honestly I don't see why they don't just rerelease gacha games with a offline patch and a few tweaks for a few extra dollars on pc, I mean just seems like a waste to just make a bunch of content for then game, release something online only, then just delist it and shut severs down. I'd like it if they made like an offline patch or offline version available to buy/download for a few freedom eagles (or insert currency here) instead of just taking down the servers forever with no way to ever play the game again. I mean hell just letting people host their own servers for the game is enough.
I agree 100%, this however depends on the gacha game. There is a gacha game by the name of Megaman X dive that shutdown and was re-released as it's own game (The 1st time I've even seen a gacha game live past it's server shutdown) The gameplay and progression of that game however is very heavily compromised due to the fact that it was designed from the start to be a gacha, despite several tweaks made to it. In short, while I would love to see gacha games live past their shutdown and some genres would transition easier than others, the fact that this games are fundamentally designed to work as a live service that has to constantly keep printing money really screws over the transition to an offline version like it did for Megaman X Dive. A real shame :(
@@HenriqueRJchikiunfortunately that just isn't the norm, X Dive is just a rare gacha game that have this special treatment most gacha game and even live service game in general would completely die once they stop being supported, if lucky they will live on in private server but that just it
The reason is money, While normal game + DLC(season pass) is about $120, and their all in one ultimate version is $60 in 5 years later.. Gacha game operate on a different margin, whales spend $500+ to pull a SINGLE COPY of a character per patch(2~4 weeks). newer gacha game need 6+5 copies to "max" a character. player would have NO incentive to pay and if they can get the entire game for $100 5 years later.
To me, one of the craziest things the Global team did for this game was announce EoS, AND still accept in-game transactions??? Like... wanting players to cash on a game doomed with a 3 month life is honestly WILD. The messily shuffled event schedule, the countless bugs, etc etc... What a mess.
@@Mandango The Global team is not responsible for anything other than management and translation. The English port was delayed by a year, but the reason it fell through in such a short period is bad management on the Japanese side who ended SIFAS and SIF1 in order to export all their money and resources to SIF2. The JP side mandated that the Global team collect money via in-app purchases, so even if they did think it unreasonable, they had no way to protest because they're getting paid to release the translated app to make up for Bushiroad's bad management lol
i played the original LLSIF for 7 years, and was a big fan of love live! as a whole. its a widely known and popular franchise in japan still, i think. to see it go like this is heartbreaking. when they killed LLSIF1 for the release of 2, they didnt even let me transfer ANYTHING i've gathered and achieved over the years (that function only worked for jp players). i know not everyone care about the gacha system, but just to show how lazy and batshit insane the devs got, listen: they kinda stopped drawing new cards for characters completely. just slapped screenshots from the anime and sold it!!! WHAT!! second, the events with freebies stopped. third, when new cards /were/ being drawn, they were all labeled as "ultra mega rare limited dont miss out or its gone forever!!!!", each new card powercreeping the others. llsif, despite being a literal veteran, was falling behind any other rhythm game and getting... outdated. the competition they tried to pull with LLSIF2 (or ALL STARS) is just so... sad, man. there's no games left to the love live! name. its all gone.
I feel exactly the same. Love live was the king gacha franchise back then. I played SIF1 for most of its runtime, had amazing memories from it and a lot of dedication for the franchise. To me, it all started to go downhill once they stopped releasing sets and began to just pump out pair URs, and it was over for me once they started recycling old art. I still came back a few times for the actual godly rhythm gameplay, but a gacha honestly dies once it stops releasing good cards. Once you can feel that the devs only want your money and the soul is gone, you move on to other stuff. I was completely heartbroken when I found out we wouldn't be able to transfer anything from 1 to 2... and excused it with GDPR or something. I find that completely insane. If nothing, they could have at least released a webpage for the old card albums or something like that, so you could come back to it for the memories. I so desperately wish they would at least just release the old beatmaps as a one time pay offline app or something like that. I'd buy that, I wouldn't even think twice.
@@Amacherasuthing is SIFAS was not a rythm game it was an "RPG" iirc that is heavily dependent on gacha. When SIFAS was initially announced most of the playerbase thought it was SIFAC on mobile but turns out it wasn't
it's still crazy to me how Love Live shut down *2* games in favor of SIF2, and it didn't even make it to a first anniversary. It seems like they prioritized making the gacha as predatory as possible over making a game people actually want to keep playing.
Honestly the warning signs were there imo, near the end of SIF they got rid of sets and started going crazy with limited URs that were usually just promo art slapped on to a cheap looking background. They also got rid of birthday stepup boxes and instead replaced them with the limited scouting boxes. In SIFAS it was more obvious such as the crazy powercreeping and the entire party ur fiasco. Another thing that pissed me off is how SIFAS introduced 3D mvs - it was my favorite part of the game. When they announced that SIFAS was being shut down a lot of fans assumed that these mvs would be implemented into the game and it was a tradeoff I was willing to accept. Except you know, they never did.
Just to comment, JP on release was super buggy, nearly unplayable, and the first few multi-player events had constant disconnect issues, which the people waiting for global such as myself expected to be fixed on global release, not only they weren't, but we had a lot of visual bug and untraslated text for a good time lmao
@@ayngrand3212 Honestly idk, I was so fucking tired of the game barely working on JP I left around the time of the first Score match, and on GL I only downloaded that shit to use my transfer codes for SIF 1 and SIFAS LMAO
was going to say this too- only played on jp servers and they were abhorrent. ive played tons of other games on jp servers and they weren't nearly as bad, so it wasn't a connection issue. the game itself felt so slow.
the impact lovelive! had on idol culture as well as mobile gacha game culture is unreal, paving the way for so many of the gacha-based rhythm games today. i’m a long-time fan of the franchise that played the original llsif on and off since its global launch, even creating a japanese apple id as a kid to be able to download and play the japanese version, too. the lovelive franchise was huge in western anime circles and an even bigger deal in japan. it’s so depressing to see a titan and trailblazer that inspired so many beloved titles today be reduced to cheap cash grabs and vapid reboots. part of me hopes and prays for another strong game title in the coming years to “redeem” the lovelive! franchise, but the other part of me is mourning the death of a beloved childhood memory. sorry for being an essay andy lol, i get sentimental for my silly aidoru girls great video, by the way! definitely a topic that should be discussed in both the gacha and rhythm game circles as a lesson of what absolutely *not* to do.
No no I feel you my guy. I may not a SIF player itself as I suck with rhythm games but I was a big fan of Muse and adored Aqours and LL franchise was just a big part of my teenhood and actually what paved a (former) lead artist of Arknights the way to go pro. Man the good old times when weebs were having civil war of Lovelive! Vs IDOLM@STER lol I was heartbroken when LLSIF announced its EOS but at that time I just felt they were trying to get with the time and was optimistic LLSIF2 would carry the legacy of predecessor. BOI OH BOI WAS I WRONG! It's just so heartbeeaking to see this once legendary franchise fell so high from grace. Fucking hell IM@S still somehow survive and evolve well despite bot much presence in western fandom, and they're under Bandai Namco the worse anime IP holder you can get!
@@fz_dracohart1255Which AK lead artist is it? This is the first time I heard how they were inspired by Love Live. I only remember Hai Mao as one of the lead artists and how Kal'tsit used to be his OC before becoming an actual character
@@Giovansbilly the artist @coneyrivard or Heixiong Heitu (can't type the hanzi for their name ugh) was a prolific Lovelive! doujinshi artist known for their Nico/Maki and Eli/Umi works. They're the original designer of some of the most iconic operators like Texas and the whole Penguin Logistics faction, Lappland and Mostima. Though they aren't as active as they used to in Arknights ever since being the lead artist of Ex Astris, and ngl I'm kinda worried of the quality of upcoming Lappland Alter because of this
6:37 hilarious that you mention this, because early into the first SIF's lifespan, you could only "idolize" (limit break) a card with a duplicate of that exact card. they eventually made a system where you traded in unwanted cards for "Seals" to use for LBing instead, which got streamlined in SIF2 into the lightsticks.
and of course, the best part of the dupe mechanic: getting 27 copies of pool honoka to feed 1 honk to another honk to get level 3 skill and then feed that level 3 honk to a level 1 honk for a level 4 honk which is where the skill increase from dupes was calculated to peak times 9 for a full team of level 4+ pool honks just in time to top the score ranking of an event in 2017
*The original Love Live: School Idol Festival game lasted as long as it did because it WAS big, it was the first "mainstream" idol gacha game.* When you play other idol games post-2014 such as Starlight Stage, IDOLiSH7, Tokyo 7th Sisters, I-chu, etc, people *will* compare it to Love Live. Adds that among the examples I mentioned, only Love Live is the one that's actually localized to English. I'd dare say the popularity of Love Live back then is the same as how popular Project Sekai is today. But it didn't take long for other competing idol gacha games to catch up, Starlight Stage introducing 3D MVs and fullscreen card artworks amongst many things, Bang Dream actually having a localization and having cover songs, stories that people care about, and multiplayer, etc. Love Live didn't capitalize on that with their main rhythm game (not counting spinoffs like SIFAS and the arcade game), its main appeal stayed the way it has since 2014 (you play for the music and cute idols, not much else), not to mention the new idol generations they added weren't as popular as Muse and Aqours was. Naturally, the announcement of a sequel game could've been their perfect chance to freshen up the game's decade-old engine, add more new features that weren't in the original game and catch up with the standards of current idol games like Project Sekai/D4DJ/Ensemble Stars Music, but they didn't. It's sad, but as big as Love Live was, the downfall of School Idol Festival was mainly due to their failure to catch up with how fast idol games have changed over the years since their first impact in 2014.
Regarding the cash shop not being closed, I think it's a shame you didn't mention their final banner. They ran a "Thanksgiving" (more like "Thanks for playing") banner between May 20-31, with a UR drop rate of 50% (yes, FIFTY percent). Free gems (earned through gameplay) can only be used once a day on a 10-pull (3000 gems), but paid gems (obtained through the cash shop) had *no spending limit*. (Plus, the 1-pull option is also only available with paid gems, once a day for 300 gems.) I'll let y'all decide on how awful that is.
wait, did SIF2 have a spending limit on free gems in general, or just for this special gacha? as someone who played SIF1, i was able to pull however much i wanted, same in SIFAS when that was still up...
They did the same scouting (though not with all the bday cards included) on JP before EOS, well after no one could buy gems anymore. Absolutely stupid to lock scouts behind paid gems right before EOS. I also can’t believe the cash shop was still open…
@@turntapeover5749 It makes it worse IMO. Knowing that the game is about to close, and the last chances to (10x more easily) get UR cards are behind a paywall, I'm sure tons of whales have spent money to bypass that one-10x-per-day limit. Also, having pulled from that banner myself (3 times, completely F2P), I can tell you that the feeling of seeing 7-8 URs appearing at once is SUPER addicting.
In a way, SIF2 was a massive change from SIF1. The game went from taking less than 3gb of storage space to taking over 10gb. For a game that doesn’t even have 3dcg.
and somewhat unoptimized, i used the lowest setting possible amd crashes always happen every session, not as awful as Apex Legends but it is still bad when it comes to optimization
as a fan of love live since like 2015, i can say that the community was not happy with SIF2 with the quality of it not being any different from the first AND it made them shut down their other 2 games that people still loved (SIFAS and SIF1). seeing all the bugs, the translation errors, and etc. was just really heartbreaking and i couldnt really be sad about this game shutting down too
This feels like a contractual obligation, like it was suppose to launch earlier or something but contracts said it had to launch, just didn't say for how long.
The reason for the transfer codes is because people will play on the same account in order to tier events. Project Sekai locks the number of transfers you can do once you hit tier 1000 to try to prevent this but people still find a way around this.
@ketsura3618 basically, different people will log into the same account to get higher ranks in events, which give them more rewards. by locking how many times people can transfer accounts, they can prevent one account from getting a lot of rewards just because the owner has a lot of friends willing to play for them
hello! here to clear something up real quick, filler refers to plays who join a player's private lobby to help them tier, since being in a lobby of well-performing players leads to far better scores and menu times than playing with bots or public lobbies. account sharing is frowned upon by most tierers and certain games may also ban players who share their accounts for tiering.
@@Kimarnicit was very veeeeery playable without paying. Like I still got pretty cards and played a lot and I loved the songs, I had the full experience with the free tickets and everything and was very satisfied with my cards and scores. It was a very fun and challenging game. Played it for about 8 years.
What's worse is, SIF1 was already performing quite well, yet they shut it down for SIF2, only for it to EOS within a year. Imagine this, shutting down a game that has been running for 10 years and was quite proffitable only for a game that failed and shut down in 1 year. It's extreme stupidity. Not to mention, in the Mobile market, Love Live was one of the first games in the genre and the only other competition it had back then, the Idolmaster, didn't even have a Global version. Nowadays, there's a lot of mobile Gacha rhythm game but when it first started, it was either Love Live or Idolmaster, and nothing else. How they managed to fumble such a game is just astounding. Also, D4DJ and Bang Dream are also from the same company so it's not like they're lacking in experience either in running a more modern Gacha rhythm game. What's worse is, before this, they already had another Love Live game, SIF All Stars, that shut down in 2023, so it's like they learned nothing. They basically made an entire new game for what could have been a simple update to the original SIF, only to shut it down in a year.
I don't even need to imagine, I had the same situation happen to me with SDGO (SD Gundam Capsule Fighter Online), which was much the same tale. I never played this LL game, but I know the pain isnt any different, damn shame
I cannot say, if it was that profitable anymore. I just have noticed at All Stars Global version that, at the last year, even befor EOS was announced, there were not that many players (10,000 to 12,000 players). I don't know how many players there were in Japan, but for 12,000 players don't seem very profitable for the needed effort to keep the game running and providing new stuff.
They already did on SIFAS the 3D one and they suddenly shutdown the server out of nowhere. They announced that they'll release the new love live, but I learned my lesson that devs just shutdown the service out of nowhere. Well that's what happens when they don't read surveys nor listen to their player based.
sifas wasn't shut down for no reason. the game was a financial failure ever since the 2nd season because jp players HATED the lanzhu arc. klab sold it off to mynet which was basically putting it in hospice care
@@curepinkie1637what is really unfortunate is the lanzhu arc was probably the best writing a love live game has had in a LONG time, idol fans just hate conflict and the characters not being perfect nice girls all the time. the unconventional gameplay probably also contributed to SIFAS's downfall, as it just wasn't a very traditional rhythm game that many fans had wanted, and the card meta had a pretty bad power creep over the years that left the gameplay loop feeling very stale after a while.
@@slappy0917 tbh a lot of the Japanese fans and most of the non-JP critics were saying having conflict wasn't the problem, it's the way it was implemented. The entire conflict was written for shock value and subverting expectations where the new group wasn't just more successful but also being as nasty as possible to the good guys (most of whom were okay with being doormats) who they actively oppressed but also relied on heavily to fix their problems for them. Oh and not to forget it went on for almost a year. The angry fans didn't like seeing their favorite characters being treated terribly by the new girls and their "friends" for that long in an arc where the bad guys were also being praised by all the characters as being so much better than them. Nijigasaki suffered a drop in CD sales during that time especially for the traitor unit. Your other points though, I've made the same arguments in other places so I definitely agree. The gameplay was just garbage for a rhythm game and KLAB stopped caring after that arc got "resolved".
@@AxleTrade imo the mobile game medium just wasn't suited for that kind of story, iirc we only got like one chapter a month ?? or something like that so it definitely made the conflict go on for way longer than it needed to. i binge read the story after the season concluded specifically for that reason and it wasn't that bad, but i know in the moment it was frustrating for fans. i wasn't reading it as it came out and i sure was frustrated. honestly most mobile games struggle with pacing their stories in a way that feels satisfying because that medium is just inherently challenging to tell a story in. but i don't think shock or the subversion of expectations is a bad thing especially for nijigaku which, at the time, was a very unique unit for LL with them being solo idols, gaining a new member (shioriko) making it the first non-9 member group, and their anime being in a different art style. after recruiting shioriko they were going to have to do something even more surprising to up the ante. i was always interested in the next unique thing nijigaku was gonna do, so having a more heavy and difficult-to-resolve conflict where several members just fundamentally disagreed with each other was super interesting to me. while i didn't care for the direction it took every member in, i can't deny that i was interested in their thoughts and reasonings, which for LL was extremely rare because LL characters tend to be rather...... shallow, after their obligatory one episode of development and lore is done. i guess i can see the doormat argument with characters like emma but, once again, it's all in service of them developing and growing as characters, so looking at their reaction to the conflict at first without taking into account their actions for the rest of the arc just feels bad faith to me. the bulk of my criticisms with the story was that, in the moment, it took FOREVER to resolve, which is solely the game's release schedule's fault. but at its core, the lanzhu drama was a very straightforward "mean girl is mean, mean girl divides our group, mean girl learns the power of friendship, mean girl is our friend now" arc which can hardly be called shock value, it's one of the oldest tropes in the book.
@@slappy0917 a lot of other gachas were able to do that kind of conflict better and some took longer to release main story chapters. D4DJ was able to do the "not all members were on the same page or even really friends to begin with" conflict thing without people acting out of character to serve plot purposes. "i guess i can see the doormat argument with characters like emma but, once again, it's all in service of them developing and growing as characters, so looking at their reaction to the conflict at first without taking into account their actions for the rest of the arc just feels bad faith to me." And the thing is, none of them really developed to begin with during the entire conflict. Ai (who was kinda pyschotic the entire ordeal), Karin, and Shioriko chose to remain with their problematic group after their beats were finished despite the entire story's problems stemming from them being there and continuously supporting what was happening in the first place. Lanzhu's "redemption arc" was barely even an arc. She was always described by everyone as the best idol ever who worked the hardest and had no flaws and couldn't be defeated. She had no comeuppance from the club, she just got sad because Shioriko didn't want her opinion for a performance. And the club members just let themselves continue to be treated like doormats because they felt bad for the other group's members. Things just went back to normal and nothing from that arc had any lasting effects aside from having new and old members who used to antagonize them join the club and the other groups finding out the club was actively oppressed by a nepo baby and her lackeys. Mia was the only one who actually had any development and she didn't even really do much.
I can still remember the moment when many Love Live gamers always give thrash comments to Im@s. And now here we are, Idolm@ster franchise now also have a School Idol community lol
It’s still a massive franchise that’s still going strong with extremely budget CGI animation and music production quality. The games are not indicative of Love Lives stability as a franchise, moreso KLab games’ incompetence.
The games are gone but the franchise is still alive and well. Aqours is still going strong with the Yohane spinoff and games, and another batch of solo version releases. Nijigasaki's S2 of their animated 4-koma format is ongoing, and they have three movies down the line. Liella is gearing up for a S3 release, and they had unit concerts a while ago. Hasunosora and their unique app is pretty popular in Japan, enjoying the massive boost that Ijigen Fes (the LL x im@s joint concert) gave them. They also just added more members. And collectively, they recently did a full-franchise (minus Muse) concert. They're still doing great for themselves.
Putting aside how the franchise is doing well on its own, Love Live also has rival contenders other than Idolmaster now, like Bang Dream, Ensemble Stars, Project Sekai, and more
now idolmaster is the biggest idol franchise with mobile tappy games, and it will be hard to contend with them. theres idoly pride, tokyo 7th sisters, 8 beat story, and aikatsu, but those are pebbles compared to idolmaster. as an idol fan it makes me a little sad now that newer idol franchises go EOS (selepro, shinepost, lapis relights) or unnoticed because of love live and imas but now that love live tapped out, its gonna be stale. new music franchises are doing band things now, or just "music", not "idol" things which saddens me. 😢 (im an idolmater fan btw if you couldnt tell with my pfp, so im not hating. i just want more idol variety...)
Just for the future: You can play games like this on keyboard perfectly fine. Most emulators like bluestacks allow you to customize button layout, so you just assign keys to taps on specific areas on the screen and you done.
@@kyokosakura3192I played on emulator and keyboard for 6 years, it's completely fine, the only difficulty part were the flip notes, which weren't really a thing until the master difficulty
Was so sad with the entire Love Live game catalog being completely wiped from existence for nothing without Nikke I probably wouldn’t be playing any gacha games rn lol
It's best you get out of gacha games entirely. And just buy a couple of actual games. Because getting shut down will happen for Nikke down the line too.
@@ghoulchan7525 oh I know that but Nikke will still last for years to come. I play a lot of other games besides gacha I am not some addict who only plays gacha nor do I want to be one since my favorite type of games are single player games even tho rn I am playing mostly Helldivers 2
@@ghoulchan7525 can’t speak for games like Nikke but project sekai is one of the best rhythm games out there. It’s easily the best Miku game in AGES, the last good one being F 2nd. For rhythm gacha games, the gacha is cosmetic. So it functions just fine as a proper game, and even beats it in terms of content. If a good “actual” rhythm game came out, it might still not be worth it since PRSK gets new content every week.
Oh boy, I remember when the game came out, the general reaction was something like "This is what they shut down SIF1 and All Stars for?". The economy in this game was really stingy and the game was also a buggy mess, with constant DC errors and a bug where, if your selected system language uses decimal commas instead of periods, would make the entire game unplayable because you would overflow the score counter and then get kicked out of the game with an error message. This entire "sequel" just seemed like an excuse to get rid of KLAB, the developers of the first game and formerly All Stars as well, and develop the thing in-house. The "carrying over progress" part was only for the album, btw. You couldn't actually use those characters. And KLAB was supposed to handle the transfer, but couldn't be bothered to deal with EU data protection laws, so anyone who ever logged into the game from an EU wifi was permanently locked out of using this feature. And they were really sloppy with this, so countries like the Philippines also counted as EU for some ungodly reason. BTW, the first game actually had an account system, but that was also tied to KLAB.
Just wanted to chime in as someone who played the OG SIF game since its global launch in 2014, and also plays a lot of similar layout and style rhythm games on my phone. Many people do genuinely prefer playing this style of gameplay on phones rather than tablets. Playing with thumbs gives you a certain amount of precision since you're both holding the phone in your hand, as well as using that same hand to tap the screen. Whereas with a tablet, you are tapping with your hand, but aren't simultaneously holding the device. I think either play style has its own learning curve, but neither is really objectively better or worse for this style of gameplay, and highly depends on personal preference.
I always played llsif with phone and thumbs for the exact same reasons, only adding that the layout being curved makes this preferable. For games with linear layout like Bangdream, I prefer tablet and fingers :)
About the transference from SIF1 to SIF2, a lot of people both EU and not, lost their SIF1 data in the shut down because they were not ever issued a transfer code. I was one of them, I played for 8 years and lost my account because it was somehow labelled as being from the EU. Support just shrugged at me and that was the end of that. I was so distraught I never attempted to play SIF2 despite my love for the series persisting. I didn't see the point. Especially since EoS was announced before the server even opened.
Actually what happened was they were not going to launch it at all. However, people signed an agreement to do a data transfer from the first game to the second saying. This agreement said plainly that the game would release, so they had to follow through on those contracts or face a lawsuit. Them opening the cash shop though was exactly just pure greed lol
A bit of a clarification behind why this game even exists in the first place is that the developers of the original SIF and SIFAS, KLab were mishandling the IP in a way that was tarnishing the brand and the rights holders Bushiroad decided to take the IP away from them and develop a "newer" game with a different company
@@Aniseverse When Liella was originally implemented into SIF, they were just limited URs initially thus making them whale-centric, their non UR rarity cards when we did eventually get them,well the artwork was just a bunch of screenshots from the PVs that were poorly edited, and they never gave them a proper event
@@charlottebrown8309 I can't provide the source due to links being filtered out but you can extrapolate this being the case from the announcement in which it was announced that the development of SIFAS was changing from Klab to MyNet Games and having an understanding of what is happening with KLab themselves during the time
@@charlottebrown8309 these are all community based speculations, but it was obvious from the way bushiroad and klab handled things after Aqours. Don't forget the disaster that was SIF: All Stars, that's why bushiroad axed klab and tried to redo SIF2 better.
I started playing Love Live SIF back in college, not long after Aquors debuted. It was a common interest I could share with my friend who, at the time, I wasn't able to see regularly anymore due to us graduating high school and going to different colleges (well, i was mostly working full time, but i digress). The game quickly became a source of comfort and happiness as I enjoyed it and talked about it with my friend. I played regularly for the next 7 years, even after my friend moved onto other games, until the EOS announcement. I was sad, but I understood, and I assumed I'd still have their other game, All Stars. However, after a year of waiting, that tweet came out and my heart SANK. I was fine with saying goodbye to my game progress; nothing lasts forever in the mobile game world after all, but I was SO mad that they even bothered releasing it at all if they were just gonna kill it in 3 months. Then I decided to check to see what All Stars was up to, and found it was axed at some point, probably very unceremoniously, bc I don't even know when it died lol. I still can't believe they killed both games for the sad excuse SIF 2 was, and I didn't even bother trying it out. I miss this series already. I hope we get something Actually Good someday, but I'm not gonna get my hopes up. At the very least, I can always rewatch the anime, lol.
Magia record? I kind of figured it was coming after arc 2 finished I was legitimately okay with letting it go. They're also making another mobile game so..
At least in comparison Magia Record lived a long life for a gacha (nearly 7 years), and the sendoff is way gentler and kinder than the absolute disaster that is... this.
@@jaylopez6450 Legit, well magia record Japan, Magia Recod English was also a horrible shitshow (they announced the server closure for no reason just after running the Anni units
There is going to be an Offline version to be released, not on the exact same method of Mega Man X DiVE offline but if I recall. It will mostly just be to view the story which makes sense
@@aureliegilbert1523I remember when the game was shutting down, it was a huge mess. They promised to make an offline version, only for that offline version to only include character’s voice lines, their sprite, and a clip showing their transformation (which wouldn’t even play if you didn’t download prior to the shutdown). Adding onto that, they still had micro transactions after announcing the shutdown. It’s a huge shame because I love the series, and it would have been nice if I could replay the story, events, and character’s backstories. I hope JP’s offline version isn’t as bad as EN.
N - Normal (these were exclusive to SIF featuring school idol characters from different schools & groups, none were voiced sadly) R - Rare (the basic cards) SR - Super Rare (or secret rare) SSR - Super Super Rare? UR - Ultra Rare (these are the hardest ones to get in gacha if you got one in a pull, it was a good day for you. If you got more than one in a pull, it was an amazing day for you. If you got dupes....at least your gems weren't spent for nothing lol) People took gacha in these games VERY seriously. People still take gacha in these games very seriously. If you haven't yet I suggest try playing Deresute, you'll see what I mean. lol
I loved the Normal girls! (A couple of them actually became main characters later -- Kanata, Emma and Shizuku.) I wish we'd got an anime about all these weird gimmicky one-shot characters learning to become idols.
@@isabellamorris7902 I was so upset when my favorite N girl Coco had little screentime, and no voiced lines in the Nijigaku anime. :( Why do that to my faaaave??? I really think they should utilize the N girls instead of making another new set of characters. Wasted potential. They could've competed with Deresute with this idea!
@@Marvin-nh8dronly Hoyo launcher installed on my PC right now. I have uninstalled other launchers such as Steam, GoG, and EGS. Even my PS5 is only used to play Hoyo games lately.
It's kind of funny that we get a reaction when EOS is announced with the release. Hide EOS announcement but still have EOS and you might as well have a normal gacha. That's the current standard, you don't know if the game is gonna end tomorrow or the day after, hope we get mandatory archive laws like game being in offline mode.
My favorite part is that technically that infamous tweet gives the full May 31st shutdown date but only "February 2024" for the launch date, so technically they announced the end date of the game BEFORE the launch date. Truly incredible.
it's genuinely depressing to me as a love live fan that they killed SIF1 and all stars for this game, only to kill it a year later because it wasn't as profitable as SIF1. they should have just updated SIF1 to include the nijigasaki and liella girls like they did with the aqours update back in 2015. and now they're without a love live game featuring all the main groups entirely, and this whole debacle put a smear on the series. it just makes me sad
i've been a love live fan since the game's conception. i would not even download SIF2 because of this shit. like. genuinely, i have spent thousands on this francise, cosplayed, done covers, started fan groups. i am still very active in the fandom! it's so fucking awful that they just ditched the game like that- because seriously, genuinely, this was a project doomed to fail from day one. you could see it by the end of SIF1 that they stopped giving a fuck about their fanbase and only cared about money- the gacha system changed, there were so many more paid-only and subscription-locked banners. it was fucking revolting.
Ahhh yes, the Nintendo ala 3D Mario All Stars model. In fact, the proper term for this is FOMO marketing. They intentionally make it only available for a short time to boost their short-term sales and active players.
I used to play the old school idol festival, and honestly, sometimes I think i'd really like to play some of those maps again oh well one thing about those transfer codes, idk if it's like this in other games but if FOR SOME REASON your game quit or bugged when putting in the transfer code, you couldn't recover your account unless support helped (which apparently was kinda rare), so in case that failed once, an account could be permanently lost
cries for my world flipper besties. After Dragalia Lost EOS'd I saw them get their EOS, and now it's finally ending proper. RIP /holds out a candle for the lost.
Baffling to me that Love Live manages to get in the top 10 Oricon's Best Media Selling Franchises for so many years in a row, but they can't figure out how to make a game people want to play. All they had to do was combine all stars and SIF, but instead both games are dead
I am one of those few overlaps. I would also consider myself an intermediate for rhythm games, and decided to turn Left to T7S instead of the right like everyone else into SIF. I was very aware of this scene, especially since i consume a lot of Bushiroad IPs. I just feel bad for all the fans who had to go thru all this.
i wish they’d re-release the original, but a full paid version. what am i supposed to do with all these beat maps i’ve memorized? i can’t listen to a love live song without tapping my fingers along 😭
SIF2 not innovating with the times is absolutely why it failed. SIF1 needed to end since, although it was a MASSIVE deal at the time with little competition especially in the NA market, the game was starting to REALLY show its age after a long time. the cards became underwhelming compared to other games, the amount of features ended up bloating and powercreeping the game immensely, the standard gacha rates were archaic, the art style was inconsistent... so a lot needed to be scaled back and a soft "reset" was absolutely needed for the franchise's flagship mobile game. however, SIF2 released and... it was just kinda SIF1 again? the cards were nicer, the gacha rates weren't impressive but were increased from the robbery of the 1st game, but the gameplay and charts were all the same and there was really no new gameplay at all to speak of. also, even though the game was modernized to an extent, there was still a LOT missing that other games provided. the most notable missing feature that was a dealbreaker for many people was the absence of any 3D performances in the background while the song played. games like Enstars and Im@s had been doing this for years, BanG Dream & D4DJ at least had some pre-rendered MVs and some chibi visuals of the characters, and even Love Live itself had 3DMVs in its spin-off mobile game, SIF All Stars! so basically, no one new was that interested, people who had long quit the game saw no reason to return, and people who played SIF1 up to its closure felt annoyed that all their progress and characters were unusable. (as far as what i witnessed of the fandom) was not surprised at all to hear it closed down, ultimately was such a disappointment for one of the largest and most veteran idol multimedia franchises.
honestly my favorite part of this was hearing transfer codes were still being used. SIF1 was my first gacha game ever and its really disappointing to see how far behind they have been left by everything else.
There haven't been a gacha game that's 100% playable offline in 2024 which is insane how gacha games needs to be live-service all the time despite the advancements
The constant updates and new contents is a core experience of gacha games. It's really hard to support this kind of development cycle with a single one time purchase business model. This is why almost all top earning & most played gacha games have consistent release cadence. Updates are very important in this genre.
I tried to play the global version of the game around two weeks before shutdown, and it was...something? About the rhythm part I absolutely agree, it feels like just before you have to click the buttons slow down, which makes you miss or tap badly. It was pretty difficult to understand how to even set up a team, but I guess I'm just unfamiliar with the franchise. And the donation system made me laugh, I didn't even know it was enabled, lol. I really see no reason to why they put it even though the game was shutting down in a couple of months...but oh well Anyway, thanks for the video :D
I played SIF1 from 2016 till EoS was announced and absolutely loved it. Didn't care about gacha part at all and was completely free to play, but I still managed to FC every master chart in the game (albeit some only with the help of perfect locks) and rank decently in a lot of events. The benefits for F2P were also pretty reasonable; I had a decent spread of UR cards across different colors and skill types. I was waiting for the next time they'd open master title qualifications, but the game would shut down before I got my chance.
I used to play the original game, it was my first gacha game. I originally liked the anime and that got me into the rabbit hole that is Love Live. I wold have still tried the game if not for one thing, that I couldn't transfer my old account, and yes I know in the video it says you could, well not if you were in Europe, if you played the game in Europe, we'll too damm bad all your hard work is gone. It's sad to see something that you loved be destroyed by poor management and greedy people. This was not the first time they did something like that though, they had multiple games for this franchise only to close them not long after launch, the one that lasted the longest was Love Live School Idol Festival.
This is so wild to me; the first game of the series was like- MY childhood game, I was so sad that it even GOT shut down, and you're telling me the new one that I played was shut down like 3 weeks after I played it?? Lucky I even got to play *that* one to revisit my childhood a tiny bit I guess.
World Flipper is a pinball-based gacha game (one of its kind?) and is by far the one of the most generous gacha games I've ever played, even more generous than Star Rail and WuWa combined. I have heaps of 5* weapons fully maxed just even playing casually and multiple 5* characters, also fully maxed. You only really need to get the character ONCE and farm the rank up materials (like constellations for genshin players) relatively quickly through boss fights (which you will do most of the time, regardless). Not only that, the way they portray the main story and character stories is really superb! Even the 3* characters have their own background stories, complete with their own animated scenes (there are hundreds of these characters). Gameplay-wise, you have a ton of combinations to make each character active abilities function differently. For example; if you have a character ability that shoot wide-angle bullet attacks, you can add a 'sub' character that charges to the nearest enemy and effectively makes it so that all of the bullets would hit. You can have 3 characters with their own sub characters per fight and you can further tweak them which ones goes first and last. By endgame, I have a full stack of characters with multiple teams for each element and have maxed most of the 5* weapons I have. The energy reserves is not an issue at all as you will get heaps and heaps of these during events and find that you have 300+ stamina/fragile resin count relatively quick. As of right now, I have 2000+ so yea... Anyways, the game has concluded with its ending and will be ending their service next month or so. If you wanna try it out for yourself, go ahead! Definitely one of the most underrated gacha games ever made.
Funny how some Japanese games still use the transfer code system today with some alternatives (Ex. FGO, Project sekai, Bang Dream). Gacha game Rhythm games are usually just Score based and that's the entire existence of the gacha with event ranking based on how big you score so having High Rarity characters and other score bonuses doesn't really add up to the Rhythm game experience with some exceptions of Skills like HP regen, Accuracy Lockers and some more.
Generally new to the mobile rhythm game scene (started with PJSK’s global release about 2 and a half years ago) but I remember being fascinated by games like Love Life and Bandori because they were predecessors to the modern rhythm games I enjoy. It’s really cool to see how these games have evolved. Think it’s a shame one of the innovators of the genre has fallen this far
Love live has been my special interest for around seven years now, i started playing sif1 in 2017 and like. literally NOBODY was asking for them to close the game to begin with, we didn't like some of the creative choices they made, taking away UR Pairs in favour of joint character cards, but, we just wanted them to maybe add mvs, which, we got in SIFAS, we wanted the rhythm and mv aspect combined instead of in separate games, so when the game was announced to be closing it's safe to say the WHOLE fandom was in absolute distraught, it had almost been 10 years of the game existing, people have sunk thousands into it buying packs and gems, for example rintaichou, ( i think i spelt it right), and they just. shut it down so nobody can play it again which was so upsetting since the game literally got some of the ACTUAL SEIYUUS INTO THE FRANCHISE????????? everyone held this game very deep in their hearts, and when i tell you. 99% of the fandom was completely unhappy with or genuinely hated this game its not even an understatment, many people i know quit it soon after starting, we still hold hope for a new game due to us getting an apology tweet saying that they'd do better in the future, but, i genuinely dont understand how they messed up so badly that the whole fandom celebrated the game closing
I've played the original game(love live school idol festival) for over 8 years. Since I was still a first middle schooler, up to in the middle of stressing over college. When I saw their announcement of terminating that game for this garbage, I was devastated since my collection is almost complete(my goal was to collect my waifu's cards).. So yeah, what a bummer.. See you in another universe, Love Live
Klab is one of the major reason why they (as in Bushiroad) EoS SIF1. No solid evidence, but I imagine the engine running SIF couldn't really be upgraded any further and all the newer games are looking a lot more prettier.
If I had to guess it might've been something like that they already worked on global version and were almost finished, the shutdown of jp and global was decided suddenly, but they stll needed to release for tax or other legal reasons and in hopes to still get a little bit money out of it. I'm more surprised that a franchise as big as love live couldn't keep the game up, especially since the old game held on for 10+ years and the game seems simple enough to not require heavy server costs. Makes me think there may be another reason we dont know behind the sudden shutdown. I wish they would just release it as a standalone offline game instead since the game itself seems fun, but gacha and ongoing server costs for a rythm game makes no sense. They should just sell the game for 5 bucks and then release DLC packs with new chracters and songs every now and then.
They tried. You heard of School idol paradise? I won't be surprise you never heard of it since it's Japanese only and on the PSP. 3 games based on the units with different sets of songs and other songs you can download as DLC.
throwback to when they announced School Idol Project and I made a comment on the announcement post on a social media saying "idk how to feel about this..." and someone answered, very condescendingly, "and why is that?". this. this is why. I could feel the greed coming from a mile away (even more due to how Bandori and School Live Festival were going). I'm sad I was right, bc I adored SLF and was absolutely addicted to it. life moves on, I guess.
KOF ALL STAR is a game that has been around for 6 years and it announced its EOS. I hope you make a video about it. Summarizing its journey. I'm new to your channel and thank you
Ah yes this game. The definition of unnecessary. Like why shut down the first one that was doing just fine for a sequel that’s almost the exact same game? Back in 2013, there waw basically no competition except for like idolmaster, now, there’s like 5 different, more robust games you could be playing. Just a weird situation, like this never happens.
I feel like Love Life is just not getting enough traction as a franchise. Last time i've heard people actually talk about it as a show was around 2015-2016. And the spin off was just there. This is quite sad honestly
Gacha games Is a cash grab already, and if you manage to get your game called a "Cash grab" by the gacha game community, then your are horrendously fucked ☠️
I remember absolutely adoring Love Live during the 2010s, but when the 2020s roll around, I saw that every year, I have started to turn my back against the series. Whether it be bad characters (Lanzhu) Concerning direction (Liella speedrunning with their anime and numerous tours plus no longer being 5 members) and a solid amount of content being pretty much JP only (Hasunosora, Musical and some other things) It makes me think that LL doesn't respect their fans. When it comes to overseas... they only look our way if we're throwing money at them, not because we want to, but if we don't, then they might not acknowledge out existence
I'M LITERALLY THE SAME AS YOU! During my childhood, I took pleasure in headbanging to happy party train while doing my homework, but now I've realized just how bad the series is.
LL making some choices that made fans either upset, disappointed, mixed on or just flat out angry these past few years. Nowadays I think that LL is basically the COD of idol anime
LLSIF was my first gacha game ever back in 2014 until they fumbled it majorly with lack of improvement and contents. Few years after that I started playing utapri shining live, got VERY far with that game, spent a lot of dimes, reach tier 1 in multiple events, until I gradually stopped playing due to lackluster gacha, outdated UI, and very little improvement in visuals and event mechanics despite me loving the characters deeply (still do even now). It went EoS half a year after I quit, with the JP version following not far behind. My takeaway from all of that was to run FAR away from whatever Klab put their hands on. Miraculously, LLSIF2 didn’t involve Klab as one of its developers but they managed to do worse
As an OG Love Liver, I was heavily invested in the original SIF, getting top 50 in numerous events. I departed the franchise in '17 for BanG Dream due to music preference but still looked back fondly on my time, I met a lot of good people and had some great times. it saddens me that they shuttered the game so quickly but the gacha market is super competitive and unless you bring something game breaking to the table you're just going to get swallowed and as an older series, the interest fades and moves on. The original SIF was *incredibly* dated in both UI and mechanics by the time miracle live was announced. frankly, it should have come out at least 3 years earlier to be successful. It didn't help that the JP launch was riddled with problems and cut features. That being said the impact that Love Live had on both the genre and gacha scene *must not* be understated. Its a shame really, I hope they can pick things up and get back into the game but at this point I'm sure if they can...
Killing LLAS for what was a watered down version of SIF was bad enough, but releasing said sequel and telling people that they have only a couple of months to play it is insane. I really hope nobody was dumb enough to spend money on a dying gacha.
great vid. sif2 felt bad to play, it wasn''t just you. sif1's rhythm game did feel very satisfying with visual and audio responses to touching a note, which sif2 just felt off no matter what settings i tried to change. also umineko bgm jumpscare
I remember playing the original LLSIF when I was in highschool and god damn I still miss it's UI. I like the curved style compared to the flat style ui that majority of rhythm games have these days(or whatever weird style they like to use). It's just feels more smooth for my fingers to move diagonally instead of the horizontal movement the flat ui forces you to. It was really such a shame when I wanted to play it again after years of not touching it only to find out that it's gone forever.
I played the first SIF a lot, and was shocked when you said the standard rate for URs was 3%. That's normal for other JP gachas I think but in the original SIF? It was a brutal 1%. Yikes. Don't miss that
been low-key praying on this franchise’s downfall since I got the vibe they were prioritizing quantity over quality and yes u’s is my favorite group and I think no one compares to them (although I like niji and aqours a somewhat) forever RIP OG school idol project. Nothing can soil my memories of that game ❤️
I really don't think that allowing in-game transactions after announcing EoS is slimy, as long as there's an in-game announcement about said termination. Why not allow players to buy stuff if they want to and are informed of the situation?
I was heartbroken opening my app only to see my albums saved. I'd rather at least keep the songs and gameplay mechanic so I could still play the rhythm game. I played this game for YEARS, to their credit they had put in solutions for account transfers. You couldn't use your previous player collection but you could at least view them. Then they made us wait YEARS for a new global edition that Japan already had for months, and never gave us a way to transfer our accounts for whatever next version they hopefully get.
A mobile game still ongoing that i feel we will see enter here someday is Kemono Friends: Kingdom like thats a mobile game still on going somehow even after not having a new character since not long after its release. Its bonkers that that game hasnt had a eos yet
As a Love Live fan and new to this channel, I appreciate you doing a great job not just reviewing the game but also the context behind it. Meanwhile on the Twitter GL account side, they still kept on ignorantly push out reward codes even on the last day. And you're right - for most games in EOS, most accounts would "look like" they are preparing for the last moments of the game and disable payment options to avoid legal issues (SIF1 and SIFAS did exactly that), so what SIF2 did there was incredibly bizarre. Speaking of legal issues, is it possible that they blindly pushed for game release while covering their ears from backlashes, because they "promised" a global version before? At least they are being transparent I guess - transparently greedy, that is. As a fan I feel ashamed that this is the kind of game the franchise would even put out, but I thank you enough for reviewing the game critically and highlighting the awful EOS circumstances.
Oh i saw the post too... it stopped me from DLing the game... esp when someone asked: Is there any way the game can stay if you gain enough players? The post was met with complete silence... so i didnt bother playing And yes, i played the original SIF since... like... the 4th event of the game and quit towards its end... so i played the game for at least 8 year
The Love Live SIF has exposed me to the very bad practices gacha games practices. I jave been playing Love Live SIF since 2015 until their end, and have seen enough to make my point. Love Live SIF has not changed almost at all until 2016, where a new rarity (SSR) was incorporated. Then, in 2018 a competitive mode started to be a thing. By the end of 2019, powercreep and UR inflation had become very evident; my account had over 300 URs, and I only used about 30 of them for teams. The powercreep just kept going until the end, literally releasing new UR cards that overpowered the last one every 2 weeks. The gameplay grew stagnant, your skill really did not matter, QoL did not change as much until literally the last few months of the game. The saddest of all, SIF2 did not seem much different.
Such a shame this happened, as the animes, songs, music videos, video casts, voice acting for Love Live in general is incredible. Last year Aqours had a hilarious Atelier style spin off anime for gods sake
With the shutdown of SIF1 (after being an active player since 2015), and not much enjoying my experience with SIFAS, I couldn't even bring myself to play SIF2 when that initial release/shutdown announcement came out. I knew it would just make me sad all over again to see it shut down. With how popular Love Live continues to be in Japan, and with the release of a Nijigasaki game for Switch, part of me wants to hope for a reboot game, with all the enjoyment of SIF1, but that hope is definitely small. All I have now is the After School port to Playstation, and while I enjoy it, it sure isn't SIF.
I started playing LLSIF in 2015 when I was only in 6th grade. Now I’m in uni and having it shut down without any ability to transfer my huge catalog of idol cards and stats (EU player) for a game that didn’t even last for a whole year was HEARTBREAKING. For me, besides loving the bands, animes and songs, the gameplay was so much fun and the ideal rhythm game for my tastes. I knew it would end sometime since it was a live-service game, but the way it ended is truly the biggest fumble in gacha history.
I played the original religiously. rarely I was against other English speaking players if I played with others. I was up there in skill I was REALLY fast. My thumbs would hurt from playing so I stopped. But dang I was IN IT.
Honestly part of me wants to think that the cash grab may have been scummy but that it was done in the hopes for them to gather as much as cash as possible for them to make another LL game in the future since it's still a very well-known IP. Any plans to cover Taimanin RPG Extasy in this EOS series? It might be a bit interesting to dig into as the circumstances behind the EOS announcement are filled with dumb decisions (especially considering that the original JP version "Taimanin RPG" is still going healthy)
honestly I don't see why they don't just rerelease gacha games with a offline patch and a few tweaks for a few extra dollars on pc, I mean just seems like a waste to just make a bunch of content for then game, release something online only, then just delist it and shut severs down. I'd like it if they made like an offline patch or offline version available to buy/download for a few freedom eagles (or insert currency here) instead of just taking down the servers forever with no way to ever play the game again. I mean hell just letting people host their own servers for the game is enough.
I agree 100%, this however depends on the gacha game.
There is a gacha game by the name of Megaman X dive that shutdown and was re-released as it's own game (The 1st time I've even seen a gacha game live past it's server shutdown) The gameplay and progression of that game however is very heavily compromised due to the fact that it was designed from the start to be a gacha, despite several tweaks made to it.
In short, while I would love to see gacha games live past their shutdown and some genres would transition easier than others, the fact that this games are fundamentally designed to work as a live service that has to constantly keep printing money really screws over the transition to an offline version like it did for Megaman X Dive.
A real shame :(
They do. Capcom did literally what you just say with Megaman X Dive
@@HenriqueRJchikiunfortunately that just isn't the norm, X Dive is just a rare gacha game that have this special treatment
most gacha game and even live service game in general would completely die once they stop being supported, if lucky they will live on in private server but that just it
The reason is money, While normal game + DLC(season pass) is about $120, and their all in one ultimate version is $60 in 5 years later..
Gacha game operate on a different margin, whales spend $500+ to pull a SINGLE COPY of a character per patch(2~4 weeks). newer gacha game need 6+5 copies to "max" a character.
player would have NO incentive to pay and if they can get the entire game for $100 5 years later.
Too much works for a minority of fans
To me, one of the craziest things the Global team did for this game was announce EoS, AND still accept in-game transactions??? Like... wanting players to cash on a game doomed with a 3 month life is honestly WILD. The messily shuffled event schedule, the countless bugs, etc etc... What a mess.
IKR??? One of my biggest concerns about the game 😭😭😭 they really didn’t care if it was obvious that they were cash hungry
@@Mandango The Global team is not responsible for anything other than management and translation. The English port was delayed by a year, but the reason it fell through in such a short period is bad management on the Japanese side who ended SIFAS and SIF1 in order to export all their money and resources to SIF2. The JP side mandated that the Global team collect money via in-app purchases, so even if they did think it unreasonable, they had no way to protest because they're getting paid to release the translated app to make up for Bushiroad's bad management lol
@@nymphia thank you for the explanation!
Touken Ranbu did similar (for EN and CN servers iirc) and it still hurts me ):
hehehe not surprising at all.... but thats sooo bad! lol
i played the original LLSIF for 7 years, and was a big fan of love live! as a whole. its a widely known and popular franchise in japan still, i think. to see it go like this is heartbreaking.
when they killed LLSIF1 for the release of 2, they didnt even let me transfer ANYTHING i've gathered and achieved over the years (that function only worked for jp players).
i know not everyone care about the gacha system, but just to show how lazy and batshit insane the devs got, listen: they kinda stopped drawing new cards for characters completely. just slapped screenshots from the anime and sold it!!! WHAT!! second, the events with freebies stopped. third, when new cards /were/ being drawn, they were all labeled as "ultra mega rare limited dont miss out or its gone forever!!!!", each new card powercreeping the others.
llsif, despite being a literal veteran, was falling behind any other rhythm game and getting... outdated. the competition they tried to pull with LLSIF2 (or ALL STARS) is just so... sad, man. there's no games left to the love live! name. its all gone.
I'm still mad that they closed the first game for no fucking reason... It was my favorite mobile rhythm game
@@Kyle81290And All Stars. Seriously why that game too?
I feel exactly the same. Love live was the king gacha franchise back then. I played SIF1 for most of its runtime, had amazing memories from it and a lot of dedication for the franchise. To me, it all started to go downhill once they stopped releasing sets and began to just pump out pair URs, and it was over for me once they started recycling old art. I still came back a few times for the actual godly rhythm gameplay, but a gacha honestly dies once it stops releasing good cards. Once you can feel that the devs only want your money and the soul is gone, you move on to other stuff.
I was completely heartbroken when I found out we wouldn't be able to transfer anything from 1 to 2... and excused it with GDPR or something. I find that completely insane. If nothing, they could have at least released a webpage for the old card albums or something like that, so you could come back to it for the memories. I so desperately wish they would at least just release the old beatmaps as a one time pay offline app or something like that. I'd buy that, I wouldn't even think twice.
@@Kyle81290they probably tried to catch up with other rhythm games that have 3D models. They introduced SIFAS,
@@Amacherasuthing is SIFAS was not a rythm game it was an "RPG" iirc that is heavily dependent on gacha. When SIFAS was initially announced most of the playerbase thought it was SIFAC on mobile but turns out it wasn't
it's still crazy to me how Love Live shut down *2* games in favor of SIF2, and it didn't even make it to a first anniversary. It seems like they prioritized making the gacha as predatory as possible over making a game people actually want to keep playing.
Thanks Klab
They changed providers for the development of the games after this (finally)
@@beatrizolea2701 SIF2 developer appearantly is not KLab. KLab left SIF already much earlier (that's why SIFAS dev was handed to MyNet a while)
@@sakurakaslana8716 any source for this?
Honestly the warning signs were there imo, near the end of SIF they got rid of sets and started going crazy with limited URs that were usually just promo art slapped on to a cheap looking background. They also got rid of birthday stepup boxes and instead replaced them with the limited scouting boxes. In SIFAS it was more obvious such as the crazy powercreeping and the entire party ur fiasco.
Another thing that pissed me off is how SIFAS introduced 3D mvs - it was my favorite part of the game. When they announced that SIFAS was being shut down a lot of fans assumed that these mvs would be implemented into the game and it was a tradeoff I was willing to accept. Except you know, they never did.
noticed that immediately after i downloaded it lol, and yeah, i been saying that to places im active on too
Just to comment, JP on release was super buggy, nearly unplayable, and the first few multi-player events had constant disconnect issues, which the people waiting for global such as myself expected to be fixed on global release, not only they weren't, but we had a lot of visual bug and untraslated text for a good time lmao
Only played JP, did they at least fix the bug that makes the game completely unplayable if your system language uses decimal commas?
@@ayngrand3212 oh so that's why I had to always change my phone language to english? lol
@@ayngrand3212 Honestly idk, I was so fucking tired of the game barely working on JP I left around the time of the first Score match, and on GL I only downloaded that shit to use my transfer codes for SIF 1 and SIFAS LMAO
was going to say this too- only played on jp servers and they were abhorrent. ive played tons of other games on jp servers and they weren't nearly as bad, so it wasn't a connection issue. the game itself felt so slow.
not only the JP release, but also the EN. i can't log in into the game after downloading data
the impact lovelive! had on idol culture as well as mobile gacha game culture is unreal, paving the way for so many of the gacha-based rhythm games today.
i’m a long-time fan of the franchise that played the original llsif on and off since its global launch, even creating a japanese apple id as a kid to be able to download and play the japanese version, too. the lovelive franchise was huge in western anime circles and an even bigger deal in japan.
it’s so depressing to see a titan and trailblazer that inspired so many beloved titles today be reduced to cheap cash grabs and vapid reboots.
part of me hopes and prays for another strong game title in the coming years to “redeem” the lovelive! franchise, but the other part of me is mourning the death of a beloved childhood memory.
sorry for being an essay andy lol, i get sentimental for my silly aidoru girls
great video, by the way! definitely a topic that should be discussed in both the gacha and rhythm game circles as a lesson of what absolutely *not* to do.
No no I feel you my guy. I may not a SIF player itself as I suck with rhythm games but I was a big fan of Muse and adored Aqours and LL franchise was just a big part of my teenhood and actually what paved a (former) lead artist of Arknights the way to go pro. Man the good old times when weebs were having civil war of Lovelive! Vs IDOLM@STER lol
I was heartbroken when LLSIF announced its EOS but at that time I just felt they were trying to get with the time and was optimistic LLSIF2 would carry the legacy of predecessor. BOI OH BOI WAS I WRONG!
It's just so heartbeeaking to see this once legendary franchise fell so high from grace. Fucking hell IM@S still somehow survive and evolve well despite bot much presence in western fandom, and they're under Bandai Namco the worse anime IP holder you can get!
@@fz_dracohart1255Which AK lead artist is it? This is the first time I heard how they were inspired by Love Live. I only remember Hai Mao as one of the lead artists and how Kal'tsit used to be his OC before becoming an actual character
More like IDOLMASTER not love live
@@Giovansbilly the artist @coneyrivard or Heixiong Heitu (can't type the hanzi for their name ugh) was a prolific Lovelive! doujinshi artist known for their Nico/Maki and Eli/Umi works. They're the original designer of some of the most iconic operators like Texas and the whole Penguin Logistics faction, Lappland and Mostima.
Though they aren't as active as they used to in Arknights ever since being the lead artist of Ex Astris, and ngl I'm kinda worried of the quality of upcoming Lappland Alter because of this
@@fz_dracohart1255iDOLM@STER has slow and steady growth instead of Love Live sudden boom ala Silicon Valley startup.
6:37 hilarious that you mention this, because early into the first SIF's lifespan, you could only "idolize" (limit break) a card with a duplicate of that exact card. they eventually made a system where you traded in unwanted cards for "Seals" to use for LBing instead, which got streamlined in SIF2 into the lightsticks.
and of course, the best part of the dupe mechanic: getting 27 copies of pool honoka to feed 1 honk to another honk to get level 3 skill and then feed that level 3 honk to a level 1 honk for a level 4 honk which is where the skill increase from dupes was calculated to peak times 9 for a full team of level 4+ pool honks just in time to top the score ranking of an event in 2017
@@majtravien4381 honks
that part 100% made me realize they obviously didn't play the original SIF lol
*The original Love Live: School Idol Festival game lasted as long as it did because it WAS big, it was the first "mainstream" idol gacha game.* When you play other idol games post-2014 such as Starlight Stage, IDOLiSH7, Tokyo 7th Sisters, I-chu, etc, people *will* compare it to Love Live. Adds that among the examples I mentioned, only Love Live is the one that's actually localized to English. I'd dare say the popularity of Love Live back then is the same as how popular Project Sekai is today.
But it didn't take long for other competing idol gacha games to catch up, Starlight Stage introducing 3D MVs and fullscreen card artworks amongst many things, Bang Dream actually having a localization and having cover songs, stories that people care about, and multiplayer, etc. Love Live didn't capitalize on that with their main rhythm game (not counting spinoffs like SIFAS and the arcade game), its main appeal stayed the way it has since 2014 (you play for the music and cute idols, not much else), not to mention the new idol generations they added weren't as popular as Muse and Aqours was. Naturally, the announcement of a sequel game could've been their perfect chance to freshen up the game's decade-old engine, add more new features that weren't in the original game and catch up with the standards of current idol games like Project Sekai/D4DJ/Ensemble Stars Music, but they didn't.
It's sad, but as big as Love Live was, the downfall of School Idol Festival was mainly due to their failure to catch up with how fast idol games have changed over the years since their first impact in 2014.
Regarding the cash shop not being closed, I think it's a shame you didn't mention their final banner.
They ran a "Thanksgiving" (more like "Thanks for playing") banner between May 20-31, with a UR drop rate of 50% (yes, FIFTY percent). Free gems (earned through gameplay) can only be used once a day on a 10-pull (3000 gems), but paid gems (obtained through the cash shop) had *no spending limit*. (Plus, the 1-pull option is also only available with paid gems, once a day for 300 gems.)
I'll let y'all decide on how awful that is.
wait, did SIF2 have a spending limit on free gems in general, or just for this special gacha? as someone who played SIF1, i was able to pull however much i wanted, same in SIFAS when that was still up...
@@orangejuice782 It's just this one, probably having to do with the 50% UR rate. Wouldn't want all of those darn F2P-ers raking in dem URs, would ya?
They did the same scouting (though not with all the bday cards included) on JP before EOS, well after no one could buy gems anymore. Absolutely stupid to lock scouts behind paid gems right before EOS. I also can’t believe the cash shop was still open…
That banner doesn't make the cash shop staying open not shitty.
@@turntapeover5749 It makes it worse IMO. Knowing that the game is about to close, and the last chances to (10x more easily) get UR cards are behind a paywall, I'm sure tons of whales have spent money to bypass that one-10x-per-day limit. Also, having pulled from that banner myself (3 times, completely F2P), I can tell you that the feeling of seeing 7-8 URs appearing at once is SUPER addicting.
In a way, SIF2 was a massive change from SIF1. The game went from taking less than 3gb of storage space to taking over 10gb. For a game that doesn’t even have 3dcg.
:skull:
The game has a larger file size than blue archive 💀
Its because the mvs in the game were uncompressed gree does not know how to make games lmao
and somewhat unoptimized, i used the lowest setting possible amd crashes always happen every session, not as awful as Apex Legends but it is still bad when it comes to optimization
Sif 1 was already good, nice and simple but fun. Sif 2 was barely functional and annoying
as a fan of love live since like 2015, i can say that the community was not happy with SIF2 with the quality of it not being any different from the first AND it made them shut down their other 2 games that people still loved (SIFAS and SIF1). seeing all the bugs, the translation errors, and etc. was just really heartbreaking and i couldnt really be sad about this game shutting down too
This feels like a contractual obligation, like it was suppose to launch earlier or something but contracts said it had to launch, just didn't say for how long.
Exactly this. They were obligated to release the game, but translation delayed it by a year.
The reason for the transfer codes is because people will play on the same account in order to tier events. Project Sekai locks the number of transfers you can do once you hit tier 1000 to try to prevent this but people still find a way around this.
Im confused about u write.
@ketsura3618 basically, different people will log into the same account to get higher ranks in events, which give them more rewards. by locking how many times people can transfer accounts, they can prevent one account from getting a lot of rewards just because the owner has a lot of friends willing to play for them
Ohh so THAT is how fillers work
hello! here to clear something up real quick, filler refers to plays who join a player's private lobby to help them tier, since being in a lobby of well-performing players leads to far better scores and menu times than playing with bots or public lobbies. account sharing is frowned upon by most tierers and certain games may also ban players who share their accounts for tiering.
@@myuselesssecondaccount happens a lot in these kinds of games even though I wish it did not.
Look how they massacred my favorite mobile rhythm game .-.
I miss the original llsif so much :/ It was so simple and fun
haha next time think before wasting your money in gacha garbage
@@Kimarnic not everyone spends money on gacha games
@@Kimarnic played the original llsif for years never spent any money on it. Haha next time think before making stupid assumptions.
@@Kimarnicit was very veeeeery playable without paying. Like I still got pretty cards and played a lot and I loved the songs, I had the full experience with the free tickets and everything and was very satisfied with my cards and scores. It was a very fun and challenging game. Played it for about 8 years.
as a lifetime love live enjoyer, watching whatever had happened with the games go down live hurt me PHYSICALLY
What's worse is, SIF1 was already performing quite well, yet they shut it down for SIF2, only for it to EOS within a year. Imagine this, shutting down a game that has been running for 10 years and was quite proffitable only for a game that failed and shut down in 1 year. It's extreme stupidity. Not to mention, in the Mobile market, Love Live was one of the first games in the genre and the only other competition it had back then, the Idolmaster, didn't even have a Global version. Nowadays, there's a lot of mobile Gacha rhythm game but when it first started, it was either Love Live or Idolmaster, and nothing else. How they managed to fumble such a game is just astounding. Also, D4DJ and Bang Dream are also from the same company so it's not like they're lacking in experience either in running a more modern Gacha rhythm game. What's worse is, before this, they already had another Love Live game, SIF All Stars, that shut down in 2023, so it's like they learned nothing.
They basically made an entire new game for what could have been a simple update to the original SIF, only to shut it down in a year.
I don't even need to imagine, I had the same situation happen to me with SDGO (SD Gundam Capsule Fighter Online), which was much the same tale. I never played this LL game, but I know the pain isnt any different, damn shame
I cannot say, if it was that profitable anymore. I just have noticed at All Stars Global version that, at the last year, even befor EOS was announced, there were not that many players (10,000 to 12,000 players). I don't know how many players there were in Japan, but for 12,000 players don't seem very profitable for the needed effort to keep the game running and providing new stuff.
They already did on SIFAS the 3D one and they suddenly shutdown the server out of nowhere. They announced that they'll release the new love live, but I learned my lesson that devs just shutdown the service out of nowhere. Well that's what happens when they don't read surveys nor listen to their player based.
sifas wasn't shut down for no reason. the game was a financial failure ever since the 2nd season because jp players HATED the lanzhu arc. klab sold it off to mynet which was basically putting it in hospice care
@@curepinkie1637what is really unfortunate is the lanzhu arc was probably the best writing a love live game has had in a LONG time, idol fans just hate conflict and the characters not being perfect nice girls all the time. the unconventional gameplay probably also contributed to SIFAS's downfall, as it just wasn't a very traditional rhythm game that many fans had wanted, and the card meta had a pretty bad power creep over the years that left the gameplay loop feeling very stale after a while.
@@slappy0917 tbh a lot of the Japanese fans and most of the non-JP critics were saying having conflict wasn't the problem, it's the way it was implemented. The entire conflict was written for shock value and subverting expectations where the new group wasn't just more successful but also being as nasty as possible to the good guys (most of whom were okay with being doormats) who they actively oppressed but also relied on heavily to fix their problems for them.
Oh and not to forget it went on for almost a year. The angry fans didn't like seeing their favorite characters being treated terribly by the new girls and their "friends" for that long in an arc where the bad guys were also being praised by all the characters as being so much better than them.
Nijigasaki suffered a drop in CD sales during that time especially for the traitor unit.
Your other points though, I've made the same arguments in other places so I definitely agree. The gameplay was just garbage for a rhythm game and KLAB stopped caring after that arc got "resolved".
@@AxleTrade imo the mobile game medium just wasn't suited for that kind of story, iirc we only got like one chapter a month ?? or something like that so it definitely made the conflict go on for way longer than it needed to. i binge read the story after the season concluded specifically for that reason and it wasn't that bad, but i know in the moment it was frustrating for fans. i wasn't reading it as it came out and i sure was frustrated. honestly most mobile games struggle with pacing their stories in a way that feels satisfying because that medium is just inherently challenging to tell a story in.
but i don't think shock or the subversion of expectations is a bad thing especially for nijigaku which, at the time, was a very unique unit for LL with them being solo idols, gaining a new member (shioriko) making it the first non-9 member group, and their anime being in a different art style. after recruiting shioriko they were going to have to do something even more surprising to up the ante. i was always interested in the next unique thing nijigaku was gonna do, so having a more heavy and difficult-to-resolve conflict where several members just fundamentally disagreed with each other was super interesting to me. while i didn't care for the direction it took every member in, i can't deny that i was interested in their thoughts and reasonings, which for LL was extremely rare because LL characters tend to be rather...... shallow, after their obligatory one episode of development and lore is done. i guess i can see the doormat argument with characters like emma but, once again, it's all in service of them developing and growing as characters, so looking at their reaction to the conflict at first without taking into account their actions for the rest of the arc just feels bad faith to me. the bulk of my criticisms with the story was that, in the moment, it took FOREVER to resolve, which is solely the game's release schedule's fault. but at its core, the lanzhu drama was a very straightforward "mean girl is mean, mean girl divides our group, mean girl learns the power of friendship, mean girl is our friend now" arc which can hardly be called shock value, it's one of the oldest tropes in the book.
@@slappy0917 a lot of other gachas were able to do that kind of conflict better and some took longer to release main story chapters. D4DJ was able to do the "not all members were on the same page or even really friends to begin with" conflict thing without people acting out of character to serve plot purposes.
"i guess i can see the doormat argument with characters like emma but, once again, it's all in service of them developing and growing as characters, so looking at their reaction to the conflict at first without taking into account their actions for the rest of the arc just feels bad faith to me."
And the thing is, none of them really developed to begin with during the entire conflict. Ai (who was kinda pyschotic the entire ordeal), Karin, and Shioriko chose to remain with their problematic group after their beats were finished despite the entire story's problems stemming from them being there and continuously supporting what was happening in the first place. Lanzhu's "redemption arc" was barely even an arc. She was always described by everyone as the best idol ever who worked the hardest and had no flaws and couldn't be defeated. She had no comeuppance from the club, she just got sad because Shioriko didn't want her opinion for a performance.
And the club members just let themselves continue to be treated like doormats because they felt bad for the other group's members.
Things just went back to normal and nothing from that arc had any lasting effects aside from having new and old members who used to antagonize them join the club and the other groups finding out the club was actively oppressed by a nepo baby and her lackeys.
Mia was the only one who actually had any development and she didn't even really do much.
They did the franchise dirty. Once a contender with im@s for the best idol genre out there but now...well
I can still remember the moment when many Love Live gamers always give thrash comments to Im@s.
And now here we are, Idolm@ster franchise now also have a School Idol community lol
It’s still a massive franchise that’s still going strong with extremely budget CGI animation and music production quality. The games are not indicative of Love Lives stability as a franchise, moreso KLab games’ incompetence.
The games are gone but the franchise is still alive and well.
Aqours is still going strong with the Yohane spinoff and games, and another batch of solo version releases.
Nijigasaki's S2 of their animated 4-koma format is ongoing, and they have three movies down the line.
Liella is gearing up for a S3 release, and they had unit concerts a while ago.
Hasunosora and their unique app is pretty popular in Japan, enjoying the massive boost that Ijigen Fes (the LL x im@s joint concert) gave them. They also just added more members.
And collectively, they recently did a full-franchise (minus Muse) concert. They're still doing great for themselves.
Putting aside how the franchise is doing well on its own, Love Live also has rival contenders other than Idolmaster now, like Bang Dream, Ensemble Stars, Project Sekai, and more
now idolmaster is the biggest idol franchise with mobile tappy games, and it will be hard to contend with them. theres idoly pride, tokyo 7th sisters, 8 beat story, and aikatsu, but those are pebbles compared to idolmaster. as an idol fan it makes me a little sad now that newer idol franchises go EOS (selepro, shinepost, lapis relights) or unnoticed because of love live and imas but now that love live tapped out, its gonna be stale. new music franchises are doing band things now, or just "music", not "idol" things which saddens me. 😢 (im an idolmater fan btw if you couldnt tell with my pfp, so im not hating. i just want more idol variety...)
Just for the future: You can play games like this on keyboard perfectly fine. Most emulators like bluestacks allow you to customize button layout, so you just assign keys to taps on specific areas on the screen and you done.
You can, but it's almost impossible to play like this.
Yeah! I played SIF1 on emulator (my phone couldnt handle this app) when I was in highschool, and I love it!
@@kyokosakura3192I played on emulator and keyboard for 6 years, it's completely fine, the only difficulty part were the flip notes, which weren't really a thing until the master difficulty
@@fefetavantas2491Nah, it's still better to play on mobile device. Also not every PC can handle emulators. They are quite demanding.
Was so sad with the entire Love Live game catalog being completely wiped from existence for nothing without Nikke I probably wouldn’t be playing any gacha games rn lol
It's best you get out of gacha games entirely. And just buy a couple of actual games.
Because getting shut down will happen for Nikke down the line too.
@@ghoulchan7525 oh I know that but Nikke will still last for years to come. I play a lot of other games besides gacha I am not some addict who only plays gacha nor do I want to be one since my favorite type of games are single player games even tho rn I am playing mostly Helldivers 2
@@ghoulchan7525 can’t speak for games like Nikke but project sekai is one of the best rhythm games out there. It’s easily the best Miku game in AGES, the last good one being F 2nd.
For rhythm gacha games, the gacha is cosmetic. So it functions just fine as a proper game, and even beats it in terms of content.
If a good “actual” rhythm game came out, it might still not be worth it since PRSK gets new content every week.
i barely touch the gacha part of gacha rhythm games because i rarely feel like i need to and that’s why i think they’re the best gacha game genre
@@v_i_z_i_oYes, Freedom and Democracy truly is king among all these gacha games. Keep on diving, fellow helldiver!
Oh boy, I remember when the game came out, the general reaction was something like "This is what they shut down SIF1 and All Stars for?".
The economy in this game was really stingy and the game was also a buggy mess, with constant DC errors and a bug where, if your selected system language uses decimal commas instead of periods, would make the entire game unplayable because you would overflow the score counter and then get kicked out of the game with an error message.
This entire "sequel" just seemed like an excuse to get rid of KLAB, the developers of the first game and formerly All Stars as well, and develop the thing in-house.
The "carrying over progress" part was only for the album, btw. You couldn't actually use those characters. And KLAB was supposed to handle the transfer, but couldn't be bothered to deal with EU data protection laws, so anyone who ever logged into the game from an EU wifi was permanently locked out of using this feature. And they were really sloppy with this, so countries like the Philippines also counted as EU for some ungodly reason.
BTW, the first game actually had an account system, but that was also tied to KLAB.
It reminds me a little of Overwatch 2
Only JP allowed actual account transfer.
Just wanted to chime in as someone who played the OG SIF game since its global launch in 2014, and also plays a lot of similar layout and style rhythm games on my phone. Many people do genuinely prefer playing this style of gameplay on phones rather than tablets. Playing with thumbs gives you a certain amount of precision since you're both holding the phone in your hand, as well as using that same hand to tap the screen. Whereas with a tablet, you are tapping with your hand, but aren't simultaneously holding the device. I think either play style has its own learning curve, but neither is really objectively better or worse for this style of gameplay, and highly depends on personal preference.
I always played llsif with phone and thumbs for the exact same reasons, only adding that the layout being curved makes this preferable. For games with linear layout like Bangdream, I prefer tablet and fingers :)
Same. I always played with thumbs for Lovelive. The arcade version however is a different story Lol. Arcade version is fun.
I played with my thumbs for the most part, but switched to index fingers when those master songs needed that little extra range lol good times
About the transference from SIF1 to SIF2, a lot of people both EU and not, lost their SIF1 data in the shut down because they were not ever issued a transfer code. I was one of them, I played for 8 years and lost my account because it was somehow labelled as being from the EU. Support just shrugged at me and that was the end of that. I was so distraught I never attempted to play SIF2 despite my love for the series persisting. I didn't see the point. Especially since EoS was announced before the server even opened.
Actually what happened was they were not going to launch it at all. However, people signed an agreement to do a data transfer from the first game to the second saying. This agreement said plainly that the game would release, so they had to follow through on those contracts or face a lawsuit. Them opening the cash shop though was exactly just pure greed lol
Finally, you covered the mess that is LL SIF 2
Even odd that this announcement was made nearly the same day as the EOS of the JP version
A bit of a clarification behind why this game even exists in the first place is that the developers of the original SIF and SIFAS, KLab were mishandling the IP in a way that was tarnishing the brand and the rights holders Bushiroad decided to take the IP away from them and develop a "newer" game with a different company
How was Klab tarnishing the reputation of the game? I'm asking genuinely because I haven't followed Love Live for a while.
@@Aniseverse When Liella was originally implemented into SIF, they were just limited URs initially thus making them whale-centric, their non UR rarity cards when we did eventually get them,well the artwork was just a bunch of screenshots from the PVs that were poorly edited, and they never gave them a proper event
What? I’ve never heard anything about this being the reason SIF1 closed, and I’ve been in the community since SIF started. Provide a source.
@@charlottebrown8309 I can't provide the source due to links being filtered out but you can extrapolate this being the case from the announcement in which it was announced that the development of SIFAS was changing from Klab to MyNet Games and having an understanding of what is happening with KLab themselves during the time
@@charlottebrown8309 these are all community based speculations, but it was obvious from the way bushiroad and klab handled things after Aqours. Don't forget the disaster that was SIF: All Stars, that's why bushiroad axed klab and tried to redo SIF2 better.
I started playing Love Live SIF back in college, not long after Aquors debuted. It was a common interest I could share with my friend who, at the time, I wasn't able to see regularly anymore due to us graduating high school and going to different colleges (well, i was mostly working full time, but i digress). The game quickly became a source of comfort and happiness as I enjoyed it and talked about it with my friend.
I played regularly for the next 7 years, even after my friend moved onto other games, until the EOS announcement. I was sad, but I understood, and I assumed I'd still have their other game, All Stars.
However, after a year of waiting, that tweet came out and my heart SANK. I was fine with saying goodbye to my game progress; nothing lasts forever in the mobile game world after all, but I was SO mad that they even bothered releasing it at all if they were just gonna kill it in 3 months.
Then I decided to check to see what All Stars was up to, and found it was axed at some point, probably very unceremoniously, bc I don't even know when it died lol.
I still can't believe they killed both games for the sad excuse SIF 2 was, and I didn't even bother trying it out. I miss this series already. I hope we get something Actually Good someday, but I'm not gonna get my hopes up. At the very least, I can always rewatch the anime, lol.
The madoka gacha just got its EOS annouced, so you'e got another video in the pipeline lol
Magia record? I kind of figured it was coming after arc 2 finished I was legitimately okay with letting it go. They're also making another mobile game so..
At least in comparison Magia Record lived a long life for a gacha (nearly 7 years), and the sendoff is way gentler and kinder than the absolute disaster that is... this.
@@jaylopez6450 Legit, well magia record Japan, Magia Recod English was also a horrible shitshow (they announced the server closure for no reason just after running the Anni units
There is going to be an Offline version to be released, not on the exact same method of Mega Man X DiVE offline but if I recall. It will mostly just be to view the story which makes sense
@@aureliegilbert1523I remember when the game was shutting down, it was a huge mess. They promised to make an offline version, only for that offline version to only include character’s voice lines, their sprite, and a clip showing their transformation (which wouldn’t even play if you didn’t download prior to the shutdown). Adding onto that, they still had micro transactions after announcing the shutdown. It’s a huge shame because I love the series, and it would have been nice if I could replay the story, events, and character’s backstories. I hope JP’s offline version isn’t as bad as EN.
"you consume it only for the music"
All the people, who just want to play to pull and interact with their waifu: Are we a joke to you?
N - Normal (these were exclusive to SIF featuring school idol characters from different schools & groups, none were voiced sadly)
R - Rare (the basic cards)
SR - Super Rare (or secret rare)
SSR - Super Super Rare?
UR - Ultra Rare (these are the hardest ones to get in gacha if you got one in a pull, it was a good day for you. If you got more than one in a pull, it was an amazing day for you. If you got dupes....at least your gems weren't spent for nothing lol)
People took gacha in these games VERY seriously. People still take gacha in these games very seriously. If you haven't yet I suggest try playing Deresute, you'll see what I mean. lol
Some games (or Card game) use
SR - Secret rare
SSR - Super Secret rare
I loved the Normal girls! (A couple of them actually became main characters later -- Kanata, Emma and Shizuku.) I wish we'd got an anime about all these weird gimmicky one-shot characters learning to become idols.
@@isabellamorris7902 I was so upset when my favorite N girl Coco had little screentime, and no voiced lines in the Nijigaku anime. :( Why do that to my faaaave??? I really think they should utilize the N girls instead of making another new set of characters. Wasted potential. They could've competed with Deresute with this idea!
You could say SSR is 4.5 stars since they were not initially in the game before Aqours joined SIF
The cash shop still being open sounded super scummy...
ahh.. classic japanese gacha game global release move, I wonder why chinese & korean gacha games are more popular on global
I would rather play this again than play mihoyo shitty gacha lol
@@Marvin-nh8dr same
@@Marvin-nh8drlmao same
@@Marvin-nh8dronly Hoyo launcher installed on my PC right now. I have uninstalled other launchers such as Steam, GoG, and EGS. Even my PS5 is only used to play Hoyo games lately.
@@Marvin-nh8dr Blud really rather getting scam than play hoyo game lmao
Crazy it took fgo almost 9 years to have somewhat of an account linking system and its still kinda scuff 😂
It's kind of funny that we get a reaction when EOS is announced with the release.
Hide EOS announcement but still have EOS and you might as well have a normal gacha.
That's the current standard, you don't know if the game is gonna end tomorrow or the day after, hope we get mandatory archive laws like game being in offline mode.
My favorite part is that technically that infamous tweet gives the full May 31st shutdown date but only "February 2024" for the launch date, so technically they announced the end date of the game BEFORE the launch date.
Truly incredible.
it's genuinely depressing to me as a love live fan that they killed SIF1 and all stars for this game, only to kill it a year later because it wasn't as profitable as SIF1. they should have just updated SIF1 to include the nijigasaki and liella girls like they did with the aqours update back in 2015. and now they're without a love live game featuring all the main groups entirely, and this whole debacle put a smear on the series. it just makes me sad
i've been a love live fan since the game's conception. i would not even download SIF2 because of this shit. like. genuinely, i have spent thousands on this francise, cosplayed, done covers, started fan groups. i am still very active in the fandom! it's so fucking awful that they just ditched the game like that- because seriously, genuinely, this was a project doomed to fail from day one. you could see it by the end of SIF1 that they stopped giving a fuck about their fanbase and only cared about money- the gacha system changed, there were so many more paid-only and subscription-locked banners. it was fucking revolting.
Ahhh yes, the Nintendo ala 3D Mario All Stars model. In fact, the proper term for this is FOMO marketing. They intentionally make it only available for a short time to boost their short-term sales and active players.
I used to play the old school idol festival, and honestly, sometimes I think i'd really like to play some of those maps again
oh well
one thing about those transfer codes, idk if it's like this in other games
but if FOR SOME REASON your game quit or bugged when putting in the transfer code, you couldn't recover your account unless support helped (which apparently was kinda rare), so
in case that failed once, an account could be permanently lost
Never had problem with transfer codes.
cries for my world flipper besties. After Dragalia Lost EOS'd I saw them get their EOS, and now it's finally ending proper. RIP /holds out a candle for the lost.
Being a love live fan in 2024 is rough
Baffling to me that Love Live manages to get in the top 10 Oricon's Best Media Selling Franchises for so many years in a row, but they can't figure out how to make a game people want to play.
All they had to do was combine all stars and SIF, but instead both games are dead
I just want you to know how absolutely thrilled I feel every time you slip some Umineko music into your videos.
I am one of those few overlaps. I would also consider myself an intermediate for rhythm games, and decided to turn Left to T7S instead of the right like everyone else into SIF. I was very aware of this scene, especially since i consume a lot of Bushiroad IPs. I just feel bad for all the fans who had to go thru all this.
i wish they’d re-release the original, but a full paid version. what am i supposed to do with all these beat maps i’ve memorized? i can’t listen to a love live song without tapping my fingers along 😭
SIF2 not innovating with the times is absolutely why it failed. SIF1 needed to end since, although it was a MASSIVE deal at the time with little competition especially in the NA market, the game was starting to REALLY show its age after a long time. the cards became underwhelming compared to other games, the amount of features ended up bloating and powercreeping the game immensely, the standard gacha rates were archaic, the art style was inconsistent... so a lot needed to be scaled back and a soft "reset" was absolutely needed for the franchise's flagship mobile game.
however, SIF2 released and... it was just kinda SIF1 again? the cards were nicer, the gacha rates weren't impressive but were increased from the robbery of the 1st game, but the gameplay and charts were all the same and there was really no new gameplay at all to speak of. also, even though the game was modernized to an extent, there was still a LOT missing that other games provided. the most notable missing feature that was a dealbreaker for many people was the absence of any 3D performances in the background while the song played. games like Enstars and Im@s had been doing this for years, BanG Dream & D4DJ at least had some pre-rendered MVs and some chibi visuals of the characters, and even Love Live itself had 3DMVs in its spin-off mobile game, SIF All Stars!
so basically, no one new was that interested, people who had long quit the game saw no reason to return, and people who played SIF1 up to its closure felt annoyed that all their progress and characters were unusable. (as far as what i witnessed of the fandom) was not surprised at all to hear it closed down, ultimately was such a disappointment for one of the largest and most veteran idol multimedia franchises.
SIF was my life I would trade my kidney to play it again
honestly my favorite part of this was hearing transfer codes were still being used. SIF1 was my first gacha game ever and its really disappointing to see how far behind they have been left by everything else.
There haven't been a gacha game that's 100% playable offline in 2024 which is insane how gacha games needs to be live-service all the time despite the advancements
The constant updates and new contents is a core experience of gacha games. It's really hard to support this kind of development cycle with a single one time purchase business model. This is why almost all top earning & most played gacha games have consistent release cadence. Updates are very important in this genre.
I tried to play the global version of the game around two weeks before shutdown, and it was...something?
About the rhythm part I absolutely agree, it feels like just before you have to click the buttons slow down, which makes you miss or tap badly. It was pretty difficult to understand how to even set up a team, but I guess I'm just unfamiliar with the franchise. And the donation system made me laugh, I didn't even know it was enabled, lol. I really see no reason to why they put it even though the game was shutting down in a couple of months...but oh well
Anyway, thanks for the video :D
Imagine someone had to type that tweet in with the biggest facepalm on their face. 😂
I'm reminded of a certain Chris Rock joke: "Grand Opening! Grand Closing!"
I played SIF1 from 2016 till EoS was announced and absolutely loved it. Didn't care about gacha part at all and was completely free to play, but I still managed to FC every master chart in the game (albeit some only with the help of perfect locks) and rank decently in a lot of events. The benefits for F2P were also pretty reasonable; I had a decent spread of UR cards across different colors and skill types. I was waiting for the next time they'd open master title qualifications, but the game would shut down before I got my chance.
The only thing I knew about Love Live before this was that there were memes that it caused delays for the Berserk manga.
Thats Idolmaster, not Love Live
I used to play the original game, it was my first gacha game. I originally liked the anime and that got me into the rabbit hole that is Love Live. I wold have still tried the game if not for one thing, that I couldn't transfer my old account, and yes I know in the video it says you could, well not if you were in Europe, if you played the game in Europe, we'll too damm bad all your hard work is gone. It's sad to see something that you loved be destroyed by poor management and greedy people. This was not the first time they did something like that though, they had multiple games for this franchise only to close them not long after launch, the one that lasted the longest was Love Live School Idol Festival.
Wtf, umineko music jumpscare.
This is so wild to me; the first game of the series was like- MY childhood game, I was so sad that it even GOT shut down, and you're telling me the new one that I played was shut down like 3 weeks after I played it?? Lucky I even got to play *that* one to revisit my childhood a tiny bit I guess.
World Flipper is a pinball-based gacha game (one of its kind?) and is by far the one of the most generous gacha games I've ever played, even more generous than Star Rail and WuWa combined. I have heaps of 5* weapons fully maxed just even playing casually and multiple 5* characters, also fully maxed. You only really need to get the character ONCE and farm the rank up materials (like constellations for genshin players) relatively quickly through boss fights (which you will do most of the time, regardless). Not only that, the way they portray the main story and character stories is really superb! Even the 3* characters have their own background stories, complete with their own animated scenes (there are hundreds of these characters).
Gameplay-wise, you have a ton of combinations to make each character active abilities function differently. For example; if you have a character ability that shoot wide-angle bullet attacks, you can add a 'sub' character that charges to the nearest enemy and effectively makes it so that all of the bullets would hit. You can have 3 characters with their own sub characters per fight and you can further tweak them which ones goes first and last.
By endgame, I have a full stack of characters with multiple teams for each element and have maxed most of the 5* weapons I have. The energy reserves is not an issue at all as you will get heaps and heaps of these during events and find that you have 300+ stamina/fragile resin count relatively quick. As of right now, I have 2000+ so yea... Anyways, the game has concluded with its ending and will be ending their service next month or so. If you wanna try it out for yourself, go ahead! Definitely one of the most underrated gacha games ever made.
5:20 when you said “how does the gacha system work?” TH-cam did the funniest fucking thing possible and cut to a Genshin impact ad
Witnessed this in real time. It was legendary lmao
Funny how some Japanese games still use the transfer code system today with some alternatives (Ex. FGO, Project sekai, Bang Dream). Gacha game Rhythm games are usually just Score based and that's the entire existence of the gacha with event ranking based on how big you score so having High Rarity characters and other score bonuses doesn't really add up to the Rhythm game experience with some exceptions of Skills like HP regen, Accuracy Lockers and some more.
Generally new to the mobile rhythm game scene (started with PJSK’s global release about 2 and a half years ago) but I remember being fascinated by games like Love Life and Bandori because they were predecessors to the modern rhythm games I enjoy. It’s really cool to see how these games have evolved. Think it’s a shame one of the innovators of the genre has fallen this far
Love live has been my special interest for around seven years now, i started playing sif1 in 2017 and like. literally NOBODY was asking for them to close the game to begin with, we didn't like some of the creative choices they made, taking away UR Pairs in favour of joint character cards, but, we just wanted them to maybe add mvs, which, we got in SIFAS, we wanted the rhythm and mv aspect combined instead of in separate games, so when the game was announced to be closing it's safe to say the WHOLE fandom was in absolute distraught, it had almost been 10 years of the game existing, people have sunk thousands into it buying packs and gems, for example rintaichou, ( i think i spelt it right), and they just. shut it down so nobody can play it again which was so upsetting since the game literally got some of the ACTUAL SEIYUUS INTO THE FRANCHISE????????? everyone held this game very deep in their hearts, and when i tell you. 99% of the fandom was completely unhappy with or genuinely hated this game its not even an understatment, many people i know quit it soon after starting, we still hold hope for a new game due to us getting an apology tweet saying that they'd do better in the future, but, i genuinely dont understand how they messed up so badly that the whole fandom celebrated the game closing
I've played the original game(love live school idol festival) for over 8 years. Since I was still a first middle schooler, up to in the middle of stressing over college. When I saw their announcement of terminating that game for this garbage, I was devastated since my collection is almost complete(my goal was to collect my waifu's cards).. So yeah, what a bummer..
See you in another universe, Love Live
Wow… LoveLive! was such a big part of my late teens and I would play LLSIF EVERYDAY. It's so sad to see what it has come to today…
Klab is one of the major reason why they (as in Bushiroad) EoS SIF1. No solid evidence, but I imagine the engine running SIF couldn't really be upgraded any further and all the newer games are looking a lot more prettier.
If I had to guess it might've been something like that they already worked on global version and were almost finished, the shutdown of jp and global was decided suddenly, but they stll needed to release for tax or other legal reasons and in hopes to still get a little bit money out of it.
I'm more surprised that a franchise as big as love live couldn't keep the game up, especially since the old game held on for 10+ years and the game seems simple enough to not require heavy server costs.
Makes me think there may be another reason we dont know behind the sudden shutdown.
I wish they would just release it as a standalone offline game instead since the game itself seems fun, but gacha and ongoing server costs for a rythm game makes no sense. They should just sell the game for 5 bucks and then release DLC packs with new chracters and songs every now and then.
They tried. You heard of School idol paradise? I won't be surprise you never heard of it since it's Japanese only and on the PSP. 3 games based on the units with different sets of songs and other songs you can download as DLC.
Never understand why the shut down the one that had 3d models that one was awsome
throwback to when they announced School Idol Project and I made a comment on the announcement post on a social media saying "idk how to feel about this..." and someone answered, very condescendingly, "and why is that?". this. this is why. I could feel the greed coming from a mile away (even more due to how Bandori and School Live Festival were going). I'm sad I was right, bc I adored SLF and was absolutely addicted to it. life moves on, I guess.
KOF ALL STAR is a game that has been around for 6 years and it announced its EOS. I hope you make a video about it. Summarizing its journey. I'm new to your channel and thank you
Ah yes this game. The definition of unnecessary. Like why shut down the first one that was doing just fine for a sequel that’s almost the exact same game? Back in 2013, there waw basically no competition except for like idolmaster, now, there’s like 5 different, more robust games you could be playing.
Just a weird situation, like this never happens.
I feel like Love Life is just not getting enough traction as a franchise. Last time i've heard people actually talk about it as a show was around 2015-2016. And the spin off was just there. This is quite sad honestly
:( Unfortunately
It got pretty popular in the west in 2016-2019 before it kinda died down :(
@@SonodaSymphony I hope the game comes back somehow... I hope I can play it again.
Some fans of the original group (that retired) might have lost their interest to the series.
I know I did and still feeling salty about it lol.
Gacha games Is a cash grab already, and if you manage to get your game called a "Cash grab" by the gacha game community, then your are horrendously fucked ☠️
02:18 "You're here for the music" Incorrect loud buzzer
I remember absolutely adoring Love Live during the 2010s, but when the 2020s roll around, I saw that every year, I have started to turn my back against the series. Whether it be bad characters (Lanzhu) Concerning direction (Liella speedrunning with their anime and numerous tours plus no longer being 5 members) and a solid amount of content being pretty much JP only (Hasunosora, Musical and some other things)
It makes me think that LL doesn't respect their fans. When it comes to overseas... they only look our way if we're throwing money at them, not because we want to, but if we don't, then they might not acknowledge out existence
I'M LITERALLY THE SAME AS YOU! During my childhood, I took pleasure in headbanging to happy party train while doing my homework, but now I've realized just how bad the series is.
LL making some choices that made fans either upset, disappointed, mixed on or just flat out angry these past few years.
Nowadays I think that LL is basically the COD of idol anime
fr they don't give a shit about overseas fans
LLSIF was my first gacha game ever back in 2014 until they fumbled it majorly with lack of improvement and contents. Few years after that I started playing utapri shining live, got VERY far with that game, spent a lot of dimes, reach tier 1 in multiple events, until I gradually stopped playing due to lackluster gacha, outdated UI, and very little improvement in visuals and event mechanics despite me loving the characters deeply (still do even now). It went EoS half a year after I quit, with the JP version following not far behind. My takeaway from all of that was to run FAR away from whatever Klab put their hands on. Miraculously, LLSIF2 didn’t involve Klab as one of its developers but they managed to do worse
I want a full video of D4DJ. I love that game. I didnt want to request sooner cuz i thought Psychie was not into rhythm games eheheh.
As an OG Love Liver, I was heavily invested in the original SIF, getting top 50 in numerous events. I departed the franchise in '17 for BanG Dream due to music preference but still looked back fondly on my time, I met a lot of good people and had some great times. it saddens me that they shuttered the game so quickly but the gacha market is super competitive and unless you bring something game breaking to the table you're just going to get swallowed and as an older series, the interest fades and moves on. The original SIF was *incredibly* dated in both UI and mechanics by the time miracle live was announced. frankly, it should have come out at least 3 years earlier to be successful. It didn't help that the JP launch was riddled with problems and cut features. That being said the impact that Love Live had on both the genre and gacha scene *must not* be understated. Its a shame really, I hope they can pick things up and get back into the game but at this point I'm sure if they can...
It is weird to see how fast this went, given the original LL:SIF gacha lasted 10 whole years.
Killing LLAS for what was a watered down version of SIF was bad enough, but releasing said sequel and telling people that they have only a couple of months to play it is insane.
I really hope nobody was dumb enough to spend money on a dying gacha.
great vid. sif2 felt bad to play, it wasn''t just you. sif1's rhythm game did feel very satisfying with visual and audio responses to touching a note, which sif2 just felt off no matter what settings i tried to change. also umineko bgm jumpscare
I will always find it wild that they knew when the game was going to die before they knew when it was going to launch
I remember playing the original LLSIF when I was in highschool and god damn I still miss it's UI.
I like the curved style compared to the flat style ui that majority of rhythm games have these days(or whatever weird style they like to use). It's just feels more smooth for my fingers to move diagonally instead of the horizontal movement the flat ui forces you to.
It was really such a shame when I wanted to play it again after years of not touching it only to find out that it's gone forever.
Are you going to talk about Magia Record end of service? They’re also making another gacha with the transfer code system
I played the first SIF a lot, and was shocked when you said the standard rate for URs was 3%. That's normal for other JP gachas I think but in the original SIF? It was a brutal 1%. Yikes. Don't miss that
Fun fact: LLSIF's devs also made a Glee game with the same mechanics
been low-key praying on this franchise’s downfall since I got the vibe they were prioritizing quantity over quality
and yes u’s is my favorite group and I think no one compares to them (although I like niji and aqours a somewhat)
forever RIP OG school idol project. Nothing can soil my memories of that game ❤️
I really don't think that allowing in-game transactions after announcing EoS is slimy, as long as there's an in-game announcement about said termination. Why not allow players to buy stuff if they want to and are informed of the situation?
Can you make a video about how enstars is such a successful rhythm gatcha game and no male idol game comes close?
I was heartbroken opening my app only to see my albums saved. I'd rather at least keep the songs and gameplay mechanic so I could still play the rhythm game. I played this game for YEARS, to their credit they had put in solutions for account transfers. You couldn't use your previous player collection but you could at least view them. Then they made us wait YEARS for a new global edition that Japan already had for months, and never gave us a way to transfer our accounts for whatever next version they hopefully get.
A mobile game still ongoing that i feel we will see enter here someday is Kemono Friends: Kingdom like thats a mobile game still on going somehow even after not having a new character since not long after its release. Its bonkers that that game hasnt had a eos yet
As a Love Live fan and new to this channel, I appreciate you doing a great job not just reviewing the game but also the context behind it.
Meanwhile on the Twitter GL account side, they still kept on ignorantly push out reward codes even on the last day.
And you're right - for most games in EOS, most accounts would "look like" they are preparing for the last moments of the game and disable payment options to avoid legal issues (SIF1 and SIFAS did exactly that), so what SIF2 did there was incredibly bizarre.
Speaking of legal issues, is it possible that they blindly pushed for game release while covering their ears from backlashes, because they "promised" a global version before?
At least they are being transparent I guess - transparently greedy, that is.
As a fan I feel ashamed that this is the kind of game the franchise would even put out, but I thank you enough for reviewing the game critically and highlighting the awful EOS circumstances.
Im so astonished people actually played SIF!!! i always felt like the only one, im happy to see videos ab it .
Oh i saw the post too... it stopped me from DLing the game... esp when someone asked: Is there any way the game can stay if you gain enough players?
The post was met with complete silence... so i didnt bother playing
And yes, i played the original SIF since... like... the 4th event of the game and quit towards its end... so i played the game for at least 8 year
The Love Live SIF has exposed me to the very bad practices gacha games practices. I jave been playing Love Live SIF since 2015 until their end, and have seen enough to make my point.
Love Live SIF has not changed almost at all until 2016, where a new rarity (SSR) was incorporated. Then, in 2018 a competitive mode started to be a thing. By the end of 2019, powercreep and UR inflation had become very evident; my account had over 300 URs, and I only used about 30 of them for teams. The powercreep just kept going until the end, literally releasing new UR cards that overpowered the last one every 2 weeks.
The gameplay grew stagnant, your skill really did not matter, QoL did not change as much until literally the last few months of the game.
The saddest of all, SIF2 did not seem much different.
Such a shame this happened, as the animes, songs, music videos, video casts, voice acting for Love Live in general is incredible. Last year Aqours had a hilarious Atelier style spin off anime for gods sake
With the shutdown of SIF1 (after being an active player since 2015), and not much enjoying my experience with SIFAS, I couldn't even bring myself to play SIF2 when that initial release/shutdown announcement came out. I knew it would just make me sad all over again to see it shut down. With how popular Love Live continues to be in Japan, and with the release of a Nijigasaki game for Switch, part of me wants to hope for a reboot game, with all the enjoyment of SIF1, but that hope is definitely small. All I have now is the After School port to Playstation, and while I enjoy it, it sure isn't SIF.
I started playing LLSIF in 2015 when I was only in 6th grade. Now I’m in uni and having it shut down without any ability to transfer my huge catalog of idol cards and stats (EU player) for a game that didn’t even last for a whole year was HEARTBREAKING. For me, besides loving the bands, animes and songs, the gameplay was so much fun and the ideal rhythm game for my tastes. I knew it would end sometime since it was a live-service game, but the way it ended is truly the biggest fumble in gacha history.
I played the original religiously. rarely I was against other English speaking players if I played with others. I was up there in skill I was REALLY fast. My thumbs would hurt from playing so I stopped. But dang I was IN IT.
Honestly part of me wants to think that the cash grab may have been scummy but that it was done in the hopes for them to gather as much as cash as possible for them to make another LL game in the future since it's still a very well-known IP.
Any plans to cover Taimanin RPG Extasy in this EOS series? It might be a bit interesting to dig into as the circumstances behind the EOS announcement are filled with dumb decisions (especially considering that the original JP version "Taimanin RPG" is still going healthy)