INSANE N64 Mod footage

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  • เผยแพร่เมื่อ 4 ธ.ค. 2021
  • N64 footage recorded by GTM!
    Patreon: / kazestuff
    🎥 / kazesm64
    🐦 / kazeemanuar
    MERCH: kazemerch.myspreadshop.com/all
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ความคิดเห็น • 748

  • @KazeN64
    @KazeN64  2 ปีที่แล้ว +547

    I am proud of my progress as a dev/artist and want to show you what I've achieved over the last months!!
    If you want to support this developement, please click my Patreon. www.patreon.com/Kazestuff

    • @snesguy2817
      @snesguy2817 2 ปีที่แล้ว +3

      pog

    • @M64bros
      @M64bros 2 ปีที่แล้ว

      Looks very fantastic so far!

    • @Mantekilla22
      @Mantekilla22 2 ปีที่แล้ว +1

      I love you goat

    • @grandstar6204
      @grandstar6204 2 ปีที่แล้ว +3

      As you should be

    • @danielberrett2179
      @danielberrett2179 2 ปีที่แล้ว +4

      Proud of your progress as well. Hope you have many years of being able to follow your inspirations, make great content and support yourself.

  • @archedus
    @archedus 2 ปีที่แล้ว +435

    Ngl, I still can't get over the fact that a level with so many detail runs faster than original sm64 levels.

    • @Kyuubey0406
      @Kyuubey0406 2 ปีที่แล้ว +10

      Optimization

    • @moritzzz1
      @moritzzz1 2 ปีที่แล้ว +26

      The N64 was notoriously hard to develop games for. Over the years people dissected it to a fine art

    • @andrewhanson1180
      @andrewhanson1180 2 ปีที่แล้ว +6

      Banjo tooie looked amazing on the n64 imo and that was without the expansion pak.

    • @zacheray
      @zacheray 2 ปีที่แล้ว +3

      @@andrewhanson1180 the expansion did almost nothing practically speaking, people over estimate it

    • @DarkLeviathan8
      @DarkLeviathan8 2 ปีที่แล้ว +2

      I mean almost 30 years have gone by since the original, it's just called optimization lol

  • @Noisy_Cricket
    @Noisy_Cricket 2 ปีที่แล้ว +14

    The N64 was way more powerful than people give it credit for, it just (1) wasn't easy to program for and (2) devs were just learning 3D at the time, so code was un optomized. The fact this is hardware from 1994-5 is incredible.

  • @mariomadproductions
    @mariomadproductions 2 ปีที่แล้ว +94

    I love how smooth the movement looks. Seems like Mario Odyssey.

  • @lilmancc35
    @lilmancc35 2 ปีที่แล้ว +584

    So you mean to tell me with these improvements and how much work is being done that in a couple of years, a n64 game can possibly run at 60fps? God why are you so good at what you do? Its amazing.

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +240

      I don't think this could ever run clean 60 all the time. But if you make very simple areas, maybe use a rigid camera angle, 60 fps in gameplay is thinkable.

    • @aesth1cc
      @aesth1cc 2 ปีที่แล้ว +118

      F-Zero and Smash actually run at 60, but they weren‘t open world and had limited camera angles too.

    • @lilmancc35
      @lilmancc35 2 ปีที่แล้ว +37

      @@KazeN64 ok. But still. The fact that you got 1 to run 30 to 40 and still have improvements to make is impressive.

    • @moister3727
      @moister3727 2 ปีที่แล้ว +17

      @@aesth1cc F-Zero was also really limited in terms of polygons as well from players ships to level terrain.

    • @Kafei2006
      @Kafei2006 2 ปีที่แล้ว +18

      Like others have said, there were a few N64 games running at 60FPS already, even from back in the day, but usually that came at the cost of visual complexity (lots of flat shaded polygons and very low polygon counts so the heavy and poorly optimised engines they were using could cope). And then, technically, Kaze already has OG Super Mario 64 running at 60FPS on original hardware, with the optimizations he brought to the original source code for the engine. The above mod uses those optimizations brought to the SM64 engine (I think!) but the only reason this mod doesn't reach 60FPS on OG hardware is (I assume!) due to the MUCH more complex scenery, as it's clear just looking at it that this modded SM64 engine throws significantly more polygons around per second.
      The limit on performance on N64 was usually not so much due to the hardware itself but to the poor hardware documentation given to devs (at the time when the system was "current gen", things have improved in 20 years on that front obviously), lackluster debugging tools making optimization an arduous task, and default microcode for the RSP called Fast3D which most devs stuck to, that did super accurate but totally unnecessary calculations for the 3D rendering, seriously limiting performance (hence why I called their engines of the time "heavy").

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 2 ปีที่แล้ว +159

    I love the vertex coloring and texturing in this level. It feels so natural and not that abhorrent-looking compared to other N64 games.

    • @HistoryandReviews
      @HistoryandReviews 2 ปีที่แล้ว +1

      Abhorrent means hate lmao

    • @Jelly_goober
      @Jelly_goober 2 ปีที่แล้ว

      @@HistoryandReviews google tells me otherwise

    • @shanerpressley
      @shanerpressley ปีที่แล้ว

      Where are you seeing vertex coloring?

  • @banova8585
    @banova8585 2 ปีที่แล้ว +69

    Kaze. You are literally revolutionizing roms hacks not only for SM64, but for all games, and it's crazy to think you aren't even done yet with the improvments. Congrats on making this work on a FREAKING N64 !

  • @DGR_Dave
    @DGR_Dave 2 ปีที่แล้ว +260

    As always super exciting to see. Always appreciate your hard work Kaze!

  • @coolioam8137
    @coolioam8137 2 ปีที่แล้ว +14

    This is absolutely incredible, truly insane how beautiful and lush the environment looks and the amount of character the characters have.

    • @ABaumstumpf
      @ABaumstumpf 2 ปีที่แล้ว

      For the N64 a lot of that was also the supporting software.
      Early compilers simply were not that great and enabling optimisations had a real chance of causing bugs (also cause some Devs thought they were "clever" when using undefined behaviours or bugs intentionally in their code).

  • @Garrulous64
    @Garrulous64 2 ปีที่แล้ว +86

    Absolutely incredible, man. Can't wait to see what you're able to do next!

  • @edonslow1456
    @edonslow1456 2 ปีที่แล้ว +27

    This looks incredible. It's closer to the DS Mario 64 in terms of detail, complexity and frame rate. Nice work.

  • @jimmer4039
    @jimmer4039 2 ปีที่แล้ว +7

    OK, you're the absolute best when it comes to mario 64 modding.

  • @diesel64635
    @diesel64635 2 ปีที่แล้ว +37

    Theoretically speaking, could these engine improvements be implemented into the splitscreen multiplayer to have it run at a (mostly) consistent 30 fps?

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +41

      absolutely! it'd run more consistent 30fps than the original mario 64 at that point.

    • @BMPK
      @BMPK 2 ปีที่แล้ว +4

      Would ❤ to see that happen!

  • @GamingReinvented
    @GamingReinvented 2 ปีที่แล้ว +13

    Dang this level looks absolutely incredible! I love the dinosaur NPCs and enemies, and even whole graphics style in general, which really does make you feel like you’re journeying through a prehistoric jungle environment. If Dinosaur Adventures was actually finished as an N64 game, it might have looked a bit like this!
    Good job Kaze!

  • @beefknuckles
    @beefknuckles 2 ปีที่แล้ว +1

    Amazing job Kaze. Your engine is REALLY starting to shine! Also, congratulations on the improvements on your artistry. It really shows!

  • @TeamBlueToad
    @TeamBlueToad 2 ปีที่แล้ว +90

    Alright, now this is just straight up insane! I had no idea the N64 could run games through more than 30FPS. I don't know how you managed to do such a thing but i'll have to once again praise you for your amazing work!

    • @jraug44
      @jraug44 2 ปีที่แล้ว +19

      Super Smash Bros., Yoshi's Story, and F-Zero X run at 60FPS so that's not really new at all

    • @doja7865
      @doja7865 2 ปีที่แล้ว

      @@jraug44 that’s just 3

    • @jraug44
      @jraug44 2 ปีที่แล้ว +6

      @@doja7865 I know, I was just listing the most popular ones

    • @epstone
      @epstone 2 ปีที่แล้ว +10

      Its more impressive that the mod can do this with that high level of detail. F-Zero X for example had quite simplistic graphics to achieve 60fps.

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 2 ปีที่แล้ว +3

      @@epstone Though, it also had 30 lads going around at high speeds

  • @reptarakm
    @reptarakm 2 ปีที่แล้ว

    wow immediate subscribe. nice work man i cant wait to look at your library of videos, work, and games

  • @rockpixels
    @rockpixels 2 ปีที่แล้ว

    I've been keeping up with your twitch streams when I get the chance and I just love the work and dedication you are putting into this project. I'm really excited to see all the Yoshi's in this rom hack.

  • @weirdproq
    @weirdproq 2 ปีที่แล้ว +1

    This is amazing! The detail in the mod your showing is like some of the best I've seen for N64, and you got running better than any of them. Like, I've seen footage of how Banjo-Tooie runs of N64 and it's painful.

  • @alucardx93
    @alucardx93 2 ปีที่แล้ว

    This is incredible work. This is why we love mods! Great job man!

  • @McGreish
    @McGreish 2 ปีที่แล้ว +1

    This is spectacular! I've always loved your work, take your time and make it the best it can be!

  • @qoin_tv
    @qoin_tv 2 ปีที่แล้ว

    thx for all of your efforts

  • @1angelicdemon1
    @1angelicdemon1 2 ปีที่แล้ว

    Thank you for keeping our spirits up

  • @luijo633
    @luijo633 2 ปีที่แล้ว +2

    Look at this man doing actual impressive work, this level looks GORGEOUS

  • @augustday9483
    @augustday9483 2 ปีที่แล้ว

    Watching that scene at 0:40 with the bush falling down to reveal some bad guy Yoshi characters, it somehow reminded me of Jr. Troopa from Paper Mario. That in turn inspired another insane thought: what would it be like to see Paper Mario recreated in the SM64 3D style like this?
    Of course such a thing would be an insane amount of work but, it's a fun dream.
    Great work on this engine! It looks fantastic and I'm excited to see where you take it.

  • @davidvkimball
    @davidvkimball 2 ปีที่แล้ว

    Wow, this is incredible!! Thank you for all of your amazing work

  • @SuperMario9080
    @SuperMario9080 2 ปีที่แล้ว

    You've come so far since Last Impact, this is your best work yet!

  • @digisparkoldacc
    @digisparkoldacc 2 ปีที่แล้ว +1

    Dude word's can't explain how impressed I am rn. I might get an n64 and an everdrive just to see this working on legitimate hardware. Bravo, man.

  • @NarcissistMargarine
    @NarcissistMargarine 2 ปีที่แล้ว

    This is incredible. I'm getting spyro for ps1 vibes, and that's incredible to accomplish in an n64 engine. You're really the best out there Kaze!

  • @Kamikaze_4
    @Kamikaze_4 2 ปีที่แล้ว

    Wow! Very impressive! You continually push the boundaries of what this engine is capable of. Keep up the fantastic work!

  • @JkMaNz
    @JkMaNz 2 ปีที่แล้ว

    This looks awesome dood I’ll be waiting for this for sure

  • @RomHackGaming
    @RomHackGaming 2 ปีที่แล้ว +1

    This looks like it's gonna be your best work yet! Thank you for all you've done for the rom hacking community over the years Kaze

  • @Somari
    @Somari 2 ปีที่แล้ว

    i love how u improved so much over the years

  • @igodreamer7096
    @igodreamer7096 2 ปีที่แล้ว +1

    Awesome work, Kaze! I believe you can go even beyond, man! Keep up the great work! xDDDD

  • @christophertanner9713
    @christophertanner9713 2 ปีที่แล้ว

    This looks incredible Kaze, keep up your absolutely amazing work fella, simply outstanding.

  • @PatJamma
    @PatJamma 2 ปีที่แล้ว +12

    I appreciate it so much that you've taken the time to optimize the game for actual N64 hardware.

  • @Tufukins
    @Tufukins 2 ปีที่แล้ว

    Really seems like you've come a long way, man. Awesome to be proud about.
    This stuff be looking like SM64 DS and it's hitting hard.

  • @exonymat1471
    @exonymat1471 2 ปีที่แล้ว +18

    It's genuinely amazing how you've managed to optimise the SM64 engine to a point that the original developers never achieved. Will you extend this type of optimisation to other games like OoC? And will you eventually share your engine with other ROM hack creators?

    • @MyScorpion42
      @MyScorpion42 2 ปีที่แล้ว +3

      I cross my fingers he'll one day make a completely open-source (no original SM64 code) engine. It'd be really cool to start seeing completely original n64 games

  • @skepticaltile
    @skepticaltile 2 ปีที่แล้ว

    Kaze, you were always the master of n64 mods. All your work is amazing and how much you keep improving is phenomenal.

  • @alicemanson448
    @alicemanson448 2 ปีที่แล้ว

    You're incredibly talented, great job!

  • @stuped102
    @stuped102 ปีที่แล้ว

    I love your romhacks Kaze they're just the best

  • @FoxBlocksHere
    @FoxBlocksHere 2 ปีที่แล้ว +1

    This is going to be your best creation yet.

  • @Bombs-_-
    @Bombs-_- 2 ปีที่แล้ว

    Youve really improved your optimization skills so much Kaze!

  • @MattAkiyama1
    @MattAkiyama1 2 ปีที่แล้ว

    It amazes me that you're not only skilled in making this, but you're also super creative with the designs. That's some real talent!

  • @AGwolf2097
    @AGwolf2097 2 ปีที่แล้ว

    great work! Making original hardware do things beyond its contemporary expectations is always amazing. The n64 still has a lot of potential, and I am so grateful that there are people out there who are dedicated to pushing those boundaries :)

  • @mickpatel5126
    @mickpatel5126 2 ปีที่แล้ว

    Amazing! Great work bro keep it up!

  • @saymehname
    @saymehname 2 ปีที่แล้ว

    I hope you know your hard work doesn’t go unnoticed. I’m so excited to try this engine out for myself.

  • @illytothaj
    @illytothaj 2 ปีที่แล้ว

    What an amazing project, looks so much fub to play and what you achieved is even more amazing. Can't wait to see more. Awesome work 🙏

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว

    0:52 geezus dude, your N64 coding skills are unreal! and yeah your artistic skills have improved a lot as well. i mean your romhacks always looked real good, but this looks great!

  • @edsilva9481
    @edsilva9481 2 ปีที่แล้ว

    I'm reallly excited! Can't wait to see more

  • @canobeans316
    @canobeans316 2 ปีที่แล้ว +27

    It would be cool to see frame rates like this on OOT or Majora’s Mask, I would kill for those games to run 30 or 40 fps regularly

    • @i64fanatic
      @i64fanatic 2 ปีที่แล้ว +14

      We might with the decomp project in a few years! I'm sure passionate people will take a look at modern methods for optimizing OOT.

    • @e-mananimates2274
      @e-mananimates2274 2 ปีที่แล้ว

      @@i64fanatic Ooo! That's a great idea! Then, modding the games will be a cinch!

    • @JoeEnderman
      @JoeEnderman 2 ปีที่แล้ว +2

      If you watch Kaze frequently, you will have seen that 40 fps looks worse than 30 at least on original hardware. If it can't hit 60 then it looks better when capped to 30.

    • @Hysteria98
      @Hysteria98 2 ปีที่แล้ว +1

      The problem is that they would not change much. They'd be visually less janky, but the games were built around lower frame rates to optimise all the other things going on. You can add as many frames as you like, but Link will still walk at how ever many FPS he was animated at. This is why he looks like he runs in slow motion on the enhanced 3DS version- because they updated the geometry and animations, but you'd have to start the game from scratch to have everything match up to the frame rate it was built on. If you make Link's speed faster to look more natural, it breaks the game in a couple of ways because Link can now move faster than he is supposed to.
      Just look at the Ditman glitch in Resident Evil 4.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 2 ปีที่แล้ว +3

      @@Hysteria98 I don't see a reason that animations couldn't be interpolated, like how pretty much everything is now anyway. They could of just sped up links walking animation or whatever and it would be fine, that doesn't mean you have to actually have change the physics and break the game by making him walk faster.

  • @Widderic
    @Widderic 2 ปีที่แล้ว

    Omg this is amazing!!! Subbed!

  • @misugijun
    @misugijun 2 ปีที่แล้ว

    big respect for your work. thanks

  • @3DSage
    @3DSage 2 ปีที่แล้ว

    I love this! I'm working on 3D Mario on the Game Boy Advance so I'm excited to see your great work!

  • @MegaManNeo
    @MegaManNeo 2 ปีที่แล้ว

    Well, that's sick.
    Sick in a good way, that is.
    Good luck for your further projects.

  • @th0rtheg0d
    @th0rtheg0d 2 ปีที่แล้ว

    Man this looks good! Cant wait to see what future updates bring!

  • @austinnorth4291
    @austinnorth4291 2 ปีที่แล้ว

    You are an absolute madlad, my friend.

  • @MikaelaCaliber
    @MikaelaCaliber 2 ปีที่แล้ว

    Looks amazing. I love the cute new animations.

  • @loganbr98
    @loganbr98 2 ปีที่แล้ว

    This is so cool I love it every time you post new Nintendo 64 stuff. Being able to play the ROM on real Hardware just feels right to me.

  • @devilkhan8
    @devilkhan8 2 ปีที่แล้ว

    an updated demo for new year would be so cool, thanks so much for what you do kaze

  • @alltimellow
    @alltimellow 2 ปีที่แล้ว

    I love your work

  • @ChaoThing
    @ChaoThing 2 ปีที่แล้ว

    TH-cam algorithm has blessed me this day with your content.

  • @soomlarr
    @soomlarr 2 ปีที่แล้ว

    Aw man, this is beautiful, you never fail fail impress me, Kaze

  • @funx24X7
    @funx24X7 2 ปีที่แล้ว +12

    It's like the gap between early console titles and those near the end of their lifespan, the way devs build up knowledge about the system and its limitations. Except you're starting at the endpoint and improving from there. It's great to see the OG hardware get some love.

  • @MrGudtavosky
    @MrGudtavosky 2 ปีที่แล้ว

    youre the best dev + game designer I know

  • @forbiddenwordme5167
    @forbiddenwordme5167 2 ปีที่แล้ว

    Incredible as usual!

  • @stefanolassandro886
    @stefanolassandro886 2 ปีที่แล้ว

    Stunning work!

  • @Finnishmanni
    @Finnishmanni 2 ปีที่แล้ว

    Cant wait to see how this all looks when the mod is all done

  • @wizardwor511
    @wizardwor511 2 ปีที่แล้ว

    very impressive. I hope you're able to complete the project!

  • @MrLandale
    @MrLandale 2 ปีที่แล้ว

    The greatest N64 mod ever. Keep up the amazing job!

  • @jadelouisetidman7400
    @jadelouisetidman7400 2 ปีที่แล้ว

    Excellent work my friend, modern day craftsman!✌🏻

  • @smivan.
    @smivan. 2 ปีที่แล้ว

    Kaze here paving a way for revolutionary new retro games. Unbelievable.

  • @leonbabic7185
    @leonbabic7185 2 ปีที่แล้ว +2

    Thus is so cool! I've always thought about this when it comes to rom hacking/modding old games. For me, this is what the target for a project like this should always be. When you are making something for N64, it should be able to run on an actual N64 console and be playable, not just on an emulator.

  • @Crust_Crease
    @Crust_Crease 2 ปีที่แล้ว

    Love the end screen. Clever stuff like that is rare.

  • @cato3277
    @cato3277 2 ปีที่แล้ว

    Artstyle will always be the deciding factor rather than raw graphical power if something looks good or not. This looks incredible, especially with the hardware you're running it on. Amazing stuff.

  • @sauceman6457
    @sauceman6457 2 ปีที่แล้ว

    Can't believe you actually got the N64 to run frames this good. Great work man!

  • @ReaverXIII
    @ReaverXIII 2 ปีที่แล้ว

    Discovered your work. I love it. +1 sub.

  • @Griffodo
    @Griffodo 2 ปีที่แล้ว

    Youre the most important and the most awesome n64 game modder of all times

  • @cecillewolters1995
    @cecillewolters1995 2 ปีที่แล้ว

    Amazing work man 👌🏻

  • @TheTraveller777
    @TheTraveller777 2 ปีที่แล้ว

    Looks great! And really thankful you spend so much time getting these to work on real hardware. When released ill be playing it on the real N64.

  • @Bigbagingi
    @Bigbagingi 2 ปีที่แล้ว

    That’s incredible mate. Honestly.

  • @SirCaco
    @SirCaco 2 ปีที่แล้ว

    Well well! This is tremendous work!

  • @Nobbie248
    @Nobbie248 2 ปีที่แล้ว

    Amazing as usual!

  • @Y0y0Jester
    @Y0y0Jester 2 ปีที่แล้ว

    This level looks very cute and well planned out. I wish you all the best

  • @gnardawgyt
    @gnardawgyt 2 ปีที่แล้ว

    This looks amazing!

  • @KrossFire330
    @KrossFire330 2 ปีที่แล้ว

    youre doing amazing work

  • @SolidButThanksForAsking
    @SolidButThanksForAsking 2 ปีที่แล้ว

    1:09
    a clean 𝟲𝟬 fps
    im laffin
    So looking forward to this, great work!

  • @heavyhittersirl
    @heavyhittersirl 2 ปีที่แล้ว

    This looks great so far

  • @lukeconsumerofcontent
    @lukeconsumerofcontent 2 ปีที่แล้ว

    Holy crap, this is looking absolutely incredible!

  • @dem0n0maniac
    @dem0n0maniac 2 ปีที่แล้ว

    Holy Moley this is amazing!

  • @kyramonnix1520
    @kyramonnix1520 2 ปีที่แล้ว

    A man of many talents, truly wonderful.

  • @blackferraritwo
    @blackferraritwo 2 ปีที่แล้ว

    ily kaze this is beautiful 😭😭😭

  • @12q8
    @12q8 2 ปีที่แล้ว

    This is awesome! :D
    Your engine would enable so much more artistic freedom for any mod.

  • @tylerfox5003
    @tylerfox5003 2 ปีที่แล้ว +1

    Holy shit, im looking forward to this

  • @jeremysart
    @jeremysart 2 ปีที่แล้ว

    This is pretty amazing!

  • @hi-tych
    @hi-tych 2 ปีที่แล้ว

    Crazy! Looks very good man.

  • @BackPalSA
    @BackPalSA 2 ปีที่แล้ว

    You are AMAZING. I cannot believe so much talent exists in one person. I'm not even jealous, I'm just proud of you for how much incredible work you've put in, the progress you've made.

  • @kapone2k
    @kapone2k 2 ปีที่แล้ว

    Just gave me shivvers down my spine =)
    Can't wait to try the finished thing.

  • @frankvonfrauner
    @frankvonfrauner 2 ปีที่แล้ว

    This makes me realize what an oversight it was to not have any enemies except for Bowser be spun by the tail.

  • @TheRidiculousR
    @TheRidiculousR 2 ปีที่แล้ว

    Me: looks at an MVG Video that talks about your performance improvement for 0.0001 second
    TH-cam: heres a kaze video reccomendation!