Reversed StarCraft 1! - Pt 1
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- เผยแพร่เมื่อ 10 ก.พ. 2024
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Today we answer the age old question, Can the starcraft 1 campaign beat giantgrantgames with only marines?
Just wait until the Overmind headbutts the Ganthritor, Aldaris swats the Hyperion out of the sky, the marines blow up the Amerigo along with Kerrigan and Arcturus never meets Raynor 'cause everyone gets eaten on Mar Sara... But still ascends to rule anyway.
💀💀💀💀💀💀💀
Y'know, if people didn't know what you were talking about, they'd probably think you were having a medical emergency.
Oh shit 😂😂😂😂😂
Let's talk about that.
Final missions: Kerrigan pilots the overmind directly into the ganthrithor
Without spoiling it too much. The final mission will do one better.
What an awesome surprise, a word of warning for those willing to play this: there are several difficulty spikes making some missions vastly tougher than others.
I can imagine! I'd assume like, most any mission that's normally super easy, is now hard cus... well, you're the side that's normally getting stomped
But... This doubles my desire to see Grant play it. I feed off his suffering.
Good old 6 insane AIs
@@TheArbieoLol i respect you straight admitting it
It's some crazy difficulty spikes as well, happening pretty randomly.
I'm looking forward to seeing Grant try an eye for an eye. It's the one mission I just couldn't manage to beat even after 20+ resets. (Probably cause I'm bad with HT)
There was that one Protoss mission in Legacy of the Void where zerg did come out of the caves. So putting spider mines in front of the caves wasn't foolish, just ahead of its time.
The first Protoss mission in BW also has zerg spawn from caves, but not infinitely.
Seems reasonable, considering the Dominion drove some of Naktul's brood into caves in SC2
THEY DROVE SOME OF MY *BROODS* INTO *CAVES*
@@RoyalFusilier The way she says broods will be seared into my brain for all eternity
With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
I love the implication of Jim being immediately killed in his first skirmish with the Zerg and like, that's it. Story's just kinda over. Man, missions like Eye of the Storm and Omega are gonna be insane in this, huh. Even stuff like the 10k minerals mission.
Good mod.
Regarding SC1 Swarm feeling more Swarm-like than SC2 Swarm, the difference might be as simple as the F2 button. It feels more like you're sending an unstoppable wave when you spend a solid 20 seconds simply selecting and A-moving your units.
Also, from a Lore perspective, SC1 Swarm was a truly alien entity controlled by an alien, unknowable entity. SC2 Swarm is controlled by a human. The Overmind had no need for a Zerg-Adjutant or any other organism that communicated be talking because none of them had ears. Everything was psionic. Now we have drop pods, subway systems, and a larger (and admittedly more robust) hierarchy with far more mobile, non-immortal Broodmothers.
Those are some solid points I've never thought about... Very interesting analysis, thanks!
Kerrigan was a shifting point of the Swarm, but it was absolutely intentional, and by design of the Overmind. The Overmind was powerful, but it was essentially a slave. It could only rebel so far, and through its precognition it saw what Kerrigan could do. It purposely made her more sentient and independent than the queens or cerebrates. Through Kerrigan the Zerg would be freed, and so it could almost be assumed that the overmind *knew* it needed to die and thus attacked Aiur.
Now, given that Kerrigan was designed with free will in mind, she had a level of adaptability that other zerg would not have. She did employ strategies that the zerg did not previously use, such as cooperation with other races instead of outright destruction or assimilation.
This isn't to say that she didn't utilize the strengths of the Swarm, namely swarming. The HOTS intro cinematic shows the Swarm doing what it does best. For the purposes of a competitive RTS, it is not viable to run a massive army of mostly zerglings and few larger units (unless you are Grant) in SC2, but the Swarm operates off of massive amounts of fodder (lings and some hydras) with some larger supporting units in the assist. They adapt to threats as necessary, but fodder is the basis of the zerg armies in any case.
@@lochslea 99% of that is just retcons from the bad Starcraft 2 writing.
The first several missions are like a cosmic horror story with Raynor in just eternal torment of being killed by zerglings. "Kill Raynor" indeed!
Grant ~ Man, I'd be great if there was a marine counter.
Game ~ Spawns in marine counter.
Grant ~ :D
4:25
I think what might have happened in mission 2 is Raynor pathed up to Purple base to activate it then when he got in combat and attacked your Creep Colony he might have triggered that as him being attacked so Blue went into "Defense Mode" until they cleaned up all the enemies that were attacking their base but because there were no enemies Blue never left "Defense mode" which caused him to rally a bunch of Marines defensively, then when you attacked with your small force Blue finally defended against that Creep Colony attack and reverted to "Attack Mode"
So what I'm saying is your of forgetting Sunk upgrade requirement "blunder" was actually a 1 bajillion IQ move.
The problem with that to mee is blue never attacked the creep colonies red did, tho there is a good chance that the red marines are actually blue's just coloured that way because they are the scripted ones at the start, if that is the case then yeh that would explain
Edit: in the score screen at the end red looks like a separate player, so i'm unsure if that would work that way.
13:13 lol it's realistic, Jim is just building up like a player would smh.
Jim all out with the only terran strat
22:44
Spin little hydra, SPIN!!!
how can you even notice those moments??
It can dance if it wants to,
It can leave the swarm behind;
And 18:20 for the drone edition
I miss the reverse campaign, a shame they never continued tho.
I love it when there are new voicelines, spliced or AI, i remember loving the executor nral videos where he did the AI voices, it fits very well in starcraft 1 because voices there always sound a little robotic either way, i wish this one had more of those.
It would be fun to hear the Overmind freaking out that Raynor refuses to die
Love it! I also love how the mod maker only cared about you killing production structures and units, not having to wait for every depot and turret to be destroyed.
Haven't had enough SC1, have you?
I'm really interested in this - Hope it's a fun run!
tease! sounds like you can never get enough sc1!
Rematch potential?
Shame that grant fell off the UED AI Project, but this is fun too.
More SC1, yes. This is really well made too.
Yeah, Grant... "walnuts"... "walnuts" are the nuts that have "juice" in them...
💀
Hyped to see Gr. Edmond Duke Nukem doing a bit of disciplining
i loved the sc 2 wings of liberty reverse and hope the series goes well
I played all of the Real Scale stuff, and easily my favourite was HotS. The majority of the units all coming in groups made it feel so good just swarming over everyone.
It also made my CPU cry, but that's a small price to pay for being able to truely experience the Swarm.
Anyways, that was a really roundabout way of saying I like swarmy Zerg too.
Another fan of swarmy Zerg! There are dozens of us, dozens!
I just started playing real scale how do you zoom out?
@@yonokhanman654 One might even say... There's a swarm!
@someoneidk2804 I just use my mouse wheel. If your mouse doesn't have a wheel, you can look up Zoom Out in the keybinds Might be Page Down?
@@unfairlive2 Booooo (I did laugh, but still; boooooooo)
Amusing. Your taste in custom campaigns grows ever more explicable, TassaGrant!
I was considering throwing this out as a suggestion in the update vod so I'm glad you're playing through it
There's also SC1 alternate timeline edition
I played the alternate timeline edition and it was awesome. Some of the voice acting does sound a bit weird, but it makes sense given they're making their own recordings on top of the original voice lines.
I once spent hours researching how to record in specific file formats in order to make a joke sound pack for _Natural Selection_ of me just saying what each sound was, as in bullet ricochets were me saying the word 'Ricochet'. By the time I was done, I had over eighty different sound files for it, and I used it until I stopped playing. The people I played with even downloaded it a few times.
So this sort of thing? It's awesome. I'm not particularly talented or skilled at anything and I liked NS enough to kill a few hours making a joke. This is dedication and love on a whole different level, and I respect the effort involved and appreciate the people who invest into doing this. I get how much work is involved for not much reward. So well done, guys. Looking forward to watching this.
28:30 I have been exposed to far too much internet, I can can never disassociate the phrase cute and funny from the more degenerate meaning.
But on a less degenerate note, I would like to see this playthrough continue since playing the campaigns in reverse is a fun concept and I wish we'd gotten it in full for Starcraft II.
My Little SC:BW Mod Can't Be This Cute! 😭
@@SchemingGoldberg Omega and Delta squadrons left equipment behind!? Correction needed!! 💢💢 😭
The timing of "Wish they had a counter here" and the counter shoing up is why you can't script this kind of stuff lol. I can't wait to see more of this stuff Grant, please do more!
Oh I love that the briefings got changed too. Just that bit of polish that tells me we're in for a good time this series
I remember that Mindhawk's Starcraft 2 Reversed was incomplete. It was super fun to watch, especially the Ultra-Brutal optional challenge.
I wonder, has it been completed since it was last featured?
I don't think so, last I checked he was up to the mission where Raynor and co steal the Odin.
@@Sone01TheFirstdon’t you mean the Odin steals Raynor and co?
@@lapisliozuli4861 No...
@@Sone01TheFirst then what is reversed?
@@ch420newsteam Same thing as every mission, you play as the opposition to Raynor, in this case he has the Odin and you have to destroy it.
3:17 Grant casually triggering my PTSD.
Darkest dungeon reference?
@@user-lh1ge1he9z It's an Elden Ring reference most likely since Margit says "lay these foolish ambitions to rest" each time you die to him.
@@user-lh1ge1he9zAs person above said, Elden Ring boss. Important note that he's the first reall skillcheck you HAVE to pass for progression. Its rough.
This looks like a fun campaign
Map maker should have labelled maps as 01, 02, 03,ect so that they would be in order in the list.
Jim Raynor is now the Kenny of the Starcraft Universe.
19:58 I really enjoy when Grant starts talking and has no idea where he is going with his metaphor. Great work buddy.
I actually just got finished watching the Reverse Starcraft 2 a few days ago. I'm always up for this kind of series.
I had such high expectations, but then they sunk in the second mission and dropped in the third
I love when Grant forgets to think and does a funny
It really enhances the StarCraft experience
"I don't want to party by myself, I wanna have friends"
Me too, Grant, me too. T_T
Every mission: "Somehow Raynor returned"
This is so awesome!!! What a great switch of perspective, and new content to try out! i hope to see more of this mod!
Aside from the price difference I think one of the greatest benefits the SC1 Hydra has over the SC2 version is pathing. Namely that it can actually be micro’d with something approaching reliability. And in a game where getting a single Goliath or Dragoon up a ramp can take literal seconds of utmost attention and babysitting having a mostly responsive unit is a MASSIVE advantage. In SC2 pretty much everything has decent to great pathing so all the hydra has are its stats. In SC1 you could feasibly maneuver a control group of hydras so that they never get surrounded or pull back weakened ones…in SC2 a single blob of Move command Zerglings can surround Hydras with maybe four mouse clicks, or a group of stimmed Marines can eat a few volleys thanks to overkill before A-moving and shredding the Hydras.
The revision of desperate alliance is so cool. It makes so much more sense that there’s a huge base and tons of forces trying to hold out against the Zerg. Instead of the original of 1 barracks and like 10 starting marines lol
This mod is one of the greatest, and be sure to listen all briefing, with the AI voices they made such a incredible and fun work with dialogues ❤️
Hooray, this will be a very fun series to watch
I really enjoyed this and can't wait to see more! Watching the sc1 speed run got me back into the mood for more sc1
Terran just doesn't know how to lift building and derp their marines and firebat 2 at at time through their own chokepoint into a perfect hydra concave...
The simple fact that you don't have to hunt every missile turret already makes it a great mod
100% would love to watch this! Thanks for all you do Grant! ❤
This is fantastic and I for one 1000% want to see more.
That marine blob. . ..
That was really cool, its nice and familiar because they are missions we've all done a million times but you get to play the reverse side of it. I'd love to see more.
7:54 9:48 13:43 - *Weakest sunken colony.* Even at the end against all that stuff, alone, it *still* killed someone just for the road!
I was off Starcraft content for a bit, but you always know how to pull me right back in, Grant. Really excited for this series, impressed so far with the level of effort that's gone even into those early maps from the mod. Can't wait to see the thread of destiny severed over and over again. "I'll probably be playing it no matter what, if people want to see it or not." The sign of a truly engaging mod, and rest assured, we want more.
Of all the vids of giant grants I've seen, that have made me want to replay starcraft 1. This is the one that's made me want to replay it the most.
This is really really fun to watch! ^v^ I'm already curious now that we're about to see the first installation mission, and I definitely want to see more! ESPECIALLY eventually Omega if it goes all the way up to broodwar, that'll be crazy.
Man, this looks really well done. Can't wait to see more
This mod is amazing
Not only is this a great idea as replaying the campaigns as the other factions, the creator also improved everything else like the map design and enemy AI over the base game.
I love this series.. really amusing.
this is dope. I'm about to start playing this myself. I'd love to see the full series.
This was fascinating, would love to see more
What an incredible idea. This is so cool. Love it.
This was a lot of fun to watch, and I’m excited to see more!
Reverse mods are always amazing to behold.
Once you crack a nuts shell, whats inside is reffered to as the "nutmeat". This goes for all nuts, except peanuts, which are a legume.
I'd definitely be interested in more of this. Thank you for the video.
Seems very fun! Always nice to see how things play from the other side
Love this, looking forward to the full series!
So far so good, I usually don't like sc1 stuff but this is pretty enjoyable.
This is the kind of mod I've been dreaming about since I was a kid because I always wanted to play as the enemy in some of those big and cool macro missions.
This was really fun! Would love to see you do the rest of this!
Aww. From the title, I was expecting you to start on the last mission, and have to basically put things back the way they were. Like, re-building all of the bases, and beating back the zerg to their starting structures.
more of this more of this MORE OF THIS, OMG that was so fun to watch I can't wait to see how every other map looks
Thoroughly enjoyed this, definitely would love to see more ❤
Love this series! Keep it up
Yes! This looks like so much fun, and it's of a difficulty level I'd never be able to play. xD Please continue!
This is awesome, cant wait to see more!
I think it'll be very fun to see a full playthrough of this!
Heck yeah! Would love to see a full series!
This was super fun! would love to see more
This gona be a great series Grant! I really like It.
Thank you Grant, I can finally enjoy walnuts after 40 years of not knowing how to go about eating them.
This is super interesting. Keep it coming!
This is so cool. I didn't know there was a modding scene for SC1! I'd love to watch the rest.
This mode is sick as hell and I super want to see more of it!
Loved this mod and would love to see you play more of it!
What a great idea so happy the watch you again ! good luck
More please, these missions feel more like puzzles and would be good motivation for me to come back to this myself
People put so much effort in man I love it
This is a really cool idea. Please, keep going with the mod!
This is going to be great!
Thanks for all your zany gameplay, Grant!!!!
22:42 - 22:49 that hydra was just spinnin
Man i never get bored to watch you you amazing!!!
Loving this, definitely want more
This was brilliant fun! I always wondered how tough the assault mission would have been from the zerg side.
I have been waiting for you to pick this up ever since I saw Neal’s heavily edited playthrough. Can’t wait to see it in full!
I loved starcraft 2 reversed, and this is gonna be great.
It is so nice to see Grant play Zerg in SC1 and actually enjoy it.
100% want to see more of this!
I love that the first mission is literally making you do an early game zerg rush. Literally training you for how they play in multiplayer.
This looks fun! i personally want to see more
Side note- i love how Grant was talking about having a marine counter and then immediately the game is like "Marine counter" in the first mission lol
This is such a great concept for a mod
More please, this was awesome!
Really glad you are playing this. I wanted to check it out, but I can't beat SC2 on hard, much less brutal, so you playing it is the only way I will get to see StarCraft Reversed.
Lol the prevent training 10 marines part got me in, sounds so crazy.