A thought occurs all the stuff i've worked on the line trace just needs to hit & not go through. But what about a FPS game with say a sniper or high powered rifle, Wondering how you do that I assume you just don't block it or do you re-trace from impact point to give diminishing returns on impact e.t.c. hope that makes sense as its just off the top of my head.
Well explained! Thanks.
thank you i was need this information ❤
A thought occurs all the stuff i've worked on the line trace just needs to hit & not go through. But what about a FPS game with say a sniper or high powered rifle, Wondering how you do that I assume you just don't block it or do you re-trace from impact point to give diminishing returns on impact e.t.c. hope that makes sense as its just off the top of my head.
it uses multiline trace and you make use of the overlap trace reaction. I did a how to on this too
the music is a lil distracting