It’s more like a domain expansion tbh. It affects an area, and even has a guaranteed hit effect. Ttar stances up like it’s about to open Malevolent Kitchen.
Are you Stand proud you’re OU because you’re the way I see it Kyogre is surrounded or are you throughout the heaven and the earth I alone am the banned one because eight fucking ground types holy shit
I think it would need to do something more than just a small amount of chip damage to keep up with the power level of these new gens. Sand does damage and gives rock types more spdef, and now snow gives ice types more def. Maybe acid rain could do dmg and give poison types increased defense or something like that. More def would help them survive earthquake and headlong rush
If acid rain is added as a poison type weather, I think poison types with abilities that benefit from rain (Croagunk with Dry Skin, Tentacool with Rain Dish, and Qwilfish with Swift Swim) should benefit from acid rain in the exact same way. And I think acid rain should poison Pokémon with the Hydration ability.
I find it hilarious that the z variant of cursing out your opponent and leaving, basically your pokemon ragequitting, had a glitch where it was used to ragequit by crashing the game
Sheer Force and its quirks would make for a whole video. Although it has been mechanically unchanged since its introduction in Gen 5, the fact that this one ability just cancels out Life Orb, Emergency Exit, Eject Button, Berserk, Kee and Maranga Berry and a bunch more items and abilities really feels like it's all unintended (and GF just decided to not bother fixing it).
them fixing life orb no recoil with sheer force would singlehandedly warp the singles meta as its users would have to either adapt to lower hp or use choice band instead
gen 1 is notorious for all its glitches but it also has some lesser known and extremely silly ones, particularly all the nonsense surrounding the move counter. The gen 1 games are held together by duct tape on the backend, so if you use a non counterable move, then on the next turn select a counterable move and get full para'd as your opponent clicks counter, the enemy mon will counter your move from last turn on your screen but counter will fail on their screen, and the game kind of has a stroke after that and it causes some very funny results
Don't forget about: 1. Body Slam not being able to paralyze Normal types while other sources can 2. The metagame defining Hyper Beam's lack of a recharge turn if you get a knockout with it 3. Focus Energy possibly REDUCING your crit chance 4. Full paralysis while using Dig or Fly on the invulnerable turn (at the time, before they became semi-invulerable) making it so they couldn't be targeted 5. The fact that Psychic types were IMMUNE to Ghost type attacks as opposed to weak to them. 6. (Stadium exclusive) Recoil moves not dealing recoil damage on a knockout 7. (Stadium exclusive) Hyper Beam requiring a recharge turn REGARDLESS of if it actually hit or not, making it unviable in Stadium. However the previously mentioned glitch does kind give you a substitute. 8. The 1/256 glitch where 100% accurate moves could miss without any accuracy or Evasion modifiers.
Tbf, this is the one case where the games are not at fault for having a bug. The move should have just not been attempted that early in the series' lifespan. People have been attempting to find fixes for the bugs using the decomp and this one just had the document(now archived, rip) go "yeah, we have no idea how to handle this correctly because what the move wants to work correctly is super complex actually and there are way too many edge cases to hit, good luck" in prettier words.
I wish there was some kind of reference to Acid Rain in the current gen. Imagine something like a poison move that pollutes Rain currently active on the field, making it deal chip damage every turn to non-poison Pokémon until the rain runs out. Probably wouldn't be very good but it'd be a cool homage + a reference to real world acid rain
14:55 No way that they punished people for using a team nobody knew was glitched right before a tournament and without warning when so many people paid money to go compete, only GameFreak would do this INSANE!
The fact that you can/could force the opponent to switch out with Parting Shot and Magic bounce feels so funny! It's like Hatterene pulled out an Uno reverse card on Incineroar, but then Incineroar pulled out one of his own.
On the topic of exclusive raid moves, there was a 2* Magnemite raid that had electroweb and there was literally no other way to get it in the base game. I assume DLC fixed that.
I'm not sure if it ever affected a tournament, but online play early after Scarlet/Violet's release was messed up. There was a rare glitch that would cause menus to malfunction, so for example you could have your Pokémon faint and both the switch in menu and the regular battle menu would be active and if you backed out of the switch in menu (which was possible for some reason) you were forced to play the turn with only one Pokémon, despite having more in the back. Another one that happened to me was the battle stadium menu covering the entire battle screen, so I had to play purely based on sound and knowledge of my move order. These must have been patched at some point since I never ran into them again.
Strange how Pokemon just doubled down on an obvious bug. As much as I personally really like Female Indeedee, there is no way she of all Pokemon is intentional getting this exclusive treatment.
I feel like with female Indeedee it makes sense since it's probably technically the same pokemon ID, so the raid den can accidentally gave it gender exclusive moves by forgetting to do a gender check. Not sure what's up with Magnemite getting electro web though
The XY games have an item duplication glitch with eject button and symbiosis in double battle. This can give a pokemon 3 leftovers, choice band, choice spec etc stacked together
I do think SV fixed seed could be a very interesting niche smogun format. I think that would make the meta very weird and interesting, especially as people discovered new results of the fixed seed
one common glitch i have ALOT in comp is for some reason when i use my ursaluna-bloodmoon sometimes out of nowhere my ursaluna's move option will be skipped and forces me to use struggle, aint that big of a deal since it only happens every 5-6 moves, but still anoying asf
@@MoxieBoosted was never encored, my ursaluna was life orbed so im not sure if it was a connection issue that could have played a part in it, but i surely dont have bad internet so its a bit weird that it happens
Another not-really-a-glitch jank worth mentioning in gen 9: Tatsugiri can faint from toxic while inside dondozo's mouth, letting you get an omniboosted dondozo with a second mon as well
It's wild to think that a competitive format sanctioned by the Pokemon Company is still affected by patches happening literally days before events in a game where constructing teams legally can take weeks or even months. I rarely praise Riot Games but at least after they messed up by making major changes to the game right before a major tournament once they learned their lesson.
I honestly wish the wheezing bug was just allowed to stay. It's such a cool interaction that felt super thematic and allowed for a cool niche Pokémon to see viability.
I might as well mention the Purloin exploit in Gen 5: If you had any Pokémon with dive on your team, and a Purloin with Assist, Lagging Tail, and Prankster, it would cause Purloin to use Dive with priority on one turn, and go after the opponent the next turn, thus creating an almost unkillable Pokémon.
In Pokémon Blaze Black 2 Game Freak Morimoto's team had 5 Pokémon with 2-turn moves and a Prankster Assist Liepard with Lagging Tail. I came prepared when I battled him again in BB2 Redux with Prankster Whimsicott with Toxic and Protect, which lets it use Toxic first before Liepard can use Assist.
There was a niche issue in early SwSh patches where using the move Fairy Lock would just immediately crash the game. However, there were no Pokemon capable of learning Fairy Lock present in the game, so the only way this could activate was through using Metronome
I recall there being a major glitch in Gen VIII where, when called by Metronome, Fairy Lock would completely crash the game. It was super niche, of course, but I watched the Metronome Battle Federation regularly in SwSh and it happened quite a number of times.
I think you could make a video with just gen 1 moves, they have so many "quirks". Multiplayer desyncs by using psywave and counter, hyperbeam not needing to recharge between OKs, making your pokemon untouchable with dig and fly, body slam not paralazing normal types, focus energy dividing your critical ratio by 4 instead of multipling it, and more stuff that i forgot.
There was a glitch I discovered in gen 5 where closing you ds after bianca's chandelure attacks (post game battle at professor's lab) the attack would not register against your Pokémon.
I'd love to hear, how do you recover and get enough teambuilding and testing time when like 36 hours before an event, a move gets banned, or a patch nukes part of your strategy?
My gues for the curse bug: curse is one of few moves that were from another type in previous games. So that coding might smosh things up, cause its a ghost type move and at the same time its not...
It's a Gen 1 thing but a really fun glitch I enjoy a lot mostly because people get really mad when it happens is the bit overflow with wrap or clamp. So in Gen 1 when you use either of those moves the opponent's pokemon can't make any moves so a cheesy strategy is to have Dragonite use agility and just be faster than everything and use wrap and hyper beam (surf for rock mons) once the pokemon's HP gets low enough. The way to counter this is to keep switching pokemon since then it makes the dragonite use up one of it's PP. Not a lot of people know this but once the move reaches 0 PP you have to stop switching and just let the move finish normally. If you don't what would happen is that the dragonite would have to use wrap when it has 0 PP which would cause a bit overflow and roll over the PP so that it goes to 64PP. Another fun glitch is how you can overwrite status effects of a pokemon that uses hyper beam if they go first. So if both our mons are para and the opponent goes first and uses hyper beam and I used sleep powder the pokemon would no longer be para and instead be asleep.
There was a sucker punch glitch in the beginning of gen 8. I don't remember the details for sure, but I think that if you were player 2 in an online game and went for sucker punch when there was only 1 Pokémon left for each player, the game would freeze
a weird glitch I've noticed during Scarlet and Violet is this weird glitch with Gholdengho where it seems to not be in ubers yet..strange they haven't patched it out.
Wasn't it also true that there was a sw/sh raid pokemon that straight up had the wrong move on it's pool? I think it might have been drilbur or something having a water move.
What is the purpose of +1 Trick Room? You still had to use up both your moves that turn in order to set it up. What makes that any different from setting it up the normal way?
Trick Room normally being -7 means you have risk to set it up. So getting it up for free by using 1 turn is often the only thing you need to run off with the game. In doubles you can easily offset one lost turn as you hard sweep from that point onward.
hey i know this sounds weird but where r u getting your pokemon renders from, Like torn and H-Arc? the ones i looked for are either not cropped properly or Just dosent look right
the SV ones can be found on the Smogon Sprite prohect thread in posts by some "arodriguez" guy, and the HOME ones can be found in a Google Drive folder somewhere
Sky Drop was also involved in a gen 7 Glitch that caused the user to become immortal if it was K.O'd by Spiky Shield Damage. Couldn't attack or take damage at all. Definitely very niche, but probably the reason why the move was straight up removed the next gen. 2 strikes your out I guess
Could you trigger Acid Rain by pursuing your own 'mon in doubles? If so, it could have been usable in VGC, although I don't know if you could call it viable.
I remember my cousins hating sky drop because of me for abusing it a whole lot. And whenever they would try to use it on me (with the same pokemon) they would mostly fail because i either had a faster pokemon (i was using a jolteon on my team back then.) nor it would work (i had ferrathorn as a stall/tank.)
Acid Rain is what we called Rain Dance when we played gen 2 before it was released in English, not sure where I got that Japanese Silver now that I think about it lol
The craziest part of Gen 9 is it's so janky that you can't tell if something is a glitch or an intended mechanic. Annihiape's Rage Fist doesn't reset on switching, which I've seen people argue is a glitch even though it's never been changed. Dragon Cheer doing the same wasn't out of the question. And while unpatched Dragon Cheer was broken, it would've made my beloved Critdra set viable in Doubles.
I was playing pokemon violet and found a random box in the sky that teleported me to a nearby area, and it kept doing that, so idk what thats all about.
Your browser is holding you back. Level up here: operagx.gg/MoxieBoosted
Reject china, embrace basilisk
Don't download opera gx, opera browser is a very scummy company
No thanks, I'm still a Firefox enjoyer.
I will not download the chinese spyware
Opera GX is a bad product and you should feel bad.
The enemy Pokemon staring into nothingness as it hears my Tyranitar say “Imaginary Technique: Acid Rain”:
It’s more like a domain expansion tbh. It affects an area, and even has a guaranteed hit effect.
Ttar stances up like it’s about to open Malevolent Kitchen.
Are you Stand proud you’re OU because you’re the way I see it Kyogre is surrounded or are you throughout the heaven and the earth I alone am the banned one because eight fucking ground types holy shit
@@bruv7521 whar?
@@Misterlguanabrain rot
@@Misterlguanadon’t worry about it. It’s some brainrot from the jjk community that’s supposed to not make sense.
"Let me take you back to 2024...."
goated script writing
Becoming a softlock is the most useful thing Castform has ever/will ever do in competitive and I have to live with that.
No joke, Acid Rain would be a killer weather effect to make it the new Hail for Poison types that would give Poison types the buff they need
Oh that'd be nuts
I think it would need to do something more than just a small amount of chip damage to keep up with the power level of these new gens. Sand does damage and gives rock types more spdef, and now snow gives ice types more def. Maybe acid rain could do dmg and give poison types increased defense or something like that. More def would help them survive earthquake and headlong rush
@@Cynsham Idea: the weather does damage based on type!
It'd be the ultimate nerf to Fairy types!
haha _killer_ weather effect, I see what you did there.
If acid rain is added as a poison type weather, I think poison types with abilities that benefit from rain (Croagunk with Dry Skin, Tentacool with Rain Dish, and Qwilfish with Swift Swim) should benefit from acid rain in the exact same way.
And I think acid rain should poison Pokémon with the Hydration ability.
I find it hilarious that the z variant of cursing out your opponent and leaving, basically your pokemon ragequitting, had a glitch where it was used to ragequit by crashing the game
Sheer Force and its quirks would make for a whole video. Although it has been mechanically unchanged since its introduction in Gen 5, the fact that this one ability just cancels out Life Orb, Emergency Exit, Eject Button, Berserk, Kee and Maranga Berry and a bunch more items and abilities really feels like it's all unintended (and GF just decided to not bother fixing it).
them fixing life orb no recoil with sheer force would singlehandedly warp the singles meta as its users would have to either adapt to lower hp or use choice band instead
gen 1 is notorious for all its glitches but it also has some lesser known and extremely silly ones, particularly all the nonsense surrounding the move counter. The gen 1 games are held together by duct tape on the backend, so if you use a non counterable move, then on the next turn select a counterable move and get full para'd as your opponent clicks counter, the enemy mon will counter your move from last turn on your screen but counter will fail on their screen, and the game kind of has a stroke after that and it causes some very funny results
Is that the same thing that can happen when You use Psywave and it does different damaged on each screen
Don't forget about:
1. Body Slam not being able to paralyze Normal types while other sources can
2. The metagame defining Hyper Beam's lack of a recharge turn if you get a knockout with it
3. Focus Energy possibly REDUCING your crit chance
4. Full paralysis while using Dig or Fly on the invulnerable turn (at the time, before they became semi-invulerable) making it so they couldn't be targeted
5. The fact that Psychic types were IMMUNE to Ghost type attacks as opposed to weak to them.
6. (Stadium exclusive) Recoil moves not dealing recoil damage on a knockout
7. (Stadium exclusive) Hyper Beam requiring a recharge turn REGARDLESS of if it actually hit or not, making it unviable in Stadium. However the previously mentioned glitch does kind give you a substitute.
8. The 1/256 glitch where 100% accurate moves could miss without any accuracy or Evasion modifiers.
@@AceAviations2i think hyper beam not needing to recharge if it killed an opponent was intentional
Tbf, this is the one case where the games are not at fault for having a bug. The move should have just not been attempted that early in the series' lifespan. People have been attempting to find fixes for the bugs using the decomp and this one just had the document(now archived, rip) go "yeah, we have no idea how to handle this correctly because what the move wants to work correctly is super complex actually and there are way too many edge cases to hit, good luck" in prettier words.
@@AceAviations2 bodyslam not paralyzing normal types is and always has been intentional, not a bug.
Incineroar being such a good heel that it somehow shittalks a giant hatstand into taking her ball and going home.
them just casually patching out Wide Guard's zmove dmg reduction is kinda insane
Hold up fossil fighters music? Your editor is incredibly based
Man its sad fossil fighters didn’t get a third game, the music they could have made with the 3ds sound system.
@@Khrystja1Well it technically did, but we don’t talk about that one.
There is no third Fossil Fighters game in Ba Sing Se@@turtlenator6249
You just woke a hidden memory in me, I played a ton of that as a kid
@@Khrystja1It’s sad they didn’t get a third game that actually used the same battle mechanics that the first did and the second improved upon
I wish there was some kind of reference to Acid Rain in the current gen.
Imagine something like a poison move that pollutes Rain currently active on the field, making it deal chip damage every turn to non-poison Pokémon until the rain runs out. Probably wouldn't be very good but it'd be a cool homage + a reference to real world acid rain
To make it useful for poison mons maybe let it heal poison types? I know toxicroak would have a field day with that
I think pokemon Xenoverse added Acid Rain as an actual weather.
14:55 No way that they punished people for using a team nobody knew was glitched right before a tournament and without warning when so many people paid money to go compete, only GameFreak would do this INSANE!
Big shoutout to James Freak
love that guy.
The fact that you can/could force the opponent to switch out with Parting Shot and Magic bounce feels so funny!
It's like Hatterene pulled out an Uno reverse card on Incineroar, but then Incineroar pulled out one of his own.
I did not expect that Parting Shot Magic Bounce interaction.
Wait until you see the memento magic bounce
Magic Bounce essentially swaps the user and target of the move. So it becomes as if Hatterene used Parting Shot against Incineroar.
On the topic of exclusive raid moves, there was a 2* Magnemite raid that had electroweb and there was literally no other way to get it in the base game. I assume DLC fixed that.
DLC readded Electroweb as a TM which Magnemite has been able to learn since it was introduced
Yup. I brought Magnezone with Electroweb to my first Regional that I was lucky to get because my friend found that raid
I'm not sure if it ever affected a tournament, but online play early after Scarlet/Violet's release was messed up. There was a rare glitch that would cause menus to malfunction, so for example you could have your Pokémon faint and both the switch in menu and the regular battle menu would be active and if you backed out of the switch in menu (which was possible for some reason) you were forced to play the turn with only one Pokémon, despite having more in the back. Another one that happened to me was the battle stadium menu covering the entire battle screen, so I had to play purely based on sound and knowledge of my move order. These must have been patched at some point since I never ran into them again.
And the fire glitch, I remember this lol
Strange how Pokemon just doubled down on an obvious bug. As much as I personally really like Female Indeedee, there is no way she of all Pokemon is intentional getting this exclusive treatment.
she wasn't, another example from the comments was 2* Magnemite raids having Electro Web
@@wolfekupo5651 Okay fair but still. Indeedee and Magnemite and nothing else? Has to be some weird oversight.
I feel like with female Indeedee it makes sense since it's probably technically the same pokemon ID, so the raid den can accidentally gave it gender exclusive moves by forgetting to do a gender check. Not sure what's up with Magnemite getting electro web though
@@wolfekupo5651 Also, Hydro Pump Drillbur
What a wonderful video thank you Moxie "Moxie Boosted" Boosted
Thank you, Skrawnathan.
I remember a glitch in X/Y where Left Over activated 4 times.
This was funny using on Florges.
OHHHH! Honestly I'd LOVE for a part 2, battle glitches are incredibly interesting
The XY games have an item duplication glitch with eject button and symbiosis in double battle. This can give a pokemon 3 leftovers, choice band, choice spec etc stacked together
I remember using 5 leftovers sturdy aggron once
You forgot the most wacky part of the acid rain glitch. It only activates if the host is the one who gets a KO with Pursuit.
I do think SV fixed seed could be a very interesting niche smogun format. I think that would make the meta very weird and interesting, especially as people discovered new results of the fixed seed
Yeah I was thinking of that too
one common glitch i have ALOT in comp is for some reason when i use my ursaluna-bloodmoon sometimes out of nowhere my ursaluna's move option will be skipped and forces me to use struggle, aint that big of a deal since it only happens every 5-6 moves, but still anoying asf
?
That'd be reported by now. Are you sure you didn't just get encored into bloodmoon or something?
Maybe it has something to do with Blood Moon’s “can’t use twice in a row” quirk. You didn’t slap specs on it didn’t you?
@@MoxieBoosted was never encored, my ursaluna was life orbed so im not sure if it was a connection issue that could have played a part in it, but i surely dont have bad internet so its a bit weird that it happens
@@Rarest26 nope, i had life orb on it
does it still happen? I'd watch the video on your channel if you uploaded it
Another not-really-a-glitch jank worth mentioning in gen 9: Tatsugiri can faint from toxic while inside dondozo's mouth, letting you get an omniboosted dondozo with a second mon as well
That's intentional
6:38 I love the usage of the Clock Tower theme from Marvel vs Capcom 2. One of my all time favorites.
Love these long form edited videos, glad they're going to be back more often. :D
0:05 actually when I say “something isn’t right here” I mean a 4% spawn Pokémon I’ve been looking for for 10 minutes still hasn’t spawned
10:02 SV launch players: this is… Requiem
It's wild to think that a competitive format sanctioned by the Pokemon Company is still affected by patches happening literally days before events in a game where constructing teams legally can take weeks or even months.
I rarely praise Riot Games but at least after they messed up by making major changes to the game right before a major tournament once they learned their lesson.
I loved that Moon Weezing team so much, was devastated when they "fixed" that interaction with protosynthesis and quark drive
I know this isn’t related to the video but your videos got me into vgc and now I am the seniors Charlotte regional champ
That's so awesome. Proud of you 🔥
The z-power of parting shot is it reduces the opponent's cpu's special attack (processing power)
"take me back to 2024" had me questioning reality momentarily
Yo honestly killer ad break, it sounded genuinely convincing while not being pushy or annoying lol
In gen 1 if you're paralyzed, use dig and get paralyzed underground you permanently get the underground status so you're functionally immortal IIRC
I honestly wish the wheezing bug was just allowed to stay. It's such a cool interaction that felt super thematic and allowed for a cool niche Pokémon to see viability.
I might as well mention the Purloin exploit in Gen 5:
If you had any Pokémon with dive on your team, and a Purloin with Assist, Lagging Tail, and Prankster, it would cause Purloin to use Dive with priority on one turn, and go after the opponent the next turn, thus creating an almost unkillable Pokémon.
In Pokémon Blaze Black 2 Game Freak Morimoto's team had 5 Pokémon with 2-turn moves and a Prankster Assist Liepard with Lagging Tail. I came prepared when I battled him again in BB2 Redux with Prankster Whimsicott with Toxic and Protect, which lets it use Toxic first before Liepard can use Assist.
That's not a glitch though, those are intended game mechanics interacting in an annoying way.
There was a niche issue in early SwSh patches where using the move Fairy Lock would just immediately crash the game. However, there were no Pokemon capable of learning Fairy Lock present in the game, so the only way this could activate was through using Metronome
hearing fossil fighters music was an absolute delight to an already amazing video!
14:03 what do you mean "take you back"??????
Man, Cud Chew would be a lot more viable if it still had the glitch associated with it.
shoutout to the fissil fighters music in the bg. Absolute W editor
The parting shot into Hatterene still swaps it out in Scarlet and Violet, found that one out the other day
You missed the pickup glitch in gen 8 where dead pokemon could steal used items and become weird.
Whyyy did they get rid of the Neutralizing Gas Protosynthesis glitch, it’s so cool!
9:18 That Parting Shot animation is cursed...
I recall there being a major glitch in Gen VIII where, when called by Metronome, Fairy Lock would completely crash the game. It was super niche, of course, but I watched the Metronome Battle Federation regularly in SwSh and it happened quite a number of times.
The video was worth the wait. Im glad you put aside the grind so you could do better content and in a more enjoyable way.
I think you could make a video with just gen 1 moves, they have so many "quirks". Multiplayer desyncs by using psywave and counter, hyperbeam not needing to recharge between OKs, making your pokemon untouchable with dig and fly, body slam not paralazing normal types, focus energy dividing your critical ratio by 4 instead of multipling it, and more stuff that i forgot.
I understand fixing the terrain activation, but making booster energy not work next to weezing is like canceling out ogerpons masks 😕
Awesome content! Definitely would love more long form content, just subbed
02:16 click here to start the video
so the intro doesnt matter? it explains the premise of the vid :/
ad took 10 years
There was a glitch I discovered in gen 5 where closing you ds after bianca's chandelure attacks (post game battle at professor's lab) the attack would not register against your Pokémon.
I’m so happy to see this type of video style come back!!
New Moxie boosted Video🗣
8:46
My fix is Copycat either has -1 priority, or it can only copy attacking moves.
I'd love to hear, how do you recover and get enough teambuilding and testing time when like 36 hours before an event, a move gets banned, or a patch nukes part of your strategy?
9:26
Welcome to the club, Moxie Boosted!
Can these glitches help me beat ogerpon tho
Who gave Pecharunt internet access?
My gues for the curse bug: curse is one of few moves that were from another type in previous games. So that coding might smosh things up, cause its a ghost type move and at the same time its not...
Love having this kind of content back!
It's a Gen 1 thing but a really fun glitch I enjoy a lot mostly because people get really mad when it happens is the bit overflow with wrap or clamp. So in Gen 1 when you use either of those moves the opponent's pokemon can't make any moves so a cheesy strategy is to have Dragonite use agility and just be faster than everything and use wrap and hyper beam (surf for rock mons) once the pokemon's HP gets low enough. The way to counter this is to keep switching pokemon since then it makes the dragonite use up one of it's PP. Not a lot of people know this but once the move reaches 0 PP you have to stop switching and just let the move finish normally. If you don't what would happen is that the dragonite would have to use wrap when it has 0 PP which would cause a bit overflow and roll over the PP so that it goes to 64PP. Another fun glitch is how you can overwrite status effects of a pokemon that uses hyper beam if they go first. So if both our mons are para and the opponent goes first and uses hyper beam and I used sleep powder the pokemon would no longer be para and instead be asleep.
9:19 i kinda like how scuffed it looks when bounced back in Dynamax
There was a sucker punch glitch in the beginning of gen 8. I don't remember the details for sure, but I think that if you were player 2 in an online game and went for sucker punch when there was only 1 Pokémon left for each player, the game would freeze
Though (mostly) not negative, the gen 1 competitive landscape is essentially built around glitches, and that's a fun element of it.
can you make the hoenn version of the buffing outdated/bad pokemon video? i loved those you did for kanto and johto
always a good day when moxie boosted posts
Note that acid rain for gen4 battle sims is not in the game. Smogon decided that instead of banning pursuit or anything like that they would patch it.
a weird glitch I've noticed during Scarlet and Violet is this weird glitch with Gholdengho where it seems to not be in ubers yet..strange they haven't patched it out.
Nah the powered up version of cursing and leaving is Raging so hard you call them the most insulting word you know and breaking their console
09:08 Oh great. Just in case Incineroar needed another reason to be good.
Wasn't it also true that there was a sw/sh raid pokemon that straight up had the wrong move on it's pool? I think it might have been drilbur or something having a water move.
Great video Mr.Moxie Boosted, hope it pops off
Part 2 pls! :)
Fun video to watch. Great way to learn a little VGC history.
Love the freezai shout out, kings recognize kings
What is the purpose of +1 Trick Room? You still had to use up both your moves that turn in order to set it up. What makes that any different from setting it up the normal way?
It was just extremely reliable. No worrying about flinching, taunt, etc
Trick Room normally being -7 means you have risk to set it up. So getting it up for free by using 1 turn is often the only thing you need to run off with the game. In doubles you can easily offset one lost turn as you hard sweep from that point onward.
hey i know this sounds weird but where r u getting your pokemon renders from, Like torn and H-Arc? the ones i looked for are either not cropped properly or Just dosent look right
the SV ones can be found on the Smogon Sprite prohect thread in posts by some "arodriguez" guy, and the HOME ones can be found in a Google Drive folder somewhere
The choice of fossil fighters music is amazing. A shame we never got a third game.
In version 1.0 of Ultra Sun and Ultra Moon ion deluge was broken. It always failed when used, no matter what
glitches are insane this gen
Sky Drop was also involved in a gen 7 Glitch that caused the user to become immortal if it was K.O'd by Spiky Shield Damage. Couldn't attack or take damage at all. Definitely very niche, but probably the reason why the move was straight up removed the next gen. 2 strikes your out I guess
Could you trigger Acid Rain by pursuing your own 'mon in doubles? If so, it could have been usable in VGC, although I don't know if you could call it viable.
14:03 bro is from the future, what year is it for you rn lol also awesome video 👌
I remember being so mad when they removed the wide guard mechanic
16:10 Solar Power and Dry Skin.
I remember my cousins hating sky drop because of me for abusing it a whole lot. And whenever they would try to use it on me (with the same pokemon) they would mostly fail because i either had a faster pokemon (i was using a jolteon on my team back then.) nor it would work (i had ferrathorn as a stall/tank.)
They had no reason to hide those glitches in Sun and Moon lol
Bro cooked with this vid, worth the wait
honest question though, what happens if BOTH opponent's mons gets locked away by skydrop?
Thanks for the vid Mr. Boosted 🗣️🔥
Love the meme tags like obamna and soda and ripdozo
8:16 do a barrel roll!
Imagine if this was any major glitch in pokemon, the scarlet and violet part would be 10 hours long
i dont remember which gen, i think 7 or 8, where you could skill swap with shedinja and something with sturdy to make it invincible
Acid Rain is what we called Rain Dance when we played gen 2 before it was released in English, not sure where I got that Japanese Silver now that I think about it lol
The craziest part of Gen 9 is it's so janky that you can't tell if something is a glitch or an intended mechanic. Annihiape's Rage Fist doesn't reset on switching, which I've seen people argue is a glitch even though it's never been changed. Dragon Cheer doing the same wasn't out of the question.
And while unpatched Dragon Cheer was broken, it would've made my beloved Critdra set viable in Doubles.
I was playing pokemon violet and found a random box in the sky that teleported me to a nearby area, and it kept doing that, so idk what thats all about.