Texturing and Lighting the Scene in UE5 | ENDLESS ENGINES 3D COMMUNITY CHALLENGE

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • #unrealengine5
    Week 3 of the Endless Engines 3D Community Render Challenge! This week I jumped through a bunch of hoops and create plenty of workarounds to get textures and materials working on our vehicle 3D model. We also get started with environment design and lighting with volumetric fog and Unreal Engine 5's lumen system, laying the foundation for the rest of the render project. Enjoy!
    And a huge thank you to everyone subscribed. 2000!
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    3D Render Challenges Playlist: • 3D Render Challenges
    Contact Me: DrakeMakesYT@gmail.com

ความคิดเห็น • 7

  • @Dravedude21YA
    @Dravedude21YA ปีที่แล้ว +2

    I love how this is looking so far! Can't wait to see the progress next week!

  • @Trogen-uo9gb
    @Trogen-uo9gb ปีที่แล้ว +2

    add some zombies ,and make the car hit one on the way causing blood to splatter on the car windscreen and make the car lose control a little bit as it exits the camera view

  • @RickHenderson
    @RickHenderson ปีที่แล้ว

    Omg I have to finish mine after I get the Unreal Engine VFX challenge done. 😂

  • @AshishKumar-le1cm
    @AshishKumar-le1cm ปีที่แล้ว

    0:14 haha the lighting part🤣🤣🤣

  • @amikuru1026
    @amikuru1026 ปีที่แล้ว

    Imagine my face when I realised that I have to remake the whole scene bc I fckd up the pipeline. Minus 2.5 days of work. Anyway, ur scene looks very nice. Good luck to you!

  • @digitalgear9
    @digitalgear9 ปีที่แล้ว

    I am also doing same thing, but i went with plan A, i did all UV mapping from scratch 😭 for every kit bash pieces, some i remodeled

  • @statrick
    @statrick ปีที่แล้ว

    Unregistered vehicle...tisk tisk