I'm surprised how little views this video has, it's really informative and I like how you explain WHY you do something, not like a lot of tutorials that go over how but in the end teach you nothing except a very specific solution to a very specific problem, which won't be as useful in the long run.
Unfortunately that's what most want. Short, quick and only for their situation. And since my videos tent to be longer, people don't click them as often. Also ofc I could do a better job with thumbnails. And thank you for you kind words, best of luck with unreal :)
i am trying get two childs character in scene but the hitActor return me just an or another, if the two childs start game within of the sphere trace return me just the second child 02 i want the two childs be add to my array but this never work why??
I'm set up line trace by channel and trying to detect hit on my AI, I set up Capsule Componet from AI exactly the same but it won't detect hit. Can someone help pls?
can you use something like continuous trace? iam using this for detecting FlashLight, it collide once and than you must switch flashlight to off and on to detecting it again :/
@@draicor no, I need a line trace for a bullet being fired, but It's too small of an area to hit the target for this particular gun unless you are a sharp shooter.
@@derf0007that would be a sphere trace traveling along a line. That would effectively be a cylinder/capsule scan from one point to another. Line trace is only a single vector line
I'm surprised how little views this video has, it's really informative and I like how you explain WHY you do something, not like a lot of tutorials that go over how but in the end teach you nothing except a very specific solution to a very specific problem, which won't be as useful in the long run.
Unfortunately that's what most want. Short, quick and only for their situation. And since my videos tent to be longer, people don't click them as often. Also ofc I could do a better job with thumbnails.
And thank you for you kind words, best of luck with unreal :)
This video helped me when needed most! thank you! the information helped me apply the knowledge given to fix my sword tracing issues.
Thanks for making this tutorial man, really really good content!
i am trying get two childs character in scene but the hitActor return me just an or another, if the two childs start game within of the sphere trace return me just the second child 02 i want the two childs be add to my array but this never work why??
I'm set up line trace by channel and trying to detect hit on my AI, I set up Capsule Componet from AI exactly the same but it won't detect hit. Can someone help pls?
Exactly what I was looking for. Thanks man
So freekin helpful! Thank you
so if i drag off of "Out Hit" into a "break hit result" off of hi actor to actor has tag it should tell me if i hit the specific actor?
can you use something like continuous trace? iam using this for detecting FlashLight, it collide once and than you must switch flashlight to off and on to detecting it again :/
awesome video, really helpful
Is there a way to make my line trace thicker? I mean can it have a wider diameter?
thats what the sphere trace with a small radius could be used for.
@@draicor no, I need a line trace for a bullet being fired, but It's too small of an area to hit the target for this particular gun unless you are a sharp shooter.
@@derf0007that would be a sphere trace traveling along a line. That would effectively be a cylinder/capsule scan from one point to another. Line trace is only a single vector line