Shadps4" Ver 0.4.0 A new release just dropped , there are plenty of fixes i will give a small list of what is fixed since it’s general a lot of fixes. A lot of games now work (gravity rush remastered is probably one of my favourites) . So take a look on the download page and enjoy the new release 🙂 List of changes: shader recompiler fixes Emulated support for cpus that doesn’t have SSE4.2a (intel cpus) Frame graph + Precise 60 fps timing Save data: fix nullptr & concurrent file write Auto Update Error dialog implementation Swapchain recreation and window resizing Add playback of background/title music in game list kernel: Quiet sceKernelWaitEventFlag error log on timeout Improve keyboard navigation in game list core/memory: Pooled memory implementation Fix PKG loading replace trophy xml assert with error Refactor audio handling with range checks, buffer threshold, and lock audio_core: Fix return value types and shift some error handling to library Devtools: PM4 Explorer Initial support of Geometry shaders Working touchpad support net: Stub sceNetErrnoLoc Add support to click touchpad using back button on non PS4/5 controllers Multiple Install Folders Using a more standard data directory for linux video_core: Implement sceGnmInsertPushColorMarker ime_dialog: Initial implementation Network libs fixes Use GetSystemTimePreciseAsFileTime to fix fps timing issues Added adaptive mutex initializer Small Np + trophy fixes Separate Updates from Game Folder Minor Fixes for Separate Update Folder AvPlayer: Do not align w/h to 16 with vdec2 Improve sceSystemServiceReceiveEvent stub renderer_vulkan: Commize and adjust buffer bindings Add poll interval to libScePad Add more surface format mappings. vulkan: Report only missing format feature flags. IME implementation Videodec2 implementation path_util: Make sure macOS has current directory set and clean up path code. Load LLE modules from sys_modules/GAMEID folder
Tengo una pregunta si compro el dlc, puedo acceder a el cuando en el sueño del cazador , cuando el taller esta prendido fuego? O tengo que iniciar un newgameplus?, Aun no he peleado con gherman
Sí, claro que puedes acceder al dlc cuando el sueño del cazador está en llamas. Si matas a gherman y/o la presencia lunar, el juego pasa automáticamente a ng+
Shadps4" Ver 0.4.0
A new release just dropped , there are plenty of fixes i will give a small list of what is fixed since it’s general a lot of fixes. A lot of games now work (gravity rush remastered is probably one of my favourites) . So take a look on the download page and enjoy the new release 🙂
List of changes:
shader recompiler fixes
Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
Frame graph + Precise 60 fps timing
Save data: fix nullptr & concurrent file write
Auto Update
Error dialog implementation
Swapchain recreation and window resizing
Add playback of background/title music in game list
kernel: Quiet sceKernelWaitEventFlag error log on timeout
Improve keyboard navigation in game list
core/memory: Pooled memory implementation
Fix PKG loading
replace trophy xml assert with error
Refactor audio handling with range checks, buffer threshold, and lock
audio_core: Fix return value types and shift some error handling to library
Devtools: PM4 Explorer
Initial support of Geometry shaders
Working touchpad support
net: Stub sceNetErrnoLoc
Add support to click touchpad using back button on non PS4/5 controllers
Multiple Install Folders
Using a more standard data directory for linux
video_core: Implement sceGnmInsertPushColorMarker
ime_dialog: Initial implementation
Network libs fixes
Use GetSystemTimePreciseAsFileTime to fix fps timing issues
Added adaptive mutex initializer
Small Np + trophy fixes
Separate Updates from Game Folder
Minor Fixes for Separate Update Folder
AvPlayer: Do not align w/h to 16 with vdec2
Improve sceSystemServiceReceiveEvent stub
renderer_vulkan: Commize and adjust buffer bindings
Add poll interval to libScePad
Add more surface format mappings.
vulkan: Report only missing format feature flags.
IME implementation
Videodec2 implementation
path_util: Make sure macOS has current directory set and clean up path code.
Load LLE modules from sys_modules/GAMEID folder
Tengo una pregunta si compro el dlc, puedo acceder a el cuando en el sueño del cazador , cuando el taller esta prendido fuego?
O tengo que iniciar un newgameplus?,
Aun no he peleado con gherman
Sí, claro que puedes acceder al dlc cuando el sueño del cazador está en llamas.
Si matas a gherman y/o la presencia lunar, el juego pasa automáticamente a ng+
@lechuckfansclub7207 ok gracias tenia esa duda ya que voy en mi cuarto newgameplus
Hola, si se puede y es mejor asi llegas mas mejorado ya que es muy dificil