You know there is Mario Maker. Nintendo should do a Zelda maker from Zelda 1,2 a link to the past and this game with majoras mask. I am sure people would go crazy over this idea!
Hello receive a cordial greeting people I have a question how do I install the game how do I make the playable file please give me the steps to install it I do not speak or understand English but I can translate your comment as I do now
01:19 I'll never forget seeing that screenshot for the first time. In Nintendo Power, issue 100, there was a joke in the article that I didn't understand as a child, and it haunts me to this day. "...As for the setting, Miyamoto told us that the world 'is a size that would be difficult to cross in an entire game day. That's why Link will be able to drive a vehicle.' He didn't tell us exactly what sort of vehicle-- a Linkoln, perhaps."
@Lame Name For real. I remember the days of the "Beta Quest" code which just scrambled up the exits in the vain hope of taking you somewhere that might've accidentally loaded in beta content.
A lot of these early dungeons look like they originated from when the game wasn't based on an adult child gameplay. They feel like they should just be for link at whatever height he was during these development stages. Its insane to see these places from a developers perspective. I hope we get some more info in the next five years. Also Side not, would be cool if the shadow spell made Link Invisible or like shadow link is but transparent. Would feel more like the player was invisible To me.
After the fans digging through all of this forbidden information in the Giga Leak after it dropped last year, I highly doubt Nintendo will ever say anything about the beta content as punishment as they have been punishing the fans for doing less illegal stuff like giving people cease & desist for creating rom hacks and shutting down a officially Splatoon tournament sponsored by them after they saw those Splatoon fans lending their voice out over to the competitive Melee scene after Nintendo stopped supporting Melee for EVO and other big tournaments.
Based on text dumps from the same cartridge, the major story beats had been decided on at this point, so I doubt it has to do with Link not having one of his forms. Rather, you have to remember that OOT was one of the earliest fully 3D games. It's common for new game developers to make their first maps way too big, and since so few people working on this would have had experience with 3D, they probably just made the scale too large.
@@DylanYoshiWhile this is a decent explanation it doesnt really wash. This overdump isnt just from one part of development, its got extremely early maps mixed with space world stuff mixed with earlier versions of stuff thats in the game. Theres no way the massive water temple and the very early Kakariko Village are from the same time in development. The story beats that are written probably correlate to the later development like the space world stuff, but a lot of the earlier larger maps could be from when the game only had adult Link. It is confirmed that Young Link came in pretty late in development. There is footage of Adult Link right outside the Deku tree in that larger Kokiri map with the light rays. So it wouldn't surprise me if the early Deku tree was made for adult link and they changed it after they implemented Young Link and tried messing around in the dungeon as him.
@@DylanYoshi an Iwata asks interview with Miyamoto. He said that he kinda had to fight to get Young Link in, and Young Link uses all of adult links animations and eveything. We've always known that he wasnt planned from the beginning though because of the trailers with Adult Link at the Deku Tree and fighting through Dodongos Cavern. Young link is only ever seen at the final stage of development where the HUD and other aspects of the game are basically finalized. At all other stages of development there is only Adult Link.
I wonder if it would be possible to find someone who either played this spaceworld demo at Spaceworld, or someone who worked for Nintendo at that time, and was at the event, that can confirm or explain more about the demo.
@@GSEleven Well my neighbor's aunt's uncle's son knew a person who knew a person who knew a person who worked on the Zelda 64 demo. Truly reliable information, I assure you.
My late 16th long lost ancestor who lived in an unknown island village in a tribe in the pacific ocean's chieftan's brother's mother's aunt's husband's son confirmed to me that yes, he was at Spaceworld, and yes, this fully 100% accurate as the information was relayed through telepathy and scribbled notes in an unknown dialect of Cornish.
Zel has brought us some amazing things in the Zelda experiences, Thank you Zel and Thank you Hard 4 Games for giving us an in-depth quick look at this new gameplay experience
That game already exist, it is called twilight princess, the game is so similar is many way, to me this is Zelda 64 part 3, link from ocarina appears as a skeleton, so it is conectes in history, so at least it is connected.
@@The_SSSlopper There is Oot on the switch tho. It would be easy to market it without Nintendo having to do much. They could release it and TH-camrs would market it for free pretty much. Come on Nintendo!!
This is the type of thing Nintendo should be offering (in the NSO expansion pak), not just the same old ROM, I've purchased 4 or 5 times already. Give us something exclusive.
Using the medalians as actual powerups and random moblins roaming hyrule feild seems like a real missed opportunity held from the original. Now that I think about it as an adult Hyrule field is relatively safer than when you are young link, aside from a few Ghosts here and there
Thanks for the tour!! Of course, nothing could live up to the imaginations of our childhood selves, but it was quite satisfying to finally feed that long-held curiosity with something solid.
I think now with the giga leaks and the homebrew community fully taking advantage, it might be time for Nintendo to start taking a more embracing approach rather than being all legal and lawyer about these things. The cat's out of the bag, and what I would like to see more is permission to just allow these beta restoration or homebrew projects to flourish and realise we won't stop from buying your games, we just appreciate preservation of the historical past as well. People worked hard on your betas or restoration content too, they deserve acknowledgement and resurgence. I hope, really hope they allow it to flourish in the years ahead!
Yes you are right! Many ideas used in TP are originally from OoT that had to be cut from the game. When you see how big the beta map of OoT was and how big the map of TP is, you could clearly see what the devs wanted to do but cannot because of the limitations.
@@TheSenhorcaioo I often wonder what Zelda would look like today if Ocarina of Time had released with its full vision intact. We were still seeing ideas reused from Ura Zelda in Skyward Sword, imagine if Zelda was given those 15 years to develop new ideas from scratch instead of finally utilizing old ones. I'd like to think we could have seen something like Breath of the Wild come out some time in the Gamecube era in this scenario. Although that may have had limitations all the same 😅
This was so cool to watch! Something that really stood out to me was the Special Course definitely survived into the final build of Ocarina of Time as the Gerudo Training Ground and Dampe's Grave.
I would assume something like that though it's really unfortunate. The hat even looks higher-poly and doesn't clip into the shield when you're just standing there. It probably came down to it not working as well as it seems to here.
This was awesome, Tony! What I would really love is if you did a livestream of the final build, just basically starting from the beginning and going as far as you can before you have to end stream. I think that would be amazing, because then you could have a live discussion with chat about each area you explore, and look at specific points that the chat might want to see that you wouldn't be able to anticipate in a video. In any case, the more I see of this overdump and even the original demo video, the more I'm convinced that they rushed the finished product. Some aspects of the retail version just don't feel fully fleshed out and complete. What I would love to see Zel's team do is an extrapolation of everything that's been found into a finished, standalone game that is an alternate to the retail version, and just see how much different the game could have been! :)
after all these years, after so many unrelated projects. one team comes through in the end. and it was for a legit restoration rather than trying piece together what the original game world could have been. good thing that over dump happened huh? i cant imagine what the rest of that missing stuff would be like, just as i never could have imagined what we saw be found. maybe someday a full version of that same build will be found, then we can see how far that whole version went. like would it a full game with an ending just with a lack of polish and consolidation? we may never know, but we have seen that its possible. and before the overdump i didnt consider it possible!
Unlike most projects from before, this one had a massive amount of data avaible, the last 3 years have been incredible on the side of Zelda 64, I keep wondering if we will be lucky and have even more stuff be stumbled upon once more for Ocarina of Time or maybe even Majora's Mask.
@@ArcRay20 it was mostly old screenshots, videos and a rather tiny bit of datas recovered from the different versions of OoT as well as a few things found here and there but it was nothing compared to what we got in the massive leak/dump/Beta cartridge.
I have to say what a trip you took me on with this video. How I truly miss the days of rushing home from school and playing this game for hours and hours. Love that they where able to put this together. It was a truly journey from the discovery of the data on cartridge to the data dump to the rebuild and final product. Thank you truly for taking us on a journey of childhood and nostalgia. I would love you to go into detail on all maps and maybe to a side by side comparison on what was in finished game and what they where able to build.
This is amazing to see! The amount of work put in between this and the full release, as well as to recreate it here is incredible. Thanks for sharing love to see stuff like this!
Definitely would love to see more H4G content on this. Been following it since the beginning and your videos always seem to showcase the absolute best parts of it!
@7:38 The original designs for the Kokiri Emerald, Goron Ruby, and Zora Sapphire are the musical notations for natural, flat, and sharp, respectively. Interesting!
It really looks like it was going to have really large maps, like Kokiri Forest was as big as Hyrule Field. Problem is that they ended up being empty, like a field.
Super interesting stuff! My little bit of speculation about the fairy transformation is that it would have worked something like the fairy spell from Zelda 2. It would have been used in dungeons only, possibly used to cross large gaps or reach things at a higher level. The restriction on it would have been that Link wouldn't be able to go through doors with it, or something like that. This would keep the player from roaming freely and breaking the level design. Given that a lot of this early stuff is them trying to work out how to translate 2D gameplay ideas into 3D, I could see the fairy being that kind of experiment.
It is so crazy to see this become an actual thing and see a release so soon. I have seen a total of 3 or 4 of these projects fail btw. I have been a part of the hacking community since they started discovering glitches in OOT. It has been a long time. Special thanks to the OG glitch hunters for OOT. Glitcheygoomie, Hosma, Spinout, and Zeth.
It was always weird to me that the sages tell you that the medallions contain their power. Having each of them actually contain a spell makes so much more sense.
I can’t help but think of the old Japanese man who used to develop for Nintendo but his ideas were never heard out, is crying that finally his ideas are starting to see the light of day. That or there’s an old Japanese man that doesn’t give a shit because he got paid. Either way OoT is so bloody good, regardless of what it might have been.
What i wouldn't give to turn this in a full play to start to end game, i bet lots of work went into it alreadly but goddman this is so cool and fun this counts as a brand new loz release this year imo
Man!! This is history. I love that you showcase so cool content of what probably is the most important videogame in history I feel some shivers while watching this unseen version of one of the most iconic Hyrule renditions in history.. Keep up the awesome work Tony. Regards
I remember being a wee one in the 90s and seeing the leaked photos from Space World 97 in Video Games magazine, the one publication that always had world gaming news in it. Also, it's incredible type of archeology with finding these dev builds in the wild.
12:48 Looking at this beta Temple of Time, it feels more like it's out in nature away from the town, and that kinda supports a little pet theory of mine regarding something in the release version. That being that the Temple of Time used to be farther away from the Market area, and the area that became the back alleys in the release version were meant to be a road leading out of the town toward the Temple. And this would make sense of the dying guard found in the alleys after you see Zelda and Impa fleeing from Ganondorf; if this was originally a road toward the Temple of Time, you'd have to run into him. But when that changed, he got tucked off there, unseen by most.
I wish you would've shown some comparisons to the retail version.i can tell stuff like the menu is different,but without really seeing it next to the retail, it's hard to tell just howwww different it is
I love the version of Ocarina of Time we got in the retail release and all, it's one of my favorite games of all time but I really wish we did get some of the stuff that was cut in the beta. The medallion spells, the more open dungeons, the cut items. Ocarina of Time is amazing and has stood the test of time but it could have been even more than what we got which boggles my mind.
I love what the gigaleak has given us, native sm64 and OoT is major for preservation not to mention making those games more memorable for people playing for the first time since they can actually see what's going on
I want to try the game myself, having trouble input the files into the rom. Looks fantastic, young Link's hat looks short, needs to be thick and long. Wish my beta Poe was on there, that would been awesome.
The most awesome aspect of this is just how many of these ideas made it into future games. I wonder why Nintendo felt they weren’t ready at the time; maybe a limitation of the hardware?
The expansion pack didn't come early enough. Lots of things were shrunk and cut then recut and crammed together to fit into the game. They literally became masters of the craft especially the texture artists.
It's cool that levels seem to be build around just link, instead of specific young or adult link and also feel a lot more "2D". The whole cavern level might be simply some way to test the limits of the camera. Also beta Octorok's are the best octoroks.
@@rueceless7580 that makes sense. probably removed to streamline the puzzles and make sure you are experiencing it as intended rather than bypassing things and then getting stuck somehow (missing intended keys or something).
The Spirit Medallions giving you powers is such a good idea. I always thought it was a bit strange how when you are first given a medallion it says something to the effect of "it adds to your power" but we never see any real tangible effect until, say, the rainbow bridge at Ganon's Castle, or the cutscenes involving Ganon's capture... but even then, it is more the power of the released Sages, rather than the power that Link, himself, wields through the medallions.
It’s such a weird feeling seeing this. OOT was one of the first video games I ever played and to see something so familiar, yet so new, is bizarre to say the very least.
Ocarina of Time is my al time favourite game and I love when people recreate old beta elements of it because it show what the game could of been like a what if scenario.
This entire thing makes me realize how much of a love letter Ocarina of Time is to Zelda 2. You have a spell that turns into a fairy (like Z2), you can walk on paths to avoid fights (like Z2), one of the dungeons has a mysterious square magically-operating elevator (just like Z2), the appearance of Dark Link, and you have plenty of magic spell (again, just like Z2). The beta just confirms it.
15:26 That's the "2nd person view". It was popularized by RE4 but it was Zelda 64 the first game i can remember that made substantial use of it. Undoubtly Ocarina is the most ambitious game Nintendo has ever attempted, ideas were cutted from the game that eventually surfaced up tp decades later in other games.
it's actually the over shoulder 3rd person view. 1st = I 2nd= you 3rd = he/she/it 1st person view(I or me) is through the eyes of the protagonist. In 3rd person view (he/she/it) we see the protagonist, him, with our eyes, as a 3rd party. There are very rare cases of 2nd person views (you) in games just because of the concept of seeing the protagonist through his own eyes. I'm not trying to be a smartass, it's fascinating when you think about it. In Driver: Parallel Lines you can switch bodies with your mind. In one scene you put your mind in the driver of the car behind you, and you see that he starts to chase you. So now you see yourself through his eyes in the car in front of you, and you steer your own car trying to escape while you see yourself from the car behind you. THAT'S 2nd person view. I'm sorry, but I love this kinda stuff.
God, I don’t know what it is… but occasionally when I watch OoT content and I hear the music from certain sections of the game, it unlocks deep deep memories about what being 7 on a Saturday night in 1998 felt like. Even back then,
Funnily enough, I was playing Zelda 2 the other day and thought to my self, "Hmm I wonder if they will ever do anything again with a Fairy spell." I guess Nintendo thought about it but decided against.
Good time to be a nintendo fan... I remember watching tons of videos about these betas and just assumed we'd never know anything more. I always thought that whole magic spell system stuff was just exaggerated but nope its even crazier than people thought
It's amazing that dedicated fans can find and release this stuff. Video game history. It's sad that developers aren't interested in fans having access to this part of history.
@@isaiahsimmons5776 seriously, if they could go back and redo some of these games as they were originally intended... I'd sooner pay for fully realized beta versions of some of these older games than a stupid remake/remaster of the retail version that we got already. We have the technology now, why can't they make this happen?
I've been watching you guys do the beta questing of this since back in the day. Finally what we have all been looking for is here! (I mean this demo I know about rhe leak)
So the hat with physics works on the original hardware. Would have loved to see how the more advanced Link shadowing that we saw in some pictures ran on the system.
Yeah hat physics and everything. Honestly shame they removed it can't imagine it being that taxing on the hardware. It's a small but noticeable, certainly adds a bit more dynamic to links rather stilted character model and movements.
I reckon the Navi spell was early experimentation with adapting the Fairy spell from Zelda II that maybe stayed in the game a little longer during development than it was supposed to. From what we know from earlier builds, there was a lot of the developers trying to bring over mechanics and concepts from the 2D games at first before phasing out whatever didn't work in 3D space or for the game's overall design. And I'm willing to bet there was no scenario data on the overdump more because that's the last thing Nintendo would work on than because the F-Zero X data overwrote it so it wasn't even a consideration yet for the Spaceworld build.
I still remember the first time I ever played this game, rented it with my parents from Blockbuster on a Friday, along with Toy Story 64 and Bomberman hero. It was easily one of the greatest weekends of my life.
It'd be interesting. But the vast majority of these are earlier versions of stuff we still got and I think what was in the final game works better. So it's not like there's a bunch of extra dungeons or areas here that were completely cut out, like the rumored sky temple or light temple.
@@Knightmessenger agree. Though with the current in-and-out understanding of the game, planning docs, news articles, and pieces of the puzzle that were cut, could we approximate it? It will never be faithful to a concept that was never realised, but a speculative “what-if” with some of the planned features would be soooo cool.
Hope you all enjoy! Remember - you can use code H4G10 for 10% off your Hard4Games MERCH. 😎hard4games-merch.creator-spring.com/
The Navi spell reminds me of the Fairy spell from Zelda II...
You know there is Mario Maker. Nintendo should do a Zelda maker from Zelda 1,2 a link to the past and this game with majoras mask. I am sure people would go crazy over this idea!
E8t5
This whole video feels like when you play a game in a dream
and the music makes it even more trippy
Almost as if our dreams stitches and pieces together parts of our reality into beta nightmare fuel 😂
Hello receive a cordial greeting people I have a question how do I install the game how do I make the playable file please give me the steps to install it I do not speak or understand English but I can translate your comment as I do now
@@sigurdsson5402 don't know bruv
@@John1497 Do not worry
01:19 I'll never forget seeing that screenshot for the first time. In Nintendo Power, issue 100, there was a joke in the article that I didn't understand as a child, and it haunts me to this day.
"...As for the setting, Miyamoto told us that the world 'is a size that would be difficult to cross in an entire game day. That's why Link will be able to drive a vehicle.' He didn't tell us exactly what sort of vehicle-- a Linkoln, perhaps."
There is a car company called "Lincoln Motor Company", so they're probably referencing that
@@radiocaster2k what would we do without your insight
@@metallicoustic6733 Are you being sarcastic?
@@radiocaster2kI am!
@@metallicoustic6733 Ok
This is, like, the pinnacle of everything Hard4Games right here.
They're so hard...
@Lame Name For real. I remember the days of the "Beta Quest" code which just scrambled up the exits in the vain hope of taking you somewhere that might've accidentally loaded in beta content.
So so hard
@@aquamidideluxe5079 is that what was really going on with the codes?
the moment we all been waitin for
A lot of these early dungeons look like they originated from when the game wasn't based on an adult child gameplay. They feel like they should just be for link at whatever height he was during these development stages. Its insane to see these places from a developers perspective. I hope we get some more info in the next five years.
Also Side not, would be cool if the shadow spell made Link Invisible or like shadow link is but transparent. Would feel more like the player was invisible To me.
After the fans digging through all of this forbidden information in the Giga Leak after it dropped last year, I highly doubt Nintendo will ever say anything about the beta content as punishment as they have been punishing the fans for doing less illegal stuff like giving people cease & desist for creating rom hacks and shutting down a officially Splatoon tournament sponsored by them after they saw those Splatoon fans lending their voice out over to the competitive Melee scene after Nintendo stopped supporting Melee for EVO and other big tournaments.
Based on text dumps from the same cartridge, the major story beats had been decided on at this point, so I doubt it has to do with Link not having one of his forms. Rather, you have to remember that OOT was one of the earliest fully 3D games. It's common for new game developers to make their first maps way too big, and since so few people working on this would have had experience with 3D, they probably just made the scale too large.
@@DylanYoshiWhile this is a decent explanation it doesnt really wash. This overdump isnt just from one part of development, its got extremely early maps mixed with space world stuff mixed with earlier versions of stuff thats in the game. Theres no way the massive water temple and the very early Kakariko Village are from the same time in development. The story beats that are written probably correlate to the later development like the space world stuff, but a lot of the earlier larger maps could be from when the game only had adult Link. It is confirmed that Young Link came in pretty late in development.
There is footage of Adult Link right outside the Deku tree in that larger Kokiri map with the light rays. So it wouldn't surprise me if the early Deku tree was made for adult link and they changed it after they implemented Young Link and tried messing around in the dungeon as him.
@@BananaMana69 What is the source on Young Link being late in development?
@@DylanYoshi an Iwata asks interview with Miyamoto. He said that he kinda had to fight to get Young Link in, and Young Link uses all of adult links animations and eveything.
We've always known that he wasnt planned from the beginning though because of the trailers with Adult Link at the Deku Tree and fighting through Dodongos Cavern.
Young link is only ever seen at the final stage of development where the HUD and other aspects of the game are basically finalized. At all other stages of development there is only Adult Link.
Never clicked harder in my life! Absolutely over the moon that this is out!
So you could say you clicked hard 4 games?
@@xacrox yessirrrrrrrski
majora's over the moon too
So hard
@@xacroxI’m so hard
I wonder if it would be possible to find someone who either played this spaceworld demo at Spaceworld, or someone who worked for Nintendo at that time, and was at the event, that can confirm or explain more about the demo.
I was just thinking something similar.
@@GSEleven Well my neighbor's aunt's uncle's son knew a person who knew a person who knew a person who worked on the Zelda 64 demo. Truly reliable information, I assure you.
@@devonm042690 I know a guy who.. knows a guy..
My late 16th long lost ancestor who lived in an unknown island village in a tribe in the pacific ocean's chieftan's brother's mother's aunt's husband's son confirmed to me that yes, he was at Spaceworld, and yes, this fully 100% accurate as the information was relayed through telepathy and scribbled notes in an unknown dialect of Cornish.
The Mormon episode of South Park in a nutshell
Zel has brought us some amazing things in the Zelda experiences, Thank you Zel and Thank you Hard 4 Games for giving us an in-depth quick look at this new gameplay experience
Don't forget many in the ocarina of time speedrunning / glitch hunting community
@@Valientlink yes, thanks for reminding me of that
Make sure to check out Zel's channel and the project trailer (it has DL info in the description). th-cam.com/video/b6YBUPfMWt8/w-d-xo.html
🐸🦿↗️🦝⤵️🤳🏼
Can you repost that music video where TJ dances with the tree. I think it is called ' Retro Fetish' I can't find it and I think you took it down.
Why are the NPCs calling you "jara"? Is it programmed like that or did you called yourself that?
@@TeddyBelcher4kultrawide ??????
@@Cristeve It’s complicated
It would be nice if all the original developers of OoT got together and made a third N64 Zelda game...oh how I wish 😢
Underrated comment. It'd legit make hundreds of millions, if not (*Dr. Evil pinky*) billions.
@@nimashahidinia4503But it wouldn’t. The majority of Nintendo’s modern audience don’t own an N64
@@The_SSSlopperthat doesn’t mean it has to come out on the 64, but you’re right
That game already exist, it is called twilight princess, the game is so similar is many way, to me this is Zelda 64 part 3, link from ocarina appears as a skeleton, so it is conectes in history, so at least it is connected.
@@The_SSSlopper
There is Oot on the switch tho. It would be easy to market it without Nintendo having to do much. They could release it and TH-camrs would market it for free pretty much. Come on Nintendo!!
This is the type of thing Nintendo should be offering (in the NSO expansion pak), not just the same old ROM, I've purchased 4 or 5 times already.
Give us something exclusive.
We never get betas.
They need to incorporate the beta stuff back into the original game and give us a fully realized beta version.
Using the medalians as actual powerups and random moblins roaming hyrule feild seems like a real missed opportunity held from the original. Now that I think about it as an adult Hyrule field is relatively safer than when you are young link, aside from a few Ghosts here and there
I've always felt it would have made way more sense for the Stalchildren to be in the adult timeline
Thanks for the tour!! Of course, nothing could live up to the imaginations of our childhood selves, but it was quite satisfying to finally feed that long-held curiosity with something solid.
This brings back so many memories of what I expected Zelda 64 to be
I think now with the giga leaks and the homebrew community fully taking advantage, it might be time for Nintendo to start taking a more embracing approach rather than being all legal and lawyer about these things. The cat's out of the bag, and what I would like to see more is permission to just allow these beta restoration or homebrew projects to flourish and realise we won't stop from buying your games, we just appreciate preservation of the historical past as well. People worked hard on your betas or restoration content too, they deserve acknowledgement and resurgence. I hope, really hope they allow it to flourish in the years ahead!
That one Dodongos Cavern room with the hexagonal platforms and lizalfos is almost exactly reworked into a Gordon Mines room for Twilight
Yes you are right! Many ideas used in TP are originally from OoT that had to be cut from the game. When you see how big the beta map of OoT was and how big the map of TP is, you could clearly see what the devs wanted to do but cannot because of the limitations.
@@TheSenhorcaioo I often wonder what Zelda would look like today if Ocarina of Time had released with its full vision intact. We were still seeing ideas reused from Ura Zelda in Skyward Sword, imagine if Zelda was given those 15 years to develop new ideas from scratch instead of finally utilizing old ones. I'd like to think we could have seen something like Breath of the Wild come out some time in the Gamecube era in this scenario. Although that may have had limitations all the same 😅
@@somebonehead Ura Zelda? You mean master quest?
@@TheSenhorcaioo They made the best of both worlds eh. Twilight Princess is a great game
@@clouds-rb9xt Ura Zelda was an unfinished and unreleased game that was in development for the 64DD before being canned eventually.
Seems to me that Nintendo might have experimented to see if the Fairy-Spell from Zelda 2 could work in a 3D game?
Pretty much. OoT was originally going to be a remake of Zelda 2 so I guess this was another mechanic they originally wanted to bring over to the game
This was so cool to watch! Something that really stood out to me was the Special Course definitely survived into the final build of Ocarina of Time as the Gerudo Training Ground and Dampe's Grave.
Spent a good few hours giving all the maps a test on real hardware with my Everdrive. Just absolutely fantastic stuff.
Playing on original Hardware is the best! Everdrive changed my Nintendo 64 life lol
another great video
The hat physics are fantastic! If it actually worked this well, I'm guessing it just got cut for performance reasons?
I would assume something like that though it's really unfortunate. The hat even looks higher-poly and doesn't clip into the shield when you're just standing there. It probably came down to it not working as well as it seems to here.
I’ve been keeping tabs on this project and eagerly waiting since January. I’m so elated this is here.
This was awesome, Tony! What I would really love is if you did a livestream of the final build, just basically starting from the beginning and going as far as you can before you have to end stream. I think that would be amazing, because then you could have a live discussion with chat about each area you explore, and look at specific points that the chat might want to see that you wouldn't be able to anticipate in a video.
In any case, the more I see of this overdump and even the original demo video, the more I'm convinced that they rushed the finished product. Some aspects of the retail version just don't feel fully fleshed out and complete.
What I would love to see Zel's team do is an extrapolation of everything that's been found into a finished, standalone game that is an alternate to the retail version, and just see how much different the game could have been! :)
I second this for the livestream... its just great to grab a snack and just chill on your livestreams!
after all these years, after so many unrelated projects. one team comes through in the end.
and it was for a legit restoration rather than trying piece together what the original game world could have been.
good thing that over dump happened huh?
i cant imagine what the rest of that missing stuff would be like, just as i never could have imagined what we saw
be found. maybe someday a full version of that same build will be found, then we can see how far that whole version went.
like would it a full game with an ending just with a lack of polish and consolidation?
we may never know, but we have seen that its possible.
and before the overdump i didnt consider it possible!
Unlike most projects from before, this one had a massive amount of data avaible, the last 3 years have been incredible on the side of Zelda 64, I keep wondering if we will be lucky and have even more stuff be stumbled upon once more for Ocarina of Time or maybe even Majora's Mask.
@@Mangaka-ml6xo i recall hearing about this project BEFORE any of the leak or overdump stuff happened, so what were they working with before for info?
@@ArcRay20 it was mostly old screenshots, videos and a rather tiny bit of datas recovered from the different versions of OoT as well as a few things found here and there but it was nothing compared to what we got in the massive leak/dump/Beta cartridge.
@@Mangaka-ml6xo where can i get the gigaleak and the script?
I have to say what a trip you took me on with this video. How I truly miss the days of rushing home from school and playing this game for hours and hours. Love that they where able to put this together. It was a truly journey from the discovery of the data on cartridge to the data dump to the rebuild and final product. Thank you truly for taking us on a journey of childhood and nostalgia. I would love you to go into detail on all maps and maybe to a side by side comparison on what was in finished game and what they where able to build.
This is amazing to see! The amount of work put in between this and the full release, as well as to recreate it here is incredible. Thanks for sharing love to see stuff like this!
This feels like everything this channel has been leading up to. What a momentous achievement!
god, i remember being 6 years old looking at the screencaps of beta ocarina, wondering what they were 🥺🥺🥺🥺 this evolution has been amazing.
Definitely would love to see more H4G content on this. Been following it since the beginning and your videos always seem to showcase the absolute best parts of it!
I love that you can draw the sword without swinging. I always did backflips to do that. Haha
but you can do that too in the original games
@7:38 The original designs for the Kokiri Emerald, Goron Ruby, and Zora Sapphire are the musical notations for natural, flat, and sharp, respectively. Interesting!
It really looks like it was going to have really large maps, like Kokiri Forest was as big as Hyrule Field. Problem is that they ended up being empty, like a field.
The hat physics are simultaneously really satisfying and very uncanny.
They remind of TP Link's hat physics
This is incredible. Thank you deeply for showcasing this. I love this.
Super interesting stuff! My little bit of speculation about the fairy transformation is that it would have worked something like the fairy spell from Zelda 2. It would have been used in dungeons only, possibly used to cross large gaps or reach things at a higher level. The restriction on it would have been that Link wouldn't be able to go through doors with it, or something like that. This would keep the player from roaming freely and breaking the level design. Given that a lot of this early stuff is them trying to work out how to translate 2D gameplay ideas into 3D, I could see the fairy being that kind of experiment.
Turning into Navi is really similar to the beetle item from Skyward sword
Tony and the Hard4Games crew deserves more love guys. Keep up the awesome work!
This is the most Hard4Games thing I've ever seen, love it.
It is so crazy to see this become an actual thing and see a release so soon. I have seen a total of 3 or 4 of these projects fail btw. I have been a part of the hacking community since they started discovering glitches in OOT. It has been a long time. Special thanks to the OG glitch hunters for OOT. Glitcheygoomie, Hosma, Spinout, and Zeth.
Lovely work Tony, really enjoyed kicking back and watching this one. The n64 development community is really heating up right now!
So nearly there to the holy grail of gaming! My 16 year old self is going nuts!
It was always weird to me that the sages tell you that the medallions contain their power. Having each of them actually contain a spell makes so much more sense.
The videos we enjoy, not boring reviews of indie games!
I can’t help but think of the old Japanese man who used to develop for Nintendo but his ideas were never heard out, is crying that finally his ideas are starting to see the light of day.
That or there’s an old Japanese man that doesn’t give a shit because he got paid.
Either way OoT is so bloody good, regardless of what it might have been.
This is awesome. Can’t wait till we see new coverage on Dark Hyrule Fantasy or the old Link’s Awakening 64 project.
Been following beta N64 beta content since it's been coming out, so this is very cool. Feels very dreamlike to finally see these images in motion.
oh my god this is absolutely groundbreaking… im gonna have to give this a go myself
What i wouldn't give to turn this in a full play to start to end game, i bet lots of work went into it alreadly but goddman this is so cool and fun this counts as a brand new loz release this year imo
In other news, the Ocarina of Time decompilation is at 97%.
Both this and OOT Decompiled being finished in the same year would be mad
You can take out the sword without swiping in the retail version, you just have to tap the button lightly as opposed to pressing it down normally.
You can see where the seagulls in WW came from with that Link fairy transformation spell.
Tony "If you'd like me to..."
All of us "YES!"
The bit with the wild horses brings to mind Breath of the Wild. I wonder if they pulled that from the early plans for Hyrule Field?
Man!!
This is history.
I love that you showcase so cool content of what probably is the most important videogame in history
I feel some shivers while watching this unseen version of one of the most iconic Hyrule renditions in history..
Keep up the awesome work Tony.
Regards
I remember being a wee one in the 90s and seeing the leaked photos from Space World 97 in Video Games magazine, the one publication that always had world gaming news in it. Also, it's incredible type of archeology with finding these dev builds in the wild.
wow. great video documenting this history.
I’ve been waiting for this forever
“Now, enter my mouth!”
Mighty funny our buddy Deku Tree.
I'M BIGGER THAN YOU! I'M HIGHER UP THE FOOD CHAIN!
GET IN MAH BELLY! - The Great Deku Tree
This is some wild stuff... Incredible!
12:48 Looking at this beta Temple of Time, it feels more like it's out in nature away from the town, and that kinda supports a little pet theory of mine regarding something in the release version.
That being that the Temple of Time used to be farther away from the Market area, and the area that became the back alleys in the release version were meant to be a road leading out of the town toward the Temple. And this would make sense of the dying guard found in the alleys after you see Zelda and Impa fleeing from Ganondorf; if this was originally a road toward the Temple of Time, you'd have to run into him. But when that changed, he got tucked off there, unseen by most.
I wish you would've shown some comparisons to the retail version.i can tell stuff like the menu is different,but without really seeing it next to the retail, it's hard to tell just howwww different it is
I love the version of Ocarina of Time we got in the retail release and all, it's one of my favorite games of all time but I really wish we did get some of the stuff that was cut in the beta. The medallion spells, the more open dungeons, the cut items. Ocarina of Time is amazing and has stood the test of time but it could have been even more than what we got which boggles my mind.
Yo the medallion spells are dope
I love what the gigaleak has given us, native sm64 and OoT is major for preservation not to mention making those games more memorable for people playing for the first time since they can actually see what's going on
If we can get a full reimagining of what could have been, I would be able to die a happy man.
I want to try the game myself, having trouble input the files into the rom. Looks fantastic, young Link's hat looks short, needs to be thick and long. Wish my beta Poe was on there, that would been awesome.
“Thick and long”💀
Definitely would love to see some more in-depth explorations of these locations!
Nice a new video about Zelda with the good old Tony!
The most awesome aspect of this is just how many of these ideas made it into future games. I wonder why Nintendo felt they weren’t ready at the time; maybe a limitation of the hardware?
Yeah. If you play the lost woods map on real hardware the game chugs like crazy
The expansion pack didn't come early enough. Lots of things were shrunk and cut then recut and crammed together to fit into the game. They literally became masters of the craft especially the texture artists.
Great video. The 90s nostalgia hit me hard with this one.
Having the hat move would of been so awesome in the final game.
It's cool that levels seem to be build around just link, instead of specific young or adult link and also feel a lot more "2D".
The whole cavern level might be simply some way to test the limits of the camera.
Also beta Octorok's are the best octoroks.
It's like the more "advanced" version of Grotos that appeared in Twilight Princes. Similar structure.
This is really cool to see, awesome video!
Bro, that Din's Fire is so much better than the final version!
This gives me hope for MOTHER 3 N64
Seeing N64 Link jump is the most mind-blowing shit ever
Young link can reach areas he likely shouldn't with that from playing around in the beta deku tree. It extended his range to grab ledges.
@@rueceless7580 that makes sense. probably removed to streamline the puzzles and make sure you are experiencing it as intended rather than bypassing things and then getting stuck somehow (missing intended keys or something).
@@scikoolaid Yeah I'm kind of glad they removed it, its really broken. XD
The Spirit Medallions giving you powers is such a good idea. I always thought it was a bit strange how when you are first given a medallion it says something to the effect of "it adds to your power" but we never see any real tangible effect until, say, the rainbow bridge at Ganon's Castle, or the cutscenes involving Ganon's capture... but even then, it is more the power of the released Sages, rather than the power that Link, himself, wields through the medallions.
These old areas look so primitive and lovely
It’s such a weird feeling seeing this. OOT was one of the first video games I ever played and to see something so familiar, yet so new, is bizarre to say the very least.
Man some stuff here shouldn't have been removed
Now take out the menu, put this on a cartridge, put it in a OOT shell and sell it as a regular copy so someone can write a creepypasta about it
Ocarina of Time is my al time favourite game and I love when people recreate old beta elements of it because it show what the game could of been like a what if scenario.
Now I can get why Shigeru said if you played OoT, MM, TP and WW you played the original version of OoT, what the game was going to be
This entire thing makes me realize how much of a love letter Ocarina of Time is to Zelda 2. You have a spell that turns into a fairy (like Z2), you can walk on paths to avoid fights (like Z2), one of the dungeons has a mysterious square magically-operating elevator (just like Z2), the appearance of Dark Link, and you have plenty of magic spell (again, just like Z2). The beta just confirms it.
15:26 That's the "2nd person view". It was popularized by RE4 but it was Zelda 64 the first game i can remember that made substantial use of it.
Undoubtly Ocarina is the most ambitious game Nintendo has ever attempted, ideas were cutted from the game that eventually surfaced up tp decades later in other games.
it's actually the over shoulder 3rd person view.
1st = I
2nd= you
3rd = he/she/it
1st person view(I or me) is through the eyes of the protagonist. In 3rd person view (he/she/it) we see the protagonist, him, with our eyes, as a 3rd party. There are very rare cases of 2nd person views (you) in games just because of the concept of seeing the protagonist through his own eyes. I'm not trying to be a smartass, it's fascinating when you think about it. In Driver: Parallel Lines you can switch bodies with your mind. In one scene you put your mind in the driver of the car behind you, and you see that he starts to chase you. So now you see yourself through his eyes in the car in front of you, and you steer your own car trying to escape while you see yourself from the car behind you. THAT'S 2nd person view. I'm sorry, but I love this kinda stuff.
I would be down for a full hack that's essentially the Breaking the Barrier of OOT where it's like an ominous unreleased cut version of the game. Lol
God, I don’t know what it is… but occasionally when I watch OoT content and I hear the music from certain sections of the game, it unlocks deep deep memories about what being 7 on a Saturday night in 1998 felt like. Even back then,
Funnily enough, I was playing Zelda 2 the other day and thought to my self, "Hmm I wonder if they will ever do anything again with a Fairy spell." I guess Nintendo thought about it but decided against.
Probably didn't want to have to spend forever making invisible collision in every map just for the spell
Good time to be a nintendo fan... I remember watching tons of videos about these betas and just assumed we'd never know anything more. I always thought that whole magic spell system stuff was just exaggerated but nope its even crazier than people thought
It's amazing that dedicated fans can find and release this stuff. Video game history. It's sad that developers aren't interested in fans having access to this part of history.
they would make bank if they open about their prerelease stuff more
@@isaiahsimmons5776 seriously, if they could go back and redo some of these games as they were originally intended... I'd sooner pay for fully realized beta versions of some of these older games than a stupid remake/remaster of the retail version that we got already. We have the technology now, why can't they make this happen?
@@TheRealNintendoKid i guess theyre just too alienated and stuck in their ways to do that.
I've been watching you guys do the beta questing of this since back in the day. Finally what we have all been looking for is here! (I mean this demo I know about rhe leak)
Just played this for round an hour. Can confirm it working on original hardware flawlessly with my everdrive x7.
So the hat with physics works on the original hardware. Would have loved to see how the more advanced Link shadowing that we saw in some pictures ran on the system.
Yeah hat physics and everything. Honestly shame they removed it can't imagine it being that taxing on the hardware. It's a small but noticeable, certainly adds a bit more dynamic to links rather stilted character model and movements.
I'd guess the Fairy spell would have just guzzled magic so you could only use it for a few seconds tops.
Love coming back to this beta! ...I think Navi would've been used with a lower ceiling. Man, it's fun to imagine!
Bro that’s a gem that you have, do the full game ! That’s amazing I am dreaming !
I reckon the Navi spell was early experimentation with adapting the Fairy spell from Zelda II that maybe stayed in the game a little longer during development than it was supposed to. From what we know from earlier builds, there was a lot of the developers trying to bring over mechanics and concepts from the 2D games at first before phasing out whatever didn't work in 3D space or for the game's overall design. And I'm willing to bet there was no scenario data on the overdump more because that's the last thing Nintendo would work on than because the F-Zero X data overwrote it so it wasn't even a consideration yet for the Spaceworld build.
I still remember the first time I ever played this game, rented it with my parents from Blockbuster on a Friday, along with Toy Story 64 and Bomberman hero. It was easily one of the greatest weekends of my life.
This is the first time I've watched a video where someone has said "if you're watching this in the future" while I'm actually watching it on time lol
_"What's that, Navi? ...You mean you're _*_not_*_ supposed to attack doors to open them?"_
I'm really hopeful now that people can begin to mod these cut things back into the main game. Perhaps even begin to build a Z64DD-like!
It'd be interesting. But the vast majority of these are earlier versions of stuff we still got and I think what was in the final game works better.
So it's not like there's a bunch of extra dungeons or areas here that were completely cut out, like the rumored sky temple or light temple.
@@Knightmessenger agree. Though with the current in-and-out understanding of the game, planning docs, news articles, and pieces of the puzzle that were cut, could we approximate it? It will never be faithful to a concept that was never realised, but a speculative “what-if” with some of the planned features would be soooo cool.