Geysers & Vents Tier List! (ONI: Spaced Out!)

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 63

  • @duende29
    @duende29 ปีที่แล้ว +40

    Chlorine got an additional use now that the Hot Shots update introduced Geotuners. Bleach Stone allows you to increase the temp and flow of water geysers/vents, and Chlorine + Squeaky Pufts is pretty much the only renewable source.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +9

      This is true! I will try and test it out on my current playthrough once I find some Chlorine vents (there are definitely some on the outer planets). We needed an excuse to set up a Puft ranch to go with all of the Puft beds and Puft statues anyways.

    • @machixius
      @machixius ปีที่แล้ว +3

      Unfortunately chlorine doesn’t produce a lot, but I am trying to do this. (However I think space POIs are better for this)

    • @pedrolmlkzk
      @pedrolmlkzk ปีที่แล้ว

      I think you can mine bleachstone in a poi

    • @theral056
      @theral056 ปีที่แล้ว +3

      New update introduced bleach hoppers. You can now make bleach stone with salt and a little gold. Turns out geotuning a salt water geyser is typically salt-positive (depends on activity cycle and output rate, but most are significantly salt positive). So salt geysers pretty much pay for their own tune up doubling their output with just trace amounts of gold to add, and having salt leftover to Geotune other geysers as well. Very very good. Water output essentially doubled when geo tuners were added, with salt being the easiest to make work.

    • @Sotanaht01
      @Sotanaht01 4 หลายเดือนก่อน

      I didn't realize this video was before Geotuning.
      With Geotuning in mind, Chlorine would be an A or B tier. While it doesn't produce a lot, it's still a very easy source of bleach stone to geotune water-based geysers with. Also, Saltwater is TOP tier. Salt can be converted into Bleach Stone, which with a little bit of extra Gold means the Salt Water geyser will geotune itself. Even better, the geotuning heats the salt water enough to turn it into steam, allowing you to skip the desalination step without needing any extra effort.
      Basically the only geysers I would consider Geotuning are the Water-based ones (which use Bleach Stone), Chlorine (which uses salt, usually less efficient than a Bleach Stone hopper though) and MAYBE metal volcanoes, but I generally find I have more metal than I do phosphorite especially with Wheezeworts consuming it.

  • @tregrenos8615
    @tregrenos8615 ปีที่แล้ว +23

    Speaking if radiation killing germs, when starting again after this latest update I moved all my shine bug eggs into a water-locked open room above my dupes early bathroom and never had to deal with infected polluted dirt of water. They just keep producing eggs to replenish themselves.

  • @Twinrehz
    @Twinrehz ปีที่แล้ว +4

    As a fairly unskilled player, I found the easiest way of dealing with carbon dioxide was to pump it off into space.

  • @GCFungus
    @GCFungus ปีที่แล้ว +25

    Interesting to hear your thoughts - I very much mostly agree with your picks. Personally I don't value the cool water vents as much as others because I never bother using them for cooling, preferring a standard ST/AT set-up. Also imo both oxygen vents are just D tier, 100g/s is so useless it's basically not worth opening. For the metal volcanoes, I think tungsten is the best as it makes unlimited thermium, and I would value iron next to make unlimited steel (although I understand your logic that these are already both on other planetoids). Of the rest I think Aluminium is better, and I wouldn't pick gold over the rest.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +7

      Fungus! Thanks for watching! I agree with these points for a tier list more focused on the late game experience.

    • @samedcibi3390
      @samedcibi3390 ปีที่แล้ว +2

      After a few maps, standard ST/AT set-up was really boring since it is go to method for everything. That is why I imposed on myself a run that avoids that setup as much as possible. I ended up using cold water went in multiple steps taking a certain amount and cooling farms until that body of water would go to certain temperature the recycle it to cool industry, after that it would cool steam in a reverse flow of water boiler for salt and polluted water. It was interesting and forced me to find alternate ways to manage temperature but it ended up being really power effective. Just a nice map run with self imposed restrictions.

  • @scisher3294
    @scisher3294 ปีที่แล้ว +9

    I tend to define “early game” as using any technologies before the Rad Bolt Materials Research Terminal. Once you gain some plastic and unlock the steam turbine, then you hit the mid game where you can control/shift temperature more readily.
    As a note on this teir list, I would say ALL the volcanos are “N/A” for the early game because you can not tame anything before acquiring plastic/steam turbine.
    As for the gold volcano, once I crack volcano taming, I love to make all of my airflow and mesh tiles out of refined gold so the dupes stay safe heat wise and tolerate the decor 😅
    Great explanation of your list 😎👍

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +3

      Thank you! I've had some early game success when I've been able to dump Polluted Water geyser output onto a Metal Volcano as the 30° C water has enough thermal mass to not boil under the typical geyser flow rates. You can then feed the Polluted Water to Pincha Peppers up to 85° C to remove it. You could do something similar with Cool Slush or Cool Salt Slush geysers if needed. These systems should work indefinitely if you have some storage tanks and automation with Thermo Sensors, but I don't think I ever got that far with them before switching to Steam Turbines. But this is a little niche and what you said is largely applicable as you do not always have access to these geysers.

    • @KernelFault
      @KernelFault ปีที่แล้ว +1

      To me, mid-game happens when I have a couple of atmo suits and a couple of dups who have the skills to wear them. Once that happens, my priorities change and my play-style changes. You (usually) can't have plastic until you crack open the oil biome and you can't easily enter it without atmo suits.
      Once I have atmo suits, it is a mad dash to collect all the lead I can to build a power conduct to the solar panel array that is now worth building.

    • @Vortex-zb6be
      @Vortex-zb6be 10 หลายเดือนก่อน +1

      You can use magma dripping to melt rust at 100% for iron early game if you have none.

  • @michielbaird
    @michielbaird 10 หลายเดือนก่อน +2

    Coming in a year late, I think the sulfur geyser was done dirty. The sweetle grubgrub loop is insane! At lease A tier for me even S, with a metered conveyor cooling it is actually pretty easy.

    • @erisia_gaming
      @erisia_gaming  10 หลายเดือนก่อน +1

      Yes, as I later discovered, taming Sulfur geysers is quite easy with the setup from th-cam.com/video/30X_ljAzC3Q/w-d-xo.html, and now that I've figured out how to handle Sweetles and Grubgrubs in th-cam.com/video/NjkEP_kmaO0/w-d-xo.html, I think I would bump this up to A-tier, assuming you can handle those builds. I still think the S-tier geysers are more impactful overall, as the quantity of Water and ease of use from the Water Geyser and Polluted Water Vent is too good to pass up, and the Gold Volcano is so easy to tame and solves so many early issues.

    • @michielbaird
      @michielbaird 10 หลายเดือนก่อน

      I've mostly replaced conveyor shutoff with metered conveyors, since you can meter it at the average rate of the geyser you are pretty much just calculation the length of your cooling loop for a very small amount of of mass. And it just spits out material constantly.

  • @dr.chimpanz.1324
    @dr.chimpanz.1324 4 หลายเดือนก่อน +1

    I adore volcanos, i always make a geothermal power setup at have that as my steam room, when the room gets too cold, magma. Its awesome. When i first started i struggled to make enough heat to keep steam rooms hot enough to boil my polluted water and salt.

  • @shanelawrence7438
    @shanelawrence7438 4 หลายเดือนก่อน +1

    Now that geotuners exist, you can use it to increase the output of a salt geyser, use a bleachstone hopper to use a small amount of gold and the salt for bleechstone for a feed back loop. With the bonus heat it spits out raw salt and 195 degree steam, perfect for turbines. It ends up being more worth while but higher set up cost than the pure play water geyser

    • @erisia_gaming
      @erisia_gaming  4 หลายเดือนก่อน

      Yes indeed! I've actually just released a detailed video about this whole process! You can find it here: th-cam.com/video/BtrLl5BSDJc/w-d-xo.html. Very powerful. I ended up ranking that geyser S tier in terms of Geotuning priority here: th-cam.com/video/FQQCPymLuZo/w-d-xo.html

  • @steeneugenpoulsen8174
    @steeneugenpoulsen8174 ปีที่แล้ว +1

    NatGas is for food production then power, not easy to balance food/power production as there is not really a consistent way to allocate resources, so I would go for food production early game, happy dupes is better dupes. Hydrogen is for rocket fuel.

  • @Spoonwood
    @Spoonwood ปีที่แล้ว +2

    Interesting video. I think I agree that on Rime a polluted water vent is better for plants than for oxygen and hydrogen production. At least early. But, I disagree about using a polluted water vent for electrolyzers in other cases. I've played make full rodriguezs with counterflow heat exchangers (snaking radiant copper pipes over the gas pumps, the electrolyzers and the hydrogen pump). The temperature of the gas coming out of the pumps? With the input fluid still at 86 F, I see in a cycle 203 save on a base game Terra map with 16 duplicants, 89.8 F for the left oxygen line, 94.7 F for the central oxygen line, 89.9 F for the right oxygen line, and 98.2 for the hydrogen gas. I spot some temperatures above that along my central ladder area, and the rodriguez has no insulation and is near a chlorine vent. So, it seems that the whole system is even slightly cooling things! And it has a fair amount of wiggle room to keep things at a reasonable temperature for growing wild thimble reed plants in my central ladder chamber.
    Plants? Sounds like polluted water better comes from an algae distiller to me at least for some of them (not sure about if slimelung would transfer to pincha peppernuts?) when you have the slime would be better.
    But, the polluted water vent is very useful either way, no matter which is better.
    Edit: I will also argue that a carbon dioxide geyser and carbon dioxide vent has a hidden use. As I think you recall, if you want to get rid of carbon dioxide, the conventional way involves a little system involving a carbon skimmer and a water sieve in some sort of loop. The water sieve outputs polluted dirt. But polluted dirt offgases polluted oxygen (or could get composted). Thus, a carbon dioxde geyser and carbon dioxide vent has potential use for more oxygen or more dirt. Of course, this assumes that one has filtration medium to make use of that gas.

  • @mikeysheep5380
    @mikeysheep5380 ปีที่แล้ว

    Notes:
    Leaky oil fissure is best used for a tiny bit of starting oil or for the final 0.0001 g/s that 3 oil wells (3.333 g/s each) will need for 1 KG/s. potentially more if you have more oil wells
    Niobium volcano is really hard to tame, but it can be done. it is mainly for making sure you can have some thermium if you lose all the base niobium to, like, the bottom of the magma biome and are not going to put up with getting it back
    you can run a bit of pufts (might be preferred wild ranched) in the infectious pO2 vent
    Volcanoes can be used for igneous rock, power, petroleum (and maybe even sour gas?) boilers
    You don't need to increase the temperature of a regular steam vent to use turbines with the output
    the cold version of the Nat Gas vent exists, but I don't think it's implemented, so it was ok to skip it
    Cool salt slush geyser. you forgot about it
    does oil well count?

    • @duende29
      @duende29 ปีที่แล้ว

      Petroleum boilers need more than 0.001g/s and 3 oil wells. The oil wells stop producing when the natural gas is being released, leaving gaps in your oil pipeline which can cause problems in your heat exchanger. But your point stands.

  • @commonsense-og1gz
    @commonsense-og1gz ปีที่แล้ว +2

    overall, i liked this, however, i disagree in some heavy areas.
    the chlorine vent is not D level. chlorine is used in 4 separate fields
    1. to grow salt vines for rust deoxidizer oxygen in areas with rust biomes. one vent completely cancels out the consumption of salt.
    2. to support squeaky pufts. one vent supports 2 squeaky pufts, which one consumes 30kg per cycle and deposits bleach stone with 95% efficiency, or 28.5kg, which is enough for 57 waterweed plants, or 114 waterweed from both pufts combined. the puft prince can support up to 6 plants
    3. inflating large areas of maps for drecko ranching, or balm lily seed farms for pacu.
    4. liquid chlorine for gas grass growing.
    magma volcanoes: i would place on equal levels with water. petroleum boiling and sour gas are musts for most colonies, due to a base colony being able to use more than 10,000 kw of power, much of which comes from aquatuner cooling of those steam vents and geysers. the water is important, but it's use can be reduced quite a bit with hatch ranching vs plants, but you still need automation, which takes power to utilize.
    hydrogen vents: due to the heat they produce, you can surround them with metal tiles, and build a steam room with steam turbines. as long as you have tempshift plates with gas pumps overlapping them, you can get the extra power from the heat, which i haven't tested, but would not be surprised if they produce more power than the natgas generators, when fully used.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +1

      Thanks for the feedback! I think I may have been slightly too harsh on Chlorine vents, as even having a single Squeaky Puft in a ranch early on could be handy for ensuring you can make Waterweeds. Less useful early game but important later if you want to make Frost Burgers or Mushroom Wraps. For the volcanoes, I agree that long term the heat is very useful, but it's not something you can really use early game. I made this tier list based on which geysers/vents I would prioritise getting up and running as soon as possible. This is also why I ranked the Hydrogen Vent slightly lower than the Natural Gas, as you need to get to Steam Turbines for them to become more useful than a Natural Gas Geyser, and thus I would prioritise getting the Natural Gas Geyser up and running first.

    • @commonsense-og1gz
      @commonsense-og1gz ปีที่แล้ว +2

      @@erisia_gaming chlorine vents really shine on asteroids with no salt biome, like the badlands or the folia cluster, early game where there is no salt biome. i ran a previous colony on folia, and relied on the chlorine vent there to keep my o2 going.
      also, i have heard that using salt vines allows you to produce sand, via table salt production. maybe this would be an interesting way to go about it.

    • @scisher3294
      @scisher3294 ปีที่แล้ว +3

      @@erisia_gaming commonsense’s write up is all correct for mid and late game usage, but I still have to say chlorine is a difficult and hazardous vent in the early game, so I still stand with D tier for early game (which is what your video is focused on, early game usage).

    • @scisher3294
      @scisher3294 ปีที่แล้ว

      Great write up Commonsense 👍. I have actually never played a run with rust oxidizers, so I never even remember to consider those. I’m glad you pointed it out for my recollection.

    • @commonsense-og1gz
      @commonsense-og1gz ปีที่แล้ว

      @@scisher3294 rust deoxidizers are really good; they put out less o2 than electrolyzers, and can't be used to power a spom, but they give 400g/s of iron ore, and have only a 60-watt power requirement.

  • @ryanbeyer9078
    @ryanbeyer9078 ปีที่แล้ว +2

    in my experience, you need at least 2 chlorine vents to sustain a single squeaky puft

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +1

      Yes, the output is very low compared to the Puft consumption. Tbh I think they should buff the Chlorine Vent's output rate to make them a bit more useful in line with the other geysers, considering how much Bleach Stone is needed for Geotuners now.

  • @BasovMichail
    @BasovMichail ปีที่แล้ว +1

    Cool Steam Vent tamer energy-positive is already working and output 2.4Kg 95C water. P.S. Most expensive material: just 400Kg steel.

  • @NatanStarke
    @NatanStarke ปีที่แล้ว

    Polluted water, iron and gold volcanos are by far the best ones. Followed by tungsten and niobium.

  • @elickson7340
    @elickson7340 ปีที่แล้ว +3

    I mostly agree for early game except with cool steam vents, usually I ignore them as they give way too little water and are useless for power, but I do combine them wirh other water geysers if I do not intend to use their cooling power and just oxygen production

  • @verticus3460
    @verticus3460 ปีที่แล้ว +1

    Omg i didn't know u made youtube vids. I saw you in Maxx's stream a bunch.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +1

      Us ONI nerds have to stick together! :p

  • @Davionious
    @Davionious 7 หลายเดือนก่อน +1

    There are ways to make infinite lime and infinite carbon so an iron volcano means infinite iron which means infinite steel. That's S Tier all day.

    • @erisia_gaming
      @erisia_gaming  7 หลายเดือนก่อน

      Yes, although the sustainability is more relevant for late game than early game. I'd still rather find a Gold Volcano first as they aren't guaranteed, they produce much less heat, and you can always find Iron Volcanoes in outer space if needed.

  • @suyogv8235
    @suyogv8235 ปีที่แล้ว +1

    just curious: is there a problem with using regular hatches and feeding them sand? cuz apparently you can farm out salt and convert it into sand.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +3

      You can feed Hatches Sand if you have a lot of it. The average Salt Water Geyser produces about 0.21 kg/s of Sand once the Salt Water is processed at 7% concentration and an average Cool Salt Slush Geyser produces about 0.45 kg/s of Sand once the Brine is processed at 30% salt concentration. This is enough Sand for 0.9 individual Hatches and 1.93 individual Hatches respectively. This is compared to the typical Volcano producing 1.1 kg/s of Igneous Rock for 4.71 Stone Hatches, and some seeds have over a dozen Volcanoes, so large amounts of Stone Hatch ranching can be feasible on certain maps. But you would need 4 Cool Salt Slush Geysers or 9 Salt Water Geysers to run a single regular Hatch ranch. So I think such a setup would struggle in the long term unless you crushed the Igneous Rock into Sand anyways. And at that point you might as well use Stone Hatches for the better Coal production rate.

    • @suyogv8235
      @suyogv8235 ปีที่แล้ว +1

      @@erisia_gaming damn thanks, that's super useful, I'll extract the igneous rock from my minor volcanos. Thanks!!

  • @theeraphatsunthornwit6266
    @theeraphatsunthornwit6266 5 หลายเดือนก่อน +1

    Remind me of how many of my guys got hurt and or die by the so called COOLED steam vent

  • @michaelsotomayor5001
    @michaelsotomayor5001 ปีที่แล้ว

    Gold is a great geyser but if you can tame the niobium properly.. same decor bonus and +500 c ? i forget how much it is.. basically the best geyser ever. If properly tamed you can get tons and tons so quickly.

  • @jeivalien7253
    @jeivalien7253 10 หลายเดือนก่อน +1

    Man, they REALLY need to buff oxygen vents. They're soooo bad.

  • @KernelFault
    @KernelFault ปีที่แล้ว

    IMO having almost all metal volcano on the same tier is 'almost' pointless. Cobalt needs to go down a tier as it has no bonuses, unlike all the other metals coming from volcanoes. Having major & minor volcanoes on the same tier is also not very helpful. In the few number of games I've used volcanoes, I've only made petroleum boilers. I didn't need much heat, so I would rather deal with a minor volcano. That means I would put the major volcano down a tier.
    I personally have only used a tiny bit of chlorine to disinfect. So I find a chlorine vent to be almost useless. The times I do have a chlorine vent, I box it up and pump the output to a canister filter. That makes dealing with chlorine a little bit easier & I can pump all the rest of it into space without concern. I would add an F tier and put it there.
    I personally have only had leaky oil fissures span in annoying places. Too much work to cool and/or pull the resources out of them. If you are going to deal with crude oil, you probably have 3+ oil reservoirs already. That would fill a pipe and you would be hard pressed to deal with more crude oil than that. I would put it in D.
    Natural gas vents are tough. I would agree having 1 it worth an A, but they move higher if you get more of them. I would say 3+ natural gas vents would go into S. The infrastructure is the same with 1 or 3, and 3 will give you power coming out of your ears. Plus you can easily burn off the gas from petroleum manufacture before you move into drecko ranching or a petroleum boiler.
    Where the niobium volcano spawns makes it useless. You could tame it, but the effort would be gigantic. All you need to do on that asteroid is dig down, collect a shovel full of niobium, and never come back. I would give it an F.
    The tungsten volcano isn't necessary. Nobody needs that much tungsten. Nobody needs that much thermium. With that being said, if it spawns in a location that is easy to get to, and you are already setting up some production there, it isn't hard to tame it. It is nice to have altogether too much thermium. I would give it a C. Not necessary, but oh so wonderful.

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว

      Thanks for the feedback! I agree that Cobalt volcanoes are worse than other metals due to the lack of bonuses, but I think the differences between metal volcanoes are minor compared to the differences between the other geysers. I would rather have a Cobalt volcano in the early game than the others in B tier, for instance. I think Gold volcanoes are substantially better than the others for the early game as the heat energy output is so much less, to the degree you don't really need Steam Turbines to cool them, and the metal gives a substantial Decor bonus too. Chlorine I mostly find useless but I am finding that the addition of Geotuners and the amount of Bleach Stone they require can potentially make the Squeaky Puft ranch worthwhile for getting a little extra Water out of your other geysers. All things considered I think I would still put it in D-tier for now.

  • @michaelsotomayor5001
    @michaelsotomayor5001 ปีที่แล้ว +1

    have you noticed the "late game" things really aren't that impressive. I can do everything using gold, iron, steel and aluminum. Everything can be done. From sour gas boilers to melting regolith. They really need to make "late game metals" feel much more rewarding of an experience. As for now it's only used for nothing really. Tungsten wires = tamed niobium volcano.

  • @nemtudom5074
    @nemtudom5074 ปีที่แล้ว +1

    4:00 And you're going to get 95C oxygen

    • @erisia_gaming
      @erisia_gaming  ปีที่แล้ว +1

      Yes, but cooling the Oxygen is quite easy as it has a much lower Specific Heat Capacity than the Water used to produce it. You can either cool the Oxygen directly with a liquid pipe or just run a coolant pipe through your base and it should be fine either way with a relatively low amount of coolant.

  • @alexhardcastle8599
    @alexhardcastle8599 8 หลายเดือนก่อน +1

    Where's your bag matt?

  • @gizel4376
    @gizel4376 10 หลายเดือนก่อน

    honestly, i just launch my first rocket by having 5 duplicant breating

  • @MrOskar1
    @MrOskar1 ปีที่แล้ว

    Good idea but I feel it's too slow

  • @Kriegstmeinennamennicht
    @Kriegstmeinennamennicht 6 หลายเดือนก่อน

    this list makes no sence, in ONi you are dependent on youre infinite vents and geysers
    you really cant put a tierlist on them... i only agree that the carbon and oxygen ones... kinda useless, much better ways off geting the resorce
    off course you can go on rocktes and farm the clusters butt thats more like endgame

  • @thatunconsciousguy9306
    @thatunconsciousguy9306 ปีที่แล้ว

    Paddy Pimblet looks terrible....