Actually no. Aqua has like 3 types of attack. God Blow, Turn Undead and water based attacks. Obviously she cant use turn undead cuz frogs arent undead. Water based attacks are innefective against frogs, and God Blow is a blunt attack. Its established that giant frogs are highly resistant to blunt attacks, so punches dont work on them. What does work on them are blades and non water based magic. They also hate Iron
@@valleyard8674 her stats were never debuffed, in one episode its mentioned that aqua has max stats, even they make a joke about her inteligence in the show.
Yah, this is why they just don't work for a D&D setting. Typically D&D parties try to balance things out or start players at some kind of basic abilities. Kazuma's team is just broken and OP in some areas but too low in others. SUch as Kazuma being very inteligent and a jack of all trades, but his combat ability and I assume skill levels are low all around. But he'd best work in a videogame where you mod the rng system to give him higher probability in random rolls for certain cases. Megumin you boost her stats just right so when she uses the one powrful spell she knows it does tons of damage and make it hard to even dodge. Darkness just give her extremly high health, defense, and many resistances and the ability to draw enemy attention to her, then for the game she'd be boring as she doesn't do much but just roll for how much damage she can take or avoid, and maybe block enemy attacks. THen there's Aqua, who's very broken on healing, stat buffing, damage to specifically undead, and when a party member is about to do a death save as long as Aqua's not dead instead just do a roll for not them survivning the attack, but if there's enough of the person's body left, then at least after the battle it's a garenteed revival. Overall they don't work well for actual D&D, but that's why Konsuba is so great, it's just a story, not a D&D adventure, so the writers can do whatever they want and put the party in comedic situations, such as Kazuma getting killed in a rediculous way and soon revived.
@@TheZamaron Was gonna have a longer comment praising how well you did as well as going over how well each character is gaming the system in their own way, but I accidentally went to a new page and lost it all. So yeah, you did great with what you could.
She can easily have a global +11 to all saving throws though before she even touches her own personal stats or proficencies by going paladin instead of fighter and dipping 2 into war wizard with a standard cloak and ring of protection. I'd say that works for status protection.
Darkness has tanked an attack, which would be an equivalent to a 50 Caliber bullet, with only small injury, with her bare hand Her Tankiness is truly off the charts
You were correct about Megumin's spell. It's later confirmed in the story that, even though most people do have to cast incantations, she's mastered Explosion to such a level that she can do so without chanting. Which is why she keeps changing up her chant, she's not using the right words to cast the spell, just whatever lines she thinks will sound cool.
10:43 Major correction. Goddess punch deals a ton of damage. The reason why the frogs are able to survive Aqua's Goddess punch is on account of Aqua being the water goddess. As a result, most abilities she can use have their typing changed to water. The reason the frogs no sell Goddess punch is due to the frogs being water type themselves giving them immunity to water type attacks. Thanks to Aqua picking the one beginner mission capable of no selling her Hail Marry has lead everyone to belive that Aqua and her Goddess punch are useless.
She's very capable as a healer and slayer of undead, but she's super willing to put herself into high-rish situations for the booze money only to immediately forget everything she can do when being threatened by an enemy. So yeah, as a party member, she's pretty useless without having someone knock some semblance of sense back into her.
13:27 - Slight correction. I believe it was confirmed that because she is a goddess, Aqua was already max level (20 for the purposes of D&D). That means she can not level up further to learn new skills or increase her ASI's. Which is why the protagonist was so distraught over seeing her character sheet, because he knew that it was impossible for her to improve herself. Aqua is just forever useless as an adventurer.
She can level up to learn Skills, but she does not get ASIs due to being maxed out on ASIs Also one of the reasons she did not invest in any Cleric (Priest) Skills is due to her having ALL Cleric Spells as a Racial/Inherent Trait
16:48 That's the whole point of the show Kazuma being stuck with a bunch of girls who limit themselves one way or another ON PURPOSE just because they like it.
As a DM, I once made a group of NPCs to serve as a rival adventuring party to the PCs, and my builds for them were almost exactly the same as you described them in this video right down to "Aqua" being a water genasi. The only major differences between yours and mine were "Aqua" being a life domain cleric, "Megumin" being a tiefiling with a more diversified set of spells (find familiar to give her a Chomuske), and "Darkness" being a champion fighter.
@@rockowlgamer631 Depends on how you look at it. The first confrontation they had with the players was early in the campaign after "Kazuma" attempted to steal the paladin player's sword with mage hand which resulted in a chase throughout the city. Based on that encounter, I'd say they were effective stat-wise but were held back by the tactical decisions I had them make while in character. The plan was to eventually reintroduce them either as allies or rivals once the PCs were at a much higher level, and the Konosuba team would've also been at a higher level and coordinate with each other much more effectively than before.
Aqua has 9th level spell slots, she just didnt have room for 9th level spells woth all those party tricks Shes at max level, thats why Kazuma lamented her intelligence will never improve
Aaaaand that's my new headcanon, Aqua having 9th lvl spellalots but not taking any 9th lvl spell cuz she took all party tricks there are is so in character for her
I think the adventurer class is considered weak cause it has very few of it's own class skills and to get more you have to have someone teach you skills from their class before you can take them. Only real reason he finds people willing to teach him those skills is cause of his crazy high luck stat. Most adventurers with normal or let alone low luck simply wouldn't get skills to choose from
Also adventurer don't give stat boost like other classes, lets say rogue gets more dex than other stat and crusader gets more strength and constitution, and the skills you get don't have class boost either so they are weaker and take more mana to be as effective which is why he only use skills like lurk , snipe and steal that don't use stats or use his luck stat
you don't realy need trainers. Kazuma has the opportunity to learn "natures beauty" from aqua just because she did it in his presence in the guild. so you join a regular party and take on a quest. after you are done, you check your card and learn whatever you want from your other partymembers, who most likely used skills during that quest. you don't have someone to actually show and explain you how it works, like chris did for kazuma
Skills and skill points aren't hard to come by. The major flaw with the class is the lack of intrinsics which make the skills actually work in practice against same-level opponents.
Before watching: Kazuma would be an Arcane Trickster/Divination Wizard, with the Lucky and Skilled feat Megumin is a Tiefling War Magic Wizard Darkness is a Totem Barbarian with dips into Fighter and Paladin for sustain Aqua is a Divine Soul Sorcerer/Lore Bard
Darkness being a barbarian that uses perversion instead of anger to rage is a funny concept. I would still go for Champion Fighter, since that subclass can keep healing under half hp and maybe some levels in Pala to add her charisma to all her saves. 20 con, 20 charisma and tough feat would make her really sturdy. Maybe 16-18 Str and definitely 6-8 Dex and 9 Int.
It seems that champion fighter gets the ability at 17 and aura of protection is 6 level pala. At that point its probably easier to get a homebrew class that is a mix of paladin and champion fighter.
There is actually an official Konosuba TRPG. There is also a writeup of a test campaign in the manual wherein all four players are LN authors including the Konosuba author and the Re:Zero Author.
@@worldweaver2691 Your Question is unclear. Did you want the names of the Authors playing? Natsume Akatsuki (KonoSuba) Blitz/Kiva (Paying to Win in a VRMMO) Tappei Nagatsuki (Re:Zero) Teren Mikami (Yuusha Isagi no Maoutan) Personally I've never heard of Blitz/Kiva and Teren Mikami outside of this TRPG manual.
I love how despite their shortcomings that sometimes Kazuma can pull them together with a winning but often extremely lucky and risky strategy, often just them alone having Darkness act as their shield and attract enemies, Aqua keeping them healed or reviving them from death or buffing certain stats for a bit and her powers being useful on the dead, Megumin great when they can either set up a group of enemies or a single powerful enemy in 1 spot and she hits them with Explosion hoping it’s enough to defeat them, and Kazuma despite not being a good frontline fighter has at least decent tactical ability to come up with strategies and can learn a variety of abilities if low level to at least attempt to make up for their deficiencies, even better if they have other allies such as Wiz or that mask based demon general being able to actually help Darkness be able to use her sword even remotely decently. But often they barely come through with a win or it’s just Kazuma’s high luck that lets enough of him survive to be revived by Aqua.
There was a DnD podcast I watched years ago with a Team like this. The Group called themselves the Natural One-ders because (and I’m quoting the Leader for this) he says “it’s either a miserable failure or an overwhelming success with us, theirs no in between” The Leader is a Rouge with no great skills (the Rouge Player was a noob) and so he needed to get creative with how he fought and basically adopted Jack Sparrows style of fighting. Theirs a Merman Monk who clearly displays the difference between Intelligence and Wisdom because he’s a smart as a bag of bricks and for the longest time thought Undead weren’t real and in the face of Zombies and Vampires started to pull a Hercule and make excuses to explain away what he was seeing. Then theirs the Donkey Centaur Bard who is a Hillbilly with no good knowledge of the world beyond his home. He’s as sweet as can be and no one can bring themselves to not like him.
@@ignacioperez5479 Lol, if he had a better team he'd at least be able to try and complete any quest, anyone would be better if they actually met even the basics of their class. For Darkness is a Crusader but can't even hit anything with the sword she wields, Magumein is a glass cannon of a mage, and Aqua's just an idiot but actually the most useful of the 3 for healing, rsurrection, and rather powerful abilities against the undead. The problem often comes from them being hard just to even get to commit to any kind of plan.
About the Adventurer class. It's implied that in order to learn an ability someone needs to intentionally teach it to you. So it's not just that it doesn't have set abilities, it doesn't have any abilities at all unless a lot of people decide to be nice
I once did a konosuba style campaign and it was loads of fun. I played an amemic chuuni cleric of Sarenrae with a 3rd party archetype that let him spend hp to boost his healing spells. The goal was he would be the first to drop in every fight. we had a vow of everything but silence and poverty monk who refused to touch ANYTHING. man did all of 0 damage until he got his save based ranged attack he could spam if his chakra's were opened at like level 6. We had a drunk halfling, a wizard whose spell elemental damage was always randomized and a kensai half giant with an oversized butchering axe ala titan fighter who could 1 shot many enemies.... if he ever hit them. he was also randomly afraid of half of what we fought. the bottom line is in practice everyone still needs to function on paper and by about level 8 we had overgrown our demerits and were fine.
the adventurer class works well for kazuma BECAUSE his luck is so astronomically stupidly high... for normal people stuck with this class you have to look for people to TEACH you skills, which most likely will never happen...
It's not that hard to get people willing to teach skills, really. The problem is that a lot of the skills you can learn won't do anything useful for the average adventurer BECAUSE they took the Adventurer class and therefore don't have any class intrinsics to give the skills their proper power. Intermediate and Advanced Magic are basically worthless in a fight when even the weakest enemies have the magic resistance to automatically cancel out all your expensive spells. Thief skills work best for him because they play off Luck - which also helps with directing him specifically at opponents not prepared to casually counter them. Kazuma ends up (by the end of the current main storyline) having picked up every single skill available in the area and has acquired a lot of special-case skills which are really useful against an opponent unprepared for them... but this only keeps working because he always gets to specifically prepare for an opponent and they never get to learn about his build. (And infinite resurrection so his inability to survive the occasional unrigged fight isn't a problem.) Note that I'm not sure Kazuma's own luck is incredible. It is high, but the fact that he's closely tied to with Aqua who as a goddess really does have stupidly high luck (which she has forgotten that she's lent out to all of her followers who need it far more than she does residing safely in Heaven) probably is what bumps it up to ludicrous.
@@yoman8027 oh i dont mean it in the "he can accidentally trip over a rock and save the kingdom by stopping the kings assassination" kind of high, just rediculously high by normal human standards... the effects of his luck get downgraded by his sheer stupidity and horrible party members, also aqua being aqua...
@@crustybomb115 Still, his luck is not supposed to be outside of the high threshold. In D&D terms, he'd be around 16-18 ability score, high but not abnormal.
@@yoman8027 He did won rock-paper-scissor against the goddess of luck herself, though. Granted, it was only once and he lose in all other attempts. But I wouldn't call that normal lol.
to be fair. Kazuma is pretty dexterous in canon, pretty sure Kazuma managed to learn bow usage in a short timespan and honestly his running speed comparing to that of a demented goddess (who's stats are technically maxed out) is telling.
The main reason the adventure is considered weak is because the spells/skills they learn are way weaker than the base class at least in damage so something like steal that doesn't really do damage seems unaffected but a lightning spell would turn into a glorified tazer
1:42 correction about Aqua. Her domain is only water based( so water genie but more powerful) she's also max level and she put her extra points in party tricks. In isekai quartet she made Einz have the feeling of being scared and he's equal to the greatest litch in DND. Also she's locked with a low intelligence stat and can't improve it.
I guess one way to look at the Adventurer class in Konosuba is to imagine a ragtag multi-classer but with the D&D 1st edition restriction where they need a trainer to teach them before they are allowed to take any levels in other classes, or even just to learn individual skills in any class. And maybe some reduced xp drawback or increased xp costs to level up in general.
If you want a highest AC build, sadly darkness can't take advantage of such a build since its actually mostly Wizard funny enough. Although if your fine with the dip into wizard heres a build. ITs still quite tanky, but it'd def dump dex, wis, stay min in int for wizard stuff, just to get con, cha, and str up. Dumping WIS wont matter because at the end of the day you'll have higher wis saves than the cleric. 6 or 7 paladin (Subclass doesn't matter.) (Starting class), 10 wizard (War Magic). Rest can be whatever. Full plate > 18 Defensive Style > +1 (19) Shield of Faith OR haste > +2 (21) Durable Magic from War Mage > +2 (23) (Only reason we go 10 into wizard is for the additional 2 ac from this feature. If not we only need 2 in wizard for this build.) Ring of Defense > +1 (24) +1 plate > +1 (25) Arcane Deflection > +2 (27) Thats trying to stick to darkness stuff by being a 2h paladin with a sword but being fine with her being 10 into Wizard. If your looking to min-max this build though, you can get quite a bit more AC. Shield > +2 (29) +1 shield > +1 (30) Staff of Power > +2 (32) Cloak of Protection > +1 (33) Warforged > +1 (34) Now at this point you have an AC of 37 with a cast of shield or 34 with arcane deflection. Add in +2 shield or plate and your very close to the AC cap of 42 for 5e. (Most creatures have a max of +19 to hit, some gods have a +22 to hit due to +3 weapons.) You also as a paladin have insane global saving throws.... Aura of Protection +5 Ring of Defense +1 (+6) Arcane Deflection +4 (+10) Staff of Power +2 (+12) Cloak of Protection +1 (+13) Thats a +13 to all saving throws before you include your stats or proficiency right off the bat. Or a +23/+24 to Charisma saves since this build uses 20 CHA for the bonus to the aura. Your baseline saves are more than most characters have with their highest save at level 20 which is insane. This build uses 2 uncommon, 2 rare, and 1 v rare magic item. No legendaries or artifacts here. And you can always swap out the staff of power for another ac boosting item that isn't +2, but +1 and it'd be a build that needs only a rare magic item. With legendaries you can swap out the ring of defense for something that gives way more AC and easily hit the cap of 42 without shield. You could technically go forge cleric for an additonal +1 AC instead of paladin, but then you wouldn't get the absurdly broken +5 to all saving throws aura.
There is a novel-only story where Kazuma exchanges teams with another party for a day. The other guy was complaining on how Kazuma gets carried around by his party harem and so Kazuma let him party with Aqua, Megumin and Darkness to shut him up. Despite initial misgivings, the party soon warmed up to Kazuma when he turned out to be more normal than they heard. Through his help and quick mind for logistics and thinking, the mission was a success and a deadly threat called a Rookie Killer was averted by him. In the end, Kazuma ended up saving his new party multiple times with his lateral thinking and spellcasting. By the end of the day, the party was gladly inviting Kazuma to join them for another adventure. His usual party on the other hand went through their usual shenanigans and without Kazuma's resourcefulness to whip them into shape, that guy had a miserable time. Will you do Goblin Slayer next? That setting is lifted straight out of D&D. And I'd like to see you comment on Priestess. Despite her being a Level 1 newbie, her spells like Protection and Holy Light are like 3rd or 5th level spells the last time I checked!
According to Kazuma's use of the Adventurer Class, it can use abilities from not just classes, but RACES. Theoretically, he can just have every Dragonbon resistance and Undead half-damage effects. But without a Holy or fire Weakness. His only real weakness is laziness.
funny thing is the game system I'm creating can actually create Megumin very well. It's a legit way to build a character to take 1 spell and just make that spell better and better whenever you level up. You can get the fireball spell and as you level up take modifiers that make it larger, more powerful, and burnier
Problem is that you'll just be sitting around avoiding battle and waiting for the 1 turn to use that spell, use it, then you sit out the rest of the battle as your party members keep your unconcious body alive. Works for animation as she cn be doing funny things while waiting, but not great for actual D&D.
@@TheZamaron first of all I'm not talking DND. I'm talking a system I'm creating. The system is very open ended in how you can build characters. While it is possible to make a character that works like that I would by no means recommend it. Then again if you really want to do it then you can take alchemy as well and spend money you get on producing mana potions so you can cast your massive fireball more often. My game also has a title system so if you really want to emulate Megumin you could end up getting a title (they're very open ended and made up either by the GM or by the GM and player working together) that further empowers your spell till it uses up all your mana even if your learned abilities up to that point wouldn't be able to use up all your mana in a single spell
the closest thing to megumin would be the psyker from PF1 or dnd 3.5. there are legit novabuilds possible, where you can discharge all your mana (powerpoints) in very few rounds of casting to get the most damage possible
@@calronkeltaran493 sure. I was talking about a system I'm making where fireball is basically a 1 to 1 comparison to her explosion magic (although explosion could be considered a fusion element of some sort)
Kazuma’s depiction of Luck in the series is interesting as in most takes of being Lucky, it’s always a boon, always get the best outcome you can get. With Kazuma he still does get the best outcomes but said outcomes only happen after what most would consider objectively bad/unlucky situations.
The author has said that Kazuma works on the level of those who are on he's party, that´s why when he was with chris, he was so efficient, if he was with a really good party, he could take down the Demon Lord in about a Month.
that's also confirmed when he switched parties with Dust in volume 2, the party was so happy with him that they wanted to keep him and leave Dust in the hands of those 3 clowns
Fake. The author never said that and it also contradicts what is stated in the light novel because the only reason Kazuma actually defeated the demon king and his generals was because of his party .
@@Elpayasodemrdfxd it was a post on the autor X account when a fan asked him how long will take Kazuma to defeat the demon lord, Light novels, are usually maleable Cannon, sin autors change whatever they want in every new media, and unlike gringos, for Japanese everything is canon, Web Novel, Light Novel, Manga, Games, Anime, all is valid and all can change whenever the author wants
@@EloyCanto a espera hablas español? XD Tendras el enlace de la respuesta del autor o te acuerdas de la fecha? Porque el autor ha sido muy consistente con el hecho de que si Kazuma no elegía a Aqua el nunca hubiera derrotado al rey demonio
@@Elpayasodemrdfxd No, fue hace mas de un año, y era un repost del original el que vi, pero no sigo al autor asi que no lo tengo, igual en tiktok se comento mucho cuando salio
Kazuma being able to use Undead spells makes sense considering to even go to this world he was already dead...And because Aqua never had time to do the paperwork after the resurection he probably still is in a "dead list" somehow...And that's not even counting how many times he was resurected, there's probably a glitch in the world's magic system trying to figure out this guy's actual status nowdays... xD Also one thing the party don't seems to realise about Darkness, but would be one damn good trump card, is that she was never seen missing a "grapple". May it be almost crushing someone's head or back because they said something embarassing, or intercepting something's attack she just do NOT miss those! (and when she was possessed, Vanir had no problem hitting so her body itself may not be that clumsy, just unable to hit with a weapon for some weird reason? which again maybe she's secretely an unarmed combat build...Who because it's a crusader thing decided to just...use a sword)
Darkness can't hit anything with her sword because she refused to learn any of the offensive skill of her Paladin Class, including **BASIC SWORDSMANSHIP**
About Megumin casting habbit: Its later a plot point, that she IS able to cast Explosion without incarnation. At last, from what i heared. Its a signs, how much she has mastered it (she only add stuff to the spell, i think, she normaly only need to call the name of the spell).
One way to flavor Megumin's spell exhaustion is to make her a Sorcerer who effectively converts all her Spell Slots into Sorcery Points to convert those into the highest level AOE Spell(s) she has until eventually running drying of both and being reduced to nothing but Cantrips i.e. no longer having any more magic power. And Sorcerer makes sense for Crimson Demons. They have a "high mana reserve" because of converting Sorcery Points into Spell Slots. And can cast "Advance Magic" which is Spells but with Metamagic options. Yes, she is Arch Wizard but in Harry Potter, Sorcerers are also called Witches and Wizards. So I wouldn't get hung up on that. As for Crimson Demons being high INT-based, sure. But I liken that more to Lore Bard "Intelligence". In the end, she is basically a Nova Build taken to the extreme.
Even with exact Aquas sheet most people would be powerful. There is such a thing as overwhelming raw power. Which applies to her due to her absurd mana pool. Even if we just limit ourselves here to just create water. In Konosuba spell logic that means she has high special and infinite uses of hydropump. Technically not infinite, but enough to catastrophically flood a city. Which has happened in canon so there is no doubt about this possibility
How about a HyperDimension Neptunia the Animation In D&D one They have some Official stats from the video games. And yes, They include stats that are in D&D if I remember
If Megumin would just make her explosion more flexible she would prove her point much better. An example would be making a cantrip called "Bullet" which would be a comparatively tiny explosion she could use a shitload of times. In game this would be Firebolt. Other explosion magics would be Barrage (a ton of bullets fired in a spray), Living Bomb (turn someone into a bonb Killer Queen style), Precise Detonation (Scanners head explosion but with other body parts too), and Homing Explosion (heat seeking missile). You can't do a lot with explosion magic, but the fact she hasn't gotten around her limitation in the way she likes is honestly kinda stupid.
I actually use my own version of a luck stat in my games which I find is pretty balanced. Basically, everyone has a 1/day lucky feat, but they roll using their luck modifier in place of their original ability score
WOTC D&D 3.5 had a cool class called Fractum. Fractum can be found in the Drungen Scape book, I think. It was a class that allowed access to all starndard classes abilities: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Paladin, Sorcerer, and Wizard. If I remember correctly you could take up to mid teir powers (Lvl 10 to Lvl 12). So you could have 4/day low rage, 3d6 of sneak attack damage and 4th level spells of a sorcerer at level 10.. Not a bad class overall.
The thing is, Aqua still is OP normally OOC. Just often come up against things that hard counter her, like any water type creature (the frogs for instance).
For Darkness, it wouldn’t be a stretch to give her a bastard sword instead of a great sword. She could wield it with 2 hands and get the -4 for it being exotic. That would still give her an overall -1 to hit.
If you want another fun thought experiement, try remaking the cast in the RPG system Fabula Ultima. Not only does it inherently support multiclassing, but it also has a dedicated Adventurer class (wayfarer)
great weapon master + a mythril longsword used in two hands. mythril lets you use dex for attacks, and great weapon master gives you minus 6 to hit if you choose not to have proficiency
I'd say the DnD equivalent to the adventurer class would be multi-classing with several classes, giving you a diverse set of low-level abilities I also wouldn't have used standard array. Darkness' dex should be way lower than 8, while Aqua is said to have very high stats across the board other than int and luck
So, a thing for the adventuring class and why its so weak in-setting. First off, the adventuring class only gets *active* abilities from others, and only if they see it in use. The cost to learn those abilities is also more expensive than the normal costs for classes it comes from, so they end up with less abilities than normal, or weaker ones. They do not gain passives, and those abilities they get dont get scaling properly. Basically, he gets 1 spell slot and the spell is cast at min caster level for that spell, and he gets more through just int. Most classes in Konosuba get stat bonuses and passives that massively increase their power, so the adventurer class lacking them means that they tend to be poor at performance. Yes, they can hit you with a sword, but... It's like the sword strike of a 1st level NPC. Entirely scales off weapon and str, and Kazuma lacks str, so it scales exclusively off str. Also for Aqua: Aqua has literally all archpriest class skills, by default, from being a goddess. She also has absolutely all water magic, all of them, and can cast them basically infinitely. She has functionally infinite MP (but wont use it because shes an idiot), and all her abilities are all nonsensically powerful. The best way to describe her is a lvl 20 cleric who has 20 str, 20 con, 20 wis, 20 cha, 20 dex, and... 7 int, who gets infinite spell slots of all spell levels. Aqua is literally the most powerful member of the party, and it isn't even close, and yet shes so god damn stupid she cant use it for anything useful 99% of the time.
I always felt like fiendlock was best for megumin with the invocation that lets her cast fireball as a bonus action centered on the target of her eldritch blast spell. Fireball or two per short rest fits her well
Darkness: Artificer {armorer) (3)/Wizard {School of Abjuration} (x) all spell and feats concentrated on defence and yes she doesnt know how to use a longsword. I would suggest max out con with tough, look in the build in D4 deep dive wizard tank, note I skip on the warlock {Celestial} level but might work if you want armor of Agathys
A few things to point out: Megumin is physically way stronger than Kazuma despite being a mage and a girl. That's because she has a far higher level than Kazuma. However, Darkness is much stronger than her and she has not just superhuman HP, but also physical resistance to the point that even greatswords can't injure her and pretty much every resistance you can think of making her near immortal! Aqua is surprisingly strong as all her stats are maxed out (including intelligence though that doesn't mean much in her case). She can kill someone like Kazuma with a single punch (which is implied that she did on at least one occasion and threatened to do on multiple other occasions!). Due to her high stats, she is also capable of buffing someone as weak as Kazuma to the point that he can pick up Darkness with a single hand and throw her further than any human could throw a grenade!
16:14 Ok but consider the following: It would be funny tho (idk, imagine the rest being around level 5 and growing, while Megumin starts level 20 but only using the ninth level spell)
Could probably talk Megumin into using lesser fire/exsplotion spells as it would take a few of her points.... and then she would earn points faster to put to explosion. Even if it means she couldn't cast explotion one day she could cast fire and fire ball and the like in knowlage that one day her expltoions would be bigger for it
I feel like Konosuba does skills/spells like Ragnarok Online and uses the ability points as a systemisic growth like a rpg game. Shocked, in a good way, you could navigate all of that into dnd. Kudos brah, I can't even wrap my head around it.
Last note, Aqua is so dumb that she does wear underwear with her super short mini skirt but it's enchanted to be invisible because she didn't want people to look at them... Let that bake for a second.
Actually, there is a class in 3rd Edition D&D which fits: the factotum, from Dungeonscape. Very obscure, but it exists, and matches this character very well.
since you love tanks, i think you'd love playing a spear metal armor tank build in UnderRail, a post-apocalyptic cyberpunk crpg with psionic powers as an option
Being able to take skills from any class might sound great, but the problem is that you still have limited resources. Skill points are supposed to be a limited resource that you can get from either levelling up, eating special foods like the onion duck, or drinking skill potions. And levelling up gets dramatically more difficult depending on your own potential. For Kazuma, he actually levels up super fast early on and that dramatically slows when he reaches level 20. For most people, it takes a year to level up but they can usually get past level 20. And when an adventurer learns a skill, it costs them more than the specialized class. To top add to that, specialized classes offer class bonuses that the adventurer class can’t get like mages getting a damage boost or a magic power boost. Kazuma found a way to cheat the system when Wiz sold him potions that reset his level. Most people in their right mind would not drink a potion like that but Kazuma did due to some special circumstances. They reset his level but he was able to keep his skill points and his skills. He then hired Wiz and Vanir to go dungeon crawling with him. They killed the monsters and he coasted off the exp (To be fair, nobles cheat at this too since they can afford “high exp” meals that level them up without having to kill monsters).
I think Kazuma's Adventurer class is literally the Custom Class creation section int he DMG. Darkness might be a BG3 Barbarian that "rages" (gets aroused) to resist damage and at higher level has an ability that generates lvl*2 temp hp when dashing, potentially creating an almost unkillable tank that doesn't deal much damage.
18:42 What about Great Weapon Master? That minus 5 penality could cause you to miss a lot, even though it does boost your attacks damages, it would give the whole misses often trait Darkness has but isn't too punishing to play because when you hit, you hit hard
This looks fun, I’ll join the discussion To me, wisdom is the DnD equivalent to Luck, because wisdom covers awareness, self-control and “gut feelings”, so many things attributed to luck would be wisdom for someone who doesn’t believe in chance (found money on the street? That’s good perception, won every time in poker? That’s good insight, and so on…) Therefore, I’d say Kazuma’s biggest stats are wisdom and int, while he has an abysmal strenght, constitution and charisma (which makes sense for a shut-in with bad reputation). Bad scores overall except wisdom and int (and maybe Dex) Aqua meanwhile is pretending to be a cleric of herself, but I think a Divine Sorcerer would be more fitting since she IS a goddess. Her wisdom and intelligence are awful (fact) but she just needs charisma to cast her spells, and she really has charisma (she’s actually good at parties and can deceive people pretty well). Good scores overall except wisdom and int Megumin and Darkness would also kinda dump wisdom because their poor self control, but maybe not so much as Aqua. Instead, Megumin would have low Strenght and Constitution and Darkness low Dex (idk how to make her miss attacks either) To summarise, just going point buy (not considering bonuses) my scores would be: Kazuma: 10 14 10 14 15 08 Aqua: 14 14 12 08 08 15 Megumin: 10 14 10 15 10 13 Darkness: 15 08 15 13 10 12 That’s how we arrive a at the anime’s party dynamics where Kazuma has to babysit his party and is not very popular
As megumin's second metamagic adept only took 1 metamagic of heightened, I would like to recommend a second choice for it in Extended Spell. Usually Extended spell is seen as the worst metamagic to take because its effect doesn't usually matter (most combats are over before 10 rounds passed, so why would making a spell last 20 rounds instead of 10 matter?) and the spells it does usefully apply to normally make up such a small percentage of your spell list that other metamagics outshine it in versatility and power. But with megumin, her spell list is so small that even if it only had an effect on 1 of them, it would be huge. But what spell? Delayed Blast Fireball has a duration of up to 1 minute, meaning you can use extended spell on it, and every turn of delaying the blast concentrates it more, adding 1d6 for each 6 seconds of additional chanting. Through this and an assumption she does not have access to meteor swarm yet (so using a lvl 7 or 8 spell slot), an extended spell DBF with 2 minutes of chanting would yield a blast of 32d6+int fire damage, an average damage of 112+int, with an additional d6 or 4 average damage if using an 8th level spell slot instead of 7th. This far outdamages what any overchanbel regular fireball can do, as those peak at 60+int (using a higher level spell slot on a spell makes it count as a spell of that level, thus using a soell slot above 5th on fireball would making you unable to overchannel it) Is this extremely niche? Yes. Is it ridiculously impractical? Also yes. Is it absolutely overshadowed in every aspect of speed, power, AoE and range by meteor swarm? Absolutely. But does it fit megumin? To a T.
the cool stuff is when kazuma actually trying, he can kill people easily like how he fill someone lungs with "create water" and then freezing the water instantly killing that person
Darkness could’ve taken the feat that gives you the battle maneuver die too- I think you can still rage with medium armor, so it’d still work- make them totem bear, and reckless attack to draw agro… Then again, they ALSO get proficiency with great swords through multiclassing, soooo… (fun fact: pretty sure no one with martial proficiency only gets it if you’re the starting class. Take a one lvl dip at lvl 20, and you suddenly know how to use a sword despite using spells all your life.
4:33 It's weak, because he doesn't get stat boosts from specialising in one area. A warrior would get most of their stats in physical offense and physical defense, a magician would get theirs in magic stats, and a rogue would get them in...IDK luck? Instead his extra stats are spread evenly on level ups, which means his average all-across starting stats will remain average all-across, as long as he retains the adventurer class
Aqua should be a life cleric because of her healing magic, she just has the personality quirk of hating undead, selectively. She peacefully sent the lich guy on instead of outright attacking him. She also really needs to be subclassed in bard because of her party tricks. She gets buffs and uses them. Kazuma's favourite of hers is the Performer buff that lets him impersonate anyones voice. He uses that one quite effectively several times, even in the finale of Konosuba
I guess Kazuma has never heard of an approach that I like to call "Jack of all trades, master of SOME." In other words, focus on developing 1 to 2 skills and/or abilities to use as your primary method of combat while dipping only into some other skills and abilities that have a good variety of applications. This way the player has a reliable primary method or two that they can lean on during encounters, but also have some additional abilities that they can use to exploit the weaknesses of certain enemies whenever they come up.
Kazuma strikes me as absolutely the kind of nutcase who'd cobble two spells together to do one really weird specific thing most would never think of despite not being adept enough to really exploit either of them himself.
Actually megumin is an expert of hand to hand fighting styles like judo. And the crimson demons are Humans born from Creation magic, so kinda artificial humans, but still a varient none the less And darkness is a follower of the goddess eris...
Megumin might actually be a Weezomancer from Minsc and Boo’s Stuff & Things. Because their spells are improved by increasing their casting time. Which Megumin definitely does.
Kazumas INT Stat should be off the charts. Simply because he manages to turn the absolute Galaxybrains of his party into a somehow functioning unit that managed to take down multiple Demon Lord Generals.
I love your breakdown of Kazuma's skills. Especially since luck doesn't literally translate. He does sound absolutely absurd for DnD despite being more of a joke for Isekai
Aqua couldn't hurt the giant frogs because all her attacks are water attributed and the frogs are water types
Well that and she was in a region where she wasn't worshiped so her Goddess Blow was kneecapped
@@keeperofdragons456 That too.
Actually no. Aqua has like 3 types of attack. God Blow, Turn Undead and water based attacks. Obviously she cant use turn undead cuz frogs arent undead. Water based attacks are innefective against frogs, and God Blow is a blunt attack. Its established that giant frogs are highly resistant to blunt attacks, so punches dont work on them. What does work on them are blades and non water based magic. They also hate Iron
@@Snt1_basically she was trying a 4x resisted move with her offensive stats debuffed
@@valleyard8674 her stats were never debuffed, in one episode its mentioned that aqua has max stats, even they make a joke about her inteligence in the show.
I would like to point out for Darkness, she is said to have gotten just about every kind of status resistance she can get her masochistic hands on.
Yah, this is why they just don't work for a D&D setting. Typically D&D parties try to balance things out or start players at some kind of basic abilities. Kazuma's team is just broken and OP in some areas but too low in others. SUch as Kazuma being very inteligent and a jack of all trades, but his combat ability and I assume skill levels are low all around. But he'd best work in a videogame where you mod the rng system to give him higher probability in random rolls for certain cases. Megumin you boost her stats just right so when she uses the one powrful spell she knows it does tons of damage and make it hard to even dodge. Darkness just give her extremly high health, defense, and many resistances and the ability to draw enemy attention to her, then for the game she'd be boring as she doesn't do much but just roll for how much damage she can take or avoid, and maybe block enemy attacks. THen there's Aqua, who's very broken on healing, stat buffing, damage to specifically undead, and when a party member is about to do a death save as long as Aqua's not dead instead just do a roll for not them survivning the attack, but if there's enough of the person's body left, then at least after the battle it's a garenteed revival. Overall they don't work well for actual D&D, but that's why Konsuba is so great, it's just a story, not a D&D adventure, so the writers can do whatever they want and put the party in comedic situations, such as Kazuma getting killed in a rediculous way and soon revived.
@@TheZamaron Was gonna have a longer comment praising how well you did as well as going over how well each character is gaming the system in their own way, but I accidentally went to a new page and lost it all. So yeah, you did great with what you could.
@@HexanTronic Lol, and I don't even play D&D, like EVER.🤣🤣🤣
She can easily have a global +11 to all saving throws though before she even touches her own personal stats or proficencies by going paladin instead of fighter and dipping 2 into war wizard with a standard cloak and ring of protection. I'd say that works for status protection.
Darkness has tanked an attack, which would be an equivalent to a 50 Caliber bullet, with only small injury, with her bare hand
Her Tankiness is truly off the charts
Giving Aqua a wisdom higher than 7 is a travesty
You could also go Divine Soul and dump wisdom, it make more sense to aqua to have high CHA since she is REALLY good at artistic things.
@@alexplayer8367and she's great at party tricks
@@alexplayer8367 Calling her charismatic is a bit of a stretch as well, but it does fit better I will give you that!
She actually is by lore, her party just treats her like the Dumbo she is@@bibbobella
@@bibbobella Nah, she's super charismatic. Basically everyone but Vanir and Kazuma love her
You were correct about Megumin's spell. It's later confirmed in the story that, even though most people do have to cast incantations, she's mastered Explosion to such a level that she can do so without chanting. Which is why she keeps changing up her chant, she's not using the right words to cast the spell, just whatever lines she thinks will sound cool.
blah blah blah I CAST NUKE
10:43 Major correction. Goddess punch deals a ton of damage. The reason why the frogs are able to survive Aqua's Goddess punch is on account of Aqua being the water goddess. As a result, most abilities she can use have their typing changed to water. The reason the frogs no sell Goddess punch is due to the frogs being water type themselves giving them immunity to water type attacks.
Thanks to Aqua picking the one beginner mission capable of no selling her Hail Marry has lead everyone to belive that Aqua and her Goddess punch are useless.
was this in a side story? because I read the entire LN series but don't remember anything like that
Thank you!
I think it made her think it was useless too, because she never used it again(I think, I haven't watched S3 yet)
She's very capable as a healer and slayer of undead, but she's super willing to put herself into high-rish situations for the booze money only to immediately forget everything she can do when being threatened by an enemy. So yeah, as a party member, she's pretty useless without having someone knock some semblance of sense back into her.
Eh, it's way funnier if it actually does nothing and instead she's just punching her opponent in the face really hard
13:27 - Slight correction. I believe it was confirmed that because she is a goddess, Aqua was already max level (20 for the purposes of D&D). That means she can not level up further to learn new skills or increase her ASI's. Which is why the protagonist was so distraught over seeing her character sheet, because he knew that it was impossible for her to improve herself. Aqua is just forever useless as an adventurer.
Her level isn't maxed, her ability scores are. Which is why her intelligence is a tragedy. It is tiny, and will never improve.
Specifically, forever really stupid
She can level up to learn Skills, but she does not get ASIs due to being maxed out on ASIs
Also one of the reasons she did not invest in any Cleric (Priest) Skills is due to her having ALL Cleric Spells as a Racial/Inherent Trait
Not quite, she still levels up, it’s her stats that are all maxed out, so they should all be 20’s, save for INT
@@xoltan7228her wisdom is pretty low too
16:48 That's the whole point of the show Kazuma being stuck with a bunch of girls who limit themselves one way or another ON PURPOSE just because they like it.
2:04 "I don't know if i cans show you what's wrong with Darkness" Everything. Everything is wrong with Darkness
she could be made worse
Except her looks....
Vanir: That can't be right. Is she aroused?
@@elivcdxv1852 I like the way you think
@@HazeEmry
As a DM, I once made a group of NPCs to serve as a rival adventuring party to the PCs, and my builds for them were almost exactly the same as you described them in this video right down to "Aqua" being a water genasi. The only major differences between yours and mine were "Aqua" being a life domain cleric, "Megumin" being a tiefiling with a more diversified set of spells (find familiar to give her a Chomuske), and "Darkness" being a champion fighter.
How well did they do? ^^
@@rockowlgamer631 Depends on how you look at it. The first confrontation they had with the players was early in the campaign after "Kazuma" attempted to steal the paladin player's sword with mage hand which resulted in a chase throughout the city. Based on that encounter, I'd say they were effective stat-wise but were held back by the tactical decisions I had them make while in character. The plan was to eventually reintroduce them either as allies or rivals once the PCs were at a much higher level, and the Konosuba team would've also been at a higher level and coordinate with each other much more effectively than before.
Aqua has 9th level spell slots, she just didnt have room for 9th level spells woth all those party tricks
Shes at max level, thats why Kazuma lamented her intelligence will never improve
she's not max level since she can still level up and get skill points. She's just maxed on stats
Aaaaand that's my new headcanon, Aqua having 9th lvl spellalots but not taking any 9th lvl spell cuz she took all party tricks there are is so in character for her
I think the adventurer class is considered weak cause it has very few of it's own class skills and to get more you have to have someone teach you skills from their class before you can take them. Only real reason he finds people willing to teach him those skills is cause of his crazy high luck stat. Most adventurers with normal or let alone low luck simply wouldn't get skills to choose from
Also adventurer don't give stat boost like other classes, lets say rogue gets more dex than other stat and crusader gets more strength and constitution, and the skills you get don't have class boost either so they are weaker and take more mana to be as effective which is why he only use skills like lurk , snipe and steal that don't use stats or use his luck stat
you don't realy need trainers. Kazuma has the opportunity to learn "natures beauty" from aqua just because she did it in his presence in the guild.
so you join a regular party and take on a quest. after you are done, you check your card and learn whatever you want from your other partymembers, who most likely used skills during that quest.
you don't have someone to actually show and explain you how it works, like chris did for kazuma
@@calronkeltaran493 fair. Hence why I started my comment with "I think". Wasn't 100% sure
From what I remember the adventurer class also takes more skill points to learn new skills. At least if I remember right
Skills and skill points aren't hard to come by. The major flaw with the class is the lack of intrinsics which make the skills actually work in practice against same-level opponents.
Before watching:
Kazuma would be an Arcane Trickster/Divination Wizard, with the Lucky and Skilled feat
Megumin is a Tiefling War Magic Wizard
Darkness is a Totem Barbarian with dips into Fighter and Paladin for sustain
Aqua is a Divine Soul Sorcerer/Lore Bard
You're probably right about what their anime builds are, but the video is trying to """fix""" them...
Kazuma is a Master Thief now.😒
Darkness being a barbarian that uses perversion instead of anger to rage is a funny concept. I would still go for Champion Fighter, since that subclass can keep healing under half hp and maybe some levels in Pala to add her charisma to all her saves. 20 con, 20 charisma and tough feat would make her really sturdy. Maybe 16-18 Str and definitely 6-8 Dex and 9 Int.
It seems that champion fighter gets the ability at 17 and aura of protection is 6 level pala. At that point its probably easier to get a homebrew class that is a mix of paladin and champion fighter.
4:25 the adventure class has to pay double points to learn abilities, so any advanced techniques quickly become prohibitively costly to learn.
There is actually an official Konosuba TRPG. There is also a writeup of a test campaign in the manual wherein all four players are LN authors including the Konosuba author and the Re:Zero Author.
really, do you remember the name/have a link of the authors player?
@@worldweaver2691 Your Question is unclear. Did you want the names of the Authors playing?
Natsume Akatsuki (KonoSuba)
Blitz/Kiva (Paying to Win in a VRMMO)
Tappei Nagatsuki (Re:Zero)
Teren Mikami (Yuusha Isagi no Maoutan)
Personally I've never heard of Blitz/Kiva and Teren Mikami outside of this TRPG manual.
That’s nice but I was asking for the novelization of their game session
There is an actual Konosuba rpg on console, if you use the stats from that ...
@@worldweaver2691he was syaing there's an actual Konosuba TRPG and it's called Konosuba TRPG if you wanna read the manuel
I love how despite their shortcomings that sometimes Kazuma can pull them together with a winning but often extremely lucky and risky strategy, often just them alone having Darkness act as their shield and attract enemies, Aqua keeping them healed or reviving them from death or buffing certain stats for a bit and her powers being useful on the dead, Megumin great when they can either set up a group of enemies or a single powerful enemy in 1 spot and she hits them with Explosion hoping it’s enough to defeat them, and Kazuma despite not being a good frontline fighter has at least decent tactical ability to come up with strategies and can learn a variety of abilities if low level to at least attempt to make up for their deficiencies, even better if they have other allies such as Wiz or that mask based demon general being able to actually help Darkness be able to use her sword even remotely decently. But often they barely come through with a win or it’s just Kazuma’s high luck that lets enough of him survive to be revived by Aqua.
There was a DnD podcast I watched years ago with a Team like this. The Group called themselves the Natural One-ders because (and I’m quoting the Leader for this) he says “it’s either a miserable failure or an overwhelming success with us, theirs no in between” The Leader is a Rouge with no great skills (the Rouge Player was a noob) and so he needed to get creative with how he fought and basically adopted Jack Sparrows style of fighting. Theirs a Merman Monk who clearly displays the difference between Intelligence and Wisdom because he’s a smart as a bag of bricks and for the longest time thought Undead weren’t real and in the face of Zombies and Vampires started to pull a Hercule and make excuses to explain away what he was seeing. Then theirs the Donkey Centaur Bard who is a Hillbilly with no good knowledge of the world beyond his home. He’s as sweet as can be and no one can bring themselves to not like him.
@@Broomer52 Dude that's fuckign hilarious.
If Kazuma had a half decent team, he would be op
@@ignacioperez5479 Lol, if he had a better team he'd at least be able to try and complete any quest, anyone would be better if they actually met even the basics of their class. For Darkness is a Crusader but can't even hit anything with the sword she wields, Magumein is a glass cannon of a mage, and Aqua's just an idiot but actually the most useful of the 3 for healing, rsurrection, and rather powerful abilities against the undead. The problem often comes from them being hard just to even get to commit to any kind of plan.
About the Adventurer class. It's implied that in order to learn an ability someone needs to intentionally teach it to you. So it's not just that it doesn't have set abilities, it doesn't have any abilities at all unless a lot of people decide to be nice
I'm not 100% sure on that, since he had the option to learn natures beauty just from seeing Aqua using it, but that might have just been for a gag
Maybe the moves complexity determines how hard kazuma must try to learn it from someone, like how a actual person would train@@GameMastersGuide-GMD
@@GameMastersGuide-GMD he saw her do it a lot though. She literally does it at every opportunity
@@GameMastersGuide-GMD In the novels aqua taught it to him with a demonstration.
I once did a konosuba style campaign and it was loads of fun. I played an amemic chuuni cleric of Sarenrae with a 3rd party archetype that let him spend hp to boost his healing spells. The goal was he would be the first to drop in every fight. we had a vow of everything but silence and poverty monk who refused to touch ANYTHING. man did all of 0 damage until he got his save based ranged attack he could spam if his chakra's were opened at like level 6. We had a drunk halfling, a wizard whose spell elemental damage was always randomized and a kensai half giant with an oversized butchering axe ala titan fighter who could 1 shot many enemies.... if he ever hit them. he was also randomly afraid of half of what we fought. the bottom line is in practice everyone still needs to function on paper and by about level 8 we had overgrown our demerits and were fine.
the adventurer class works well for kazuma BECAUSE his luck is so astronomically stupidly high... for normal people stuck with this class you have to look for people to TEACH you skills, which most likely will never happen...
It's not that hard to get people willing to teach skills, really. The problem is that a lot of the skills you can learn won't do anything useful for the average adventurer BECAUSE they took the Adventurer class and therefore don't have any class intrinsics to give the skills their proper power. Intermediate and Advanced Magic are basically worthless in a fight when even the weakest enemies have the magic resistance to automatically cancel out all your expensive spells. Thief skills work best for him because they play off Luck - which also helps with directing him specifically at opponents not prepared to casually counter them.
Kazuma ends up (by the end of the current main storyline) having picked up every single skill available in the area and has acquired a lot of special-case skills which are really useful against an opponent unprepared for them... but this only keeps working because he always gets to specifically prepare for an opponent and they never get to learn about his build. (And infinite resurrection so his inability to survive the occasional unrigged fight isn't a problem.)
Note that I'm not sure Kazuma's own luck is incredible. It is high, but the fact that he's closely tied to with Aqua who as a goddess really does have stupidly high luck (which she has forgotten that she's lent out to all of her followers who need it far more than she does residing safely in Heaven) probably is what bumps it up to ludicrous.
His luck is high but no "astronomically stupidly high". It's inside the normal parameters.
@@yoman8027 oh i dont mean it in the "he can accidentally trip over a rock and save the kingdom by stopping the kings assassination" kind of high, just rediculously high by normal human standards... the effects of his luck get downgraded by his sheer stupidity and horrible party members, also aqua being aqua...
@@crustybomb115 Still, his luck is not supposed to be outside of the high threshold. In D&D terms, he'd be around 16-18 ability score, high but not abnormal.
@@yoman8027 He did won rock-paper-scissor against the goddess of luck herself, though.
Granted, it was only once and he lose in all other attempts. But I wouldn't call that normal lol.
I think the best stat that simulates Luck would be Dexterity
to be fair. Kazuma is pretty dexterous in canon, pretty sure Kazuma managed to learn bow usage in a short timespan and honestly his running speed comparing to that of a demented goddess (who's stats are technically maxed out) is telling.
@@mrmechpunch4653Those hands’ animations 😂
@@mrmechpunch4653 actually the reason why he is good with the bow is because he learned the skill Snipe that scales well with the Luck stat
Edit: ☝️🤓
@@ivebenwatchingyeah thats why we say dex is analogous to his luck
@shelbybayer200 also maybe some perma bonus on saving throws
The main reason the adventure is considered weak is because the spells/skills they learn are way weaker than the base class at least in damage so something like steal that doesn't really do damage seems unaffected but a lightning spell would turn into a glorified tazer
"Did you ever wanted to be isekaied?"
No. The safest place we live is our Earth. Everything else is just different shades of hell.
1:42 correction about Aqua. Her domain is only water based( so water genie but more powerful) she's also max level and she put her extra points in party tricks. In isekai quartet she made Einz have the feeling of being scared and he's equal to the greatest litch in DND. Also she's locked with a low intelligence stat and can't improve it.
Aqua isn't max level, she's maxed stats. She can level up and get skill points but her stats never increase
I guess one way to look at the Adventurer class in Konosuba is to imagine a ragtag multi-classer but with the D&D 1st edition restriction where they need a trainer to teach them before they are allowed to take any levels in other classes, or even just to learn individual skills in any class. And maybe some reduced xp drawback or increased xp costs to level up in general.
Joke bout Frogs is those have Imunity to Bludgeoning and Water damage types so they are Ultimate Aqua counters.
If you want a highest AC build, sadly darkness can't take advantage of such a build since its actually mostly Wizard funny enough. Although if your fine with the dip into wizard heres a build. ITs still quite tanky, but it'd def dump dex, wis, stay min in int for wizard stuff, just to get con, cha, and str up. Dumping WIS wont matter because at the end of the day you'll have higher wis saves than the cleric.
6 or 7 paladin (Subclass doesn't matter.) (Starting class), 10 wizard (War Magic). Rest can be whatever.
Full plate > 18
Defensive Style > +1 (19)
Shield of Faith OR haste > +2 (21)
Durable Magic from War Mage > +2 (23) (Only reason we go 10 into wizard is for the additional 2 ac from this feature. If not we only need 2 in wizard for this build.)
Ring of Defense > +1 (24)
+1 plate > +1 (25)
Arcane Deflection > +2 (27)
Thats trying to stick to darkness stuff by being a 2h paladin with a sword but being fine with her being 10 into Wizard. If your looking to min-max this build though, you can get quite a bit more AC.
Shield > +2 (29)
+1 shield > +1 (30)
Staff of Power > +2 (32)
Cloak of Protection > +1 (33)
Warforged > +1 (34)
Now at this point you have an AC of 37 with a cast of shield or 34 with arcane deflection. Add in +2 shield or plate and your very close to the AC cap of 42 for 5e. (Most creatures have a max of +19 to hit, some gods have a +22 to hit due to +3 weapons.) You also as a paladin have insane global saving throws....
Aura of Protection +5
Ring of Defense +1 (+6)
Arcane Deflection +4 (+10)
Staff of Power +2 (+12)
Cloak of Protection +1 (+13)
Thats a +13 to all saving throws before you include your stats or proficiency right off the bat. Or a +23/+24 to Charisma saves since this build uses 20 CHA for the bonus to the aura. Your baseline saves are more than most characters have with their highest save at level 20 which is insane.
This build uses 2 uncommon, 2 rare, and 1 v rare magic item. No legendaries or artifacts here. And you can always swap out the staff of power for another ac boosting item that isn't +2, but +1 and it'd be a build that needs only a rare magic item. With legendaries you can swap out the ring of defense for something that gives way more AC and easily hit the cap of 42 without shield.
You could technically go forge cleric for an additonal +1 AC instead of paladin, but then you wouldn't get the absurdly broken +5 to all saving throws aura.
Love stuff like this! Subcribed! Hope you keep making these!
aqua can buff as well , not only just heal. Her buffs are actually really strong as well. She also has a high performance skill
There is a novel-only story where Kazuma exchanges teams with another party for a day. The other guy was complaining on how Kazuma gets carried around by his party harem and so Kazuma let him party with Aqua, Megumin and Darkness to shut him up. Despite initial misgivings, the party soon warmed up to Kazuma when he turned out to be more normal than they heard. Through his help and quick mind for logistics and thinking, the mission was a success and a deadly threat called a Rookie Killer was averted by him. In the end, Kazuma ended up saving his new party multiple times with his lateral thinking and spellcasting. By the end of the day, the party was gladly inviting Kazuma to join them for another adventure. His usual party on the other hand went through their usual shenanigans and without Kazuma's resourcefulness to whip them into shape, that guy had a miserable time.
Will you do Goblin Slayer next? That setting is lifted straight out of D&D. And I'd like to see you comment on Priestess. Despite her being a Level 1 newbie, her spells like Protection and Holy Light are like 3rd or 5th level spells the last time I checked!
I'm actually working on something for that, and ya, priestess turned out kinda weird.
the manga got that story too
According to Kazuma's use of the Adventurer Class, it can use abilities from not just classes, but RACES.
Theoretically, he can just have every Dragonbon resistance and Undead half-damage effects. But without a Holy or fire Weakness.
His only real weakness is laziness.
I remember he needed to he taught
Kazuma is an incredible tactician when he trys. He's underhanded but that also makes him able to hit above his abilities
Megumin. Fear not a person with 1000 skills. Fear a person with one skill practiced it 1000 days.
4:31 the citizen of axel and everywhere else arent the brightest
Love the content man - it is gorgeous
funny thing is the game system I'm creating can actually create Megumin very well. It's a legit way to build a character to take 1 spell and just make that spell better and better whenever you level up. You can get the fireball spell and as you level up take modifiers that make it larger, more powerful, and burnier
Problem is that you'll just be sitting around avoiding battle and waiting for the 1 turn to use that spell, use it, then you sit out the rest of the battle as your party members keep your unconcious body alive. Works for animation as she cn be doing funny things while waiting, but not great for actual D&D.
@@TheZamaron first of all I'm not talking DND. I'm talking a system I'm creating. The system is very open ended in how you can build characters. While it is possible to make a character that works like that I would by no means recommend it. Then again if you really want to do it then you can take alchemy as well and spend money you get on producing mana potions so you can cast your massive fireball more often. My game also has a title system so if you really want to emulate Megumin you could end up getting a title (they're very open ended and made up either by the GM or by the GM and player working together) that further empowers your spell till it uses up all your mana even if your learned abilities up to that point wouldn't be able to use up all your mana in a single spell
the closest thing to megumin would be the psyker from PF1 or dnd 3.5. there are legit novabuilds possible, where you can discharge all your mana (powerpoints) in very few rounds of casting to get the most damage possible
@@calronkeltaran493 sure. I was talking about a system I'm making where fireball is basically a 1 to 1 comparison to her explosion magic (although explosion could be considered a fusion element of some sort)
man people seems to think you are still talking about dnd somehow.
how does Darkness stack with Vanir's mask enchantment?
as with the mask Darkness becomes one of the most terrifying characters to fight.
Isn’t the mask the demon who possesses people?
It isn't a Buff vanir just is capable of using the body to more than just take hits
It's not Darkness fighting. Vanir is simply a much better fighter than she is.
It's basically putting more experienced racer in driver seat of supercar vs it's owner who never learned how to drive.
@@issackaiser Yeah it's a perfect example
"spends the time drunk or crying" my brain "hello? who called me?"
Kazuma’s depiction of Luck in the series is interesting as in most takes of being Lucky, it’s always a boon, always get the best outcome you can get. With Kazuma he still does get the best outcomes but said outcomes only happen after what most would consider objectively bad/unlucky situations.
1:52 That is so me.
The author has said that Kazuma works on the level of those who are on he's party, that´s why when he was with chris, he was so efficient, if he was with a really good party, he could take down the Demon Lord in about a Month.
that's also confirmed when he switched parties with Dust in volume 2, the party was so happy with him that they wanted to keep him and leave Dust in the hands of those 3 clowns
Fake.
The author never said that and it also contradicts what is stated in the light novel because the only reason Kazuma actually defeated the demon king and his generals was because of his party .
@@Elpayasodemrdfxd it was a post on the autor X account when a fan asked him how long will take Kazuma to defeat the demon lord, Light novels, are usually maleable Cannon, sin autors change whatever they want in every new media, and unlike gringos, for Japanese everything is canon, Web Novel, Light Novel, Manga, Games, Anime, all is valid and all can change whenever the author wants
@@EloyCanto a espera hablas español? XD
Tendras el enlace de la respuesta del autor o te acuerdas de la fecha?
Porque el autor ha sido muy consistente con el hecho de que si Kazuma no elegía a Aqua el nunca hubiera derrotado al rey demonio
@@Elpayasodemrdfxd No, fue hace mas de un año, y era un repost del original el que vi, pero no sigo al autor asi que no lo tengo, igual en tiktok se comento mucho cuando salio
4:30 Jack of all trades tend to be either OP masters of all or underpowered masters of none.
Kazuma being able to use Undead spells makes sense considering to even go to this world he was already dead...And because Aqua never had time to do the paperwork after the resurection he probably still is in a "dead list" somehow...And that's not even counting how many times he was resurected, there's probably a glitch in the world's magic system trying to figure out this guy's actual status nowdays... xD
Also one thing the party don't seems to realise about Darkness, but would be one damn good trump card, is that she was never seen missing a "grapple". May it be almost crushing someone's head or back because they said something embarassing, or intercepting something's attack she just do NOT miss those! (and when she was possessed, Vanir had no problem hitting so her body itself may not be that clumsy, just unable to hit with a weapon for some weird reason? which again maybe she's secretely an unarmed combat build...Who because it's a crusader thing decided to just...use a sword)
Adventurer class can learn any skill. Just unheard of to have a lich friend to teach those skills. Kazuma was lucky.
Darkness can't hit anything with her sword because she refused to learn any of the offensive skill of her Paladin Class, including **BASIC SWORDSMANSHIP**
Amazing work mate! now do a second part about Yun Yun, Chris, Wiz and Vanir.
Megumin, what Barrelmancy trying to achieve
Honestly Konasuba is probably the most accurate to an actual DnD PC party you'll find in Fiction, or at the very least Anime.
Actualy theres an official isekai background for 5E. Its in Van Richter's guide to ravenloft
About Megumin casting habbit:
Its later a plot point, that she IS able to cast Explosion without incarnation.
At last, from what i heared.
Its a signs, how much she has mastered it (she only add stuff to the spell, i think, she normaly only need to call the name of the spell).
One way to flavor Megumin's spell exhaustion is to make her a Sorcerer who effectively converts all her Spell Slots into Sorcery Points to convert those into the highest level AOE Spell(s) she has until eventually running drying of both and being reduced to nothing but Cantrips i.e. no longer having any more magic power.
And Sorcerer makes sense for Crimson Demons. They have a "high mana reserve" because of converting Sorcery Points into Spell Slots. And can cast "Advance Magic" which is Spells but with Metamagic options.
Yes, she is Arch Wizard but in Harry Potter, Sorcerers are also called Witches and Wizards. So I wouldn't get hung up on that. As for Crimson Demons being high INT-based, sure. But I liken that more to Lore Bard "Intelligence".
In the end, she is basically a Nova Build taken to the extreme.
I was thinking of wither and bloom spell from Druid as drain touch since it does take hp from a target and heals another that you can see
Even with exact Aquas sheet most people would be powerful.
There is such a thing as overwhelming raw power. Which applies to her due to her absurd mana pool.
Even if we just limit ourselves here to just create water. In Konosuba spell logic that means she has high special and infinite uses of hydropump. Technically not infinite, but enough to catastrophically flood a city. Which has happened in canon so there is no doubt about this possibility
Love how you used Nasa as the “isekaied” even though that moment was the moment he met his future wife when she saved his life.
How about a HyperDimension Neptunia the Animation In D&D one
They have some Official stats from the video games.
And yes, They include stats that are in D&D if I remember
I'll have to give it a look, thanks for the suggestion
I saw somebody recently make a Kazuma dnd and he was a Rogue Arcane Trickster and had a subclass in Wizard to add more spell slots
If Megumin would just make her explosion more flexible she would prove her point much better. An example would be making a cantrip called "Bullet" which would be a comparatively tiny explosion she could use a shitload of times. In game this would be Firebolt. Other explosion magics would be Barrage (a ton of bullets fired in a spray), Living Bomb (turn someone into a bonb Killer Queen style), Precise Detonation (Scanners head explosion but with other body parts too), and Homing Explosion (heat seeking missile). You can't do a lot with explosion magic, but the fact she hasn't gotten around her limitation in the way she likes is honestly kinda stupid.
I actually use my own version of a luck stat in my games which I find is pretty balanced. Basically, everyone has a 1/day lucky feat, but they roll using their luck modifier in place of their original ability score
I also use a LCK stat to help me determine the consequences of actions my players take, when things get ambiguous.
WOTC D&D 3.5 had a cool class called Fractum. Fractum can be found in the Drungen Scape book, I think. It was a class that allowed access to all starndard classes abilities: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Paladin, Sorcerer, and Wizard. If I remember correctly you could take up to mid teir powers (Lvl 10 to Lvl 12). So you could have 4/day low rage, 3d6 of sneak attack damage and 4th level spells of a sorcerer at level 10.. Not a bad class overall.
That was factotum, not fractum.
The thing is, Aqua still is OP normally OOC. Just often come up against things that hard counter her, like any water type creature (the frogs for instance).
For Darkness, it wouldn’t be a stretch to give her a bastard sword instead of a great sword. She could wield it with 2 hands and get the -4 for it being exotic. That would still give her an overall -1 to hit.
If you want another fun thought experiement, try remaking the cast in the RPG system Fabula Ultima. Not only does it inherently support multiclassing, but it also has a dedicated Adventurer class (wayfarer)
great weapon master + a mythril longsword used in two hands. mythril lets you use dex for attacks, and great weapon master gives you minus 6 to hit if you choose not to have proficiency
When showing what spells Kazuma has, color spray appears twice 9:24
0:43 In Konosubaverse, goddesses are "things"
Skeletor will be back next week with philosophical conundrums
you forgot to mention that Aqua IS an undead magnet
I want to run a campaign with this party ASAP 😂
I know it would be a train wreck, and I'm 100% in on it 😂🤣
If i remember correctly the Adventurer class can learn any skill from any other class but it costs more skillpoints to attain them.
1:25 Miracle? Kazuma's cunning and smarts is the reason they haven't been wiped out
I think you forgot Aquas purifying stkill.
Of course, her being Aqua, she always purifies water that is not ment to be purified.
I love the series so much man.
Literally the entire party is monstrously strong.
Yet it does nothing for them
I'd say the DnD equivalent to the adventurer class would be multi-classing with several classes, giving you a diverse set of low-level abilities
I also wouldn't have used standard array. Darkness' dex should be way lower than 8, while Aqua is said to have very high stats across the board other than int and luck
So, a thing for the adventuring class and why its so weak in-setting. First off, the adventuring class only gets *active* abilities from others, and only if they see it in use. The cost to learn those abilities is also more expensive than the normal costs for classes it comes from, so they end up with less abilities than normal, or weaker ones. They do not gain passives, and those abilities they get dont get scaling properly. Basically, he gets 1 spell slot and the spell is cast at min caster level for that spell, and he gets more through just int.
Most classes in Konosuba get stat bonuses and passives that massively increase their power, so the adventurer class lacking them means that they tend to be poor at performance. Yes, they can hit you with a sword, but... It's like the sword strike of a 1st level NPC. Entirely scales off weapon and str, and Kazuma lacks str, so it scales exclusively off str.
Also for Aqua: Aqua has literally all archpriest class skills, by default, from being a goddess. She also has absolutely all water magic, all of them, and can cast them basically infinitely. She has functionally infinite MP (but wont use it because shes an idiot), and all her abilities are all nonsensically powerful. The best way to describe her is a lvl 20 cleric who has 20 str, 20 con, 20 wis, 20 cha, 20 dex, and... 7 int, who gets infinite spell slots of all spell levels. Aqua is literally the most powerful member of the party, and it isn't even close, and yet shes so god damn stupid she cant use it for anything useful 99% of the time.
I always felt like fiendlock was best for megumin with the invocation that lets her cast fireball as a bonus action centered on the target of her eldritch blast spell. Fireball or two per short rest fits her well
Arcane trickster rogue seems to be a perfect fit for kazuma.
Look up the Factotum class from either Pathfinder or DND 3.5
Darkness: Artificer {armorer) (3)/Wizard {School of Abjuration} (x) all spell and feats concentrated on defence and yes she doesnt know how to use a longsword. I would suggest max out con with tough, look in the build in D4 deep dive wizard tank, note I skip on the warlock {Celestial} level but might work if you want armor of Agathys
I do like that take on her playstyle, I focused more on her not really being a caster, but I like this one, nice job.
A few things to point out:
Megumin is physically way stronger than Kazuma despite being a mage and a girl. That's because she has a far higher level than Kazuma. However, Darkness is much stronger than her and she has not just superhuman HP, but also physical resistance to the point that even greatswords can't injure her and pretty much every resistance you can think of making her near immortal!
Aqua is surprisingly strong as all her stats are maxed out (including intelligence though that doesn't mean much in her case). She can kill someone like Kazuma with a single punch (which is implied that she did on at least one occasion and threatened to do on multiple other occasions!). Due to her high stats, she is also capable of buffing someone as weak as Kazuma to the point that he can pick up Darkness with a single hand and throw her further than any human could throw a grenade!
Yeah, that is something that came up a lot this season, Aqua has a lot of party buffs now.
16:14 Ok but consider the following: It would be funny tho
(idk, imagine the rest being around level 5 and growing, while Megumin starts level 20 but only using the ninth level spell)
Could probably talk Megumin into using lesser fire/exsplotion spells as it would take a few of her points.... and then she would earn points faster to put to explosion. Even if it means she couldn't cast explotion one day she could cast fire and fire ball and the like in knowlage that one day her expltoions would be bigger for it
I feel like Konosuba does skills/spells like Ragnarok Online and uses the ability points as a systemisic growth like a rpg game. Shocked, in a good way, you could navigate all of that into dnd.
Kudos brah, I can't even wrap my head around it.
Last note, Aqua is so dumb that she does wear underwear with her super short mini skirt but it's enchanted to be invisible because she didn't want people to look at them... Let that bake for a second.
TACTICAL NUKE INCOMING
Actually, there is a class in 3rd Edition D&D which fits: the factotum, from Dungeonscape. Very obscure, but it exists, and matches this character very well.
since you love tanks, i think you'd love playing a spear metal armor tank build in UnderRail, a post-apocalyptic cyberpunk crpg with psionic powers as an option
Being able to take skills from any class might sound great, but the problem is that you still have limited resources. Skill points are supposed to be a limited resource that you can get from either levelling up, eating special foods like the onion duck, or drinking skill potions. And levelling up gets dramatically more difficult depending on your own potential. For Kazuma, he actually levels up super fast early on and that dramatically slows when he reaches level 20. For most people, it takes a year to level up but they can usually get past level 20.
And when an adventurer learns a skill, it costs them more than the specialized class.
To top add to that, specialized classes offer class bonuses that the adventurer class can’t get like mages getting a damage boost or a magic power boost.
Kazuma found a way to cheat the system when Wiz sold him potions that reset his level. Most people in their right mind would not drink a potion like that but Kazuma did due to some special circumstances. They reset his level but he was able to keep his skill points and his skills. He then hired Wiz and Vanir to go dungeon crawling with him. They killed the monsters and he coasted off the exp (To be fair, nobles cheat at this too since they can afford “high exp” meals that level them up without having to kill monsters).
I think Kazuma's Adventurer class is literally the Custom Class creation section int he DMG. Darkness might be a BG3 Barbarian that "rages" (gets aroused) to resist damage and at higher level has an ability that generates lvl*2 temp hp when dashing, potentially creating an almost unkillable tank that doesn't deal much damage.
I'd definitely want to be a part of a Konosuba-like party.
the fun about darkness is not hitting, you can choose to purposefully not hit and hope DM allows it, i would definitely do that
18:42 What about Great Weapon Master? That minus 5 penality could cause you to miss a lot, even though it does boost your attacks damages, it would give the whole misses often trait Darkness has but isn't too punishing to play because when you hit, you hit hard
This looks fun, I’ll join the discussion
To me, wisdom is the DnD equivalent to Luck, because wisdom covers awareness, self-control and “gut feelings”, so many things attributed to luck would be wisdom for someone who doesn’t believe in chance (found money on the street? That’s good perception, won every time in poker? That’s good insight, and so on…)
Therefore, I’d say Kazuma’s biggest stats are wisdom and int, while he has an abysmal strenght, constitution and charisma (which makes sense for a shut-in with bad reputation). Bad scores overall except wisdom and int (and maybe Dex)
Aqua meanwhile is pretending to be a cleric of herself, but I think a Divine Sorcerer would be more fitting since she IS a goddess. Her wisdom and intelligence are awful (fact) but she just needs charisma to cast her spells, and she really has charisma (she’s actually good at parties and can deceive people pretty well). Good scores overall except wisdom and int
Megumin and Darkness would also kinda dump wisdom because their poor self control, but maybe not so much as Aqua. Instead, Megumin would have low Strenght and Constitution and Darkness low Dex (idk how to make her miss attacks either)
To summarise, just going point buy (not considering bonuses) my scores would be:
Kazuma: 10 14 10 14 15 08
Aqua: 14 14 12 08 08 15
Megumin: 10 14 10 15 10 13
Darkness: 15 08 15 13 10 12
That’s how we arrive a at the anime’s party dynamics where Kazuma has to babysit his party and is not very popular
As megumin's second metamagic adept only took 1 metamagic of heightened, I would like to recommend a second choice for it in Extended Spell. Usually Extended spell is seen as the worst metamagic to take because its effect doesn't usually matter (most combats are over before 10 rounds passed, so why would making a spell last 20 rounds instead of 10 matter?) and the spells it does usefully apply to normally make up such a small percentage of your spell list that other metamagics outshine it in versatility and power. But with megumin, her spell list is so small that even if it only had an effect on 1 of them, it would be huge. But what spell? Delayed Blast Fireball has a duration of up to 1 minute, meaning you can use extended spell on it, and every turn of delaying the blast concentrates it more, adding 1d6 for each 6 seconds of additional chanting. Through this and an assumption she does not have access to meteor swarm yet (so using a lvl 7 or 8 spell slot), an extended spell DBF with 2 minutes of chanting would yield a blast of 32d6+int fire damage, an average damage of 112+int, with an additional d6 or 4 average damage if using an 8th level spell slot instead of 7th. This far outdamages what any overchanbel regular fireball can do, as those peak at 60+int (using a higher level spell slot on a spell makes it count as a spell of that level, thus using a soell slot above 5th on fireball would making you unable to overchannel it) Is this extremely niche? Yes. Is it ridiculously impractical? Also yes. Is it absolutely overshadowed in every aspect of speed, power, AoE and range by meteor swarm? Absolutely. But does it fit megumin? To a T.
the cool stuff is when kazuma actually trying, he can kill people easily like how he fill someone lungs with "create water" and then freezing the water instantly killing that person
Darkness could’ve taken the feat that gives you the battle maneuver die too- I think you can still rage with medium armor, so it’d still work- make them totem bear, and reckless attack to draw agro…
Then again, they ALSO get proficiency with great swords through multiclassing, soooo… (fun fact: pretty sure no one with martial proficiency only gets it if you’re the starting class. Take a one lvl dip at lvl 20, and you suddenly know how to use a sword despite using spells all your life.
- im calling this armour "full plate"
I see ayou're a man of 3rd edition :D
Megumin needs a planar binding as well. Her familiar is a fking ancient demon king of some sort
4:33 It's weak, because he doesn't get stat boosts from specialising in one area. A warrior would get most of their stats in physical offense and physical defense, a magician would get theirs in magic stats, and a rogue would get them in...IDK luck? Instead his extra stats are spread evenly on level ups, which means his average all-across starting stats will remain average all-across, as long as he retains the adventurer class
Aqua should be a life cleric because of her healing magic, she just has the personality quirk of hating undead, selectively. She peacefully sent the lich guy on instead of outright attacking him. She also really needs to be subclassed in bard because of her party tricks. She gets buffs and uses them. Kazuma's favourite of hers is the Performer buff that lets him impersonate anyones voice. He uses that one quite effectively several times, even in the finale of Konosuba
Aweome how about their guest party members like Chris and Witz 8D?!
I guess Kazuma has never heard of an approach that I like to call "Jack of all trades, master of SOME." In other words, focus on developing 1 to 2 skills and/or abilities to use as your primary method of combat while dipping only into some other skills and abilities that have a good variety of applications. This way the player has a reliable primary method or two that they can lean on during encounters, but also have some additional abilities that they can use to exploit the weaknesses of certain enemies whenever they come up.
Kazuma strikes me as absolutely the kind of nutcase who'd cobble two spells together to do one really weird specific thing most would never think of despite not being adept enough to really exploit either of them himself.
Actually megumin is an expert of hand to hand fighting styles like judo.
And the crimson demons are Humans born from Creation magic, so kinda artificial humans, but still a varient none the less
And darkness is a follower of the goddess eris...
Megumin might actually be a Weezomancer from Minsc and Boo’s Stuff & Things.
Because their spells are improved by increasing their casting time. Which Megumin definitely does.
Kazumas INT Stat should be off the charts.
Simply because he manages to turn the absolute Galaxybrains of his party into a somehow functioning unit that managed to take down multiple Demon Lord Generals.
All are good. Megumin is my favorite. She has fun with her style.
I love your breakdown of Kazuma's skills. Especially since luck doesn't literally translate. He does sound absolutely absurd for DnD despite being more of a joke for Isekai