UE4 - Hair Color with Blender - Unreal Engine Groom Color 4.26

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 90

  • @dodoo86
    @dodoo86 11 หลายเดือนก่อน +2

    Hi i did this tutorial on my character in UE 4.27 and it worked perfectly.. recently i updated my project to UE 5.3 and the UV doesnt seems to work anymore.. does anybody can confirm if this method works on UE 5.3 as well? Or do i have to find an other solution ?

    • @MarvelMaster
      @MarvelMaster  11 หลายเดือนก่อน

      hm there surely has been changed a lot since that

  • @lucascavallari8489
    @lucascavallari8489 8 หลายเดือนก่อน +1

    Is there a way to do it without this geometric figure? I'm doing it for an animal, so I want to do it just with its mesh.

  • @muhammadabdullahjalil1903
    @muhammadabdullahjalil1903 8 หลายเดือนก่อน +1

    super thanks

  • @douglascoelli
    @douglascoelli 3 ปีที่แล้ว +4

    thank you very much, I would love to see more videos like these.

  • @sargalis
    @sargalis 6 หลายเดือนก่อน

    For those who have issues with unwrapping the Octahedron's UVs, try to Mark Seam and unwrap around other vertices. As of 2.92 Blender I had to unwrap from front side (not back side). For 3.6 Blender it doesn't seem to work at all and after unwrap it always separates one face from the others. So I just had to export from older Blender version.
    For those who don't know how to add object from other .blend file to yours:
    On top left select "File" -> "Append", then find .blend file of the scene with that object and select which collection you wish to add it to.
    You must be in Layout tab though to be able to append file.

  • @Shinjitsu_84
    @Shinjitsu_84 2 ปีที่แล้ว +2

    Many thanks really saved the day for me in Maya even. Process is the same just have to make the tetraheadron on your own and flip the mesh to make the unreal hair UVs direction. Also set U and V to 1 no rotation. Worked like a charm!

  • @xbandpixels
    @xbandpixels 3 ปีที่แล้ว +2

    Thank you for this wonderful tutorial 😁

  • @skyrimods2357
    @skyrimods2357 3 ปีที่แล้ว +1

    Este video superó el título de tutorial, esto es una masterclass, más que buenísimo tú video. Muchísimas gracias por compartir tú conocimiento, aquí un suscriptor nuevo n.n

  • @bastiensburg
    @bastiensburg 3 ปีที่แล้ว +2

    Hi, I have a problem with baking the paint to texture step. After bake, my octahedron is all black. Only difference is I'm not painting on mesh but using texture in texture paint editor. Do you have any idea why it's not working? Thank you for all your videos btw, really appreciate it.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Did you notice the section with the bug? And did you use the right order and checkboxes?

    • @bastiensburg
      @bastiensburg 3 ปีที่แล้ว +4

      @@MarvelMaster Hi, the problem was I unchecked "show emitter" option in render tab of hair particle setting. Now everything works. Thank you again for this video really cool stuff.

    • @kateryna3460
      @kateryna3460 3 ปีที่แล้ว

      @@bastiensburg Oh I had the same problem, thank you for sharing

  • @deanstolpmann3797
    @deanstolpmann3797 2 ปีที่แล้ว +1

    You are a lifesaver!! After 60 hours of sweat and tears, I found your tutorial and fixed my issues in 20 mins, Thank you!!

  • @yaroslav2978
    @yaroslav2978 3 ปีที่แล้ว +1

    Your videos are amazing

  • @JIN-TECH
    @JIN-TECH 3 ปีที่แล้ว +1

    Thanks, top tutorial!

  • @nategreyson6014
    @nategreyson6014 3 ปีที่แล้ว +1

    subbed!

  • @PHATTrocadopelus
    @PHATTrocadopelus 3 ปีที่แล้ว +1

    Amazing!! Thank You!!

  • @cgcatz1008
    @cgcatz1008 3 ปีที่แล้ว +1

    thank you!

  • @DrovalNaper
    @DrovalNaper 3 ปีที่แล้ว

    I don't export abc as hair or particles. Only as mesh or curves. 4.26.2 UE and 2.83.5 blender

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Try follow the workflow tutorial for 4.26 and take care of the right checkboxes

  • @LadySagitar
    @LadySagitar 3 ปีที่แล้ว

    I am trying to create alembic strand hair for a Daz character. I exported the hair as an object file from Daz and imported into 3ds max to use the ornatrix plugin to create hair strands from the mesh. But when I import it into UE4 it doesn't have any of the original material/texture. Is it possible to use the original material/texture of the hair mesh with the alembic hair I created from it?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว +1

      The ue4 docs have some info about using hair color from ornatrix i think

  • @bboyID13
    @bboyID13 3 ปีที่แล้ว

    Try it step by step with animal model and got problem on root uv in the unreal looks like the uv is just not right.Wonder if anybody have the same issue and know how to solve that.Thank you

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Not sure how your model looks but I mention that it works best with sphere like shapes...

  • @mrksdsgn
    @mrksdsgn 2 ปีที่แล้ว

    I tried the same setup with the texture alignment - but it doesn't seem to work properly. I am able to rotate/change the UV position but it does not look like the exact position in Blender.

    • @georgeharrison1559
      @georgeharrison1559 2 ปีที่แล้ว

      Having the same problem. Did u ever find out why?

  • @thanoszag6563
    @thanoszag6563 3 ปีที่แล้ว

    Hi, I have created some hairs last month (using Blender) and everything works fine. Now I have created another shape of hair, I try to load it in unreal but it does not recognise it as groom. ( Emitter is not shown, scale 100, frame 1-1, everything normal)
    Any idea what could I make wrong?

  • @biguy8911
    @biguy8911 3 ปีที่แล้ว

    I too would love to hear more about the full buddy hair method that you mentioned.

  • @Tenchinu
    @Tenchinu ปีที่แล้ว

    thank u! this is very usefull. Very sad it seems to b the only tut on this subject here :(
    how would you go about doing this with maps imported from somewhere else? I made my maps in substance... so I cant really transfer the texture from one to the other.
    Any suggestions?

    • @MarvelMaster
      @MarvelMaster  ปีที่แล้ว

      yes there is a new blender addon that can export root uvs and groups you can find it on gumroad, will do a tutorial once i have time

    • @Tenchinu
      @Tenchinu ปีที่แล้ว

      @@MarvelMaster amazing! thnk u very much. Cannot wait for that tut... cause this would help with maps so much!!!
      export roots uvs. Desperately need to find that!! very sorry if it sounds pushy, but drop a link if you know the name :)

  • @TheFrozenFlame05
    @TheFrozenFlame05 3 ปีที่แล้ว

    How would you do this if you wanted to project an image onto something like a carpet to make it look like a patterned carpet?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      I think I talk about the checker texture at some point or place the plane on the equator of the octahedron

    • @TheFrozenFlame05
      @TheFrozenFlame05 3 ปีที่แล้ว

      @@MarvelMaster thank you! I’ll try it out.

  • @ykach3
    @ykach3 3 ปีที่แล้ว

    Hello, I really need your help- I'm doing exactly as you did in this video and sometimes it works and other times it won't (I'm referring to the import part, and when its not working i mean ue4 crushes right after I click on import, I'm using ue4.26, blender 3.91 with rtx3080, Ryzen 3900x ). I think the issues accruing whenever I'm trying to import alembic of particle with vertex groups assigned in density, any idea how to fix it?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว +1

      Import tends to crash when hair is too short

    • @abilalp9104
      @abilalp9104 3 ปีที่แล้ว

      all of files must be english friend,

  • @Dejin1
    @Dejin1 3 ปีที่แล้ว

    Heya Marvel is Crys discord not working? I seem to not be able to enter it?

    • @Dejin1
      @Dejin1 3 ปีที่แล้ว

      Nvm seems cry said in his video he closed the discord...its too bad I wouldnt mind running a cryzen server if cry didnt want to run it and he was ok if i made fan channel what do you think?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Yeah it's only open for a handful of people and it happened without any notice

  • @vindaravind876
    @vindaravind876 3 ปีที่แล้ว

    Is that possible to export animated hair particle
    with mesh from blender to unreal as alembic animation file .. ?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Hm not sure maybe as mesh if that still. Has the animation

    • @vindaravind876
      @vindaravind876 3 ปีที่แล้ว

      @@MarvelMaster as a mesh it getting imported , but as a particle it's not getting import in alembic animation

  • @chrisuk139
    @chrisuk139 2 ปีที่แล้ว

    Hi, thanks a lot for the create tutorial, it's helped greatly. I was wondering how to determine what the UV settings in the material would need to be if the octohedron had the seams at the bottom, instead of at the back like in your tutorial. The tutorial setup gives compressed UV space for the front of the groom area, so I'm trying to move that compressed part to the underside. Cheers.

    • @MarvelMaster
      @MarvelMaster  2 ปีที่แล้ว

      Maybe change the rotation?

    • @chrisuk139
      @chrisuk139 2 ปีที่แล้ว +1

      @@MarvelMaster I've messed about trying different settings for U, V and rotation but no luck I'm afraid.

    • @RWBKelly
      @RWBKelly 2 ปีที่แล้ว

      @@chrisuk139 You get any answers.. stuck in the same place

    • @chrisuk139
      @chrisuk139 2 ปีที่แล้ว

      @@RWBKelly Afraid not.

  • @zorran8760
    @zorran8760 3 ปีที่แล้ว

    hi.... can you do new tutorial for creating witcher 3 swords. i try to create mod wit your videos but dont show in hatorri shop (i try 4 times with seme results).....

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Hm sorry dont think so

    • @zorran8760
      @zorran8760 3 ปีที่แล้ว

      @@MarvelMaster can u please make standalone swords from this mod www.nexusmods.com/witcher3/mods/4212?tab=files i have permision from mod autor to make mod but i dont know how silver 900 damage steel 800 damage and only bleeding effect 0.20 please do mod i like to play again w3ee
      thanks

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      @@zorran8760 last time i modded was 2016...dont know nothing anymore

  • @360ambiencevideos
    @360ambiencevideos 2 ปีที่แล้ว

    did you ever create a follow up video showing how to create a map for a character with legs and a tail ?
    I am creating a series of animals with fur and Id love a few pointers

    • @MarvelMaster
      @MarvelMaster  2 ปีที่แล้ว

      No but I know that somebody made some bears with the checkermap
      www.artstation.com/artwork/Xn99KL

    • @360ambiencevideos
      @360ambiencevideos 2 ปีที่แล้ว

      @@MarvelMaster you said this wont work on a figure with tail and legs, but what if the tail, body and head were each treated as its own mesh ?

    • @MarvelMaster
      @MarvelMaster  2 ปีที่แล้ว

      @@360ambiencevideos yes sepwrate parts might work

  • @TheIcemanModdeler
    @TheIcemanModdeler 3 ปีที่แล้ว

    I wonder how would the texturing of the hair be done using Maya. In Xgen it uses the scalp texture to color the hair, not sure if the same applies to Unreal.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Isnt there documentation for this?

    • @TheIcemanModdeler
      @TheIcemanModdeler 3 ปีที่แล้ว

      Marvel Master There is very little documentation on hair shading been researching from different places and using but and pieces to shade my hair.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      @@TheIcemanModdeler hm the documentation seems complex... However the workflow is very different because maya can export groom values which blender cant.
      docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/XgenGuidelines/

    • @TheIcemanModdeler
      @TheIcemanModdeler 3 ปีที่แล้ว

      @@MarvelMaster I got it to work however now i have a different issue, the main hair that im using is made up of different hair descriptions and if i try to use that script with multiple names by placing a , in between the names it wont work. Made a thread about it polycount.com/discussion/227129/need-help-using-the-simple-hair-uv-script-for-creating-hair-uvs#latest

  • @bladicreator7613
    @bladicreator7613 3 ปีที่แล้ว

    Will hair cause a lot of impact on performance?

  • @caleb1031
    @caleb1031 3 ปีที่แล้ว

    Why do you have to flip, and rotate the hair texture in the ue4 material? That seems like something that could be done in the baking process, or in photoshop at the very least.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว +2

      Well that's true and I was thinking about removing this part But Its necessary when you use a checker map, only with these settings the checker map gets. Displayed somewhat right.

    • @BlenderEffect
      @BlenderEffect 3 ปีที่แล้ว

      @@MarvelMasterUnfortunately I stuck at this part. I tried everything but even flipping in psd or with your setup Im not able to bring the root uv ( the uv map from blender) in the correct position. Any advice on this would be great!

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว +1

      @@BlenderEffect hm only advice i can give use the exact same roations of the octahe as i do look. At your axis

    • @BlenderEffect
      @BlenderEffect 3 ปีที่แล้ว +1

      @@MarvelMaster No my fault. I watched the video until the end now😬 So I have a more complex character a cat, so It will not worl easy like you mentioned alresdy in the video. Thx a lot.

  • @uhkihku6498
    @uhkihku6498 3 ปีที่แล้ว

    Thank you so much for your tutorial, (It's possible to do an entire furry body as you said, with your method), Thank you so much you are a life savior !

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      There is someone whi did a teddybear with this... But it might be somevtrial and error since it works best with spgerucal shapes

    • @uhkihku6498
      @uhkihku6498 3 ปีที่แล้ว +1

      @@MarvelMaster Don't worry I could do it with a Full body

    • @lowriedickson4992
      @lowriedickson4992 2 ปีที่แล้ว

      @@uhkihku6498 hey with your full body fur, was it a striped texture by any chance? I'm having a lot of orientation problems with the groom texture for a chipmunk model I have and wondered if you had any wisdom

    • @uhkihku6498
      @uhkihku6498 2 ปีที่แล้ว

      @@lowriedickson4992 I followed the tutorial, and it was the Werehog fur from Sonic unleashed

    • @lowriedickson4992
      @lowriedickson4992 2 ปีที่แล้ว

      @@uhkihku6498 ah ok cool thank you

  • @thanoszag6563
    @thanoszag6563 3 ปีที่แล้ว

    I have created some hair and exported it. I had set 20 as display and render amount and the export file was 120000 KB. I changed it to 10 and its size reduced to 80000 KB. It takes ages to import it in unreal
    Any suggestion?

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      How many hair strands is it?

    • @thanoszag6563
      @thanoszag6563 3 ปีที่แล้ว

      @@MarvelMaster strand steps 5.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      @@thanoszag6563 no I mean how many hair

    • @thanoszag6563
      @thanoszag6563 3 ปีที่แล้ว

      @@MarvelMaster number of hair 1000, I left it as default.

    • @MarvelMaster
      @MarvelMaster  3 ปีที่แล้ว

      Hm an what is you pc specs?