Factorio Space Age Speedrun Default Settings first try, part 2

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 63

  • @natesky6603
    @natesky6603 หลายเดือนก่อน +37

    running out of power with two separate, unconnected nuclear reactors is wild

  • @peterschmidt1900
    @peterschmidt1900 หลายเดือนก่อน +10

    Great job! Can't wait to see the first 100% achievement run 😀

  • @L4m3ness
    @L4m3ness หลายเดือนก่อน +5

    2:20:00 / 2:43:25 When it comes to destroying excess alien eggs - remember that a heating tower can burn any organic material, including eggs, without clogging up. This removes the ticking time bombs from your base, in case anything should go wrong unexpectedly.
    Also: Cool, I didn't even know you can use ghost mode to add materials to [platform] assemblers (as a logistics request)! Manual crafting 2.0 xD

  • @gamerelite3989
    @gamerelite3989 21 วันที่ผ่านมา

    wow another impressive run o.o wont be seeing under 2 hour runs anymore but man this is fast !! congrats

  • @Turalcar
    @Turalcar หลายเดือนก่อน +3

    1:49:00 Gleba soundtrack really gives Star Control 2 vibes.

  • @aleksszukovskis2074
    @aleksszukovskis2074 19 วันที่ผ่านมา +2

    its funny to watch someone make a mistake and you knew all along.
    "why is he leaving prod mods in the chest instead of more useless things?"
    Nefrums later:"where are my prod mods"
    "of thats why, hes just messy"

  • @ziltoid320
    @ziltoid320 หลายเดือนก่อน +1

    this is absolutely crazy, well played

  • @DavidLindes
    @DavidLindes หลายเดือนก่อน +3

    6:01:40 / 6:01:44 / 6:01:52 / 6:01:58 - the key here is to build it on unattached space, so it's still a ghost, fill the ghost, then copy the ghost back to attached platform, and it'll build with ingredients loaded. Similar to how one can do with turrets, etc. (which, I can't remember if I saw you do on Vulcanus or not; I know I've seen others do it, and tried it myself, and it works -- both for turrets and for machines in orbit.) Anyway, nice run! I imagine in a few weeks we'll see you break 10 hours, and then 8 hours, and then 7 hours..... ?? Looking forward to seeing just how fast you end up getting it, once you have practice with the builds, practice with what to make sure you leave on a planet, etc.

    • @DavidLindes
      @DavidLindes หลายเดือนก่อน

      P.S., also, when watching 6:08:19 I'm reminded to mention another thing: with the above strat, you can also just paste the copied ghost over the machines again whenever you want and it'll refill them (assuming inputs are available).

    • @DavidLindes
      @DavidLindes หลายเดือนก่อน

      P.S. Ah, chat to the rescue and you figured that out. Cool. FYI, it can also be done in space, instead of down on Nauvis as you did, but yeah.
      Congrats on setting the bar with the 1st world record! ;)

    • @Kyun9432
      @Kyun9432 11 วันที่ผ่านมา

      In vulcanus he had 3-5 gun turrets and a lot of poison and he made a poison trap basically. The worm went around it like it was a roundabout, that took a bit longer than if the worm went straight (and i dont know if it does but the poison was hitting many segments) and died. Was in part 1.

  • @RuslanKovtun
    @RuslanKovtun หลายเดือนก่อน +3

    2:15:00 - you can tell laser turrets to ignore nests so that you can place them in range.

    • @AltereggoLol1
      @AltereggoLol1 หลายเดือนก่อน +1

      He's got that in his v2 build, good idea. I just secured 4 nests by dropping a bunch of poison capsules and filling 7 tiles out with walls so biters can't spawn

    • @RuslanKovtun
      @RuslanKovtun หลายเดือนก่อน

      @@AltereggoLol1 how to retrieve eggs in this case if all available tiles for inserters are occupied?

    • @AltereggoLol1
      @AltereggoLol1 หลายเดือนก่อน +1

      @@RuslanKovtun It's just what I use in the early game before capture is researched (and back in v1 before it existed). Lets you preserve close nests without dealing with spawns.

    • @aleksszukovskis2074
      @aleksszukovskis2074 18 วันที่ผ่านมา

      @@AltereggoLol1 that wasnt patched?

  • @GamingStepByStep
    @GamingStepByStep 27 วันที่ผ่านมา

    tyvm! this run helped me get the 40 hr achievement wooo!

  • @Fillbot234
    @Fillbot234 20 วันที่ผ่านมา +1

    4:30:00 the 'stuff' request for Tungsten Carbide and Tungsten Steel was requesting from Vulcanus and therefore never asked for the ones you sitting on Nauvis. You never had them on the Aquilo ship when you left

  • @mjb3190
    @mjb3190 หลายเดือนก่อน

    Took me 80h on my first try. Hopefully i can get the 40h achievement next time. Gratz on the run, impressive! It's going to be fun to see how it's optimized

  • @Дмитрий-э8ц9п
    @Дмитрий-э8ц9п หลายเดือนก่อน +3

    Настоящее достижения это долететь до разрушенной планеты, жаль что разработчики сделали концом край солнечной системы.

  • @GamingStepByStep
    @GamingStepByStep 29 วันที่ผ่านมา

    also my solution for overfilling random chests of whatever, like spoilage, is to just put a purple chest (push to logistic network) and create a huge storage area of yellow chests to accept the waste, normally i create a 10x10 area, and if its not enough, just copy paste to double storage, and have requesters take from there

    • @GamingStepByStep
      @GamingStepByStep 29 วันที่ผ่านมา +1

      in the case of spoilage / eggs on nauvis, you could just burn it with heating tower as suggested in comments as well

  • @dayddr6416
    @dayddr6416 24 วันที่ผ่านมา

    Check out the new "super force building" feature (FFF 383). It lets you quickly build over existing structures, either marking them for deconstruction or changing into undergrounds in case of belts and pipes. Would've been useful whenever you were fixing build mistakes or running belts through the mine field.

  • @niamhleeson3522
    @niamhleeson3522 หลายเดือนก่อน +2

    When you forgot to drop to that planet... I have the feeling I'll eventually make the same mistake.

  • @GamingStepByStep
    @GamingStepByStep 27 วันที่ผ่านมา

    a big problem i had on gleba were the seeds, they kept overfilling and i had to set them up on an autoburner and expand power slightly by bringing extra materials with the gleba ship

  • @johnbaker7322
    @johnbaker7322 หลายเดือนก่อน +2

    Absolute madman

  • @ПавелПавлович-д8ц
    @ПавелПавлович-д8ц หลายเดือนก่อน +4

    Thank you for this! )

  • @RuslanKovtun
    @RuslanKovtun หลายเดือนก่อน +4

    Next time try to make explosives on Gleba, pretty much any resource on Gleba is infinite as long as you can protect the borders. Making outpost on the other side of infinite map just to get oil is not good decision.

    • @gazjaz2010
      @gazjaz2010 หลายเดือนก่อน

      cool story. wheres the link to your speed run where you demonstrate it

    • @RuslanKovtun
      @RuslanKovtun หลายเดือนก่อน

      @@gazjaz2010 I'd like to give polite response but no, fuck you, you don't have anything to demonstrate either.

  • @ribaldc3998
    @ribaldc3998 หลายเดือนก่อน +1

    The constant alarm is annoying. It doesn't annoy you. Admirable.

    • @nexusgraphix
      @nexusgraphix หลายเดือนก่อน

      Cause he’s a true veteran 😂

  • @stefanbergmann1884
    @stefanbergmann1884 หลายเดือนก่อน +2

    You can replace the modules by copy/paste. Not that the 30 secs are just needed now...

  • @Qotsisajaki
    @Qotsisajaki หลายเดือนก่อน +3

    Way the best speedrun performance I have ever seen. Huge respect 🦾

  • @GamingStepByStep
    @GamingStepByStep หลายเดือนก่อน

    you can dodge those homing shots from gleba spiders since they have a wide arc

  • @Jowbaka
    @Jowbaka 14 วันที่ผ่านมา

    "Output rate used to be unlimited, but it is now inversely proportional to the fullness ratio of the sink." Friday facts 430 2024-09-27.
    Does this mean that throughput can sometimes be improved by adding storage tanks?
    Did he ever add storage tanks to hold oil?

  • @Andrew.gribbin
    @Andrew.gribbin หลายเดือนก่อน

    Its nucking futs! great run i think it would take me 2 years to complete :D

  • @alphahex99
    @alphahex99 หลายเดือนก่อน +1

    Incredible!

  • @vahidnaseri6885
    @vahidnaseri6885 หลายเดือนก่อน

    Vary good job as always

  • @starbomber
    @starbomber หลายเดือนก่อน +4

    The idea of multiple turbines in space spooks me because I always end up running out of water, but then again I'm probably building sub-optimal space platforms, watching this has given me a lot of ideas on how to improve my spacecraft.

    • @krivdik
      @krivdik หลายเดือนก่อน +1

      Water management is bigger problem with planets closer to the sun (Nauvis - general lack of asteroids, Vulcanus - ice asteroids have low spawn rate), Otherwise having 2 chem. labs on ice processing to water can easily power up a full reactor with multiple turbines easily. It does not consume that much water, usually manufacturing large amount of rockets or fuel are the real water consumer.

  • @friedrichbeiglbock4757
    @friedrichbeiglbock4757 หลายเดือนก่อน +2

    I play Factorio since 2017 with 2600h on the clock and I even haven't completed the ship yet.

  • @sebastiangrau8409
    @sebastiangrau8409 9 วันที่ผ่านมา

    If you just setup nuclear power on nauvis early on maybe you wouldn’t have run out of oil

  • @aleksszukovskis2074
    @aleksszukovskis2074 27 วันที่ผ่านมา

    9:28 hilarious

  • @szymoniak75
    @szymoniak75 หลายเดือนก่อน

    good job

  • @youtubehandlesux
    @youtubehandlesux หลายเดือนก่อน +5

    Have you tried adding a few laser turrets to shoot at small asteroids on the final ship? (The ones that get spawned after normal sized ones get shot up by gun turrets, only has 20% laser resistance and can be 2-shot at normal laser research at that point), could save a bit of ammo. Also somehow the main thing that affects how fast spaceship flies is width instead of mass, so having a narrow ship means less thrusters and fuel consumption.

    • @zxxvcc
      @zxxvcc หลายเดือนก่อน +3

      "Also somehow the main thing that affects how fast spaceship flies is width instead of mass"
      ah yes - air resistance.

    • @MrTomyCJ
      @MrTomyCJ หลายเดือนก่อน +2

      Are you sure? How are you supposed to learn and measure that width mechanic? Like, how can you estimate the speed penalty of your craft given its width?

    • @zxxvcc
      @zxxvcc หลายเดือนก่อน +2

      I guess people who care enough will be doing extensive testing (and also using creative mode tools).

    • @Turalcar
      @Turalcar หลายเดือนก่อน +1

      @@zxxvcc I suppose you could have interplanetary medium resistance but that requires moving at ludicrous speeds.

    • @zxxvcc
      @zxxvcc หลายเดือนก่อน +2

      Maybe Wube are modelling the effect firing more projectiles forward the wider your ship gets. That'll push your ship backwards. Could be!

  • @한제너럴
    @한제너럴 หลายเดือนก่อน

    할배요 원자로를 왜 떨어뜨려놔요;

  • @damiens4601
    @damiens4601 25 วันที่ผ่านมา

    Huh it took me 120h to get to Aquilo -_-

    • @dokerb3d60
      @dokerb3d60 18 วันที่ผ่านมา

      i spend 250h and still could not get to Aquillo

  • @DarkSoul45456
    @DarkSoul45456 หลายเดือนก่อน

    gj

  • @RuslanKovtun
    @RuslanKovtun หลายเดือนก่อน +1

    1:26:00 - use interrupts for this, please. It is painful to see it done wrong way.

    • @angeldude101
      @angeldude101 หลายเดือนก่อน +8

      There were definitely a lot of new things from 2.0 not used in the speedrun presumably just because he's not used to them. So many times where super-force building would've helped...
      I expect future runs to take better advantage of the 2.0 additions as runners get more comfortable with them and decide where to implement them.

  • @LightningNuclear
    @LightningNuclear หลายเดือนก่อน +1

    I laugh at this because there is an achievement for completing it in under 100 hours and it was done in 14 hours which is almost a 9x more

    • @arvidtunvall7836
      @arvidtunvall7836 หลายเดือนก่อน

      There is a second achievement to finish within 40 hours also. Still very impressive though.

    • @hunterkillerai
      @hunterkillerai 28 วันที่ผ่านมา +2

      At 14 hrs I am still getting my first space platform setup on Nauvis…