I like how these glitch worlds aren't merely already existing worlds with messed up visuals but rather combinations of other worlds with actually functioning transitions between the areas. I would like to see a professional explaining why exactly does that happen.
this is a bit complex and long to explain but to make it very simple: not everything is storred within a "map/level" contrary to modern games, there is a lot of different layers of data such as tiles, entrance/exit, etc. So, let's say a level has in its memory 3 segments but the level you are playing with the glitched warp only has 2 then the next time you will warp by exiting a door it will teleport you to the next level in queue.
@@mielthesquid6536 so they way I understand it, when you use a functional ladder/vine/door/vase/etc that doesn't have a valid destination point, or you reach the part of a horizontal scrolling level where the level is supposed to continue but the memory doesn't have data for it, the game just looks for the next "cell" of memory it knows and converts whatever data it sees to the level layout. Sometimes the data actually represents some level layout and you get a half-done level with entities spawning midair as a result (because in either level there was a solid ground below them), but sometimes it reads the data that doesn't represent the level layout but as an anti-crash feature it reads the wrong type of data like a level layout anyway, resulting in a barely traversable mess or warp points that lead you to seemingly random parts of other levels with the destination point being a wall or straight above a death pit. I'm not a programmer but I have some basic understanding of how a code works and how programs react to the scenario that wasn't planned.
Can anyone explain how to clip through the floor? I can throw the potion and fall down fast enough for it to bounce over my head, but I don't clip through the floor.
The Minus World é um nível defeituoso encontrado no videogame Super Mario Bros super Mario 2 Ele pode ser encontrado manobrando o protagonista, Mario, de uma maneira particular para enganar o jogo para enviá-los para a área errada.
I like how these glitch worlds aren't merely already existing worlds with messed up visuals but rather combinations of other worlds with actually functioning transitions between the areas. I would like to see a professional explaining why exactly does that happen.
This is just a theory, but I think it might be a developer world
this is a bit complex and long to explain but to make it very simple: not everything is storred within a "map/level" contrary to modern games, there is a lot of different layers of data such as tiles, entrance/exit, etc. So, let's say a level has in its memory 3 segments but the level you are playing with the glitched warp only has 2 then the next time you will warp by exiting a door it will teleport you to the next level in queue.
@@mielthesquid6536 so they way I understand it, when you use a functional ladder/vine/door/vase/etc that doesn't have a valid destination point, or you reach the part of a horizontal scrolling level where the level is supposed to continue but the memory doesn't have data for it, the game just looks for the next "cell" of memory it knows and converts whatever data it sees to the level layout. Sometimes the data actually represents some level layout and you get a half-done level with entities spawning midair as a result (because in either level there was a solid ground below them), but sometimes it reads the data that doesn't represent the level layout but as an anti-crash feature it reads the wrong type of data like a level layout anyway, resulting in a barely traversable mess or warp points that lead you to seemingly random parts of other levels with the destination point being a wall or straight above a death pit.
I'm not a programmer but I have some basic understanding of how a code works and how programs react to the scenario that wasn't planned.
this is beautiful
this glitch does work in the nes version too but instead of it taking you to a glitch world it just takes you to 1-2
Have not tested it with the 3-3 method yet
oh my, secret levels
Alternate Title: How Bowser really kidnapped Princess Peach in SMB1
A glitch where dreams go paranoid.
I'm the only surprised in how you should open the secret gate to the boss fight in 1-1? I always sacrificed myself.
3:08 Temple design.
Are you actually playing on SNES? Or are you playing on a computer?
Can anyone explain how to clip through the floor?
I can throw the potion and fall down fast enough for it to bounce over my head, but I don't clip through the floor.
It's a frame perfect trick. You won't be able to pull it off that easily
@@CovenantAgentLazarus I've done it since then. Indeed it is not easy, but when you get used to the timing it is doable.
@@marcsm2008 yeah man for sure. I miss breaking old games and finding shit that isnt supposed to be seen too
What part of the ROM is it pulling this data from? I know that it can't be a normal part of it but where are the mechanics behind this?
well then
I didn't know in 1-1
0:39
soo COOL
lol
Esse mundo não e glitchworld esse mundo parece Minus world
The Minus World é um nível defeituoso encontrado no videogame Super Mario Bros super Mario 2 Ele pode ser encontrado manobrando o protagonista, Mario, de uma maneira particular para enganar o jogo para enviá-los para a área errada.