12:40 The Monolith is resistant to the types of damage your troops do. Piercing or slashing thru that defense is not going to make much difference. Hire some mercs with maces or barbs with hammers to nail the Singlestone down. They're better against his troops as well. Edit: Bingeing the series. I don't always agree and sometimes quibble, but it is always interesting to see what and how others think. 26:00 The Noble Commander can carry boots, but they are greyed out on his profile. This means he can't actually use them, thus does not have full slots.
Glad you are enjoying them! Feel free to post your thoughts, as that is the whole reason the Pre-Game series exists. This goes double, when they are fresh before the following stream, since I can talk about and use any feedback there! :)
@ thanks. i’m not very experienced with the game tbh. one thing i do wonder i know mages are used for research but are they used on the battlefield as well? or for that depend i guess
Really depends on the mage, your research, and desperation levels. Check out one of the streams to see mages in action. Iirc ea Lanka or ea arcosophele had pretty good mage use.
I cannot wait for the stream coming up. T'ien Chi was literally my first Nation that I had played when I started getting into Dominions back in Dominions 5.
31:20 The first thing I'm noticing is that he's *NOT* old (a mere 275years)! The second is that they can all master communions (which some of our spammed researchers can be diverted to support).
A spry 275 years young. Always harassing the serving girls in the inn! Using the little mages does present the possibility that they are hit with off path casting fatigue which can be brutal. We can get larger and personal regen into the communion easily however.
34:50 This isn't an either/or. You recruit them in different places. It only becomes either/or if you are gold-constrained (you probably are) at which point gold efficiency is primary and time isn't an issue -the issue is that you need a Lab outside the fort and those are expensive! If I have one for some reason I see no reason not to turn this tap on and leave it running.
27:00 I might get one of these just to build Labs -probably not. Maybe there's a kamikaze function? Disease item? Curse delivery? Werewolf him up (but then why not use a scout)? Maybe the idea is you recruit a bunch of these (from all your many spare forts!) and treat them as expensive troops?
10:40 Glaive damage is nice. I see these as flankers -I want them coming round the side of my Pike/Shield line to hit with a big harass bonus because they're just not going to get the job done otherwise -even then we're leaning heavily on being cheap. So far I'm seeing a force that *desperately* wants to outnumber its foes. 12:00 Attrition is bad. I like the heavies early on. Later you might reckon any hit kills them anyway but I also tend to assume gold is going to be the main constraint most of the time (it certainly isn't *always*!) -I don't believe you pay extra upkeep for that protection.
Tien Chi lore: Liu Kang takes power as celestial emperor. Twenty trillion perish. Harmony restored. I agree on mostly scales for sure. Base troop spam is really good for Tien Chi. I really dislike any of the seasonal strength debuffs. Quickness is funny for blender mode, I just roll caster blesses to make life nice. Easy access to sites, usually end up with an excellent gem income. The only use i had of the student of the sword was as an arena duelist, but it was expensive (itemization) for mediocre payout. Stunning strike is funny in 1v1s, but worthless everywhere else. Maybe if he were an assassin. Master of The Sword is miles better in all aspects. As always looking forward to Friday.
Imprisoned combo build: magic weapons, righteous wrath, fire resist and the rest on your choice of +strength and +scales. Expand with a mix of chariots and Wot5E, they are close enough in combat speed. For war, use a mix of glaives and sacreds including summons. Focus on aoe buff magic for combat. Celestial masters need communion slaves to be amazing in combat. Master of the Sword is amazing, so protect them carefully.
If you can get the blessing out, I really like the idea of Ancestor Spirits + Righteous wrath. They die and all your other sacreds get that tasty buff. Buff magic really adds the special sauce to these well equipped, but poorly trained humans. MoTS are sooooo good. I found every turn checking to see what I got meant they were highly valued.
You can even commune up to H4 and use fanaticism. Holy spells give no fatigue but after script you might want a bow to prevent random spells. T'ien Ch'i wants construction for those path boosters you mentioned anyway. All those mages with only one level in their paths will profit big time. If you happen to find sages somewhere you'll have great communion slaves.
students are nice for forging like fire helmets or rings or anything that reqiures 1 level (or level 2 with booster), they are just efficient and they do love magic scales the most
8:25 Medium Footman is for times when you have spare resources compared to gold/recruitment points ...but only just enough spare Res. Definitely a troop the game didn't need You might also want to show the Siege atk/def stats on these but I doubt they're very exciting. Footmen definitely looks like they're there to hold a line while you do the killing with something else. For that, slow combat speed is actually what you want: stay in range of the mages and let the enemy come to you.
I'm not a fan of blesses that you can get via point buff, since the nation's summons are going to be relatively low unit counts of strong sacreds. I'd rather take a relatively inexpensive stat bless, or just put something like hard skin + mwep on the tiger...river demons/doggos/celestial soldiers all appreciate both of those, and both benefit from further point buffs + strength buffs. Expansion-capable pretender gets you out of early production gate sooner...can clear most thrones with earth power + ironskin + ethereal + regen fluff too (including MR check stuff, since you can forge gear for that and script to buff it more if needed). Tiger is also no joke as a magic phase attacker; opposing mwep are less common in dom 6, so a teleporting tiger with mid 20s prot and ethereal will hard shut down normal raiding. The fact that you can put it with your army means they also have to account for something with quickness + other buffs very early. Maybe hell blessed white centaurs will still try it, but a) that's not a guarantee if you have enough chaff and b) most nations do not field hell blessed white centaurs. I found most success making shield guys for center line, then having river demons (and celestial demons later) on flanks. River demons with bless like above, fury, quickness, ironskin, ethereal, enlarge, earth shatter hammers etc will blend through regular and elite troops alike. Even kitted titans struggle against ~40 damage magic weapons swinging that quickly. For dogs, you can put them on guard commander to point buff, then have commander (like A1 random dude) use personal flight to drop them on back lines after the buffs. It is harder to script against since normally flyers jump into the back sooner and aren't buffed as much. Not a central part of an army's build, but has uses.
I think your reasoning is solid for the blesses. Nations with lots of blessable units always have a bit of leeway in what they can take. In general, I find stat blesses a bit boring, even where they are really strong, so I know I have that bias.
Woooooo! Hype for Tien Chi! Any chance you would subject yourself to a Pelagia playthrough next? There's almost no content on it I can find but I want to see someone try to make it work
EA Pelagia is, atm, on the very short list of skips in EA. I will probably do 1 more water nation and add the others that have not has screen time to that game. We can chat about about them then.
Thank you for your guides. I dont play but your guides are so 'on point' professional its great to vibe to chillin after a long day of work. Thank you again for being precious peace after the struggles of life.
I found that the chariots got isolated because only the archer vulnerable elites could keep up with them which is no good for scales. So the old spear infantry + chariot in same squad to keep up moral thing seemed less effective than when I tried in in Dom5. As you say bless on elites on their own even with prot+5 and str+2 still would get killed by e.g. lowly wolf tribe - only got 14 provinces year one even with expander.
I have been running some tests for blessed recruitable troops for SP (i haven't minmaxed my point and scales) The best was Frost Father (F5, A4, W6, S1, N1, B4) IMPRISIONED Scales Dominions 7, Order, Cold, Growth, Production 1, Magic 2 Attack skill x2 Defence Skill x2 Blood surge Awareness Result: It was good but heavily dependent on indies for expansion (Archers will wreck you), Awareness is also useful for if you get sacred amazons (the ones who ride lizards). Maybe i need to add air shield or Swiftness instead. About using shroud of the battle saint i tryed just inspirational presence x 3 and work very well to make my sword masters commanders who can also buff troops
When you showed the last Titan, it got me thinking... So : Dormant Statue of War, Fire8, Earth4, Astral4; Unbearable Slendour and Arcane Command, Dom5, Order1, Prod1, Heat1, Growth1, Luck0, Magic0. It's not really that much of a scale build, but it's really not sacrificing them at least, and the bless is kinda great on every thing : It makes the base sacred more usable, it gives the ancestral sprits amazing utility, it makes the summonable sacred a lot harder to deal with, it help sacred shroud thugs a lot, and it let you put some more summons in your army. Even though there are a few other possible gods with Fire and Astral as a base, their cost and the cost of unbearable Slendour makes it hard to get it on them without Imprisonned or heavier scales sacrifices.
@@BabelBuilder Yeah, Unless you are planning to use them to help expand (like in your Therodos live), and with good path for your nation, they really aren't worth it. Rainbows are better for scales + rainbow bless, the Monsters are better at expension, and immobiles are better at heavy blessings & high dominion... Pretty sad when the Titans often are the most flavourfull of all of them, it would be great if they found a way to give them a niche too, or maybe just have them less expensive to make them a bit more competitive.
I think the nation scales being influenced was an attempt at helping them out. Not sure it fully succeeded. Maybe we need another start state. Something like "Shackled: Awake but cant move. Between 6-12 turns later you are fully free. Give them 80ish points and make it titan only. Just spit balling there.
The Student of the Sword feel to me like they are designed to be cheap, expendable army thugs. Mix them into your scales troops on advance and cast, do a little self buffing at the beginning of their script, and they don't even need gem/item investment to give your armies some offensive punch and utility.
@@BabelBuilder if you are recruiting from capital than there most certainly would be a more useful caster, but from other forts I am not sure, they are very weak and getting student of the sword to strengthen frontline doesn't seem like a bad idea if your other options are water 1/random 1 and death 1/holy 1
I agree that remote searching for death sites makes sense as those like to spawn skellies to give never healing wounds or spread disease. Also having only death 1 mages makes you miss a bunch of sites.
About cap only mages, you need them and you need Masters of 5 elems more, cause you want to roll N2 and E2 and you want them at least 2-3 per army, Celectial Masters are mobile (good) but they die from old age (painfull) and they won't do much in your first war, you much prefer 2 masters of 5 elems compared to 1 celestial master during like 30 first turns, but you have to roll for A2 celestial master to cast Celestial soldiers eventually and you need celestial master to search for sites also
What you can do is slap a slave matrix on your masters of the five elements and have your celestial master be the communion master and you can pretty much battle cast whatever you wish. Can be a bit tricky to set up as you don't have native earth gem gen. Also, there's the dog (turtle) chassis
freakin sweet, I've been really interested in this nation for a while. Really you should entirely ignore your own advice and build entirely around mastering the blade.... ⚔
I won an MP game with an awake White Tiger with S8 or S9 and E4 to grab etheral for bless and dom6, and not bad scales with Magic 2 and Turmoil Luck 2. I expanded really efficiently -> won the first war against Xib cause your summoned sacreds are spirit sighted and domined with huge research and lucky conj 20% discount site. So with etheral your Tiger almost invincible incide your dominion and Warriors of 5 elem rarely die during expansion and your Tiger with S8 and E4 is relevant the whole game so try to steamroll
EA Tien Chi should have early access to earth 3 and earth site search for dwarf hammer. Luck is very strong imo because they can make use of every single gem type at great efficiency and the heroes are game changing. I prefer a Dormant pretender bless like Hard skin or Fortitude to beef up your already beefy sacreds that when awakens should ideally have access to Conj 3 for Demon of Heavenly rivers, put the national armor and sword on the recruit everywhere Masters and let them spam cheap spells at the front to dominate in the first war, even with subpar expansion. Even if not abusing the armor the swords would make communion batteries more efficient.
The Game will compensate your great scales with even worse Thrones. Jokes aside Tien Chi is one of the few nations i haven't played yet. Guess they kinda looked a little to well rounded to me. Looking forward to the next stream.
Morale and being human in an inhuman age are the stand out weak points for EA TC I would say. PS Don't let on that we have had some decent scale thrones recently!
I will be perfectly honest. The only good T'ien Ch'i is MA T'ien Ch'i. EA and LA T'ien both really dont have the depth of MA T'ien Ch'i. The EA sacreds suck, they were clearly added as an after thought. LA is waaaaay too weak for the era all around. LA losses CROSSBOWS FFS.
12:40 The Monolith is resistant to the types of damage your troops do. Piercing or slashing thru that defense is not going to make much difference. Hire some mercs with maces or barbs with hammers to nail the Singlestone down. They're better against his troops as well.
Edit:
Bingeing the series. I don't always agree and sometimes quibble, but it is always interesting to see what and how others think.
26:00 The Noble Commander can carry boots, but they are greyed out on his profile. This means he can't actually use them, thus does not have full slots.
Glad you are enjoying them! Feel free to post your thoughts, as that is the whole reason the Pre-Game series exists. This goes double, when they are fresh before the following stream, since I can talk about and use any feedback there! :)
thanks for doing all of these videos Babel im really loving your channel
You are very welcome! Feel free to post any questions or comments you have!
@ thanks. i’m not very experienced with the game tbh. one thing i do wonder i know mages are used for research but are they used on the battlefield as well? or for that depend i guess
Really depends on the mage, your research, and desperation levels. Check out one of the streams to see mages in action. Iirc ea Lanka or ea arcosophele had pretty good mage use.
I cannot wait for the stream coming up. T'ien Chi was literally my first Nation that I had played when I started getting into Dominions back in Dominions 5.
I was amazed how much the Dom6 changes really spiced them up!
31:20 The first thing I'm noticing is that he's *NOT* old (a mere 275years)!
The second is that they can all master communions (which some of our spammed researchers can be diverted to support).
A spry 275 years young. Always harassing the serving girls in the inn!
Using the little mages does present the possibility that they are hit with off path casting fatigue which can be brutal. We can get larger and personal regen into the communion easily however.
34:50 This isn't an either/or. You recruit them in different places. It only becomes either/or if you are gold-constrained (you probably are) at which point gold efficiency is primary and time isn't an issue -the issue is that you need a Lab outside the fort and those are expensive! If I have one for some reason I see no reason not to turn this tap on and leave it running.
27:00 I might get one of these just to build Labs -probably not. Maybe there's a kamikaze function? Disease item? Curse delivery? Werewolf him up (but then why not use a scout)? Maybe the idea is you recruit a bunch of these (from all your many spare forts!) and treat them as expensive troops?
Yeah, I think those guys are the weakest of your options.
10:40 Glaive damage is nice. I see these as flankers -I want them coming round the side of my Pike/Shield line to hit with a big harass bonus because they're just not going to get the job done otherwise -even then we're leaning heavily on being cheap. So far I'm seeing a force that *desperately* wants to outnumber its foes.
12:00 Attrition is bad. I like the heavies early on. Later you might reckon any hit kills them anyway but I also tend to assume gold is going to be the main constraint most of the time (it certainly isn't *always*!) -I don't believe you pay extra upkeep for that protection.
Human forces really do want to outnumber and preferably also out magic their foes. Doubly so in EA when the monsters are about.
Tien Chi lore: Liu Kang takes power as celestial emperor. Twenty trillion perish. Harmony restored.
I agree on mostly scales for sure. Base troop spam is really good for Tien Chi. I really dislike any of the seasonal strength debuffs. Quickness is funny for blender mode, I just roll caster blesses to make life nice. Easy access to sites, usually end up with an excellent gem income.
The only use i had of the student of the sword was as an arena duelist, but it was expensive (itemization) for mediocre payout. Stunning strike is funny in 1v1s, but worthless everywhere else. Maybe if he were an assassin. Master of The Sword is miles better in all aspects.
As always looking forward to Friday.
Only twenty trillion? Truly it was an ages of peace!
Gems are really useful here for sure. Nice you can basically use anything you find too.
Cool. This helps. I really didn't understand EA Tien Chi when I first encountered them.
I actually think EA TC wouldn't be a bad learning nation, as they have a bit of everything but blood. Give them a try if you haven't.
Imprisoned combo build: magic weapons, righteous wrath, fire resist and the rest on your choice of +strength and +scales.
Expand with a mix of chariots and Wot5E, they are close enough in combat speed.
For war, use a mix of glaives and sacreds including summons. Focus on aoe buff magic for combat.
Celestial masters need communion slaves to be amazing in combat. Master of the Sword is amazing, so protect them carefully.
If you can get the blessing out, I really like the idea of Ancestor Spirits + Righteous wrath. They die and all your other sacreds get that tasty buff.
Buff magic really adds the special sauce to these well equipped, but poorly trained humans.
MoTS are sooooo good. I found every turn checking to see what I got meant they were highly valued.
48:10 You can use a H2 with Communion for the blessing
Yes! Great reminder!
You can even commune up to H4 and use fanaticism. Holy spells give no fatigue but after script you might want a bow to prevent random spells. T'ien Ch'i wants construction for those path boosters you mentioned anyway. All those mages with only one level in their paths will profit big time.
If you happen to find sages somewhere you'll have great communion slaves.
students are nice for forging like fire helmets or rings or anything that reqiures 1 level (or level 2 with booster), they are just efficient and they do love magic scales the most
Can't wait
Me too!
8:25 Medium Footman is for times when you have spare resources compared to gold/recruitment points ...but only just enough spare Res. Definitely a troop the game didn't need
You might also want to show the Siege atk/def stats on these but I doubt they're very exciting. Footmen definitely looks like they're there to hold a line while you do the killing with something else. For that, slow combat speed is actually what you want: stay in range of the mages and let the enemy come to you.
This is the First Nation I ever played in Dom5, they’re so cool!
I agree. I like the themes in general. Wish they got a bit more in their lore section, but the units have a bit more.
I'm not a fan of blesses that you can get via point buff, since the nation's summons are going to be relatively low unit counts of strong sacreds. I'd rather take a relatively inexpensive stat bless, or just put something like hard skin + mwep on the tiger...river demons/doggos/celestial soldiers all appreciate both of those, and both benefit from further point buffs + strength buffs. Expansion-capable pretender gets you out of early production gate sooner...can clear most thrones with earth power + ironskin + ethereal + regen fluff too (including MR check stuff, since you can forge gear for that and script to buff it more if needed). Tiger is also no joke as a magic phase attacker; opposing mwep are less common in dom 6, so a teleporting tiger with mid 20s prot and ethereal will hard shut down normal raiding. The fact that you can put it with your army means they also have to account for something with quickness + other buffs very early. Maybe hell blessed white centaurs will still try it, but a) that's not a guarantee if you have enough chaff and b) most nations do not field hell blessed white centaurs.
I found most success making shield guys for center line, then having river demons (and celestial demons later) on flanks. River demons with bless like above, fury, quickness, ironskin, ethereal, enlarge, earth shatter hammers etc will blend through regular and elite troops alike. Even kitted titans struggle against ~40 damage magic weapons swinging that quickly.
For dogs, you can put them on guard commander to point buff, then have commander (like A1 random dude) use personal flight to drop them on back lines after the buffs. It is harder to script against since normally flyers jump into the back sooner and aren't buffed as much. Not a central part of an army's build, but has uses.
I think your reasoning is solid for the blesses. Nations with lots of blessable units always have a bit of leeway in what they can take.
In general, I find stat blesses a bit boring, even where they are really strong, so I know I have that bias.
Woooooo! Hype for Tien Chi!
Any chance you would subject yourself to a Pelagia playthrough next? There's almost no content on it I can find but I want to see someone try to make it work
EA Pelagia is, atm, on the very short list of skips in EA. I will probably do 1 more water nation and add the others that have not has screen time to that game. We can chat about about them then.
This is going to be interesting.
I am a sucker for the themes of TC. Helps they are pretty good too!
@@BabelBuilder Chinese takeout Friday!
Thank you for your guides.
I dont play but your guides are so 'on point' professional its great to vibe to chillin after a long day of work. Thank you again for being precious peace after the struggles of life.
Glad to hear it! Really makes the work feel worth while to hear its helping you. Hope things get easier soon. :)
I found that the chariots got isolated because only the archer vulnerable elites could keep up with them which is no good for scales. So the old spear infantry + chariot in same squad to keep up moral thing seemed less effective than when I tried in in Dom5. As you say bless on elites on their own even with prot+5 and str+2 still would get killed by e.g. lowly wolf tribe - only got 14 provinces year one even with expander.
Oh, I was never much for the mixed infantry/chariot thing. Thanks for the test results!
The TC sacreds just don't produce results efficiently. Sad.
I have been running some tests for blessed recruitable troops for SP (i haven't minmaxed my point and scales)
The best was Frost Father (F5, A4, W6, S1, N1, B4) IMPRISIONED
Scales Dominions 7, Order, Cold, Growth, Production 1, Magic 2
Attack skill x2
Defence Skill x2
Blood surge
Awareness
Result: It was good but heavily dependent on indies for expansion (Archers will wreck you), Awareness is also useful for if you get sacred amazons (the ones who ride lizards). Maybe i need to add air shield or Swiftness instead.
About using shroud of the battle saint i tryed just inspirational presence x 3 and work very well to make my sword masters commanders who can also buff troops
Interesting test bless. How close to quickness is the cost of that? Seems like going Q+something for dmg would cost around the same ballpark.
When you showed the last Titan, it got me thinking...
So : Dormant Statue of War, Fire8, Earth4, Astral4; Unbearable Slendour and Arcane Command, Dom5, Order1, Prod1, Heat1, Growth1, Luck0, Magic0.
It's not really that much of a scale build, but it's really not sacrificing them at least, and the bless is kinda great on every thing : It makes the base sacred more usable, it gives the ancestral sprits amazing utility, it makes the summonable sacred a lot harder to deal with, it help sacred shroud thugs a lot, and it let you put some more summons in your army.
Even though there are a few other possible gods with Fire and Astral as a base, their cost and the cost of unbearable Slendour makes it hard to get it on them without Imprisonned or heavier scales sacrifices.
I always balk at the price of titans. They feel really awkwardly priced for their use cases.
@@BabelBuilder Yeah, Unless you are planning to use them to help expand (like in your Therodos live), and with good path for your nation, they really aren't worth it. Rainbows are better for scales + rainbow bless, the Monsters are better at expension, and immobiles are better at heavy blessings & high dominion...
Pretty sad when the Titans often are the most flavourfull of all of them, it would be great if they found a way to give them a niche too, or maybe just have them less expensive to make them a bit more competitive.
I think the nation scales being influenced was an attempt at helping them out. Not sure it fully succeeded.
Maybe we need another start state. Something like "Shackled: Awake but cant move. Between 6-12 turns later you are fully free. Give them 80ish points and make it titan only. Just spit balling there.
The Student of the Sword feel to me like they are designed to be cheap, expendable army thugs. Mix them into your scales troops on advance and cast, do a little self buffing at the beginning of their script, and they don't even need gem/item investment to give your armies some offensive punch and utility.
Definitely a use case, but recruiting them is at the opportunity cost of a different, possibly more useful mage.
@@BabelBuilder if you are recruiting from capital than there most certainly would be a more useful caster, but from other forts I am not sure, they are very weak and getting student of the sword to strengthen frontline doesn't seem like a bad idea if your other options are water 1/random 1 and death 1/holy 1
I agree that remote searching for death sites makes sense as those like to spawn skellies to give never healing wounds or spread disease. Also having only death 1 mages makes you miss a bunch of sites.
Or you know...almost kill your god... >.>
About cap only mages, you need them and you need Masters of 5 elems more, cause you want to roll N2 and E2 and you want them at least 2-3 per army, Celectial Masters are mobile (good) but they die from old age (painfull) and they won't do much in your first war, you much prefer 2 masters of 5 elems compared to 1 celestial master during like 30 first turns, but you have to roll for A2 celestial master to cast Celestial soldiers eventually and you need celestial master to search for sites also
I've not had any major issues with old age. Did you take death by chance?
@@BabelBuilder nope, but each old boy rolls for diesese each winter month
What you can do is slap a slave matrix on your masters of the five elements and have your celestial master be the communion master and you can pretty much battle cast whatever you wish. Can be a bit tricky to set up as you don't have native earth gem gen. Also, there's the dog (turtle) chassis
Not a bad use for them. At least you do have native earth, so its not a huge stretch.
The Devi of strength is a very good expander. You just cant do much on scales
freakin sweet, I've been really interested in this nation for a while.
Really you should entirely ignore your own advice and build entirely around mastering the blade....
⚔
While Babel was mastering Dominions, Lazorr mastered the sword! ;)
I won an MP game with an awake White Tiger with S8 or S9 and E4 to grab etheral for bless and dom6, and not bad scales with Magic 2 and Turmoil Luck 2. I expanded really efficiently -> won the first war against Xib cause your summoned sacreds are spirit sighted and domined with huge research and lucky conj 20% discount site. So with etheral your Tiger almost invincible incide your dominion and Warriors of 5 elem rarely die during expansion and your Tiger with S8 and E4 is relevant the whole game so try to steamroll
I do like the ethereal blessing, but its pricey!
EA Tien Chi should have early access to earth 3 and earth site search for dwarf hammer. Luck is very strong imo because they can make use of every single gem type at great efficiency and the heroes are game changing. I prefer a Dormant pretender bless like Hard skin or Fortitude to beef up your already beefy sacreds that when awakens should ideally have access to Conj 3 for Demon of Heavenly rivers, put the national armor and sword on the recruit everywhere Masters and let them spam cheap spells at the front to dominate in the first war, even with subpar expansion. Even if not abusing the armor the swords would make communion batteries more efficient.
Hammers are really good here, as you can also spend gems on summons and combat.
The Game will compensate your great scales with even worse Thrones. Jokes aside Tien Chi is one of the few nations i haven't played yet. Guess they kinda looked a little to well rounded to me. Looking forward to the next stream.
Morale and being human in an inhuman age are the stand out weak points for EA TC I would say.
PS Don't let on that we have had some decent scale thrones recently!
I will be perfectly honest. The only good T'ien Ch'i is MA T'ien Ch'i. EA and LA T'ien both really dont have the depth of MA T'ien Ch'i. The EA sacreds suck, they were clearly added as an after thought. LA is waaaaay too weak for the era all around. LA losses CROSSBOWS FFS.
LA u have horse archers and sacred u dont need crossbow
I disagree a lot that LA TC isn't good. I haven't played them 6 yet with the changes to mounts but in 5 they were strong
In Dom5 I played them with withering weapons. Wasn't impressed at the time.
@@BabelBuilder mobile archer is a thing in Dom6 and the horse archers are crazy with it