I especially liked that you showed the differences if you did levels in different orders. also the mechanic of the bars showing the pattern of the movement of the spider is so cool at 38:12
I first played this game on my birthday after 6th grade, and that summer I had managed to beat the game, not without trouble on the castle stages though. Oddly enough, the one thing I remember struggling with was the arm part on flame mammoth stage
I haven't played this game in over 20 years and I can remember every tiny detail of music from every level. This game and Super Metroid took me a decent amount of time to beat. Oh, the nostalgia. Thank you for this!
I really appreciate you watching! Mega Man X and Super Metroid, now those are cool contrasts! The blue and red, both with a futuristic arm cannon.. love it. Well, Super Metroid will come eventually too so I look forward to seeing you there!
Man, I remember the first time I played this game. The music and upgrades were series-changing. It's such a well-made game and good balance of challenge/frustration when learning the ropes. It blew my mind the first time I got the hadouken and 1-shot a boss (I think that boss was the penguin, at that time). I definitely enjoyed the video and effort you put into making it.
Dude, well done as always. X1 is one of my favorite games of all time. There’s so much to love about it, but I forget how punishing it could be to newcomers. Like you pointed out, you kind of have to know to do chill penguin first or your kind of boned. Also, massive pro tip to map your dash to R. Makes wall dashing SO much easier and allows you to maintain your charge while wall dashing. Thank god the game allows you to change the button configuration, I can’t imagine playing it with the default setup. First play throughs can be pretty rough. Like you said, that corridor and the music leading up to sigma is forever burned in my brain, as well as his final form. It took me HOURS to beat him the first time. Even now after countless play throughs that final form can be a bit of a nightmare. But always satisfying to finally take him down. Thanks for an awesome in depth review of a true 16 bit masterpiece and one of my personal favorites 😁🤙
Lol man the whole button configuration is what made me think it was borderline impossible, but shockingly I’m actually used to the A as dash and I basically only down Y with the tip of my thumb as the rest of it presses A & B for the wall jump. No shoulder buttons were used during this review 🤣 The whole dash emphasis and playing Flame Mammoth’s stage without it got me hankering for a dashless ranking for MMX… so that’s going to be a fun challenge real soon! X2 will come as well. Hope you’ve been well, always nice hearing from you
I've been playing this game since the 90s and had no idea about the Flame Mammoth stage on fire - MINDBLOWN. Would've been nice seeing the hadouken, and btw, you can get Kuwanger's heart piece with the ice charged shot. Awesome video, thanks man
Ohh snap, sliding by with the platform, that’s nifty. And the hadouken, I figured I’d leave a comment to bring that up haha with it being such an unusual secret, I wasn’t quite sure when would’ve been a good time to bring up that secret and figured.. any ordinary player in a grass roots review wouldn’t ever come across that, I’m not using it, idk when to even talk about it.. so yeah! I appreciate it!
Another awesome episode! It's a really nice and thorough look at how Mega Man X can be when you start restricting your available options. It gives you a different perspective on the game when you play without getting every single item/upgrade. X1 can get particularly insidious depending on how far you take these restrictions. You demonstrate quite well how unforgiving it can be by simply forgoing the body armor. You also touched on how nightmarish things can get if you don't immediately get the dash boots. This is absolutely true, and that challenge is certainly a worthy one. I have beaten X1 without dashing, no heart tanks/sub tanks and buster only; it turned the game into a terrifying experience to say the least. You also brought up a great point about rarely ever seeing Flame Mammoth's level in its normal appearance. It really does make sense to always play Chill Penguin first. There is sort of a way around this and that would be by generating a password that starts you with the dash boots but with none of the stages cleared. It is a nice option when you don't feel like going through the whole routine with the intro stage and Chill Penguin immediately after. To that end you could also generate a password that starts you at the Sigma stages without the dash boots which is what I used in my aforementioned minimalist run. X1 truly is a masterpiece. It is one of my favorites though it is not my number one favorite. Mega Man X2 is my favorite Mega Man game of all time; it would be an understatement to say that I would be super hyped if you were to do a B&R on it. I also think X1's remake in Maverick Hunter X on PSP is worth checking out. That particular version was actually my introduction to the X series, oddly enough.
Mr. Dog Eyes, I appreciate you watching and commenting as always! I’m super glad that it was worthy for such a passionate MMX player and fan; doing the whole thing without the dash boots and all at base strength? Bro… I bet you were dying on the inside. How long did that take you? I’m actually going to start on a dashless ranking for MMX, I got a real craving for it after Flame Mammoth’s stage. I’m excited for the challenge and all of the ridiculous footage of deaths that will take place. And my friend, X2 is excellent, and I assure you it is in the pipeline. Let’s do this
@@MarMaxGaming I'm always happy to show support to you and the channel when I can. You have been my single favorite reviewer for almost two years now since I found you. Your coverage on X1 is fantastic and knowing X2 is in the pipeline is super exciting news. Definitely looking forward to that. Also, a dashless ranking would be so cool! The whole game is drastically different without the dash and yet it is smartly designed in that you actually can complete the game without using it. It is a brutal run when you combine it with base strength. It personally took me two days to get through the challenge with most of the time being spent on Sigma himself. I think I had spent 6 hours straight taking attempts at him while failing over and over. I certainly was dying inside having to repeatedly climb up that shaft and grind through the dog plus Sigma's first form just to get another chance at his final form. I think you die to most of his attacks in two hits assuming you even get to him at full health. Though I believe a few of his attacks will straight up one shot you. It did make the eventual victory that much more satisfying. The rest of the run prior to that battle isn't so bad in comparison though there are some tight spots. Boomer Kuwanger, Sting Chameleon and Spark Mandrill are far more menacing without the dash. The corridor climb of Sigma Stage 1 gets pretty ridiculous. Sigma Stage 3 as a whole is quite the gauntlet due to the number of bosses you have to deal with. The challenge was enough to make me actually grind for the maximum 9 lives before taking on difficult sections. Though that won't make any difference against Sigma himself, it does help cut down on how often you are booted out of the level after a game over. The minimalist run is something I have done for X1-X5, though I've only done dashless for X1. I think they are all fun and worth doing even if some of them can be soul-crushing. I have yet to be able to do it for X6 though. That game is a nightmare, literally. There is one specific boss on there that I cannot for the life of me beat without items/upgrades. It is something I want to pull off eventually.
Best Line: Launch Octopus? More Like: Crotch Octopus! (Laughs Devolvedly) But good play and review. I was more used to the GBC version so I knew many tricks when playing this on my GameCube. I actually used the Hadoken to cream Sigma and his dog and beat his Beast Mode on my 1st run recalling the GBC ver. Plus I researched where the hidden items were. As knowing is half the battle. So I actually didn't get the climb burned in my brains lol.
Appreciate you watching as always brother! Also - you can’t tell me you’ve beaten mega man x if it was only once with the 1-hit Hadouken haha you better roll up your sleeves and give it a run, for real this time! I still need to play the GBC ones, they seem really interesting!
It may be hard to believe but I've never actually played through Mega Man X, only because I fell off the Mega Man series around MM5. Looks like a fun challenge to try, I'll probably give it a go on my SNES mini when I get a chance. Awesome and comprehensive review as always, Jeff. 🤘🏻🤘🏻🔥🎮
@@MarMaxGaming While 8bit was the first era I really sank my teeth into as far as video games, it's the 16bit era I'm more nostalgic for. Still can't get enough Super Nintendo. I guess it was me as a kid thinking the Mega Man series would end at some point, but little did we know that once Capcom gets a hit on their hands they milk it as long as possible, *cough* Street Fighter 2. Lol
After watching this, I kinda wished that the final boss marathon would have the bosses do 2x dmg, while taking 1/2 dmg (even from their weakness), as well as having additional new attack patterns. That would have been a sweet & challenging icing on the cake. It's way too easy when you know all their weakpoints at that point.
If you’ve only watched somebody play it and want it to be harder, you should definitely play the game too.. you’ll get your ass kicked trying to learn those patterns.. and who knows how many hearts a player makes it to sigma with, and maybe only the dash upgrade… not to mention they don’t have passwords between those 4 final levels, but I agree a little variety or change up would be cool, it’s just that they’re already hard fights 🤣 now there are multiple in a row without health refills, so I think you better play this one before asking the final stretch to be like 3x harder haha
@@MarMaxGaming Ah I forgot about no passwords between the final 4 - maybe adding a password there [after the 2nd final level] would have balanced out making the bosses harder more fair. If I had any programming skills, I def would make a rom hack w/those difficulty settings in mind just to see how would play like. I had this game back in the SNES days and it's def one of my favs from the series - the final sigma fight was hard and the refilling your life at the shaft was def something I did back repeatedly back then too. Looking forward to you doing X2 and X3 😎 Just a question though, how come you didn't add some footage about the Hadouken?
@@SirChocula oh good, so you have played it! I couldn’t tell earlier! Yeah man, challenging thing to face off with… so imagine giving up on Sigma because it’s late at night, parents telling you to go to bed.. so you have to play the other 3 sigma levels again just for more tries, man that sounds annoying and sad.. especially if you’ve missed plenty of upgrades. I did think about the hadouken, but this was kind of a grass roots playing through the game type of vid, and idk I just couldn’t think of a good time to bring it up and I thought it would disrupt the flow of the video since it’s such a random and overpowered secret.. maybe I’ll find a way to mention that and the X2 SF uppercut when we cover that game.
@@MarMaxGaming Haha, that'd be horrendous to fight Sigma at night! We're so spoiled now with emulation and save states if you think about it. So many of us kids back then would kill to have such a feature xD Yea, that'll be a great idea. As I watched your vid, I think you could have inserted into A.A's stage where the mine cart ran off the cliff right before the boss's entrance. Maybe saying something like, "but if we climbed up the side of the mountain here, there would be a secret capsule that would change the difficulty/course of the game...stay tuned til the end to see what it is". I'm going for a teaser type of vibe here, lol, bc you're right, it is way off the course of the entire video but as a viewer, I would be interested to find out what it was at the end of your vid and maybe you could do a segment on how to get it, what it does, etc, and show some footage of you blowing up bosses with it. Doing that for the shoryuken would def be cool but do what you feel is best :)
Great review and presentation, keep up the good work!
This is the game that turned me from a little boy into a mega man!
the megman & x collections were great. had those also
I especially liked that you showed the differences if you did levels in different orders.
also the mechanic of the bars showing the pattern of the movement of the spider is so cool at 38:12
This is awesome brother!
- Brandon ❤
FANTASTIC EPISODE. NOTHIN LIKE MEGA MAN X!!!
Thanks, Rusty!!
I first played this game on my birthday after 6th grade, and that summer I had managed to beat the game, not without trouble on the castle stages though. Oddly enough, the one thing I remember struggling with was the arm part on flame mammoth stage
I haven't played this game in over 20 years and I can remember every tiny detail of music from every level. This game and Super Metroid took me a decent amount of time to beat. Oh, the nostalgia. Thank you for this!
I really appreciate you watching! Mega Man X and Super Metroid, now those are cool contrasts! The blue and red, both with a futuristic arm cannon.. love it. Well, Super Metroid will come eventually too so I look forward to seeing you there!
Mega Man X and Super Metroid, two of the most perfect games ever made.
Man, I remember the first time I played this game. The music and upgrades were series-changing. It's such a well-made game and good balance of challenge/frustration when learning the ropes. It blew my mind the first time I got the hadouken and 1-shot a boss (I think that boss was the penguin, at that time).
I definitely enjoyed the video and effort you put into making it.
Dude, well done as always. X1 is one of my favorite games of all time. There’s so much to love about it, but I forget how punishing it could be to newcomers. Like you pointed out, you kind of have to know to do chill penguin first or your kind of boned. Also, massive pro tip to map your dash to R. Makes wall dashing SO much easier and allows you to maintain your charge while wall dashing. Thank god the game allows you to change the button configuration, I can’t imagine playing it with the default setup.
First play throughs can be pretty rough. Like you said, that corridor and the music leading up to sigma is forever burned in my brain, as well as his final form. It took me HOURS to beat him the first time. Even now after countless play throughs that final form can be a bit of a nightmare. But always satisfying to finally take him down. Thanks for an awesome in depth review of a true 16 bit masterpiece and one of my personal favorites 😁🤙
Lol man the whole button configuration is what made me think it was borderline impossible, but shockingly I’m actually used to the A as dash and I basically only down Y with the tip of my thumb as the rest of it presses A & B for the wall jump. No shoulder buttons were used during this review 🤣
The whole dash emphasis and playing Flame Mammoth’s stage without it got me hankering for a dashless ranking for MMX… so that’s going to be a fun challenge real soon! X2 will come as well. Hope you’ve been well, always nice hearing from you
I've been playing this game since the 90s and had no idea about the Flame Mammoth stage on fire - MINDBLOWN. Would've been nice seeing the hadouken, and btw, you can get Kuwanger's heart piece with the ice charged shot. Awesome video, thanks man
Ohh snap, sliding by with the platform, that’s nifty. And the hadouken, I figured I’d leave a comment to bring that up haha with it being such an unusual secret, I wasn’t quite sure when would’ve been a good time to bring up that secret and figured.. any ordinary player in a grass roots review wouldn’t ever come across that, I’m not using it, idk when to even talk about it.. so yeah! I appreciate it!
Excellent detail and coverage, good job!
I love this game, one of my first on Super Nintendo. I knew it by heart when I was a child, I could finish it without losing my life.
Another awesome episode! It's a really nice and thorough look at how Mega Man X can be when you start restricting your available options. It gives you a different perspective on the game when you play without getting every single item/upgrade. X1 can get particularly insidious depending on how far you take these restrictions. You demonstrate quite well how unforgiving it can be by simply forgoing the body armor. You also touched on how nightmarish things can get if you don't immediately get the dash boots. This is absolutely true, and that challenge is certainly a worthy one. I have beaten X1 without dashing, no heart tanks/sub tanks and buster only; it turned the game into a terrifying experience to say the least.
You also brought up a great point about rarely ever seeing Flame Mammoth's level in its normal appearance. It really does make sense to always play Chill Penguin first. There is sort of a way around this and that would be by generating a password that starts you with the dash boots but with none of the stages cleared. It is a nice option when you don't feel like going through the whole routine with the intro stage and Chill Penguin immediately after. To that end you could also generate a password that starts you at the Sigma stages without the dash boots which is what I used in my aforementioned minimalist run.
X1 truly is a masterpiece. It is one of my favorites though it is not my number one favorite. Mega Man X2 is my favorite Mega Man game of all time; it would be an understatement to say that I would be super hyped if you were to do a B&R on it. I also think X1's remake in Maverick Hunter X on PSP is worth checking out. That particular version was actually my introduction to the X series, oddly enough.
Mr. Dog Eyes, I appreciate you watching and commenting as always! I’m super glad that it was worthy for such a passionate MMX player and fan; doing the whole thing without the dash boots and all at base strength? Bro… I bet you were dying on the inside. How long did that take you?
I’m actually going to start on a dashless ranking for MMX, I got a real craving for it after Flame Mammoth’s stage. I’m excited for the challenge and all of the ridiculous footage of deaths that will take place.
And my friend, X2 is excellent, and I assure you it is in the pipeline. Let’s do this
@@MarMaxGaming I'm always happy to show support to you and the channel when I can. You have been my single favorite reviewer for almost two years now since I found you. Your coverage on X1 is fantastic and knowing X2 is in the pipeline is super exciting news. Definitely looking forward to that. Also, a dashless ranking would be so cool! The whole game is drastically different without the dash and yet it is smartly designed in that you actually can complete the game without using it. It is a brutal run when you combine it with base strength.
It personally took me two days to get through the challenge with most of the time being spent on Sigma himself. I think I had spent 6 hours straight taking attempts at him while failing over and over. I certainly was dying inside having to repeatedly climb up that shaft and grind through the dog plus Sigma's first form just to get another chance at his final form. I think you die to most of his attacks in two hits assuming you even get to him at full health. Though I believe a few of his attacks will straight up one shot you. It did make the eventual victory that much more satisfying.
The rest of the run prior to that battle isn't so bad in comparison though there are some tight spots. Boomer Kuwanger, Sting Chameleon and Spark Mandrill are far more menacing without the dash. The corridor climb of Sigma Stage 1 gets pretty ridiculous. Sigma Stage 3 as a whole is quite the gauntlet due to the number of bosses you have to deal with. The challenge was enough to make me actually grind for the maximum 9 lives before taking on difficult sections. Though that won't make any difference against Sigma himself, it does help cut down on how often you are booted out of the level after a game over.
The minimalist run is something I have done for X1-X5, though I've only done dashless for X1. I think they are all fun and worth doing even if some of them can be soul-crushing. I have yet to be able to do it for X6 though. That game is a nightmare, literally. There is one specific boss on there that I cannot for the life of me beat without items/upgrades. It is something I want to pull off eventually.
Best Line: Launch Octopus? More Like: Crotch Octopus! (Laughs Devolvedly)
But good play and review. I was more used to the GBC version so I knew many tricks when playing this on my GameCube. I actually used the Hadoken to cream Sigma and his dog and beat his Beast Mode on my 1st run recalling the GBC ver. Plus I researched where the hidden items were. As knowing is half the battle. So I actually didn't get the climb burned in my brains lol.
Appreciate you watching as always brother! Also - you can’t tell me you’ve beaten mega man x if it was only once with the 1-hit Hadouken haha you better roll up your sleeves and give it a run, for real this time!
I still need to play the GBC ones, they seem really interesting!
It may be hard to believe but I've never actually played through Mega Man X, only because I fell off the Mega Man series around MM5. Looks like a fun challenge to try, I'll probably give it a go on my SNES mini when I get a chance. Awesome and comprehensive review as always, Jeff. 🤘🏻🤘🏻🔥🎮
My man! I respect how truly old school you are… is 8-bit your favorite era? I love it a lot, I’m excited for the next time we go back to it
@@MarMaxGaming While 8bit was the first era I really sank my teeth into as far as video games, it's the 16bit era I'm more nostalgic for. Still can't get enough Super Nintendo. I guess it was me as a kid thinking the Mega Man series would end at some point, but little did we know that once Capcom gets a hit on their hands they milk it as long as possible, *cough* Street Fighter 2. Lol
hey im putting myself out there but if you ever do x3 or x6 id like to do a collab review with you
After watching this, I kinda wished that the final boss marathon would have the bosses do 2x dmg, while taking 1/2 dmg (even from their weakness), as well as having additional new attack patterns. That would have been a sweet & challenging icing on the cake. It's way too easy when you know all their weakpoints at that point.
If you’ve only watched somebody play it and want it to be harder, you should definitely play the game too.. you’ll get your ass kicked trying to learn those patterns.. and who knows how many hearts a player makes it to sigma with, and maybe only the dash upgrade… not to mention they don’t have passwords between those 4 final levels, but I agree a little variety or change up would be cool, it’s just that they’re already hard fights 🤣 now there are multiple in a row without health refills, so I think you better play this one before asking the final stretch to be like 3x harder haha
@@MarMaxGaming Ah I forgot about no passwords between the final 4 - maybe adding a password there [after the 2nd final level] would have balanced out making the bosses harder more fair. If I had any programming skills, I def would make a rom hack w/those difficulty settings in mind just to see how would play like. I had this game back in the SNES days and it's def one of my favs from the series - the final sigma fight was hard and the refilling your life at the shaft was def something I did back repeatedly back then too.
Looking forward to you doing X2 and X3 😎
Just a question though, how come you didn't add some footage about the Hadouken?
@@SirChocula oh good, so you have played it! I couldn’t tell earlier! Yeah man, challenging thing to face off with… so imagine giving up on Sigma because it’s late at night, parents telling you to go to bed.. so you have to play the other 3 sigma levels again just for more tries, man that sounds annoying and sad.. especially if you’ve missed plenty of upgrades.
I did think about the hadouken, but this was kind of a grass roots playing through the game type of vid, and idk I just couldn’t think of a good time to bring it up and I thought it would disrupt the flow of the video since it’s such a random and overpowered secret.. maybe I’ll find a way to mention that and the X2 SF uppercut when we cover that game.
@@MarMaxGaming Haha, that'd be horrendous to fight Sigma at night! We're so spoiled now with emulation and save states if you think about it. So many of us kids back then would kill to have such a feature xD
Yea, that'll be a great idea. As I watched your vid, I think you could have inserted into A.A's stage where the mine cart ran off the cliff right before the boss's entrance. Maybe saying something like, "but if we climbed up the side of the mountain here, there would be a secret capsule that would change the difficulty/course of the game...stay tuned til the end to see what it is". I'm going for a teaser type of vibe here, lol, bc you're right, it is way off the course of the entire video but as a viewer, I would be interested to find out what it was at the end of your vid and maybe you could do a segment on how to get it, what it does, etc, and show some footage of you blowing up bosses with it. Doing that for the shoryuken would def be cool but do what you feel is best :)