Fun Fact: all damage is multiplied, but for some reason irradiant Peral is additive with shaped glass, took me ages to figure out while doing the math for this video
That....Is weird, but makes sense? I mean irradiant pearl just increases base stats, so then shaped glass takes that and doubles it rather than multiply it. Wonder if it works the same way with spinel tonic? 🤔
I'm super glad someone brought this up. the fact that every item scales multiplicatively makes them eventually feel like they fall off, but the multiplicative nature of **every** damage enhancing item means they scale exponentially off themselves. On one video where the creator had command and was only stacking watches, they hit something like 25 or 30, and I commented saying a single crowbar would have almost doubled their damage (20 watches = +400% damage, multiplied by 175% = +700%). With this information being more widespread, hopefully people will be able to find more diverse options when it comes to item stacking and have more success in their runs :D
Honestly I like the design, but stuff like this should be more in your face. The math makes sense but the information should be brought up by the game more often and with descriptions that are easier to understand.
Important to note that not EVERY item does multiply against each other. for instance: bleed/collapse scale _functionally_ with attack speed, and literally with ap/focus/watch however can't crit or proc behemoth. So while you can multiply, lets say. Poly x Shrimp to get 2.03x damage, you can't multiply those against needletick, instead needing to add it. And then another wrench to throw into dps calculation is the benefits of cooldown reduction, especially lysate's value. It's deep.
@@Levs_burner bleed and collapse, while dealing damage, are not damage boost items. So while you're right, I feel it is an unnecessary clarification Edit: additional comment: you mention attack speed, and you're definitely right for that. Damage is the only multiplied stat for some reason. Not movement or attack speed, not health, only damage. I get that it makes the game a little more fun, but it is a little strange.
I've put ~300 hours in, and I absolutely did not know this, I though a crowbar + a crit would just do 120% more damage, not multiply each other, this was actually really useful!
And this is why you play at least a couple of games with artifact of command so you can see what it’s like when you mix items. Ik lots of ppl say “boo command runs are lame LLLL” but they really come in handy when testing things like this, and brings up undiscovered information to those who don’t play much
Artifact of command is honestly the best way to play this game tbh. Being able to strategically plot out a run is way more fun than getting dozen of bison steaks due to RNG.
@@khangvinh4656 ehh not really. command makes all runs eventually become the exact same. capped crit, bleed, syringes, bands, atg, uke, then the damaged items listed in the video. Ror2 has items that are just straight-up better than the rest so playing with command on isnt an "amazing strategy game" its just choosing to always use the good items. Bison steak isn't great its true but scrapping it and using a printer for better items is more dynamic decision-making for a run than just choosing the good items every time.
@@christophercrafte Every run is the exact same when you have no more than a handful of each of the white items and the few higher-rarity items you did manage to RNG into don't have enough of an impact to modify that. The only difference between runs at some point becomes "1) What printers did RNG bless me with, and 2) did I have enough items (and ideally a scrapper) by that point to take advantage of them." Since the answer to those questions is randomly decided by the game, which gives you zero player agency to modify the outcome, then the "average" run is going to dominate the experience you have across all runs. Oh wait, you can pick the character you play as AND a few of their abilities. You also get to "hope" that you run into a good printer, I guess.
I mainly play command with my friend because we find yes it's easier but it allows us to try new things that we couldn't do so we typically don't do the same thing and when we do get bored we go on a normal run and find a silly item that we both forgot about then go into a command run and abuse it
Another helpful tip to maximize damage is to keep your dps items around similar stacks. If you have 10 syringes and 3 watches, then that 1 extra syringe has much less effect than a watch will
Very useful video, I also didn't fully realize that different sources are multiplicitave. The 10 -> 40 crowbars was a great example. Now I know why when playing having a variety of damage items feels stronger than just stacking one.
Attack speed is additive, but it isn't the only thing that determines your speed at attacking. The second factor is animation speed. If you get too much attack speed, the animation speed cannot keep up and you're forced to watch the animation even though you can already attack.
Double rebar MUL-T is a great example of this, after a few syringes (haven't tested myself but it feels like around 5) you stop getting any meaningful attack speed because of the swapping animation.
I recognized this phenomena while trying to command the Railgunner achievement. I had one run where I wasn't sure whether crowbars or lenses did more damage, so I just tried both figuring I'd tell when I'm getting better returns. It only made me more confused. I died unceremoniously, tried another run with only crowbars, it took far longer to build damage, so I said "cock it", bought 6 shaped glass, and blasted the newt's hand.
Yea lol I did this today, got a load of crowbars but wasn’t getting too far. Eventually bought the 6 shaped glass, shot the newts hand, but then managed to go through all of sky meadows and get to one shot mythrix all on 8 hp with some help from safer spaces. I sorta overshot the achievement and got a couple 18 mil shots in
I am at 2053 hours and this is the first time I'm hearing this so thanks :) I don't feel like I should have learned this by now, it shows how easy risk of rain is to pick up and it's replay-ability without requiring the player to learn the game by reading the wiki. I don't like to feel like I have to learn a game by reading a wiki or asking questions, personally.
I did not know all damage was multiplied, that is insanely good info everyone should know!! As an avid idle game enjoyer, I fully understand how different additive and multiplicative increases are, and this is a real like, perspective shift for me lol
i actually made a small program a while back to calculate the optimal distribution of items depending on their bonus. for example, with crowbars, focus crystals, and AP rounds (assuming all their conditions are met), it is best to get 4 crowbars, then 1 focus crystal and AP round, then one crowbar, then one FC and APR, on and on. so optimally you'll always have 3 more crowbars than you have focus crystals and AP rounds
I never knew this but sort of figured it out accidentally through run experience. I noticed a while back when running Command with friends, despite having 'Perfect' builds I was dealing sub-par damage. It wasn't until I started diversifying the items I selected that I started doing more damage. I put this down to each item being better in different situations at the time, but now hearing this it all makes sense.
On the topic of attack speed, does the effective DPS increase that you get from hitting more become multiplicative with other damage increasing sources? I don't fully understand the maths
Attacking faster helps with being able to do your damage quicker which in turn means more dps over time. In the video he's referring to a single instance of damage. More attack speed SHOULD mean you deal more damage over time but 5 damage every second compared to 100 damage every 10 seconds makes a difference. I think it would all depend on your own run tbh. If you're doing high damage and feel like attack speed would help then go ahead but if you're dealing no damage I wouldn't go for attack speed
if you play flamethrower arti or intentional play corrupted voidling than attackspeed does a lot for you as your beam attacks scale off of attack speed.
Of course, this only applies to attacks that can scale off of attack speed, but a lot can one way or another, whether by having no cooldown, multiple charges, a chargeup time that's lowered by attack speed bonuses, or some mechanic such as with flamethrower or suppressive fire to increase its number of hits based on attack speed.
I know this is like a year ago but you can think of it like this. Scenario 1: Say you do 100 damaged every second, so 100 DPS. This is the baseline. Scenario 2: Same damage of 100, but you attack twice every second (once per 0.5 seconds). That comes out to 200 DPS. Twice the attack speed, twice the DPS. The damage didn’t change at all, but there’s is a massive difference in DPS. Scenario 3: 50 damage twice a second. This comes out to 100 DPS. Half the damage of the first scenario, but since you’re attacking twice as fast, you’re about as effective. In most games it’s important to scale attack speed as well as damage at the same time (unless you have limited ammo, then you need to prioritize damage) since (even though they don’t directly interact) they affect your total DPS. In some games the attack speed is bottlenecks by animations, so I’d say like 5 syringes would be good. I’m not a veteran player by any means. I’m still new to RoR2, but I’ve been in this genre for a while now.
You are correct that there are those of us who didnt know. Ive been stacking items of a kind when I can and didnt realize this was how it works. Good to know. Thanks
I learned a few things from this so I appreciate the video, mainly the whole thing of repeats being additive and new items being multiplicative, I was simpy taught repeats gave diminishing returns so learning why that is is quite nice
Yeah one thing I used to say a lot on the discord, on most survivors 5 sticky bombs and 5 lens makers is more valuable than 10 lens makers, because the damage multiplies off each other (effectively at least because sticky bombs can crit)
As I understand it attack speed does not have a cap (well it does but only because all items have a reset point like in the millions, that is to say once you get so many millions of any given item that item will reset to 1) only the animation has a cap, and that does not prevent/cap attacking just what you see of it. So you are still attacking, and dealing the damage from those attacks, but you don't SEE them past a certain point as the animation can't keep up.
I seriously think Crowbar is such an underatted item (or atleast, not talked about enough). Also i believe Voidsent Flame (corrupted Will O Wisp) double dips into crowbars? I'd have to do testing for that.
it insane dude, instead of needing you to kill your target, the first thing you touch him, your character or outside sources (i mean stuff you deal damage to him without field of view) will trigger the auto fire explosion and GUALA you have your 5x crowbars takes effect first
Voidsent is actually detrimental with crowbars. Voidsent has a delay to the damage it deals, and if your initial hit does enough to drop an enemy to 89%, then voidsent gets 0 damage bonus from crowbar. I much prefer will of the wisp because nearby 90% hp or higher enemies will get deleted. If you use voidsent, however, you can still get the crowbar damage on nearby enemies too, as long as they are all 100% hp. One major downfall of Voidsent is the lower damage scaling per stack. 10 voidsents do 1,820% damage when it goes off. 10 Wisps do 3,150% damage when it goes off. You can make an argument for both, but I would say wisp is just better. If you don't have wisp at all, voidsent is obviously pretty good but then wisps later in the run get corrupted which is not great. The radius is the same for both wisp and void btw, only the damage changes. Edit: Another reason I dislike void over wisp is if you have allies dealing damage, such as drones or empathy cores or beetleguards. If they deal even just 1 hitpoint of damage, your voidsent flame will NOT go off. This is especially terrible because you can still get bonus damage from crowbar, but nothing from voidsent. Makes will of the wisp even better because you won't see your pets/allies outright killing stuff often, only damaging them.
Every ror2 player should know this. Also, one also needs to keep in mind, the various "damage" white items all have certain requirements to get the damage bonus, so you aren't always going to get the exponential damage increase unless you focus on meeting as many of those requirements as you possibly can while remaining safe and efficient.
I didn't know this and this actually helps a lot because me and one of my friends have basically entered a state in the game where we are trying to just have a higher damage then the other in one shot And so far he's beating me XD
This was really useful, didn't watch this till after I did the 1 million shot railgunner achievement, and this would have really helped me there. I was concerned about my lack of damage scaling from just taking crowbars and lenses. Still find it funny that I got the achievement for shooting a wisp for 78k damage, and not the completely overkill 11 million damage to Newt's hand.
I'm 7 hours in and I figured this out when I found a tougher times printer. I googled to see the rng it had (15% per stack), this was obviously too good to be true, and upon scrolling down I found that stacking it gave diminishing returns, to the point where having 255 of them still wouldn't give 100% damage reduction.
that's trully explains how i sabotaged my runs with a very desirable white printers. i willingly destroyed my multiplication with a pleasing stack of ten items of the same type
Super nice video, short and well put together. And no, never thought of this and I have woopping 500 hours in the game! Thanks for the quality vid and info package, much appreciated!
2:10 why did you not grab an item there? Even if you didn't want the ring you already had corrupted missles and fuel cell so why not grab another of either?
I KEEP telling my friends this but they keep stacking focus crystal and or ap rounds exclusively. Not even ONE white investment for a watch. (because its too risky to lose 1 white item)
x47 not +4700% Why? The multiplier, as the name implies, will multiply the number itself. The percentage will be added on top of the initial number. Because of this, +% is always a little bit (and sometimes not even a little bit) more than the x multiplier. And the most delicious thing is when both of these mechanics exist in games and they are multiplied / superimposed on each other
This might sound like a dumb question but, Is this damage(the 5000%) only for the first hit and just against bosses, because the crowbars and piercing round are only usefull in some situations but in the general run they mostly dont trigger, so my question is, is this damage separate from the condition on the item description?
Fun Fact: all damage is multiplied, but for some reason irradiant Peral is additive with shaped glass, took me ages to figure out while doing the math for this video
Have you ever tried a game called gunfire reborn?
That....Is weird, but makes sense? I mean irradiant pearl just increases base stats, so then shaped glass takes that and doubles it rather than multiply it.
Wonder if it works the same way with spinel tonic? 🤔
it does not, which is strange
@@DisputedOrigin o.O
wouldnt behemoth be better then scope
So what you're saying is: I should always activate Shrine of Order
Really shows how fucking terrible it is lmao all with these like background mechanics
Ironically that shrine causes most chaos
@@HellishSpoonFreaking 400 wisps, nuking the map till the end of mankind
yes
You see shrine of order you must touch it
I'm super glad someone brought this up. the fact that every item scales multiplicatively makes them eventually feel like they fall off, but the multiplicative nature of **every** damage enhancing item means they scale exponentially off themselves. On one video where the creator had command and was only stacking watches, they hit something like 25 or 30, and I commented saying a single crowbar would have almost doubled their damage (20 watches = +400% damage, multiplied by 175% = +700%).
With this information being more widespread, hopefully people will be able to find more diverse options when it comes to item stacking and have more success in their runs :D
Honestly I like the design, but stuff like this should be more in your face. The math makes sense but the information should be brought up by the game more often and with descriptions that are easier to understand.
Important to note that not EVERY item does multiply against each other. for instance: bleed/collapse scale _functionally_ with attack speed, and literally with ap/focus/watch however can't crit or proc behemoth.
So while you can multiply, lets say. Poly x Shrimp to get 2.03x damage, you can't multiply those against needletick, instead needing to add it.
And then another wrench to throw into dps calculation is the benefits of cooldown reduction, especially lysate's value.
It's deep.
@@Levs_burner bleed and collapse, while dealing damage, are not damage boost items.
So while you're right, I feel it is an unnecessary clarification
Edit: additional comment: you mention attack speed, and you're definitely right for that. Damage is the only multiplied stat for some reason. Not movement or attack speed, not health, only damage. I get that it makes the game a little more fun, but it is a little strange.
I've put ~300 hours in, and I absolutely did not know this, I though a crowbar + a crit would just do 120% more damage, not multiply each other, this was actually really useful!
How u even got number 120...what
@@larfee5191 I... uh... don't actually know... I can't even remember writing this comment
@@llamaz6731 nice
@@larfee5191
A base crit is +100% damage and a Crowbar is +20%, on addative math as you would most likely expect it's 1.0 + (1.0 + 0.2) = 2.2
@@knavenformed9436 how the fuck is crowbar 20%
And this is why you play at least a couple of games with artifact of command so you can see what it’s like when you mix items. Ik lots of ppl say “boo command runs are lame LLLL” but they really come in handy when testing things like this, and brings up undiscovered information to those who don’t play much
Artifact of command is honestly the best way to play this game tbh. Being able to strategically plot out a run is way more fun than getting dozen of bison steaks due to RNG.
@@khangvinh4656idk i do play using it but the game almost feels trivial, even on monsoon its not very difficult if you know what youre doing
@@khangvinh4656 ehh not really. command makes all runs eventually become the exact same. capped crit, bleed, syringes, bands, atg, uke, then the damaged items listed in the video. Ror2 has items that are just straight-up better than the rest so playing with command on isnt an "amazing strategy game" its just choosing to always use the good items. Bison steak isn't great its true but scrapping it and using a printer for better items is more dynamic decision-making for a run than just choosing the good items every time.
@@christophercrafte Every run is the exact same when you have no more than a handful of each of the white items and the few higher-rarity items you did manage to RNG into don't have enough of an impact to modify that. The only difference between runs at some point becomes "1) What printers did RNG bless me with, and 2) did I have enough items (and ideally a scrapper) by that point to take advantage of them." Since the answer to those questions is randomly decided by the game, which gives you zero player agency to modify the outcome, then the "average" run is going to dominate the experience you have across all runs. Oh wait, you can pick the character you play as AND a few of their abilities. You also get to "hope" that you run into a good printer, I guess.
I mainly play command with my friend because we find yes it's easier but it allows us to try new things that we couldn't do so we typically don't do the same thing and when we do get bored we go on a normal run and find a silly item that we both forgot about then go into a command run and abuse it
Another helpful tip to maximize damage is to keep your dps items around similar stacks. If you have 10 syringes and 3 watches, then that 1 extra syringe has much less effect than a watch will
Very useful video, I also didn't fully realize that different sources are multiplicitave. The 10 -> 40 crowbars was a great example. Now I know why when playing having a variety of damage items feels stronger than just stacking one.
I think a majority of people know about this like me, but I definitely didn't understand how much it impacted your damage. So thank you
Attack speed is additive, but it isn't the only thing that determines your speed at attacking. The second factor is animation speed.
If you get too much attack speed, the animation speed cannot keep up and you're forced to watch the animation even though you can already attack.
Double rebar MUL-T is a great example of this, after a few syringes (haven't tested myself but it feels like around 5) you stop getting any meaningful attack speed because of the swapping animation.
@@marciamakesmusic its because retool has cd…
Except spinel tonic attack speed bonus is multplicative, probably the only one to do so.
@@boxcart4533 bit late, but they were talking about the alt version, where you can use both weapons simultaneously.
@@derpfluidvariant0916 that isn’t double rebar lmao
I recognized this phenomena while trying to command the Railgunner achievement. I had one run where I wasn't sure whether crowbars or lenses did more damage, so I just tried both figuring I'd tell when I'm getting better returns. It only made me more confused. I died unceremoniously, tried another run with only crowbars, it took far longer to build damage, so I said "cock it", bought 6 shaped glass, and blasted the newt's hand.
basically what i did, easiest way i've found
based
Yea lol I did this today, got a load of crowbars but wasn’t getting too far. Eventually bought the 6 shaped glass, shot the newts hand, but then managed to go through all of sky meadows and get to one shot mythrix all on 8 hp with some help from safer spaces. I sorta overshot the achievement and got a couple 18 mil shots in
I didn't know there was an additive/multiplicative difference. VERY good to know, thanks!
bro you are a hero, i had no clue this is how it worked
I am at 2053 hours and this is the first time I'm hearing this so thanks :) I don't feel like I should have learned this by now, it shows how easy risk of rain is to pick up and it's replay-ability without requiring the player to learn the game by reading the wiki. I don't like to feel like I have to learn a game by reading a wiki or asking questions, personally.
luv the video as always disputed, say hello to your grandkids for me, I hear little johnny is being given parole on saturday
yes, and we love that for him!
Awesome breakdown. Also very much appreciate the Deadbolt OST in the background XD
I started dozing off while listening to this and it somehow made me recognize the deadbolt OST in the background, this video is pretty neat btw
Minor mistake at 1:00. It should be 1+.2x3 instead of 1.2x3
I did not know all damage was multiplied, that is insanely good info everyone should know!! As an avid idle game enjoyer, I fully understand how different additive and multiplicative increases are, and this is a real like, perspective shift for me lol
i actually made a small program a while back to calculate the optimal distribution of items depending on their bonus. for example, with crowbars, focus crystals, and AP rounds (assuming all their conditions are met), it is best to get 4 crowbars, then 1 focus crystal and AP round, then one crowbar, then one FC and APR, on and on. so optimally you'll always have 3 more crowbars than you have focus crystals and AP rounds
I never knew this but sort of figured it out accidentally through run experience. I noticed a while back when running Command with friends, despite having 'Perfect' builds I was dealing sub-par damage. It wasn't until I started diversifying the items I selected that I started doing more damage. I put this down to each item being better in different situations at the time, but now hearing this it all makes sense.
This is the most important thing that has been available for so long and i never knew it what a gamer moment
On the topic of attack speed, does the effective DPS increase that you get from hitting more become multiplicative with other damage increasing sources? I don't fully understand the maths
Attacking faster helps with being able to do your damage quicker which in turn means more dps over time. In the video he's referring to a single instance of damage. More attack speed SHOULD mean you deal more damage over time but 5 damage every second compared to 100 damage every 10 seconds makes a difference. I think it would all depend on your own run tbh. If you're doing high damage and feel like attack speed would help then go ahead but if you're dealing no damage I wouldn't go for attack speed
attack speed itself is additive, but its multiplicative with the damage stat, you can view attack speed itself as its own damage source
if you play flamethrower arti or intentional play corrupted voidling than attackspeed does a lot for you as your beam attacks scale off of attack speed.
Of course, this only applies to attacks that can scale off of attack speed, but a lot can one way or another, whether by having no cooldown, multiple charges, a chargeup time that's lowered by attack speed bonuses, or some mechanic such as with flamethrower or suppressive fire to increase its number of hits based on attack speed.
I know this is like a year ago but you can think of it like this.
Scenario 1: Say you do 100 damaged every second, so 100 DPS. This is the baseline.
Scenario 2: Same damage of 100, but you attack twice every second (once per 0.5 seconds). That comes out to 200 DPS. Twice the attack speed, twice the DPS. The damage didn’t change at all, but there’s is a massive difference in DPS.
Scenario 3: 50 damage twice a second. This comes out to 100 DPS. Half the damage of the first scenario, but since you’re attacking twice as fast, you’re about as effective.
In most games it’s important to scale attack speed as well as damage at the same time (unless you have limited ammo, then you need to prioritize damage) since (even though they don’t directly interact) they affect your total DPS. In some games the attack speed is bottlenecks by animations, so I’d say like 5 syringes would be good.
I’m not a veteran player by any means. I’m still new to RoR2, but I’ve been in this genre for a while now.
I didn’t know this after almost 1k hours thanks!
You are correct that there are those of us who didnt know. Ive been stacking items of a kind when I can and didnt realize this was how it works. Good to know. Thanks
I learned a few things from this so I appreciate the video, mainly the whole thing of repeats being additive and new items being multiplicative, I was simpy taught repeats gave diminishing returns so learning why that is is quite nice
Thanks for the vid m8 just got into the game with some friends and was really curious about how this all worked, preciate you.
I’m 65 hours in andddd I was kind of beginning to figure this out.
So I am glad I watched this now
Yeah one thing I used to say a lot on the discord, on most survivors 5 sticky bombs and 5 lens makers is more valuable than 10 lens makers, because the damage multiplies off each other (effectively at least because sticky bombs can crit)
procced stuff only crit if the main proc crits, except charged perforator
@@CarmenLC yeah but they still basically multiply off of each other
first time watching you and 2 seconds in i was totally convinced Benson from Regular Show was giving me ROR2 advice
Pick that watch up, or you're FIRED
Fun Fact: The song used in the video is called Blood on the dance floor. Its from a game by Hopoo called deadbolt
Think a lot of people know that it is better to get variety but few realize how much it actually impacts your stats
As I understand it attack speed does not have a cap (well it does but only because all items have a reset point like in the millions, that is to say once you get so many millions of any given item that item will reset to 1) only the animation has a cap, and that does not prevent/cap attacking just what you see of it. So you are still attacking, and dealing the damage from those attacks, but you don't SEE them past a certain point as the animation can't keep up.
Thank you for opening my mind to this
I activated shrine of order playing Loader once and it gave me Renauld's bands and crowbars, I've never been able to enjoy Loader properly since that.
played a couple hundred hours and DID NOT understand this, thank you
I seriously think Crowbar is such an underatted item (or atleast, not talked about enough).
Also i believe Voidsent Flame (corrupted Will O Wisp) double dips into crowbars? I'd have to do testing for that.
it insane dude, instead of needing you to kill your target, the first thing you touch him, your character or outside sources (i mean stuff you deal damage to him without field of view) will trigger the auto fire explosion and GUALA you have your 5x crowbars takes effect first
Voidsent is actually detrimental with crowbars. Voidsent has a delay to the damage it deals, and if your initial hit does enough to drop an enemy to 89%, then voidsent gets 0 damage bonus from crowbar. I much prefer will of the wisp because nearby 90% hp or higher enemies will get deleted. If you use voidsent, however, you can still get the crowbar damage on nearby enemies too, as long as they are all 100% hp. One major downfall of Voidsent is the lower damage scaling per stack. 10 voidsents do 1,820% damage when it goes off. 10 Wisps do 3,150% damage when it goes off. You can make an argument for both, but I would say wisp is just better. If you don't have wisp at all, voidsent is obviously pretty good but then wisps later in the run get corrupted which is not great. The radius is the same for both wisp and void btw, only the damage changes.
Edit: Another reason I dislike void over wisp is if you have allies dealing damage, such as drones or empathy cores or beetleguards. If they deal even just 1 hitpoint of damage, your voidsent flame will NOT go off. This is especially terrible because you can still get bonus damage from crowbar, but nothing from voidsent. Makes will of the wisp even better because you won't see your pets/allies outright killing stuff often, only damaging them.
I'm glad I found this video, I thought all damage multipliers were additive to base damage alone. To be fair I've only got like 20 hours in game😅
linear scaling is additive, exponential items are multiplicative, and most different items (all scaling types) is also multiplicative to each other.
Babe wake up new Disputed Origin video
I already knew this, yet here I am anyways.
Good video, and made the side of my brain that likes stats go brrrrr
Every ror2 player should know this. Also, one also needs to keep in mind, the various "damage" white items all have certain requirements to get the damage bonus, so you aren't always going to get the exponential damage increase unless you focus on meeting as many of those requirements as you possibly can while remaining safe and efficient.
I didn't know this and this actually helps a lot because me and one of my friends have basically entered a state in the game where we are trying to just have a higher damage then the other in one shot And so far he's beating me XD
I knew that you wanted a lot of different damage boosting sources but never knew it was that op
Disputed you continue to be the hero I need because I hate math
Very helpful. I will share this. Cheers!
I didn't know this and have quite a bit of time in RoR2, so thanks!
This was really useful, didn't watch this till after I did the 1 million shot railgunner achievement, and this would have really helped me there. I was concerned about my lack of damage scaling from just taking crowbars and lenses. Still find it funny that I got the achievement for shooting a wisp for 78k damage, and not the completely overkill 11 million damage to Newt's hand.
I'm 7 hours in and I figured this out when I found a tougher times printer.
I googled to see the rng it had (15% per stack), this was obviously too good to be true, and upon scrolling down I found that stacking it gave diminishing returns, to the point where having 255 of them still wouldn't give 100% damage reduction.
I had no idea, makes me rethink a few of my builds...
6 item x 6 item > 12 item
so spreading is better than stacking
holy shit I was not aware of that! I always just go all in on one damage boosting item
1:00 the right value should be 1 + 0.2 * 3
“Laughs in artifact of command”
that's trully explains how i sabotaged my runs with a very desirable white printers. i willingly destroyed my multiplication with a pleasing stack of ten items of the same type
"bois just look at crowbar numbers abd just
Hell yeah"
damn straight up informational
"Every feel like you're not doing enough damage?"
All railgunners click off
precisely what i did
if movement and attack speed scaled like damage, the mocha would be infinitely better
Thank you for doing funny math. I shall award thy
Thanks for the information!
ah. I've been going for 10 glasses and 10 bleeding thing.
learned a lot, thank you very much :)
I didn't know the math I just realized when I pick up diversity rather than a single item I usually have better runs.
Biggest issue is that most of those damage items are conditional, and sometimes arent easy to proc. Just something to keep in mind
You criticized printing 50 watches... Woolie is gonna find you
Great video!
I always wondered if it was multiplicative
This interaction is why i immediatley thought watches would break game. I wasnt that correct,but not too far off
tl;dr: pick up damage items
Awesome informative video thanks
"Risk of Rain 2 isn't something you can look at in a vacuum, every run is different and loot is randomized"
Command players: sips tea
BASED DEADBOLT MUSIC
ayo I heard that OST you used, Deadbolt is awesome.
What about for survivability? Other than brooch, tough times and aegis?
The buckler only adds armor when sprinting.
The opal only has armor for 1 hit.
Deadbolt ost goes hard
this is mind blowing to me
I feel like a neanderthal watching this as a man attempting 100%
Super nice video, short and well put together. And no, never thought of this and I have woopping 500 hours in the game!
Thanks for the quality vid and info package, much appreciated!
I also enjoy the deadbolt OST
This is why bandits garentee crit is so busted early game.
Well. That explains why my command runs were weaker than standerd ones. Focused too much on stacking items :/
I feel enlightened
3 words: Artifact of Command
Didn't know this, thanks!
2:10 why did you not grab an item there? Even if you didn't want the ring you already had corrupted missles and fuel cell so why not grab another of either?
Because I wanted to see if I could find a recycler first, I went to it later
"loot is randomised" *command: exists*
thanks bro, I'm verry new at the game, so verry usefull vid
I KEEP telling my friends this but they keep stacking focus crystal and or ap rounds exclusively.
Not even ONE white investment for a watch. (because its too risky to lose 1 white item)
x47 not +4700%
Why? The multiplier, as the name implies, will multiply the number itself.
The percentage will be added on top of the initial number. Because of this, +% is always a little bit (and sometimes not even a little bit) more than the x multiplier.
And the most delicious thing is when both of these mechanics exist in games and they are multiplied / superimposed on each other
great vid man
So thats why my artifact of command all Focus crystal merceneary run felt So weak.......
I could do that, but I could also just use 10 shaped glass.
this is why desperado is op
Does speed also multiply from different sources?
This might sound like a dumb question but, Is this damage(the 5000%) only for the first hit and just against bosses, because the crowbars and piercing round are only usefull in some situations but in the general run they mostly dont trigger, so my question is, is this damage separate from the condition on the item description?
300 hours and now I get it
And what about without DLC items?
I never knew that man, thanks
How do you not have more subs bro I’m pissed
Or just have Engineer with 200 bustling fungus and 100 razorwire
This is why coordinated multiplayer is so much easier than 1p