Hello, maybe you can try using the tradepost as a drop-off point for those barters. Those tradeposts are built at the boundary of the regions. Then these barters will drop those items in those tradeposts. In this way, your granary or storehouse workers can then move these items to granaries and storehouses downtown. This might be a better option.
@@solhoot I have not tried it yet. What I am now doing is using inter-region trade by tradepost and then let warehouse/granary workers move these items. I think a pantry of 500 may be enough because it is intermediate and warehouse/granary workers will move them very quickly. If a pantry of 500 is not enough, you can build several tradeposts at the boundary. It only costs 4 timber each, which is not expensive.
@solhoot theoretically, if you design the town so that the pack station workers drop off the charcoal at a trading post (instead of a storehouse), and you purchase a trade route for charcoal, you can sell up to 600 charcoal a year (assuming the trader comes once a month) without even assigning a family in the trading post. It would be an interesting challenge to see if you could do an entire playthrough with no families assigned to trading posts... idk if it would actually work... 🤔
Thank you 😊
@@aubreysong ut welcome 👌
Hello, maybe you can try using the tradepost as a drop-off point for those barters. Those tradeposts are built at the boundary of the regions. Then these barters will drop those items in those tradeposts. In this way, your granary or storehouse workers can then move these items to granaries and storehouses downtown. This might be a better option.
In this way, you can control which item is stored in which granary/storehouse. I think this is better.
@@ypj-f8i yeah, but the pantry is only 500. Maybe to small if it's a lot of bartering? Tell me if you try!
@@solhoot I have not tried it yet. What I am now doing is using inter-region trade by tradepost and then let warehouse/granary workers move these items. I think a pantry of 500 may be enough because it is intermediate and warehouse/granary workers will move them very quickly. If a pantry of 500 is not enough, you can build several tradeposts at the boundary. It only costs 4 timber each, which is not expensive.
@@ypj-f8i Alright, maybe i try it :)
Nice trick with the charcoal! Other regions get coal in their stockings! 😅😅
@@infomolerat yeah. And it's to much actually 😅
@solhoot theoretically, if you design the town so that the pack station workers drop off the charcoal at a trading post (instead of a storehouse), and you purchase a trade route for charcoal, you can sell up to 600 charcoal a year (assuming the trader comes once a month) without even assigning a family in the trading post. It would be an interesting challenge to see if you could do an entire playthrough with no families assigned to trading posts... idk if it would actually work... 🤔