I understand how frustrating it can be to face issues with games on PC. Many players have found some success in resolving these problems by tweaking various options, and it’s reassuring to see Capcom addressing these concerns as well. While gaming on PC definitely has its perks, it’s nice to feel that consoles often provide a smoother experience since they’re designed specifically for those games. I empathize with those dealing with these challenges and hope that improvements continue to be made for everyone in the gaming community.
Firstly, no one says it's a quadruple A game. This is not Ubisoft who only speaks but never deliver. Secondly, hating before even first release is wilds. get it? Wilds.
AI bugs and the most glaring issues like ghosting with frame gen enabled? Yes, it will absolutely be fixed (hopefully). But the optimization is atrocious at the moment, and Capcom wouldn't lift a finger to fix it without a gentle push. Large monsters have 400k-800k polygons, which is 10 times more than in World, and RE Engine can't handle it.
@@CaptainFynxyes, but complaining about a game that is still in production is like complaining about a movie only after seeing some crappy BTS photos, judgement this far before release isn’t going to be valid for the final game
I don't wanna be a polygon hunter man 🥲
I don wanna 🥲
I understand how frustrating it can be to face issues with games on PC. Many players have found some success in resolving these problems by tweaking various options, and it’s reassuring to see Capcom addressing these concerns as well. While gaming on PC definitely has its perks, it’s nice to feel that consoles often provide a smoother experience since they’re designed specifically for those games. I empathize with those dealing with these challenges and hope that improvements continue to be made for everyone in the gaming community.
Firstly, no one says it's a quadruple A game. This is not Ubisoft who only speaks but never deliver. Secondly, hating before even first release is wilds. get it? Wilds.
1 percent of ppl had these issues plus it was in beta. Not sure why this is such a issue.
AI bugs and the most glaring issues like ghosting with frame gen enabled? Yes, it will absolutely be fixed (hopefully). But the optimization is atrocious at the moment, and Capcom wouldn't lift a finger to fix it without a gentle push. Large monsters have 400k-800k polygons, which is 10 times more than in World, and RE Engine can't handle it.
@@CaptainFynxyes, but complaining about a game that is still in production is like complaining about a movie only after seeing some crappy BTS photos, judgement this far before release isn’t going to be valid for the final game
@@zumo9440 I hope you are right. See ya in the Forbidden Lands.