The Review, Episode 53 (Hyborian Gates Walkthrough)

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 17

  • @magusofthebargain
    @magusofthebargain 8 หลายเดือนก่อน

    30:00 comparing stats and resolving combat: An attacker must have an attack value GREATER than the opponent's defense in order for the attacker to have a chance to survive combat, however, if the defender has an attack value greater than the attacker's defense, the defender will also kill the attacker. Let's simplify this using power and toughness. Example A: a 1/1 attacks a 1/1. The attacker's power is not greater than the defender's toughness, so the attacker will die. The defender's power is not greater than the attacker's toughness, so the defender will also die. Example B: a 2/1 attacks a 1/1. The attacker's power is greater than the defender's toughness, so the attacker has a chance to survive. The defender's power is not greater than the attacker's toughness, so the defender dies. Example C: a 1/2 attacks a 1/1. The attacker's power is not greater than the defender's toughness, so the attacker will die. The defender's power is not greater than the attacker's toughness, so the defender will die. This is the opposite of how combat damage resolves in MtG. Solution: switch all creature's power and toughness and resolve combat normally using MtG rules.

    • @magusofthebargain
      @magusofthebargain 8 หลายเดือนก่อน

      However, since there can only be 0 or 1 victors to a single combat, if both would survive, both die instead. Example D: a 2/1 attacks a 2/1. To calculate, switch both attacker's and defender's power and toughness to a 1/2 vs a 1/2 using MtG rules. They both would survive, but since there can't be more than one survivor in a combat, they both die.

  • @evanmc.7557
    @evanmc.7557 5 ปีที่แล้ว +1

    I would love to see a full walkthrough of gameplay. Like an actual game start to finish.

    • @pietrorasputin52
      @pietrorasputin52  5 ปีที่แล้ว +3

      My friend and I will be doing just that next week. I'll then post it, so keep your eyes open for that video. :)
      Thanks for watching!

  • @mariorossi9988
    @mariorossi9988 6 ปีที่แล้ว

    Great walkthrough, very nice done and explained. I'd like just to add the following from the FAQ to clarify the costs of attached cards.
    The number of icons on a Trooper indicates the amount of pyramid
    complex power needed to transport that Trooper. Attached cards
    (Companions, Tech and Vehicles) which have only one icon have no pyramid
    complex power cost. Each icon beyond the first adds one to the pyramid
    complex power cost required to move the Trooper card it is attached to.
    All costs are cumulative. (This rule addition is also explained in the
    Hyborian Trooper Kit.)
    So you don't have to pay 1 "pyramid" cost for attached cards with 1 only icon.
    Generally I agree with you that this game has been really underrated, it's enjoable, very tactic and deep and the art is of course simply amazing, only comparable to the great TSR artists used for Spellfire ccg at that very time.

    • @pietrorasputin52
      @pietrorasputin52  6 ปีที่แล้ว

      Thanks for the heads up with the rule update from that long lost FAQ for Hyborian Gates. It's nice to know that my deduction from careful read of the rules regarding transport icons on cards wasn't fundimentally flawed.
      There was just a rules update I had no clue about. LOL! Gotta love FAQ's.
      So if I have a trooper that has 2 transport icons, but all 5 of his attachments have no more than 1 transport icon...the total cost to transport that trooper anywhere via Pyramid Complex is 2. Sweet!
      However, if that same trooper with 2 transport icons had a 6th attachment with 3 transport icons, then his transport cost would go up by 2 (2 transport icons beyond the 1st transport icon on that 6th attachment).
      The trooper would now have a transport cost of 4 rather than 2.
      Got it. Man with that FAQ, it really clears things up on the few great areas in the rulebook. :)
      Thanks again for watching and for the update! Definitely an underappreciated game.

    • @mariorossi9988
      @mariorossi9988 6 ปีที่แล้ว

      Nice to be of help, I'm a sort of old ccg gamer really, so I got some old stuff from the net from some games, lucky I had still some info for this great game :) I'll suggest u some to try if u wish (also very hard to find maybe).
      Yup, your calculation about costs is absolutely right.
      May I take the occasion (as I'm still trying this game in these very days) to shoot a question on my side as well? :) Considering Goblin (chaos monster) which reads: "Only troopers without attached cards can attack this chaos monster". That leads to my question... you never attack a single trooper but a dimension or a gate so how could this ever trigger? I believe the intention was to use the card as a defender to prevent trooper with attached cards to attack a dimension with him as a defender, but definitely it's misleading ... ...

    • @pietrorasputin52
      @pietrorasputin52  6 ปีที่แล้ว

      @@mariorossi9988 The goblin basically shuts down your opponent's ability to attack a dimension with lone troopers (one's without attachments) - the one it's in. So you're exactly right.
      The wording wasn't a problem for me though since a player is still picking a trooper to attack with once they initiate a campaign.
      But I can understand where one might get confused. Hope that helps.

    • @cartedadi1962
      @cartedadi1962 6 ปีที่แล้ว

      Thanks mate (logged with my account now), I add then this case. Let's say I attack the dimension dfended by Goblin with 2 troppers, one with no attachment and one with an attachment. In the first combat the attacker uses the one with the attachment and it loses. Now it's the turn of the one without .... what's going to happen? Where does the trooper go if he can't attack the Goblin? Sorry, I'm not a native english speaker so ... maybe some wording/mechanics is just not fully clear to me :)

    • @pietrorasputin52
      @pietrorasputin52  6 ปีที่แล้ว

      @@cartedadi1962 Remember that all movement is done during the move stage before going to the combat stage AND that the only time you're sending any troops into combat directly from your ready area is when you're attacking a gate, not a dimension.
      Thus, the answer is this:
      The campaign would end due to not being able to attack with the trooper without attachments, and since we've passed the move stage... would be stuck in the dimension until one of two things occurred. Either 1) on your opponent's turn he starts a campaign with the Goblin and whatever forces he brings over during his move phase to wipe your stranded trooper out, or 2) your lone trooper without attachments survives being stranded in the dimension until your next turn rolls around and you can pull him back into your ready area with a pyramid complex, or send in reinforcements to eliminate the Goblin.
      I hope that clerifies things and answers your question. Feel free to ask any others. :)