YO PATCH NOTES ARE IN THE VIDEO DESCRIPTION, CHECK THEM OUT! Anyways, yeah long vid, timestamps everywhere so you can go check out what you want so make sure to leave a like for that why not! Vid took a bit over 20 hours to make so hope you enjoy! Good patch, lots of interesting changes, and make sure to comment if you know something neat thats not covered in this video!
Sorry I couldn't get this live for yesterday, they only posted the patch like 4 hours after the patch went live and after about 16 hours straight working on it I just had to sleep for a bit. Turns out its not easy to churn out 2 hour videos!? So apologies, but its here now so enjoy!
Big Roof! This is a titanic video, and if every fgc creator worked as hard as you fighting games would be the biggest thing on Earth. Thanks for all you do champ.
I genuinely appreciate all of your hard work and I wanted to show it properly. Thanks for taking the time and breaking down the few changes my main sim have. Can’t wait to have the time and take in this entire 2+ hour extravaganza!
Thanks for your effort in making this - super appreciated . Visual patch notes are the way to go. It's not immediately obvious what changed or how when reading certain notes in the patch notes.
Rooflemonger being the mad man and helping all of fighting games with these videos. Thank you so much man. I see your passion and even in a long ass videos it never just sounds like you are reading notes like a robot.
Im still new to fighting games even with a few years of experience, it can be hard to read the patch and fully know what changes effect the overall game plan so thanks for putting as much info as you could in one video
Not all heroes wear capes! havent watched it yet but you always get me up to date on balance patch changes perfectly. as a visual learner you are a godsend!
Respect to you for doing all this and in one video, this shows you are more interested in helping people out rather than grabbing ad revenue by doing lots of videos for each character. I’ve found this video extremely useful and helpful and love your enthusiasm. Thank you
You are truly a GOAT for these videos. It's so hard to visualize what the patch notes are saying sometimes, so I always hope and wait for your visual guides. Thank you for your hard work!👽
For someone to go through these patch notes in such detail with the inclusion of visual aid is a rarity and should be lauded. Props to you, Rooflemonger for taking the time to put together these super helpful guides. Your dedication and passion speaks for itself in all of your content with these visual guides being the epitome.
Amazing Video. I just finished watching the Whole thing. Didn't fast forward though anything. Had to pause a few times but ya. I learned allot. Thanks for taking all the time to make this. Your so Good at this stuff. 👊😁💯🔥💥
A correction: JP's SA3 leaves the opponent FARTHER than before and less plus. It is strictly a nerf. Before, like with Marisa's level 3, JP was left very close to the opponent and could get a ton of oki. In many ways, his level 3 was better than his CA for that reason. Now it's in line with most of the cast in terms of advantage and distance after use.
Thank you for making this LONG detailed video. I did read through the whole balance update notes, but had trouble understanding some of the nuanced changes!
Rooflemonger you are one of the best creators on the whole internet. You work so hard to help people get into fighting games and understand them and you're a huge part of why I'm in the fgc. Thanks for all you do :)
Thank you so much for your hard work and dedication for making these visual guide videos rooflemonger! They are such a big help to understand every detail these new patches bring.
Amazing video. Small note about Ryu: his b.hk buff makes it so it's very consistent after od donkey kick, meaning you should always go for it into h.dp for max damage. It's so much better that you can go for b.hk level 1 from the od donkey kick.
Thank you so much for your work. For someone starting his journey with fighting games, specially Street Fighter 6, your videos help me a lot to understand the game a lot better.
I'm Tekken player but these vids are always super helpful. Even as just a spectator of SF, it's nice to have a breakdown of what's happening in other FGs. Thank you
Really cool patch notes video. Incredible work as usual! For Gief you can use normal air SPD in more situation. Like you show in the video, jump headbutt into normal air spd is new but there are other situation when normal air spd work now: - after a lv2 super (if the opponent was grounded) - after punsh counter St.HK - after charged jump HK on punish counter. Before we needed OD air spd now its meterless! Other think we can mention is that headbutt being +7 will allow you to naturally combo into hellstab (3mp) no counter hit needed now, which is a huge buff. Another thing I noticed is his overhead on punish counter will push the opponent a bit further which will allow him to be more consistent on a combo afterward (6HK -> 3MP -DR cancel -> St.HK -> OD air spd). In pre patch the St.HK will drop if you were to close to the opponent, here it work everytime. And last thing is the BIGGEST change I notice! Now there is no lack of sound when gief ko with jackhammer! (Seriously it really bothered me pre patch and no one talked about it 😂)
Thanks again, good sir! I always look forward to these. I wasn't expecting much would change with Marisa, so I'm pleasantly surprised with what we got. Manon was the one I really had my eye on because she's always needed help to reach that proper grabbler mid-tier.
@zukuu Seems like a net positive to me, but I guess we'll see. Big damage is kind of her whole thing and now she can do even bigger damage. Wakeup drive reversal seems to be the intended solution for poor defense, so she should see more benefit from that than most.
@@duden2217 Oki leads to damage. Scutum into DI leads to damage. OD Gladius into LVl 3 is damage. She lost so much damage POTENTIAL. All her buffs are meaningless. Who ever uses a fully charged s.HP in neutral? She didn't get any help to deal with pressure or better anti air tools. f.HK-target combo is the only new thing she basically has and that's definitely a net negative overall.
Heard and saw all the cool new stuff for characters I had wanted to try but bounced off of, and a few I'd considered trying but never got around to. "Don't worry," I tell myself, "Rooflemonger's patch guide will tell me where I should start." Nah, nah I'm way too excited about too many characters. Thanks for the lessons as always, sir.
Thanks for the vid sir, keep rocking. As prompted, some value context on the Zangief change for normal Borscht Dynamite. The OD version was previously the only way to use the move in combos at all which was often a follow up to SA2 (hold/air hit) commonly, with punish counters like 5HK after blocking a DP. Normal Borscht can now work in those combos for a meterless option you did not before at the tradeoff of slightly less damage where it would whiff before. It is slightly more restrictive than OD still where for example 5HK punish counter can be immediately followed by OD or normal Borscht now, 5HK PC into hellstab can only be followed by OD and normal still whiffs that extension. Hopefully useful info. o7
I'm literally at 0:00:00 with a big dumb grin on my face after seeing 2.5 hours of patch notes! Thank you for all of your hard work Roof, time to enjoy the notes. 🦍
Words are not enough Fat Monkey Mafia. It's time we show Big Roof some real tangible support for all of his dedication and incredibly hard work! I know he would never ask so I'm saying it: OPEN UP THE POCKETS AND LET'S BLESS THIS MAN. We're all in various stages of the struggle, but we can at least afford to get him a coffee and maybe a doughnut from Tim Horton's eh? 🇨🇦 I'm gonna get him four, but I think we can all at least get him one. The man has earned it. Thanks so much for everything you do Big Roof, and more importantly for the amazing member of this community that you are. ❤🫡
YO PATCH NOTES ARE IN THE VIDEO DESCRIPTION, CHECK THEM OUT! Anyways, yeah long vid, timestamps everywhere so you can go check out what you want so make sure to leave a like for that why not! Vid took a bit over 20 hours to make so hope you enjoy! Good patch, lots of interesting changes, and make sure to comment if you know something neat thats not covered in this video!
Sorry I couldn't get this live for yesterday, they only posted the patch like 4 hours after the patch went live and after about 16 hours straight working on it I just had to sleep for a bit. Turns out its not easy to churn out 2 hour videos!? So apologies, but its here now so enjoy!
Insane you got it out this quickly. Huge props
No need to be sorry, thank you.
Thankful for it either way🙏🏾hope you get enough sleep 💤
Dude for 2 hours this is INSANELY fast
You have brought me the good news of Ryu and I am happy.
Great video man
Hardest working FGC educator in the game 💪🏾💪🏾💪🏾
Agreed
HARDEST WORKING MAN ON THE PLANET
Learn One Thousand Techs!
Sacrificing yourself to the Satsui No Meta!
I am the true master of the Meta 🗣️🔥🔥
He's not Akuma @@teomantaner5992
Praise be to Rooflemonger, putting in the work for the people
Praise be to Rooflemonger, putting in the work for the people x2
Praise be to Rooflemonger, putting in the work for the people x3
Praise be to Rooflemonger, putting in the work for the people x4
Praise be to Rooflemonger, putting in the work for the people x6
I swear these are nicer to watch in the evening than a 2h long movie
What movies do you watch?
You watch some shitty movies ngl
Right on. I love these videos.
@@crymeariver221 majority of the movies shown in TV are shit though, neither is anything really good coming out these days ... or rather rarely ..
its the patented rooflemonger voice
Thanks for putting all of this together, Mr. Monger. You put a ton of work into these guides and they're such an invaluable resource.
Thank you for the kind words and thank you very much for the support!
“In this house when we start wit Street Fighter characters we start wit Ryu”❤
Big fax
“Ryu from Streets™“
Who's ryu? Is he some sort of Luke clone?!?!?!!!?!
@@markmessi9020 hilarious
I approve of this message 🔥💪🏾 Ryu!!!!
Big Roof! This is a titanic video, and if every fgc creator worked as hard as you fighting games would be the biggest thing on Earth. Thanks for all you do champ.
Thank you very much for the support!
Ryu was smiling in Akuma’s Arcade ending because he knows Akuma has less health.
I genuinely appreciate all of your hard work and I wanted to show it properly. Thanks for taking the time and breaking down the few changes my main sim have. Can’t wait to have the time and take in this entire 2+ hour extravaganza!
Thank you very much for the support!
The least I could do. 🙏🏾
You have me hooked. Everytime a patch comes out I religiously ignore everyone until your video lol
There are other videos? Lol
Actually really stoked on the Manon changes, it seems like it gave her exactly what she needed to be way more viable now.
Thanks for your effort in making this - super appreciated .
Visual patch notes are the way to go.
It's not immediately obvious what changed or how when reading certain notes in the patch notes.
You're the hero every single FGC player needs
Thank you cool Gorilla man
I've been waiting for this video more than the patch itself
Skipped patch notes and others videos waiting for yours. You present and explain so well. Thanks for putting this together so quick!
I'd still read them for your character he makes a couple mistakes. No hate on him it was a lot to do but I'd just double check.
The only other area to give Manon something would be making her spin more consistent for projectiles
Thank you! This video is super helpful!
Thank you very much for the support!
Deeply appreciate the timestamps.
Thanks
Thank you very much for the support!
Rooflemonger being the mad man and helping all of fighting games with these videos. Thank you so much man. I see your passion and even in a long ass videos it never just sounds like you are reading notes like a robot.
"Fuck it, we palm" is now a genuinely good strat
Now it's just "we palm"
@@Gpop119 Honestly I think it’s more just “Fuck it” now
@@IIAwfulWaffleIImeanwhile any non-jaime drops the 'it, we' and only says "Fuck palm"
Im still new to fighting games even with a few years of experience, it can be hard to read the patch and fully know what changes effect the overall game plan so thanks for putting as much info as you could in one video
Not all heroes wear capes! havent watched it yet but you always get me up to date on balance patch changes perfectly. as a visual learner you are a godsend!
Hell yeah! Thanks man for all the hard work!
Respect to you for doing all this and in one video, this shows you are more interested in helping people out rather than grabbing ad revenue by doing lots of videos for each character. I’ve found this video extremely useful and helpful and love your enthusiasm. Thank you
I was patiently waiting for this video from the patch day, thanks for all the great info!
You are truly a GOAT for these videos. It's so hard to visualize what the patch notes are saying sometimes, so I always hope and wait for your visual guides. Thank you for your hard work!👽
Woo I'm about to use this for Combo Breaker commentary study thank you
For someone to go through these patch notes in such detail with the inclusion of visual aid is a rarity and should be lauded. Props to you, Rooflemonger for taking the time to put together these super helpful guides. Your dedication and passion speaks for itself in all of your content with these visual guides being the epitome.
Thanks!
Thank you very much for the support!
I may not play any fighting games, but I always tune in for Roofle's patch note videos. You're the best in the business, friend
Good looking out, dude. We can always count on you👍
Was genuinely waiting for your video before I picked the game back up so I could understand the changes 🙏
Amazing Video. I just finished watching the Whole thing. Didn't fast forward though anything. Had to pause a few times but ya. I learned allot. Thanks for taking all the time to make this. Your so Good at this stuff. 👊😁💯🔥💥
Been waiting for this
No one does big breakdowns like you man
A correction: JP's SA3 leaves the opponent FARTHER than before and less plus. It is strictly a nerf. Before, like with Marisa's level 3, JP was left very close to the opponent and could get a ton of oki. In many ways, his level 3 was better than his CA for that reason. Now it's in line with most of the cast in terms of advantage and distance after use.
Was waiting for this one, i knew you would do it :P, thx a lot
Thank you for making this LONG detailed video. I did read through the whole balance update notes, but had trouble understanding some of the nuanced changes!
Appreciate this so much man. It helps visualize these changes to me.
Rooflemonger you are one of the best creators on the whole internet. You work so hard to help people get into fighting games and understand them and you're a huge part of why I'm in the fgc. Thanks for all you do :)
I LOVE YOUR WORK!!! Thank you Sir.
On point with vids for YEARS now!!!! Thank you Roofl, much respect 🙏
Thank you so much for your hard work and dedication for making these visual guide videos rooflemonger! They are such a big help to understand every detail these new patches bring.
Brother thank you so much for all your efforts. You do so much and deserve all the love and respect in the world. Thank you again!
Amazing video. Small note about Ryu: his b.hk buff makes it so it's very consistent after od donkey kick, meaning you should always go for it into h.dp for max damage. It's so much better that you can go for b.hk level 1 from the od donkey kick.
One of the hardest working members of FGC content creation. Thanks for getting this out so quickly!
Round of applause for Rooflemonger on this vid. I can’t imagine how much work this took.
I've really come to depend on the roofle patch guides! Thanks so much for what you do!
Video length on Honda changes was limited, now roof is getting his revenge
I've been waiting for this video and of course it is again a fantastic showcase of the new balance and systems. Thank you very much
Thank you so much for your work. For someone starting his journey with fighting games, specially Street Fighter 6, your videos help me a lot to understand the game a lot better.
How I have waited on the news of your studies Rooflemonger Sama 🙇🏾♂️
This is a lot of work and I really appreciate you taking the time to put this together! I figured I’d comment to show appreciation
Sweet! I refuse to read when I can have a visual guide from the man with the magic voice lol
I'm Tekken player but these vids are always super helpful. Even as just a spectator of SF, it's nice to have a breakdown of what's happening in other FGs. Thank you
Damn my man! Like and comment for your work and thank you ! Now let's pray for Makoto season 2 xD
Thanks for the education! Had trouble parsing what the Lily and Manon changes meant in practice, and this vid helps a lot.
I can always count on you to drop these when a new patch arrives and it is greatly appreciated!
Been waiting for the most down to earth and clear-cut sf6 TH-camr's video since yesterday morning! Here we go!
Man thanks a lot for this video it must've taken you the whole day so its really appreciated
Ken and Juri getting buffed while Deejay got his legs broke has me BAFFLED.
The Canadian HiFight!!! I literally waited for this. Visually is such more better!!!. Thank you!
Really cool patch notes video. Incredible work as usual!
For Gief you can use normal air SPD in more situation. Like you show in the video, jump headbutt into normal air spd is new but there are other situation when normal air spd work now:
- after a lv2 super (if the opponent was grounded)
- after punsh counter St.HK
- after charged jump HK on punish counter.
Before we needed OD air spd now its meterless!
Other think we can mention is that headbutt being +7 will allow you to naturally combo into hellstab (3mp) no counter hit needed now, which is a huge buff.
Another thing I noticed is his overhead on punish counter will push the opponent a bit further which will allow him to be more consistent on a combo afterward (6HK -> 3MP -DR cancel -> St.HK -> OD air spd). In pre patch the St.HK will drop if you were to close to the opponent, here it work everytime.
And last thing is the BIGGEST change I notice! Now there is no lack of sound when gief ko with jackhammer! (Seriously it really bothered me pre patch and no one talked about it 😂)
I've been fiending for this since the update, thank you for your hard work good sir
you ordered me to watch the full video so that's what im going to do, nice work btw thanks :) !
Thanks for this Roofle, I was struggling to understand what a bunch of these changes actually changed
Thanks again, good sir! I always look forward to these.
I wasn't expecting much would change with Marisa, so I'm pleasantly surprised with what we got. Manon was the one I really had my eye on because she's always needed help to reach that proper grabbler mid-tier.
Marisa was basically nerfed overall.
@zukuu Seems like a net positive to me, but I guess we'll see. Big damage is kind of her whole thing and now she can do even bigger damage.
Wakeup drive reversal seems to be the intended solution for poor defense, so she should see more benefit from that than most.
@@duden2217 Oki leads to damage. Scutum into DI leads to damage. OD Gladius into LVl 3 is damage. She lost so much damage POTENTIAL. All her buffs are meaningless. Who ever uses a fully charged s.HP in neutral? She didn't get any help to deal with pressure or better anti air tools. f.HK-target combo is the only new thing she basically has and that's definitely a net negative overall.
Thanks man
Got a locals tomorrow
Definitely positively dididdly helpful guide
A pretty comprehensive, definitely insightful and super educational analysis. And entertaining as always. You have earned your sleep, sir!
this is an insane level of dedication. thanks for you hard work, looking forward to watching all of this today.
Excellent work as always. Get some rest, world warrior.
I fell asleep on the chair for a few hours after I posted this lol. Thank you very much for the support!
Appreciate all the effort you put in to making this, comprehensive as always.
You've out done yourself as always. Thank you so much for this video.
I was reading the patch notes yesterday then I remembered you always upload a ridiculous detailed long video so I just decided to wait for it.
Was doing my last F5 before going to work and bam!! xD now i have something to watch in the bus.
Excellent vidéo (as usual) Thanks for chewing it all up and making it into digestible piece meal for us to enjoy and learn! 🤜🏼🤛🏼
Heard and saw all the cool new stuff for characters I had wanted to try but bounced off of, and a few I'd considered trying but never got around to. "Don't worry," I tell myself, "Rooflemonger's patch guide will tell me where I should start." Nah, nah I'm way too excited about too many characters. Thanks for the lessons as always, sir.
Fantastic overview! Hope to see some more Gief in tournaments.
Gotta leave a comment for the algorithm after the effort you put in to this👏
👏
I didn’t even look at the patch notes until now because I’ve been spoiled by these videos 😆 Thanks for all the hard work!
This is a big one, will definitely have to watch this after work so I can soak it in
was refreshing the page for this for days
Thanks for the vid sir, keep rocking. As prompted, some value context on the Zangief change for normal Borscht Dynamite. The OD version was previously the only way to use the move in combos at all which was often a follow up to SA2 (hold/air hit) commonly, with punish counters like 5HK after blocking a DP. Normal Borscht can now work in those combos for a meterless option you did not before at the tradeoff of slightly less damage where it would whiff before. It is slightly more restrictive than OD still where for example 5HK punish counter can be immediately followed by OD or normal Borscht now, 5HK PC into hellstab can only be followed by OD and normal still whiffs that extension. Hopefully useful info. o7
I'm literally at 0:00:00 with a big dumb grin on my face after seeing 2.5 hours of patch notes! Thank you for all of your hard work Roof, time to enjoy the notes. 🦍
Thank you roof. You putting in the work we all need. You the man!
Thank you for these videos! So informative and entertaining! All the work you put into these is absolutely amazing!
Really appreciate the work you did you this. It was well worth the watch!
I straight up waited for you to drop to even hear about this! You can always take your time, cause your work is solid! Keep it up brother
Thanks for all your hard work. Much appreciated
Words are not enough Fat Monkey Mafia. It's time we show Big Roof some real tangible support for all of his dedication and incredibly hard work! I know he would never ask so I'm saying it: OPEN UP THE POCKETS AND LET'S BLESS THIS MAN. We're all in various stages of the struggle, but we can at least afford to get him a coffee and maybe a doughnut from Tim Horton's eh? 🇨🇦 I'm gonna get him four, but I think we can all at least get him one. The man has earned it. Thanks so much for everything you do Big Roof, and more importantly for the amazing member of this community that you are. ❤🫡
Thank you very much for the kind words and thank you for the support!
I appreciate everything you do!!! Thanks rooflemonger!!!
We appreciate your effort
Skipped the patch notes and came straight to this video lol
I haven't played a fighting game for months and still enjoyed this full video
The GOAT rooflemonger with the 2 and a half hour video. Thanks for the great breakdown as always!
Ty as always for the work you do for the community!
My man, thanks so much for this!
Your hard work putting these videos together is so appreciated.
Thank you.
Thank you for being the Fighting Game Patch Guy! We appreciate it!