please don't stop at 1 B, i feel like you're scaling up in such a smart way that you'll wont be finished implementing all of what the game has to offer. and I, and surely others, would want to see how an expert uses all modes of transport
@@spyone4828 Should be pretty easy because with that amount of dosh one can just slam a bunch of stuff everywhere and be done with it. Of course if you want to make it all pretty and sensible you can bild quite a session from it :)
Grain factory?? I think they're move commonly known as "farms" :) btw - one helper I found was place the in town truck stop, then before I place the bus route I check the direction of trucks through town, then add the bus route going in the opposite direction - then my trucks and buses don't get stuck behind each other!
27:30 The food plant WOULD connect to the truck stop on the other side of the train station if the plant itself would be connected with the "small path" right next to the train station and not all the way on the side. You did not have to build another truck stop, it would be enough to build a small piece of the road just between the train station and the food plant, then it would connect even through the platforms, so building another truck stop was not necessary.
Interesting, I thought it didn't matter which way the road went, as long as it's connected. So is catchment distance calculated from these footpaths instead of from the center of the food plant? Also does the number of footpaths make any difference in the game ? Like having a tiny piece of road that creates only one footpath vs a longer stretch of the road that would create multiple footpaths. Would more paths make cargo move between stations faster, or make passengers come in faster in the case of a passenger station, or is it purely cosmetic?
@@sweetlemonade123 The catchment area is calculated from each connection to your road network separately. But no, the number of them does not matter, cargo/pax will not be moved faster with more connections.
@@squirrel it doesn't, it's mainly for the looks. But for example - if you have a road that connects only at one point, the catchment area will only be so big.. if you have the long road down the side, the catchment area will be calculated from the two most outer connections. Hopefully this makes sense. ✌️
I feel like the years are still flying by. you have large chunks of the map not covered with anything but you already have gone from 1900 to 1962. I personally would've loved to see the steam paddleboats and old fashioned prop planes flying and steaming about and slowly being upgraded
14:39 people transfering one line(bus) to other line (train) add time to walk to total travel time. People have time budget for travel, as result, they walk for free instead of pay tickets, walking also reducing their potential travel radius, or they can choose not travel at all. You would rather build platforms as close as possible. Best when bus station directly touch the train station, so people walk is minimised.
I am really enjoying this series. I have been playing the game since TF1 but never got half as successful as you have been. I *have* taken to heart your advice about building up a town before putting in public transportation. I got the notion from the tutorials that I should build PAX trains for the beaucoup bucks... I was in love with your grain>alcohol>food line making over $5M profit.. PROFIT per year. You are a TF2 Guru! A salami bacon sandwich to you!
I picked up this game after beginning this series. I have to say, I found passengers to be quite profitable. I upgraded with bus lanes as early as possible, but also quickly established inter-city buses. It seems like if you can manage supplant around 50-70% of the traffic - both inner and inter-city - you can pull 100-200k profit on each line with a city of around 700 population.
Mr. Squirrel, I would recommend your naming scheme be something like "City Name" [T] "Material" as apposed to -> [T] "City Name" "Material". That way when new vehicles come out you can use the filter function to filter for all trucks hauling stone and upgrade them at once using [T] Stone in the line name filter.
@@squirrel I like to keep the city names together like Rome//Milan Passenger Bus No.1 As long as the goods and type of transport are together it should get filtered when you do Passenger Bus or Passenger Tram. The real issue is multiple goods! They really need to add a better system for upgrading vehicles, if you play even a medium map you have hundreds of trucks by the end of the play through.
That is what I use :) City name [vehicle_type] Cargo - cargo2 London [R] Crude - oil - fuel If it is final destination I call id Delivery, like Machines delivery. Works great when filtering lines to analyze them.
it might be interresting to gather the food from the farm in Princess Risborough and ship it back to the train in Aylsham. That would mean the trucks get paid in both directions, then making the train also because it would exchange food for alcohol...
Should have one city as kind of a "capitol city" that you pump everything you can into to make it massive, just for the interest of the TH-cam audience....
@@squirrel is there a mod that could override that? would be interesting to see if you could get a map turned into one giant city where all the smaller towns have grown enough to grow into their neighbors.
One of the best, if not the best series currently available. I love the way you describe what is actually happening and why. It's not easily done sometimes without speaking Don to whoever is watching. I do hope you will start another series after this one has finished.
I'm looking forward to when things are upgraded and you just see planes, boats and vehicles all pootling about, love this, always eagerly await a new episode
when updating rails / road; the selection of the sections that are going to be changed depends on your camera angle/zoom . Also If you use shift you can change one section at a time. You don't have to disconnect unless there's some other issue.
Thought I was rich, had over six hundred million squids, in my infinite wisdom I decided to replace ALL my vehicles at once(fed up with messages saying they are old) aaand 390+ million later I figured that I'm not that rich!
3 ปีที่แล้ว +17
Hey Squirrel, don't forget to talk about the condition of the vehicles on the next episode. Thanks.
I was thinking about something you said while setting up your stone-construction material line. You said that having dedicated trains vs. having half of each car type being equally good. I don’t think I agree. It all depends on whether the round trip would be the same in either case, but I think round trip would be faster for dedicated trains. My reasoning depends on the tractive effort of course. I think the acceleration decrease given by a half load at each end of the line will slow it down more than the 1 acceleration decrease at 1 end. This would mean, if my reasoning is correct, that having dedicated trains would increase the frequency on the line. Not significantly, but a little bit.
Excellent as usual, quite interesting to follow the decisions. One thing: at 22:50 you set some signals right after a junction. In my experience that is not a good idea, because a train that stops at such a signal blocks the junction resp. diamond which lead to some deadlock situations in my games. What is the purpose of these signals?
Hey Squirrel, when you just want to upgrade segments of a road or tracks hold down Shift, that way you don't have to place another road or destroy one before
4:00 you are trying to lenghten the trains and add another train to cope with the increased demand for traffic, but all you do is slow them down and decrease their frequency due to congestion... the decrease in frequency is maybe enough to offset the increase in carrying capacity it is a band aid solution to the fundamental problem of the brick factory being too far away from the stone quarry, if you had decided to use the nearby brick factory, the short distance meant that you get a high frequency service with less trains which pays more often
@@ymeshulin so suppose that you have 2 cargo train services, one of which is twice as long as the other and assuming that the trains never reach their top speed and they are slowly but constantly accelerating all the way to the stations because they are too heavily loaded then the route that is twice as long will have a frequency which is slower by the square root of 2 but if the payout is proportional with distance, then you get paid twice as much per delivery even though its slower by the squre root of two , so in this specific case you do make more money with the longer train service but it really depends on the physics calculations in the game with regards to the tractive effort vs load of the trains, and if you have any curves and inclines in the tracks, etc etc etc, anything other than constant acceleration in a perfectly straight line makes the longer train service make less money, perhaps to the point of making where the shorter train service is more profitable
@@ymeshulin also, the other factor is the raw shipment throughput of the stone quarry, the lower frequency of the longer train service is going to put a limit on its shipping and make it harder for it to level up due to the longer train route, your profit is mainly derived from the distance multiplier, not from the throughput... so you can either throw money at buying and maintaining a new train to level the quarry up, or you can keep things as they are and leave the quarry neglected
i love this game, i love how you play it and how you explain, i watch ever episode from this series and also i start tu watch from other channel all your stream from twitch:D every second every minute i watch :D keep going
When you're checking your train around 34:00 It's showing its cargo as 0/117 sticks? and 39/39 con mat. I didn't notice anything weird when you created the train around 24:20 though. What am I missing?
The carts are multipurpose, the demand was low so the train had to only load 60 units. If the train had to load more the carts would have been automatically refitted to load con mats.
Yeah he means he can only have the train length at 233 meters so it'll fit in the station any longer and it will cause issues with it turning around, don't forget the station is only 240 meters in length.
@@lkslokinhow yeah I know but that's what Squirrel meant in the video. I'm sure you have have it over 1km long never tried it to be honest, might go do it now and see lol
@@BeastyBill88 it is pretty funny actually. There is less traffic on the rails and you can get away with single tracks more often (less trains, because you will rarely need more than one per line). But if you are not cautious you ends up with some massive deadlocks. It is a very interesting play style, and I like the looks of trains of three or even four locomotives.
Hey, how about making road connection without buses between Henley and Ludgershall to spruce up some private transport so the cities will grow a little bit faster? :)
I usually place airports between two or three cities closeby (sort of Metropolitan area) feeded by a good transport network between the cities and the airport (either trains or buses). Generally pretty easy to make big profit.
When you are upgrading roads or rails, you can hold shift to only upgrade small segments, rather than demolishing a section of road to upgrade the other sections
Is there plans when you are completed with this map reach the one billion and all cities connected to start a new series with new map? Loving this so much!!
Im Binge watching this series, I love it, Your awesome Squirrel, Also, When HSTs are unlocked, and 143s, will you use them for passenger main lines, and branch lines? I hope so. As nobody else on YT has, which is sad. As i love both.
Hi. Loving the play through. I’m fairly new to the game so have picked up a lot of tips thank you. One question. If you have one truck stop in a big city but the truck stop wherever you move it doesn’t cover the whole needs, if you build a 2nd stop and put it on the same line will that work or have the 2nd truck stop on a separate line?
Not sure you have chosen an idea for a hq yet, but I have an idea. I think the HQ should be placed near the city where there will be a major hub at. Where trains and pax trains will be passing constantly to multiple city's I just think this is a cool idea. Just imagine, Maybe thatcham where it seems it might be the Major hub and the HQ is maybe near the middle/outskirts' over looking the Major train Mainline and side lines. In my head, it looks cool.
My only question in this game... if Henley-on-Thames doesn’t have any connections... Then where the heck do the new citizens come from- Transport Fever 2 logic. HAHAHA
often i dont feel intrested in long series and long episodes - but this is an exception please please PLEASE make this at least 50 episodes, i am HOOKED also it would be cool if you could get the TRAXX mod and the IC2000/RE460 mod, they are very high quality and suit this lets play well
Question for you @squril. When you have a tanker train for example how do you stop it splitting the loads Example. You have crude/oil and oil/fuel on the same line. When you add more cargo trucks it splits the load e.g 40 crude and 60 oil. So your train runs half empty.
You have encountered the problem with TF2, it is way to easy compared to TF1, or at least to me. I have dreamt of an extra hard mode since the release. In TF1 hard mode meant that you had to really make an effort to get rich, it was really hard sometimes both because earning a profit was hard and that vehicles got more expensive to run as time past, so you HAD to replace them. But also because you actually needed to have an end consumer in order to get a raw material industry to start producing. You don't need that in TF2 a refinery will happily produce oil without any oil being shipped from the factory, it wont upgrade but i will produce and make you money. But don't get me wrong TF1 had it's problems, factory's would seemingly randomly stop producing goods for a period, kinda annoying. And you couldn't make a really long line if you wanted to, by that i mean a line with a stop at the lower right corner to the upper left corner would not produce goods. But if you want a real challenge try using the revenue adjuster mod and set it to 10% tax to start with. last time i played i had it at 20% and that made it a challenge to earn money even though i used all of the make money easily tricks
Princess Roborough food run, would it not be profitable to connect the grain to the route so will return will another load, not sure if the Train can support both grain and food on the same trailer so also returns to pickup with a load?
I am curious why you haven't used double loco trains for increased tractive effort. I don't play Transport Fever (yet), so maybe its a dumb question, but maybe you could educate me (seeing as this has been a bit of an educative series anyway). Thanks!
even serious emissions taking 40% off your city size multiplier kind of pale when your city connections (private and public) add 200-300%. the importance of goods declines in relation to that as well. a pity, really.
Just amassing how you make it so interesting and fascinating. I have one question, when I start it tells me on hard mode I have unlimited cash and not sure in the setup how to fix?
It sounds like you have the No Costs mod enabled. If so, save your game, quit to main menu, use the Load option (not Continue). The load screen should already have your latest save selected and it shows the mods enabled on that save at the bottom. Click Select Options on the right middle of the screen and disable that mod. (OK and Start)
8:04 "oohh, it's triggering my ocd!" 🤣😅
My sentiment exactly 🤝🏼
please don't stop at 1 B, i feel like you're scaling up in such a smart way that you'll wont be finished implementing all of what the game has to offer. and I, and surely others, would want to see how an expert uses all modes of transport
I believe the stated goal was "$1 billion and all cities connected". That second bit will take a little while.
@@spyone4828 Should be pretty easy because with that amount of dosh one can just slam a bunch of stuff everywhere and be done with it. Of course if you want to make it all pretty and sensible you can bild quite a session from it :)
My thoughts is he should set a population goal for all cities to be at. I've never played the game so I have no idea what a good/real number should be
Thomas Hnojsky that’s a great idea although like you I wouldn’t know what attainable
Don't worry, I won't cut things short. Equally though, there does have to be an end goal ;)
I feel like I'm constantly looking out for new episodes of this. Love it!
Would highly recommend the TF2 streams on squirrelplus
You're definitely not the only one. This is one series I am keen on checking out daily!
Me too
Please keep continuing this Series even after you reach Billion $ goal!!🙏🏼
Grain factory?? I think they're move commonly known as "farms" :)
btw - one helper I found was place the in town truck stop, then before I place the bus route I check the direction of trucks through town, then add the bus route going in the opposite direction - then my trucks and buses don't get stuck behind each other!
27:30 The food plant WOULD connect to the truck stop on the other side of the train station if the plant itself would be connected with the "small path" right next to the train station and not all the way on the side. You did not have to build another truck stop, it would be enough to build a small piece of the road just between the train station and the food plant, then it would connect even through the platforms, so building another truck stop was not necessary.
I was going to comment the same thing.
Interesting, I thought it didn't matter which way the road went, as long as it's connected. So is catchment distance calculated from these footpaths instead of from the center of the food plant? Also does the number of footpaths make any difference in the game ? Like having a tiny piece of road that creates only one footpath vs a longer stretch of the road that would create multiple footpaths. Would more paths make cargo move between stations faster, or make passengers come in faster in the case of a passenger station, or is it purely cosmetic?
@@sweetlemonade123 The catchment area is calculated from each connection to your road network separately. But no, the number of them does not matter, cargo/pax will not be moved faster with more connections.
Interesting. So how does building a small piece of road differ from building a long road down the side?
@@squirrel it doesn't, it's mainly for the looks. But for example - if you have a road that connects only at one point, the catchment area will only be so big.. if you have the long road down the side, the catchment area will be calculated from the two most outer connections. Hopefully this makes sense. ✌️
I feel like the years are still flying by. you have large chunks of the map not covered with anything but you already have gone from 1900 to 1962. I personally would've loved to see the steam paddleboats and old fashioned prop planes flying and steaming about and slowly being upgraded
You can hold Shift while upgrading with the Upgrade tool to only target sections of road or track.
Shift is pretty much the "fine-tune" button, you can put things real close around where they would normally snap to if you hold it, too
14:39 people transfering one line(bus) to other line (train) add time to walk to total travel time. People have time budget for travel, as result, they walk for free instead of pay tickets, walking also reducing their potential travel radius, or they can choose not travel at all.
You would rather build platforms as close as possible. Best when bus station directly touch the train station, so people walk is minimised.
I am really enjoying this series. I have been playing the game since TF1 but never got half as successful as you have been. I *have* taken to heart your advice about building up a town before putting in public transportation. I got the notion from the tutorials that I should build PAX trains for the beaucoup bucks... I was in love with your grain>alcohol>food line making over $5M profit.. PROFIT per year. You are a TF2 Guru! A salami bacon sandwich to you!
I love the series! Keep up the work, (also please don’t stop at 1 Billion as we want more episodes 🥰)
Agreed. But i would like more train sim *world 2020 and 2* and euro truck sim
Also interested in a fresh new city skyline walkthrough 😌
Yea those are also good games, but personally I like TF2 better :)
One of the goals is to connect all the cities, so it won't be over anytime soon :)
@@HalvorJ 😊🤝
I picked up this game after beginning this series. I have to say, I found passengers to be quite profitable. I upgraded with bus lanes as early as possible, but also quickly established inter-city buses. It seems like if you can manage supplant around 50-70% of the traffic - both inner and inter-city - you can pull 100-200k profit on each line with a city of around 700 population.
Mr. Squirrel, I would recommend your naming scheme be something like "City Name" [T] "Material" as apposed to -> [T] "City Name" "Material". That way when new vehicles come out you can use the filter function to filter for all trucks hauling stone and upgrade them at once using [T] Stone in the line name filter.
Good tip! I'll use that myself.
What about when taking pax from one city to another? What would it look like then?
@@squirrel I like to keep the city names together like Rome//Milan Passenger Bus No.1 As long as the goods and type of transport are together it should get filtered when you do Passenger Bus or Passenger Tram. The real issue is multiple goods! They really need to add a better system for upgrading vehicles, if you play even a medium map you have hundreds of trucks by the end of the play through.
That is what I use :)
City name [vehicle_type] Cargo - cargo2
London [R] Crude - oil - fuel
If it is final destination I call id Delivery, like Machines delivery. Works great when filtering lines to analyze them.
I am rewatching this series
it might be interresting to gather the food from the farm in Princess Risborough and ship it back to the train in Aylsham. That would mean the trucks get paid in both directions, then making the train also because it would exchange food for alcohol...
37:36 You fixed one u-turn at Henley Buses route, but missed another one, just after the stop no.2, Church Road.
Should have one city as kind of a "capitol city" that you pump everything you can into to make it massive, just for the interest of the TH-cam audience....
I believe there's a hard cap built into the game which limits the population a city can get to
@@squirrel is there a mod that could override that? would be interesting to see if you could get a map turned into one giant city where all the smaller towns have grown enough to grow into their neighbors.
Squirrel:- Oh yeah Bradford
One millisecond later:- Let's just ignore it.
Bradford's heart is hurt.
Dont stop this series. New episode every other day but i canot wait so long. I constantly check.
“We lost a bunch of people, but they’ll come back.”
-Squirrel 2021
Take away homes from the people to provide better homes/roads to their children...
Unless you lose all people, then they will most deffinately will not come back.
One of the best, if not the best series currently available. I love the way you describe what is actually happening and why. It's not easily done sometimes without speaking Don to whoever is watching. I do hope you will start another series after this one has finished.
I'm looking forward to when things are upgraded and you just see planes, boats and vehicles all pootling about, love this, always eagerly await a new episode
Checked your channel the whole day to see whether you have uploaded the next one. Finally it's here!
I am immensely disappointed that your cash amount didn't flash 420,690,000 at 1:05. Keep up the vids! They're strangely addicting
when updating rails / road; the selection of the sections that are going to be changed depends on your camera angle/zoom .
Also If you use shift you can change one section at a time. You don't have to disconnect unless there's some other issue.
Got this game because of you just dropping a message to say thanks for the tips and help ! Loving it so far!
Keep up the great work
Thought I was rich, had over six hundred million squids, in my infinite wisdom I decided to replace ALL my vehicles at once(fed up with messages saying they are old) aaand 390+ million later I figured that I'm not that rich!
Hey Squirrel, don't forget to talk about the condition of the vehicles on the next episode. Thanks.
Up!!!
It does seem that Squirrel is ignoring vehicle maintenance. My understanding is that poor condition vehicles aren't as efficient and add to emissions.
@@arokh72 true, but in my poor understanding the maintenance is relevant for vehicles that operates in the cities
@@koakt3357 Due to said emissions, I believe.
@@benbaselet2026 cargo services wont stop when it gets a bit old, and emissions doesnt matter at this point
I was thinking about something you said while setting up your stone-construction material line. You said that having dedicated trains vs. having half of each car type being equally good. I don’t think I agree. It all depends on whether the round trip would be the same in either case, but I think round trip would be faster for dedicated trains. My reasoning depends on the tractive effort of course. I think the acceleration decrease given by a half load at each end of the line will slow it down more than the 1 acceleration decrease at 1 end. This would mean, if my reasoning is correct, that having dedicated trains would increase the frequency on the line. Not significantly, but a little bit.
ABSOLUTELY LOVE THE SERIES
Excellent as usual, quite interesting to follow the decisions. One thing: at 22:50 you set some signals right after a junction. In my experience that is not a good idea, because a train that stops at such a signal blocks the junction resp. diamond which lead to some deadlock situations in my games. What is the purpose of these signals?
Hey Squirrel, when you just want to upgrade segments of a road or tracks hold down Shift, that way you don't have to place another road or destroy one before
I am already excited for planes.
of course there is a mod in workshop to place Xcross directly from construction menu ;)
Can we see some of the towns different progress in the next episode? I'm curious to see how big the towns up north are that the series started with
4:00
you are trying to lenghten the trains and add another train to cope with the increased demand for traffic, but all you do is slow them down and decrease their frequency due to congestion... the decrease in frequency is maybe enough to offset the increase in carrying capacity
it is a band aid solution to the fundamental problem of the brick factory being too far away from the stone quarry, if you had decided to use the nearby brick factory, the short distance meant that you get a high frequency service with less trains which pays more often
@@ymeshulin so suppose that you have 2 cargo train services, one of which is twice as long as the other
and assuming that the trains never reach their top speed and they are slowly but constantly accelerating all the way to the stations because they are too heavily loaded
then the route that is twice as long will have a frequency which is slower by the square root of 2
but if the payout is proportional with distance, then you get paid twice as much per delivery even though its slower by the squre root of two , so in this specific case you do make more money with the longer train service
but it really depends on the physics calculations in the game with regards to the tractive effort vs load of the trains, and if you have any curves and inclines in the tracks, etc etc etc, anything other than constant acceleration in a perfectly straight line makes the longer train service make less money, perhaps to the point of making where the shorter train service is more profitable
@@ymeshulin also, the other factor is the raw shipment throughput of the stone quarry, the lower frequency of the longer train service is going to put a limit on its shipping and make it harder for it to level up
due to the longer train route, your profit is mainly derived from the distance multiplier, not from the throughput... so you can either throw money at buying and maintaining a new train to level the quarry up, or you can keep things as they are and leave the quarry neglected
I love the interval between episodes!!!! ☺️☺️
Both you and Colonel Failure are doing TPF2 series currently and i'm loving it!!!
Although i do hope Landlord's Super comes back soon.
when you lay roads, you keep ownership of the road, the city won't build on that road if you still own it
really love this series
i love this game, i love how you play it and how you explain, i watch ever episode from this series and also i start tu watch from other channel all your stream from twitch:D every second every minute i watch :D keep going
Nice! I love this series!
Always love your channel have been watching for a good while now about 3years actually and always love your episodes please keep at it fam big up 👊😎🇯🇲
When you're checking your train around 34:00 It's showing its cargo as 0/117 sticks? and 39/39 con mat. I didn't notice anything weird when you created the train around 24:20 though. What am I missing?
The carts are multipurpose, the demand was low so the train had to only load 60 units. If the train had to load more the carts would have been automatically refitted to load con mats.
Love this series! Plz make another when this one is done :)
5:42 No. It can be longer than that. In one of my games I have trains almost 1km long.
Yeah he means he can only have the train length at 233 meters so it'll fit in the station any longer and it will cause issues with it turning around, don't forget the station is only 240 meters in length.
@@BeastyBill88 the train can be longer than the station. You just need to put the diamond further away.
@@lkslokinhow yeah I know but that's what Squirrel meant in the video. I'm sure you have have it over 1km long never tried it to be honest, might go do it now and see lol
@@BeastyBill88 it is pretty funny actually. There is less traffic on the rails and you can get away with single tracks more often (less trains, because you will rarely need more than one per line). But if you are not cautious you ends up with some massive deadlocks. It is a very interesting play style, and I like the looks of trains of three or even four locomotives.
Would adding road connections between towns that don't have them help the town growth? Like when you were talking about Henley?
Hey, how about making road connection without buses between Henley and Ludgershall to spruce up some private transport so the cities will grow a little bit faster? :)
Loving the series. Keep checking for new videos after I finish.
I believe the Princes in Princes Risborough is as in the plural of Prince rather than his sister 😉
Love this series
@squirrel why don’t you autosig before adding depot then drop depot in between signal points? I find this a lot easier
I usually place airports between two or three cities closeby (sort of Metropolitan area) feeded by a good transport network between the cities and the airport (either trains or buses). Generally pretty easy to make big profit.
When you are upgrading roads or rails, you can hold shift to only upgrade small segments, rather than demolishing a section of road to upgrade the other sections
Is there plans when you are completed with this map reach the one billion and all cities connected to start a new series with new map? Loving this so much!!
I use the "British Railways Crossover" as it has the diamond crossover that you were talking about.
Come on!!!! i love this series
Loving this series Squirrel. One criticism...Princes is pronounced like Prince's and not Princess.
Im Binge watching this series, I love it, Your awesome Squirrel, Also, When HSTs are unlocked, and 143s, will you use them for passenger main lines, and branch lines? I hope so. As nobody else on YT has, which is sad. As i love both.
Hi. Loving the play through. I’m fairly new to the game so have picked up a lot of tips thank you. One question. If you have one truck stop in a big city but the truck stop wherever you move it doesn’t cover the whole needs, if you build a 2nd stop and put it on the same line will that work or have the 2nd truck stop on a separate line?
Woohoo day just got better!
You can add the color while you're adding the cars, you'd have to scroll down to the bottom where you see the car's stats
Wow this is going quick
Not sure you have chosen an idea for a hq yet, but I have an idea. I think the HQ should be placed near the city where there will be a major hub at. Where trains and pax trains will be passing constantly to multiple city's I just think this is a cool idea. Just imagine, Maybe thatcham where it seems it might be the Major hub and the HQ is maybe near the middle/outskirts' over looking the Major train Mainline and side lines. In my head, it looks cool.
Yay, love this.
Best series about!!
My only question in this game... if Henley-on-Thames doesn’t have any connections...
Then where the heck do the new citizens come from-
Transport Fever 2 logic. HAHAHA
Connect the four towns on south west region with passenger trains. Passenger trains make money if you connect 3 or more towns .
often i dont feel intrested in long series and long episodes - but this is an exception
please please PLEASE make this at least 50 episodes, i am HOOKED
also it would be cool if you could get the TRAXX mod and the IC2000/RE460 mod, they are very high quality and suit this lets play well
Loving the episodes 😍
Question for you @squril. When you have a tanker train for example how do you stop it splitting the loads
Example. You have crude/oil and oil/fuel on the same line. When you add more cargo trucks it splits the load e.g 40 crude and 60 oil. So your train runs half empty.
If you examine the line, you can click the cog icon on each stop and tell it what to load/unload at that stop, if that's what you're asking.
You have encountered the problem with TF2, it is way to easy compared to TF1, or at least to me. I have dreamt of an extra hard mode since the release. In TF1 hard mode meant that you had to really make an effort to get rich, it was really hard sometimes both because earning a profit was hard and that vehicles got more expensive to run as time past, so you HAD to replace them. But also because you actually needed to have an end consumer in order to get a raw material industry to start producing. You don't need that in TF2 a refinery will happily produce oil without any oil being shipped from the factory, it wont upgrade but i will produce and make you money. But don't get me wrong TF1 had it's problems, factory's would seemingly randomly stop producing goods for a period, kinda annoying. And you couldn't make a really long line if you wanted to, by that i mean a line with a stop at the lower right corner to the upper left corner would not produce goods. But if you want a real challenge try using the revenue adjuster mod and set it to 10% tax to start with. last time i played i had it at 20% and that made it a challenge to earn money even though i used all of the make money easily tricks
what about the black gold line? maybe check that. enjoying all the videos
looking forward to passenger lines on ships
Just an FYI you can upgrade smaller sections of road/track by pressing shift.
Yes yes yes more more more paul more
Henley buses has a weird loop in it at stop 2 (Church road)
Sacrifice for the algorithm gods.
Been rewatching subnautica so I forgot this was a thing for a bit.
Play cities skylines. It's also a transport hell. Plus extra entertainment. Haha 😊
Henley is great for an airport I think
I couldnt wait for the video!!!
I've just joined your youtube membership
When upgrading roads you can press shift so it only upgrades sections, instead of the whole road.
Would it pay off to put a road between Henley and Ludgershall? Creating a privat connection to then replace that with busses?
Love the series. What about the (wrenches) supply needs? Thanks
Princess Roborough food run, would it not be profitable to connect the grain to the route so will return will another load, not sure if the Train can support both grain and food on the same trailer so also returns to pickup with a load?
I am curious why you haven't used double loco trains for increased tractive effort. I don't play Transport Fever (yet), so maybe its a dumb question, but maybe you could educate me (seeing as this has been a bit of an educative series anyway). Thanks!
Cost. Locos have large running costs so unless you absolutely need the tractive effort it's going to hit your profit.
you know what would be nice is if you highlight multiple trains and then add more cars it should add to them all at the same time
when upgrading roads it only builds to the edge of the screen so if you zoom in you can upgrade smaller sections
I think Trims would work for the bigger cities (faster and can hold more) .
You forgot to add the waypoint to the princes food line
You should do a passenger train connection from Henley to Bradford to grow the population
even serious emissions taking 40% off your city size multiplier kind of pale when your city connections (private and public) add 200-300%. the importance of goods declines in relation to that as well. a pity, really.
We're half way there, now how to get that other half...
Where half way there oh oh living on a pray take my hand baby i swear.
That how i think it goes and thats what i remember.
"Bradford, we'll just ignore that for a second" Ah, I see you're playing UK Government mode.
Just amassing how you make it so interesting and fascinating. I have one question, when I start it tells me on hard mode I have unlimited cash and not sure in the setup how to fix?
It sounds like you have the No Costs mod enabled. If so, save your game, quit to main menu, use the Load option (not Continue). The load screen should already have your latest save selected and it shows the mods enabled on that save at the bottom. Click Select Options on the right middle of the screen and disable that mod. (OK and Start)
Why not create a bus route between Aylsham & Princess Risborough? It will help the cities grow.
Hey man, love the series but shouldn't you modernize the oil run to Romsey?
been here since episode 1
would any of the towns benefit from the addition of multiple truck cargo drop off points?
I asked this at half way through lol