I Got Played... - MindHawk's Challenge Gauntlet: Legacy of the Void - pt6
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- Incredible that the answer to the mission is the answer to the mission. Nobody could have seen that coming.
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See's doctor Hansen. "Oh, it is trash."
I'm fucking dying.
Have I missed something? Why does he hate Hansen so much?
Very happy to see the increase in meme density. They're even littered all over the place
MindHawks got a massive cranium. He said he didn’t know how to meme a campaign written terribly and still manages to pull out a subtle, tactful and hilarious meme.
Well done
All these missions (except the last) are like any episode of Dr House:
1. A problem Grant encountered countless times but there's some crazy twist
2. "I know the solution!"
3. Mind hawk: Haha, not even close!
4. Grant figures out somehow anyway
"A problem Grant encountered countless times but there's some crazy twist" is pretty much the tagline of the channel at this point
"The objective of this mission is super unique..."
Thing is you might actually need that solarite because of how tight Mindhawk's challenge gauntlet is. Extra build speed, extra supply, whatever - it's all going to make a huge difference (and by huge i mean give you like 2 seconds extra to win a mission)
AND he gave up 10 solarite on this mission
You forgot to take the second bonus, because you did it after the save, so you missed 5 easy solarite :(
Minerals can be exchanged for goods and services such as annihilators and zealots.
Something’s telling me by the delay that Grant was crying at the temple mission earlier 😂
You lost 10 solarite there actually, i think that might come back to bite you, especially considering we are talking about Mindhawk challenge
uuuh Grant u didn't give up on 5 solarite, u gave up 10
I love how some days the episodes come out earlier, and then some days I look at the time and think "looks like next mission is... Fun?"
7:55 Tell us the cheese, we need it(for fun) and the modmakers will not circumvent the cheese if you pinky promise that you won't use it unless really necessary
unfortunately some modders want him to do his very best, so if he reveals it, it will be required for many mods.
@@Uforianer It will not be required, it will just be blocked, so he won't be able to cheese it later :D
I find it quite funny that in every episode the secret solution is always, more or less, to just build Zealots.
How quickly those Stalkers got shredded I think is a good argument for the Zealot variants. That extra +1 shield/life armor can really make a difference. I think Centurion, Sentry and Annihilator is going to be a good composition for it's ability to tank in bursts as well as quickly remove big threats
Grant, scratching his head every mission wondering about an extremely cost efficient way to handle all these zerglings
He has to rediscover the niche of the Zealot every single time
@4:46 - For whomever needs to hear Grants' pitch perfect Santa Clause impression. Have a nice day.
the best part of this mission was when Amon said 'IT'S LITTERING' TIME' and littered all over Shakuras
The comment about "solar lance being the problem solver 4000" really highlights what I think is the biggest problem with all these mods that up the difficulty. Even if/when they try to buff the other options, or nerf solar lance, as we see here, that doesn't really change things. It just means less uses of solar lance, but it's still just solar lance because the alternatives can't really compete. Funnily enough, increasing the cost of solar lance only makes it worse, since that's LESS incentive to use other abilities while it's on cooldown, since you'll need the energy for it.
I'd consider making it low damage beams, with a big bonus to light, so that it's good Vs. clumps of zerglings/zealots/Marines, but not effective at killing buildings and overseers and such.
@@Burred11 sure, but then you'd just not be able to add other things to the game to make it interesting... you'd just be trying to change player behavior through nerfs, and if you did make other things hard on top of the nerfs players would have less agency not more.
TBH, Grant himself said that the Challenge Gauntlet cheese you and you are supposed to cheese it back, so using the Solar Lance is fair game IMO
I remember I played through Synergy’s campaign and Solar Lance is nerfed to have 50 less damage per beam and weirdly enough that’s enough that orbital strike came out ahead in some cases.
Point is maybe nerfing needs to be the damage since 200 per with the area it has is insanely strong
@@dipolartech Ther still is an orbital bombardment for singular targets, and it's not like there are no other tools to work with. The problem with solar lance is that it could solve almost anything by itself. Is it fun to play\watch challenges, that all have solar lance as best answer? I think no. Though Blizzard's intention was probably direct buff due to solarite cost as with pylon and pylon+guys, so it would make sense for solar to be stronger, but with higher cooldowns+cost you have to solve at least part of tasks by other means, and if you would have to build your army so you can solve it anyway - solar loses another part of it's value.
Every mindhawk challenge boils down to "oops! all zealots" and it's great, grant is forced to appreciate the stabby boys
How ? Grant won with literally 0 zealot produced here.
@@XayadSC What are DTs if not sneaky zealots?
To LotV, its true that its feels like you are stuck on one base for very long, tho its not quite that bad if you look at the facts purely. You are stuck on one base for the entirety of Aiur. Skyshield you are on one base, Brothers in Arms you have two. Glacius *can* be two if you want to clear out the Taldarim. Shakuras is two on the first mission if you want to clear out the Zerg, two for the Temple Mission. Ulnar has two on the mission with the locks, and only one for the second macro mission. After that its two base by default (except the Purifier mission since those zergbases have little minerals and you get a bigger base at the start) sometimes as a natural, but mostly as something you need to clear out. - The issue with all of it is that some of the hardest missions are either some with only one base (LOOKING AT YOU, SPEAR OF ADUN!) or its so freaking inconvenient to get a second base, you might as well skip it and all of that combined with the time pressure on a lot of missions really skews the view overall. The campaign could have used some natural, easy to get, expansions.
This mission and the Glacius one, while you can clear the enemy base and grab it for yourself (and I like doing it), they're both short timed missions where clearing these bases is a big, unnecessary time commitment. By the time you build a big enough army to clear the enemy base, then build your own and your workers, you're half-way past victory.
Actually for this mission the way you can win with just DTs very quickly, you actually win faster without expanding.
So missions you can macro, from very early on, from two bases before the second half:
- Brothers in Arms
- Last Stand (which you end up spending the money on static defence, not an army)
- Temple of Unification
Out of 9 missions.
For the second half:
- Unsealing the Past, though you need to clear an enemy base. I see Grant frequently skipping this base
- Purification has you mentioned has a slightly bigger main, so mostly one base
- Steps of the Rite needs small clearing, but it's an easy clear. Hard to defend though. Again saw Grant skipping sometimes!
- Rak'Shir. Even has some enemy bases you can grab after clearing, but you don't really need to clear these bases
- Templar's Charge. You get barely a single base for this mission...
- The Host. The big macro mission. Up to 4 bases woo
- Salvation. Two bases the entire time
So out of 16 build missions, you effectively macro for an army with more than 1 base a total of... 6 to 9 missions?
Also, there are two vanguards in the base on the laser mission. You are going to spend at least 20 supply taking that base, and you really do not have the time for it to pay off. You are usually around 6 minutes in before you get there, and it will take about two minutes to crack. You are looking at it not paying off until the 13 to 15 minute mark. You are just safer winning, although the two thousand or so extra minerals you mine could be helpful.
Considering the lack of exapansion bases in LOTV I think the amount of unit producing structures Grant tends to build is doing him a disfavour, i.e. 1 Base economy would be roughly enough to support 2 Gates 1 chrono'd Robo of constant production with 16 probes on minerals and full gas saturation. Each additional structure takes away momentum.
That being said, maintaining ideal macro with the amount of things going on at once in this mission seems insane.
But you also need to take account of all the ressources pickup on the map
@@mendez6363 Yeah, issue is twofold. On one hand to get a comparable income of a mining base you'd constantly need a lot of extra pickups (~10mineral/2gas per minute). On the other hand on this mission there's only gas pickups.
Rather treat the pickups as a way to bridge the gap until saturation is reached with the option for one extra facility as a "resource dump".
We need Shadow Furries to deal with all these Trashers.
I can already see Grant's headache at "gee Grant, you missed a bonus objective lol"
That's "fight on my warriors" bit had me laughing for a good 10 minutes
I do wish LotV had more missions with extra bases for gameplay fun, but at the same time it really does fit thematically that of course your army isn't gonna be huge and powerful and make big bases because you're playing as the last free minded protoss in existence and it really makes me feel that way.
The Hansens are actually a hint that you need to mmmbop those void thrashers quickly.
I love how basically every mission has boiled down to "huh, I should really build zealots at the start."
8:35 "I've got Five Guys on gas" Yeah, fast food had that effect on me too sometimes...
I also seem to remember Wings of Liberty loved to keep you on one base, too. Probably a combination of 'elimination is not 90 percent of the mission objectives anymore so no point taking the map' and 'it's easier to design difficulty and such if you know for sure what resources are available to players'.
Amon littered trash all over Shakuras, and we see Hanson on this mission. Yeah, Amon really did throw trash on Shakuras.
Correct me if i'm wrong but, is it really necessary to do both objectives at once? I'm fairly certain you can have all the time in the world to clean bile after you kill all thrashers.
With the last thrasher, you have two spores, two overseers, and a lot of reinforcements that are all in different locations so you can't clear them out with one solar beam (pretty sure even two is not enough). You simply can not afford to kill it so it is necessary to rush the objective instead.
@@fare-5174 just did the mission, and yes itcan be done with one solar lance. as you enter last area, you get full vision of it and overseer #1 is near spore #1. it's practically the matter of rushing spore #2 with dt and you're safe.
I cant wait for Hamburger of the Void... another 1 base mission with a tight time limit. xD Mindhawk really is cruel here with the Void Trash-ers spawning this rapidly hehe
Will the vod of the 3v3 be posted anywhere?
"it's hard to work your economy while microing against the thing that one shots you"
Playing terran vs disruptors be like
Thanks for being up to the challenge! ^^
You know, if you just kill all the thrashers, after that last one by the final launch bay, they stop spawning and you can do all the other objectives at your leisure.
not in gauntlet
Those challenge campaigns are the most fun ones, since single player strategy is a puzzle game in its core anyways.
Tho every single point of solarite missed hurts my OCD like a stab of joint pain. I wish I could force myself to throw away any form of completionism and get a mindset of "you will have to be more creative later on", but for me it's unfortunately impossible.
I been waiting for this! Let's gooo
We need Stone's (garbage) trucks, so they can disable void trashers for good.
I was honestly expecting "trash" being blockers on usual approaches to Launch Bays so you cannot "cheese" the mission with DTs
With how long-cooldown and expensive solar lance is, it might have been more efficient to take orbital bombardment on this one. Most of the times he uses it here are to clear one overseer, which you can do with orbital bombardment as well, for lower price and in quicker succession.
Still, good video
On today's episode of Grant Video Gaming we learn about a new, secret brand of stinky cheese that might be relevant many, many seasons later
For these high micro sort of missions it might be worth it to use gateways rather than warpgates. Just so you can produce without needing to look back to your base. But that's prob just a thing for low APM players like me.
I wouldn't mind seeing the Void Trashers make a return in an updated Legacy of the Meme XD
The most hilarious thing about Grant trashing Hansen is that she's not even the top 3 worst female characters in SC2.
How are you so bad at dodging the rings of lightning? They spawn soooo slowly you have all day to dodge them
It says a lot that the memes in this run have been from WoL
11:02 THAT looks like something that can be hit by air units 😂😂😂😂
Balance Change - Roaches and Zerglings have been taking steroids.
I do wonder, what if the 1st thraser is always the trigger to spawn other ones faster? Like it is intended to be a timer thing so we can't turtle and macro through the mission.
If MindHawk designed it that way, I think it is viable to ignore that 1st one and focus on the dt micro more effectively
I'm so early I got to see the bots comment right before they got banned lmao
I think every time the player didn't get Solarite, the next mission should have something like “ Karax is not please “
Considering the nerfs to solar lance and buffs to bombardment maybe you should try it since you haven't used the buffed bombardment yet. Remember on the spear mission it was nerfed back to the old stats.
Ngl.. If the zerg campaign is 'Heart of Kerrigan', then I think the protoss campaign is 'Legacy of the top-bar'. Solar Lance, even nerfed, is pretty stupid.
I dont remmember this episode of Stalkers Only 😂
Grant can't see once again. Saying he'll miss only 5 solarite while missing 10
Unless mindhawk changed the stats of overseers, then then only have 200 hp. spore crawlers have 400.
@@quickdraw6893 the shadow cannon yes, not the solar lance considering it's a single instance of 200 damage ( ignoring armor ) .
@@quickdraw6893 one shots don't care about regen
Redo the mission, trust me you'll need these 10 solarite...
Have you ever considered simpyl not using warpgate so you dont have to scroll back to your base all the time?
Or even better, deploying pylons to the fight, so not only does he not have to scroll back to his base, but he gets his reinforcements straight into the fight.
Maybe consider reloading and taking at least 5 and at maximum 10 bonus solarite while having time?
Grant enters another mission and then waits until the sixth try to purchase a zealot, while his guys who aren't meant to tank hits (the zealot has 1 bonus armor rn Idk if grant forgot but yeah) die horribly
Don't take the solarite comments too hard Grant, we're just worried about Grant of the future :D
Nobody could have seen it coming because it was permanently cloaked
was that 3v3 you mentioned in the beginning of the vid recorded and will it be uploaded here?
Do the Doctor Hansen do anything? What's the difference on this mission in the Challenge Gauntlet? I don't have enough experience to see it.
Way more thrashers, spawning faster
7:55 Grant i fear that you are talking about pylon cheese that you showed up before, that used for 4th conduit.
It's crazy how much stalkers are nerfed indirectly with the buffed ai targeting armored and low hp targets instead of closest. Besides sky shield I really don't see any other mission where stalkers are good. Since that was the only mission where it was better to avoid the enemy than get stronger firepower.
yeah it shows how good their mobility is at keeping them alive normally, but with the increase in dps from ai targeting, people just can't micro fast enough. However, every unit has less value when the AI focus targets like this.
I guess if you clear out the Nydus when you're dealing with sixth Trash-er, you won't lose so much DT in 3rd objective?
memes of suffering
bro has backup cheese 💀
Correct me if im wrong, but couldnt you take your time with the conduits if you killed all the trashers?
You lost 10 solarite, not 5. Hope to see you getting all secondary objectives.
what happens if u kill all thrashers but not the launch bays do the thrashers just make another round of spawning?
anyone know on wich channel the 3v3 is gonna be?
missed the 2nd Archive in the reloaded try
you missed 10 solarite......
What about speedrunning start here? is it useable?
you lost 10 solarite :(
What the heck IS a void thrasher? Is it a hybrid? It doesn't seem like it. Is it just some random angry dude in the void who works a 9-5 for amon? Why do the protoss know what they're called?
It is an entity of pure void energy conjured by Amon. As for how they know what to call it... Unknown.
Deadpool release this meme season 😂
I'm early today huh
Joke feedback time.
8:50 fight on, my warriors vs fight on my warriors.
Seems like Grant tends make jokes under pressure.
Sadly, the pressure may be too high this time, it's weight severely effect the quality of jokes.
Just like what the warriors are feeling.
That's a 5/10.
10 solarite lost :(
I kinda don't get the part why dr. handson is trash though
It's a Grant meme, I think he mocks her because her missions are just constantly bailing her out and the one time you don't she has a meltdown, steals the ship's lab and gets herself zerged
she's a tragic character trying to salvage her slice of civilization. But her lines, her plot, and her associated missions suffers from poor writing. Combine pointless lines, silly lines, and unfun missions together and Grant just doesn't like her
Also she does not really fulfill the role Blizzard claimed that she had. Which was being the "angel" on Jims shoulder to contrast Tychus, whom would be the "devil". Matt does the angel role a lot better considering he actually has disagreements with and never trusted Tychus to begin with. Matt only tolerates Tychus because Jim trusts him.
Also regardless of your choice for Haven, Hanson leaves. Either on your own free will or in a body bag.
Didn't you give up 10 solarite?
iirc only a limited number of void threshers spawn but knowing Mindhawk....
He missed 2 bonus objectives,
R.I.P. spine crawler family 🙏🙏😔😛
This video has 666 likes, so I am not going to like until someone else does
Is this another meme mod?
hm