond, man! Keep up the great work! xDDDD
I can't wait to get my hands on this mod and stream it! It looks like it'll be a blast!
I hope you know your hard work doesn’t go unnoticed. I’m so excited to try this engine out for myself.
This is important and valuable stuff.You should share this information with emulation dev teams.
Looks great! And really thankful you spend so much time getting these to work on real hardware. When released ill be playing it on the real N64.
WOW! What you'r doing is awesome, congratulations! We want to see more! Especially of your own art 🤩
This is awesome! :DYour engine would enable so much more artistic freedom for any mod.
Well done Kaze! It looks incredible! Next to Shigeru Miyamoto, you are the master of SM64! These amazing things the modding community does it what keeps these games alive! Keep up the GREAT work! 😎👍
This level looks very cute and well planned out. I wish you all the best
Wow that looked like something that could've been in SM64DS. Amazing work!
Youve really improved your optimization skills so much Kaze!
that crazy good dude! ive always wonder what a optimized n64 game could do :P shows how capable the n64 really was. some one else said this but putting your optimized engine to the vanilla sm64 would be a great proof of concept. heck theoretically you could add in a high res and widescreen and the vanilla game would probably would still run decently :P
Aw man, this is beautiful, you never fail fail impress me, Kaze
Can't believe you actually got the N64 to run frames this good. Great work man!
It’s Insane how well he has gotten it to run on a 24 year old console this mod is amazing
Hey Kaze,love your work. Especially the optimization of SM64. Have you had a chance to look at the decompiled version of OOT yet?
This looks absolutely crazy good. Bit off topic but I always dreamt of a GTA like open world game on an N64 haha
this is an insane job, would love to be able to help with some models!
you should come join the streams! there'll be some things to do for sure
I love this! I'm working on 3D Mario on the Game Boy Advance so I'm excited to see your great work!
an updated demo for new year would be so cool, thanks so much for what you do kaze
Looks amazing. I love the cute new animations.
You are AMAZING. I cannot believe so much talent exists in one person. I'm not even jealous, I'm just proud of you for how much incredible work you've put in, the progress you've made.
It's good that Mario 64 modding is still alive today.
The greatest N64 mod ever. Keep up the amazing job!
Can’t wait for this to be finished. It looks so good
This is WILD, running on official hardware and looking this incredible? Your skill really is remarkable, Kaze!
Looks like a beautiful merging of the SM64 and Banjo styles. Very polished, like a dream a kid would have about the next Mario game.
Question: do you use the Z buffer? I read by disabling it, the fill rate of N64 hardware improves substantially and therefore frame rate and resolution can be improved. It was disabled in World Driver Championship to achieve outstanding graphics for an N64 game.
wow imagine if we had n64 games like this in the 90s, the graphics are on par with the PS1
F-Zero X ran at 60fps, held that level really well also. Really added to the feeling of speed in it.
I can’t stop watching this… it looks incredible!
Seeing N64s potential is the best thing on youtube for me. I hope this becomes big and we see custom made games that put Rare N64 graphics to shame and show us the consoles real power. Maybe the original N64 system engineer likes to see it too :)
Thanks for clarifying that it runs well on emulator! I had somehow gotten it into my mind that this was just how the game ran on all platforms which is asinine, thinking about it for more than 2 seconds.
It amazes me that you're not only skilled in making this, but you're also super creative with the designs. That's some real talent!
this would be absolutly stunning back in the n64 days
You coded speculative execution into an N64 game?Terrifying! I love it.
I've never played this game before :) Once this gets released, I will play it for sure :)
See, this is quality content with meaningful results, so much better presented than other people's devlogs
You are amazing!!!I can't believe how much work you put in for this, for very little money!
I'm reallly excited! Can't wait to see more
I'm very interested in making a Mario 64 type game and I'm loving your art direction. The colors are beautiful, the textures are aesthetic and the map spacing/flow is very enduring to me. My question is, any advice on how to get started making maps/entities like this? I have ample blender, gimp and unity skills (writing custom shader) skills. My only drawback is creating compelling content like this.
Do you have plans to make a Mario 64 like game?
i start with a list of locations in a level and 6 objectives. then i draw a 2d layout sketch in paint. then i make the rough layout in blender and fill in the gaps to fully flesh the model out.
Your hacks always are amazing, Kaze!
I've been following you for quite a while now and I really don't understand why Nintendo does not hire you. Your mods would be so cool to play on the Switch! They would be great DLC for Mario 3d All Stars for example.I'm sure a lot of people would be willing to pay to play your mods. Until then, we'll continue to follow you and appreciate your amazing work!
Man, this is like heaven on N64! Imagine playing GE, PD, JFG and many others with this level of performance!
Jet Force Gemini wasn’t that bad.
This looks so good I legit thought it was the DS version
You've come so far since Last Impact, this is your best work yet!