Same, I stop playing a game once I start feeling bored of the game or if it feels like a chore. Thats why I quit Genshin, the combat became super repetitive since there only like 5 different common enemies across the whole game and the story was so incredibly boring I couldn’t stand it.
I ask this question to all those who play League. There is not a single person I know that actually has fun with that game. I felt like it was a case of peer pressure and FOMO that led to that game being so immensely popular. FYI, I couldn't even get to level 30 before they revamped the entire personal level system. It didn't have a learning curve, but rather a brick wall you slammed into.
Events that dont come back is definitely one of my biggest gripes with gacha games. I'm glad something like Star Rail actually makes most of their major events permanent
it's somewhat of a double-edged sword on one hand, many past events being playable far beyond their limited awards time is great on the other hand, this creates potential increase in file size. Genshin is smaller than HSR partially because of this.
If me when the “game runs out” I just install more gacha games cuz of waifu marketing I don’t care which one is on the top charts and play that I find it fun but still regrets cuz making more fomo on the min maxing doing multiple dalies, grinds and financial decisions
"Wait a minute, why am I doing this?' hits me hard, I don't even enjoy some of the game anymore, thanks for this video, and I'll definitely do the don't login challenge, really appreciate you man
actually, fomo in genshin helps me a lot. instead of making me play the game, it makes me think "well i missed so much stuff anyway so i'm never gonna catch up" and then i don't play the game. it's been 10 months now.
And then you check it out later, know the massive grind and time sink the game presents, and say nm and uninstall after playing it for a bit. That was my experience. That said, if others enjoy it then by all means.i just need to be better at managing my time.
@@bate01071 lol thats how i feel, stop playing after new year of 2022 because i cant handle the grind anymore and busy with school, try to back after 1 year when i look how much i miss nah iam gonna play other game thats let me having fun and let me enjoy my self
@@weakestmax0rfanenthusiast481 Low cost sunk fallacy is a real disorder, since already investing with alot why not keep participate until the end of it.
One simple answer for me is with their characters that keeps appear to serve your addiction to them, one day you like that character, then another one come to replace it
Some games like genshin for example do very well on characterization, so when a new character comes out, they appear in the story, there are quests focussed about them that make you feel attached to them, there are web events and incentive events, that encourage people to discuss and show off those characters on social media, the current endgame modes will all benefit that characters playstyle or artificially boost that characters damage types to make it feel stronger that it actually is. All to make the character feel like the most important and crucial new thing to get. Only to be replaced by the next character 3-6 weeks later.
@@LucyKosaki except that doesn't really work that well anymore. old community favorites like the archons, hutao or ayaya stil get about as much community attention as the new hot characters. with the exeption of neuvillette,furina and arle no new fontaine character was really that hyped and the overall exitement around clorinde is best described as lukewarm.
Nope. Nikke already gave old characters progression to gain more power. Skins also keep alive older characters, it is sad to see how many gacha games rely only on power creep meta, forcing people to choose character based on meta instead of aesthetics or what you like to play most.
Or in my case, one day you love X character... and then the game either kills them or makes them disappear. It has already happened to me in FGO with Musashi, Castoria and Jalter. Only Castoria came back and I'm glad...but I feel like I'm in a hostage situation where I want my favorite characters back, safe and sound. That's part of why I keep playing... to make sure they come back again.
I have a friend, who plays multiple gacha games, but he isn't really phased by any of those retention tactics. He usually logs in when there is a new update, plays the new story, tries new game mode updates, does some exploration, tries current events while trying to get one of the current banner characters with the free resources he get through that. Then after a week or so when he experienced most of the new content in game A he moves on to one of the other games if there is a new update or collab event or anything in game B and completely stops playing game A for a month or two until there is something new and exciting, even if it means missing out on alot of daily resources and some minor events. Sometimes when he doesnt feel like it, he also just doesnt play gacha and instead plays something like elden ring or persona 5 instead. Of course his gacha accounts will never be stacked with gacha characters or equip, but he values his time and doesn't see the point in playing if there's nothing interesting. He also never spends on gacha currency, not even the 5 dollar month packs, but he does consider spending if there is a low cost direct purchase pack, for example an outfit for 5 dollars flat or a 5 star selection box for 5 dollars. Sometimes I envy him.
honestly its not that hard. the good content (story,events) is usually really easy and the endgame content usually really boring so whales can clear it. thats why you always go waifu >>> meta in any and all gacha. endgame sucks anyway so why would you grind for it?
That also is another healthy way of coming to terms with playing gacha games. Just don't give in to the FOMO daily/weekly grind system. After all, it's a free game that just has the extra psychological effect for player retention and gacha monetization system wherein that supports the GaaS (Games as a service) model or the live free-to-play experience.
That's how i play Guardian Tales. Idfk what "co-op expedition" is, i don't care about pvp, colloseum etc. i just play for the story (main story and side quests). It's more fun that way.
The thing about gacha games that kills the good vibe, is the fact that they control your time. Imagine that you go out and you remember "oh shit, I forgot today is sunday, I have events and weeklys to finish", that sucks. Gaming is an escape from the responsibilities/challenges of the real world, not another chore. That's my reason to pause this unending cicle, that impedes me to have time for games that I can pay and have a full story from day one, not going around on events waiting for things to make any sense, and dead updates+ having loads of story quests/missions after a break.
If you think HI3 has too many currencies now, this is actually a streamlined version. It took years for them to implement. You should have seen it before lmao.
@@Romashka_Sov It's not a matter of it being an "excuse," it's just an explanation. HI3 was designed in the style of the time when it came out. Seven years is multiple generations of different games, the same company's released like four new ones since HI3 first came out and made the company what it is today. You gotta approach it as a retro game to really understand why it is the way it is. They've updated it a bunch over the years, only in the last year did they finally give it a proper PC version that isn't just an android emulator, but the core is still retro. Unlike many other old gacha games like Fate: Grand Order, at least HI3 is fully playable to experience what's unique about it while just ignoring the gacha elements. You can easily treat it as an offline freeware action game and have a great time with it.
@@Jetsetlemming now sorry, but the whole second part of your message really sounds like an excuse. Late PC port has nothing to do with an amount of in-game currencies, as well as ignoring gacha elements, or being fully playable. And i didn't play FGO, but i thought its main story and farming modes also fully playable? Either this or i misunderstood you, sorry for my bad english then Also, being old is hardly an explanation. Maplestory is 9 years old and convoluted on purpose, but it still has less despite being older and much more predatory. Bleach: Brave Souls is an 8 years old game, but it has like, ten currencies including event ones and gacha summons? Somehow HI3rd has the most amount i've ever seen, and to be frank, at least some of these devs can remove entirely, turning them into Asterite
@@Romashka_Sovsounds like a Gen Z compliant ya have the attention span of a ADHD gold fish. Who care about like 5 different currencies it take a a whole 2 min to understand how it works and what gives what.
Thank you for this video I struggle with gacha addiction, playing 6 gacha games daily is a massive time sink I really needed this wake up call, this video hit me like a splash of cold water to the face.
I quit genshin a couple of months ago, and that first day of missing dailies was really difficult. After about a week I've never felt so relieved before. It was so nice to not log on. Although, I still can't fully let it go (thanks to some characters, hell look at my profile picture) and I thought about returning for natlan but man even the thought of logging on genshin is really overwhelming where I'm at right now
I feel that so hard, but i was never a consistent player anyways since college is very time consuming lol, but taking breaks is what has kept me coming back tbh. It feels better this way, if i play for too long the grind sinks in and i start to hate the game. But i dont know how some ppl say theyve completed everything in the game in just 2 weeks (yes ive seen someone argue that before as in all quests, 100% exploration, all collectibles, etc.) and i find that hard to believe considering ive been playing for years and i have soooo much catching up to do, its so overwhelming. I see theres a constant debate between ppl who say theres not enough content vs ppl who say theres too much that its scary and personally thats where i fall, but i just figure ill do what i find fun and that will be that, and i appreciate the game a lot more when i follow this mindset
I got burnout around 1.4, quit gen and other gatchas I was playing around that time, it felt like a paid job (a low paid one) After cleaning myself from the need to get gatcha currency I returned to gen and two other gatchas I played at that' moment. This time it felt different, now I play gen just to rest from work. If I feel to I play other games and if the events are fun I play for lomger periods. I hope you get to that point. Games should be fun.
i can relate! i used to play genshin on ps4 and during some circumstances i left my home and didn’t take ps4 with me. next year or so i didn’t have an access to it so i couldn’t play and for the first time i felt awful. i didn’t even like the story, i just loved the world and a few selected characters. but now i’m so happy i don’t play anymore even though still every time i see something about new character i think about how much fun builds you can create and stuff also i started to appreciate games that you buy for once so much more now. it feels so nice to have all the context in one purchase without gacha
I'd like to add a few more notes. Personally, I don't care much for pity, but I think soft pity is pretty devious. For those who do not know of its existence, they feel like they're getting lucky and therefore makes them want to continue playing (sunk cost fallacy: "Oh I got so lucky in this game, never hitting pity once, all my luck is wasted if I quit"). For those who do know of it, it can be a bait. Say there's 10 minutes left on a banner and you're already in soft pity. Would you buy more premium currency to try to get the character? Say you buy the monthly pass and get 2 pulls upfront. You use those 2 pulls and still don't get the character. You're even deeper into soft pity. Surely now you must get it if you just get 2 more pulls (Gambler's Fallacy). So you buy another two more pulls and still don't get it. Now (Sunk Cost Fallacy) it would be a waste if you don't spend more money to get it. (I'd also like to note, some casinos do have a kind of pity; it's just that, of course, unlike gacha games where you could technically say "I value this character at $2000 so I don't mind spending $2000 to guarantee it", obviously no one is gonna say "I value this thousand dollar payout at $2000, so I don't mind spending $2000 to guarantee it". Casinos are controlled to usually rigged to ensure that the house doesn't get too unlucky, nor too lucky, and make sure that someone wins big every so often so as to entice the winner to continue gambling without realizing he's spent $2000 on that thousand dollar payout) For "Beginner Packs", most games also do this so that, once you purchase just one thing, you usually won't have to re-enter your credit card details again, which is a lot of time that can be spent deciding if you really want that thing. It also breaks people away from the "F2P" mindset since they've already spent, which breaks down any inhibitions about spending. Also, I'd like to note Project Neural Cloud's Beginner Pack, because it's pretty unique. For 99c (ah, good ol' $0.99 pricing that's everywhere), you get the character Angela, one pull, as well as a "Monthly Supply Voucher Discount Coupon" that lasts for 60 days. This reduces the price of the Monthly Pass from $4.99 to $3.99. And, yes, you can purchase Monthly Passes even when you already have one. I have no idea how effective this actually is; because you're incentivized to buy the Monthly Pass, but at the same time you probably won't buy the Beginner Pack without also buying the Monthly Pass, making it essentially a $5 investment, which is not what beginner packs are meant to do. FOMO in gacha games is pretty funny. They run a balancing act of trying to make sure that new players don't feel any FOMO for old stuff (or they might quit knowing that they can't get said old stuff), but only for the new stuff. Also, there are some games that don't really care about you logging in every day, just enough days each week. Tower of Fantasy is an example, as you only get Standard Pulls from doing dailies so you mainly care about the weeklies (though, they are time-gated so you do have to log in multiple days each week). Honkai Impact is another example. You can log in only twice each week and still get 87% as much pulls (though, more likely you're logging in thrice each week to get another important currency, which would net you 91.5% as much pulls. These calculations assume there are no events, so realistically, the percentage of pulls you get is higher), provided you do your weeklies. These still drive players to log in as much as possible, but has the benefit of not driving away players who are unable to log in every day. Also also, as a Honkai Impact player, mandatory What do you mean there are too many currencies in HI3? There are only Crystals, B-Chips, Asterites, AE Imaginons, Rusted Insignia, Ancient Willpower, Ancient Legacy, Time Structures, Ether Fuel, Ranger Creds, School Inspector Emblems, Weapon Resonance, Stigmata Resonance, Work Points Cards, Witch Orbs, Pure Witch Orbs, Pure ELF Orbs, Stardust Shards and Coins. Back in MY day, we had stuff like Mithril too, you know. Tsk tsk tsk, young people these days, unable to handle only 19 currencies. (Okay but for real though, I never had a problem figuring out what currency does what)
no offence to you but that's just show you have a lot of free time or play for a long period when you understand the many currencies in a lot of gacha game and already invested so much time and money(if you spend).
It's a double edged sword. On one hand, no pity system means there's virtually no cap besides irl wallet cap on how much someone can gamble so it means that there's more chances someone can theoretically waste more of their money. But on the other hand, pity systems also make the gamble more accessible, meaning that player might unknowingly get addicted to the gacha harder because there's no hard wall of "Well the chance is 1% who am I to beat the odds?" I personally not sure which one I prefer, sure if pity system existed in say TF2 I might have had a bit more cash(since the way I stopped opening cases or doing mvm for loot was, by getting lucky and getting 2nd aussie before 10 tours and getting slightly lucky on case openings as well(unusual war paint instead of unusual hat) and going "That's ENOUGH, I'll never beat those odds again, just stop gambling while the goings are good" with pity system I might have reached that point sooned, so stopped spending money on Gaben sooner so less harm... Or it could've normalised it in my mind so I spend more in a long run. It's a tough call but either way those system suck and hopefully thing will get better
Yeah back then when our suspicious grey liquid item were Sakura flowers item lol But yeah although HI3 has too many, somehow it's pretty easy to figured them out But I can understand it still overwhelming for farming even for me
@@coldfrost5or else like me who has school and work, but knows that types of currency because Hi3 is typically playable for a short amount of time like when if the resin is depleted you can't play any more quest related activities and it takes for a 15-20mins of the time spent playing on it. In my experience
Every time i quit a gacha is because i missed a day or two and it didnt felt like it was a big deal so might as well skips some more? By the time i noticed, several weeks to months has already pass.
I quit genshin because the events were always a bit too much. The things they made you do weren't bad, but just a bit over what I'd feel comfortable grinding out and I'd feel exhausted. Also grinding stat items felt bad bc it's always the same dmn environment.
And that's how I quit PvZ2, Penny Pursuit(apparently in the beginning it was more fair before making grinding plants important) broke me and made me lose all hope that the game can get better
@@danielsurvivor1372for PVZ 2 you might want to try it's mods instead Mostly it's stripped away all the love service elements to be more like an offline game But be cautious since some levels are targeted for experienced PVZ players
Ironically genshin's fomo was so bad that I quit the game and I am not affected by fomo anymore. If I don't feel like playing a game I can just not play it until I feel like it again whether it is for a day, a week or even months.
“Have fun out there!" I realized that the day I was doing my dailies for the umpteenth time. I logged out to do my job, only to take a break and log in again... I couldn't resist the urge to get my next shiny 5 stars (I was at 70 pityish). SO, I opened interactive map and went on complete autopilot mode, running around the map for primos. Half an hour later, something came over me. Perhaps it was stress that piled up or some sort of anxiety, I had no idea what happened. I just stopped in motion and stared at the scene. Something finally hit me. "Am I having fun?" I whispered in my head. "Is logging in daily, doing the same boring quest, and the same shit over and over fun?" No, it wasn't. I was just chasing the highs I had when I first played genshin. Some of the most fun I ever had in games was early genshin exploration. But now... now everything had become a chore in-game. I alt f4'd and quit gaming for a month. The game to bring me back was a little gem of a game my friend recommended to me. What Remains of Edith Finch. It got me hooked into single player games with good stories. Like you said Gacha games fun are fun, and can definitely provide your time's worth. But NEVER EVER continue playing a game if you feel like it isn't fun anymore.
Already knew 90% of it but it still was a great video I recommend this every gacha player and people trying to get into gacha games I spent a 50% of last summer playing Genshin Impact and when I stopped having fun I stopped immediately I currently play 3 gachas and might try out some new gachas but I'll stick with this 3 and that's it (btw 3 gachas is already insane)
Yeah, but I spend is depend on the content like coating, is it for my fav characters and how much it cost. I usually spend on welkin thing or battle pass if I have like characters to get, but still I don't do it monthly.
The whole "why am I doing this?" hits really hard specifically with Genshin, I just log in, start doing my commissions then go "I'm just going to do brain dead farming for months to reach the 5 star pity only for me to have to repeat it again cause I lost the 50/50 or, I get the character then I'll literally have no content to use them in other than brain dead abyss" and I just log out. Idk why I haven't uninstalled the game yet but I probably will in a few days.
Coming from someone who left Genshin and is solely playing Helldivers 2 and Nikke right now, this is very relatable. Once you quit, you will never look back. Once you stop enjoying a game and see it as a painful grind that has you cursing under your breath every 5 minutes with various complaints, it's time to leave.
I'm not even doing my dailies anymore for months now. I dont care about the few gems anymoore. I also have like 20+ quests in my backlog left (since fontaine)
As someone who's broken free of the gambling addiction of gachas, the fomo is absolutely the worst part. Luckily I still genuinely enjoy Genshin despite its downsides, Limbus Company has basically no fomo at all unless you count event rewards, and I haven't played WuWa long enough for fomo to even start but I'm still having fun with it regardless. One of the reasons I quit Destiny 2 was because of the fact that literally all seasonal content leaves the moment a new expansion comes out, but even worse is that I need to pay $100 just to keep access to my dailies
I hate it when i try to uninstall gacha in pc like genshin or wuwa, they put character with sad or crying face with text bubble like "are you leaving?" As someone who experience the feel of being left, it kinda hurt me mentally and i just hate it
Yup, that's just another psychologically manipulative tactic they use to keep people playing. Imagine your game sucking so much that you have to try and guilt people into continuing to play.
Thank you for this video. Now, I don't feel bad to the games that I've quitted just because I spent time, money, and effort on it. At the end of the day, I've already had fun.
I was literally just recently curious about why gacha games are addictive and how it affects our brain, and here you are having uploaded a video abt it 🤣
I love playing Nikke because of the world building and stories, but main story, and side bits of the Nikkes. The world is quite tragic and blessed for Nikkes....I'm to invested in the lore of the game... I wana know more
I play NIKKE for the story, i've skipped majority of the smaller banners/events. This summer i log in because there is Maiden swimsuit and she's my fave.
I dropped HSR a week ago, been playing since launch and I love the game! But it just started to feel like a chore to keep coming back and finish up every new content with every update. HSR became the only game i would actually play for hours and it made me not play other games. So my back log is crazy now. I will continue to not play HSR but i will watch the new story updates because i just love the characters. May my new gatcha free life lead me starward 💚
All of these issues with gachas is precisely why its basically mandatory to only start playing gacha games as a F2P player and only spend money if you feel you've already gotten significant entertainment value out of the game for free. Its so easy to find yourself in the "why am I even doing this?" stage of the daily grind if you've yet to spend money. If fact, spending money incentivizes you to never have this thought since it forces you to grapple with the fact that you've wasted your money. On a related note, this is also why gacha developers try so hard to make dailies take as little time as possible. I've already burned myself out on plenty of gachas, and have no issue dropping them simply because I got tired of them long before I ever felt the desire to spend money. I was hyped for WuWa like so many other people, but I'm so insanely glad I stuck to being F2P, because the grind sucks and drove me away just like Genshin did. I'm probably going to skip Zenless Zone Zero unless they do something vastly different from the typical Hoyoverse garbage, because I'm already tired of the formula. The more gachas follow the Genshin model, the sooner into the grind cycle that "Why am I even doing this?" thought comes up for me.
@@zilloking_2002taylor Just Nikke, but that has more to do with the genre and the fact that nearly every chaacters goes on the standard banner after their event is over, than any specific monetization practices. The genre got me to stick around, and the lack of FOMO convinced me the devs were worth tossing some money to. Even then, I only buy Mission Passes and nothing else.
@@zilloking_2002taylor if you're still up for suggestions, hope you'll be willing try Arknights for a while. Starting out a new account can be really tedious, but overall I can honestly say it's the only gacha game I play entirely for the gameplay. Which of course doesn't mean it doesn't have alot of interesting lore and characters either. Gacha follows the Nikke system of having most new ops added to standard after their banner ends, but even then you can clear most event stages with only the operators given to you for free. Since almost all events that give out premium currence gets added to the campaign menu after their rerun, complete with first clear rewards, its really F2P friendly I'd say. Gameplay itself I heard best described as a mix of tower defence and tcg strategy. The main objective is to not let any enemies get through to your 'blue box', and you do this by using operators you've collected, each with different mechanics that interact with each other and counter enemies in a variety of ways. There are literally hundreds of videos out there by talented, passionate creators who showcase the really interesting ways you can clear a stage. The community around the game itself is also really fun to be around if you wanna take a peek
Pretty sure Pal world like Azur Promilia will make open world fun again for most if us, because atleast we can expect it to have more casual aspects to it hopefully as well hopium copium PLEASE~ 😂
This is why I like games like Brown dust 2 and snowbreak who are very respectful of your time. 5 mins here and there and you can get most things done. They dont overstay their welcome with bloat.
Recently got burned out from playing Blue Archive. Taking a break for now and feeling better for it. Definitely will play more when the anniversary comes up, til then it's not going anywhere.
I started playing Honkai Star Rail when it's released and I haven't missed a day not logging in. After Wuthering Waves came out and I saw all the hype about it how it's very good, I was very tempted to start playing it. It is very exciting to be a day one player without any FOMO. I've been playing non-stop for the last two weeks. However, as a completionist, I love getting every reward, every achievement a game can offer me (even if it's a gacha). I realized I just don't have much time to play TWO gacha games with that attitude. It is indeed hard to quit a game even if you just bought battlepass and one monthly supply and have been playing for only two weeks. So this expirience taught me that I propably never start another gacha game and there is no point in trying to do that. I felt kinda bad about it because I really love the gameplay in WuWa but your video reassured me my decision is correct.
I played genshin for a few months in January last year before hsr dropped and got the characters I wanted, at some point logging in just sucked so I stopped playing. Hsr then releases and I'm able to play it on my phone, and I haven't really stopped. Not because of FOMO or whatever, but I genuinely enjoy what the game has to offer, logging in takes no longer than 10 minutes to do everything I need, and any time extra I play some simulated universe or try some new team comps in MoC. It's just so different going from genshin which ended up feeling like a chore, to hsr where I'm happy to just let the auto battle do the work for a couple of minutes and log off. And if I miss some days who cares, you get reserve energy and so many reward from new patches and events that it doesn't matter. Genshins daily loop just sucked the life out of it, combined with its lacking story and tedious dialogue, whereas I genuinely like the story and characters of hsr, and never really get bored of the gameplay loop, building new teams all the time to mess around with. I'm still having fun over a year later and have no plans to stop 👍
I feel left out here because I genuinely got bored of HSR within....maybe 5 months of playing it? The Simulated Universe really turned me off and I got burnt out fast.
@@verifeli When you work 10 hours a day and have other responsibilities to tend to, the simulated universe becomes a slog that you eventually grow to hate.
@@EyesDontCry Most auto battle turn based games are fine with gacha systems such as AFK Journey & AFK Arena. That AFK Game Series is the best gacha that you need literally AFK to grow
gacha games will inherently be evil in nature but I just can't stop playing them, I'm glad im good with money when it comes to these games but it will always suck when you wanna get someone into one of these games because they're just so time-consuming (at least over the course of months and years) and predatory at minimum due to luck based "power" in the form of characters
I mean low barrier of entry. Cost Effective (As in unless your prone to spending a huge portion of people don't actually spend money) there less demanding then regular games with an Imaginary Longevity And they usually have unique designs. Realistically Gacha is no more evil then going into the mall and having smells pumped into the air Or any basic business practices the big diffrent is that Food Alcohol Drugs your body has limit for the stimulus but "fun" doesn't although most people again don't have the dire issues At best Gacha make you form a routine around them. So they become instinctive and they desensitize you but again going to the supermarket and seeing Half Off or Two For One Macaroni does the same
I've been wanting to make a video like that for a long time. You did, and you did awesomely! I covered the video by reacting to it, and I'd be extremely happy to foster discussion about those themes, as a gacha game creator. Thank you for all the dedication you put into it - psychology is not that useless after all ;D - I'll definitely tell everyone from the community go check out your channel! It's good to see things analyzed, and dangerous practices exposed without the need of hating the genre altogether. In fact, I think you have really nice taste on gacha ;D
I consider myself lucky in that these systems actually make me want to play the game (and spend money on it) less. Once the daily grind and resource starving starts, I begin to hear a voice in my head telling me "you could just play something more interesting instead of doing these dailies" and then I just alt+f4 and uninstall. Same with spending money, especially for battle passes. I just think to myself "they want me to enter this loop of doing boring dailies AND give them money for it?" No thanks. I guess my brain is immune to this type of conditioning (luckily) since I have played games my whole life and remember the times before all these practices (and that there are games like Baldur's Gate 3 which still provide a full experience without them). But I can see how this can brick a person's mind, especially if they condition you since you are young.
Thank you for this video. After hearing your explanation about the sunk cost fallacy i realized that i made the right decision to leave tower of fantasy. At that time i was contemplating whether to quit the game or not since I've spent money to buy several battle passes. And yanuo banner pissed me off so much that i kept sighing every time i opened the game, UNTIL one major update locked me out of the game since i don't have enough storage. That update needed more than twice the game's size which was 69GB, heck i dont even know if it actually needed thrice that amount. So i uninstalled the game thinking that i should get back once i buy new ssd. However, this video made me realize that i don't need to, it feels like some burdens have been lifted off of my shoulders. Thank you 😇
You actually only scratched the surface. If you research gacha gamedesign and currency economy deeper, you d realise that every single gamedisign decision they made was intentional and has a purpose, especially bad ones (for example, artifact grinding in Genshin is tedious for a reason; and there is a reason why Genshin lacks end-game too). If you delve deep enough, youll find out that gacha is actually a donation sifting mechanism that only cares about player influx being higher than outflux, and where "game" part exists solely to start this machine ON (as a "hook") by getting people inside the sifting process. It is quite admirable how genius gachas are, considering how cheap they are to produce/maintain (gachas recoup their cost within months, and get 100-1000% profits when most businesses in the world work for 15-20%). Seriously, gachas should be heavily regulated/monitored by international laws or banned.
That. That's what I'm talking about. If only more people saw this comment... That's why I have a motto: If it's gacha, don't play it (And unfortunately my sister does the opposite. She doesn't spend money, but she spends something much more important: Time)
@@Charalyn0010 And i'm tired of folk getting scammed. Gachas should be 18+. All psychological and manipulative tactics should be reviewed and prohibited. Gacha algorithm and rates should be certified and monitored by regulatory authority. Current gachas aren't regulated by anything, and are no different from a fraud scheme (simpliest analogue would be a phonecall scam, where scammer calls 1000 people to find 1 who pays).
@@princessochka3690 Oh would somebody please think of the children? Yeah...I don't think so. Their parents give them money, their parents buy their smartphones and PCs, then you're worried about these people? Let's keep protecting the idiots then wonder why we're speedruning to Idiocracy... Nope, one should suffer the consequences of their actions, whatever that entails :)
So... what's the reason they made artifact grind so tedious I never even started starrail exactly because of it? Sounds like it works against them and most people simply ignore the system altogether and play the games despite, not thanks to it. And the lack of endgame is there so old invested players... would leave because there's nothing to do with their invested characters? Is that what they want?
Hi Pseychie, I just wanted to thank you for this video. I love that the videos you post are thought through really well and actually increase my knowledge as well, even though the content is fully about gacha games. I personally played almost every gacha game that is currently on the market and have a love-hate relationship with them. Right now though I stopped and actually hope to not pick one up in the nearer future. I‘ll start my first real job in a couple of weeks and want to begin that chapter without any games. I love the real gameplay aspect of games like Honkai Impact 3rd, Honkai Star Rail, Genshin and PGR though. I wish everyone in this community a lot of fun with the games they play but please follow the consensus of this video and don’t overdo it!
That's why i left most gacha games and sticked to limbus company You don't even need to pull to get a character you want And the battle pass on limbus has wayyy so much value than other gacha games Which makes a person like me still get alot of stuff even if i can only play for a while The main thing why i bought the bp is to support project moon so that they can fund their new game. They almost went bankrupt. Canto 4 was peak ideal
They do that because their games are not as popular as Genshin Impact. If Limbus Company do not do that, they are dead. You are already inside The Circle of Empathy
One my "new game trying habits" is to find what I enjoy playing in it, and just ignore everything else as long as that thing is enough. Events and battle passes will always have goodies and materials you could never get at the same speed as a F2P, but are they worth more than actually feeling a connection to the game/story? Games like Nikke do it right, by archiving events and allowing you to experience their stories without that FOMO.
I've been playing Nikke daily for about 5 months now and I can't imagine picking up another gacha at the same time. I tried Blue Archive but there was so much content in the beginning it was overwhelming. I implore people to just stick with 1 for a while, you'll manage your time so much better.
In reality. Dropping games for me is easy since I only have limited free time in me. I dont think I can drop all the gacha games I am playing right now but I am sure that in time, when I get bored or when I got too busy, the gacha games will have to go as well...
The thing about honkai impact, they are aware of it and already streamlined their resources multiple times. The craftting system was much more convoluted in the past too. Though with new updates, for example when we got Part 2 launch, they wanted to make the new gear system not compatible with the old system, because resource management was too different and they wanted to not get in a situation where for example new gacha-only gear from the end of Part 1 people potentially paid real money for suddenly becomes farmable one patch later. It is expected that legacy currencies for Part 1 systems slowly get more and more streamlined and phased out as time passes.
The absolutely insane thing is the quality of these gacha games are so much higher than many triple A titles that I'm willing to give their predatory practices a pass. I will absolutely 100% call it out everytime I see it and I won't ever encourage my friends to play these games, but when they play better than most games on the market then I'm playing it.
Whenever someone disses turn based RPGs, I gotta advise Trails/Kiseki. Dive into a well worth it 1000+ hour saga... Could write paragraphs about how much it absolutely trumps everything else on the market when it comes to ambition.
Hey Pseychie, I only recently found your channel due to Heaven Burns Red. Up till recently, I've avoided mobile and gacha games like plague because I knew they were all predatory. I'm very glad to have found a source of information and reviews that is well-informed and has a strong moral backbone. I genuinely never thought someone like you could possibly exist in the gacha space, and I really appreciate your videos. Please keep up the good work! (...and more HBR content would be nice.)
It really is a blessing. Growing up with just video games and no social interaction is one of the worst things that can happen to you, at some point, you become dissociated from the real world
@@bonk6561 Unfortunately that’s only applicable for people who had a decent or good childhood, the ones who didn’t might prefer to not interact with their surroundings, relying on non-interactive activities like reading books or playing video games to fulfill their daily satisfactions.
Subscribed, telling me what I already knew, just needed to hear someone telling it to me and this just prevented me from going back to honkai star rail.
Dude, you have the best content when it comes to gacha games in general. May sound funny, but when im looking for a video to watch while eating i always check if i havent watched a vid from yours lol. Keep up the good work man.
Definitely needed to see this since I'm now in my second uninstall of Genshin. Buyer's remorse and sunk cost fallacy tend to hit me hard. This vid gives me lots of food for thought.
2:26 I’m a gi and hsr player but I’m burnt out from those games right now, and I’ve just only been focusing on reverse 1999. I haven’t gotten any burnouts from the game yet(well tbf it has yet to reach its 1st anniversary) but I think part of this lies in the fact no rng system exists in r1999 except for the gacha, which even then, they’re very generous with the rewards.
Good video, its important to keep these things in mind while playing gacha games, let alone any games. I've made this mistake with FPS and Rhythm games in my youth and thankfully grew out of it. Luckily I haven't had the issue with being super tied to a gacha. I'f I'm enjoying my time, I will spend some money on it if I see it fit. Currently doing that for only HSR. Everything else I just play whenever new story comes out. I've made it a goal to myself to follow a few rules playing gacha: - Never use a credit card, I only use my tip money from work and only top up via gift car ds with tip money. - If the game starts getting to the point where it's now become a chore to just log in only for dailies and never touch the game at all for a week or two it's time to stop. Especially when I begin thinking "oh man, i still have to log into x game for dailies" with a mentality of dragging your feet towards a chore you hate doing. - If I begin to feel frustrated over the mentality of "there's nothing to do" and it begins to effect my mood, then its time to put the game down It's made it easy for me to balance work, life and gaming while allowing me to play regular games and not stressing out about it.
What also many forget, regarding the first purchase with extremely valuable packs: You now have your payment method saved and its WAAY easier to spend money now. A Gacha, that forces you to reenter your payment information, is a bad gacha (regarding monetization for the devs)
Hey, never seen your content before but wanted to say good video, your last remarks helped me quit hsr and the whole video was very informative, thanks for the good time.
The FOMO is so true. I play Genshin (and Hsr) and some of the best quests like The Chalk Prince and the Dragon and Unreconciled Stars are never going to come back because they were event quests. This is why I have such a hard time stopping because I don’t want to miss quests, primos, and event weapons (like festering desire is now really good for Furina). I also don’t have other games to play because I only have a mobile device.
I might forsee a Review-video for honkai Impact 3rd at this point. :D Nice video, enjoyed it although I knew all the stuff already. 35 Years old, grewing up the last years with Josh Strife Hayes. Very good and for gacha games orientated recap of his words. Like your style, too. Also: I see P5R-footage, I press like!
Man I needed this video. Maybe you won't read this but I'm playing 3 games currently. Fgo, Path to nowhere and Honkai Star Rail. Currently I can say that I'm saving my account to have fun when the fun content drops. For Honkai Star Rail it is the hard content generally and the story at times. So I have fun building my characters to play. But it also tempts me badly to spend money to get a good unit to have fun with. I don't like that I have to do that to have fun. But currently I'm still having fun and know that I will have fun in the future. So in the middle I fall into temptation to spend money on some character that will make me have fun. It's a bad habit that I don't know how to stop. For fgo, I already know what's happening to the game. I only login, convert my ap to apples and leave. If there's an event then I know it'll be unlocked after a week fully so I ignore it entirely until a week has passed. Otherwise login and log out. 50 seconds max daily. And then play events which are generally fun. Path to nowhere, I am part of a secret society (guild). We have to login daily or get kicked. Now the only reason I subject myself to this is because the game can be genuinely fun. This game has never missed with a single event. The atmosphere is impeccable every single time that it's always fun to play. During dead times I don't enjoy the hard content so I just login, use the sweep function to farm and log out. So I end up spending 10 mins daily. Again not a big commitment but it is always demanding my attention. I know this is a great game and I'm happy I found it. But kinda sad that I can't simply put a game down when I want. I need the secret society to get access to good items in some events and generally have a community and have help against hard content. So this is basically my current situation. My attention is being held tightly by these games. I watch TH-cam, go to office, study everyday and also play these games. But these games have become a staple of my life, whether I like it or not. This is the reason why I ignore every new game. I know I'll never be able to fit it into my schedule. I just thought this would be interesting to share though it's too long.
Nikke's art and story are the only reasons I keep playing. I hate the dailies. Out of all the gachas I play, it feels the least rewarding to do dailies for and the most like a chore. I keep debating on dropping it but god damn it, the art/story/waifus go damn hard.
@@BlindedMan For Gen, you literally play the game now and that completes dailies. So now I can actually do side quests, explore, main campaign, or just do the events. For HSR, you literally just let it auto on another screen. Done in
@@servbotz NIKKE's daily is by far the easiest among all gacha game beside BA. Either you do this wrong or the method you approach daily mission is wrong, imo.
@@michaelantonius321 I strongly disagree. Especially if you've played a lot of gachas. Re1999, BD2, and Snowbreak dailies are done in fraction of time with sweep and minimal user input. That's just 3 right there. Majority of Nikke dailies are chores. Be real. Do you actually enjoy doing Simu. room every day? Is it fun? Or killing same interception ex boss? Even HSR you can just set to auto and do something else. There is way too much friction in Nikke menu loading screens and transitions. You can enjoy doing the Nikke dailies if that's your cup of tea. But I can confidently say it's not the "easiest" daily in terms of time spent, user attention required, loading interruptions etc.
I agree with what you are saying as far as the manipulation of Gachas. I play a few as time wasters, I travel for work and usually can't bring a game system with me. Honestly, I manage gachas by doing my dailies on each, only pull on gachas that will grant me a lot of progression and/or long term effectiveness. Thankfully there are so many content creators like you that do those kind of reviews. What has helped with spending is using google rewards, if i want currency i just do some surveys or upload receipts. Have fun with your games dude!
I know this feeling, I used to play Honkai Impact 3 back in 2018, and I was forced to spend thousands of dollars just to complete Herrscher of Reason Bronya, it was dumb, but also a valuable experience. Now with more than 5 years of experience in gacha games (PGR, Blue Archive, PriConne, and many more) I have this mindset, if I no longer have fun with the game, I don't care with FOMO or whatever, I will quit or take a break from the game. I have been on and off with gacha games nowadays, and for now, I am with Honkai Star Rail because I can play it while taking my breakfast. Will reassess soon after I finish my monthly pass on this game. Thank you for the video, I hate to admit it myself but this video clarifies certain things I used to have back then, and a tiny bit now.
I left gacha games completely for unorthodox reasons: The gameplay: the gacha games I played all had the quick swapping characters combat loop. It breaks immersion and gets old fast. Characters: I have a high expectation when pulling for characters, they should look great and with a fun gameplay. Rarely does a gacha game do both for me. One character may look great but gameplay revolves around pressing one or two buttons, or the other way around. Events: I hate time trials and every gacha game events are time trials with the some twists. Even the endgame is a time trial. Building: building character takes way too long and often covered in more layers than the circles of hell. Glad I got out of gacha gaming without much problem. Initially I was just supposed to take a break from Genshin, and come back when Fontaine drops. But stopping felt like a weight was lifted of me and the feeling of liberation was way better than winning a 50/50. So yeah, not going back to any gacha game ever. Snowbreak is the last.
solid video. i'm personally juggling 5 games right now and it's way too much. the problem is, i don't know which game to quit/drop because i'm still having fun in all of them. a struggle for sure that i need to figure out lol
I used to play HI3 for a quite a while but I quit the game little before HSR's release. Little before I quit I was feeling a heavy burn out and the only reason I continued to log in was the story and characters. Those were the things that brought me and kept me playing but also the reason I quit. I no longer had fun with it. The direction and quality took a nosedive at 1 point. I stuck around a little more to see if the story will pick itself up and go back to what made me love the game. It didn't and one day I just didn't login. That day became 2, then 3 and so on. I haven't really touched hi3 in more than 14 months and I am not sure if I want to ever go back to it, because the game already disappointed me once. I was mostly f2p in hi3 but in HSR I am low spender and I have spent quite a lot money in total over the cource of the time(I am day 1 player). Right now I enjoy the game and the direction it is taking and don't feel like my money went for a "bad cause". But in no way will I hesitate to quit the game if it goes downhill, similarly to its predecessor.
Your channel popped up on my fyp some time ago and I've really been enjoying your videos. They're always so concise, honest, unbiased, informative, logical, well thought out and I love listening to all your self reflections during your time playing these games. This vid was very interesting and I couldn't agree more to all the tactics used to keep players playing. I've been a mobile gacha gamer for years and Genshin is probably the game I've played the longest. 3 years in and I finally took a small break from it during 4.5 because the patch was very dry. But I don't want to drop the game completely, just as you said, due to FOMO. The amount of players regretting not getting limited items such as Festering Desire and Cinnabar Spindle keeps me wanting to be up to date with the game. Although it just feels like a habit now. The music and my obsession with Albedo keeps me logging in. I also agree that my time spent in Genshin was amazing and I don't regret it a bit. However, I feel fine to move on if I really wanted to. I appreciate your last message in this vid. That was very sweet. 🥰 I can't wait for your next vids! ❤🙏🥳
I’ve been into gacha games for years and yeah I completely ageee they are extremely predatory. I think being aware of it tho and knowing what they’re doing makes it a lot better. WuWa so far has been pretty generous with pulls and resources in general so i have high hopes for the future.
Sending this to my friend who is stuck in the game they came to hate, that makes them do abyss-type events at 3 am because of time zone, who is upset about new shitty characters but doesn't want to stop because they've already played for 10 years and "it's a pity to waste the effort" I've myself learned the hard way when I reached vip10 in a game and dropped it few months later. I felt so bad I spent so much money. But at least I stopped and never spent money in gacha again. Also, deleted HSR yesterday and feel so relieved not to mechanically do dailies anymore.
What makes me keep playing Gacha games tbh is when it doesn't feel so bad to keep playing because there's convenience to it. The reason I quit Genshin and went to WuWa is because of how convenient it is to play it. I don't have to go to a goddamn statue just to change my character's element, exploring doesn't feel so tedious because I can run without consuming stamina and I can run on walls and do a backflip on edges, and there's just so much convenience that I don't feel bad having to go to play it because it doesn't feel like a tedious activity. With Star Rail, I can literally play another game while it goes on auto. I may not be able to skip dialogues but at least there's an actual tracker of how many chests there are in one place and I don't have to craft a freaking compass just to get them. I came play to relieve myself of stress, not to get more stress.
19:32 Is too real .This might be the ultimate way to open your eyes if you're like me : I don't really have a breakpoint or something that will make me quit automatically a game but this is the one thing that always happened : I start slacking on my daily loggin. One day, two, three ? Who knows but i just might keep on skiping more days because i really didn't felt it was a big deal. Suddenly you don't even count the days or even think about the game anymore. Maybe you were getting burnout a bit , like i was with HSR during the Boothill banner.Barely played the game for 2 weeks but now i'm back . Maybe there was nothing going on at the moment and you will be back for an update or maybe its really time to move on.
this is exactly how i quite HI3 even as a 5 years veteran, all the nirvana rankings were fun, and i enjoyed the story deeply, but i had to stop. it was too much of the same thing. i needed something new for games and now im here, knowing HI3 was a grand experience in my life, and i made a lot of connection through it which are still here today and they all love me all the same even tho we arent playing this same game together anymore.
Eh, its still predatory time-wise, it still wants you to grind a ton. But yeah, the monetization is much, much less predatory. The fact that it outright says the Bp cost alone puts it’s above a lot of gacha games
@@user-garnet MDs are atleast fun to do, much more than most other games I've played, getting lunacy after doing mds is an extra plus while doing random stuff with ego gifts, but yeah, it is the leAst predatory gacha I've ever played
@buh507 I mean I think 1 MD a week will mostly just make you break even on crates for the season. You'll be getting new content but the budget for old stuff will be a lot tighter. Thar said, it's still far more forgiving of a system and the fact that spending lunacy, the gacha currency, on enkaphalin, an energy currency, is considered to be a viable if not optimal playstyle by many is impressive.
@@Aedlmonrl not to mention the fact that the grind is for new units and not to build units you already have - this lets you build multiple teams and change your play style, giving a variation to grinding I don’t experience in a lot of gachas without paying or playing for a long while
Great video! Been playing Genshin since launch, and when I stopped enjoying it, it felt like ending a relationship. You know you're no longer having fun like you used to, and there were good memories that you just can't let go of. But then you see all the faults and realize the relationship ended long ago, and you're just going through the motions.
I feel most mainstream gacha games are aiming for older people (like 25+ maybe 30+) because this age group used to enjoy video games in the past but they currently have responsibilities and little to no time to keep up with games for long times, most games require certain time and skill investment so you can enjoy them but gacha games are casual and require far less time, it is good for them to have a game where you can log in just for 10 minutes if you are short on time and also be able login for a couple of hours whenever you have time because the game still has content... if people has lots of time to play games regularly and spend this time grinding and playing gacha games i believe theses games will look far less addictive than they look.
I think he missed one part of Gacha games where they already have something for if you quit for long periods of time . They implemented Return reward if you stop for more than 30 days of playing .
"I can't be bothered to come back because I'm behind already" is why lapsed players never come back to a gacha. The comeback bonus helps ease this a bit.
I really appreciate that bit during A Way Out. I just hit that wall during dailies this morning, my thoughts strongly said "Am I having fun?" today was the day I felt like I didn't want to do the morning chores anymore.
FGO player here (who has sunken into some odd thousands of dollars into this gacha game), as someone who use to play a ton of gacha games, I eventually found the breaking point. I’ve missed out on events but tbh, LOL worth sacrificing them for my mental health. Nowadays I spend a majority of time on console and PC games which actually are better. I did try all of Hoyoverse games but only Genshin Impact was good enough (that one I also dropped cause I don’t have the time to micromanage a lot of the stuff it has) but stopped. This video came on my recommendation feed and I thank you for that.
I tried out zenless zone zero for a week. This was the first gacha game I’ve ever tried. The reward system is very stingy. There are, what feels like 50 different currencies, many activities can only be done a couple of times before „your battery needs to recharge“. And once I’ve checked out the in-game store and realized that in order to get a character you want and the matching weapon you’re looking at a price of potentially hundreds of dollars I just quit and uninstalled. These „games“ are one giant scam.
Same game made by the developers of Genshin and Honkai Star Rail/Impact. The company is stingy af with rewards anyway. But Star Rail is the most generous.
@@1zAlfonzonot anymore, with their horrible powercreep and the little trick of always rerunning the characters that synergise with each other together, now I actually think that genshin has become the more generous game
@@1zAlfonzo look, there are a lot of different opinions about hsr. I played it a lot in 1st year because I liked it, and they are actually pretty generous with rewards (10 pulls gifted per patch, a limited 5 star gifted for mobile awards winning...) but the problem is that every character gets powercrept in a few months and they release 2 new 5 star characters per patch and they always rerun the strongest characters toghther so that a f2p doesn't have time to farm for the pulls required. I m personally annoyed by this things, but a lot of people are not, so it's very subjective: there's no a better game than the other in general
Great video! The key certainly is to have fun with the video games you play and if you aren't having fun... You're missing out on the main point of video games
Very informative nice vid. I think the reason I drop gacha games so fast (my most played is genshin and I threw in the towel around 20 hours in) is because the f2p experience by design sucks and instead of getting motivated to spend money I just get discouraged and leave
True. Daily Logins, Events, Missions, Friends, etc... make you come crawling back to the game every single day. One day missed is a day wasted. Though for me, Nikke is chill and I still really appreciate playing the game for 10 minutes andd log off without missing much.
When you said that thing about not loging in for a day, i did that like a year and half ago, and that same day, i quit all the gachas i was playing. Ngl, it felt really good
I've only had 1 gacha game from the probably 30 or so I've tried, some I still play today, that have made me feel that FOMO is real. It's Genshin. FGO initially had it too but after my 5th year with it from launch, I simply cannot care about playing every event these days. (sorry Kagetora, you've had 2 reruns and I STILL havent played to get a single copy) Star Rail is a funny one because it time gates limited events through story progression but I cannot give a hoot about its story anymore so I end up always being behind one patch yet I still play it because I genuinely believe its peak mobage. Simply because its pure spectacle over substance on a mobile device. It never builds up to a satisfying climactic development and just shows the players sizzle reels of what the devs think a good story is, and they show it REALLY well with these well animated cutscenes.
I'm genuinely so happy that there is other people that agree that HSR is not what it shows itself/portrays to be. (+ other HYV games included) HSR is a _Hoyoverse_ game and HYV is not a small company with little to no funds or a mediocre company with somewhat of a well-off reputation, they are a massive (I don't have any words that can really emphasise their numbers) company, they have the funds and the people to make the content that someone else simply can't make. I hate the company (for good reason) and I hate their games as much as I hate them. The stories of the games are bland and boring, little to no development and it runs around the same general trope/pattern whilst trying to market it as some insane "story-telling" or "original". The gameplay is the exact same as the others (yes, the games have different types of fighting styles, etc - but they follow the same concept), they steal from pre-existing ideas and water it down until it's nothing. All of the content that they've made is CTRL-C + CTLR-V, re-use, recycle. All of their games are copycats, blatantly aswell might I add (you can look into the history of the theft/stealing, it's pretty interesting) the writing/art is horrible, the stories and lore are horrible, the characters and designs are horrible (I could go forever about this). The thing that keeps players interested is the stereotypes/aesthetics of the characters and the animations. When you keep using the exact same story-line/concept over and over in your games, it's eventually going to become repetitive and useless to even want to touch anymore (basically the quote of beating the dead horse.) HSR's story is not deep or rich, it's dull. The animations and art will never make a game's story good, because that's simply not how that works. Their previous games have been shown to prove that. Art/Animations won't save you, Fan-Service characters and certain plot/scenes won't save you, the fans who play those games won't save you. HYV games follow the _exact same formula_ and that's why they're all bad, when you don't step out of your comfort zone or try to make something that actually requires effort, people start to get bored. I've hated this company ever since it's launch and since it's beta. I don't appreciate a company who has such an insane amount of money and creative freedom who choose to do nothing with it and waste away all of the potential that could've been spent. Games animations, art(artworks), 2D/3D work, etc - will never make a story good, and I think that's what people need to hear because it's plainly depressing at best. Sorry for my rant but I can't help but to rant about another worthless company. I can't wait until this companies finally dies out, those useless people won't exist anymore when it finally happens, can't wait.
Great video. My first gacha, which got me hooked was Honkai: Star Rail. Before I installed it, I thought to myself "yeah, it's gacha game. so I'll just have a look and drop it, how it an be any good?". And holy moly, I was mistaken. I geniunly enjoy a lot of about this game, it's one of my favourite, on par with "big" single-player projects. So there are gacha games which you can play for pure fun and enjoyment.
Beautiful video. I've been echoing your final point for a while now. Video games are an entertainment medium- once they stop being entertaining, it's time to quit. If you're watching a movie and grow bored at the 30 minute mark, perhaps it's time to leave the theatre. Likewise, if you're playing a gacha game and you're bored, frustrated, or otherwise not having fun at the 30 hour mark, perhaps it's time to quit the game. Except gacha games have a much larger run time than movies do, so it's more important to make that call with games. Don't be chained down by predatory business practices. That's how they get you.
This is a good discussion , for my side games i usually have a goal and once i met that goal i try to weigh if theres another goal or consider dropping the game, that goal can either be a pulling a character mostly, investing and using that character or beating the story
It's not the "wait a minute, why am I doing this" question that makes me stop playing games. It's more like, "am I actually having fun?"
For me, it's not a question. It's more of a "urgh,why do I feel dragged" kind of feeling and that's when I know that I need to quit playing gacha.
Same
Same, I stop playing a game once I start feeling bored of the game or if it feels like a chore. Thats why I quit Genshin, the combat became super repetitive since there only like 5 different common enemies across the whole game and the story was so incredibly boring I couldn’t stand it.
I ask this question to all those who play League. There is not a single person I know that actually has fun with that game. I felt like it was a case of peer pressure and FOMO that led to that game being so immensely popular.
FYI, I couldn't even get to level 30 before they revamped the entire personal level system. It didn't have a learning curve, but rather a brick wall you slammed into.
those two questions aren't necessarily different.
Events that dont come back is definitely one of my biggest gripes with gacha games. I'm glad something like Star Rail actually makes most of their major events permanent
Nikke started it first.
@@Keirnoth Arknights did it first
@@Keirnothseems like someone haven't read the history books yet
Epic Seven allowed you to do past events since before both, I believe.
it's somewhat of a double-edged sword
on one hand, many past events being playable far beyond their limited awards time is great
on the other hand, this creates potential increase in file size. Genshin is smaller than HSR partially because of this.
You forgot the part where the game runs out of content and the players do pvp among themselves on a certain website
Amazes me how chronically online twitter users found a way to conduct pvp when genshin has not implemented pvp at all
If me when the “game runs out” I just install more gacha games cuz of waifu marketing I don’t care which one is on the top charts and play that I find it fun but still regrets cuz making more fomo on the min maxing doing multiple dalies, grinds and financial decisions
when I got more invested on drama lore rather than in-game lore XD
True. No pvp in game? Take that pvp outside the game 😂
Genshin v.s Wuwa PVP
Being insufferable to each other when both games plays like the same shit
"Wait a minute, why am I doing this?' hits me hard, I don't even enjoy some of the game anymore, thanks for this video, and I'll definitely do the don't login challenge, really appreciate you man
Ye, fr, I feel the same sometimes
That's how I ended up not playing genshin for a while year, and it was the best decision ever made me realise it wasn't as fun anymore
If you don't know why you're doing something, your heart was never in it to begin with
@@SetariMsome of us are just collectors 😂 so obviously its hard to part from our waifus
Yep, when I thought this about Genshin Impact, that's when I stopped playing.
actually, fomo in genshin helps me a lot. instead of making me play the game, it makes me think "well i missed so much stuff anyway so i'm never gonna catch up" and then i don't play the game. it's been 10 months now.
And then you check it out later, know the massive grind and time sink the game presents, and say nm and uninstall after playing it for a bit. That was my experience. That said, if others enjoy it then by all means.i just need to be better at managing my time.
@@bate01071 lol thats how i feel, stop playing after new year of 2022 because i cant handle the grind anymore and busy with school, try to back after 1 year when i look how much i miss nah iam gonna play other game thats let me having fun and let me enjoy my self
Same af, but i do not understand why feeling guilt for not participating in every events...
@@weakestmax0rfanenthusiast481 Low cost sunk fallacy is a real disorder, since already investing with alot why not keep participate until the end of it.
It's been 2 years for me lmao
the best way to play gacha games is to not own a credit card
Oh gosh TO REAL 😂
Yup
And maybe some insane luck as well.
Why you pay when you can get it for free?
But then you won't have any fun lmaooo
One simple answer for me is with their characters that keeps appear to serve your addiction to them, one day you like that character, then another one come to replace it
Some games like genshin for example do very well on characterization, so when a new character comes out, they appear in the story, there are quests focussed about them that make you feel attached to them, there are web events and incentive events, that encourage people to discuss and show off those characters on social media, the current endgame modes will all benefit that characters playstyle or artificially boost that characters damage types to make it feel stronger that it actually is. All to make the character feel like the most important and crucial new thing to get. Only to be replaced by the next character 3-6 weeks later.
@@LucyKosaki except that doesn't really work that well anymore. old community favorites like the archons, hutao or ayaya stil get about as much community attention as the new hot characters. with the exeption of neuvillette,furina and arle no new fontaine character was really that hyped and the overall exitement around clorinde is best described as lukewarm.
smth like power creep?
Nope. Nikke already gave old characters progression to gain more power. Skins also keep alive older characters, it is sad to see how many gacha games rely only on power creep meta, forcing people to choose character based on meta instead of aesthetics or what you like to play most.
Or in my case, one day you love X character... and then the game either kills them or makes them disappear. It has already happened to me in FGO with Musashi, Castoria and Jalter. Only Castoria came back and I'm glad...but I feel like I'm in a hostage situation where I want my favorite characters back, safe and sound. That's part of why I keep playing... to make sure they come back again.
I have a friend, who plays multiple gacha games, but he isn't really phased by any of those retention tactics. He usually logs in when there is a new update, plays the new story, tries new game mode updates, does some exploration, tries current events while trying to get one of the current banner characters with the free resources he get through that. Then after a week or so when he experienced most of the new content in game A he moves on to one of the other games if there is a new update or collab event or anything in game B and completely stops playing game A for a month or two until there is something new and exciting, even if it means missing out on alot of daily resources and some minor events. Sometimes when he doesnt feel like it, he also just doesnt play gacha and instead plays something like elden ring or persona 5 instead. Of course his gacha accounts will never be stacked with gacha characters or equip, but he values his time and doesn't see the point in playing if there's nothing interesting. He also never spends on gacha currency, not even the 5 dollar month packs, but he does consider spending if there is a low cost direct purchase pack, for example an outfit for 5 dollars flat or a 5 star selection box for 5 dollars.
Sometimes I envy him.
its actually really easy.
just like how your first purchase leads to you buying more things
the first skipped day, leads to more after
honestly its not that hard. the good content (story,events) is usually really easy and the endgame content usually really boring so whales can clear it. thats why you always go waifu >>> meta in any and all gacha. endgame sucks anyway so why would you grind for it?
That also is another healthy way of coming to terms with playing gacha games.
Just don't give in to the FOMO daily/weekly grind system.
After all, it's a free game that just has the extra psychological effect for player retention and gacha monetization system wherein that supports the GaaS (Games as a service) model or the live free-to-play experience.
That's how i play Guardian Tales. Idfk what "co-op expedition" is, i don't care about pvp, colloseum etc. i just play for the story (main story and side quests).
It's more fun that way.
Your friend same as me.
The thing about gacha games that kills the good vibe, is the fact that they control your time.
Imagine that you go out and you remember "oh shit, I forgot today is sunday, I have events and weeklys to finish", that sucks.
Gaming is an escape from the responsibilities/challenges of the real world, not another chore.
That's my reason to pause this unending cicle, that impedes me to have time for games that I can pay and have a full story from day one, not going around on events waiting for things to make any sense, and dead updates+ having loads of story quests/missions after a break.
Step 1 : Learn Python
Step 2 : Build an autoGrind Marco program
Play the fun part, let the computer play the boring part
@@Carman_Voice_of_Distortion I wonder If I can train a bot to play the boring parts of a gacha game? Is that possible? Idk
@@Rifky809 Yes, you can even train bot to play Genshin. It's a lot of work but possible. It will get easier as AI technology gets better.
@@Carman_Voice_of_Distortion You know what they say, modern problems requires modern solutions!
It's like become second responsibility that actually not important at all
If you think HI3 has too many currencies now, this is actually a streamlined version. It took years for them to implement. You should have seen it before lmao.
Yeah new players sometimes dont know or forget HI3 is an 7 year old game
@@sunglassfrog89being a 7 years old game is not an excuse to have too many currencies, you know?
@@Romashka_Sov It's not a matter of it being an "excuse," it's just an explanation. HI3 was designed in the style of the time when it came out. Seven years is multiple generations of different games, the same company's released like four new ones since HI3 first came out and made the company what it is today. You gotta approach it as a retro game to really understand why it is the way it is. They've updated it a bunch over the years, only in the last year did they finally give it a proper PC version that isn't just an android emulator, but the core is still retro. Unlike many other old gacha games like Fate: Grand Order, at least HI3 is fully playable to experience what's unique about it while just ignoring the gacha elements. You can easily treat it as an offline freeware action game and have a great time with it.
@@Jetsetlemming now sorry, but the whole second part of your message really sounds like an excuse. Late PC port has nothing to do with an amount of in-game currencies, as well as ignoring gacha elements, or being fully playable. And i didn't play FGO, but i thought its main story and farming modes also fully playable? Either this or i misunderstood you, sorry for my bad english then
Also, being old is hardly an explanation. Maplestory is 9 years old and convoluted on purpose, but it still has less despite being older and much more predatory. Bleach: Brave Souls is an 8 years old game, but it has like, ten currencies including event ones and gacha summons? Somehow HI3rd has the most amount i've ever seen, and to be frank, at least some of these devs can remove entirely, turning them into Asterite
@@Romashka_Sovsounds like a Gen Z compliant ya have the attention span of a ADHD gold fish.
Who care about like 5 different currencies it take a a whole 2 min to understand how it works and what gives what.
Thank you for this video
I struggle with gacha addiction, playing 6 gacha games daily is a massive time sink
I really needed this wake up call, this video hit me like a splash of cold water to the face.
I quit genshin a couple of months ago, and that first day of missing dailies was really difficult. After about a week I've never felt so relieved before. It was so nice to not log on. Although, I still can't fully let it go (thanks to some characters, hell look at my profile picture) and I thought about returning for natlan but man even the thought of logging on genshin is really overwhelming where I'm at right now
I feel that so hard, but i was never a consistent player anyways since college is very time consuming lol, but taking breaks is what has kept me coming back tbh. It feels better this way, if i play for too long the grind sinks in and i start to hate the game. But i dont know how some ppl say theyve completed everything in the game in just 2 weeks (yes ive seen someone argue that before as in all quests, 100% exploration, all collectibles, etc.) and i find that hard to believe considering ive been playing for years and i have soooo much catching up to do, its so overwhelming. I see theres a constant debate between ppl who say theres not enough content vs ppl who say theres too much that its scary and personally thats where i fall, but i just figure ill do what i find fun and that will be that, and i appreciate the game a lot more when i follow this mindset
I got burnout around 1.4, quit gen and other gatchas I was playing around that time, it felt like a paid job (a low paid one)
After cleaning myself from the need to get gatcha currency I returned to gen and two other gatchas I played at that' moment.
This time it felt different, now I play gen just to rest from work. If I feel to I play other games and if the events are fun I play for lomger periods.
I hope you get to that point. Games should be fun.
i can relate! i used to play genshin on ps4 and during some circumstances i left my home and didn’t take ps4 with me. next year or so i didn’t have an access to it so i couldn’t play and for the first time i felt awful. i didn’t even like the story, i just loved the world and a few selected characters. but now i’m so happy i don’t play anymore even though still every time i see something about new character i think about how much fun builds you can create and stuff
also i started to appreciate games that you buy for once so much more now. it feels so nice to have all the context in one purchase without gacha
account deletion cetrainly helps, and i am not even kidding.
@@moredinorno I don't want to go that far. I'd rather let my account sit unused than delete all that money and time spent on it
I'd like to add a few more notes.
Personally, I don't care much for pity, but I think soft pity is pretty devious. For those who do not know of its existence, they feel like they're getting lucky and therefore makes them want to continue playing (sunk cost fallacy: "Oh I got so lucky in this game, never hitting pity once, all my luck is wasted if I quit"). For those who do know of it, it can be a bait. Say there's 10 minutes left on a banner and you're already in soft pity. Would you buy more premium currency to try to get the character? Say you buy the monthly pass and get 2 pulls upfront. You use those 2 pulls and still don't get the character. You're even deeper into soft pity. Surely now you must get it if you just get 2 more pulls (Gambler's Fallacy). So you buy another two more pulls and still don't get it. Now (Sunk Cost Fallacy) it would be a waste if you don't spend more money to get it.
(I'd also like to note, some casinos do have a kind of pity; it's just that, of course, unlike gacha games where you could technically say "I value this character at $2000 so I don't mind spending $2000 to guarantee it", obviously no one is gonna say "I value this thousand dollar payout at $2000, so I don't mind spending $2000 to guarantee it". Casinos are controlled to usually rigged to ensure that the house doesn't get too unlucky, nor too lucky, and make sure that someone wins big every so often so as to entice the winner to continue gambling without realizing he's spent $2000 on that thousand dollar payout)
For "Beginner Packs", most games also do this so that, once you purchase just one thing, you usually won't have to re-enter your credit card details again, which is a lot of time that can be spent deciding if you really want that thing. It also breaks people away from the "F2P" mindset since they've already spent, which breaks down any inhibitions about spending. Also, I'd like to note Project Neural Cloud's Beginner Pack, because it's pretty unique. For 99c (ah, good ol' $0.99 pricing that's everywhere), you get the character Angela, one pull, as well as a "Monthly Supply Voucher Discount Coupon" that lasts for 60 days. This reduces the price of the Monthly Pass from $4.99 to $3.99. And, yes, you can purchase Monthly Passes even when you already have one. I have no idea how effective this actually is; because you're incentivized to buy the Monthly Pass, but at the same time you probably won't buy the Beginner Pack without also buying the Monthly Pass, making it essentially a $5 investment, which is not what beginner packs are meant to do.
FOMO in gacha games is pretty funny. They run a balancing act of trying to make sure that new players don't feel any FOMO for old stuff (or they might quit knowing that they can't get said old stuff), but only for the new stuff.
Also, there are some games that don't really care about you logging in every day, just enough days each week. Tower of Fantasy is an example, as you only get Standard Pulls from doing dailies so you mainly care about the weeklies (though, they are time-gated so you do have to log in multiple days each week). Honkai Impact is another example. You can log in only twice each week and still get 87% as much pulls (though, more likely you're logging in thrice each week to get another important currency, which would net you 91.5% as much pulls. These calculations assume there are no events, so realistically, the percentage of pulls you get is higher), provided you do your weeklies. These still drive players to log in as much as possible, but has the benefit of not driving away players who are unable to log in every day.
Also also, as a Honkai Impact player, mandatory What do you mean there are too many currencies in HI3? There are only Crystals, B-Chips, Asterites, AE Imaginons, Rusted Insignia, Ancient Willpower, Ancient Legacy, Time Structures, Ether Fuel, Ranger Creds, School Inspector Emblems, Weapon Resonance, Stigmata Resonance, Work Points Cards, Witch Orbs, Pure Witch Orbs, Pure ELF Orbs, Stardust Shards and Coins. Back in MY day, we had stuff like Mithril too, you know. Tsk tsk tsk, young people these days, unable to handle only 19 currencies.
(Okay but for real though, I never had a problem figuring out what currency does what)
no offence to you but that's just show you have a lot of free time or play for a long period when you understand the many currencies in a lot of gacha game and already invested so much time and money(if you spend).
It's a double edged sword. On one hand, no pity system means there's virtually no cap besides irl wallet cap on how much someone can gamble so it means that there's more chances someone can theoretically waste more of their money. But on the other hand, pity systems also make the gamble more accessible, meaning that player might unknowingly get addicted to the gacha harder because there's no hard wall of "Well the chance is 1% who am I to beat the odds?"
I personally not sure which one I prefer, sure if pity system existed in say TF2 I might have had a bit more cash(since the way I stopped opening cases or doing mvm for loot was, by getting lucky and getting 2nd aussie before 10 tours and getting slightly lucky on case openings as well(unusual war paint instead of unusual hat) and going "That's ENOUGH, I'll never beat those odds again, just stop gambling while the goings are good" with pity system I might have reached that point sooned, so stopped spending money on Gaben sooner so less harm... Or it could've normalised it in my mind so I spend more in a long run.
It's a tough call but either way those system suck and hopefully thing will get better
Nah dawg that's WILD, 19 currencies? Y'all eatin' gud, back in yee olden days it was 30 in some games!
Yeah back then when our suspicious grey liquid item were Sakura flowers item lol
But yeah although HI3 has too many, somehow it's pretty easy to figured them out
But I can understand it still overwhelming for farming even for me
@@coldfrost5or else like me who has school and work, but knows that types of currency because Hi3 is typically playable for a short amount of time like when if the resin is depleted you can't play any more quest related activities and it takes for a 15-20mins of the time spent playing on it. In my experience
"The wait a minute... why am I doing this" feeling you described at 19:42 is EXACTLY how I quit genshin.
Every time i quit a gacha is because i missed a day or two and it didnt felt like it was a big deal so might as well skips some more? By the time i noticed, several weeks to months has already pass.
I quit genshin because the events were always a bit too much. The things they made you do weren't bad, but just a bit over what I'd feel comfortable grinding out and I'd feel exhausted.
Also grinding stat items felt bad bc it's always the same dmn environment.
It's also why I just quit HSR lol. Hadn't been having any fun with it for some time now, then I just decided to delete.
And that's how I quit PvZ2, Penny Pursuit(apparently in the beginning it was more fair before making grinding plants important) broke me and made me lose all hope that the game can get better
@@danielsurvivor1372for PVZ 2 you might want to try it's mods instead
Mostly it's stripped away all the love service elements to be more like an offline game
But be cautious since some levels are targeted for experienced PVZ players
Ironically genshin's fomo was so bad that I quit the game and I am not affected by fomo anymore. If I don't feel like playing a game I can just not play it until I feel like it again whether it is for a day, a week or even months.
“Have fun out there!" I realized that the day I was doing my dailies for the umpteenth time. I logged out to do my job, only to take a break and log in again... I couldn't resist the urge to get my next shiny 5 stars (I was at 70 pityish). SO, I opened interactive map and went on complete autopilot mode, running around the map for primos.
Half an hour later, something came over me. Perhaps it was stress that piled up or some sort of anxiety, I had no idea what happened. I just stopped in motion and stared at the scene. Something finally hit me.
"Am I having fun?" I whispered in my head. "Is logging in daily, doing the same boring quest, and the same shit over and over fun?"
No, it wasn't. I was just chasing the highs I had when I first played genshin. Some of the most fun I ever had in games was early genshin exploration. But now... now everything had become a chore in-game.
I alt f4'd and quit gaming for a month. The game to bring me back was a little gem of a game my friend recommended to me. What Remains of Edith Finch. It got me hooked into single player games with good stories.
Like you said Gacha games fun are fun, and can definitely provide your time's worth. But NEVER EVER continue playing a game if you feel like it isn't fun anymore.
Already knew 90% of it but it still was a great video
I recommend this every gacha player and people trying to get into gacha games
I spent a 50% of last summer playing Genshin Impact and when I stopped having fun I stopped immediately
I currently play 3 gachas and might try out some new gachas but I'll stick with this 3 and that's it (btw 3 gachas is already insane)
Really depends on the games. BD2, Snowbreak, and HSR have insanely fast dailies. That's like 15 mins total. BD2 events are done in
Yeah, but I spend is depend on the content like coating, is it for my fav characters and how much it cost. I usually spend on welkin thing or battle pass if I have like characters to get, but still I don't do it monthly.
The whole "why am I doing this?" hits really hard specifically with Genshin, I just log in, start doing my commissions then go "I'm just going to do brain dead farming for months to reach the 5 star pity only for me to have to repeat it again cause I lost the 50/50 or, I get the character then I'll literally have no content to use them in other than brain dead abyss" and I just log out. Idk why I haven't uninstalled the game yet but I probably will in a few days.
Don’t say in few days. Do it now. JUST DO IT.
Few days turn into weeks then months then years
Coming from someone who left Genshin and is solely playing Helldivers 2 and Nikke right now, this is very relatable. Once you quit, you will never look back. Once you stop enjoying a game and see it as a painful grind that has you cursing under your breath every 5 minutes with various complaints, it's time to leave.
I'm not even doing my dailies anymore for months now. I dont care about the few gems anymoore. I also have like 20+ quests in my backlog left (since fontaine)
i just started modding it if i get banned i’ll eat it with pride
As someone who's broken free of the gambling addiction of gachas, the fomo is absolutely the worst part. Luckily I still genuinely enjoy Genshin despite its downsides, Limbus Company has basically no fomo at all unless you count event rewards, and I haven't played WuWa long enough for fomo to even start but I'm still having fun with it regardless. One of the reasons I quit Destiny 2 was because of the fact that literally all seasonal content leaves the moment a new expansion comes out, but even worse is that I need to pay $100 just to keep access to my dailies
I hate it when i try to uninstall gacha in pc like genshin or wuwa, they put character with sad or crying face with text bubble like "are you leaving?"
As someone who experience the feel of being left, it kinda hurt me mentally and i just hate it
You must have not attempted to uninstall World of Warcraft back in its early days. Consider that you dodging a bullet without even knowing.
@@zSTALKn i didnt play wow lol guess i really dodge a bullet
@@zSTALKnthat is real bad
Yup, that's just another psychologically manipulative tactic they use to keep people playing. Imagine your game sucking so much that you have to try and guilt people into continuing to play.
@@zSTALKnwait why is it dodging a bullet what happens when you uninstall it im curious
Thank you for this video. Now, I don't feel bad to the games that I've quitted just because I spent time, money, and effort on it. At the end of the day, I've already had fun.
Its not that easy for players who are deep into them money wise
@@simonshura9144 If you have a lot of money, you can moved on LOL
I was literally just recently curious about why gacha games are addictive and how it affects our brain, and here you are having uploaded a video abt it 🤣
I love playing Nikke because of the world building and stories, but main story, and side bits of the Nikkes.
The world is quite tragic and blessed for Nikkes....I'm to invested in the lore of the game... I wana know more
I play NIKKE for the story, i've skipped majority of the smaller banners/events. This summer i log in because there is Maiden swimsuit and she's my fave.
I hear a lot of good things about nikke but the gameplay made me drop it within a week. There's barely any
@@jojomicheldu59you're not supposed to play the game, you're supposed to look at ass, and to be fair, it is really nicely drawn and animated asses.
I dropped HSR a week ago, been playing since launch and I love the game! But it just started to feel like a chore to keep coming back and finish up every new content with every update. HSR became the only game i would actually play for hours and it made me not play other games. So my back log is crazy now. I will continue to not play HSR but i will watch the new story updates because i just love the characters. May my new gatcha free life lead me starward 💚
All of these issues with gachas is precisely why its basically mandatory to only start playing gacha games as a F2P player and only spend money if you feel you've already gotten significant entertainment value out of the game for free.
Its so easy to find yourself in the "why am I even doing this?" stage of the daily grind if you've yet to spend money. If fact, spending money incentivizes you to never have this thought since it forces you to grapple with the fact that you've wasted your money. On a related note, this is also why gacha developers try so hard to make dailies take as little time as possible.
I've already burned myself out on plenty of gachas, and have no issue dropping them simply because I got tired of them long before I ever felt the desire to spend money. I was hyped for WuWa like so many other people, but I'm so insanely glad I stuck to being F2P, because the grind sucks and drove me away just like Genshin did.
I'm probably going to skip Zenless Zone Zero unless they do something vastly different from the typical Hoyoverse garbage, because I'm already tired of the formula. The more gachas follow the Genshin model, the sooner into the grind cycle that "Why am I even doing this?" thought comes up for me.
Same here
Are there any gachas that you currently are playing and haven’t been turned away from playing them?
@@zilloking_2002taylor Just Nikke, but that has more to do with the genre and the fact that nearly every chaacters goes on the standard banner after their event is over, than any specific monetization practices. The genre got me to stick around, and the lack of FOMO convinced me the devs were worth tossing some money to. Even then, I only buy Mission Passes and nothing else.
@@zilloking_2002taylor if you're still up for suggestions, hope you'll be willing try Arknights for a while. Starting out a new account can be really tedious, but overall I can honestly say it's the only gacha game I play entirely for the gameplay. Which of course doesn't mean it doesn't have alot of interesting lore and characters either.
Gacha follows the Nikke system of having most new ops added to standard after their banner ends, but even then you can clear most event stages with only the operators given to you for free. Since almost all events that give out premium currence gets added to the campaign menu after their rerun, complete with first clear rewards, its really F2P friendly I'd say.
Gameplay itself I heard best described as a mix of tower defence and tcg strategy. The main objective is to not let any enemies get through to your 'blue box', and you do this by using operators you've collected, each with different mechanics that interact with each other and counter enemies in a variety of ways.
There are literally hundreds of videos out there by talented, passionate creators who showcase the really interesting ways you can clear a stage. The community around the game itself is also really fun to be around if you wanna take a peek
Pretty sure Pal world like Azur Promilia will make open world fun again for most if us, because atleast we can expect it to have more casual aspects to it hopefully as well hopium copium PLEASE~ 😂
Not me breaking my gacha habits beacuse I'm so fucking tired of genshin not letting me skip NPC dialogue
This sounds like torture especially if you dont give a dam bout it 😂
insane how you cant do that in genshin, thankfully you can in zzz, infact they even made it a point to mention that during the special program today
Wuthering Waves is the upgrade
The Dialogues in Star Rail are nlt long too. And Fuck Paimon
@@ShiroKage-h8v You do know that Wuthering Waves isn't the only gacha game that lets you skip NPC dialogue right?
This is why I like games like Brown dust 2 and snowbreak who are very respectful of your time. 5 mins here and there and you can get most things done. They dont overstay their welcome with bloat.
NGL, SB has too much system 2 stuff... it has become like a chore after the dailys esp after lvl 60 when the exp gets halved ...
SB? Nah, not aat all.
BD2 yea
Uhh, idk about snowbreak tho
Gotta agree on snowbreak. It just took 1-3 minutes for me to finish the daily quests
@@ikoukuhn oh just the daily quest? Ok then it's pretty fast I'd say.
Recently got burned out from playing Blue Archive. Taking a break for now and feeling better for it. Definitely will play more when the anniversary comes up, til then it's not going anywhere.
I started playing Honkai Star Rail when it's released and I haven't missed a day not logging in. After Wuthering Waves came out and I saw all the hype about it how it's very good, I was very tempted to start playing it. It is very exciting to be a day one player without any FOMO. I've been playing non-stop for the last two weeks.
However, as a completionist, I love getting every reward, every achievement a game can offer me (even if it's a gacha). I realized I just don't have much time to play TWO gacha games with that attitude. It is indeed hard to quit a game even if you just bought battlepass and one monthly supply and have been playing for only two weeks. So this expirience taught me that I propably never start another gacha game and there is no point in trying to do that. I felt kinda bad about it because I really love the gameplay in WuWa but your video reassured me my decision is correct.
I played genshin for a few months in January last year before hsr dropped and got the characters I wanted, at some point logging in just sucked so I stopped playing.
Hsr then releases and I'm able to play it on my phone, and I haven't really stopped. Not because of FOMO or whatever, but I genuinely enjoy what the game has to offer, logging in takes no longer than 10 minutes to do everything I need, and any time extra I play some simulated universe or try some new team comps in MoC.
It's just so different going from genshin which ended up feeling like a chore, to hsr where I'm happy to just let the auto battle do the work for a couple of minutes and log off. And if I miss some days who cares, you get reserve energy and so many reward from new patches and events that it doesn't matter.
Genshins daily loop just sucked the life out of it, combined with its lacking story and tedious dialogue, whereas I genuinely like the story and characters of hsr, and never really get bored of the gameplay loop, building new teams all the time to mess around with.
I'm still having fun over a year later and have no plans to stop 👍
I feel left out here because I genuinely got bored of HSR within....maybe 5 months of playing it? The Simulated Universe really turned me off and I got burnt out fast.
@@SoldierOfFateWell, just like what everyone else said, HSR is a slow-paced gacha game, there's no need to rush everything...
@@verifeli When you work 10 hours a day and have other responsibilities to tend to, the simulated universe becomes a slog that you eventually grow to hate.
@@EyesDontCry Most auto battle turn based games are fine with gacha systems such as AFK Journey & AFK Arena. That AFK Game Series is the best gacha that you need literally AFK to grow
gacha games will inherently be evil in nature but I just can't stop playing them, I'm glad im good with money when it comes to these games but it will always suck when you wanna get someone into one of these games because they're just so time-consuming (at least over the course of months and years) and predatory at minimum due to luck based "power" in the form of characters
Yes agree but I usually just barely play games never let it waste more time than it
I mean low barrier of entry. Cost Effective (As in unless your prone to spending a huge portion of people don't actually spend money) there less demanding then regular games with an Imaginary Longevity
And they usually have unique designs. Realistically Gacha is no more evil then going into the mall and having smells pumped into the air
Or any basic business practices the big diffrent is that Food Alcohol Drugs your body has limit for the stimulus but "fun" doesn't although most people again don't have the dire issues
At best Gacha make you form a routine around them. So they become instinctive and they desensitize you but again going to the supermarket and seeing Half Off or Two For One Macaroni does the same
I always thought of myself when I play gacha games "Have I always been having fun playing these games?"
@@demonking-zm3rsyou have a point
@@nik_senpaiye same, like if I ain't having fun then it ain't worth it, just wasting the little time I have on this planet
I've been wanting to make a video like that for a long time. You did, and you did awesomely! I covered the video by reacting to it, and I'd be extremely happy to foster discussion about those themes, as a gacha game creator.
Thank you for all the dedication you put into it - psychology is not that useless after all ;D - I'll definitely tell everyone from the community go check out your channel! It's good to see things analyzed, and dangerous practices exposed without the need of hating the genre altogether. In fact, I think you have really nice taste on gacha ;D
I consider myself lucky in that these systems actually make me want to play the game (and spend money on it) less.
Once the daily grind and resource starving starts, I begin to hear a voice in my head telling me "you could just play something more interesting instead of doing these dailies" and then I just alt+f4 and uninstall.
Same with spending money, especially for battle passes. I just think to myself "they want me to enter this loop of doing boring dailies AND give them money for it?" No thanks.
I guess my brain is immune to this type of conditioning (luckily) since I have played games my whole life and remember the times before all these practices (and that there are games like Baldur's Gate 3 which still provide a full experience without them). But I can see how this can brick a person's mind, especially if they condition you since you are young.
Thank you for this video. After hearing your explanation about the sunk cost fallacy i realized that i made the right decision to leave tower of fantasy.
At that time i was contemplating whether to quit the game or not since I've spent money to buy several battle passes. And yanuo banner pissed me off so much that i kept sighing every time i opened the game, UNTIL one major update locked me out of the game since i don't have enough storage.
That update needed more than twice the game's size which was 69GB, heck i dont even know if it actually needed thrice that amount.
So i uninstalled the game thinking that i should get back once i buy new ssd.
However, this video made me realize that i don't need to, it feels like some burdens have been lifted off of my shoulders. Thank you 😇
this video should be in the main page of youtube for everyone to watch, u make really good stuff and you know ur shit man, good freaking job
You actually only scratched the surface. If you research gacha gamedesign and currency economy deeper, you d realise that every single gamedisign decision they made was intentional and has a purpose, especially bad ones (for example, artifact grinding in Genshin is tedious for a reason; and there is a reason why Genshin lacks end-game too). If you delve deep enough, youll find out that gacha is actually a donation sifting mechanism that only cares about player influx being higher than outflux, and where "game" part exists solely to start this machine ON (as a "hook") by getting people inside the sifting process. It is quite admirable how genius gachas are, considering how cheap they are to produce/maintain (gachas recoup their cost within months, and get 100-1000% profits when most businesses in the world work for 15-20%). Seriously, gachas should be heavily regulated/monitored by international laws or banned.
That. That's what I'm talking about. If only more people saw this comment...
That's why I have a motto: If it's gacha, don't play it (And unfortunately my sister does the opposite. She doesn't spend money, but she spends something much more important: Time)
No, they shouldn't be more regulated than they already are. I'm tired of people messing with my hobbies...
@@Charalyn0010 And i'm tired of folk getting scammed. Gachas should be 18+. All psychological and manipulative tactics should be reviewed and prohibited. Gacha algorithm and rates should be certified and monitored by regulatory authority. Current gachas aren't regulated by anything, and are no different from a fraud scheme (simpliest analogue would be a phonecall scam, where scammer calls 1000 people to find 1 who pays).
@@princessochka3690 Oh would somebody please think of the children? Yeah...I don't think so. Their parents give them money, their parents buy their smartphones and PCs, then you're worried about these people? Let's keep protecting the idiots then wonder why we're speedruning to Idiocracy... Nope, one should suffer the consequences of their actions, whatever that entails :)
So... what's the reason they made artifact grind so tedious I never even started starrail exactly because of it? Sounds like it works against them and most people simply ignore the system altogether and play the games despite, not thanks to it. And the lack of endgame is there so old invested players... would leave because there's nothing to do with their invested characters? Is that what they want?
Hi Pseychie, I just wanted to thank you for this video. I love that the videos you post are thought through really well and actually increase my knowledge as well, even though the content is fully about gacha games.
I personally played almost every gacha game that is currently on the market and have a love-hate relationship with them. Right now though I stopped and actually hope to not pick one up in the nearer future. I‘ll start my first real job in a couple of weeks and want to begin that chapter without any games.
I love the real gameplay aspect of games like Honkai Impact 3rd, Honkai Star Rail, Genshin and PGR though.
I wish everyone in this community a lot of fun with the games they play but please follow the consensus of this video and don’t overdo it!
That's why i left most gacha games and sticked to limbus company
You don't even need to pull to get a character you want
And the battle pass on limbus has wayyy so much value than other gacha games
Which makes a person like me still get alot of stuff even if i can only play for a while
The main thing why i bought the bp is to support project moon so that they can fund their new game. They almost went bankrupt.
Canto 4 was peak ideal
Sleeper agents, activated?! Red.........gaze.
They do that because their games are not as popular as Genshin Impact. If Limbus Company do not do that, they are dead. You are already inside The Circle of Empathy
One my "new game trying habits" is to find what I enjoy playing in it, and just ignore everything else as long as that thing is enough. Events and battle passes will always have goodies and materials you could never get at the same speed as a F2P, but are they worth more than actually feeling a connection to the game/story? Games like Nikke do it right, by archiving events and allowing you to experience their stories without that FOMO.
I've been playing Nikke daily for about 5 months now and I can't imagine picking up another gacha at the same time. I tried Blue Archive but there was so much content in the beginning it was overwhelming. I implore people to just stick with 1 for a while, you'll manage your time so much better.
In reality. Dropping games for me is easy since I only have limited free time in me. I dont think I can drop all the gacha games I am playing right now but I am sure that in time, when I get bored or when I got too busy, the gacha games will have to go as well...
The thing about honkai impact, they are aware of it and already streamlined their resources multiple times. The craftting system was much more convoluted in the past too. Though with new updates, for example when we got Part 2 launch, they wanted to make the new gear system not compatible with the old system, because resource management was too different and they wanted to not get in a situation where for example new gacha-only gear from the end of Part 1 people potentially paid real money for suddenly becomes farmable one patch later.
It is expected that legacy currencies for Part 1 systems slowly get more and more streamlined and phased out as time passes.
The absolutely insane thing is the quality of these gacha games are so much higher than many triple A titles that I'm willing to give their predatory practices a pass. I will absolutely 100% call it out everytime I see it and I won't ever encourage my friends to play these games, but when they play better than most games on the market then I'm playing it.
Dude seriously. I felt the same seeing the quality and production in star rail.
Makes current non-gacha turn based rpg into shame honestly.
Whenever someone disses turn based RPGs, I gotta advise Trails/Kiseki. Dive into a well worth it 1000+ hour saga... Could write paragraphs about how much it absolutely trumps everything else on the market when it comes to ambition.
Hsr puts current turn based games to shame.
Really? what games?
@@ChuckS117 Nah Baldur's gate 3 and SMTV put other turn based games to shame
Hey Pseychie, I only recently found your channel due to Heaven Burns Red. Up till recently, I've avoided mobile and gacha games like plague because I knew they were all predatory. I'm very glad to have found a source of information and reviews that is well-informed and has a strong moral backbone. I genuinely never thought someone like you could possibly exist in the gacha space, and I really appreciate your videos. Please keep up the good work!
(...and more HBR content would be nice.)
I thank god for making me a casual player and not too attached to video games because I have families and friends
It really is a blessing. Growing up with just video games and no social interaction is one of the worst things that can happen to you, at some point, you become dissociated from the real world
real
i spent my teenage years cooped up in my room and playing video games because of the pandemic and i dont think i really recovered from that
@@bonk6561that's me fr
@@bonk6561 The real world is an awful place for some people, I'm glad for my videogames
@@bonk6561 Unfortunately that’s only applicable for people who had a decent or good childhood, the ones who didn’t might prefer to not interact with their surroundings, relying on non-interactive activities like reading books or playing video games to fulfill their daily satisfactions.
Subscribed, telling me what I already knew, just needed to hear someone telling it to me and this just prevented me from going back to honkai star rail.
Dude, you have the best content when it comes to gacha games in general. May sound funny, but when im looking for a video to watch while eating i always check if i havent watched a vid from yours lol. Keep up the good work man.
thank you i quit genshin 2 days ago and now i got ur video recommended and it made me sure im on the right track
How can I keep playing Limbus Company when the Developers had no experience making a Gacha Game
Letting PM cook. Either they make a 5 star meal or we get 300 lunacy.
Every single major bug is either 300 Lunacy, or 1300 Lunacy
Its really good in itself, so trust in the plAn
@@Aedlmonrl1300 lunacy if kjh fucks up badly. Though it's nice, I don't want PM to crumble
Exactly. They're much less likely to pull egregious shit.
@@Xanthopathy that doesn't mean they won't do a bait and switch
Definitely needed to see this since I'm now in my second uninstall of Genshin. Buyer's remorse and sunk cost fallacy tend to hit me hard.
This vid gives me lots of food for thought.
2:26 I’m a gi and hsr player but I’m burnt out from those games right now, and I’ve just only been focusing on reverse 1999. I haven’t gotten any burnouts from the game yet(well tbf it has yet to reach its 1st anniversary) but I think part of this lies in the fact no rng system exists in r1999 except for the gacha, which even then, they’re very generous with the rewards.
FOR REAL MAN
Good video, its important to keep these things in mind while playing gacha games, let alone any games. I've made this mistake with FPS and Rhythm games in my youth and thankfully grew out of it.
Luckily I haven't had the issue with being super tied to a gacha. I'f I'm enjoying my time, I will spend some money on it if I see it fit. Currently doing that for only HSR. Everything else I just play whenever new story comes out.
I've made it a goal to myself to follow a few rules playing gacha:
- Never use a credit card, I only use my tip money from work and only top up via gift car ds with tip money.
- If the game starts getting to the point where it's now become a chore to just log in only for dailies and never touch the game at all for a week or two it's time to stop.
Especially when I begin thinking "oh man, i still have to log into x game for dailies" with a mentality of dragging your feet towards a chore you hate doing.
- If I begin to feel frustrated over the mentality of "there's nothing to do" and it begins to effect my mood, then its time to put the game down
It's made it easy for me to balance work, life and gaming while allowing me to play regular games and not stressing out about it.
What also many forget, regarding the first purchase with extremely valuable packs: You now have your payment method saved and its WAAY easier to spend money now. A Gacha, that forces you to reenter your payment information, is a bad gacha (regarding monetization for the devs)
i can't even begin to describe how good this video is, good job man your script is the best i've ever heard
Hey, never seen your content before but wanted to say good video, your last remarks helped me quit hsr and the whole video was very informative, thanks for the good time.
The FOMO is so true. I play Genshin (and Hsr) and some of the best quests like The Chalk Prince and the Dragon and Unreconciled Stars are never going to come back because they were event quests. This is why I have such a hard time stopping because I don’t want to miss quests, primos, and event weapons (like festering desire is now really good for Furina). I also don’t have other games to play because I only have a mobile device.
I might forsee a Review-video for honkai Impact 3rd at this point. :D
Nice video, enjoyed it although I knew all the stuff already. 35 Years old, grewing up the last years with Josh Strife Hayes. Very good and for gacha games orientated recap of his words. Like your style, too.
Also: I see P5R-footage, I press like!
Man I needed this video. Maybe you won't read this but I'm playing 3 games currently. Fgo, Path to nowhere and Honkai Star Rail. Currently I can say that I'm saving my account to have fun when the fun content drops.
For Honkai Star Rail it is the hard content generally and the story at times. So I have fun building my characters to play. But it also tempts me badly to spend money to get a good unit to have fun with. I don't like that I have to do that to have fun. But currently I'm still having fun and know that I will have fun in the future. So in the middle I fall into temptation to spend money on some character that will make me have fun. It's a bad habit that I don't know how to stop.
For fgo, I already know what's happening to the game. I only login, convert my ap to apples and leave. If there's an event then I know it'll be unlocked after a week fully so I ignore it entirely until a week has passed. Otherwise login and log out. 50 seconds max daily. And then play events which are generally fun.
Path to nowhere, I am part of a secret society (guild). We have to login daily or get kicked. Now the only reason I subject myself to this is because the game can be genuinely fun. This game has never missed with a single event. The atmosphere is impeccable every single time that it's always fun to play. During dead times I don't enjoy the hard content so I just login, use the sweep function to farm and log out. So I end up spending 10 mins daily. Again not a big commitment but it is always demanding my attention. I know this is a great game and I'm happy I found it. But kinda sad that I can't simply put a game down when I want. I need the secret society to get access to good items in some events and generally have a community and have help against hard content.
So this is basically my current situation. My attention is being held tightly by these games. I watch TH-cam, go to office, study everyday and also play these games. But these games have become a staple of my life, whether I like it or not. This is the reason why I ignore every new game. I know I'll never be able to fit it into my schedule. I just thought this would be interesting to share though it's too long.
Relatable, thanks for sharing your story
Nikke managed to strike the right balance for me, along with a art style and a story i enjoy.
Nikke's art and story are the only reasons I keep playing. I hate the dailies. Out of all the gachas I play, it feels the least rewarding to do dailies for and the most like a chore. I keep debating on dropping it but god damn it, the art/story/waifus go damn hard.
@@servbotzReally? I feel the opposite. Genshin and Starrail I stopped for the same reason you said but Nikke I had no problem with it.
@@BlindedMan For Gen, you literally play the game now and that completes dailies. So now I can actually do side quests, explore, main campaign, or just do the events. For HSR, you literally just let it auto on another screen. Done in
@@servbotz NIKKE's daily is by far the easiest among all gacha game beside BA. Either you do this wrong or the method you approach daily mission is wrong, imo.
@@michaelantonius321 I strongly disagree. Especially if you've played a lot of gachas. Re1999, BD2, and Snowbreak dailies are done in fraction of time with sweep and minimal user input. That's just 3 right there. Majority of Nikke dailies are chores. Be real. Do you actually enjoy doing Simu. room every day? Is it fun? Or killing same interception ex boss? Even HSR you can just set to auto and do something else. There is way too much friction in Nikke menu loading screens and transitions. You can enjoy doing the Nikke dailies if that's your cup of tea. But I can confidently say it's not the "easiest" daily in terms of time spent, user attention required, loading interruptions etc.
I agree with what you are saying as far as the manipulation of Gachas. I play a few as time wasters, I travel for work and usually can't bring a game system with me. Honestly, I manage gachas by doing my dailies on each, only pull on gachas that will grant me a lot of progression and/or long term effectiveness. Thankfully there are so many content creators like you that do those kind of reviews. What has helped with spending is using google rewards, if i want currency i just do some surveys or upload receipts. Have fun with your games dude!
First video I've seen from your channel and it's enough for me to subscribe, this is what I call great content.
I know this feeling, I used to play Honkai Impact 3 back in 2018, and I was forced to spend thousands of dollars just to complete Herrscher of Reason Bronya, it was dumb, but also a valuable experience. Now with more than 5 years of experience in gacha games (PGR, Blue Archive, PriConne, and many more) I have this mindset, if I no longer have fun with the game, I don't care with FOMO or whatever, I will quit or take a break from the game. I have been on and off with gacha games nowadays, and for now, I am with Honkai Star Rail because I can play it while taking my breakfast. Will reassess soon after I finish my monthly pass on this game. Thank you for the video, I hate to admit it myself but this video clarifies certain things I used to have back then, and a tiny bit now.
I left gacha games completely for unorthodox reasons:
The gameplay: the gacha games I played all had the quick swapping characters combat loop. It breaks immersion and gets old fast.
Characters: I have a high expectation when pulling for characters, they should look great and with a fun gameplay. Rarely does a gacha game do both for me. One character may look great but gameplay revolves around pressing one or two buttons, or the other way around.
Events: I hate time trials and every gacha game events are time trials with the some twists. Even the endgame is a time trial.
Building: building character takes way too long and often covered in more layers than the circles of hell.
Glad I got out of gacha gaming without much problem. Initially I was just supposed to take a break from Genshin, and come back when Fontaine drops. But stopping felt like a weight was lifted of me and the feeling of liberation was way better than winning a 50/50. So yeah, not going back to any gacha game ever. Snowbreak is the last.
solid video. i'm personally juggling 5 games right now and it's way too much. the problem is, i don't know which game to quit/drop because i'm still having fun in all of them. a struggle for sure that i need to figure out lol
I used to play HI3 for a quite a while but I quit the game little before HSR's release. Little before I quit I was feeling a heavy burn out and the only reason I continued to log in was the story and characters. Those were the things that brought me and kept me playing but also the reason I quit. I no longer had fun with it. The direction and quality took a nosedive at 1 point. I stuck around a little more to see if the story will pick itself up and go back to what made me love the game. It didn't and one day I just didn't login. That day became 2, then 3 and so on. I haven't really touched hi3 in more than 14 months and I am not sure if I want to ever go back to it, because the game already disappointed me once.
I was mostly f2p in hi3 but in HSR I am low spender and I have spent quite a lot money in total over the cource of the time(I am day 1 player). Right now I enjoy the game and the direction it is taking and don't feel like my money went for a "bad cause". But in no way will I hesitate to quit the game if it goes downhill, similarly to its predecessor.
Your channel popped up on my fyp some time ago and I've really been enjoying your videos. They're always so concise, honest, unbiased, informative, logical, well thought out and I love listening to all your self reflections during your time playing these games.
This vid was very interesting and I couldn't agree more to all the tactics used to keep players playing. I've been a mobile gacha gamer for years and Genshin is probably the game I've played the longest. 3 years in and I finally took a small break from it during 4.5 because the patch was very dry. But I don't want to drop the game completely, just as you said, due to FOMO. The amount of players regretting not getting limited items such as Festering Desire and Cinnabar Spindle keeps me wanting to be up to date with the game. Although it just feels like a habit now. The music and my obsession with Albedo keeps me logging in.
I also agree that my time spent in Genshin was amazing and I don't regret it a bit. However, I feel fine to move on if I really wanted to. I appreciate your last message in this vid. That was very sweet. 🥰 I can't wait for your next vids! ❤🙏🥳
I’ve been into gacha games for years and yeah I completely ageee they are extremely predatory. I think being aware of it tho and knowing what they’re doing makes it a lot better. WuWa so far has been pretty generous with pulls and resources in general so i have high hopes for the future.
Sending this to my friend who is stuck in the game they came to hate, that makes them do abyss-type events at 3 am because of time zone, who is upset about new shitty characters but doesn't want to stop because they've already played for 10 years and "it's a pity to waste the effort"
I've myself learned the hard way when I reached vip10 in a game and dropped it few months later. I felt so bad I spent so much money. But at least I stopped and never spent money in gacha again.
Also, deleted HSR yesterday and feel so relieved not to mechanically do dailies anymore.
That "a way out" makes thinking a lot, especially about that show. Thanks, Man, for good advice
What makes me keep playing Gacha games tbh is when it doesn't feel so bad to keep playing because there's convenience to it. The reason I quit Genshin and went to WuWa is because of how convenient it is to play it. I don't have to go to a goddamn statue just to change my character's element, exploring doesn't feel so tedious because I can run without consuming stamina and I can run on walls and do a backflip on edges, and there's just so much convenience that I don't feel bad having to go to play it because it doesn't feel like a tedious activity. With Star Rail, I can literally play another game while it goes on auto. I may not be able to skip dialogues but at least there's an actual tracker of how many chests there are in one place and I don't have to craft a freaking compass just to get them. I came play to relieve myself of stress, not to get more stress.
Finally someone who talks about gacha game as a whole and not just comparing wuwa vs genshin
19:32 Is too real .This might be the ultimate way to open your eyes if you're like me : I don't really have a breakpoint or something that will make me quit automatically a game but this is the one thing that always happened : I start slacking on my daily loggin. One day, two, three ? Who knows but i just might keep on skiping more days because i really didn't felt it was a big deal. Suddenly you don't even count the days or even think about the game anymore.
Maybe you were getting burnout a bit , like i was with HSR during the Boothill banner.Barely played the game for 2 weeks but now i'm back . Maybe there was nothing going on at the moment and you will be back for an update or maybe its really time to move on.
this is exactly how i quite HI3 even as a 5 years veteran, all the nirvana rankings were fun, and i enjoyed the story deeply, but i had to stop. it was too much of the same thing. i needed something new for games and now im here, knowing HI3 was a grand experience in my life, and i made a lot of connection through it which are still here today and they all love me all the same even tho we arent playing this same game together anymore.
I started playing Brown Dust II after your video.Good recommendation👍
LimbusCompany - makes you keep playing because we want to know the story, without being predatory
Eh, its still predatory time-wise, it still wants you to grind a ton.
But yeah, the monetization is much, much less predatory. The fact that it outright says the Bp cost alone puts it’s above a lot of gacha games
@@user-garnet MDs are atleast fun to do, much more than most other games I've played, getting lunacy after doing mds is an extra plus while doing random stuff with ego gifts, but yeah, it is the leAst predatory gacha I've ever played
@buh507 I mean I think 1 MD a week will mostly just make you break even on crates for the season. You'll be getting new content but the budget for old stuff will be a lot tighter.
Thar said, it's still far more forgiving of a system and the fact that spending lunacy, the gacha currency, on enkaphalin, an energy currency, is considered to be a viable if not optimal playstyle by many is impressive.
@@Aedlmonrl not to mention the fact that the grind is for new units and not to build units you already have - this lets you build multiple teams and change your play style, giving a variation to grinding I don’t experience in a lot of gachas without paying or playing for a long while
Great video! Been playing Genshin since launch, and when I stopped enjoying it, it felt like ending a relationship. You know you're no longer having fun like you used to, and there were good memories that you just can't let go of. But then you see all the faults and realize the relationship ended long ago, and you're just going through the motions.
I feel most mainstream gacha games are aiming for older people (like 25+ maybe 30+) because this age group used to enjoy video games in the past but they currently have responsibilities and little to no time to keep up with games for long times, most games require certain time and skill investment so you can enjoy them but gacha games are casual and require far less time, it is good for them to have a game where you can log in just for 10 minutes if you are short on time and also be able login for a couple of hours whenever you have time because the game still has content... if people has lots of time to play games regularly and spend this time grinding and playing gacha games i believe theses games will look far less addictive than they look.
exactly! i have short period of time before bed to play and like 2-3 days off when i do quests or explore. like the majority of adult people i guess
I hope this vid gets more reach, it really gives more insight to think outside of the box.
I think he missed one part of Gacha games where they already have something for if you quit for long periods of time . They implemented Return reward if you stop for more than 30 days of playing .
"I can't be bothered to come back because I'm behind already" is why lapsed players never come back to a gacha. The comeback bonus helps ease this a bit.
This may be the most important infamous video for as long as gacha exists alongside humanity. 999999999/10 🔥
this video shows very well why there is a growing need for stricter regulation in the gaming and especially the gacha gaming space.
Based lesson and message and more TH-camrs should be like you.
wow I play like around 10 games right now and this speaks to me so much. Great video!
Get some help ngl. 😅
I really appreciate that bit during A Way Out. I just hit that wall during dailies this morning, my thoughts strongly said "Am I having fun?" today was the day I felt like I didn't want to do the morning chores anymore.
Single Player gamer to gacha gamer:
“Wow, sucks to be you.”
Well its not like we never used to play these boring singleplayer games when we were kids 😂 lol
Yea you got it wrong bud lmfao
FGO player here (who has sunken into some odd thousands of dollars into this gacha game), as someone who use to play a ton of gacha games, I eventually found the breaking point. I’ve missed out on events but tbh, LOL worth sacrificing them for my mental health. Nowadays I spend a majority of time on console and PC games which actually are better.
I did try all of Hoyoverse games but only Genshin Impact was good enough (that one I also dropped cause I don’t have the time to micromanage a lot of the stuff it has) but stopped. This video came on my recommendation feed and I thank you for that.
I tried out zenless zone zero for a week. This was the first gacha game I’ve ever tried.
The reward system is very stingy. There are, what feels like 50 different currencies, many activities can only be done a couple of times before „your battery needs to recharge“.
And once I’ve checked out the in-game store and realized that in order to get a character you want and the matching weapon you’re looking at a price of potentially hundreds of dollars I just quit and uninstalled. These „games“ are one giant scam.
Same game made by the developers of Genshin and Honkai Star Rail/Impact. The company is stingy af with rewards anyway. But Star Rail is the most generous.
It's gacha games so
@@1zAlfonzonot anymore, with their horrible powercreep and the little trick of always rerunning the characters that synergise with each other together, now I actually think that genshin has become the more generous game
@@lukedarks1272 with 5.0? Yeah definitely they’re improving hard. Thanks to WuWa. But i never played HSR, so i may be wrong?
@@1zAlfonzo look, there are a lot of different opinions about hsr. I played it a lot in 1st year because I liked it, and they are actually pretty generous with rewards (10 pulls gifted per patch, a limited 5 star gifted for mobile awards winning...) but the problem is that every character gets powercrept in a few months and they release 2 new 5 star characters per patch and they always rerun the strongest characters toghther so that a f2p doesn't have time to farm for the pulls required. I m personally annoyed by this things, but a lot of people are not, so it's very subjective: there's no a better game than the other in general
Great video! The key certainly is to have fun with the video games you play and if you aren't having fun... You're missing out on the main point of video games
If your an grown adult, then fun is longer a thing & just a concept of the past ^^
Games nowdays are all about money, cust sunk fallacy and Fomo 😌👌
I’ve been playing Honkai impact 3rd and I have no idea what the currencies do.
Same here.
It's one of those things you get used to over time (been playing for almost three years). You can ask older players for help if want.
Very informative nice vid. I think the reason I drop gacha games so fast (my most played is genshin and I threw in the towel around 20 hours in) is because the f2p experience by design sucks and instead of getting motivated to spend money I just get discouraged and leave
True. Daily Logins, Events, Missions, Friends, etc... make you come crawling back to the game every single day. One day missed is a day wasted.
Though for me, Nikke is chill and I still really appreciate playing the game for 10 minutes andd log off without missing much.
Missing 1 month + didn't end the whole account so missing one day won't do much. Hell They even reward you for stopping a whole month+
This video helped me a lot in understanding why i play gacha games that i don't even enjoy. Thank you
As is customary, I must comment one thing.
*LIMBUS COMPANY!!!!!!!!!!!!!!!!!*
When you said that thing about not loging in for a day, i did that like a year and half ago, and that same day, i quit all the gachas i was playing. Ngl, it felt really good
I've only had 1 gacha game from the probably 30 or so I've tried, some I still play today, that have made me feel that FOMO is real. It's Genshin. FGO initially had it too but after my 5th year with it from launch, I simply cannot care about playing every event these days. (sorry Kagetora, you've had 2 reruns and I STILL havent played to get a single copy)
Star Rail is a funny one because it time gates limited events through story progression but I cannot give a hoot about its story anymore so I end up always being behind one patch yet I still play it because I genuinely believe its peak mobage. Simply because its pure spectacle over substance on a mobile device. It never builds up to a satisfying climactic development and just shows the players sizzle reels of what the devs think a good story is, and they show it REALLY well with these well animated cutscenes.
This HSR take is so based
Im so glad someone isnt glazing Hsr's story as deep and introspective and straight up saying 'cause it does cool s--t'
I'm genuinely so happy that there is other people that agree that HSR is not what it shows itself/portrays to be.
(+ other HYV games included)
HSR is a _Hoyoverse_ game and HYV is not a small company with little to no funds or a mediocre company with somewhat of a well-off reputation, they are a massive (I don't have any words that can really emphasise their numbers) company, they have the funds and the people to make the content that someone else simply can't make.
I hate the company (for good reason) and I hate their games as much as I hate them. The stories of the games are bland and boring, little to no development and it runs around the same general trope/pattern whilst trying to market it as some insane "story-telling" or "original". The gameplay is the exact same as the others (yes, the games have different types of fighting styles, etc - but they follow the same concept), they steal from pre-existing ideas and water it down until it's nothing.
All of the content that they've made is CTRL-C + CTLR-V, re-use, recycle. All of their games are copycats, blatantly aswell might I add (you can look into the history of the theft/stealing, it's pretty interesting) the writing/art is horrible, the stories and lore are horrible, the characters and designs are horrible (I could go forever about this). The thing that keeps players interested is the stereotypes/aesthetics of the characters and the animations.
When you keep using the exact same story-line/concept over and over in your games, it's eventually going to become repetitive and useless to even want to touch anymore (basically the quote of beating the dead horse.) HSR's story is not deep or rich, it's dull. The animations and art will never make a game's story good, because that's simply not how that works. Their previous games have been shown to prove that. Art/Animations won't save you, Fan-Service characters and certain plot/scenes won't save you, the fans who play those games won't save you.
HYV games follow the _exact same formula_ and that's why they're all bad, when you don't step out of your comfort zone or try to make something that actually requires effort, people start to get bored.
I've hated this company ever since it's launch and since it's beta. I don't appreciate a company who has such an insane amount of money and creative freedom who choose to do nothing with it and waste away all of the potential that could've been spent.
Games animations, art(artworks), 2D/3D work, etc - will never make a story good, and I think that's what people need to hear because it's plainly depressing at best. Sorry for my rant but I can't help but to rant about another worthless company.
I can't wait until this companies finally dies out, those useless people won't exist anymore when it finally happens, can't wait.
Great video. My first gacha, which got me hooked was Honkai: Star Rail. Before I installed it, I thought to myself "yeah, it's gacha game. so I'll just have a look and drop it, how it an be any good?". And holy moly, I was mistaken. I geniunly enjoy a lot of about this game, it's one of my favourite, on par with "big" single-player projects. So there are gacha games which you can play for pure fun and enjoyment.
When you got that juicy salary and you said you wouldn't gamble
But look at it now
Your spending all your hard earn to a game that will forget on you
Beautiful video. I've been echoing your final point for a while now. Video games are an entertainment medium- once they stop being entertaining, it's time to quit.
If you're watching a movie and grow bored at the 30 minute mark, perhaps it's time to leave the theatre. Likewise, if you're playing a gacha game and you're bored, frustrated, or otherwise not having fun at the 30 hour mark, perhaps it's time to quit the game. Except gacha games have a much larger run time than movies do, so it's more important to make that call with games.
Don't be chained down by predatory business practices. That's how they get you.
ARPG best genre ... They basically just say as long as you come back every 3 months they fine with it ... Also no stamina
This is a good discussion , for my side games i usually have a goal and once i met that goal i try to weigh if theres another goal or consider dropping the game, that goal can either be a pulling a character mostly, investing and using that character or beating the story
How to beat a gacha game: Never enter your credit card 😂