The Zelda 64 Beta Recreation is Here! | Ocarina of Time - Space World '97 Beta Experience

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 พ.ย. 2021
  • The most complete Zelda 64 beta recreation to date! This mod includes a massive amount of content from the giga leak & the Zelda: Ocarina of Time 1997 overdump. The maps, script, icons, textures, and images, are all original the the beta. Some custom coding, enemy placement, etc. was done to fill in the gaps. Note that this video was made with a non-final version of the mod, there may be minor differences/bug fixes/etc. in the final build.
    Note, when making this video I was working off earlier builds. So there may be minor differences between my footage and final.
    Trailer Link (w/ DL details): • Ocarina of Time - Spac...
    Support the Show ►►
    Patreon: / h4g
    T-Shirts and MERCH: teespring.com/stores/hard4game...
    SOCIAL ►►
    Facebook: / hard4gamesentertainment
    Twitter: / hard4games
    Instagram: / hard_4_games
    --------
    New videos every Saturday morning!
    ----------------
    PO BOX:
    Hard4Games Entertainment LLC
    200 W 2nd St
    Unit 2150
    Royal Oak, MI 48068
    Disclaimer: Do not send us anything to borrow without our advanced agreement/notice.
    #Zelda #OcarinaOfTime #Beta #GigaLeak #Nintendo #N64 #RetroGaming #Mod
  • เกม

ความคิดเห็น • 530

  • @hard4games
    @hard4games  ปีที่แล้ว +7

    Hope you all enjoy! Remember - you can use code H4G10 for 10% off your Hard4Games MERCH. 😎hard4games-merch.creator-spring.com/

    • @JohnMartin-ll9cw
      @JohnMartin-ll9cw 3 วันที่ผ่านมา

      The Navi spell reminds me of the Fairy spell from Zelda II...

  • @John1497
    @John1497 2 ปีที่แล้ว +345

    This whole video feels like when you play a game in a dream

    • @notturok7841
      @notturok7841 2 ปีที่แล้ว +14

      and the music makes it even more trippy

    • @HitPointX
      @HitPointX 2 ปีที่แล้ว +16

      Almost as if our dreams stitches and pieces together parts of our reality into beta nightmare fuel 😂

    • @sigurdsson5402
      @sigurdsson5402 2 ปีที่แล้ว +1

      Hello receive a cordial greeting people I have a question how do I install the game how do I make the playable file please give me the steps to install it I do not speak or understand English but I can translate your comment as I do now

    • @John1497
      @John1497 2 ปีที่แล้ว

      @@sigurdsson5402 don't know bruv

    • @sigurdsson5402
      @sigurdsson5402 2 ปีที่แล้ว +1

      @@John1497 Do not worry

  • @aquamidideluxe5079
    @aquamidideluxe5079 2 ปีที่แล้ว +361

    This is, like, the pinnacle of everything Hard4Games right here.

    • @dotcomGone
      @dotcomGone 2 ปีที่แล้ว +16

      They're so hard...

    • @aquamidideluxe5079
      @aquamidideluxe5079 2 ปีที่แล้ว +8

      @Lame Name For real. I remember the days of the "Beta Quest" code which just scrambled up the exits in the vain hope of taking you somewhere that might've accidentally loaded in beta content.

    • @Ianstuff2023
      @Ianstuff2023 2 ปีที่แล้ว +7

      So so hard

    • @Trevor6714
      @Trevor6714 2 ปีที่แล้ว +4

      @@aquamidideluxe5079 is that what was really going on with the codes?

    • @masterluisOG
      @masterluisOG 2 ปีที่แล้ว +2

      the moment we all been waitin for

  • @lt_caravaggio
    @lt_caravaggio 2 ปีที่แล้ว +118

    01:19 I'll never forget seeing that screenshot for the first time. In Nintendo Power, issue 100, there was a joke in the article that I didn't understand as a child, and it haunts me to this day.
    "...As for the setting, Miyamoto told us that the world 'is a size that would be difficult to cross in an entire game day. That's why Link will be able to drive a vehicle.' He didn't tell us exactly what sort of vehicle-- a Linkoln, perhaps."

    • @radiocaster2k
      @radiocaster2k 2 ปีที่แล้ว +23

      There is a car company called "Lincoln Motor Company", so they're probably referencing that

    • @metallicoustic6733
      @metallicoustic6733 2 ปีที่แล้ว +26

      @@radiocaster2k what would we do without your insight

    • @radiocaster2k
      @radiocaster2k 2 ปีที่แล้ว +1

      @@metallicoustic6733 Are you being sarcastic?

    • @metallicoustic6733
      @metallicoustic6733 2 ปีที่แล้ว +8

      @@radiocaster2kI am!

    • @radiocaster2k
      @radiocaster2k 2 ปีที่แล้ว +2

      @@metallicoustic6733 Ok

  • @cradleofanal
    @cradleofanal 2 ปีที่แล้ว +75

    Zelda on N64 warms my heart in a special way..

  • @FinleyGomez
    @FinleyGomez 2 ปีที่แล้ว +112

    Never clicked harder in my life! Absolutely over the moon that this is out!

    • @xacrox
      @xacrox 2 ปีที่แล้ว +3

      So you could say you clicked hard 4 games?

    • @FinleyGomez
      @FinleyGomez 2 ปีที่แล้ว

      @@xacrox yessirrrrrrrski

    • @jahrmit4587
      @jahrmit4587 2 ปีที่แล้ว +2

      majora's over the moon too

    • @cfreddykrueger9164
      @cfreddykrueger9164 2 ปีที่แล้ว

      So hard

    • @sillysalamislapper5940
      @sillysalamislapper5940 3 หลายเดือนก่อน

      @@xacroxI’m so hard

  • @swissmycheese
    @swissmycheese 2 ปีที่แล้ว +141

    A lot of these early dungeons look like they originated from when the game wasn't based on an adult child gameplay. They feel like they should just be for link at whatever height he was during these development stages. Its insane to see these places from a developers perspective. I hope we get some more info in the next five years.
    Also Side not, would be cool if the shadow spell made Link Invisible or like shadow link is but transparent. Would feel more like the player was invisible To me.

    • @retrogamermax8287
      @retrogamermax8287 2 ปีที่แล้ว +8

      After the fans digging through all of this forbidden information in the Giga Leak after it dropped last year, I highly doubt Nintendo will ever say anything about the beta content as punishment as they have been punishing the fans for doing less illegal stuff like giving people cease & desist for creating rom hacks and shutting down a officially Splatoon tournament sponsored by them after they saw those Splatoon fans lending their voice out over to the competitive Melee scene after Nintendo stopped supporting Melee for EVO and other big tournaments.

    • @DylanYoshi
      @DylanYoshi 2 ปีที่แล้ว +14

      Based on text dumps from the same cartridge, the major story beats had been decided on at this point, so I doubt it has to do with Link not having one of his forms. Rather, you have to remember that OOT was one of the earliest fully 3D games. It's common for new game developers to make their first maps way too big, and since so few people working on this would have had experience with 3D, they probably just made the scale too large.

    • @BananaMana69
      @BananaMana69 6 หลายเดือนก่อน

      ​​@@DylanYoshiWhile this is a decent explanation it doesnt really wash. This overdump isnt just from one part of development, its got extremely early maps mixed with space world stuff mixed with earlier versions of stuff thats in the game. Theres no way the massive water temple and the very early Kakariko Village are from the same time in development. The story beats that are written probably correlate to the later development like the space world stuff, but a lot of the earlier larger maps could be from when the game only had adult Link. It is confirmed that Young Link came in pretty late in development.
      There is footage of Adult Link right outside the Deku tree in that larger Kokiri map with the light rays. So it wouldn't surprise me if the early Deku tree was made for adult link and they changed it after they implemented Young Link and tried messing around in the dungeon as him.

    • @DylanYoshi
      @DylanYoshi 6 หลายเดือนก่อน

      @@BananaMana69 What is the source on Young Link being late in development?

    • @BananaMana69
      @BananaMana69 6 หลายเดือนก่อน +1

      @@DylanYoshi an Iwata asks interview with Miyamoto. He said that he kinda had to fight to get Young Link in, and Young Link uses all of adult links animations and eveything.
      We've always known that he wasnt planned from the beginning though because of the trailers with Adult Link at the Deku Tree and fighting through Dodongos Cavern.
      Young link is only ever seen at the final stage of development where the HUD and other aspects of the game are basically finalized. At all other stages of development there is only Adult Link.

  • @sillkthashocker
    @sillkthashocker 2 ปีที่แล้ว +35

    It would be nice if all the original developers of OoT got together and made a third N64 Zelda game...oh how I wish 😢

    • @nimashahidinia4503
      @nimashahidinia4503 10 หลายเดือนก่อน +4

      Underrated comment. It'd legit make hundreds of millions, if not (*Dr. Evil pinky*) billions.

    • @The_SSSlopper
      @The_SSSlopper 9 หลายเดือนก่อน +1

      @@nimashahidinia4503But it wouldn’t. The majority of Nintendo’s modern audience don’t own an N64

    • @Waterbottlez_
      @Waterbottlez_ 9 หลายเดือนก่อน +3

      @@The_SSSlopperthat doesn’t mean it has to come out on the 64, but you’re right

    • @samuraicollector2903
      @samuraicollector2903 8 หลายเดือนก่อน +1

      That game already exist, it is called twilight princess, the game is so similar is many way, to me this is Zelda 64 part 3, link from ocarina appears as a skeleton, so it is conectes in history, so at least it is connected.

    • @sherezadevergara9440
      @sherezadevergara9440 8 หลายเดือนก่อน +1

      @@The_SSSlopper
      There is Oot on the switch tho. It would be easy to market it without Nintendo having to do much. They could release it and TH-camrs would market it for free pretty much. Come on Nintendo!!

  • @backlogpanic7967
    @backlogpanic7967 2 ปีที่แล้ว +57

    Seems to me that Nintendo might have experimented to see if the Fairy-Spell from Zelda 2 could work in a 3D game?

    • @firionkaiser8291
      @firionkaiser8291 2 ปีที่แล้ว +10

      Pretty much. OoT was originally going to be a remake of Zelda 2 so I guess this was another mechanic they originally wanted to bring over to the game

  • @MrWIZ9000
    @MrWIZ9000 2 ปีที่แล้ว +72

    That one Dodongos Cavern room with the hexagonal platforms and lizalfos is almost exactly reworked into a Gordon Mines room for Twilight

    • @TheSenhorcaioo
      @TheSenhorcaioo 2 ปีที่แล้ว +17

      Yes you are right! Many ideas used in TP are originally from OoT that had to be cut from the game. When you see how big the beta map of OoT was and how big the map of TP is, you could clearly see what the devs wanted to do but cannot because of the limitations.

    • @somebonehead
      @somebonehead 2 ปีที่แล้ว +4

      @@TheSenhorcaioo I often wonder what Zelda would look like today if Ocarina of Time had released with its full vision intact. We were still seeing ideas reused from Ura Zelda in Skyward Sword, imagine if Zelda was given those 15 years to develop new ideas from scratch instead of finally utilizing old ones. I'd like to think we could have seen something like Breath of the Wild come out some time in the Gamecube era in this scenario. Although that may have had limitations all the same 😅

    • @clouds-rb9xt
      @clouds-rb9xt ปีที่แล้ว +1

      @@somebonehead Ura Zelda? You mean master quest?

    • @clouds-rb9xt
      @clouds-rb9xt ปีที่แล้ว +1

      @@TheSenhorcaioo They made the best of both worlds eh. Twilight Princess is a great game

    • @mchevre
      @mchevre ปีที่แล้ว +1

      @@clouds-rb9xt Ura Zelda was an unfinished and unreleased game that was in development for the 64DD before being canned eventually.

  • @17R3W
    @17R3W 2 ปีที่แล้ว +5

    This is the type of thing Nintendo should be offering (in the NSO expansion pak), not just the same old ROM, I've purchased 4 or 5 times already.
    Give us something exclusive.

    • @Ketorulz
      @Ketorulz 2 ปีที่แล้ว +1

      We never get betas.

    • @TheRealNintendoKid
      @TheRealNintendoKid 2 ปีที่แล้ว +2

      They need to incorporate the beta stuff back into the original game and give us a fully realized beta version.

  • @l3layze
    @l3layze 2 ปีที่แล้ว +178

    I wonder if it would be possible to find someone who either played this spaceworld demo at Spaceworld, or someone who worked for Nintendo at that time, and was at the event, that can confirm or explain more about the demo.

    • @GSEleven
      @GSEleven 2 ปีที่แล้ว +19

      I was just thinking something similar.

    • @devonm042690
      @devonm042690 2 ปีที่แล้ว +33

      @@GSEleven Well my neighbor's aunt's uncle's son knew a person who knew a person who knew a person who worked on the Zelda 64 demo. Truly reliable information, I assure you.

    • @onemillioneuros23
      @onemillioneuros23 2 ปีที่แล้ว +14

      @@devonm042690 I know a guy who.. knows a guy..

    • @clouds-rb9xt
      @clouds-rb9xt 2 ปีที่แล้ว +15

      My late 16th long lost ancestor who lived in an unknown island village in a tribe in the pacific ocean's chieftan's brother's mother's aunt's husband's son confirmed to me that yes, he was at Spaceworld, and yes, this fully 100% accurate as the information was relayed through telepathy and scribbled notes in an unknown dialect of Cornish.

    • @TRJ2241987
      @TRJ2241987 2 ปีที่แล้ว +3

      The Mormon episode of South Park in a nutshell

  • @S40Games
    @S40Games 2 ปีที่แล้ว +79

    Zel has brought us some amazing things in the Zelda experiences, Thank you Zel and Thank you Hard 4 Games for giving us an in-depth quick look at this new gameplay experience

    • @Valientlink
      @Valientlink 2 ปีที่แล้ว +1

      Don't forget many in the ocarina of time speedrunning / glitch hunting community

    • @S40Games
      @S40Games 2 ปีที่แล้ว

      @@Valientlink yes, thanks for reminding me of that

  • @Radien
    @Radien ปีที่แล้ว +2

    Thanks for the tour!! Of course, nothing could live up to the imaginations of our childhood selves, but it was quite satisfying to finally feed that long-held curiosity with something solid.

  • @SSdet
    @SSdet 2 ปีที่แล้ว +18

    This brings back so many memories of what I expected Zelda 64 to be

  • @rufftaku275
    @rufftaku275 2 ปีที่แล้ว +9

    Using the medalians as actual powerups and random moblins roaming hyrule feild seems like a real missed opportunity held from the original. Now that I think about it as an adult Hyrule field is relatively safer than when you are young link, aside from a few Ghosts here and there

  • @mattdavis1475
    @mattdavis1475 2 ปีที่แล้ว +35

    The hat physics are fantastic! If it actually worked this well, I'm guessing it just got cut for performance reasons?

    • @blake2697
      @blake2697 9 หลายเดือนก่อน

      I would assume something like that though it's really unfortunate. The hat even looks higher-poly and doesn't clip into the shield when you're just standing there. It probably came down to it not working as well as it seems to here.

  • @aellipsis
    @aellipsis 2 ปีที่แล้ว +4

    I can’t help but think of the old Japanese man who used to develop for Nintendo but his ideas were never heard out, is crying that finally his ideas are starting to see the light of day.
    That or there’s an old Japanese man that doesn’t give a shit because he got paid.
    Either way OoT is so bloody good, regardless of what it might have been.

  • @deanpaul3635
    @deanpaul3635 2 ปีที่แล้ว +2

    This is amazing to see! The amount of work put in between this and the full release, as well as to recreate it here is incredible. Thanks for sharing love to see stuff like this!

  • @Bannanawaffles2
    @Bannanawaffles2 2 ปีที่แล้ว +22

    Spent a good few hours giving all the maps a test on real hardware with my Everdrive. Just absolutely fantastic stuff.

    • @davidpyne6414
      @davidpyne6414 2 ปีที่แล้ว

      Playing on original Hardware is the best! Everdrive changed my Nintendo 64 life lol

  • @TIN_Tevlev
    @TIN_Tevlev 2 ปีที่แล้ว +4

    Turning into Navi is really similar to the beetle item from Skyward sword

  • @Ketorulz
    @Ketorulz 2 ปีที่แล้ว +5

    I think now with the giga leaks and the homebrew community fully taking advantage, it might be time for Nintendo to start taking a more embracing approach rather than being all legal and lawyer about these things. The cat's out of the bag, and what I would like to see more is permission to just allow these beta restoration or homebrew projects to flourish and realise we won't stop from buying your games, we just appreciate preservation of the historical past as well. People worked hard on your betas or restoration content too, they deserve acknowledgement and resurgence. I hope, really hope they allow it to flourish in the years ahead!

  • @RogueNinja501
    @RogueNinja501 2 ปีที่แล้ว +2

    Definitely would love to see more H4G content on this. Been following it since the beginning and your videos always seem to showcase the absolute best parts of it!

  • @Schwarzorn
    @Schwarzorn 2 ปีที่แล้ว +10

    I love that you can draw the sword without swinging. I always did backflips to do that. Haha

    • @D0NU75
      @D0NU75 2 ปีที่แล้ว

      but you can do that too in the original games

  • @0megaWarrior
    @0megaWarrior 2 ปีที่แล้ว +7

    This was so cool to watch! Something that really stood out to me was the Special Course definitely survived into the final build of Ocarina of Time as the Gerudo Training Ground and Dampe's Grave.

  • @seasaltcosmos
    @seasaltcosmos 2 ปีที่แล้ว +6

    god, i remember being 6 years old looking at the screencaps of beta ocarina, wondering what they were 🥺🥺🥺🥺 this evolution has been amazing.

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +15

    after all these years, after so many unrelated projects. one team comes through in the end.
    and it was for a legit restoration rather than trying piece together what the original game world could have been.
    good thing that over dump happened huh?
    i cant imagine what the rest of that missing stuff would be like, just as i never could have imagined what we saw
    be found. maybe someday a full version of that same build will be found, then we can see how far that whole version went.
    like would it a full game with an ending just with a lack of polish and consolidation?
    we may never know, but we have seen that its possible.
    and before the overdump i didnt consider it possible!

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 2 ปีที่แล้ว

      Unlike most projects from before, this one had a massive amount of data avaible, the last 3 years have been incredible on the side of Zelda 64, I keep wondering if we will be lucky and have even more stuff be stumbled upon once more for Ocarina of Time or maybe even Majora's Mask.

    • @ArcRay20
      @ArcRay20 2 ปีที่แล้ว

      @@Mangaka-ml6xo i recall hearing about this project BEFORE any of the leak or overdump stuff happened, so what were they working with before for info?

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 2 ปีที่แล้ว

      @@ArcRay20 it was mostly old screenshots, videos and a rather tiny bit of datas recovered from the different versions of OoT as well as a few things found here and there but it was nothing compared to what we got in the massive leak/dump/Beta cartridge.

    • @yourmum69_420
      @yourmum69_420 2 ปีที่แล้ว

      @@Mangaka-ml6xo where can i get the gigaleak and the script?

  • @michaelferdinand5229
    @michaelferdinand5229 2 ปีที่แล้ว +2

    I have to say what a trip you took me on with this video. How I truly miss the days of rushing home from school and playing this game for hours and hours. Love that they where able to put this together. It was a truly journey from the discovery of the data on cartridge to the data dump to the rebuild and final product. Thank you truly for taking us on a journey of childhood and nostalgia. I would love you to go into detail on all maps and maybe to a side by side comparison on what was in finished game and what they where able to build.

  • @camrongraziano1254
    @camrongraziano1254 2 ปีที่แล้ว +3

    This is incredible. Thank you deeply for showcasing this. I love this.

  • @CaptBurgerson
    @CaptBurgerson 2 ปีที่แล้ว +6

    I’ve been keeping tabs on this project and eagerly waiting since January. I’m so elated this is here.

  • @wesnohathas1993
    @wesnohathas1993 2 ปีที่แล้ว +7

    The hat physics are simultaneously really satisfying and very uncanny.

  • @GameOverJesse
    @GameOverJesse 2 ปีที่แล้ว +25

    another great video

  • @IvanKinkle
    @IvanKinkle 2 ปีที่แล้ว +1

    You can see where the seagulls in WW came from with that Link fairy transformation spell.

  • @andyibanezk
    @andyibanezk 2 ปีที่แล้ว +2

    “Now, enter my mouth!”
    Mighty funny our buddy Deku Tree.

    • @The_Moe_Szyslak_Exp_feat_Homer
      @The_Moe_Szyslak_Exp_feat_Homer 2 ปีที่แล้ว +2

      I'M BIGGER THAN YOU! I'M HIGHER UP THE FOOD CHAIN!
      GET IN MAH BELLY! - The Great Deku Tree

  • @dodgyhodgyo4
    @dodgyhodgyo4 2 ปีที่แล้ว +3

    Both this and OOT Decompiled being finished in the same year would be mad

  • @jcags
    @jcags 2 ปีที่แล้ว +10

    In other news, the Ocarina of Time decompilation is at 97%.

  • @supabass4003
    @supabass4003 2 ปีที่แล้ว +6

    It really looks like it was going to have really large maps, like Kokiri Forest was as big as Hyrule Field. Problem is that they ended up being empty, like a field.

  • @UnholyTriforceDelenn
    @UnholyTriforceDelenn 2 ปีที่แล้ว +10

    This was awesome, Tony! What I would really love is if you did a livestream of the final build, just basically starting from the beginning and going as far as you can before you have to end stream. I think that would be amazing, because then you could have a live discussion with chat about each area you explore, and look at specific points that the chat might want to see that you wouldn't be able to anticipate in a video.
    In any case, the more I see of this overdump and even the original demo video, the more I'm convinced that they rushed the finished product. Some aspects of the retail version just don't feel fully fleshed out and complete.
    What I would love to see Zel's team do is an extrapolation of everything that's been found into a finished, standalone game that is an alternate to the retail version, and just see how much different the game could have been! :)

    • @williammartin7267
      @williammartin7267 2 ปีที่แล้ว +2

      I second this for the livestream... its just great to grab a snack and just chill on your livestreams!

  • @wii58739
    @wii58739 2 ปีที่แล้ว

    This is really cool to see, awesome video!

  • @DONKEYKONG260
    @DONKEYKONG260 2 ปีที่แล้ว +1

    Tony and the Hard4Games crew deserves more love guys. Keep up the awesome work!

  • @omegaalfa4902
    @omegaalfa4902 2 ปีที่แล้ว

    Man!!
    This is history.
    I love that you showcase so cool content of what probably is the most important videogame in history
    I feel some shivers while watching this unseen version of one of the most iconic Hyrule renditions in history..
    Keep up the awesome work Tony.
    Regards

  • @chadwolf3840
    @chadwolf3840 2 ปีที่แล้ว +1

    wow. great video documenting this history.

  • @oldoldmeme
    @oldoldmeme 2 ปีที่แล้ว +4

    This is the most Hard4Games thing I've ever seen, love it.

  • @TheSecretProvider
    @TheSecretProvider 2 ปีที่แล้ว +2

    Been following beta N64 beta content since it's been coming out, so this is very cool. Feels very dreamlike to finally see these images in motion.

  • @agirlinsearchof9057
    @agirlinsearchof9057 2 ปีที่แล้ว +1

    The bit with the wild horses brings to mind Breath of the Wild. I wonder if they pulled that from the early plans for Hyrule Field?

  • @Snugboy
    @Snugboy 2 ปีที่แล้ว +4

    This feels like everything this channel has been leading up to. What a momentous achievement!

  • @nicholaszacharewicz693
    @nicholaszacharewicz693 2 ปีที่แล้ว +2

    This is some wild stuff... Incredible!

  • @metaltom2003
    @metaltom2003 2 ปีที่แล้ว +1

    @7:38 The original designs for the Kokiri Emerald, Goron Ruby, and Zora Sapphire are the musical notations for natural, flat, and sharp, respectively. Interesting!

  • @jstarrsounds
    @jstarrsounds 2 ปีที่แล้ว +1

    Definitely would love to see some more in-depth explorations of these locations!

  • @JohnnySkyward
    @JohnnySkyward 2 ปีที่แล้ว

    Awesome content!

  • @2soulzkilluminati135
    @2soulzkilluminati135 2 ปีที่แล้ว

    Great video yet again. Your channel rocks

  • @dayserlock9150
    @dayserlock9150 2 ปีที่แล้ว

    I've been watching you guys do the beta questing of this since back in the day. Finally what we have all been looking for is here! (I mean this demo I know about rhe leak)

  • @Midnight_Narrations
    @Midnight_Narrations 2 ปีที่แล้ว +3

    I’ve been waiting for this forever

  • @blazeuchiha2169
    @blazeuchiha2169 2 ปีที่แล้ว +10

    So nearly there to the holy grail of gaming! My 16 year old self is going nuts!

  • @AlexTheChaosFox1996
    @AlexTheChaosFox1996 2 ปีที่แล้ว +2

    If we can get a full reimagining of what could have been, I would be able to die a happy man.

  • @humanskull182
    @humanskull182 2 ปีที่แล้ว +2

    Tony "If you'd like me to..."
    All of us "YES!"

  • @jmillart
    @jmillart 2 ปีที่แล้ว +5

    This is awesome. Can’t wait till we see new coverage on Dark Hyrule Fantasy or the old Link’s Awakening 64 project.

  • @halami2149
    @halami2149 2 ปีที่แล้ว

    I was just looking back at the old maps again to refresh my memory, perfect timing

  • @Mote.
    @Mote. 2 ปีที่แล้ว

    Nice videos hard4games. 👍🏻

  • @benredfield6643
    @benredfield6643 2 ปีที่แล้ว +4

    Super interesting stuff! My little bit of speculation about the fairy transformation is that it would have worked something like the fairy spell from Zelda 2. It would have been used in dungeons only, possibly used to cross large gaps or reach things at a higher level. The restriction on it would have been that Link wouldn't be able to go through doors with it, or something like that. This would keep the player from roaming freely and breaking the level design. Given that a lot of this early stuff is them trying to work out how to translate 2D gameplay ideas into 3D, I could see the fairy being that kind of experiment.

  • @clemente3
    @clemente3 2 ปีที่แล้ว

    This was fascinating! I shared it with two friends

  • @your_stepdad
    @your_stepdad 2 ปีที่แล้ว +3

    oh my god this is absolutely groundbreaking… im gonna have to give this a go myself

  • @lightninglantz22
    @lightninglantz22 2 ปีที่แล้ว +1

    Bro, that Din's Fire is so much better than the final version!

  • @darklink4160
    @darklink4160 2 ปีที่แล้ว +2

    It is so crazy to see this become an actual thing and see a release so soon. I have seen a total of 3 or 4 of these projects fail btw. I have been a part of the hacking community since they started discovering glitches in OOT. It has been a long time. Special thanks to the OG glitch hunters for OOT. Glitcheygoomie, Hosma, Spinout, and Zeth.

  • @n64glennplant
    @n64glennplant 2 ปีที่แล้ว +9

    Lovely work Tony, really enjoyed kicking back and watching this one. The n64 development community is really heating up right now!

  • @AMDRADEONRUBY
    @AMDRADEONRUBY 2 ปีที่แล้ว +3

    Nice a new video about Zelda with the good old Tony!

  • @NintenDub
    @NintenDub 2 ปีที่แล้ว +6

    I wish you would've shown some comparisons to the retail version.i can tell stuff like the menu is different,but without really seeing it next to the retail, it's hard to tell just howwww different it is

  • @iceclkeyheart3060
    @iceclkeyheart3060 2 ปีที่แล้ว +6

    What i wouldn't give to turn this in a full play to start to end game, i bet lots of work went into it alreadly but goddman this is so cool and fun this counts as a brand new loz release this year imo

  • @tesha9138
    @tesha9138 2 ปีที่แล้ว +2

    I would be down for a full hack that's essentially the Breaking the Barrier of OOT where it's like an ominous unreleased cut version of the game. Lol

  • @wobblingpixels3921
    @wobblingpixels3921 2 ปีที่แล้ว

    Great video. The 90s nostalgia hit me hard with this one.

  • @panda7000
    @panda7000 2 ปีที่แล้ว

    Bro that’s a gem that you have, do the full game ! That’s amazing I am dreaming !

  • @edwin8808
    @edwin8808 2 ปีที่แล้ว +5

    The videos we enjoy, not boring reviews of indie games!

  • @steventouchton2508
    @steventouchton2508 2 ปีที่แล้ว

    Love this!!!! Brought me back to childhood wonder 🤔

  • @MERCHIODOS
    @MERCHIODOS 2 ปีที่แล้ว

    Ocarina of Time is my al time favourite game and I love when people recreate old beta elements of it because it show what the game could of been like a what if scenario.

  • @TRUESEPH
    @TRUESEPH 2 ปีที่แล้ว

    Never thought I’d see the day where stuff like this is available. Amazing. 👏

  • @RaposaCadela
    @RaposaCadela 2 ปีที่แล้ว +1

    These old areas look so primitive and lovely

  • @BonesAlexander
    @BonesAlexander 2 ปีที่แล้ว +2

    Having the hat move would of been so awesome in the final game.

  • @Buguese
    @Buguese 2 ปีที่แล้ว +5

    This is beautiful :'u

  • @fmpentertainmentmedley3338
    @fmpentertainmentmedley3338 2 ปีที่แล้ว

    U have earned my subscription!

  • @ocarinaofsociety
    @ocarinaofsociety 2 ปีที่แล้ว

    This is awesome!

  • @MegaCoolDrool
    @MegaCoolDrool 2 ปีที่แล้ว +4

    The most awesome aspect of this is just how many of these ideas made it into future games. I wonder why Nintendo felt they weren’t ready at the time; maybe a limitation of the hardware?

    • @diegomedina9637
      @diegomedina9637 2 ปีที่แล้ว +4

      Yeah. If you play the lost woods map on real hardware the game chugs like crazy

    • @WhiteWolfos
      @WhiteWolfos 2 ปีที่แล้ว +3

      The expansion pack didn't come early enough. Lots of things were shrunk and cut then recut and crammed together to fit into the game. They literally became masters of the craft especially the texture artists.

  • @The_CapedCrusader
    @The_CapedCrusader ปีที่แล้ว

    These preservation projects are crazy!

  • @legatomodi3522
    @legatomodi3522 2 ปีที่แล้ว +3

    Good idea with shadow spell. I always wondered what the other medallions did if they were used as spells. I theorized on uses alot, and I think it would have been cool if the spirit medallion let you possess statues like that one song did in wind waker and the staff of resurrection in twilight princess. It would be cool if that was when you could take control of Navi as well, cause it would simplify puzzles in earlier dungeons and make them too easy if obtained early, but if you get the power at the almost last dungeon as a kid and use it as an adult to get a whole new look at the place that helps you progress, it would be a natural motivation to then go back to the old dungeons and see what you couldn't before for gold skultas or pieces of heart or even optional equipment. And statues themselves are so prevalent in the spirit temple it would have fit thematically. I even wonder if it would be worth it to have link run into Iron knuckles before this as an adult with the hammer and have the hammer being essential to knock off their armor, so that when you fight one as as a kid you must possess a statue to break the armor open or something. It would make that fight more elaborate and a little more terrifying when you realize "holy crap! I can't use my hammer this time! What do I do?" . Or there could be a story element that has him actually possessing iron knuckles themselves, and he's not able to possess the last one cause it's not an empty shell cause Nabooru is inside of it or something. I wish the guys at Nintendo would of had the technical wiggle room to do all their planned stuff and things that could have been thought up but they did pretty awesome in the end with what they had to work with and what compromises they had to make to make it the game it became so I'm not about to hate on it.

  • @zer0sinder
    @zer0sinder 2 ปีที่แล้ว +2

    You can take out the sword without swiping in the retail version, you just have to tap the button lightly as opposed to pressing it down normally.

  • @mastatantvshow
    @mastatantvshow 2 ปีที่แล้ว

    Finally! now we had hd footage of spaceworld 97 zelda video!!!

  • @relo999
    @relo999 2 ปีที่แล้ว +2

    It's cool that levels seem to be build around just link, instead of specific young or adult link and also feel a lot more "2D".
    The whole cavern level might be simply some way to test the limits of the camera.
    Also beta Octorok's are the best octoroks.

    • @Refreshment01
      @Refreshment01 2 ปีที่แล้ว

      It's like the more "advanced" version of Grotos that appeared in Twilight Princes. Similar structure.

  • @nicholaslong4360
    @nicholaslong4360 2 ปีที่แล้ว

    I love this channel :3
    Cool to know other people are super curious about game development stages and directions that could have been taken etc etc... Have they done Resident evil 4 yet?

  • @samghost13
    @samghost13 2 ปีที่แล้ว

    What a Wonderful game this is i feel like a kid again. Thank you to all of you

  • @nintendo4life132
    @nintendo4life132 2 ปีที่แล้ว +15

    I want to try the game myself, having trouble input the files into the rom. Looks fantastic, young Link's hat looks short, needs to be thick and long. Wish my beta Poe was on there, that would been awesome.

    • @Stuffies2022
      @Stuffies2022 ปีที่แล้ว +2

      “Thick and long”💀

  • @SilenceManifests
    @SilenceManifests ปีที่แล้ว

    The Spirit Medallions giving you powers is such a good idea. I always thought it was a bit strange how when you are first given a medallion it says something to the effect of "it adds to your power" but we never see any real tangible effect until, say, the rainbow bridge at Ganon's Castle, or the cutscenes involving Ganon's capture... but even then, it is more the power of the released Sages, rather than the power that Link, himself, wields through the medallions.

  • @suikasuika4157
    @suikasuika4157 2 ปีที่แล้ว

    this is so awesome

  • @julzlbc
    @julzlbc 2 ปีที่แล้ว +1

    do them all dude, this is sweet.

  • @Weneedaplague
    @Weneedaplague 9 หลายเดือนก่อน

    I love what the gigaleak has given us, native sm64 and OoT is major for preservation not to mention making those games more memorable for people playing for the first time since they can actually see what's going on

  • @linkdude64
    @linkdude64 ปีที่แล้ว

    Incredible!

  • @terryferguson3996
    @terryferguson3996 2 ปีที่แล้ว

    Yo I never clicked so fast love it keep up the great work

  • @twiistcone9383
    @twiistcone9383 2 ปีที่แล้ว

    Ayo 10 hrs ago huh? Been waiting so long for this

  • @humanskull182
    @humanskull182 2 ปีที่แล้ว +3

    Did you name yourself jara? or do the npc's just say it?
    Amazing video. The amount of beta questing you guys suffered through has paid off.

    • @TheRebornExpert
      @TheRebornExpert 2 ปีที่แล้ว +3

      Yeah, I'm also wondering about this.

  • @SgtSega
    @SgtSega 2 ปีที่แล้ว

    Worth the wait!

  • @fortcats
    @fortcats 2 ปีที่แล้ว

    This is SO cool!

  • @16-bitmegapowered2
    @16-bitmegapowered2 2 ปีที่แล้ว +3

    Just played this for round an hour. Can confirm it working on original hardware flawlessly with my everdrive x7.

    • @Refreshment01
      @Refreshment01 2 ปีที่แล้ว

      So the hat with physics works on the original hardware. Would have loved to see how the more advanced Link shadowing that we saw in some pictures ran on the system.

    • @16-bitmegapowered2
      @16-bitmegapowered2 2 ปีที่แล้ว

      Yeah hat physics and everything. Honestly shame they removed it can't imagine it being that taxing on the hardware. It's a small but noticeable, certainly adds a bit more dynamic to links rather stilted character model and movements.