Dominions 6: EA Hinnom Pre-game

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • EA Hinnom, Sons of the Fallen, is a nation of man eating giants, and some other smaller giants (who do not eat man). Strong troops and mages prop up a nation that is full of strong but pricy things, all the while eating away at the very population that generates that wealth.
    Will we be able to ascend, or will we find out what going without a man-meal feels like?
    Tune in to the companion stream for peak giant performance!

ความคิดเห็น • 43

  • @АлексейХанинв
    @АлексейХанинв 3 หลายเดือนก่อน +10

    Healers can heal disease, but disease healers can only heal disease. Putting helmet on melqart removes gore, but if it's horned helmet it puts it right back.

    • @lowlife4103
      @lowlife4103 หลายเดือนก่อน +1

      Horned helmet is a magic weapon horn attack. Very groovy

  • @lowlife4103
    @lowlife4103 หลายเดือนก่อน +3

    Prophet either the scout or commaner for expandion.
    When you get a Melqart with a heroic trait that you like, kill off your starting prophet and prohetise a heroic melqart into a absolute monster unit.

  • @andrewcole4843
    @andrewcole4843 3 หลายเดือนก่อน +2

    Agree on unit weaknesses & having Rain and darkness to use against Hinnom works for water nations trying to counter on land (against elite and Avarite respectively) so I can see a role for blood summons with darkvision. I think on hinnom the dom 5 strategy of production scales, and some thug blessing that accidentally allows 2 elites to start helping your first expansion is more relevant in dominions 6 as independents stronger and P2 max (mostly) so a as sort of off scales / off thug bless hybrid OK.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +1

      I am looking forward to this one. Hopefully, it will be a smooth victory compared to our last few.

    • @andrewcole4843
      @andrewcole4843 3 หลายเดือนก่อน +1

      @@BabelBuilder Good luck. Just a thought I understand that earth bless but incarnate with a nation that has excellent earth access for group Stone/Iron skin perhaps use those for your sacred blood summons (in no armour but will get 15/20 protection) and use the profit for killiness and/or wider non incarnate thug blesses (possibly just a D6 rainbow imprisoned with Astral and cross paths/crafting) and not having that misfortune 2 (!) for a stab at hero's.

  • @SizzleCorndog
    @SizzleCorndog 3 หลายเดือนก่อน +7

    its all fun and games until you start trading consistently at the borders and then suddenly your army has eaten everyone in a 3x3 block

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +4

      What is the going rate for a pound of flesh? Asking for a large friend.

  • @zeyther3341
    @zeyther3341 3 หลายเดือนก่อน +1

    Went for a berserk, quickness, blood surge and reinvigorate bless and it requires you to keep your meliquarts safe but if you get construction 7 you can make them robes of invincibility, or bloodstone armor, regen ring reinvig amulet and fear helms with eruption maces and you get yourself a meat grinder around 10

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +1

      Man that's a pretty beefy bless! Did you feel like the blood surge was worth it?

    • @lowlife4103
      @lowlife4103 หลายเดือนก่อน +1

      ​@BabelBuilder I played a similar bless on a dormant build without fully trashing scales.
      Blood surge is probably not needed. I would take awareness instead in my next build. It also gets you draconians but you tradeoff having B4. Recruitable B3 is fine, I think.
      Armour of twisting thorns access on the pretender is really nice for boosting kohen into hunters and se'ir summoner.
      B5 access for more B boosters is an important plan too.

  • @Timlagor
    @Timlagor 3 หลายเดือนก่อน +1

    I noticed a Luck Pretender option which is something I had thought might not exist. I do like Luck in general but this is a nation that can probably afford to forego it. When (if) I play these I'll probably go with that one for the uniqueness.
    Not really sold on Fortitude for that price but at least it can't be bypassed by all the magic weapons like invulnerability (which I probably undervalue) and doesn't have the failure to stack problem either
    Regen is clearly very strong but it always is and it's nice to try other things.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +2

      Indeed. I am actively trying to use some different blesses, as it is easy to fall into a rut. Frankly, +resists are probably the best blesses if you are playing multiplayer. For the Se'ir, fortitude is really strong, and it doesn't disappoint on your other sacreds either. Combining that with healers is really nice!
      I think I undervalue invulnerability as well. I used it to great effect in the EA Arco stream. I think there is a strong niche for sacred, low prot cavalry especially.

  • @Blasterbot-ye2uk
    @Blasterbot-ye2uk 3 หลายเดือนก่อน +1

    I love the giant nations. but heavy blood focused nations just don't click for me so I haven't looked at Hinnom that deeply. cool to see this. If I just were to pick it up? my first instinct is to go for a Fountain with blood and death to summon Grigori and break into death. would likely imprison and go for a weaker bless but the scales troops are solid enough to work with that I don't think you need a true hell bless.
    Edit: Kohens are a bit over half the price of a Ba'al or Melqart. As sad as it is that means they are the cheaper option for building up a sabboth unless you get lucky and find some indies. they are sacred sacred giants though so depending on your bless that is a turbo communion.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +2

      If you want to break into death, at least you can search D1 early on to get the gem income started.

  • @Timlagor
    @Timlagor 3 หลายเดือนก่อน +1

    I see what you mean about there being many ways to play: You can play with the first Grigori or the second Grigori or the third Grigori ....
    I'm a little unclear at why you wouldn't get all the Grigori though

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +3

      At the low, low price of only 177*6 blood slaves, all these fallen angels can be yours!

    • @L425-g1f
      @L425-g1f 3 หลายเดือนก่อน

      @@BabelBuilder If you find a certain blood site you can get a 20% reduction, and if you are very lucky you can also get a well timed world event that reduce blood cost by 20% too (your fortune tellers will tell you in advance).

  • @colmoe
    @colmoe 3 หลายเดือนก่อน +5

    This nation name will always be weird to me as I regularly go bike riding and walming through Gan Hinnom, the Valley of Hinnom, when I lived in Jerusalem.
    My favorite faction because its basically the Book of Enoch/Genesis (with bits of Shoftim and Melechim or Judges and Kings) turned into a fantasy faction
    Just the card screen has some great mentions:
    -Hinnom, a very dry valley in Jerusalem, and the etymological progenitor of Gehenna (Gan Hinnom, the Valley of Hinnom) and later Christian Hell.
    -Mount Hermon, a real place on the Golan Heights.
    -Angels, the human angels you are familiar with from the bible (examples being, Gabriel, Raphael, Uriel, Micael).
    -Nephilim, the half-human half-angel giants of the Bible
    -Rephaim, the giants or half giants like King Og of Bashan.
    -Aviim, a Caananite people group/tribal group possibly from around modern Hazerim, which would fit with Hinnom aping from a wilderness/desert group for its regular mortals (as opposed to more traditional highland or lowland Caananite/Israelites or Philistines of Ashdod and the Coastal Plain).
    -As in Genesis, Angels took human (here, Aviim) daughters as wives, leading to them becoming fallen angels (which may or may not also be nephilim).
    In summary, Hinnom is the race of post-Eden pre-flood descendants of Cain -with fallen angel allies- running around conquering and making blood sacrifices in the arid and basically desolate desert.
    Someone could probably make a mega deep dive into the speculative lore of Hinnom using the real climate and terrain of the Negev Desert (added to by physically living within one bus ride of it) and all these deep cut Bible references as inspiration.

    • @colmoe
      @colmoe 3 หลายเดือนก่อน +1

      Some things I left out:
      -Horites, a tribal group from Mount Seir in modern day Jordan. More of a 'wild' group than the Caananites (not much of a competition there but still; see Esau). These guys would fit in well with Esau, I bet, and I don't just say that because he ends up forming a kingdom on Seir.
      -The army composition is a dead ringer for a Bronze Age Caananite desert dwelling force. Even the chariots are present, and appropriately few in number (if this was set in the Iron Age that would be inaccurate) being used only by nobility.
      -The big focus on sinning as the cause of the events taking place. Yup thats the OT for you. Especially the parts of the OT where giant blood fountains appear (afterwards, for the Lord does love smiting).
      -One of the big units, the Kohen, looks exactly like the Kohen Gadol, the High Priest. The real Kohanim are of Aaron's lineage. Anyone you have heard of named Cohen, Coen, etc. is a Kohen.
      -Everything being expensive and there not being much to build checks out. Just look at the cost required to build the Tabernacle in Leviticus, or consider how much ANYTHING would cost to build if your entire society lives in a arid desert.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +3

      I love how Dominions takes inspiration from mythos that are not commonly used in most media. I can't really think of anything else off the top of my head that uses these sources for inspiration.
      That is cool, that you actually visited the area!

    • @samueladelman6048
      @samueladelman6048 หลายเดือนก่อน +1

      Its middle age evolution, Ashdod is even funnier to me too because that’s also a real place where people live like I’ve been to Ashdod, I’ve been to gan hinnom, my gf’s last name is Cohen. Hinnom is also my favorite faction too we don’t often get much representation like this

  • @Milorada7375
    @Milorada7375 3 หลายเดือนก่อน +6

    Hinnom's sacreds are expensive distraction from the fact they are probably the best scales nation in EA

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +4

      -or- are those amazing scales troops a distraction from some of the most amassable, strong sacreds in EA? /thinkingman ;)
      Really, feel torn both ways, although I tend to lean more towards scales builds than hell blesses in general.

    • @wigglefig3195
      @wigglefig3195 3 หลายเดือนก่อน +5

      ​@@BabelBuilder Hinnom's sacreds are tough to work with because they exacerbate Hinnom's issue of being very gold-hungry in a gold-scarce age by causing unrest and eating pop (especially when this unrest happens in your capital early on!). This is probably less bad in Dom6 because of the gold changes, but still pretty important if you are considering taking a big bless which will further impact your gold income.
      Expensive giants just also have a fair number of counters, although the AI probably won't be able to take advantage of this.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +3

      All good points. Context of the game settings is king!

  • @AlvorReal
    @AlvorReal 2 หลายเดือนก่อน +2

    Had pretty good luck with an imprisoned pretender, going full bless on my sacreds. Managed to park enough Rephaite's in a doomstack (50 of them) by an early expand by throwing chaff at indies, then going for non aggression with every other player but the most aggressive (came close to taking half the map by just never letting up the pressure). Once I had them rolling, with regeneration and a few other bits and pieces, they would do enough pop kill that it wasn't worth the cost to take provinces back.
    I think they make a pretty good offensive scorched earth unit, tbh.

    • @BabelBuilder
      @BabelBuilder  2 หลายเดือนก่อน +1

      We had a pretty big deathball going on stream. It was adding 100+ unrest every turn. >

  • @lowlife4103
    @lowlife4103 หลายเดือนก่อน +1

    I was not a fan of Kohen, but i have changed my mind a bit. After you get big and have lots of income, then you want more melqarts. But you cannot recruit them cuz they are cap-only.
    Kohen from out of cap forts are good slaves and Divne Blessing casters. They can counterthug with GSS and a +attack item. They can be light raiding thugs, especially good with a fluff mage casting an extra few buffs.
    In the midgame with a bloodthorn and a dowsing rod, they are your scaling blood hunters and Se'ir summoners.
    Kohen are expensive, so have a specific plan for using them.

    • @BabelBuilder
      @BabelBuilder  หลายเดือนก่อน +1

      Hinnom has some good path for buffing.
      Also don't forget you can turn fire or earth into gold in a pinch.

  • @Timlagor
    @Timlagor 3 หลายเดือนก่อน +3

    21:00 Goodness gracious great bows of fire! (the HP pairs well with that Prot17 too to make them resilient)
    28:00 If you're using those Sacreds (and I'd definitely consider just Not) then recuperation looks important to me. (37:00 Or just bring a bunch of healer mages)
    36:00 Also useful for crafting

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +3

      Those archers are just so good. Only their morale is iffy.
      We can recruit healer 2 easily, so this is a unique case, where recuperation is actually not a requirement.

    • @AAX11111
      @AAX11111 3 หลายเดือนก่อน +1

      Ahca's are great as army healers.

  • @lowlife4103
    @lowlife4103 หลายเดือนก่อน +1

    If you are planning to use rephites here are a few tips:
    1. Plan for patrol chaff that does not cost gold. You want to spend your early gold on recruitment and infrastructure.
    Call of the winds/wild and reanimation are gem efficient patrol summons.
    2. After taking a province with even a small stack of rephites, it is now not generating income for you or your Opponent, until that unrest gets patrolled out.
    This makes for an interesting option of raiding to remove income from your opponent.
    It adds the challenge of capturing land requires a second step to actually collect income. Mobile patrollers like birds are great for this. Once the raided land is "secure", fly in a stack of patrollers and get rid of the unrest to properly "claim" land that Rephite warriors take.
    3. Don't over recruit Rephites. They are incredibly powerful, and you may not want to actually max recruitment.
    Do max melqarts though. I always want more melqarts.

    • @BabelBuilder
      @BabelBuilder  หลายเดือนก่อน +1

      Call of the winds is also really good for blood hunting patrols. In the stream, we ended up with a deathball of raphites that added like 100 unrest a turn. >

  • @Minhar
    @Minhar 3 หลายเดือนก่อน +2

    Hinnopalooza!!

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +1

      The largest hipster, alternative, brass section concert of the early era!

  • @sgtflintlock6904
    @sgtflintlock6904 3 หลายเดือนก่อน +1

    Hinnom is one of two nations (the other being EA Tien Chi) with easy access to both decent archers and All the relevant Archery paths (Fire, Air, Earth, and to some extent Nature, at easily accessible level 2 or more). Imo Hinnom has the better baseline archers, but Tien Chi's archers are cheaper and pack denser for buffing. The downside is that both nations have stronger, more dominant strategies that make it feel like a waste to build your game plan around archer buffs.

    • @BabelBuilder
      @BabelBuilder  3 หลายเดือนก่อน +1

      Agreed. The low density of Hinnom archers is somewhat mitigated by them holding very still with 50 range, and not being counted by other archer fire. In fact, they are spread out more to avoid incoming magic too.

    • @sgtflintlock6904
      @sgtflintlock6904 3 หลายเดือนก่อน +1

      @@BabelBuilder not to mention having 18 damage out the gate. They really are formidable, I just wish they weren't attached to a nation that screams so hard for you to do Blood things XD.

    • @L425-g1f
      @L425-g1f 3 หลายเดือนก่อน +1

      @@sgtflintlock6904 Going blood is really not necessary at all if you play full scales, and with it you can definitively play with the archers a lot, the sacred and blood hunters just kill so much pop it just feel better to go scales... Until you can have fun with the lords, but by that time you probably already won...